|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Henchmen21
Planet Express LLC
592
|
Posted - 2014.02.16 16:23:00 -
[1] - Quote
Reduce blaster range, reduce speed OR remove the warning from prox mines.
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
|
Henchmen21
Planet Express LLC
592
|
Posted - 2014.02.16 16:25:00 -
[2] - Quote
Zene Ren wrote:i only want the HAV to have a crew of 3 or 4 people inside to be able to operate at current efficiency/power/speed/maneuverability 3 or 4 AVes needed also to be able to destroy that HAV nothing more nothing less HAV piloted only by one person should be destroyable by one AV not one shot though but non the less one AV specced person single man piloted HAV should not be able to use all the modules or weapon power as they are now equality between standard/adcance/proto AVer/HAV should be usual thing too
as it is now one HAV is not equal power wise to one dropsuit and piloted only by one person they feel like one better drop suit
HAV should be team based killing machine not one man easy mode
That's just ridiculous. You play right into the hands of Spker on that one.
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
|
Henchmen21
Planet Express LLC
594
|
Posted - 2014.02.16 16:31:00 -
[3] - Quote
Takahiro Kashuken wrote:Scheneighnay McBob wrote:Takahiro Kashuken wrote: Does infantry want to limit the number of mods we can use on our vehicles? Yes - Great idea now LAV and DS suffer greatly from it
I pilot dropships, and have done some stuff with LAVs. Wtf are you talking about? I use DS with multiple mods If x mods get a limit ie 1 per vehicle my fits are then useless and mostly ******
Well perma hardened vehicles is exactly the opposite of what CCP said they would be.
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
|
Henchmen21
Planet Express LLC
594
|
Posted - 2014.02.16 16:31:00 -
[4] - Quote
Zene Ren wrote:Henchmen21 wrote:Zene Ren wrote:i only want the HAV to have a crew of 3 or 4 people inside to be able to operate at current efficiency/power/speed/maneuverability 3 or 4 AVes needed also to be able to destroy that HAV nothing more nothing less HAV piloted only by one person should be destroyable by one AV not one shot though but non the less one AV specced person single man piloted HAV should not be able to use all the modules or weapon power as they are now equality between standard/adcance/proto AVer/HAV should be usual thing too
as it is now one HAV is not equal power wise to one dropsuit and piloted only by one person they feel like one better drop suit
HAV should be team based killing machine not one man easy mode That's just ridiculous. You play right into the hands of Spker on that one. that is your opinion i might say your stance is ridiculous too ohh wait you didn't presented any...
Literately one post above the one you quoted. Or is reading comprehension not your thing?
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
|
Henchmen21
Planet Express LLC
594
|
Posted - 2014.02.16 16:35:00 -
[5] - Quote
Takahiro Kashuken wrote:Henchmen21 wrote:Takahiro Kashuken wrote:Scheneighnay McBob wrote:Takahiro Kashuken wrote: Does infantry want to limit the number of mods we can use on our vehicles? Yes - Great idea now LAV and DS suffer greatly from it
I pilot dropships, and have done some stuff with LAVs. Wtf are you talking about? I use DS with multiple mods If x mods get a limit ie 1 per vehicle my fits are then useless and mostly ****** Well perma hardened vehicles is exactly the opposite of what CCP said they would be. But with a perma hardened vehicle you do sacrafice other mods
But also remove the window of vulnerability that CCP promised.
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
|
Henchmen21
Planet Express LLC
596
|
Posted - 2014.02.16 17:04:00 -
[6] - Quote
Zene Ren wrote:Henchmen21 wrote:Reduce blaster range, reduce speed OR remove the warning from prox mines. this will do nothing but make them obsolete again move along, there was a time they tried similar approach but comprehension of the past seems to be failing you.... i will say it again one man HAV will never be balanced towards infantry and will always be just a better drop suit what would be the point playing infantry game then? just get the best drop suit in game aka HAV and nothing else as it is now...
How would not being able to snipe infantry at 200+ meters out with a blaster make them obsolete? How would making a tanker not be able to just run away at the last second make them obsolete? How would making it dangerous to just haul ass away at the last second make them obsolete? Forcing a tanker to hand over the controls of either their gun or movement would make them obsolete because nobody would be willing to do that.
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
|
Henchmen21
Planet Express LLC
597
|
Posted - 2014.02.16 17:25:00 -
[7] - Quote
Zene Ren wrote:Henchmen21 wrote:Zene Ren wrote:Henchmen21 wrote:Reduce blaster range, reduce speed OR remove the warning from prox mines. this will do nothing but make them obsolete again move along, there was a time they tried similar approach but comprehension of the past seems to be failing you.... i will say it again one man HAV will never be balanced towards infantry and will always be just a better drop suit what would be the point playing infantry game then? just get the best drop suit in game aka HAV and nothing else as it is now... How would not being able to snipe infantry at 200+ meters out with a blaster make them obsolete? How would making a tanker not be able to just run away at the last second make them obsolete? How would making it dangerous to just haul ass away at the last second make them obsolete? Forcing a tanker to hand over the controls of either their gun or movement would make them obsolete because nobody would be willing to do that. i disagree man this speed boost is the only thing that saves tanks from FGs w/o it would be death w/o range from blasters those tanks would be just food for DS or FGs or even swarms in more organized environement remove redline and blaster range is a non factor the red line is the culprit here im not telling that one person should not be able to shoot and drive at the same time, i'm telling divide dmg/armor/modules efficiency per person with pilot suit for instance in tank and you got balance IMO one pilot in tank equals 1/3 or 1/4 of current module or weapon efficiency armor number,speed, reloading times and things like that there is a lot possibilities to approach the crews for HAV not only limiting one pilot to only driver etc
The range on blasters is the reason one tank can steam roll a team, which is the primary reason so many people dislike tanks. They should have to worry about infantry AV if they plan to slaughter infantry, as it stands now you have the FG (which as a PLC user I feel is too easy to use) the PLC and RE's to counter tanks on foot. The FG is the only one that doesn't require you to get well within blaster range to be effective. As far as escape-ability that's why I said reduce speed OR remove the warning on prox mines. Either force them to retreat while their hardeners are still up or force them to do so carefully along secured routes, not just panic and haul ass out via the easiest path.
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
|
|
|
|