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Atiim
Living Like Larry Schwag
4504
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Posted - 2014.02.07 19:16:00 -
[1] - Quote
Spkr4theDead wrote:Callidus Vanus wrote:Tailss Prower wrote:DeadlyAztec11 wrote:Infantry AV in a nutshell. Don't feel to good, does it? He wasn't talking about swarms Its the same concept. No it's not Dispute one being a turret, they are the exact same concept.
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Atiim
Living Like Larry Schwag
4504
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Posted - 2014.02.07 19:44:00 -
[2] - Quote
Takahiro Kashuken wrote:Atiim wrote: Dispute one being a turret, they are the exact same concept.
Exact same concept he says Now lets break this down Swarms - Light weapon, can be fitted onto a dropsuit, works by locking onto a target vehicle, fires missiles that then follow target and even around corners, does not require aim, does not require skill, fire and forget weapon, anti vehicle only Large missile turret - Large turret, requires the use of a HAV to use, doesnt require locking on, requires aim, requires skill, can be used for anti infantry or vehicle Bolded for visibility.
And there are a few things wrong with your argument here (or lack thereof):
1. Swarms require skill in the sense that every weapon in the game can easily destroy you. 2. Swarm Launchers are incapable of traveling around corners. 3. HAVs and respective turrets require no skill. Both in terms of SP and operation. 4. Aren't HAVs operate and forget as well? What's your point?
Anyways, Missile Turrets and Swarm Launchers both fire missiles, are classified as explosives, and are theoretically useless against shielded vehicles.
Please try harder, at least Spkr makes it fun. Easy, yet still very fun...
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Now go my Forum Warriors. Use this new weapon for glory!
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Atiim
Living Like Larry Schwag
4509
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Posted - 2014.02.08 00:47:00 -
[3] - Quote
Tailss Prower wrote:really operate and forget well dam theres no need to even bother that alone makes you an idiot
I used the word "operate" because I lacked a better term. However, I shall clarify what I mean.
In order to do well in a tank, all you have to do is:
1. Activate Your Hardener(s) 2. Forget about everything. (Bar Railguns)
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Atiim
Living Like Larry Schwag
4521
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Posted - 2014.02.08 08:30:00 -
[4] - Quote
Tailss Prower wrote:Atiim wrote:Tailss Prower wrote:really operate and forget well dam theres no need to even bother that alone makes you an idiot
I used the word "operate" because I lacked a better term. However, I shall clarify what I mean. In order to do well in a tank, all you have to do is: 1. Activate Your Hardener(s) 2. Forget about everything. (Bar Railguns) Yea your still an idiot Call me what you will, but the above statement is true.
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Now go my Forum Warriors. Use this new weapon for glory!
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Atiim
Living Like Larry Schwag
4521
|
Posted - 2014.02.08 08:48:00 -
[5] - Quote
True Adamance wrote:
I never really got missiles down.....I don't know if you can say forget about everything.....but for the most part on any double of triple Shield Hardened Tanks you basically activate and forget.....
I honestly don't understand why tankers right now like to think there is so much skill involved in tanking. That was removed during the change from 1.6 to 1.7 when we got the capacity to laughably tank every aspect of anti vehicle fire with relative ease... I say that having been on the receiving end of some very skilled AVers.....
Tanking is, yes, essentially just a matter of hitting the hardeners, then the damage modules, then duking it out until one side cowers or is destroyed......
In some cases I don't mind this aspect of vehicles.....in others I do.....game is less about the quality of the fitting of your tank and more about the capacity or length of hardener durations....
Any tips for a missiler Atiim?
Well, I don't literally mean "forget." That's why I said theoretically :P
What tank do you run? Because I seem to have a much easier time dealing with Madrugars then anything. Then again, it may be that +20% damage we have.....
As for tips, well I've only used the STD LP ones in 1.7, so I can't really give you much without stating the obvious.
1. Choose your engagements. If you see a shiny blue box, run. 2. Always aim at the weak-spot in the back. This will help alpha through a vehicle's HP. 3. If you sneak behind the target, wait until you've emptied your clip to activate your hardeners. 4. Unless your using a PRO turret with damage mods, you won't destroy a railgun head-on. 5. Skill into Railguns first. Missiles have far too incredible SP requirements for a niche that's so tiny. Missiles usually aren't worth it when compared to a Railgun.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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