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Monkey MAC
Rough Riders..
1984
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Posted - 2014.02.16 16:53:00 -
[1] - Quote
Takahiro Kashuken wrote:After all the posts and threads this is generally what infantry wants for vehicles
Does infantry want to limit the number of vehicles in game? Yes - Great whoever spawns in 1st can bring in vehicles, problem is the 1 guy who has 20mil SP into it and uses vehicles in every game because its what they do but can no longer play and is FORCED to use mlt infantry crap even tho he doesnt want to while they wait for one of the vehicles to die but by the time that happens the pub game is a redline - Would you like it if we limit the number of suits so they can only be 2 assaults/2 logi/2 heavys and 5 scouts/commandos in each 16man team? tough **** if you main as an assault you may be FORCED to play as scout
SOME people want the vehicle limit unfairly reduced, they are fools, the vehicle limit should prehaps moved down to 5 which 31% of the team. This would be reasonable.
What people WANT is there not be 6 tanks per side every match, other people want to use other vehicles as well, not just tankers. The thing is a "tanker" always runs the possibility of having to run infantry, because there will always be a vehicle cap of some sort.
Instead people need to be encouraged to use OTHER vehicles, soft limits if you will. If vehicles are balanced and equally useful we would expect to see maybe 15% of HAV/HAAVs 10% of MAV/MAAVs and 5% of LAV/LAAVs.
Spkr4thedead: Me > AV
This is why tanks are unbalanced
Monkey Mac - Forum Warrior of the Trees Lvl.
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Monkey MAC
Rough Riders..
1984
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Posted - 2014.02.16 16:57:00 -
[2] - Quote
Takahiro Kashuken wrote:After all the posts and threads this is generally what infantry wants for vehicles
Does infantry want to limit the number of mods we can use on our vehicles? Yes - Great idea now LAV and DS suffer greatly from it, if its just on 1 particular vehicle like a HAV then why so biased? do you see vehicle pilots say 'that you cant have more than 1 dmg mod on your suit'? no you dont, back in the day i knew players who used 5 complex damage mods with there swarms, sure it pissed me off but i didnt say limit the mods. On my proto basic heavy i use 2 complex dmg mods with my FG - Even with hardeners its the pilots choice, we dont tell infantry that you cant run 4 plates on your suit or 3 extenders or 4 hacking modules etc, im sure infantry wouldnt be too fussed if we ran 3 extenders or plates on our vehicles but anything useful is a no-no
Yes we do want to limit the use of stacking modules, just like infantry modules have stacking penalties. Damage Mod have stacking penalties, their is no point using 5, so I think that is a bare faced lie.
If Infantry had a mod as powerful as hardeners we would most defiantly have some severe stacking penalties. What about cloaks? They are being limited to 1 per suit, so why not vehicle hardeners?
It only really effects HAV's because dropships don't fit multiple hardners, and LAV's don't have the EHP to get much use out of them.
Spkr4thedead: Me > AV
This is why tanks are unbalanced
Monkey Mac - Forum Warrior of the Trees Lvl.
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Monkey MAC
Rough Riders..
1984
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Posted - 2014.02.16 17:10:00 -
[3] - Quote
Takahiro Kashuken wrote:After all the posts and threads this is generally what infantry wants for vehicles
Does infantry want to limit the modes that vehicles can be used in? Yes - So vehicles are no longer in x mode, would that stop infantry from trying to get them removed or limited in other modes? No - So then we end up where only 3 ppl can use what they skilled into so it begins fastest player to spawn in wins while the sand is being thrown out of the box and it becomes infantry514 again - Would you like it if we limit the modes you can use a dropsuit in?
Some do they are fools, Ambush is pointless game mode anyway, it would be better to remove ambush altogether.
Does infantry want a 1:1 ratio? Yes - By this i mean 'If its 1 to use the vehicle then its 1 AV to destroy it' - Problem is if i have 3 in my tank will it take 3 AV to destroy it? Currently i can put 3 in my tank now but i dont get an increase in HP/CPU/PG/Resistance only increase is damage that is if the target is in the range of the small turrets and right now 2 AV can kill my vehicle with 3 ppl in it - That isnt 1:1 ratio If you have 3 people in a tank you have 3 times the firepower, which makes it easier to kill upto 3 times faster. 1 person can kill 3people in a row can't they?
Therein balance is restored, also if you wanted having 3 people in pilot suits would provide additonal beniftis to your tank?
Does infantry want vehicles to be slower? Yes - 'HAVs are too fast, they faster than my LAV' they say lying through there teeth - HAV is not faster than a LAV - Also AV likes to stay still and not move around, if more AV moved around chased a vehicle around they would kill it - Whats to say we wont get some kind of webifier tool added to the game? It's a Tank, it's going to be relatively slow, when we say they are too fast, we are talking acceleration and turning, tanks are too mobile.
Does infantry want blasters nerfed? Yes - Problem how does the pilot protect themself from AV players? 'Use small turrets' infantry says - Problem is that small turrets do not have the range to shoot 300m away let alone 150m and if they did have the range then infantry would still cry even tho that tank had small turrets
We don't want them nerfed to oblivion but if swarms can only reach a 150m then shouldn't it make sense you should have to be within our rangeto attack us, also TTK is incredibly low for blasters.
Does infantry want pilots to use small turrets? Yes - 'Teamwork' they say while most bluedots refuse to get out to do anything while spamming ammo at the MCC and not getting out to hack a objective - Most dont use small turrets because we cannot lock the doors and kick out bluedots who enter and frankly after having to deal with terrible terrible bluedots most will not use them again until we get locks because you are useless and a liability SOME, they are fools
Does infantry want vehicles to be more expensive? Yes - 'Vehicles are too cheap' They say - 1.0-1.6 they were fine with killing 2mil+ vehicles with 20k worth of AV nades but now the shoe is on the other foot they dont like it - My proto AV fit costs me 150k or there abouts, a mlt tank 70k, my basic cheapo tank 200k and my proto 500-700k with std hull but a dead tank is priceless - Add in adv/proto hull and the price will rise anyway No SOME, they are fools
Did infantry ask for ammo counts? Yea - They still not happy tho I wonder why we aren't happy when, blasters get nearly 250 per mag and reload in seconds. We wanted maybe 70-90 on a blaster and 5 on rail. Also it's not like you have to use supply depot's
Does infantry want vehicles to be removed? Id mostly say yea they do, maybe keep in a BPO LAV for everyone SOME, they are fools
Turns out the majority havnt stepped in a tank until it starting killing there infantry suit and actually being effective AND? prehaps the fact so many people are using it, as a FOTM is testemant to it being overpowerd.
Spkr4thedead: Me > AV
This is why tanks are unbalanced
Monkey Mac - Forum Warrior of the Trees Lvl.
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Monkey MAC
Rough Riders..
1984
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Posted - 2014.02.16 17:11:00 -
[4] - Quote
Zene Ren wrote:Monkey MAC wrote:Takahiro Kashuken wrote:After all the posts and threads this is generally what infantry wants for vehicles
Does infantry want to limit the number of vehicles in game? Yes - Great whoever spawns in 1st can bring in vehicles, problem is the 1 guy who has 20mil SP into it and uses vehicles in every game because its what they do but can no longer play and is FORCED to use mlt infantry crap even tho he doesnt want to while they wait for one of the vehicles to die but by the time that happens the pub game is a redline - Would you like it if we limit the number of suits so they can only be 2 assaults/2 logi/2 heavys and 5 scouts/commandos in each 16man team? tough **** if you main as an assault you may be FORCED to play as scout SOME people want the vehicle limit unfairly reduced, they are fools, the vehicle limit should prehaps moved down to 5 which 31% of the team. This would be reasonable.
What people WANT is there not be 6 tanks per side every match, other people want to use other vehicles as well, not just tankers. The thing is a "tanker" always runs the possibility of having to run infantry, because there will always be a vehicle cap of some sort.
Instead people need to be encouraged to use OTHER vehicles, soft limits if you will. If vehicles are balanced and equally useful we would expect to see maybe 15% of HAV/HAAVs 10% of MAV/MAAVs and 5% of LAV/LAAVs. artificial limits will do nothing in this game the thing is people with SSDs will always be logged first into the map thus preventing others to play any vehicle at all...
So what do we do? Let everyone have a tank?
Spkr4thedead: Me > AV
This is why tanks are unbalanced
Monkey Mac - Forum Warrior of the Trees Lvl.
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Monkey MAC
Rough Riders..
1985
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Posted - 2014.02.16 17:31:00 -
[5] - Quote
so like I said early you want the vehicle cap removed?
Spkr4thedead: Me > AV
This is why tanks are unbalanced
Monkey Mac - Forum Warrior of the Trees Lvl.
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Monkey MAC
Rough Riders..
1985
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Posted - 2014.02.16 17:32:00 -
[6] - Quote
Takahiro Kashuken wrote:Judge Rhadamanthus wrote:Just leaving this here. If you do this don't send this or this. lol But i survived in a DS, it took your team swarms and 3 FG to even try and bring me down Why can i do it but you cant? Whenever ive seen you in games you dont fly, you refuse to fly Practise makes perfect
54 WP wow, way to pull one for the team, Im guessing the only reason they took shots was for target paractice.
Spkr4thedead: Me > AV
This is why tanks are unbalanced
Monkey Mac - Forum Warrior of the Trees Lvl.
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