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XxGhazbaranxX
The New Age Outlaws WINMATAR.
987
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Posted - 2014.01.30 22:25:00 -
[1] - Quote
The playstation has had compatibility to the KB/M since the PS2. Dust 514 in the PS3 is no exception. It here and it's staying even though DS3 get a boost by using the DS3 with AA. Even before AA and after the myth that KB/M is better than DS3 was only there because all PC titles in which the KB/M is used have aim assist maing users thinks it better. It's not, it's a question of input and how people get used to it. Before AA, people in DUst 514 consistently competed with KB/M users and most of the time the person engaging you had a DS3 even though many people blamed their death on KB/M users.
Anyways, aside from that small fact here is the proof that CCP intended DUST 514 to include KB/M compatibility. Dust 514 Keyboard and mouse bundles offer.
Plasma Cannon Advocate
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1703
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Posted - 2014.01.30 22:27:00 -
[2] - Quote
Also the point that Dust has KB/M compatibility is a strong sign that CCP intended to include it.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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BL4CKST4R
WarRavens League of Infamy
1778
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Posted - 2014.01.30 22:30:00 -
[3] - Quote
In the past the KB/M put you at a huge advantage because you can spam a/d to strafe faster than a DS3 could, making KB/M players impossible to kill in CQC.
Armor and Shields are not the same!
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
988
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Posted - 2014.01.30 22:34:00 -
[4] - Quote
BL4CKST4R wrote:In the past the KB/M put you at a huge advantage because you can spam a/d to strafe faster than a DS3 could, making KB/M players impossible to kill in CQC.
strafing speed is always the same. Be it DS3 or KB/M.
Plasma Cannon Advocate
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BAD FURRY
SVER True Blood Public Disorder.
361
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Posted - 2014.01.30 22:41:00 -
[5] - Quote
XxGhazbaranxX wrote:The playstation has had compatibility to the KB/M since the PS2. Dust 514 in the PS3 is no exception. It here and it's staying even though DS3 get a boost by using the DS3 with AA. Even before AA and after the myth that KB/M is better than DS3 was only there because all PC titles in which the KB/M is used have aim assist maing users thinks it better. It's not, it's a question of input and how people get used to it. Before AA, people in DUst 514 consistently competed with KB/M users and most of the time the person engaging you had a DS3 even though many people blamed their death on KB/M users. Anyways, aside from that small fact here is the proof that CCP intended DUST 514 to include KB/M compatibility. Dust 514 Keyboard and mouse bundles offer.
DUST WILL NEVER GO TO PC
EVER !!!!
get over it and uses the PS3 / PS4 Controller LIKE A MAN !!
Yes i am a Undead Hell Wolf ... nice to meat you!
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xAckie
Ahrendee Mercenaries EoN.
411
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Posted - 2014.01.30 22:44:00 -
[6] - Quote
It doesn't |
Interplanetary Insanitarium
276
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Posted - 2014.01.30 22:48:00 -
[7] - Quote
XxGhazbaranxX wrote:
strafing speed is always the same. Be it DS3 or KB/M.
True, but there is no dead zone with KB/M.
>Welcome to Bonertown U.S.A.
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
4205
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Posted - 2014.01.30 22:49:00 -
[8] - Quote
XxGhazbaranxX wrote: DS3 was only there because all PC titles in which the KB/M is used have aim assist maing users thinks it better. It's not, ...
Well when i sneak behind someone, shoot at him and he turns around in LITERALLY 0.00001 second and kill me , i know is KBM and its not that its BETTER, its just not FAIR.
Aiming with a POINTER/MOUSE is 100% EASIER than doing it with a DS3...
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
989
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Posted - 2014.01.30 22:54:00 -
[9] - Quote
KING CHECKMATE wrote:XxGhazbaranxX wrote: DS3 was only there because all PC titles in which the KB/M is used have aim assist maing users thinks it better. It's not, ... Well when i sneak behind someone, shoot at him and he turns around in LITERALLY 0.00001 second and kill me , i know is KBM and its not that its BETTER, its just not FAIR. Aiming with a POINTER/MOUSE is 100% EASIER than doing it with a DS3...
This only happens now because before AA KB/M had speed limits to rotation speed. This is another myth. I want to repeat, before AA KB/M had a rotation speed limit that was as slower as the DS3.
Plasma Cannon Advocate
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Teilka Darkmist
155
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Posted - 2014.01.30 22:55:00 -
[10] - Quote
BAD FURRY wrote:XxGhazbaranxX wrote:The playstation has had compatibility to the KB/M since the PS2. Dust 514 in the PS3 is no exception. It here and it's staying even though DS3 get a boost by using the DS3 with AA. Even before AA and after the myth that KB/M is better than DS3 was only there because all PC titles in which the KB/M is used have aim assist maing users thinks it better. It's not, it's a question of input and how people get used to it. Before AA, people in DUst 514 consistently competed with KB/M users and most of the time the person engaging you had a DS3 even though many people blamed their death on KB/M users. Anyways, aside from that small fact here is the proof that CCP intended DUST 514 to include KB/M compatibility. Dust 514 Keyboard and mouse bundles offer. DUST WILL NEVER GO TO PC EVER !!!! get over it and uses the PS3 / PS4 Controller LIKE A MAN !!
Not quite sure where the OP says anything about Dust going to PC. Feel free to highlight where it says that or I'll just have to assume that you're hallucinating.
Personally, I play bettter with KB/M, it's far more accurate aiming the sniper scope. Oh, and I am quite happy not being 'like a man' being a woman is so much better imo.
KING CHECKMATE wrote:XxGhazbaranxX wrote: DS3 was only there because all PC titles in which the KB/M is used have aim assist maing users thinks it better. It's not, ... Well when i sneak behind someone, shoot at him and he turns around in LITERALLY 0.00001 second and kill me , i know is KBM and its not that its BETTER, its just not FAIR. Aiming with a POINTER/MOUSE is 100% EASIER than doing it with a DS3...
Sure It's fair. You have the option of using a keyboard and mouse as well. Just because you decide to nerf yourself doesn't mean that it's unfair.
Also, you're using the word literally wrong. No-one can react and move a mouse that fast.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Miokai Zahou
The Southern Legion The Umbra Combine
117
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Posted - 2014.01.30 22:55:00 -
[11] - Quote
Confirming dust is dying because kb/m users whine that they can't compete and out do controller users now.
In other news today no one gives a ****.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
989
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Posted - 2014.01.30 22:56:00 -
[12] - Quote
BAD FURRY wrote:XxGhazbaranxX wrote:The playstation has had compatibility to the KB/M since the PS2. Dust 514 in the PS3 is no exception. It here and it's staying even though DS3 get a boost by using the DS3 with AA. Even before AA and after the myth that KB/M is better than DS3 was only there because all PC titles in which the KB/M is used have aim assist maing users thinks it better. It's not, it's a question of input and how people get used to it. Before AA, people in DUst 514 consistently competed with KB/M users and most of the time the person engaging you had a DS3 even though many people blamed their death on KB/M users. Anyways, aside from that small fact here is the proof that CCP intended DUST 514 to include KB/M compatibility. Dust 514 Keyboard and mouse bundles offer. DUST WILL NEVER GO TO PC EVER !!!! get over it and uses the PS3 / PS4 Controller LIKE A MAN !!
No one is talking about it going over to pc :S. Just saying that the consoles have had KB/M compatibnility since PS2 so people cant say that PS3 titles are only meant to be used with DS3
Plasma Cannon Advocate
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
989
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Posted - 2014.01.30 22:57:00 -
[13] - Quote
Miokai Zahou wrote:Confirming dust is dying because kb/m users whine that they can't compete and out do controller users now. In other news today no one gives a ****.
LOL no one is complaining in this thread. I am stating that the DS3 users that cry about KB/M should get over it
Plasma Cannon Advocate
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Michael Arck
Onuoto Uakan Huogaatsu
2935
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Posted - 2014.01.30 23:07:00 -
[14] - Quote
XxGhazbaranxX wrote:Miokai Zahou wrote:Confirming dust is dying because kb/m users whine that they can't compete and out do controller users now. In other news today no one gives a ****. LOL no one is complaining in this thread. I am stating that the DS3 users that cry about KB/M should get over it
Ha! You know, some folks read only the trigger words and assume the rest.
But to the thread, I'm a stubborn guy. As long it isn't a modded controller, I don't care what he uses. I intend to beat him regardless. And if not, well GG.
Oh and also, I don't use KB/M except for those very few occasions I snipe. I can't do it on the DS3 and commend those who can. I gotta have that arm control for the wesley snipes instead of thumb. Plus, I keep my KB hooked up because when it comes to messages, there's no other way to go. The on screen keyboard is poop
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Oswald Rehnquist
1196
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Posted - 2014.01.30 23:25:00 -
[15] - Quote
DS3 AA > KBM > DS3, not sure how I would rank the Move, it worked well for headshots while shotgunning, otherwise I think it was a little too sensitive to motion for my liking (can't run with equipment and controller hurts my hands).
Also DS3 was the best for dropship piloting due to the inherent dead zones and triggers which normally work against shooter controls allows the dropship to fly smoother.
You have to remember that more muscle control is involved with the mouse due to being able to use fingers and arms, which allows for finer motor control.
When on equal ground, KMB>DS3 is a well established fact in shooters.
Below 28 dB
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Altina McAlterson
Pure Innocence. EoN.
831
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Posted - 2014.01.30 23:44:00 -
[16] - Quote
KB/M suffers heavily at close range but is better at long range. In the end it works out. Sniping is just about the only case where KB/M has a huge advantage. And shotgunning is 1000 times better with a DS3. So again, kind of equal overall.
Good Advice
Grey 17 should have stayed missing.
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Jebus McKing
Molon Labe. Public Disorder.
284
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Posted - 2014.01.30 23:45:00 -
[17] - Quote
I switched from KB/M to DS3. KB/M input delay issues have not been addressed for months and it was pissing me off.
DS3 + AA is **** easy. Even without AA the DS3 is way more responsive than KB/M. Using KB/M feels like I am playing under water or something. It is pathetic.
Also I really have to question the statements that strafing with KB/M makes you somewhat harder to hit. If you would switch directions so fast that the difference between KB/M and DS3 became recognisable you would almost be standing still. Some people are just able to strafe very fast, no matter what kind of input they are using.
@JebusMcKing // Rifle stats comparison spreadsheet.
ò_Ô
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straya fox
Sad Panda Solutions
177
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Posted - 2014.01.30 23:53:00 -
[18] - Quote
MKB and PS3 seem relatively even at the moment (i agree ADAD strafe is a lot faster than DS3 can do). Do you MKB guys really believe if you got RAW input that things would still be on a level playing field? |
Leadfoot10
Molon Labe. Public Disorder.
343
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Posted - 2014.01.31 00:23:00 -
[19] - Quote
Anyone who thinks KBM is better than the DS3 for playing Dust, obviously has never used a KBM in Dust.
The single advantage of KBM, as it sits today, is the slight advantage when strafing. It is hardly noticable, much less anything to QQ about.. |
Leadfoot10
Molon Labe. Public Disorder.
343
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Posted - 2014.01.31 00:36:00 -
[20] - Quote
BL4CKST4R wrote:In the past the KB/M put you at a huge advantage because you can spam a/d to strafe faster than a DS3 could, making KB/M players impossible to kill in CQC.
My KDR wouldl beg to differ. |
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Quil Evrything
Triple Terrors
856
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Posted - 2014.01.31 00:48:00 -
[21] - Quote
XxGhazbaranxX wrote:BL4CKST4R wrote:In the past the KB/M put you at a huge advantage because you can spam a/d to strafe faster than a DS3 could, making KB/M players impossible to kill in CQC. strafing speed is always the same. Be it DS3 or KB/M.
That is a true statement. However, it doesnt touch the actual issue, which is spamming the a-d keys.
So, to be more accurate, while KBD doesnt change 'strafe speed', it does change 'strafe DELTA speed'.
In other words, with KBM, you can go from moving 5m/sec west, to 5m/s east, instantly. You cant do that with a controller.
That is what is OP about KBM, and badly badly needs to be fixed.
It is literally impossible to stay on-target when someone abuses this broken game mechanic. At best, you can get bullets in target maybe 1/3 of the time (unless maybe you're using HMG against them or something).
I dont know why BL4CKST4R claims "in the past", because as far as I'm aware, the broken mechanic is still present.
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Quil Evrything
Triple Terrors
856
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Posted - 2014.01.31 01:01:00 -
[22] - Quote
Jebus McKing wrote:
Also I really have to question the statements that strafing with KB/M makes you somewhat harder to hit. If you would switch directions so fast that the difference between KB/M and DS3 became recognisable you would almost be standing still. Some people are just able to strafe very fast, no matter what kind of input they are using.
Apparently, you havent actually come up against this, or you'd not be questioning it.
I dont come up against it myself very often. but when I do, its just ludicrous. They're almost telporting from side to side. It's completely unrealistic, in a game where movement is otherwise highly realistic.
And no, it is not possible with the controller.
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1606
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Posted - 2014.01.31 01:27:00 -
[23] - Quote
KB/M users being able to dodge bullets by strafing back and forth is a myth. If you think it works, go out and buy a $15 wireless kb/m set and try it. All it does is lock autoaim onto you. You're better off standing still and hoping some blueberry walks behind you, causing AA to snap onto him and send the magic homing bullets some other direction.
You know who dodges bullets? Any player a mouse user shoots at, because AA makes up for hit detection that is slightly off from a players position on your screen not quite matching what is on the server. AA basically says, "Oh, you're trying to shoot this guy and I can see that you're aimed at him, so I'll make the bullets hit". This is why sometimes you run behind a wall and seemingly get shot through the wall.
Mouse users don't get this. Instead the guy we shoot...takes *no* damage. Meanwhile we're not dodging a damn thing. My kdr, not that it's something I care about aside from challenging myself to improve it, was 1.98 before the AA mechanic came into play. My average the last month has been closer to 1.0. |
Bethhy
Ancient Exiles. Renegade Alliance
1012
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Posted - 2014.01.31 01:51:00 -
[24] - Quote
BL4CKST4R wrote:In the past the KB/M put you at a huge advantage because you can spam a/d to strafe faster than a DS3 could, making KB/M players impossible to kill in CQC.
False.
The one movement advantage we have is the ability to corner strafe with consistency...
Meaning we can press A+W and corner strafe and varry the two keys to get the desired angular run.
I've spent a lot of time Dueling in no show PC's. Before AA and after, there was never some mythical advantage that isn't present on the DS3.
I've said this a couple times, it's called stutter stepping on the DS3. Some say its impossible in DUST because of how the mechanics around movement is setup. And I'm telling them and everyone else, it's a skill in DUST players acquire and has been handed down and taught from veteran gamepad users that migrated here.
Stutter stepping will currently even throw off AA, and has always been extremely hard to track with a KB/M, it's a movement that no veteran Computer FPS player has really seen much outside of DUSt. Harder yet is to successfully stutter step while having aiming accuracy in consistency. Stutter stepping has usually always been the culprits for "Texas two steppers"
Not many KB/M players anymore uses a simple back and forth strafing (A+D+A+D+A+D) Since counter-strike. It's to easy to counter when you know what your doing with any interface. And almost every KB/M player strafes slightly different it's what makes the moment to moment gun battle enjoyable. |
Bethhy
Ancient Exiles. Renegade Alliance
1012
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Posted - 2014.01.31 02:00:00 -
[25] - Quote
Quil Evrything wrote: And no, it is not possible with the controller.
Scotty doesn't know woah |
Duran Lex
Fraternity of St. Venefice Amarr Empire
465
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Posted - 2014.01.31 02:46:00 -
[26] - Quote
The problem with the KB/M has nothing at all to do with the game and AA. It's the fact that there's a huge physical disparity between the two.
Using a mouse requires far less muscle movements and provides much more accurate precision simply based on the way you can physically move the device. You are controlling the X and Y axis on a single fluid movement of your arm and wrist. A DS3 has to use two thumbs tilting in separate directions to achieve what a flick of the wrist can.
To do an easy example to prove this point : Draw a circle in the air using your gun. While both can be easily accomplished on either input device, it's obvious to anyone with minuscule intelligence to notice that the person with the Mouse not only drew a much better circle (in terms of attempting to draw a perfect circle), he achieved it much faster. I know this to be fact, for my 10 year old nephew had no issues answering the question when i asked him which looked more like a circle. Then proceeded to let him do it, and acquire the exact same results. Just to drive the point, i asked him which was easier to do it with. "The mouse of course!"
Point number 2 : If the KB/M / DS3 are truly balanced and there is absolutely no difference between them, then why did CCP implement "limitations" on the KB/M to "simulate the DS3" so that there is "no unfair advantage" in their competitive enviroment? Then proceed for 2 years to try and "attempt a fair balance between the two inputs"? Strange, if they are already balanced why all the stress and frustration of failing miserably to achieve balance between the two? And why hasn't there been any other console FPS to try and achieve this balance? Why have some reviewers on Dust made the statement that CCP is the first company to try and create a balance between the Controller and the KB/M?
Point number 3 : I challenge you to find any FPS game currently released that has a community that is debating on if KB/M / DS3 are balanced or not. I'll help you ; they don't exist. There isn't a single other FPS game where KB/M users claim absolute balance between two obviously imbalanced forms of controlling input. This is the only community that has repeated the same bulshit about KB/M they actually started to believe it.
It's honestly quite interesting to see how so many people are choosing to ignore what is common logic in the gaming world. |
Bethhy
Ancient Exiles. Renegade Alliance
1014
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Posted - 2014.01.31 03:02:00 -
[27] - Quote
Duran Lex wrote:The problem with the KB/M has nothing at all to do with the game and AA. It's the fact that there's a huge physical disparity between the two.
Using a mouse requires far less muscle movements and provides much more accurate precision simply based on the way you can physically move the device. You are controlling the X and Y axis on a single fluid movement of your arm and wrist. A DS3 has to use two thumbs tilting in separate directions to achieve what a flick of the wrist can.
To do an easy example to prove this point : Draw a circle in the air using your gun. While both can be easily accomplished on either input device, it's obvious to anyone with minuscule intelligence to notice that the person with the Mouse not only drew a much better circle (in terms of attempting to draw a perfect circle), he achieved it much faster. I know this to be fact, for my 10 year old nephew had no issues answering the question when i asked him which looked more like a circle. Then proceeded to let him do it, and acquire the exact same results. Just to drive the point, i asked him which was easier to do it with. "The mouse of course!"
Point number 2 : If the KB/M / DS3 are truly balanced and there is absolutely no difference between them, then why did CCP implement "limitations" on the KB/M to "simulate the DS3" so that there is "no unfair advantage" in their competitive enviroment? Then proceed for 2 years to try and "attempt a fair balance between the two inputs"? Strange, if they are already balanced why all the stress and frustration of failing miserably to achieve balance between the two? And why hasn't there been any other console FPS to try and achieve this balance? Why have some reviewers on Dust made the statement that CCP is the first company to try and create a balance between the Controller and the KB/M?
Point number 3 : I challenge you to find any FPS game currently released that has a community that is debating on if KB/M / DS3 are balanced or not. I'll help you ; they don't exist. There isn't a single other FPS game where KB/M users claim absolute balance between two obviously imbalanced forms of controlling input. This is the only community that has repeated the same bulshit about KB/M they actually started to believe it.
It's honestly quite interesting to see how so many people are choosing to ignore what is common logic in the gaming world.
So using a Mouse requires less muscle movement... and that's how you started this.. my head starts to hurt... a flick of the wrist? you know this is DUST? flicking a wrist and expecting accuracy in DUST is hilarious...
Anyone can draw a circle in the air and spray bullets into a wall... tracking a moving target actively trying to shuck your aim is a completely different thing that requires reflex's, eye hand coordination, familiarity with the interface. The Fact that people can say a DS3 users can aim just as good in most cases better on the PS3 as any KB/M user, is it is what happened all day every day in DUST in the competitive Corporation battles and even pubs. We where there and saw this.
There was a look speed cap on both input devices, and a heavy couldn't spin as fast as a scout.etc.. all that was DUST in chromosome. DS3 had no Aim Assist, Mouse and Keyboard had no limitations other then an emulation and input delays and there was parity between the two.
Your point 3 is silly.... CS:Go runs full M/KB support and its raw input... on both the PS3 and the Xbox360... Most balance based around KB/M and Gamepad's was based on Cross platforming PC's and consolesExample. And yes in that case people with superior hardware and PC's would have a massive advantage over the console gamepad user.
this is your "gaming world Logic"
Valve wrote:GÇ£Naturally, support for these devices means that different players in the same match might be using different controllers. Our matchmaking system allows us to support all of these input devices without disrupting the balance of the game GÇô youGÇÖll be matched against players who perform at your skill level, regardless of what controller you (or they) choose to use. The system maintains a separate ranking for each input device, so players should feel free to experiment with each one.GÇ¥
The simple fact is the gamepad and M/KB are ancient peripherals both on the way out. PLayer interfaces with games are changing by the year soon we will all be just using our hands in real space to control Everything Example |
Duran Lex
Fraternity of St. Venefice Amarr Empire
465
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Posted - 2014.01.31 03:17:00 -
[28] - Quote
Don't feel like flitering through quotes.
Your first two parahgraphs have nothing to do with the physical difference between the KB/M and DS3. You commented on in-game tactics. So it's moot point.
3rd paragraph does nothing to counter my argument. Steps were taken to attempted to achieve a "balance" between to vastly different inputs. Thanks for supporting my statement.
Yes, i am aware that CS provides raw mouse input on both consoles and the statement you linked. What you failed to realize is that is true except in the competitive arena. Actual CS tournaments are played on KB/M. The ones that are sponsored and have prize money, you know, the actual competitive arena. I'm sure they will most definitely allow you use your controller in said tournaments, and then the top players in the world laugh at you because they all use KB/M.
Yet if you tried to play a Unreal sponsored tournament, sorry, they don't allow gamepads. (Edit - At least all the tournaments I've participated in up to U2 would not allow gamepads. All three of my friends that played Unreal since its conception also say they have never seen a tournament with someone using a gamepad. Things could have changed now, but looking at some recent footage and the current top players in the most recent tourney, it doesn't seem to be the case)
Bringing up CS doesn't help your cause, for they are a community that openly claims the KB/M is superior to a hand held Controller, like every other FPS community. |
deepfried salad gilliam
Sanguine Knights
411
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Posted - 2014.01.31 04:13:00 -
[29] - Quote
solution make speed caps for turning and aiming equal remove aa all other problems get over it sincerly a ds3 user
edit: allow key maping so i can adjust the layout of my controler/keyboard to how i want
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
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knight of 6
SVER True Blood Public Disorder.
1276
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Posted - 2014.01.31 04:25:00 -
[30] - Quote
the fact that this thread exists baffles me. KB/M is an accepted input it should be the equal of the DS3, not better, not worse, but exactly equal.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout.
CLOSED BETA VET
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