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Zene Ren
Bullet Cluster Legacy Rising
46
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Posted - 2014.02.16 16:09:00 -
[1] - Quote
i only want the HAV to have a crew of 3 or 4 people inside to be able to operate at current efficiency/power/speed/maneuverability 3 or 4 AVes needed also to be able to destroy that HAV nothing more nothing less HAV piloted only by one person should be destroyable by one AV not one shot though but non the less one AV single piloted HAV should not be able to use all the modules or weapon power as they are now
Balance is the key to achieve knowledge and understanding
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Zene Ren
Bullet Cluster Legacy Rising
47
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Posted - 2014.02.16 16:28:00 -
[2] - Quote
Henchmen21 wrote:Zene Ren wrote:i only want the HAV to have a crew of 3 or 4 people inside to be able to operate at current efficiency/power/speed/maneuverability 3 or 4 AVes needed also to be able to destroy that HAV nothing more nothing less HAV piloted only by one person should be destroyable by one AV not one shot though but non the less one AV specced person single man piloted HAV should not be able to use all the modules or weapon power as they are now equality between standard/adcance/proto AVer/HAV should be usual thing too
as it is now one HAV is not equal power wise to one dropsuit and piloted only by one person they feel like one better drop suit
HAV should be team based killing machine not one man easy mode That's just ridiculous. You play right into the hands of Spker on that one.
that is your opinion i might say your stance is ridiculous too ohh wait you didn't presented any...
Balance is the key to achieve knowledge and understanding
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Zene Ren
Bullet Cluster Legacy Rising
47
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Posted - 2014.02.16 16:35:00 -
[3] - Quote
Henchmen21 wrote:Zene Ren wrote:Henchmen21 wrote:Zene Ren wrote:i only want the HAV to have a crew of 3 or 4 people inside to be able to operate at current efficiency/power/speed/maneuverability 3 or 4 AVes needed also to be able to destroy that HAV nothing more nothing less HAV piloted only by one person should be destroyable by one AV not one shot though but non the less one AV specced person single man piloted HAV should not be able to use all the modules or weapon power as they are now equality between standard/adcance/proto AVer/HAV should be usual thing too
as it is now one HAV is not equal power wise to one dropsuit and piloted only by one person they feel like one better drop suit
HAV should be team based killing machine not one man easy mode That's just ridiculous. You play right into the hands of Spker on that one. that is your opinion i might say your stance is ridiculous too ohh wait you didn't presented any... Literately one post above the one you quoted. Or is reading comprehension not your thing?
Henchmen21 wrote:Reduce blaster range, reduce speed OR remove the warning from prox mines.
this will do nothing but make them obsolete again move along, there was a time they tried similar approach but memory comprehension seems to be failing you....
Balance is the key to achieve knowledge and understanding
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Zene Ren
Bullet Cluster Legacy Rising
47
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Posted - 2014.02.16 16:58:00 -
[4] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:After all the posts and threads this is generally what infantry wants for vehicles
Does infantry want to limit the number of vehicles in game? Yes - Great whoever spawns in 1st can bring in vehicles, problem is the 1 guy who has 20mil SP into it and uses vehicles in every game because its what they do but can no longer play and is FORCED to use mlt infantry crap even tho he doesnt want to while they wait for one of the vehicles to die but by the time that happens the pub game is a redline - Would you like it if we limit the number of suits so they can only be 2 assaults/2 logi/2 heavys and 5 scouts/commandos in each 16man team? tough **** if you main as an assault you may be FORCED to play as scout SOME people want the vehicle limit unfairly reduced, they are fools, the vehicle limit should prehaps moved down to 5 which 31% of the team. This would be reasonable.
What people WANT is there not be 6 tanks per side every match, other people want to use other vehicles as well, not just tankers. The thing is a "tanker" always runs the possibility of having to run infantry, because there will always be a vehicle cap of some sort.
Instead people need to be encouraged to use OTHER vehicles, soft limits if you will. If vehicles are balanced and equally useful we would expect to see maybe 15% of HAV/HAAVs 10% of MAV/MAAVs and 5% of LAV/LAAVs.
artificial limits will do nothing in this game the thing is people with SSDs will always be logged first into the map thus preventing others to play any vehicle at all...
Balance is the key to achieve knowledge and understanding
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Zene Ren
Bullet Cluster Legacy Rising
48
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Posted - 2014.02.16 17:12:00 -
[5] - Quote
Henchmen21 wrote:Zene Ren wrote:Henchmen21 wrote:Reduce blaster range, reduce speed OR remove the warning from prox mines. this will do nothing but make them obsolete again move along, there was a time they tried similar approach but comprehension of the past seems to be failing you.... i will say it again one man HAV will never be balanced towards infantry and will always be just a better drop suit what would be the point playing infantry game then? just get the best drop suit in game aka HAV and nothing else as it is now... How would not being able to snipe infantry at 200+ meters out with a blaster make them obsolete? How would making a tanker not be able to just run away at the last second make them obsolete? How would making it dangerous to just haul ass away at the last second make them obsolete? Forcing a tanker to hand over the controls of either their gun or movement would make them obsolete because nobody would be willing to do that.
i disagree man this speed boost is the only thing that saves tanks from FGs w/o it would be death w/o range from blasters those tanks would be just food for DS or FGs or even swarms in more organized environement remove redline and blaster range is a non factor the red line is the culprit here
im not telling that one person should not be able to shoot and drive at the same time, i'm telling divide dmg/armor/modules efficiency per person with pilot suit for instance in tank and you got balance IMO
one pilot in tank equals 1/3 or 1/4 of current module or weapon efficiency armor number,speed, reloading times and things like that or 1/3 or 1/4 of CPU/PG available for him thus only multiplying pilots tank can reach it's own full potential
there is a lot possibilities to approach the crews for HAV not only limiting one pilot to only driver etc
Balance is the key to achieve knowledge and understanding
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Zene Ren
Bullet Cluster Legacy Rising
48
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Posted - 2014.02.16 17:17:00 -
[6] - Quote
Bethhy wrote:i don't want a limit on vehicles i think it could be achieved more in a sandbox way...
Tanks are to much of a force multiplier it will always be the case if a singular mercenary can get into a mechanized unit that can regenerate to full strength infinitely.
We need a MAV to fullfill the role of singular Mercenary tanks.. They need to be limited and somewhat balanced to infantry AV where 1-2 good mercs can compete with the Singular Manned MAV tank....
Then turn the HAV's into Multi-manned Platforms... Meaning the Driver gets the Driving seat and the Small Turret in the front.. And you need an actual "Gunner" to operate the main turret.... This tank has all the glory and power of tanks we know today... but it needs two mercenaries to even utilize that potential.
This will create an amazing gameplay dynamic and true "tanking" teams...The team work and ability that could develop.. and fix a huge part of the force multiplier issue that is gonna exist with tanks until a singular mercenary can't call in a mecahanized unit that will regenerates infinitely and make them 300x stronger...
And peoples only answer to fixing that is only allow a couple people to use vehicles.. per match which is silly and very anti-CCP and anti-sandbox... But calling in that amount of vehicle force should yield some negative consequences on battlefield manpower running map objectives beyond a couple map options that have cover options for vehicles...
this is pretty good idea!
Balance is the key to achieve knowledge and understanding
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Zene Ren
Bullet Cluster Legacy Rising
49
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Posted - 2014.02.16 17:37:00 -
[7] - Quote
Henchmen21 wrote:The range on blasters is the reason one tank can steam roll a team, which is the primary reason so many people dislike tanks. They should have to worry about infantry AV if they plan to slaughter infantry, as it stands now you have the FG (which as a PLC user I feel is too easy to use) the PLC and RE's to counter tanks on foot. The FG is the only one that doesn't require you to get well within blaster range to be effective. As far as escape-ability that's why I said reduce speed OR remove the warning on prox mines. Either force them to retreat while their hardeners are still up or force them to do so carefully along secured routes, not just panic and haul ass out via the easiest path.
this is only bandaging the problem and not resolving the issue in more organized squad play that will make tanks too easy to kill in future PCs what you're saying will make tanks pretty good for PUGs play and totally obsolete for PCs IMO only crews of pilot suited players should enable tanks to use full CPU/PG from it thus making one pilot being only enabled to use 1/3 or 1/4 of base CPU/PG or ideas similar to this
Balance is the key to achieve knowledge and understanding
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