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Blood Spades
Lokapalas.
5
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Posted - 2014.01.28 08:18:00 -
[1] - Quote
Hey CCP, I play as a heavy and assault so I put a lot of thought into this. Many of the people I play with often ask "why do heavies have assault rifles?" I have told them because of the commando suit. You need to spec into heavy in order to use two light weapons. Or spec into the light weapons if your a heavy. Now seeing as they never use the commando class suit after they discover that they can have almost three times the health if they just put it on a sentinel suit. I think to re-enforce the commando class you guys "CCP" should have it so that heavy basics and sentinels can only use heavy weapons and a sidearm. In doing this your giving the commando a purpose again. Instead of it being replaced by the heavy sentinel. And, i've always found it would make sense that a heavy'd only use heavy weapons and a sidearm. So, maybe if you could... consider this in your next update? Because nobody "and i mean nobody" is going to use the commando suit as long as they have a suit like the sentinel suit that can have more than one module on the right or the basic which has more than two on each side. Please? I know for a fact that the commando suit will have a much more prominent role in Dust if you make the heavy sentinels only carry heavy weapons and sidearms. Maybe even add an extra module slot on the commando to sweeten the deal?
Donuts.
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QRT30
Rave Technologies Inc. C0VEN
6
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Posted - 2014.01.28 10:17:00 -
[2] - Quote
Blood Spades wrote:heavy basics and sentinels can only use heavy weapons and a sidearm. Sometimes I use light weapon as heavy but it's good idea to allow heavies use only heavy weapon +1 |
True Adamance
Kameira Lodge Amarr Empire
6264
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Posted - 2014.01.28 11:11:00 -
[3] - Quote
Blood Spades wrote:Hey CCP, I play as a heavy and assault so I put a lot of thought into this. Many of the people I play with often ask "why do heavies have assault rifles?" I have told them because of the commando suit. You need to spec into heavy in order to use two light weapons. Or spec into the light weapons if your a heavy. Now seeing as they never use the commando class suit after they discover that they can have almost three times the health if they just put it on a sentinel suit. I think to re-enforce the commando class you guys "CCP" should have it so that heavy basics and sentinels can only use heavy weapons and a sidearm. In doing this your giving the commando a purpose again. Instead of it being replaced by the heavy sentinel. And, i've always found it would make sense that a heavy'd only use heavy weapons and a sidearm. So, maybe if you could... consider this in your next update? Because nobody "and i mean nobody" is going to use the commando suit as long as they have a suit like the sentinel suit that can have more than one module on the right or the basic which has more than two on each side. Please? I know for a fact that the commando suit will have a much more prominent role in Dust if you make the heavy sentinels only carry heavy weapons and sidearms. Maybe even add an extra module slot on the commando to sweeten the deal?
Already being done next build with the release of all heavy suits.
Amarr commando will now have better stats including the possibility to have around 300 Shields and 711 Armour, dual light weapons, and equipment Item.....not to mention the racial weapon damage bonus....
Commando will be very good class next build if you are willing to allocate the large SP costs required to run the suit effectively.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Dustbunny Durrr
ReD or DeaD
78
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Posted - 2014.01.29 00:51:00 -
[4] - Quote
QRT30 wrote:Blood Spades wrote:heavy basics and sentinels can only use heavy weapons and a sidearm. Sometimes I use light weapon as heavy but it's good idea to allow heavies use only heavy weapon +1
Subduing creativity only hurts the game. If heavies are using light weapons, it is because they find them better (either situationally, or in general) than heavy weapons. Either that, or they have gotten bored with their 1 non-AV weapon (the HMG).
That being said, I can see a lot of people going commando in 1.8. Pun intended. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
253
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Posted - 2014.01.29 01:27:00 -
[5] - Quote
I'm getting really tired of saying this.........
Until there are more heavy weapons things should stay as is
The problem with doing what you propose is that it totally gimps sentinals and basics at mid/long range.... If there was a heavy mid range anti infantry weapon then I would be all for it
Real heavies use lasers
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CLONE117
planetary retaliation organisation ACME Holding Conglomerate
613
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Posted - 2014.01.29 01:44:00 -
[6] - Quote
i wish the commando was 2 heavy weapon slots. id be dual wielding hmgs then.. |
Abe Foster
BlackWater Liquidations INTERGALACTIC WARPIGS
32
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Posted - 2014.01.29 02:08:00 -
[7] - Quote
CLONE117 wrote:i wish the commando was 2 heavy weapon slots. id be dual wielding hmgs then.. I f that happened It would be like the MAX from Planet side 2 (if any of you know the game on the PC) with a machine gun and a grenade launcher at the same time! But that will never happen!
Shadow Archeus wrote:Until there are more heavy weapons things should stay as is Shadow Archeus what you my friend need is a FLAME-THROWER!!!! it needs to happen!!!
"These are not the mercenaries you are looking for. Turn around and walk away. We can both pretend this never happened."
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CLONE117
planetary retaliation organisation ACME Holding Conglomerate
613
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Posted - 2014.01.29 02:11:00 -
[8] - Quote
id much rather get my hands on a heavy weapon that has a clipsize of 125 50-70dmg per hit an rof of around 600 and a max ammo of around 1000.
and it would be galente blaster tech. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
253
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Posted - 2014.01.29 02:26:00 -
[9] - Quote
Abe Foster wrote:CLONE117 wrote:i wish the commando was 2 heavy weapon slots. id be dual wielding hmgs then.. I f that happened It would be like the MAX from Planet side 2 (if any of you know the game on the PC) with a machine gun and a grenade launcher at the same time! But that will never happen! Shadow Archeus wrote:Until there are more heavy weapons things should stay as is Shadow Archeus what you my friend need is a FLAME-THROWER!!!! it needs to happen!!!
Heavies NEED a mid/ long range anti infantry weapon
Real heavies use lasers
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VALCORE72
NECROM0NGERS The CORVOS
19
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Posted - 2014.01.29 03:06:00 -
[10] - Quote
let us rip off the blaster on a lav lol |
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Dauth Jenkins
Ultramarine Corp
2
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Posted - 2014.01.29 03:59:00 -
[11] - Quote
Right now no sane person runs commando because it's worthless. The standard suit gets 2 light weapon slots, a grenade, and a piece of equipment... no module space at all.... and did I mention that it's 8k a suit? Running a basic heavy suit saves sp, money, and time.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Dauth Jenkins
Ultramarine Corp
2
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Posted - 2014.01.29 04:01:00 -
[12] - Quote
Shadow Archeus wrote:Abe Foster wrote:CLONE117 wrote:i wish the commando was 2 heavy weapon slots. id be dual wielding hmgs then.. I f that happened It would be like the MAX from Planet side 2 (if any of you know the game on the PC) with a machine gun and a grenade launcher at the same time! But that will never happen! Shadow Archeus wrote:Until there are more heavy weapons things should stay as is Shadow Archeus what you my friend need is a FLAME-THROWER!!!! it needs to happen!!! Heavies NEED a mid/ long range anti infantry weapon
Heavy laser or Heavy scrambler cannon?
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Summ Dude
OSG Planetary Operations Covert Intervention
153
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Posted - 2014.01.29 04:54:00 -
[13] - Quote
Really? Another one of these? So like True Adamance said, the Commando will be seeing some serious improvements in 1.8. But regardless, this idea makes no sense. So the obvious question: does this also mean that a light weapon slot can't be filled with a sidearm? Because that would be the only logical conclusion. And if people are only using the Commando as an Assault suit with more health, they're honestly doing it wrong. It's designed with a second-line suppression role, and it's new bonuses should help cement that even more.
Not just a laymen, but the laymen.
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Mordecai Sanguine
What The French
371
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Posted - 2014.01.29 05:56:00 -
[14] - Quote
QRT30 wrote:Blood Spades wrote:heavy basics and sentinels can only use heavy weapons and a sidearm. Sometimes I use light weapon as heavy but it's good idea to allow heavies use only heavy weapon +1
I fought against you yesterday and you were Calda Assault
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Blood Spades
Lokapalas.
8
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Posted - 2014.01.29 06:45:00 -
[15] - Quote
Yeah, i get bored and try out different suits every now and then.
Donuts.
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QRT30
Rave Technologies Inc. C0VEN
8
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Posted - 2014.01.29 06:53:00 -
[16] - Quote
Mordecai Sanguine wrote:QRT30 wrote:Blood Spades wrote:heavy basics and sentinels can only use heavy weapons and a sidearm. Sometimes I use light weapon as heavy but it's good idea to allow heavies use only heavy weapon +1 I fought against you yesterday and you were Calda Assault I have only heavy+commando on alt QRT300 (11 mln SP), my main is QRT30 (29 mln SP) with caldari logi and caldari AV assault with swarms before nerf (now I use it occasionally ). I play also as minimatar scout and heavy. I there will be respec in 1.8 I am thinking to change my alt into vehicles becouse on my main I have core skill maxed. |
QRT30
Rave Technologies Inc. C0VEN
8
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Posted - 2014.01.29 07:03:00 -
[17] - Quote
Dustbunny Durrr wrote:QRT30 wrote:Blood Spades wrote:heavy basics and sentinels can only use heavy weapons and a sidearm. Sometimes I use light weapon as heavy but it's good idea to allow heavies use only heavy weapon +1 Subduing creativity only hurts the game. If heavies are using light weapons, it is because they find them better (either situationally, or in general) than heavy weapons. Either that, or they have gotten bored with their 1 non-AV weapon (the HMG). That being said, I can see a lot of people going commando in 1.8. Pun intended. I am never bored HMG. It's second most funny weapon after RE. Commando now is almost ok, only shield recharge rate sucks. |
Korvin Lomont
United Pwnage Service RISE of LEGION
548
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Posted - 2014.01.29 08:44:00 -
[18] - Quote
Dustbunny Durrr wrote:QRT30 wrote:Blood Spades wrote:heavy basics and sentinels can only use heavy weapons and a sidearm. Sometimes I use light weapon as heavy but it's good idea to allow heavies use only heavy weapon +1 Subduing creativity only hurts the game. If heavies are using light weapons, it is because they find them better (either situationally, or in general) than heavy weapons. Either that, or they have gotten bored with their 1 non-AV weapon (the HMG). That being said, I can see a lot of people going commando in 1.8. Pun intended.
So if that would hurt creativity why are medium and light dropsuit not allowed to wield heavy weapons that hurts the creativity as well... |
Shadow Archeus
OSG Planetary Operations Covert Intervention
254
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Posted - 2014.01.29 11:06:00 -
[19] - Quote
Korvin Lomont wrote:Dustbunny Durrr wrote:QRT30 wrote:Blood Spades wrote:heavy basics and sentinels can only use heavy weapons and a sidearm. Sometimes I use light weapon as heavy but it's good idea to allow heavies use only heavy weapon +1 Subduing creativity only hurts the game. If heavies are using light weapons, it is because they find them better (either situationally, or in general) than heavy weapons. Either that, or they have gotten bored with their 1 non-AV weapon (the HMG). That being said, I can see a lot of people going commando in 1.8. Pun intended. So if that would hurt creativity why are medium and light dropsuit not allowed to wield heavy weapons that hurts the creativity as well...
No that defeats the purpose of them being heavy weapons.....using them comes at a price For starters if I choose to go heavy I (as of right now) have only one racial suit The suit has very limited speed and can't jump over anything The heavy suit has the largest hit box I do believe I cannot carry equipment
Real heavies use lasers
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Secondarius Maximus
Bragian Order Amarr Empire
3
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Posted - 2014.01.29 11:13:00 -
[20] - Quote
if i recall right commando has one equipment slot but sentinel does not |
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Kierkegaard Soren
Forsaken Immortals Top Men.
166
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Posted - 2014.01.29 11:16:00 -
[21] - Quote
Dauth Jenkins wrote:Right now no sane person runs commando because it's worthless. The standard suit gets 2 light weapon slots, a grenade, and a piece of equipment... no module space at all.... and did I mention that it's 8k a suit? Running a basic heavy suit saves sp, money, and time.
I am....relatively sane. And a commando user.
And that suit is actually worse than you think, because we don't even get a grenade Slot! WOOP!
But the equipment slot is just as nice. Makes us more tactically flexible outside of the gun game dynamic of Dust.
We're essentially a Suppression Heavies: at mid to long range, we are terrors with the right weapon load outs. The slots aren't a massive loss when you have a reasonable amount of hp built into the suit as standard, and that reload bonus is massive. Combined with any other weapon reload skill and we can empty a magazine, switch to the next rifle, empty that too and then have them both reloaded before most opponents have moved out of cover. Rail rifle/combat rifle is a truly nasty combo. AR/shotgun is a CQC powerhouse in the right hands and right environment. It's really about changing your weapons out to suit the task at hand. It's the only strength it has, but that doesn't make it worthless.
Does make it pretty expensive, though, I can and do run a healthy profit and reasonable KDR running pubs, but the first three weeks or so can be hard. Real hard.
Anyway, just my two pennies on the. Commando. Regarding sentinels and lights...as of 1.7 I'd take a hmg over a rail rifle any day of the week, but as of the next patch I reckon rifle toting, brick tanked and damage resisting sentinels will be a strong contender for the new fotm. Every time I crunch the numbers those things just end up looking beastly.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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QRT30
Rave Technologies Inc. C0VEN
8
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Posted - 2014.01.29 12:00:00 -
[22] - Quote
Korvin Lomont wrote:Dustbunny Durrr wrote:QRT30 wrote:Blood Spades wrote:heavy basics and sentinels can only use heavy weapons and a sidearm. Sometimes I use light weapon as heavy but it's good idea to allow heavies use only heavy weapon +1 Subduing creativity only hurts the game. If heavies are using light weapons, it is because they find them better (either situationally, or in general) than heavy weapons. Either that, or they have gotten bored with their 1 non-AV weapon (the HMG). That being said, I can see a lot of people going commando in 1.8. Pun intended. So if that would hurt creativity why are medium and light dropsuit not allowed to wield heavy weapons that hurts the creativity as well... Yeees!!!, galante logi with HMG staying in Wiyrkomi Triage Nanohive, drop around Boundless Remote Explosive and scanning with Duvolle Quantum Scanner :D |
Korvin Lomont
United Pwnage Service RISE of LEGION
549
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Posted - 2014.01.29 12:12:00 -
[23] - Quote
Shadow Archeus wrote:Korvin Lomont wrote:Dustbunny Durrr wrote:QRT30 wrote:Blood Spades wrote:heavy basics and sentinels can only use heavy weapons and a sidearm. Sometimes I use light weapon as heavy but it's good idea to allow heavies use only heavy weapon +1 Subduing creativity only hurts the game. If heavies are using light weapons, it is because they find them better (either situationally, or in general) than heavy weapons. Either that, or they have gotten bored with their 1 non-AV weapon (the HMG). That being said, I can see a lot of people going commando in 1.8. Pun intended. So if that would hurt creativity why are medium and light dropsuit not allowed to wield heavy weapons that hurts the creativity as well... No that defeats the purpose of them being heavy weapons.....using them comes at a price For starters if I choose to go heavy I (as of right now) have only one racial suit The suit has very limited speed and can't jump over anything The heavy suit has the largest hit box I do believe I cannot carry equipment
If I stack complex Amor mods on my med frame or scout they become slow like a turtle and can't jump over anything else.
That we currently have only one racial suit is no argument why this suit has exclusive gear whereas every other suit in the game has not (apart from the fact that we get all heavy frames in 1.8 as it seem right now).
Look I am really not totally against suit exclusive gear it just makes no sense in our "sandbox" game and it makes no sense that only one type of suit has exclusive gear especially since this suit can use anything else (apart from equipment well the commando can). |
Talos Alomar
Subdreddit Test Alliance Please Ignore
2010
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Posted - 2014.01.29 13:19:00 -
[24] - Quote
"oh no this gun is too light! I can't carry it!"
Restricting heavy and light weapon slots only to weapons that fit exactly in the weight range makes no sense.
I used to run a heavy with a laser all the time. Why? Because I was able to get a lot of damage downrange and be able to soak up any and all damage that came back my way. If I was stuck with only using the forge or HMG I wouldn't have been able to have as solid of a defense of an area.
There's a fit I have that I still break out pretty often. It's a heavy sniper. It's an ADV suit with a ADV tac rifle That I bust out for counter sniping. Guess what? I think it's perfectly valid to want to use a suit with enough EHP to soak up a couple sniper rounds to line up your shot. There aren't a lot of reasons not to.
So why shouldn't a sentinal be able to grab a RR and own an open area? You know, actually being able to defend an area? their entire job? They're slow, and you can usually pick them off if you use the right tactics anyway (hit and run, and making sure to pick off their pocket logi if they have one) so why shouldn't someone be able to pick the right weapon for the job?
This game needs more options, not less.
Try to kill it all you want CCP, I still <3 my laser.
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Dustbunny Durrr
ReD or DeaD
82
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Posted - 2014.01.29 17:41:00 -
[25] - Quote
Dauth Jenkins wrote:Right now no sane person runs commando because it's worthless. The standard suit gets 2 light weapon slots, a grenade, and a piece of equipment... no module space at all.... and did I mention that it's 8k a suit? Running a basic heavy suit saves sp, money, and time.
No nade slot last time i checked. But yeah, they currently blow, but the 1.8 versions look quite nice. |
Emo Skellington
The Neutral Zone
4
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Posted - 2014.01.29 18:04:00 -
[26] - Quote
I agree with Shadow Archeus that until heavies have a wider variety of weapons, we heavies should still be able to use light weapons.
That and not to mention big maps with no close quarters means less support from heavies considering the range of HMG so the ability to use light weapons on heavy is a good concept |
Summ Dude
OSG Planetary Operations Covert Intervention
158
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Posted - 2014.01.29 18:28:00 -
[27] - Quote
Secondarius Maximus wrote:if i recall right commando has one equipment slot but sentinel does not You do indeed recall right.
Not just a laymen, but the laymen.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8700
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Posted - 2014.01.29 18:34:00 -
[28] - Quote
I strongly appose.
Going to just copy/paste this here.
KAGEHOSHI Horned Wolf wrote:People are still whining about it? GET OVER IT Light weapon slots can support sidearm slots, therefore it makes sense for that heavy weapon slots should be able to hold light weapon slots. "Bigger" slots can take in smaller weapons. The heavy suit itself is balanced by low sprint, low strafe, low stamina, no equipment slots, low scanning abilities, huge signature profile, and huge hitbox to counter the HP they have over medium frames; therefore, I don't see why they should only be limited to heavy weapons. You guys seriously want to limit heavy suits to 2 weapons?!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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deepfried salad gilliam
Sanguine Knights
407
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Posted - 2014.01.29 18:45:00 -
[29] - Quote
no one puts light weapons on a sentinel because they had a commando they use light weapons because 1.their better in nearly all situations 2.most likely already skilled from medium suits not commandos
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
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deepfried salad gilliam
Sanguine Knights
407
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Posted - 2014.01.29 18:47:00 -
[30] - Quote
KAGEHOSHI Horned Wolf wrote:I strongly appose. Going to just copy/paste this here. KAGEHOSHI Horned Wolf wrote:People are still whining about it? GET OVER IT Light weapon slots can support sidearm slots, therefore it makes sense for that heavy weapon slots should be able to hold light weapon slots. "Bigger" slots can take in smaller weapons. The heavy suit itself is balanced by low sprint, low strafe, low stamina, no equipment slots, low scanning abilities, huge signature profile, and huge hitbox to counter the HP they have over medium frames; therefore, I don't see why they should only be limited to heavy weapons. You guys seriously want to limit heavy suits to 2 weapons?! he said it before i could
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
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