Operative 1171 Aajli
Bragian Order Amarr Empire
1168
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Posted - 2014.02.07 13:39:00 -
[1] - Quote
Missiles don't work as well against shields. Shields have better resists. However, it's the rail turret that is broken. Missiles should not have to worry about a rail in CQ but as is now they do. Blasters are no worry as long as hardeners are up.
Missiles tear up armor though. You do have to get more than one volley on a well hardened and repped armor tank. But, you have to dance with them.
That's the biggest thing that tank changes made GÇô you have to do the texas two step in order to take out a tank while avoiding their shots.
If it's a shield rank with hardener on, drive over/under them and keep going. If they have a rail, no matter the tank drive over/under and if hardened shield keep going and come back around when hardener is down. If armor with rail, go over and turn to fire or roll under and fire.
Rommel, you magnificent bastard, I read your book!
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Operative 1171 Aajli
Bragian Order Amarr Empire
1173
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Posted - 2014.02.08 11:57:00 -
[2] - Quote
Spkr4theDead wrote:Operative 1171 Aajli wrote:Missiles don't work as well against shields. Shields have better resists. However, it's the rail turret that is broken. Missiles should not have to worry about a rail in CQ but as is now they do. Blasters are no worry as long as hardeners are up.
Missiles tear up armor though. You do have to get more than one volley on a well hardened and repped armor tank. But, you have to dance with them.
That's the biggest thing that tank changes made GÇô you have to do the texas two step in order to take out a tank while avoiding their shots.
If it's a shield rank with hardener on, drive over/under them and keep going. If they have a rail, no matter the tank drive over/under and if hardened shield keep going and come back around when hardener is down. If armor with rail, go over and turn to fire or roll under and fire. Another one saying a long-range high-damage turret is broken. The good tankers are dangerous with rails in CQC.
Rails were fine the way they were. It makes no sense for them to be as good at CQ. There is a reason you see every joe and his mother running a mil rail now. High damage has nothing to do with CQ efficiency. If the rail is going to be a one stop shop why even have anything else in the game? Why even have missiles?
Rails the way they were vs. missiles now creates a role for each and defines the Caldari the way they are supposed to be. Missiles could benefit from longer range too but then you have the same overlap. It's bad enough you have to get point blank to guarantee a kill.
You fire a rail turret in CQ in EVE it doesn't hit sh*t. It can't track fast enough and it's RoF can't keep up. The Caldari defined.
I tell ya, the fanboi mentality is getting bad. Any change made that benefits a certain player and they defend it despite lore, variety or prior mechanics.
Rommel, you magnificent bastard, I read your book!
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