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Duran Lex
Fraternity of St. Venefice Amarr Empire
465
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Posted - 2014.01.31 02:46:00 -
[1] - Quote
The problem with the KB/M has nothing at all to do with the game and AA. It's the fact that there's a huge physical disparity between the two.
Using a mouse requires far less muscle movements and provides much more accurate precision simply based on the way you can physically move the device. You are controlling the X and Y axis on a single fluid movement of your arm and wrist. A DS3 has to use two thumbs tilting in separate directions to achieve what a flick of the wrist can.
To do an easy example to prove this point : Draw a circle in the air using your gun. While both can be easily accomplished on either input device, it's obvious to anyone with minuscule intelligence to notice that the person with the Mouse not only drew a much better circle (in terms of attempting to draw a perfect circle), he achieved it much faster. I know this to be fact, for my 10 year old nephew had no issues answering the question when i asked him which looked more like a circle. Then proceeded to let him do it, and acquire the exact same results. Just to drive the point, i asked him which was easier to do it with. "The mouse of course!"
Point number 2 : If the KB/M / DS3 are truly balanced and there is absolutely no difference between them, then why did CCP implement "limitations" on the KB/M to "simulate the DS3" so that there is "no unfair advantage" in their competitive enviroment? Then proceed for 2 years to try and "attempt a fair balance between the two inputs"? Strange, if they are already balanced why all the stress and frustration of failing miserably to achieve balance between the two? And why hasn't there been any other console FPS to try and achieve this balance? Why have some reviewers on Dust made the statement that CCP is the first company to try and create a balance between the Controller and the KB/M?
Point number 3 : I challenge you to find any FPS game currently released that has a community that is debating on if KB/M / DS3 are balanced or not. I'll help you ; they don't exist. There isn't a single other FPS game where KB/M users claim absolute balance between two obviously imbalanced forms of controlling input. This is the only community that has repeated the same bulshit about KB/M they actually started to believe it.
It's honestly quite interesting to see how so many people are choosing to ignore what is common logic in the gaming world. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
465
|
Posted - 2014.01.31 03:17:00 -
[2] - Quote
Don't feel like flitering through quotes.
Your first two parahgraphs have nothing to do with the physical difference between the KB/M and DS3. You commented on in-game tactics. So it's moot point.
3rd paragraph does nothing to counter my argument. Steps were taken to attempted to achieve a "balance" between to vastly different inputs. Thanks for supporting my statement.
Yes, i am aware that CS provides raw mouse input on both consoles and the statement you linked. What you failed to realize is that is true except in the competitive arena. Actual CS tournaments are played on KB/M. The ones that are sponsored and have prize money, you know, the actual competitive arena. I'm sure they will most definitely allow you use your controller in said tournaments, and then the top players in the world laugh at you because they all use KB/M.
Yet if you tried to play a Unreal sponsored tournament, sorry, they don't allow gamepads. (Edit - At least all the tournaments I've participated in up to U2 would not allow gamepads. All three of my friends that played Unreal since its conception also say they have never seen a tournament with someone using a gamepad. Things could have changed now, but looking at some recent footage and the current top players in the most recent tourney, it doesn't seem to be the case)
Bringing up CS doesn't help your cause, for they are a community that openly claims the KB/M is superior to a hand held Controller, like every other FPS community. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
466
|
Posted - 2014.01.31 05:12:00 -
[3] - Quote
knight of 6 wrote:the fact that this thread exists baffles me. KB/M is an accepted input it should be the equal of the DS3, not better, not worse, but exactly equal.
The problem being, a gamepad is not equal to a KB/M in the genre of FPS. The KB/M is physically superior.
Hence why they try to balance it out using software. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
469
|
Posted - 2014.01.31 06:27:00 -
[4] - Quote
Quil Evrything wrote:McFurious wrote: There's no good reason to leave the KBM as it is now. It's impossible to aim the thing straight....
believe it or not, there IS a difference between "McFurious cant..." and "It's impossible".
*shrug* i put on smooth mouse and max my sensitivity. Works fine for me on my HMG, FG and RR.
To each their own. |
Duran Lex
Fraternity of St. Venefice Amarr Empire
470
|
Posted - 2014.01.31 06:34:00 -
[5] - Quote
Ludvig Enraga wrote:BL4CKST4R wrote:In the past the KB/M put you at a huge advantage because you can spam a/d to strafe faster than a DS3 could, making KB/M players impossible to kill in CQC. Please, correct me but I believe this is still the case.
Yep, still the case.
It takes a fraction of a second longer to switch from strafing left to strafing right on the DS3.
Almost instantaneous on the keyboard.
Just another physical disparity between the two that shows the obvious imbalance.
Edit - Though in all honesty the grenade key being where it is, is definitely a disadvantage that needs to be fixed. Still not sure why we can't edit the control layout.... |
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