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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
323
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Posted - 2014.01.27 06:50:00 -
[1] - Quote
Someone can sprint to me jump and toss a RE (that for reasons beyound me slides like wet soap instead of sticking) and even if i manage to kill them before they blow it he second they die they can detonate it(and i mean before they respawn ,obviously after a respawn a player should be able to detonate), i dont know how to fix this but it needs to be done,if i had to make a suggestion i would say
add a timer between placement and detonation
and make it where they can not be detonated while bleeding out
Director:Diplomat
Search DL514 to apply
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Apothecary Za'ki
Biomass Positive
18
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Posted - 2014.01.27 17:48:00 -
[2] - Quote
just make them dissappear upon death or flag as "cannot detonate while bleeding out"
Nanite Injectors! Nanite Injectors Everywhere!
Minmatar Logibro in training. Rusty needles anyone?
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Galthur
Fatal Absolution Covert Intervention
290
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Posted - 2014.01.27 20:37:00 -
[3] - Quote
No No, there is a timer and RE's can easily be avoided once you learn them No, you should know when their going to martyrdom and to martyrdom means your going to accept your death and not fight back. (Get headshots, the RE guys can't defend themselves and can't martyrdom upon a headshot)
Get recruits for me, receive millions of ISK. Buying BPO Codes.
[Forum Level: 8]
[Scamming Level: 3]
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
526
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Posted - 2014.01.27 21:14:00 -
[4] - Quote
That's how they were always intended to operate. You're just complaining cause you lost a Proto suit to a few aren't you?
If you can read this, it means you are reading.
Unless you are skimming
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
328
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Posted - 2014.01.28 00:01:00 -
[5] - Quote
Dovallis Martan JenusKoll wrote:That's how they were always intended to operate. You're just complaining cause you lost a Proto suit to a few aren't you? No but im sure you one of the people spamming your trigger after you die
Director:Diplomat
Search DL514 to apply
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fixitgd
S.e.V.e.N. General Tso's Alliance
102
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Posted - 2014.01.28 04:07:00 -
[6] - Quote
NoxMort3m wrote:Dovallis Martan JenusKoll wrote:That's how they were always intended to operate. You're just complaining cause you lost a Proto suit to a few aren't you? No but im sure you one of the people spamming your trigger after you die
I do |
Joel II X
Dah Gods O Bacon
702
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Posted - 2014.01.28 05:02:00 -
[7] - Quote
I agree. People shouldn't be able to detonate anything upon death. Makes no sense. |
NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
336
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Posted - 2014.01.28 06:54:00 -
[8] - Quote
Joel II X wrote:I agree. People shouldn't be able to detonate anything upon death. Makes no sense. The fact that they can destroys my soul
Director:Diplomat
Search DL514 to apply
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CCP Delamorui Eddy
C C P C C P Alliance
156
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Posted - 2014.01.28 10:04:00 -
[9] - Quote
Hi, thank you for you contacting us.
Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animation doesnGÇÖt finish at the time of kill. The call for help screen or waiting for deployment canGÇÖt trigger REs.
Thank you.
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RKKR
The Southern Legion The Umbra Combine
698
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Posted - 2014.01.28 10:14:00 -
[10] - Quote
Wouldn't you be able to push a button while bleeding out? It's not that you are dead, right? |
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Sinboto Simmons
SVER True Blood Public Disorder.
4219
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Posted - 2014.01.28 10:38:00 -
[11] - Quote
CCP Delamorui Eddy wrote:Hi, thank you for you contacting us.
Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animation doesnGÇÖt finish at the time of kill. The call for help screen or waiting for deployment canGÇÖt trigger REs.
Thank you.
I truly hope you guys didn't actually miss this feature because honestly......
An RE user is able to detonate an RE just after death, if you have been waiting too long are dead or enter the tacnet version of the 'bleeding out' screen you can't detonate.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
109
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Posted - 2014.01.28 11:11:00 -
[12] - Quote
I really hope that this feature isn't removed. The merc isn't dead. He's bleeding out. Pushing the button with your last bit of strength is a nice attempt at spite and totally in-character for someone who knows that he'll just revive afterwards. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1924
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Posted - 2014.01.28 11:12:00 -
[13] - Quote
CCP Delamorui Eddy wrote:Hi, thank you for you contacting us.
Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animation doesnGÇÖt finish at the time of kill. The call for help screen or waiting for deployment canGÇÖt trigger REs.
Thank you.
It happens when there bleeding out with the kill screen up. Circle is the button that does it i think. Yesterday i seen someone drop Re's i kill him, and then they go off, no one shot them. He blew them up after he was dead, at least a good second and a half after too.
Minmatar Assault.
Hopeful Caldari Scout soon. praying for that respec.
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m621 zma
OMFGZOMBIESRUN
96
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Posted - 2014.01.28 12:15:00 -
[14] - Quote
N1ck Comeau wrote: It happens when there bleeding out with the kill screen up. Circle is the button that does it i think. Yesterday i seen someone drop Re's i kill him, and then they go off, no one shot them. He blew them up after he was dead, at least a good second and a half after too.
You do know that if someone drops an RE and gets killed they can trigger the RE after they respawn if you don't destroy it - this isn't really an issue though. |
thecoolest guy
Ancient Exiles. Renegade Alliance
4
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Posted - 2014.01.28 13:30:00 -
[15] - Quote
I just noticed this yesterday. You have to still have the RE equipped when you die and then you just press L1 on the bleed-out screen. I took out a few heavies this way yesterday (much to their discontent). |
Jenova Rhapsodos
Fatal Absolution Covert Intervention
143
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Posted - 2014.01.28 16:14:00 -
[16] - Quote
thecoolest guy wrote:I just noticed this yesterday. You have to still have the RE equipped when you die and then you just press L1 on the bleed-out screen. I took out a few heavies this way yesterday (much to their discontent).
Yup ^ That's exactly how it works and it's a dumb feature really. By that logic if I die with a nanite injector out I could stab myself with it. Surprised this has only just been reported to be honest, it's been around for ages. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
535
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Posted - 2014.01.28 16:27:00 -
[17] - Quote
NoxMort3m wrote:Dovallis Martan JenusKoll wrote:That's how they were always intended to operate. You're just complaining cause you lost a Proto suit to a few aren't you? No but im sure you one of the people spamming your trigger after you die So you DID loose Proto suits to these detonations. These excessively aggressive deferrals you're making are just as much admittance as saying so yourself.
If you can read this, it means you are reading.
Unless you are skimming
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8677
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Posted - 2014.01.28 18:06:00 -
[18] - Quote
Sole Fenychs wrote:I really hope that this feature isn't removed. The merc isn't dead. He's bleeding out. Pushing the button with your last bit of strength is a nice attempt at spite and totally in-character for someone who knows that he'll just revive afterwards. Agreed, it should stay. Its very predator.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
336
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Posted - 2014.01.28 18:31:00 -
[19] - Quote
CCP Delamorui Eddy wrote:Hi, thank you for you contacting us.
Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animation doesnGÇÖt finish at the time of kill. The call for help screen or waiting for deployment canGÇÖt trigger REs.
Thank you.
Try palcing a re and with them still in your hands before going to map try to detonate, and maybe after your on the map. Id aay just spam trigger every second after you begin to bleed out,im sure thats what mercs are doing but they are able to detonate it very quickly after death, its far to fast for them to be respwning and detonating i wouldnt have a problem with that
thank you for the dev response
Director:Diplomat
Search DL514 to apply
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C Saunders
Tech Guard RISE of LEGION
488
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Posted - 2014.01.28 18:47:00 -
[20] - Quote
It should stay, I do it all the time. Terminate the body if you dont want them detonating it. Shooting a bleeding out body will terminate it, so keep shooting after you kill him and hell be terminated before his body hits the floor. HMGs do that a lot.
It been about since closed beta, that was over a year ago. It wont change. |
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Suanar Daranaus
Seykal Expeditionary Group Minmatar Republic
146
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Posted - 2014.01.28 20:41:00 -
[21] - Quote
C Saunders wrote:It should stay, I do it all the time. Terminate the body if you dont want them detonating it. Shooting a bleeding out body will terminate it, so keep shooting after you kill him and hell be terminated before his body hits the floor. HMGs do that a lot.
They can only be detonated during the falling down animation once the enemies stats pop up it cant be done. Thats like a 0.5 second gap.
It been about since closed beta, that was over a year ago. It wont change.
Should NOT be changed ither.
I just wish my gernades that I have thrown didn't disappear into thin air when I am shot.
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Darken-Soul
BIG BAD W0LVES
191
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Posted - 2014.01.28 21:28:00 -
[22] - Quote
Suanar Daranaus wrote:C Saunders wrote:It should stay, I do it all the time. Terminate the body if you dont want them detonating it. Shooting a bleeding out body will terminate it, so keep shooting after you kill him and hell be terminated before his body hits the floor. HMGs do that a lot.
They can only be detonated during the falling down animation once the enemies stats pop up it cant be done. Thats like a 0.5 second gap.
It been about since closed beta, that was over a year ago. It wont change. Should NOT be changed ither. I just wish my gernades that I have thrown didn't disappear into thin air when I am shot.
its unrealistic. The grenade disappears? It disarms itself? Poor programming?
I am the real Darken
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Davy Headhunter
Pradox One Proficiency V.
25
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Posted - 2014.01.28 21:54:00 -
[23] - Quote
THIS IS WORKING AS INTENDED and PLEAS DO NOT TOUCH THIS CPP! |
Mishra's Dragon
Dark Side Alliance
3
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Posted - 2014.01.28 22:43:00 -
[24] - Quote
N1ck Comeau wrote:CCP Delamorui Eddy wrote:Hi, thank you for you contacting us.
Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animation doesnGÇÖt finish at the time of kill. The call for help screen or waiting for deployment canGÇÖt trigger REs.
Thank you.
It happens when there bleeding out with the kill screen up. Circle is the button that does it i think. Yesterday i seen someone drop Re's i kill him, and then they go off, no one shot them. He blew them up after he was dead, at least a good second and a half after too. Actually, it's the L1 button that does it, but only if you have the RE activation button out while you were killed will this work. For example, if I have my gun out instead of my RE activation button out when I died, I will not be able to activate the RE.
Join the Dark Side, we have cookies and milk~ Mishy the Sentinal loves logi attentions <3
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Iron Wolf Saber
Den of Swords
12755
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Posted - 2014.01.29 08:46:00 -
[25] - Quote
CCP Delamorui Eddy wrote:Hi, thank you for you contacting us.
Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animation doesnGÇÖt finish at the time of kill. The call for help screen or waiting for deployment canGÇÖt trigger REs.
Thank you.
I can confirm this as the detonating person. REs still allow for activation on bleedout.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
125
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Posted - 2014.01.29 09:23:00 -
[26] - Quote
Suanar Daranaus wrote:C Saunders wrote:It should stay, I do it all the time. Terminate the body if you dont want them detonating it. Shooting a bleeding out body will terminate it, so keep shooting after you kill him and hell be terminated before his body hits the floor. HMGs do that a lot.
They can only be detonated during the falling down animation once the enemies stats pop up it cant be done. Thats like a 0.5 second gap.
It been about since closed beta, that was over a year ago. It wont change. Should NOT be changed ither. I just wish my gernades that I have thrown didn't disappear into thin air when I am shot. Good thinking. Yeah, if I start throwing a grenade, it should fly in a weak arc if I die, depending on how far into the animation I am. If I just took out the splint, it should explode on my body.
That's the kind of realism that would actually help the game. |
OZAROW
Dem Durrty Boyz Renegade Alliance
1299
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Posted - 2014.01.29 14:52:00 -
[27] - Quote
That's my move! So next time actually do your job an KILL HIM WHEN HE'S DOWN! Don't come here an moan! Honesty it was probably a scout that got sick of your squads pub stomp bull$hit an took you out, or you were stuck in a stupid room an he had you stuck in his game style not yours!
Try carrying flux nades not CORE nades, you got 3-5 seconds once the re touches down
SUPER NOVA KNIFE SAIYAN 4
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ugg reset
Molon Labe. Public Disorder.
462
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Posted - 2014.01.29 17:41:00 -
[28] - Quote
OZAROW wrote:That's my move! So next time actually do your job an KILL HIM WHEN HE'S DOWN! Don't come here an moan! Honesty it was probably a scout that got sick of your squads pub stomp bull$hit an took you out, or you were stuck in a stupid room an he had you stuck in his game style not yours!
Try carrying flux nades not CORE nades, you got 3-5 seconds once the re touches down
I think we both know that is a BS counter. While I"m am perfectly fine with how they are detonated I think that REs should have a more pronounced throwing animation/ arming sound, ect. they're just too stealthy when deploy in combat imo
Thr33 is the magic number.
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G Torq
ALTA B2O
391
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Posted - 2014.01.29 18:52:00 -
[29] - Quote
CCP Delamorui Eddy wrote:Hi, thank you for you contacting us.
Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animation doesnGÇÖt finish at the time of kill. The call for help screen or waiting for deployment canGÇÖt trigger REs.
Thank you.
Del'Eddy, I can confirm triggering my Remote Explosive after being shot, before Clone Termination (i.e., during bleed-out).
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
340
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Posted - 2014.01.30 06:39:00 -
[30] - Quote
G Torq wrote:CCP Delamorui Eddy wrote:Hi, thank you for you contacting us.
Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animation doesnGÇÖt finish at the time of kill. The call for help screen or waiting for deployment canGÇÖt trigger REs.
Thank you.
Del'Eddy, I can confirm triggering my Remote Explosive after being shot, before Clone Termination (i.e., during bleed-out). Thank you kind sir
Director:Diplomat
Search DL514 to apply
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Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
794
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Posted - 2014.01.30 12:05:00 -
[31] - Quote
KAGEHOSHI Horned Wolf wrote:Sole Fenychs wrote:I really hope that this feature isn't removed. The merc isn't dead. He's bleeding out. Pushing the button with your last bit of strength is a nice attempt at spite and totally in-character for someone who knows that he'll just revive afterwards. Agreed, it should stay. Its very predator. Hey, you stole my post! https://forums.dust514.com/default.aspx?g=posts&m=1726327#post1726327
Edit: I think it should stay the way it is. After all, you can push a button asking for help, why wouldn't you be able to push the detonator?
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
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Jenova Rhapsodos
Fatal Absolution Covert Intervention
149
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Posted - 2014.01.30 13:03:00 -
[32] - Quote
The arguments for this being a 'feature' are generally dumb in my opinion.
People looking at this from a 'realistic side' : "Why shouldn't I be able to press a button while I'm waiting for revive or with my last bit of strength before I bleed out?"
The same logic applies to: stabbing yourself with your own nanite injector or holding a grenade to terminate yourself and those standing near your body. None of these things are features in Dust for a good reason.
Also to those who say 'throw a grenade or terminate the player', there is often not the time to do this as this tactic is usually employed in CQC and the delay from being 'killed' to being able to detonate the explosives is very small, this is also infeasible if there are other enemies in the area.
Overall the problem with this bug is that it rewards scrubby players that use the tactic of running into the enemy, jumping and throwing their explosives in order to detonate them after they are immediately shot down. It doesn't reward tactical use of REs, it potentially rewards stupidity with multiple kills.
I feel like players with no discernible gungame are relying on this strategy to get cheap kills, hence the tears at the possibility of this bug being fixed.
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Ronan Elsword
Dead Six Initiative Lokun Listamenn
151
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Posted - 2014.01.31 00:42:00 -
[33] - Quote
I always thought this was intended.
"Nice House you have here Gallente, you can just feel the Freedom."
-Looks in Closet-
"Dear God"
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Quil Evrything
Triple Terrors
856
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Posted - 2014.01.31 00:57:00 -
[34] - Quote
Jenova Rhapsodos wrote:The arguments for this being a 'feature' are generally dumb in my opinion.
People looking at this from a 'realistic side' : "Why shouldn't I be able to press a button while I'm waiting for revive or with my last bit of strength before I bleed out?"
The same logic applies to: stabbing yourself with your own nanite injector
no, it doesnt.
If you have REs equipped, your finger is presumed already on the detonator. its just a little movement.
In contrast for injectors, you would have to have it *already out*... and then *vigorously* stab yourself. Have you seen the animation when you revive others? that's some serious swing required.
Not to mention that there is an already established taboo against healing yourself. You cant rep yourself, so no injecting yourself follows ritght along already.
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Jenova Rhapsodos
Fatal Absolution Covert Intervention
151
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Posted - 2014.01.31 10:03:00 -
[35] - Quote
Quil Evrything wrote:Jenova Rhapsodos wrote:The arguments for this being a 'feature' are generally dumb in my opinion.
People looking at this from a 'realistic side' : "Why shouldn't I be able to press a button while I'm waiting for revive or with my last bit of strength before I bleed out?"
The same logic applies to: stabbing yourself with your own nanite injector
no, it doesnt. If you have REs equipped, your finger is presumed already on the detonator. its just a little movement. In contrast for injectors, you would have to have it *already out*... and then *vigorously* stab yourself. Have you seen the animation when you revive others? that's some serious swing required. Not to mention that there is an already established taboo against healing yourself. You cant rep yourself, so no injecting yourself follows ritght along already.
Actually if you have RE's out don't you have the explosive held in both hands, that you then have to throw? I thought you only have the detonator out when you press to detonate, or if you have placed all your REs.
I mean I get your point there about it requiring less energy to press a button than to stab yourself, just an observation really.
On a pedantic note, Triage hives essentially allow healing yourself.
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shaman oga
Nexus Balusa Horizon
1497
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Posted - 2014.01.31 12:02:00 -
[36] - Quote
If you get the +50 the other should not be able to detonate RE
1.8 it's so secret that nobody know what will be in it, even after patch notes...
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Vag Eye Lenol
Planetary Asset Protection Services
28
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Posted - 2014.01.31 19:38:00 -
[37] - Quote
Additionally you are able to blow them if you mash the L1 when you push the "O" button to exit bleed out to map. |
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1050
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Posted - 2014.01.31 20:05:00 -
[38] - Quote
You know what I think? A lot of you will hate me for this, but I think not only should this mechanic stay, it should be improved. Of course RE's would have to be reworked a bit to maintain balance, but it's a valid AV AND AI tactic. Since it's already an OHK on infantry, just make it to where you can only carry one but it does the damage of three. Or make it two with the damage of 1.5 RE's. Then scale up the damage instead of the potential number carried when you level up the skill. It would give Minmatar a GOOD AV weapon, and it wouldn't really effect infantry any different than it is now except for the fact that you would only be able to detonate 1 or 2 (depending on which way you go with it, I'd lean towards 2) instead of 3-5 depending on the type you are carrying.
To those who say it's like stabbing yourself with a nanite injector, your not thinking that through. You are comparing two completely different things; stabbing through a steel/carbon polymer/whateverthehellthesesuitsaremadeof suit compared to pressing a button. Don't be butthurt, accept it and incorporate it.
MAG ~ Raven
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1051
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Posted - 2014.01.31 20:11:00 -
[39] - Quote
Jenova Rhapsodos wrote:Overall the problem with this bug is that it rewards scrubby players that use the tactic of running into the enemy, jumping and throwing their explosives in order to detonate them after they are immediately shot down. It doesn't reward tactical use of REs, it potentially rewards stupidity with multiple kills. This is New Eden, where trolls thrive and prosper. This is a place where rats and backstabbers are hailed as patriots and where ganking is thoroughly encouraged.
There, you see that? Trolls and ganking. Can you think of a more trolly gank that a suicide RE scout?
RE's are fine, and CCP should support suicide scouts with their own month like the Nova Knife scouts!
MAG ~ Raven
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Quil Evrything
Triple Terrors
867
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Posted - 2014.01.31 23:45:00 -
[40] - Quote
Baal Omniscient wrote: There, you see that? Trolls and ganking. Can you think of a more trolly gank that a suicide RE scout?
RE's are fine, and CCP should support suicide scouts with their own month like the Nova Knife scouts!
Exactly.
If, for some reason, they dont let you trigger the "remote" thing on bleedout any more, I would want to petition for the ability to stick one to yourself and have it auto-triggered on death :D
"Cmon.. hit me! HIT ME!"
:D
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
373
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Posted - 2014.02.01 01:29:00 -
[41] - Quote
Iron Wolf Saber wrote:CCP Delamorui Eddy wrote:Hi, thank you for you contacting us.
Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animation doesnGÇÖt finish at the time of kill. The call for help screen or waiting for deployment canGÇÖt trigger REs.
Thank you.
I can confirm this as the detonating person. REs still allow for activation on bleedout. You sir are now my favorite cpm, in response to those asking for it to remain as , it doesnt make sense that you can pull the trigger, if it did you would be able to do other actionS like shoot your side arm or throw a nade , but you can not, so you should not be able to detonate a RE
Director:Diplomat
Search DL514 to apply
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1056
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Posted - 2014.02.01 02:05:00 -
[42] - Quote
NoxMort3m wrote:Iron Wolf Saber wrote:CCP Delamorui Eddy wrote:Hi, thank you for you contacting us.
Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animation doesnGÇÖt finish at the time of kill. The call for help screen or waiting for deployment canGÇÖt trigger REs.
Thank you.
I can confirm this as the detonating person. REs still allow for activation on bleedout. You sir are now my favorite cpm, in response to those asking for it to remain as , it doesnt make sense that you can pull the trigger, if it did you would be able to do other actionS like shoot your side arm or throw a nade , but you can not, so you should not be able to detonate a RE I still feel that lying still and moving your finger to press a button is far different that pulling out a grenade and activating it or pulling out a sidearm and shooting at people. Far, far different.
MAG ~ Raven
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Dominus Fatali
Nox Aeterna Security
738
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Posted - 2014.02.01 20:41:00 -
[43] - Quote
C Saunders wrote:It should stay, I do it all the time. Terminate the body if you dont want them detonating it. Shooting a bleeding out body will terminate it, so keep shooting after you kill him and hell be terminated before his body hits the floor. HMGs do that a lot.
They can only be detonated during the falling down animation once the enemies stats pop up it cant be done. Thats like a 0.5 second gap.
It been about since closed beta, that was over a year ago. It wont change. There is a brief period after pressing circle on the 'Killed by...' screen and the TacNet bleeding out screen that you can activate Remote Explosives. In rare instances in which I die and I know enemies are by my remote explosives, I do not hesitate to attempt to kill them.
Long Live Freedom; Long Live the Federation.
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emtbraincase
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
48
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Posted - 2014.02.01 21:32:00 -
[44] - Quote
It's rarely(if ever) something I do intentionally, but I know that If I'm dropping RE's and get shot as soon as they go out I will regularly detonate as I'm falling down......usually killing whoever was sneaking up on me.
And yes, a headshot keeps me from doing this. I don't do it intentionally, usually, but I like the fact that anyone can do it. I see it like Jihad jeeps, nobody likes it to happen to them, but occasionally it is a very viable tactic.
EDIT: forgot to mention that you could've just shot my/their RE and you aren't the one to perish, but also no more RE to take you out later as well. Selective targeting and situational awareness is important. |
Mobius Kaethis
Molon Labe. Public Disorder.
1232
|
Posted - 2014.02.02 09:53:00 -
[45] - Quote
CCP Delamorui Eddy wrote:Hi, thank you for you contacting us.
Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animation doesnGÇÖt finish at the time of kill. The call for help screen or waiting for deployment canGÇÖt trigger REs.
Thank you.
No, I can actually push the denotate button while on the bleed out screen, blowing up my RE, and killing whomever is standing over those RE at the time. I wish I had video to show you. I thought this was a feature as we have been able to do this since RE's were put in the game.
Fun > Realism
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makii makii
Nyain San Renegade Alliance
13
|
Posted - 2014.02.12 23:57:00 -
[46] - Quote
might as well patch grenades not being able to explode after death then. complaining over petty things. |
Silas Swakhammer
GamersForChrist Orion Empire
358
|
Posted - 2014.02.13 01:21:00 -
[47] - Quote
Should this ability be removed? I've been killed a couple times this way, but I think this is a pretty neat feature.
Pineapples on pizza.
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
403
|
Posted - 2014.02.13 04:55:00 -
[48] - Quote
If i can kill you before you manage to detonate while leaping at me, the enguagement should be over , the bomber shouldnt be able to detonate his explosive untill he has respawned being to dumb to sneak up with it or actually place it somewhere to "lay in waiting" should not be rewarded if you want to dart straight at me with them thats fine if you get me BEFORE i get you
IF this mechanic stays the way it is the DMG or the radius or the distance it is thrown needs to be reduced if not all three
Director:Diplomat
Search DL514 to apply
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
403
|
Posted - 2014.02.13 05:00:00 -
[49] - Quote
Mobius Kaethis wrote:CCP Delamorui Eddy wrote:Hi, thank you for you contacting us.
Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animation doesnGÇÖt finish at the time of kill. The call for help screen or waiting for deployment canGÇÖt trigger REs.
Thank you.
No, I can actually push the denotate button while on the bleed out screen, blowing up my RE, and killing whomever is standing over those RE at the time. I wish I had video to show you. I thought this was a feature as we have been able to do this since RE's were put in the game. Pretty much ya, and when they made them sticky with the increased toss distance, this has became flaylock/fused nade crazy
Director:Diplomat
Search DL514 to apply
|
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
199
|
Posted - 2014.02.13 09:53:00 -
[50] - Quote
makii makii wrote:might as well patch grenades not being able to explode after death then. complaining over petty things. it sucks deal with it. everyone has silly tactics they all abuse. this is just one specific kind. i hardly get caught by this tactic...just hear a beep and i stop chasing and re asses my positioning and my enemies position. if you're that guy who is willing to die for a kill...sounds like a personal problem. I definitely want that fixed. It doesn't make sense for the grenades to disappear when you die. Especially when they are already flying. They should fall onto your corpse and terminate your clone if the animation isn't finished. If it's finished, they should behave normally. |
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
405
|
Posted - 2014.02.13 14:27:00 -
[51] - Quote
Sole Fenychs wrote:makii makii wrote:might as well patch grenades not being able to explode after death then. complaining over petty things. it sucks deal with it. everyone has silly tactics they all abuse. this is just one specific kind. i hardly get caught by this tactic...just hear a beep and i stop chasing and re asses my positioning and my enemies position. if you're that guy who is willing to die for a kill...sounds like a personal problem. I definitely want that fixed. It doesn't make sense for the grenades to disappear when you die. Especially when they are already flying. They should fall onto your corpse and terminate your clone if the animation isn't finished. If it's finished, they should behave normally. I agree, that really needs a thread itself
Director:Diplomat
Search DL514 to apply
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
409
|
Posted - 2014.02.16 14:35:00 -
[52] - Quote
CCP Delamorui Eddy wrote:Hi, thank you for you contacting us.
Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animation doesnGÇÖt finish at the time of kill. The call for help screen or waiting for deployment canGÇÖt trigger REs.
Thank you.
Did you forget about us here
Director:Diplomat
Search DL514 to apply
|
Beld Errmon
0uter.Heaven
1348
|
Posted - 2014.02.17 00:25:00 -
[53] - Quote
this bug has been around since closed beta, its been here so long I always thought it was a feature rather then a bug. |
KEROSIINI-TERO
The Rainbow Effect Negative-Feedback
1013
|
Posted - 2014.02.17 11:17:00 -
[54] - Quote
Seriously, this has been in Dust for ages (apart from small one patch time between coded and chromosome).
So long that everyone along the road has accepted it as 'Working as intended'.
That is a nice mechanic which CAN be countered btw ("Always double tap"
Masochism L5.
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KEROSIINI-TERO
The Rainbow Effect Negative-Feedback
1013
|
Posted - 2014.02.17 11:39:00 -
[55] - Quote
NoxMort3m wrote:Iron Wolf Saber wrote:CCP Delamorui Eddy wrote:Hi, thank you for you contacting us.
Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animation doesnGÇÖt finish at the time of kill. The call for help screen or waiting for deployment canGÇÖt trigger REs.
Thank you.
I can confirm this as the detonating person. REs still allow for activation on bleedout. You sir are now my favorite cpm, in response to those asking for it to remain as , it doesnt make sense that you can pull the trigger, if it did you would be able to do other actionS like shoot your side arm or throw a nade , but you can not, so you should not be able to detonate a RE
NoxMort3m, thank you for SUPPORTING THE LEAVING POST-DEATH DETONATION AS IT IS.
...How does it feel to have words put into your mouth?
Masochism L5.
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J0LLY R0G3R
0uter.Heaven
500
|
Posted - 2014.02.17 20:22:00 -
[56] - Quote
Less QQ more PEWPEW. XD
Move along, nothing to see here.
XD Indeed, chase me friend XD
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jordy mack
Ultramarine Corp
178
|
Posted - 2014.02.17 20:45:00 -
[57] - Quote
shaman oga wrote:If you get the +50 the other should not be able to detonate RE
If u get +60 u are safe, if u get killed by after death re's practice headshots
Less QQ more PewPew
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KalOfTheRathi
Nec Tributis
1035
|
Posted - 2014.03.19 18:21:00 -
[58] - Quote
This is a known issue but the Dev thread doesn't say it is going to be fixed in 1.8.
Does that mean HTFU* and we aren't going to fix it?
Or maybe in 1.9 if we get around to it?
Hard to tell because the items that are being fixed have it spelled out in the reaction.
And so it goes.
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BigStuarty
Endless Hatred Ishuk-Raata Enforcement Directive
5
|
Posted - 2014.03.21 03:40:00 -
[59] - Quote
Quote :clone is incapacitated: no action then be taken ,,,so REs become redundant until respwan/revive ..... basic grammer ... or do I misunderstand incapacitated |
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