Bethhy
Ancient Exiles. Renegade Alliance
1012
|
Posted - 2014.01.31 01:51:00 -
[1] - Quote
BL4CKST4R wrote:In the past the KB/M put you at a huge advantage because you can spam a/d to strafe faster than a DS3 could, making KB/M players impossible to kill in CQC.
False.
The one movement advantage we have is the ability to corner strafe with consistency...
Meaning we can press A+W and corner strafe and varry the two keys to get the desired angular run.
I've spent a lot of time Dueling in no show PC's. Before AA and after, there was never some mythical advantage that isn't present on the DS3.
I've said this a couple times, it's called stutter stepping on the DS3. Some say its impossible in DUST because of how the mechanics around movement is setup. And I'm telling them and everyone else, it's a skill in DUST players acquire and has been handed down and taught from veteran gamepad users that migrated here.
Stutter stepping will currently even throw off AA, and has always been extremely hard to track with a KB/M, it's a movement that no veteran Computer FPS player has really seen much outside of DUSt. Harder yet is to successfully stutter step while having aiming accuracy in consistency. Stutter stepping has usually always been the culprits for "Texas two steppers"
Not many KB/M players anymore uses a simple back and forth strafing (A+D+A+D+A+D) Since counter-strike. It's to easy to counter when you know what your doing with any interface. And almost every KB/M player strafes slightly different it's what makes the moment to moment gun battle enjoyable. |
Bethhy
Ancient Exiles. Renegade Alliance
1014
|
Posted - 2014.01.31 03:02:00 -
[3] - Quote
Duran Lex wrote:The problem with the KB/M has nothing at all to do with the game and AA. It's the fact that there's a huge physical disparity between the two.
Using a mouse requires far less muscle movements and provides much more accurate precision simply based on the way you can physically move the device. You are controlling the X and Y axis on a single fluid movement of your arm and wrist. A DS3 has to use two thumbs tilting in separate directions to achieve what a flick of the wrist can.
To do an easy example to prove this point : Draw a circle in the air using your gun. While both can be easily accomplished on either input device, it's obvious to anyone with minuscule intelligence to notice that the person with the Mouse not only drew a much better circle (in terms of attempting to draw a perfect circle), he achieved it much faster. I know this to be fact, for my 10 year old nephew had no issues answering the question when i asked him which looked more like a circle. Then proceeded to let him do it, and acquire the exact same results. Just to drive the point, i asked him which was easier to do it with. "The mouse of course!"
Point number 2 : If the KB/M / DS3 are truly balanced and there is absolutely no difference between them, then why did CCP implement "limitations" on the KB/M to "simulate the DS3" so that there is "no unfair advantage" in their competitive enviroment? Then proceed for 2 years to try and "attempt a fair balance between the two inputs"? Strange, if they are already balanced why all the stress and frustration of failing miserably to achieve balance between the two? And why hasn't there been any other console FPS to try and achieve this balance? Why have some reviewers on Dust made the statement that CCP is the first company to try and create a balance between the Controller and the KB/M?
Point number 3 : I challenge you to find any FPS game currently released that has a community that is debating on if KB/M / DS3 are balanced or not. I'll help you ; they don't exist. There isn't a single other FPS game where KB/M users claim absolute balance between two obviously imbalanced forms of controlling input. This is the only community that has repeated the same bulshit about KB/M they actually started to believe it.
It's honestly quite interesting to see how so many people are choosing to ignore what is common logic in the gaming world.
So using a Mouse requires less muscle movement... and that's how you started this.. my head starts to hurt... a flick of the wrist? you know this is DUST? flicking a wrist and expecting accuracy in DUST is hilarious...
Anyone can draw a circle in the air and spray bullets into a wall... tracking a moving target actively trying to shuck your aim is a completely different thing that requires reflex's, eye hand coordination, familiarity with the interface. The Fact that people can say a DS3 users can aim just as good in most cases better on the PS3 as any KB/M user, is it is what happened all day every day in DUST in the competitive Corporation battles and even pubs. We where there and saw this.
There was a look speed cap on both input devices, and a heavy couldn't spin as fast as a scout.etc.. all that was DUST in chromosome. DS3 had no Aim Assist, Mouse and Keyboard had no limitations other then an emulation and input delays and there was parity between the two.
Your point 3 is silly.... CS:Go runs full M/KB support and its raw input... on both the PS3 and the Xbox360... Most balance based around KB/M and Gamepad's was based on Cross platforming PC's and consolesExample. And yes in that case people with superior hardware and PC's would have a massive advantage over the console gamepad user.
this is your "gaming world Logic"
Valve wrote:GÇ£Naturally, support for these devices means that different players in the same match might be using different controllers. Our matchmaking system allows us to support all of these input devices without disrupting the balance of the game GÇô youGÇÖll be matched against players who perform at your skill level, regardless of what controller you (or they) choose to use. The system maintains a separate ranking for each input device, so players should feel free to experiment with each one.GÇ¥
The simple fact is the gamepad and M/KB are ancient peripherals both on the way out. PLayer interfaces with games are changing by the year soon we will all be just using our hands in real space to control Everything Example |