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jhon hartigan
Maphia Clan Corporation
1
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Posted - 2014.02.08 16:47:00 -
[1] - Quote
Even if You are a minlogi with the new bonus. It is absolutely UP. I dont want to be able to keep everyone alive against an entire team but I d Like to be atleast useful. If You ask yourself: should I Repair him or shoot I use My rifle and shoot? You should always shoot!
Math: AR Duvolle dps with V prof: 537. With 1 dmg mode: 591 Armour repaired by a core focused Repair tool (the one that Repair more) : 125, if You are a mk0 logi= 156 So you are giving up to 537 dmg per second (or 591) to heal only 156 per second. And this is only the start: if You decide to Repair you re not only giving up the damage: you cant defend yourself, you have to be Really near to your mate (11 m) you need to have a Line of sight, you are using 45 cpu and 7 pg (already modified by the logi bonus) that You could use better.
So why should I use a Repair tool instead of leaving that slot empty and increase My possibilities to Kill (with more dmg or more hp)
Even in The Best possible fight it isnt Worth it: Ex: me minmatar logi repairing an Amarr sentinel (I know this isnt going to happen :)). Someone start shooting to the heavy with a combat assault rifle. This is the Best fight for the repairer because the Amarr has a resistance against the combat. So the combat has a dps of: 533(with prof V) 586 with just one dmg mode. - 15 % of heavy resistance it is: 498 dmg per second. I m repairing him with a focused Repair tool at a rate of 156 hp/s. So the heavy is receiving 342 dmg per second. I can guess he will die in 3/4 seconds. I know that 4 seconds are a lot of time is a FPS but remember that this is the Best fight we can Face. This is the moment in wich the repairer does its best.
And I havent Even thought about 2 or more people shooting to us, in this case the repairer is Even more useless.
You should Really buff the Repair tool or none is going to use it except to farm WP. P S I m italian, I m Sorry for My bad English. |
DeadlyAztec11
Ostrakon Agency Gallente Federation
4019
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Posted - 2014.02.08 16:54:00 -
[2] - Quote
The repair tool is suppose to be used to heal people, not provide minimal immunity.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Sinboto Simmons
SVER True Blood Public Disorder.
4438
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Posted - 2014.02.08 16:55:00 -
[3] - Quote
DeadlyAztec11 wrote:The repair tool is suppose to be used to heal people, not provide minimal immunity. Agreed, however if it's going to do so ttk needs to be high enough that you'll actually have that chance.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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jhon hartigan
Maphia Clan Corporation
2
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Posted - 2014.02.08 16:56:00 -
[4] - Quote
DeadlyAztec11 wrote:The repair tool is suppose to be used to heal people, not provide minimal immunity. So the minmatar bonus is completely useless, isnt it? What is the difference between healing Someone at 90 and at 110 when you are near him and completely safe? |
Kierkegaard Soren
Forsaken Immortals Top Men.
200
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Posted - 2014.02.08 16:56:00 -
[5] - Quote
It's not about keeping the heavy functionally immune to weapons fire, because that'd be unbalanced, right? If I shoot at the heavy, who already has double my ehp if I'm not sitting in a fat suit too, and he takes zero hp loss because you're sitting behind him and repping him back to full health quicker than I can hurt him, that is going to cause serious game balance issues very quickly.
The strength in the repair tool surely lies in its ability to take a very nearly dead heavy back to full health in those few moments between intense firefights that would force other suits without your support to back off and rep up with much less efficient modules?
I'm not arguing against your math, it seems pretty spot on, just how your applying it to the logi role.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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jhon hartigan
Maphia Clan Corporation
2
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Posted - 2014.02.08 17:01:00 -
[6] - Quote
Kierkegaard Soren wrote:It's not about keeping the heavy functionally immune to weapons fire, because that'd be unbalanced, right? If I shoot at the heavy, who already has double my ehp if I'm not sitting in a fat suit too, and he takes zero hp loss because you're sitting behind him and repping him back to full health quicker than I can hurt him, that is going to cause serious game balance issues very quickly.
The strength in the repair tool surely lies in its ability to take a very nearly dead heavy back to full health in those few moments between intense firefights that would force other suits without your support to back off and rep up with much less efficient modules?
I'm not arguing against your math, it seems pretty spot on, just how your applying it to the logi role. You can be right but I m asking myself: why should I use a Repair tool instead of My weapon in a firefight. I guess your answer is "you shouldnt" so to be an effettive logi I better stack dmg modes and fire. Slayer logi > LogiBro, is this fine? |
TunRa
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
459
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Posted - 2014.02.08 17:01:00 -
[7] - Quote
eh, I will still be OP with four core focused repair tools in my squad.
Thanks CCP Foxfour
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I-Shayz-I
I-----I
2219
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Posted - 2014.02.08 17:02:00 -
[8] - Quote
The repair tool isn't like the medgun in Team Fortress 2.
The idea is that you can heal players outside of battle, or use cover to your advantage to keep someone alive while they're fighting.
Also, who ever takes ALL of the bulets from a weapon? Unless you're being a noob and standing perfectly still, the dispersion, movement, and player aim all is taken into account. People never estimate any sort of "error" margins into their math and I hate it.
Just because my core focused can't heal faster than a weapon can "potentially" do damage, doesn't mean they can't still go 60/2 (i.e. hardly dying) with me getting over 5k wp.
The minmatar bonus actually makes std and adv repair tools really good, and proto even better (besides core focused nerf). As I am the player that once score over 7000 wp in a single match with a repair tool, I can say that the repair tools are FINE, and that the nerfs are understandable.
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Logi Bro
Brutor Vanguard Minmatar Republic
2897
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Posted - 2014.02.08 17:02:00 -
[9] - Quote
I'm not sure that the repair tool was meant for mid-combat scenarios. You fight the good fight with whatever weapon you've got, then in the aftermath of the battle, you can recoup and bring your team-mates back to full efficiency.
Though if you do use it mid battle, it's certainly not useless. DPS is just an on-paper stat, very few people actually have the laser accuracy to apply it. So if you assume that your sentinel will be dodging and weaving, while the enemy also dodges and weaves, that throws off the aim of the enemy, and brings the DPS down.
The repair tool hp/s is NOT, however, an on-paper stat. No amount of dodging or weaving will throw off your lock-on(unless they go behind a wall) so your hp/s will stay the same throughout the fight. So the two stats come closer together, and the usefulness of your rep tool will increase.
Shield Recommendations
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4020
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Posted - 2014.02.08 17:03:00 -
[10] - Quote
jhon hartigan wrote:DeadlyAztec11 wrote:The repair tool is suppose to be used to heal people, not provide minimal immunity. So the minmatar bonus is completely useless, isnt it? What is the difference between healing Someone at 90 and at 110 when you are near him and completely safe? They heal faster, you waste less time. It will be fairly usefull when healing multiple friendlies.
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Deltahawk Durango
60
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Posted - 2014.02.08 17:04:00 -
[11] - Quote
pretty sure it's been confirmed that TTK is being increased... |
Goric Rumis
Dead Six Initiative Lokun Listamenn
358
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Posted - 2014.02.08 17:06:00 -
[12] - Quote
Let's round out numbers for argument's sake, and say the Amarr Sentinel has 800 armor and 450 shield, you're repairing at 150hp/s and the Duvolle hits at 500 hp/s. It takes 2.5 seconds normally for the Duvolle to chew through all that HP without any native repair, but as soon as he hits armor you're adding HP back. Normally it would take 1.6 seconds to get through his armor, but over the course of 1.6 seconds you can repair 240 HP (which makes him survive longer, which means you can heal more). So the Sentinel has somewhere in the vicinity of 35-40% more armor because you're repping him, causing him to survive about 25% longer than he would otherwise. A 25% increase in survivability for the Sentinel is nothing to laugh about. And that's only if the Assault can constantly keep his crosshairs on the Sentinel, without any ducking behind cover--which would increase the benefit of your repair tool over time and decrease the benefit of using a weapon over time.
Say the Assault does, by some miracle, manage to drop the Sentinel you're repping even after his 25% survivability boost. He is undoubtedly weak and guess what? You have a weapon slot. Switch to your own rifle or SMG and drop him, then needle your Sentinel and after a few seconds repairing you're no worse for the wear.
Not to mention that in group firefights, a repairer means you are constantly adding survivability to the group, and you're able to cut time between engagements down to a fraction.
The repair tool doesn't need a buff, it just needs to be applied intelligently. There's a reason it occupies an equipment slot and not a weapon slot.
The Tank Balancing Factor No One Is Discussing
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jhon hartigan
Maphia Clan Corporation
2
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Posted - 2014.02.08 17:10:00 -
[13] - Quote
I-Shayz-I wrote:The repair tool isn't like the medgun in Team Fortress 2.
The idea is that you can heal players outside of battle, or use cover to your advantage to keep someone alive while they're fighting.
Also, who ever takes ALL of the bulets from a weapon? Unless you're being a noob and standing perfectly still, the dispersion, movement, and player aim all is taken into account. People never estimate any sort of "error" margins into their math and I hate it.
Just because my core focused can't heal faster than a weapon can "potentially" do damage, doesn't mean they can't still go 60/2 (i.e. hardly dying) with me getting over 5k wp.
The minmatar bonus actually makes std and adv repair tools really good, and proto even better (besides core focused nerf). As I am the player that once score over 7000 wp in a single match with a repair tool, I can say that the repair tools are FINE, and that the nerfs are understandable. You are right, I also did some math considering the fact that none hit every shot but I didnt wanted to write too much. So the fact is: none thing you should use it between a battle, you should only use it after a battle to let ur mates be ready for the Next one. So in the battle it is stupid to use it instead of your weapon. In My opinion you should be awarded with more efficiency for this effort you r doing to play with your mates and doing team play. |
Cat Merc
Ahrendee Mercenaries EoN.
6240
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Posted - 2014.02.08 17:11:00 -
[14] - Quote
Repair tool allows you to keep fighters alive. It's not about immunity, it's about keeping everyone topped off.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Nothing Certain
Villore Sec Ops Gallente Federation
198
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Posted - 2014.02.08 17:14:00 -
[15] - Quote
jhon hartigan wrote:Kierkegaard Soren wrote:It's not about keeping the heavy functionally immune to weapons fire, because that'd be unbalanced, right? If I shoot at the heavy, who already has double my ehp if I'm not sitting in a fat suit too, and he takes zero hp loss because you're sitting behind him and repping him back to full health quicker than I can hurt him, that is going to cause serious game balance issues very quickly.
The strength in the repair tool surely lies in its ability to take a very nearly dead heavy back to full health in those few moments between intense firefights that would force other suits without your support to back off and rep up with much less efficient modules?
I'm not arguing against your math, it seems pretty spot on, just how your applying it to the logi role. You can be right but I m asking myself: why should I use a Repair tool instead of My weapon in a firefight. I guess your answer is "you shouldnt" so to be an effettive logi I better stack dmg modes and fire. Slayer logi > LogiBro, is this fine?
My view is that a logi is more than the guy following the heavy around with a rep tool, he should be looking out for the whole team and there are always guys needing reps in firefights, guys needing a revive, scans that should happen, but yeah, sometimes the best thing to do is shoot.
Because, that's why.
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Nothing Certain
Villore Sec Ops Gallente Federation
198
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Posted - 2014.02.08 17:18:00 -
[16] - Quote
I'm a logi but I think too many WP's are awarded for repping and guardian points. They are out of proportion when you can make more points in 30 seconds hiding behind a heavy than you can taking out a Madrugar.
Because, that's why.
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Korvin Lomont
United Pwnage Service RISE of LEGION
598
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Posted - 2014.02.08 17:19:00 -
[17] - Quote
jhon hartigan wrote:Even if You are a minlogi with the new bonus. It is absolutely UP. I dont want to be able to keep everyone alive against an entire team but I d Like to be atleast useful. If You ask yourself: should I Repair him or shoot I use My rifle and shoot? You should always shoot!
Math: AR Duvolle dps with V prof: 537. With 1 dmg mode: 591 Armour repaired by a core focused Repair tool (the one that Repair more) : 125, if You are a mk0 logi= 156 So you are giving up to 537 dmg per second (or 591) to heal only 156 per second. And this is only the start: if You decide to Repair you re not only giving up the damage: you cant defend yourself, you have to be Really near to your mate (11 m) you need to have a Line of sight, you are using 45 cpu and 7 pg (already modified by the logi bonus) that You could use better.
So why should I use a Repair tool instead of leaving that slot empty and increase My possibilities to Kill (with more dmg or more hp)
Even in The Best possible fight it isnt Worth it: Ex: me minmatar logi repairing an Amarr sentinel (I know this isnt going to happen :)). Someone start shooting to the heavy with a combat assault rifle. This is the Best fight for the repairer because the Amarr has a resistance against the combat. So the combat has a dps of: 533(with prof V) 586 with just one dmg mode. - 15 % of heavy resistance it is: 498 dmg per second. I m repairing him with a focused Repair tool at a rate of 156 hp/s. So the heavy is receiving 342 dmg per second. I can guess he will die in 3/4 seconds. I know that 4 seconds are a lot of time is a FPS but remember that this is the Best fight we can Face. This is the moment in wich the repairer does its best.
And I havent Even thought about 2 or more people shooting to us, in this case the repairer is Even more useless.
You should Really buff the Repair tool or none is going to use it except to farm WP. P S I m italian, I m Sorry for My bad English.
It is already very hard to kill a heavy with a focussed triage tool behind him. The repairtool currently is VERY powerful and I have to agree the repairtool should heal after a battle... |
Monkey MAC
Lost Millennium
1876
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Posted - 2014.02.08 17:23:00 -
[18] - Quote
Have you accounted for approximately 55% accuracy. By the time you account for poor aim, dispersion, etc, you usally get 55% accuracy, (from my experience)
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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jhon hartigan
Maphia Clan Corporation
2
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Posted - 2014.02.08 17:27:00 -
[19] - Quote
Monkey MAC wrote:Have you accounted for approximately 55% accuracy. By the time you account for poor aim, dispersion, etc, you usally get 55% accuracy, (from my experience) Even with 55% of accuracy you d better be shooting unless you And Your mate can go in and out covers at your wish |
Sgt Buttscratch
1475
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Posted - 2014.02.08 17:32:00 -
[20] - Quote
The issue is that it is a repair tool, not designed to out heal damage, designed to get an allied fighter back full armor HP faster, so that he can return to the gunfight quicker. Standard armor reps on suits do not reach anywhere near the 156/s. In terms of armor repair the repair tool is OP, I am to the belief that currently it works just fine, couple of months back you could turn one guy intoa one man army with the 175/s core fucassed repair tool.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Monkey MAC
Lost Millennium
1876
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Posted - 2014.02.08 17:34:00 -
[21] - Quote
jhon hartigan wrote:Monkey MAC wrote:Have you accounted for approximately 55% accuracy. By the time you account for poor aim, dispersion, etc, you usally get 55% accuracy, (from my experience) Even with 55% of accuracy you d better be shooting unless you And Your mate can go in and out covers at your wish
Depends really, at 55% you have a higher DPS with a weapon, but on a Heavy with a HMG you have enough DPS from his weapon to make sacrificing yours worthwhile.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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jhon hartigan
Maphia Clan Corporation
2
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Posted - 2014.02.08 17:36:00 -
[22] - Quote
So if You all think it should only be used out of fight the new minlogi bonus is almost useless. The difference between 88 and 110 hp/s if You are out of fight is useless and also the range. |
Monkey MAC
Lost Millennium
1876
|
Posted - 2014.02.08 17:40:00 -
[23] - Quote
jhon hartigan wrote:So if You all think it should only be used out of fight the new minlogi bonus is almost useless. The difference between 88 and 110 hp/s if You are out of fight is useless and also the range.
No, it is most used out of battle, but having range and power meams you spend less down time getting repped, cam sometimes be a decider.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
1046
|
Posted - 2014.02.08 17:40:00 -
[24] - Quote
jhon hartigan wrote:I-Shayz-I wrote:The repair tool isn't like the medgun in Team Fortress 2.
The idea is that you can heal players outside of battle, or use cover to your advantage to keep someone alive while they're fighting.
Also, who ever takes ALL of the bulets from a weapon? Unless you're being a noob and standing perfectly still, the dispersion, movement, and player aim all is taken into account. People never estimate any sort of "error" margins into their math and I hate it.
Just because my core focused can't heal faster than a weapon can "potentially" do damage, doesn't mean they can't still go 60/2 (i.e. hardly dying) with me getting over 5k wp.
The minmatar bonus actually makes std and adv repair tools really good, and proto even better (besides core focused nerf). As I am the player that once score over 7000 wp in a single match with a repair tool, I can say that the repair tools are FINE, and that the nerfs are understandable. You are right, I also did some math considering the fact that none hit every shot but I didnt wanted to write too much. So the fact is: none thing you should use it between a battle, you should only use it after a battle to let ur mates be ready for the Next one. So in the battle it is stupid to use it instead of your weapon. In My opinion you should be awarded with more efficiency for this effort you r doing to play with your mates and doing team play. The problem here is the fact that extra gunfire isn't always the be all end all solution to every single situation on the battlefield. I'll provide you a few examples.
In scenario one, you are a logistics with a repair tool and an assault rifle, teaming up with a heavy using an HMG. You suddenly end up fighting against four enemies with your heavy teammate. You whip out your assault rifle and begin shooting at the enemies with your heavy teammate. Despite your best attempts, you get overwhelmed and you die, leaving your heavy buddy without support, who dies soon after you.
Scenario two is quite similar, but instead of whipping out your assault rifle, you whip out your repair tool and begin repairing the heavy while he starts ripping away at the enemies. You dodge the gunfire the best you can, while your heavy keeps eliminating the enemies one by one while you were keeping his armor topped up. You both live through the scenario, you restock both your ammunition with nanohives and you live to fight another battle.
As others have said already, the repair tool bonus allows you to repair people faster and from farther ranges, letting them get back to battle much faster which would be a crucial factor in winning or losing a game. It is also useful for keeping people alive while in a firefight, but not to the extent where they are immune to gunfire completely.
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Jan. 29th
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jhon hartigan
Maphia Clan Corporation
2
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Posted - 2014.02.08 17:47:00 -
[25] - Quote
Denak Kalamari wrote:jhon hartigan wrote:I-Shayz-I wrote:The repair tool isn't like the medgun in Team Fortress 2.
The idea is that you can heal players outside of battle, or use cover to your advantage to keep someone alive while they're fighting.
Also, who ever takes ALL of the bulets from a weapon? Unless you're being a noob and standing perfectly still, the dispersion, movement, and player aim all is taken into account. People never estimate any sort of "error" margins into their math and I hate it.
Just because my core focused can't heal faster than a weapon can "potentially" do damage, doesn't mean they can't still go 60/2 (i.e. hardly dying) with me getting over 5k wp.
The minmatar bonus actually makes std and adv repair tools really good, and proto even better (besides core focused nerf). As I am the player that once score over 7000 wp in a single match with a repair tool, I can say that the repair tools are FINE, and that the nerfs are understandable. You are right, I also did some math considering the fact that none hit every shot but I didnt wanted to write too much. So the fact is: none thing you should use it between a battle, you should only use it after a battle to let ur mates be ready for the Next one. So in the battle it is stupid to use it instead of your weapon. In My opinion you should be awarded with more efficiency for this effort you r doing to play with your mates and doing team play. The problem here is the fact that extra gunfire isn't always the be all end all solution to every single situation on the battlefield. I'll provide you a few examples. In scenario one, you are a logistics with a repair tool and an assault rifle, teaming up with a heavy using an HMG. You suddenly end up fighting against four enemies with your heavy teammate. You whip out your assault rifle and begin shooting at the enemies with your heavy teammate. Despite your best attempts, you get overwhelmed and you die, leaving your heavy buddy without support, who dies soon after you. Scenario two is quite similar, but instead of whipping out your assault rifle, you whip out your repair tool and begin repairing the heavy while he starts ripping away at the enemies. You dodge the gunfire the best you can, while your heavy keeps eliminating the enemies one by one while you were keeping his armor topped up. You both live through the scenario, you restock both your ammunition with nanohives and you live to fight another battle. As others have said already, the repair tool bonus allows you to repair people faster and from farther ranges, letting them get back to battle much faster which would be a crucial factor in winning or losing a game. It is also useful for keeping people alive while in a firefight, but not to the extent where they are immune to gunfire completely. In a 4v2 if they all shoot to your heavy and Even if they only Land half the shots and Even if he has the right resistance: They are all with a combat with V prof and 1 dmg mod - 15% resistance of your amar heavy. They Deal 500 dmg per second /2 because they Land half the shoots it is 300,they are four so 1200 dmg - 156 you re healing it is 1044dmg per second. I dont think you are going to survive :)
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Henchmen21
Planet Express LLC
520
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Posted - 2014.02.08 17:57:00 -
[26] - Quote
My biggest gripe is the clunky interface for the repper making it rather hard to lock and keep locked any particular target, add in the fact that minm logi isn't exactly swimming in HP that means a lot of unnecessary deaths on my part. Give me a second or two after they round a corner to stay locked, cut the beam but let me stay locked and I'll be happier.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Skihids
Bullet Cluster Legacy Rising
2804
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Posted - 2014.02.08 18:32:00 -
[27] - Quote
It's meant for out of combat recovery, so a marginal increase in efficiency is going to be crucial in very limited circumstances, namely where successive waves of engagements are only seconds apart.
I don't consider that worth the associated WP nerf, or significant enough to chose it over the other racial Logi bonuses. |
ANON Cerberus
Tiny Toons
325
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Posted - 2014.02.08 18:46:00 -
[28] - Quote
DeadlyAztec11 wrote:The repair tool is suppose to be used to heal people, not provide minimal immunity.
The logistics class in eve actually tanks a lot of repair points to a friendly target. Like the op says, it will take your dps out of the fight so it has to somewhat compensate. All this does is promote a slayer logi. Why actively repair when you can just shoot and patch up after an engagement.
The real question is - Is this "DUST 514 set in the EVE universe" or not?
Remote repair in eve is a huge thing. It is its own legitimate class, and I will be honest. I would give up my main weapons and only have a side arm, even no weapons if it meant I got to really be an effective healer / logistics. Like we have in eve. Weapon-less 99% of the time but a powerful force multiplier. |
jhon hartigan
Maphia Clan Corporation
9
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Posted - 2014.02.08 19:01:00 -
[29] - Quote
ANON Cerberus wrote:DeadlyAztec11 wrote:The repair tool is suppose to be used to heal people, not provide minimal immunity. The logistics class in eve actually tanks a lot of repair points to a friendly target. Like the op says, it will take your dps out of the fight so it has to somewhat compensate. All this does is promote a slayer logi. Why actively repair when you can just shoot and patch up after an engagement. The real question is - Is this "DUST 514 set in the EVE universe" or not? Remote repair in eve is a huge thing. It is its own legitimate class. I will be honest, I would give up my main weapons and only have a side arm, or even have no weapons at all, if it meant I got to really be an effective healer / logistics like we have in eve. Weapon-less 99% of the time but a powerful force multiplier. Thank you. I havent played Eve but I know there are ships that tanks other ships, that is What how the repairer tool should work. The problem is maybe that the logi is not a dedicated healer but he also has a quite good offensive Power. Maybe they could let you increase your healing Power if You do things Like giving up you Light weapon for a sidearm or creating some modules that increase the efficacy of the repairer |
Johnny Guilt
Algintal Core
490
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Posted - 2014.02.08 19:39:00 -
[30] - Quote
He forgot to take into account the heavies new resistances,so there's that and the rep tool bonues from minlogi give 156/s reps.
A strange game.
The only winning move is
not to play.
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