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Takahiro Kashuken
Red Star. EoN.
2566
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Posted - 2014.02.16 15:58:00 -
[1] - Quote
After all the posts and threads this is generally what infantry wants for vehicles
Does infantry want to limit the number of vehicles in game? Yes - Great whoever spawns in 1st can bring in vehicles, problem is the 1 guy who has 20mil SP into it and uses vehicles in every game because its what they do but can no longer play and is FORCED to use mlt infantry crap even tho he doesnt want to while they wait for one of the vehicles to die but by the time that happens the pub game is a redline - Would you like it if we limit the number of suits so they can only be 2 assaults/2 logi/2 heavys and 5 scouts/commandos in each 16man team? tough **** if you main as an assault you may be FORCED to play as scout
Does infantry want to limit the number of mods we can use on our vehicles? Yes - Great idea now LAV and DS suffer greatly from it, if its just on 1 particular vehicle like a HAV then why so biased? do you see vehicle pilots say 'that you cant have more than 1 dmg mod on your suit'? no you dont, back in the day i knew players who used 5 complex damage mods with there swarms, sure it pissed me off but i didnt say limit the mods. On my proto basic heavy i use 2 complex dmg mods with my FG - Even with hardeners its the pilots choice, we dont tell infantry that you cant run 4 plates on your suit or 3 extenders or 4 hacking modules etc, im sure infantry wouldnt be too fussed if we ran 3 extenders or plates on our vehicles but anything useful is a no-no
Does infantry want to limit the modes that vehicles can be used in? Yes - So vehicles are no longer in x mode, would that stop infantry from trying to get them removed or limited in other modes? No - So then we end up where only 3 ppl can use what they skilled into so it begins fastest player to spawn in wins while the sand is being thrown out of the box and it becomes infantry514 again - Would you like it if we limit the modes you can use a dropsuit in?
Does infantry want Adv/Proto vehicles added to the game? No - They say that would make it unfair and ruin the game, yet they have proto suits and proto mods and proto AV weapons to blow up our mlt/basic hulls, sure we have proto turrets and mods but only a choice of 2 hulls. If infantry say 'tiercide' then why do infantry have basic/adv/proto then? They say 'balance' but yet infantry are complaining about using proto AV to kill basic vehicles - If you add basic/adv/proto hulls with the PG/CPU and slot changes it means that basic AV can take out a basic vehicle, adv AV can take out a adv vehicle and proto AV can take out a proto vehicle and also it means that proto AV would have a easier time of taking out a basic vehicle - I see this as common sense but infantry sees this as unfair, they like 1.0-1.6 where proto AV wasted every vehicle on the field and they want a return to that time
Does infantry want vehicle crews? Yes - Few problems tho, they dont want this to be a new vehicle they want it for all vehicles, they want to remove control from 1 person and spread it out - Thats like saying for your dropsuit you need 2 players to move the legs and 1 to aim the gun problem is if the 2 legs dont work together you will fall over and if he cant aim you wont kill - Who pays for it? Do i actually get a vehicle lock and a kick button for blue dots? Do i get more skills? Do i get my shield/armor hp/PG/CPU 5% per level skills back, if it takes 4 to operate will you be happy getting 4 proto AV to destroy it? Basically it requires another vehicle overhaul but you can bet that infantry wont like having to get 4 AV to deal with one since they cant get 2 to deal with 1 now
Does infantry want a 1:1 ratio? Yes - By this i mean 'If its 1 to use the vehicle then its 1 AV to destroy it' - Problem is if i have 3 in my tank will it take 3 AV to destroy it? Currently i can put 3 in my tank now but i dont get an increase in HP/CPU/PG/Resistance only increase is damage that is if the target is in the range of the small turrets and right now 2 AV can kill my vehicle with 3 ppl in it - That isnt 1:1 ratio
Does infantry want vehicles to be slower? Yes - 'HAVs are too fast, they faster than my LAV' they say lying through there teeth - HAV is not faster than a LAV - Also AV likes to stay still and not move around, if more AV moved around chased a vehicle around they would kill it - Whats to say we wont get some kind of webifier tool added to the game?
Does infantry want blasters nerfed? Yes - Problem how does the pilot protect themself from AV players? 'Use small turrets' infantry says - Problem is that small turrets do not have the range to shoot 300m away let alone 150m and if they did have the range then infantry would still cry even tho that tank had small turrets
Does infantry want pilots to use small turrets? Yes - 'Teamwork' they say while most bluedots refuse to get out to do anything while spamming ammo at the MCC and not getting out to hack a objective - Most dont use small turrets because we cannot lock the doors and kick out bluedots who enter and frankly after having to deal with terrible terrible bluedots most will not use them again until we get locks because you are useless and a liability
Does infantry want vehicles to be more expensive? Yes - 'Vehicles are too cheap' They say - 1.0-1.6 they were fine with killing 2mil+ vehicles with 20k worth of AV nades but now the shoe is on the other foot they dont like it - My proto AV fit costs me 150k or there abouts, a mlt tank 70k, my basic cheapo tank 200k and my proto 500-700k with std hull but a dead tank is priceless - Add in adv/proto hull and the price will rise anyway
Did infantry ask for ammo counts? Yea - They still not happy tho
Does infantry want vehicles to be removed? Id mostly say yea they do, maybe keep in a BPO LAV for everyone
Turns out the majority havnt stepped in a tank until it starting killing there infantry suit and actually being effective
Intelligence is OP
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Leadfoot10
Molon Labe. General Tso's Alliance
457
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Posted - 2014.02.16 16:00:00 -
[2] - Quote
Your post doesn't make HAVs any less OP, unfortunately. |
Kallas Hallytyr
Skullbreakers
381
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Posted - 2014.02.16 16:01:00 -
[3] - Quote
HAVs need to not accelerate so insanely fast. HAVs need momentum. Vehicle recall needs work to prevent/rein in abuse.
That would do a lot for the balance game.
Edit: Oh, your bit about ammo reminded me. They added ammo so that they could balance the turrets better: making them more powerful but limited. Unfortunately, there is no limit. There really should be much smaller magazine sizes for Blasters and Railguns and reduce the total ammo for all turrets (including small Missiles, though I'm not familiar enough with small Blaster/Railguns) by about 20%.
Ammo was supposed to have an impact on vehicle gameplay. Instead vehicle turrets are more powerful with a negligible drawback. |
Bendtner92
Imperfects Negative-Feedback
1676
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Posted - 2014.02.16 16:01:00 -
[4] - Quote
Do Spkr and Taka want unkillable tanks? Clearly yes.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Heathen Bastard
The Bastard Brigade
952
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Posted - 2014.02.16 16:04:00 -
[5] - Quote
Infantry wants vehicles gone so they can play CoD514.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2002
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Posted - 2014.02.16 16:06:00 -
[6] - Quote
How disappointing. For about 0.4 sec I thought tankahiro was actually going to say: ok, then what DO you jerks want? Give me some minor tweaks that might work.
Then I remembered.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2224
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Posted - 2014.02.16 16:07:00 -
[7] - Quote
Tanks are OP. Nerf'em.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Heathen Bastard
The Bastard Brigade
952
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Posted - 2014.02.16 16:08:00 -
[8] - Quote
John Demonsbane wrote:How disappointing. For about 0.4 sec I thought tankahiro was actually going to say: ok, then what DO you jerks want? Give me some minor tweaks that might work.
Then I remembered.
that these are exactly what you want so that you never see another tank again for more than 3 seconds as it gets hit by invisible swarms from across the map for 2/3 of it's HP?
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Zene Ren
Bullet Cluster Legacy Rising
46
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Posted - 2014.02.16 16:09:00 -
[9] - Quote
i only want the HAV to have a crew of 3 or 4 people inside to be able to operate at current efficiency/power/speed/maneuverability 3 or 4 AVes needed also to be able to destroy that HAV nothing more nothing less HAV piloted only by one person should be destroyable by one AV not one shot though but non the less one AV single piloted HAV should not be able to use all the modules or weapon power as they are now
Balance is the key to achieve knowledge and understanding
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Takahiro Kashuken
Red Star. EoN.
2566
|
Posted - 2014.02.16 16:12:00 -
[10] - Quote
John Demonsbane wrote:How disappointing. For about 0.4 sec I thought tankahiro was actually going to say: ok, then what DO you jerks want? Give me some minor tweaks that might work.
Then I remembered.
That list is what you want
In the vast majority of threads and QQ posts that is the current list
Frankly COD514 edition is what infantry wants
Here is the TLDR editon
No vehicles in some gamemodes Vehicle limits in the remaining gamemodes Useful mods to be limited on all vehicles, no limit on useless mods No adv/proto hulls Addition of vehicle crews - 3/4players to operate 1 vehicle - Be very hard to find 3/4 AV to kill it Slow vehicles Nerfed blasters Small turrets to be mandatory Expenisve vehicles Lower ammo counts No vehicles if possible at all if it can kill my infatry suit with an AR
Intelligence is OP
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Scheneighnay McBob
Learning Coalition College
4054
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Posted - 2014.02.16 16:14:00 -
[11] - Quote
Takahiro Kashuken wrote: Does infantry want to limit the number of mods we can use on our vehicles? Yes - Great idea now LAV and DS suffer greatly from it
I pilot dropships, and have done some stuff with LAVs.
Wtf are you talking about?
I am your scan error.
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Henchmen21
Planet Express LLC
592
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Posted - 2014.02.16 16:23:00 -
[12] - Quote
Reduce blaster range, reduce speed OR remove the warning from prox mines.
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Henchmen21
Planet Express LLC
592
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Posted - 2014.02.16 16:25:00 -
[13] - Quote
Zene Ren wrote:i only want the HAV to have a crew of 3 or 4 people inside to be able to operate at current efficiency/power/speed/maneuverability 3 or 4 AVes needed also to be able to destroy that HAV nothing more nothing less HAV piloted only by one person should be destroyable by one AV not one shot though but non the less one AV specced person single man piloted HAV should not be able to use all the modules or weapon power as they are now equality between standard/adcance/proto AVer/HAV should be usual thing too
as it is now one HAV is not equal power wise to one dropsuit and piloted only by one person they feel like one better drop suit
HAV should be team based killing machine not one man easy mode
That's just ridiculous. You play right into the hands of Spker on that one.
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Takahiro Kashuken
Red Star. EoN.
2566
|
Posted - 2014.02.16 16:26:00 -
[14] - Quote
Scheneighnay McBob wrote:Takahiro Kashuken wrote: Does infantry want to limit the number of mods we can use on our vehicles? Yes - Great idea now LAV and DS suffer greatly from it
I pilot dropships, and have done some stuff with LAVs. Wtf are you talking about?
I use DS with multiple mods
If x mods get a limit ie 1 per vehicle my fits are then useless and mostly ******
Intelligence is OP
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Altina McAlterson
Pure Innocence. EoN.
868
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Posted - 2014.02.16 16:26:00 -
[15] - Quote
Takahiro Kashuken wrote: Does infantry want to limit the modes that vehicles can be used in? Yes - So vehicles are no longer in x mode, would that stop infantry from trying to get them removed or limited in other modes? No - So then we end up where only 3 ppl can use what they skilled into so it begins fastest player to spawn in wins while the sand is being thrown out of the box and it becomes infantry514 again - Would you like it if we limit the modes you can use a dropsuit in?
I fully support removal of vehicles from ambush but not for the reasons pretty much everyone else does. Ambush is fast paced on a small map with continually changing spawns and zero "safe zones", the complete opposite of skirm/dom. Even though my ultimate goal is for everyone to enjoy the game they want to play let's get real for a second. Vehicles are pretty much an auto-win button right now in ambush. The same can not be said when it comes to skirm/dom. It's obvious to anyone with a brain that in order for vehicles to be manageable in ambush they have to be much weaker than they are now or AV has to be much stronger. Also limiting their ability to shred infantry by nerfing blasters. Or reducing the efficacy of modules or possible introducing new fitting restrictions.
But then guess what? Now they're shite in skirm/dom again. And guess what mode the battles that actually matter are? They're not Ambush. Playing Ambush doesn't really prepare you for PC at all. So of the two modes one is actually important and the other isn't. There is no way that I can see to balance vehicles for both modes. I just don't see it. So I've come to the conclusion they should be removed from one of the game modes.
It doesn't have to be permanent because it isn't really about vehicles in ambush at all. It is about poor game design and the need to stop trying to balance things for both modes because CCP has shown time and time again that they can't do it. Any vehicle that can hold a point in skirm/dom while killing enemies and be able to survive a reasonable amount of AV is going to be an absolute monster in ambush and any vehicle that can be readily handled in ambush is going to be worthless in skirm/dom.
There's no time to really coordinate anything in Ambush as it just spawns you back in front of the tank. And even if you come up with a plan whichever team can get spawned first to call in their vehicles can shut the other team down from calling their own. Well, on some maps at least. Rails can shoot across most of the map usually but you can't nerf the range because then they'd be useless in skirm/dom where the maps are bigger and the range is needed.
Good Advice
Grey 17 should have stayed missing.
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Sinboto Simmons
SVER True Blood General Tso's Alliance
4593
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Posted - 2014.02.16 16:27:00 -
[16] - Quote
Honestly the only problem I have with tanks right now is their speed and the blaster's insane range, other than that.....I'd like to see extenders and armor plates be more useful.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Cody Sietz
Bullet Cluster Legacy Rising
2288
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Posted - 2014.02.16 16:28:00 -
[17] - Quote
To not dump round after Proto round in and always never kill any vehicle.
It would be a nice if it was a 50/50 split that is ultimately decided by skill, equipment and a little bit of luck.
Instead of it just being decided by how stupid the tanker is.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Zene Ren
Bullet Cluster Legacy Rising
47
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Posted - 2014.02.16 16:28:00 -
[18] - Quote
Henchmen21 wrote:Zene Ren wrote:i only want the HAV to have a crew of 3 or 4 people inside to be able to operate at current efficiency/power/speed/maneuverability 3 or 4 AVes needed also to be able to destroy that HAV nothing more nothing less HAV piloted only by one person should be destroyable by one AV not one shot though but non the less one AV specced person single man piloted HAV should not be able to use all the modules or weapon power as they are now equality between standard/adcance/proto AVer/HAV should be usual thing too
as it is now one HAV is not equal power wise to one dropsuit and piloted only by one person they feel like one better drop suit
HAV should be team based killing machine not one man easy mode That's just ridiculous. You play right into the hands of Spker on that one.
that is your opinion i might say your stance is ridiculous too ohh wait you didn't presented any...
Balance is the key to achieve knowledge and understanding
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Henchmen21
Planet Express LLC
594
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Posted - 2014.02.16 16:31:00 -
[19] - Quote
Takahiro Kashuken wrote:Scheneighnay McBob wrote:Takahiro Kashuken wrote: Does infantry want to limit the number of mods we can use on our vehicles? Yes - Great idea now LAV and DS suffer greatly from it
I pilot dropships, and have done some stuff with LAVs. Wtf are you talking about? I use DS with multiple mods If x mods get a limit ie 1 per vehicle my fits are then useless and mostly ******
Well perma hardened vehicles is exactly the opposite of what CCP said they would be.
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Henchmen21
Planet Express LLC
594
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Posted - 2014.02.16 16:31:00 -
[20] - Quote
Zene Ren wrote:Henchmen21 wrote:Zene Ren wrote:i only want the HAV to have a crew of 3 or 4 people inside to be able to operate at current efficiency/power/speed/maneuverability 3 or 4 AVes needed also to be able to destroy that HAV nothing more nothing less HAV piloted only by one person should be destroyable by one AV not one shot though but non the less one AV specced person single man piloted HAV should not be able to use all the modules or weapon power as they are now equality between standard/adcance/proto AVer/HAV should be usual thing too
as it is now one HAV is not equal power wise to one dropsuit and piloted only by one person they feel like one better drop suit
HAV should be team based killing machine not one man easy mode That's just ridiculous. You play right into the hands of Spker on that one. that is your opinion i might say your stance is ridiculous too ohh wait you didn't presented any...
Literately one post above the one you quoted. Or is reading comprehension not your thing?
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Takahiro Kashuken
Red Star. EoN.
2566
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Posted - 2014.02.16 16:32:00 -
[21] - Quote
Altina McAlterson wrote:Takahiro Kashuken wrote: Does infantry want to limit the modes that vehicles can be used in? Yes - So vehicles are no longer in x mode, would that stop infantry from trying to get them removed or limited in other modes? No - So then we end up where only 3 ppl can use what they skilled into so it begins fastest player to spawn in wins while the sand is being thrown out of the box and it becomes infantry514 again - Would you like it if we limit the modes you can use a dropsuit in?
I fully support removal of vehicles from ambush but not for the reasons pretty much everyone else does. Ambush is fast paced on a small map with continually changing spawns and zero "safe zones", the complete opposite of skirm/dom. Even though my ultimate goal is for everyone to enjoy the game they want to play let's get real for a second. Vehicles are pretty much an auto-win button right now in ambush. The same can not be said when it comes to skirm/dom. It's obvious to anyone with a brain that in order for vehicles to be manageable in ambush they have to be much weaker than they are now or AV has to be much stronger. Also limiting their ability to shred infantry by nerfing blasters. Or reducing the efficacy of modules or possible introducing new fitting restrictions. But then guess what? Now they're shite in skirm/dom again. And guess what mode the battles that actually matter are? They're not Ambush. Playing Ambush doesn't really prepare you for PC at all. So of the two modes one is actually important and the other isn't. There is no way that I can see to balance vehicles for both modes. I just don't see it. So I've come to the conclusion they should be removed from one of the game modes. It doesn't have to be permanent because it isn't really about vehicles in ambush at all. It is about poor game design and the need to stop trying to balance things for both modes because CCP has shown time and time again that they can't do it. Any vehicle that can hold a point in skirm/dom while killing enemies and be able to survive a reasonable amount of AV is going to be an absolute monster in ambush and any vehicle that can be readily handled in ambush is going to be worthless in skirm/dom. There's no time to really coordinate anything in Ambush as it just spawns you back in front of the tank. And even if you come up with a plan whichever team can get spawned first to call in their vehicles can shut the other team down from calling their own. Well, on some maps at least. Rails can shoot across most of the map usually but you can't nerf the range because then they'd be useless in skirm/dom where the maps are bigger and the range is needed.
Top explanation
Problem is infantry want them out of ambush and also limit the number in other modes all because of lolpubs even tho tanks are fantastic and balanced to use in PC
But it wont happen anyways, nerf hammer will come swinging in
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2566
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Posted - 2014.02.16 16:34:00 -
[22] - Quote
Henchmen21 wrote:Takahiro Kashuken wrote:Scheneighnay McBob wrote:Takahiro Kashuken wrote: Does infantry want to limit the number of mods we can use on our vehicles? Yes - Great idea now LAV and DS suffer greatly from it
I pilot dropships, and have done some stuff with LAVs. Wtf are you talking about? I use DS with multiple mods If x mods get a limit ie 1 per vehicle my fits are then useless and mostly ****** Well perma hardened vehicles is exactly the opposite of what CCP said they would be.
But with a perma hardened vehicle you do sacrafice other mods
Intelligence is OP
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Zene Ren
Bullet Cluster Legacy Rising
47
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Posted - 2014.02.16 16:35:00 -
[23] - Quote
Henchmen21 wrote:Zene Ren wrote:Henchmen21 wrote:Zene Ren wrote:i only want the HAV to have a crew of 3 or 4 people inside to be able to operate at current efficiency/power/speed/maneuverability 3 or 4 AVes needed also to be able to destroy that HAV nothing more nothing less HAV piloted only by one person should be destroyable by one AV not one shot though but non the less one AV specced person single man piloted HAV should not be able to use all the modules or weapon power as they are now equality between standard/adcance/proto AVer/HAV should be usual thing too
as it is now one HAV is not equal power wise to one dropsuit and piloted only by one person they feel like one better drop suit
HAV should be team based killing machine not one man easy mode That's just ridiculous. You play right into the hands of Spker on that one. that is your opinion i might say your stance is ridiculous too ohh wait you didn't presented any... Literately one post above the one you quoted. Or is reading comprehension not your thing?
Henchmen21 wrote:Reduce blaster range, reduce speed OR remove the warning from prox mines.
this will do nothing but make them obsolete again move along, there was a time they tried similar approach but memory comprehension seems to be failing you....
Balance is the key to achieve knowledge and understanding
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2003
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Posted - 2014.02.16 16:35:00 -
[24] - Quote
Heathen Bastard wrote:John Demonsbane wrote:How disappointing. For about 0.4 sec I thought tankahiro was actually going to say: ok, then what DO you jerks want? Give me some minor tweaks that might work.
Then I remembered. that these are exactly what you want so that you never see another tank again for more than 3 seconds as it gets hit by invisible swarms from across the map for 2/3 of it's HP?
No, I remembered that tankahiro and his ilk are idiots who aren't interested in listening to anyone's ideas or actually trying to find mutually beneficial solutions or anything even resembling common ground. Let's not forget spkr's brilliant comment that infantry should have no say in vehicle design. I stopped trying to make constructive suggestions or have legitimate discussions weeks ago.
Their threads get nothing but troll responses because that's all they deserve.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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Henchmen21
Planet Express LLC
594
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Posted - 2014.02.16 16:35:00 -
[25] - Quote
Takahiro Kashuken wrote:Henchmen21 wrote:Takahiro Kashuken wrote:Scheneighnay McBob wrote:Takahiro Kashuken wrote: Does infantry want to limit the number of mods we can use on our vehicles? Yes - Great idea now LAV and DS suffer greatly from it
I pilot dropships, and have done some stuff with LAVs. Wtf are you talking about? I use DS with multiple mods If x mods get a limit ie 1 per vehicle my fits are then useless and mostly ****** Well perma hardened vehicles is exactly the opposite of what CCP said they would be. But with a perma hardened vehicle you do sacrafice other mods
But also remove the window of vulnerability that CCP promised.
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Scheneighnay McBob
Learning Coalition College
4054
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Posted - 2014.02.16 16:37:00 -
[26] - Quote
Takahiro Kashuken wrote:Scheneighnay McBob wrote:Takahiro Kashuken wrote: Does infantry want to limit the number of mods we can use on our vehicles? Yes - Great idea now LAV and DS suffer greatly from it
I pilot dropships, and have done some stuff with LAVs. Wtf are you talking about? I use DS with multiple mods If x mods get a limit ie 1 per vehicle my fits are then useless and mostly ****** Afterburners are already limited, which makes sense.
From what I've heard, people just want hardeners limited. Myself included.
I am your scan error.
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Altina McAlterson
Pure Innocence. EoN.
869
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Posted - 2014.02.16 16:44:00 -
[27] - Quote
Takahiro Kashuken wrote:
Top explanation
Problem is infantry want them out of ambush and also limit the number in other modes all because of lolpubs even tho tanks are fantastic and balanced to use in PC
But it wont happen anyways, nerf hammer will come swinging in
Part of the reason that I support removing vehicles from ambush would also be just to alter the community's (at large) perspective on it. RIght now the only experience most players (and pretty much every new player) have with vehicles is getter raped in ambush constantly.
I don't think removing them from ambush will make the whiners and QQ'ers change their minds because they will always be stupid. But perhaps they'd move on to something new to ***** about and forget about vehicles.
But unfortunately vehicles will probably get nerfed way too hard and we'll go through this whole thing again in a few months. Just like we've done every few months for the last year and half I've been here. I'm just getting sick a damn tired of it to be honest. That's why I say remove them from ambush and just move the **** on. CCP has plenty of problems to fix without constantly going back and forth with vehicles.
Good Advice
Grey 17 should have stayed missing.
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Thumb Green
Mannar Focused Warfare Gallente Federation
784
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Posted - 2014.02.16 16:47:00 -
[28] - Quote
When will we learn to just ignore Spkr & Taka. They don't care about balance nor do they care to actually discuss anything. All they care about is jacking each other off while they laugh at you for arguing with a brick wall.
Support Orbital Spawns
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Monkey MAC
Rough Riders..
1984
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Posted - 2014.02.16 16:53:00 -
[29] - Quote
Takahiro Kashuken wrote:After all the posts and threads this is generally what infantry wants for vehicles
Does infantry want to limit the number of vehicles in game? Yes - Great whoever spawns in 1st can bring in vehicles, problem is the 1 guy who has 20mil SP into it and uses vehicles in every game because its what they do but can no longer play and is FORCED to use mlt infantry crap even tho he doesnt want to while they wait for one of the vehicles to die but by the time that happens the pub game is a redline - Would you like it if we limit the number of suits so they can only be 2 assaults/2 logi/2 heavys and 5 scouts/commandos in each 16man team? tough **** if you main as an assault you may be FORCED to play as scout
SOME people want the vehicle limit unfairly reduced, they are fools, the vehicle limit should prehaps moved down to 5 which 31% of the team. This would be reasonable.
What people WANT is there not be 6 tanks per side every match, other people want to use other vehicles as well, not just tankers. The thing is a "tanker" always runs the possibility of having to run infantry, because there will always be a vehicle cap of some sort.
Instead people need to be encouraged to use OTHER vehicles, soft limits if you will. If vehicles are balanced and equally useful we would expect to see maybe 15% of HAV/HAAVs 10% of MAV/MAAVs and 5% of LAV/LAAVs.
Spkr4thedead: Me > AV
This is why tanks are unbalanced
Monkey Mac - Forum Warrior of the Trees Lvl.
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DUST Fiend
OSG Planetary Operations Covert Intervention
10905
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Posted - 2014.02.16 16:55:00 -
[30] - Quote
Scrambler Pistols should counter tanks, and forge guns should have a 90% damage reduction vs Dropships
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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