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Thread Statistics | Show CCP posts - 1 post(s) |
NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
323
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Posted - 2014.01.27 06:50:00 -
[1] - Quote
Someone can sprint to me jump and toss a RE (that for reasons beyound me slides like wet soap instead of sticking) and even if i manage to kill them before they blow it he second they die they can detonate it(and i mean before they respawn ,obviously after a respawn a player should be able to detonate), i dont know how to fix this but it needs to be done,if i had to make a suggestion i would say
add a timer between placement and detonation
and make it where they can not be detonated while bleeding out
Director:Diplomat
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
328
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Posted - 2014.01.28 00:01:00 -
[2] - Quote
Dovallis Martan JenusKoll wrote:That's how they were always intended to operate. You're just complaining cause you lost a Proto suit to a few aren't you? No but im sure you one of the people spamming your trigger after you die
Director:Diplomat
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
336
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Posted - 2014.01.28 06:54:00 -
[3] - Quote
Joel II X wrote:I agree. People shouldn't be able to detonate anything upon death. Makes no sense. The fact that they can destroys my soul
Director:Diplomat
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
336
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Posted - 2014.01.28 18:31:00 -
[4] - Quote
CCP Delamorui Eddy wrote:Hi, thank you for you contacting us.
Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animation doesnGÇÖt finish at the time of kill. The call for help screen or waiting for deployment canGÇÖt trigger REs.
Thank you.
Try palcing a re and with them still in your hands before going to map try to detonate, and maybe after your on the map. Id aay just spam trigger every second after you begin to bleed out,im sure thats what mercs are doing but they are able to detonate it very quickly after death, its far to fast for them to be respwning and detonating i wouldnt have a problem with that
thank you for the dev response
Director:Diplomat
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
340
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Posted - 2014.01.30 06:39:00 -
[5] - Quote
G Torq wrote:CCP Delamorui Eddy wrote:Hi, thank you for you contacting us.
Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animation doesnGÇÖt finish at the time of kill. The call for help screen or waiting for deployment canGÇÖt trigger REs.
Thank you.
Del'Eddy, I can confirm triggering my Remote Explosive after being shot, before Clone Termination (i.e., during bleed-out). Thank you kind sir
Director:Diplomat
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
373
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Posted - 2014.02.01 01:29:00 -
[6] - Quote
Iron Wolf Saber wrote:CCP Delamorui Eddy wrote:Hi, thank you for you contacting us.
Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animation doesnGÇÖt finish at the time of kill. The call for help screen or waiting for deployment canGÇÖt trigger REs.
Thank you.
I can confirm this as the detonating person. REs still allow for activation on bleedout. You sir are now my favorite cpm, in response to those asking for it to remain as , it doesnt make sense that you can pull the trigger, if it did you would be able to do other actionS like shoot your side arm or throw a nade , but you can not, so you should not be able to detonate a RE
Director:Diplomat
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
403
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Posted - 2014.02.13 04:55:00 -
[7] - Quote
If i can kill you before you manage to detonate while leaping at me, the enguagement should be over , the bomber shouldnt be able to detonate his explosive untill he has respawned being to dumb to sneak up with it or actually place it somewhere to "lay in waiting" should not be rewarded if you want to dart straight at me with them thats fine if you get me BEFORE i get you
IF this mechanic stays the way it is the DMG or the radius or the distance it is thrown needs to be reduced if not all three
Director:Diplomat
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
403
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Posted - 2014.02.13 05:00:00 -
[8] - Quote
Mobius Kaethis wrote:CCP Delamorui Eddy wrote:Hi, thank you for you contacting us.
Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animation doesnGÇÖt finish at the time of kill. The call for help screen or waiting for deployment canGÇÖt trigger REs.
Thank you.
No, I can actually push the denotate button while on the bleed out screen, blowing up my RE, and killing whomever is standing over those RE at the time. I wish I had video to show you. I thought this was a feature as we have been able to do this since RE's were put in the game. Pretty much ya, and when they made them sticky with the increased toss distance, this has became flaylock/fused nade crazy
Director:Diplomat
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
405
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Posted - 2014.02.13 14:27:00 -
[9] - Quote
Sole Fenychs wrote:makii makii wrote:might as well patch grenades not being able to explode after death then. complaining over petty things. it sucks deal with it. everyone has silly tactics they all abuse. this is just one specific kind. i hardly get caught by this tactic...just hear a beep and i stop chasing and re asses my positioning and my enemies position. if you're that guy who is willing to die for a kill...sounds like a personal problem. I definitely want that fixed. It doesn't make sense for the grenades to disappear when you die. Especially when they are already flying. They should fall onto your corpse and terminate your clone if the animation isn't finished. If it's finished, they should behave normally. I agree, that really needs a thread itself
Director:Diplomat
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
409
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Posted - 2014.02.16 14:35:00 -
[10] - Quote
CCP Delamorui Eddy wrote:Hi, thank you for you contacting us.
Did you see that the merc was bleeding out for a while and then you were killed by REs? What I can reproduce is that REs would explode when the triggering animation doesnGÇÖt finish at the time of kill. The call for help screen or waiting for deployment canGÇÖt trigger REs.
Thank you.
Did you forget about us here
Director:Diplomat
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