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thomas mak
STRONG-ARMED BANDITS
31
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Posted - 2014.02.07 10:43:00 -
[1] - Quote
so, today, when I driving my PROTO missile sheild with more than 6000eHP and hardener, I saw a mit shield tank, I active my damage mod and hardener, shot at him, no miss, and you know what? I CAN'T EVEN BREAK HIS SHIELD, he turn around, use his blaster to kill my, BEFORE I FINISH RELOAD, I HAVE ALL SKILL WITH MISSILE AT FULLY TARINED, HOW IS IT POSIBLE TO LET A FULLY TARINED PLAYER SHOT THE FIRST SHOT AND GET KILL BY MIT, WHY MISSILE ARE SO UNDER POWER
Real tanker dies with their tanks!
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zibathy numbertwo
Nox Aeterna Security
430
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Posted - 2014.02.07 10:52:00 -
[2] - Quote
trolled
AR
Dmg: 34,
RoF: 750 RPM,
DPS: 425,
RR
Dmg: 55,
RoF: 461 RPM,
DPS: 422,
+ double the range.
Balanced.
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richiesutie 2
The Rainbow Effect
724
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Posted - 2014.02.07 11:02:00 -
[3] - Quote
Now you know how swarmers feel.
compilation of Patch/build notes
Check it out! :)
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3983
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Posted - 2014.02.07 11:04:00 -
[4] - Quote
Infantry AV in a nutshell. Don't feel to good, does it?
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Lorhak Gannarsein
Science For Death
1523
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Posted - 2014.02.07 11:10:00 -
[5] - Quote
lol
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Chunky Munkey
Amarr Templars Amarr Empire
3047
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Posted - 2014.02.07 11:17:00 -
[6] - Quote
Large missiles can take out every single Madrugar you can build.
You took it up against a shield tank. It's your own fault.
No.
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Tailss Prower
501ST JFW StrikerZ Unit
165
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Posted - 2014.02.07 11:20:00 -
[7] - Quote
thomas mak wrote:so, today, when I driving my PROTO missile sheild with more than 6000eHP and hardener, I saw a mit shield tank, I active my damage mod and hardener, shot at him, no miss, and you know what? I CAN'T EVEN BREAK HIS SHIELD, he turn around, use his blaster to kill my, BEFORE I FINISH RELOAD, I HAVE ALL SKILL WITH MISSILE AT FULLY TARINED, HOW IS IT POSIBLE TO LET A FULLY TARINED PLAYER SHOT THE FIRST SHOT AND GET KILL BY MIT, WHY MISSILE ARE SO UNDER POWER Let me explain your mistake from what it sounds like you was fighting a shield tank
Blasters are strong vs shields but weak against armor Missles are strong vs armor but weak against shields Railguns are neutral meaning it is not strong against either shields or armor which is why it has high dmg
So since he had a blaster and you had missles he won |
Tailss Prower
501ST JFW StrikerZ Unit
165
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Posted - 2014.02.07 11:21:00 -
[8] - Quote
DeadlyAztec11 wrote:Infantry AV in a nutshell. Don't feel to good, does it? He wasn't talking about swarms |
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
147
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Posted - 2014.02.07 11:23:00 -
[9] - Quote
missiles have 30% less damage vs. shields. i only drop my missiles when theres bundace of armour. when abundance of shield i use blaster. |
Ninjanomyx
Imperfects Negative-Feedback
550
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Posted - 2014.02.07 11:23:00 -
[10] - Quote
thomas mak wrote:so, today I learned that my grammar is bad & explosive vs shield is wrong. also...I cannot get gud.
The more you know *Shooting Star Rainbow* |
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Tailss Prower
501ST JFW StrikerZ Unit
165
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Posted - 2014.02.07 11:26:00 -
[11] - Quote
Ninjanomyx wrote:thomas mak wrote:so, today I learned that my grammar is bad & explosive vs shield is wrong. also...I cannot get gud. The more you know *Shooting Star Rainbow* Leave it to an imperfect to show no respect to someone who made a mistake |
Callidus Vanus
Nova Corps Marines Ishuk-Raata Enforcement Directive
220
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Posted - 2014.02.07 11:37:00 -
[12] - Quote
Tailss Prower wrote:DeadlyAztec11 wrote:Infantry AV in a nutshell. Don't feel to good, does it? He wasn't talking about swarms
Its the same concept.
Closed beta bunny, Veteran of Caldari Prime.
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Tailss Prower
501ST JFW StrikerZ Unit
166
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Posted - 2014.02.07 11:39:00 -
[13] - Quote
Callidus Vanus wrote:Tailss Prower wrote:DeadlyAztec11 wrote:Infantry AV in a nutshell. Don't feel to good, does it? He wasn't talking about swarms Its the same concept. actually no he was talking about his missle tank which a big difference to infantry av |
thomas mak
STRONG-ARMED BANDITS
31
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Posted - 2014.02.07 11:51:00 -
[14] - Quote
Racro 01 Arifistan wrote:missiles have 30% less damage vs. shields. i only drop my missiles when theres bundace of armour. when abundance of shield i use blaster. while damage mod give 30# extra damage
Real tanker dies with their tanks!
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thomas mak
STRONG-ARMED BANDITS
31
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Posted - 2014.02.07 11:54:00 -
[15] - Quote
Tailss Prower wrote:thomas mak wrote:so, today, when I driving my PROTO missile sheild with more than 6000eHP and hardener, I saw a mit shield tank, I active my damage mod and hardener, shot at him, no miss, and you know what? I CAN'T EVEN BREAK HIS SHIELD, he turn around, use his blaster to kill my, BEFORE I FINISH RELOAD, I HAVE ALL SKILL WITH MISSILE AT FULLY TARINED, HOW IS IT POSIBLE TO LET A FULLY TARINED PLAYER SHOT THE FIRST SHOT AND GET KILL BY MIT, WHY MISSILE ARE SO UNDER POWER Let me explain your mistake from what it sounds like you was fighting a shield tank Blasters are strong vs shields but weak against armor Missles are strong vs armor but weak against shields Railguns are neutral meaning it is not strong against either shields or armor which is why it has high dmg So since he had a blaster and you had missles he won missile=6000DPS damage mod=30% extra damage I am not worge I take out nomal shield with missile
Real tanker dies with their tanks!
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Mortedeamor
1347
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Posted - 2014.02.07 12:19:00 -
[16] - Quote
lol good story bro sad its not in English but once i translated what i could good story
more-tae-dee-um-more
stop asking how to pronounce my name its quite irritating
no one fights on even ground
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Callidus Vanus
Nova Corps Marines Ishuk-Raata Enforcement Directive
221
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Posted - 2014.02.07 13:06:00 -
[17] - Quote
Tailss Prower wrote:Callidus Vanus wrote:Tailss Prower wrote:DeadlyAztec11 wrote:Infantry AV in a nutshell. Don't feel to good, does it? He wasn't talking about swarms Its the same concept. actually no he was talking about his missle tank which a big difference to infantry av
Clearly the joke is going way over your head so ill spell it out. Swarms and missile turrets both use explosives, explosives are crap vs shields, therefore same concept.
Comprende?
Closed beta bunny, Veteran of Caldari Prime.
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
543
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Posted - 2014.02.07 13:12:00 -
[18] - Quote
thomas mak wrote:so, today, when I driving my PROTO missile sheild with more than 6000eHP and hardener, I saw a mit shield tank, I active my damage mod and hardener, shot at him, no miss, and you know what? I CAN'T EVEN BREAK HIS SHIELD, he turn around, use his blaster to kill my, BEFORE I FINISH RELOAD, I HAVE ALL SKILL WITH MISSILE AT FULLY TARINED, HOW IS IT POSIBLE TO LET A FULLY TARINED PLAYER SHOT THE FIRST SHOT AND GET KILL BY MIT, WHY MISSILE ARE SO UNDER POWER
I run sica's on my alt. As my main is a tanker, I know the trade well.
Double hardeners, large rep, light rep. A lot of tanks have died, good tanks at that. But yeah, came across a missile tank, popped both hardeners, and dropped his ass. Proto missiles too!
Missiles are very situational. On a unhardened shield tanks, you can drop him. Though with hardeners in the mix, missiles won't even scratch them.
Armor tanks are another story though, with a damage mod and pro missiles, you can drop most in 1 volley. Definitely on the second.
While I love missiles, and ran them even before 1.7, they are far too situational in relation to the other 2 turret types. Lot of SP wasted, that would have been better off maxing out my railgun!
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
543
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Posted - 2014.02.07 13:35:00 -
[19] - Quote
thomas mak wrote:Tailss Prower wrote:thomas mak wrote:so, today, when I driving my PROTO missile sheild with more than 6000eHP and hardener, I saw a mit shield tank, I active my damage mod and hardener, shot at him, no miss, and you know what? I CAN'T EVEN BREAK HIS SHIELD, he turn around, use his blaster to kill my, BEFORE I FINISH RELOAD, I HAVE ALL SKILL WITH MISSILE AT FULLY TARINED, HOW IS IT POSIBLE TO LET A FULLY TARINED PLAYER SHOT THE FIRST SHOT AND GET KILL BY MIT, WHY MISSILE ARE SO UNDER POWER Let me explain your mistake from what it sounds like you was fighting a shield tank Blasters are strong vs shields but weak against armor Missles are strong vs armor but weak against shields Railguns are neutral meaning it is not strong against either shields or armor which is why it has high dmg So since he had a blaster and you had missles he won missile=6000DPS damage mod=30% extra damage I am not worge I take out nomal shield with missile
Shields are naturally resistant to missile damage. Your missiles do 20% less damage to shields.
539.50 * .30 = 161.85 + 539.50 = 701.35 Damage per missile WITH a damage mod active
701.35 * .20 = 140.27 701.35 - 140.27 = 561.08 Damage you will be doing per missile to a shield tank (No hardeners)
701.35 * .60 = 420.81 701.35 - (420.81+ 140.27) 140.27 Damage per missile to a single hardened shield tank (Hardeners up)
So you will only be doing 140.27 per missile, if they have just one hardeners up.
140.27 * 12 = 1683.24
So, assuming all missiles contact, you will have done a total of 1683.24 damage to a shield tank with one hardener up. You can apply this damage roughly every 10 to 13 seconds. (depending on reload skill, and adding the time it takes to empty a full volley)
Shield regen kicks in before you can apply any damage to stop it.
This is assuming just ONE shield hardeners. On double hardened fits, you won't even break a gunnlogis shield regen. They actually rep the damage as you are applying it!
Nuff Said
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Operative 1171 Aajli
Bragian Order Amarr Empire
1168
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Posted - 2014.02.07 13:39:00 -
[20] - Quote
Missiles don't work as well against shields. Shields have better resists. However, it's the rail turret that is broken. Missiles should not have to worry about a rail in CQ but as is now they do. Blasters are no worry as long as hardeners are up.
Missiles tear up armor though. You do have to get more than one volley on a well hardened and repped armor tank. But, you have to dance with them.
That's the biggest thing that tank changes made GÇô you have to do the texas two step in order to take out a tank while avoiding their shots.
If it's a shield rank with hardener on, drive over/under them and keep going. If they have a rail, no matter the tank drive over/under and if hardened shield keep going and come back around when hardener is down. If armor with rail, go over and turn to fire or roll under and fire.
Rommel, you magnificent bastard, I read your book!
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Vulpes Dolosus
SVER True Blood Public Disorder.
897
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Posted - 2014.02.07 13:47:00 -
[21] - Quote
Tebu Gan wrote:thomas mak wrote:Tailss Prower wrote:thomas mak wrote:so, today, when I driving my PROTO missile sheild with more than 6000eHP and hardener, I saw a mit shield tank, I active my damage mod and hardener, shot at him, no miss, and you know what? I CAN'T EVEN BREAK HIS SHIELD, he turn around, use his blaster to kill my, BEFORE I FINISH RELOAD, I HAVE ALL SKILL WITH MISSILE AT FULLY TARINED, HOW IS IT POSIBLE TO LET A FULLY TARINED PLAYER SHOT THE FIRST SHOT AND GET KILL BY MIT, WHY MISSILE ARE SO UNDER POWER Let me explain your mistake from what it sounds like you was fighting a shield tank Blasters are strong vs shields but weak against armor Missles are strong vs armor but weak against shields Railguns are neutral meaning it is not strong against either shields or armor which is why it has high dmg So since he had a blaster and you had missles he won missile=6000DPS damage mod=30% extra damage I am not worge I take out nomal shield with missile Shields are naturally resistant to missile damage. Your missiles do 20% less damage to shields. 539.50 * .30 = 161.85 + 539.50 = 701.35 Damage per missile WITH a damage mod active 701.35 * .20 = 140.27 701.35 - 140.27 = 561.08 Damage you will be doing per missile to a shield tank (No hardeners) 701.35 * .60 = 420.81 701.35 - (420.81+ 140.27) 140.27 Damage per missile to a single hardened shield tank (Hardeners up) So you will only be doing 140.27 per missile, if they have just one hardeners up. 140.27 * 12 = 1683.24 So, assuming all missiles contact, you will have done a total of 1683.24 damage to a shield tank with one hardener up. You can apply this damage roughly every 10 to 13 seconds. (depending on reload skill, and adding the time it takes to empty a full volley) Shield regen kicks in before you can apply any damage to stop it. This is assuming just ONE shield hardeners. On double hardened fits, you won't even break a gunnlogis shield regen. They actually rep the damage as you are applying it! Your math's a bit off. I believe the hardener resistance is applied to the damage after the damage type resist has been applied.
701.35 Damage /missile w/ mod
561.08 To shield
561.08 - (561.08 * .6) = 224.432
561.08 - 224,432 = 336.648, or 4039 damage per volley. I can attest to this, in my single hardened dual extender Gunnlogi, a lot of my shield were taken out once my a single damage modded missile tank at point blank (though not enough to really take out my shield, but it was about 4k damage iirc).
Honestly, I think OP is either a troll or an idiot.
Dropship Specialist
Kills- Incubus: 4; Pythons: 3 Gêå1; Other DS: 31 Gêå2; Tanks: 33 Gêå2
2/2
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Spkr4theDead
Red Star. EoN.
1762
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Posted - 2014.02.07 13:48:00 -
[22] - Quote
richiesutie 2 wrote:Now you know how swarmers feel. Awwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww, crutch got nerfed?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1762
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Posted - 2014.02.07 13:50:00 -
[23] - Quote
Callidus Vanus wrote:Tailss Prower wrote:DeadlyAztec11 wrote:Infantry AV in a nutshell. Don't feel to good, does it? He wasn't talking about swarms Its the same concept. No it's not
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1762
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Posted - 2014.02.07 13:52:00 -
[24] - Quote
Operative 1171 Aajli wrote:Missiles don't work as well against shields. Shields have better resists. However, it's the rail turret that is broken. Missiles should not have to worry about a rail in CQ but as is now they do. Blasters are no worry as long as hardeners are up.
Missiles tear up armor though. You do have to get more than one volley on a well hardened and repped armor tank. But, you have to dance with them.
That's the biggest thing that tank changes made GÇô you have to do the texas two step in order to take out a tank while avoiding their shots.
If it's a shield rank with hardener on, drive over/under them and keep going. If they have a rail, no matter the tank drive over/under and if hardened shield keep going and come back around when hardener is down. If armor with rail, go over and turn to fire or roll under and fire. Another one saying a long-range high-damage turret is broken.
The good tankers are dangerous with rails in CQC.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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calisk galern
BurgezzE.T.F Public Disorder.
1788
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Posted - 2014.02.07 13:59:00 -
[25] - Quote
yep, I specced missiles as well, I suspect them to be really bad once the weapon mods on tanks get nerfed.
regardless i'm not sure what else you can really do for missle tanks, they way they are designed they either instantly pop a tank or they don't and get blown up.
if you fight two tanks you're ******. |
Takahiro Kashuken
Red Star. EoN.
2415
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Posted - 2014.02.07 14:03:00 -
[26] - Quote
OP is lying his ass off
Intelligence is OP
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thomas mak
STRONG-ARMED BANDITS
31
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Posted - 2014.02.07 14:16:00 -
[27] - Quote
I got no problem to fight shield tank before this patch, and now I got, is it my problem?
Real tanker dies with their tanks!
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Tailss Prower
501ST JFW StrikerZ Unit
170
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Posted - 2014.02.07 15:52:00 -
[28] - Quote
Operative 1171 Aajli wrote:Missiles don't work as well against shields. Shields have better resists. However, it's the rail turret that is broken. Missiles should not have to worry about a rail in CQ but as is now they do. Blasters are no worry as long as hardeners are up.
Missiles tear up armor though. You do have to get more than one volley on a well hardened and repped armor tank. But, you have to dance with them.
That's the biggest thing that tank changes made GÇô you have to do the texas two step in order to take out a tank while avoiding their shots.
If it's a shield rank with hardener on, drive over/under them and keep going. If they have a rail, no matter the tank drive over/under and if hardened shield keep going and come back around when hardener is down. If armor with rail, go over and turn to fire or roll under and fire. The railgun is not broken you idiots don't grasp this here i'll give you an example
Say im in a maddy with a proto railgun no dmg mods and 1 hardner you in shield or armor tank with a proto missles and no dmg mods and 1 hardner and you would kill me before i even get off 2 shots same with a blaster its not that its broken its that way because too many stack dmg mods with the railgun without them it takes well over 5 shots on a tank with 1 hardner even with the proto railgun unless you catch them off guard |
Atiim
Living Like Larry Schwag
4504
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Posted - 2014.02.07 19:16:00 -
[29] - Quote
Spkr4theDead wrote:Callidus Vanus wrote:Tailss Prower wrote:DeadlyAztec11 wrote:Infantry AV in a nutshell. Don't feel to good, does it? He wasn't talking about swarms Its the same concept. No it's not Dispute one being a turret, they are the exact same concept.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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pegasis prime
BIG BAD W0LVES
1553
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Posted - 2014.02.07 19:22:00 -
[30] - Quote
thomas mak wrote:so, today, when I driving my PROTO missile sheild with more than 6000eHP and hardener, I saw a mit shield tank, I active my damage mod and hardener, shot at him, no miss, and you know what? I CAN'T EVEN BREAK HIS SHIELD, he turn around, use his blaster to kill my, BEFORE I FINISH RELOAD, I HAVE ALL SKILL WITH MISSILE AT FULLY TARINED, HOW IS IT POSIBLE TO LET A FULLY TARINED PLAYER SHOT THE FIRST SHOT AND GET KILL BY MIT, WHY MISSILE ARE SO UNDER POWER
Ok missiles have only 89% effectivness against shields and if he was running a shield hardner you will ony do about 20% dammage before you activate your dammage mod oncethe dammage mod is acctive your doing roughly 50% dammage to shields if they also have a booster they can regen and negate your dammage .
Lesson is dont attack a shield tank with missikes while its glowing.
Its gone from suck .....to blow
level 1 forum warrior
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