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Kara Anschel
Tech Guard RISE of LEGION
6
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Posted - 2014.01.21 06:40:00 -
[1] - Quote
I'm getting a little tired of walking around with a perpetual "You've been scanned" sign about my head. It makes trying to use my Minnie scout nearly impossible, and basically just forcing any kind of flanking out the window. I can understand my heavy being perpetually scanned, but I feel like even the medium should have some leeway. One person standing on a point can do a 360 spin and prevent pretty much all options of attacking. Makes the meat grinder a little more grindery. |
Viktor Hadah Jr
Critical-Impact
2000
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Posted - 2014.01.21 06:41:00 -
[2] - Quote
Yeah they are getting stronger when you use them with Gal logi suit.
Selling Templar BPO 250Mil
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Sgt Buttscratch
1353
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Posted - 2014.01.21 06:41:00 -
[3] - Quote
Yes gallente logi's will recieve a boost to the effectiveness of scanners
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Kara Anschel
Tech Guard RISE of LEGION
6
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Posted - 2014.01.21 06:43:00 -
[4] - Quote
Stronger scanners? ******* yay!......
Side note, how many dampeners need to be fit to stop a say, advanced scanner? On a scout suit that is. |
DUST Fiend
OSG Planetary Operations Covert Intervention
10210
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Posted - 2014.01.21 06:44:00 -
[5] - Quote
Scout base scan profile is 35 now, add on some dampeners and you'll be just fine in most cases.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Marad''er
Ancient Exiles. Renegade Alliance
463
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Posted - 2014.01.21 06:44:00 -
[6] - Quote
I believe no dampener a required for a 1.8 scout to avoid adv.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | pâÅpéñpâápü»tºüpü«µëôµÆâpéÆF¦ápüúpüªpüäpéï | PSN: I-NINJA-ALL-DAY
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Joel II X
Dah Gods O Bacon
618
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Posted - 2014.01.21 06:46:00 -
[7] - Quote
That's the only boost the Gallente Logi gets. Everything else is a nerf.
Also, scouts are getting a buff in passive dampners, and the Gallente Scout is keeping the Scout dampner bonus so even more dampning. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1661
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Posted - 2014.01.21 06:51:00 -
[8] - Quote
I don't think a nerf has been announced for the scanners themselves, but the signature profile of the scouts has been dropped drastically.
From my understanding, scouts will avoid all but prototype focused scanners with their base signature profile. However it will require skills and dampeners to avoid a Gallente Logi using a prototype focused scanner.
Overall I think scouts will be able to avoid most scans, so rest easy.
1.8 Sentinels
Damage Efficiency
Effective HP
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
387
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Posted - 2014.01.21 06:54:00 -
[9] - Quote
Two enhanced damps on a basic Gallente Scout suit. Invisible. Go proto on both and you'll be completely untraceable to everything.
Don't look him in the eye, WHAT DID I JUST SAY?!!!
I specialize in ridiculousness.
Back off my Incubus.
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MrShooter01
Storm Wind Strikeforce Caldari State
450
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Posted - 2014.01.21 08:10:00 -
[10] - Quote
So correct me if my math is wrong, but this is what I see if the active scanners remain unchanged:
With Gallogi 5 and its 25% strength bonus (and being a longtime fotm there are a metric ****ton of mercs with this) Bonused Focused scanner is 11.25db (normally 15) Bonused other proto scans are 21db (normally 28)
Base profile on scouts will be 35db Only the gallente scout will receive a skill bonus to profile reduction, equivalent to a complex dampener
With prof dampening 5 (-10%) we have scouts with 31.5db profile before modules (and the gallente scout gets a complex damp for free)
1x complex damp (-25%) = 23.625 (enough to hide from non-gallogi proto scan) 2x complex damp = 17.7db (enough to hide from gallogi bonused proto scan) 3x complex damp = 13.3db (enough to hide from non-gallogi focused scan) 4x complex damp = 9.9db (finally enough to hide from gallogi focused scan)
You need 4x complex damps to hide from a gallogi's focused scanner, or 3 if you're a gallente scout with maxed skills.
Amarr proto scout can pull it off with no room remaining for plates Gallente proto scout will have one entire lowslot for a plate yaay
Caldari proto can barely hide from a gallogi skill bonus proto scanner, and minmatar proto can get as far as hiding from a unbonused focused scanner, before they both run out of lowslots to fit dampeners.
So, only two of the four proto scouts even have the capability of hiding from a gallente logi, and they need to cripple their armor based defense with absurd numbers of dampeners to do it.
And if I remember correctly, someone said that cloaks will not hide you from active/passive scans. (GEE A RED SCAN MARKER FLOATING IN THE AIR WONDER IF I SHOULD SHOOT AT IT). |
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2131
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Posted - 2014.01.21 08:15:00 -
[11] - Quote
We did the math in Scouts Registry.
All scouts will dodge ADV scans passively. Gal can dodge Proto Scans passively.
+1 Complex Dampener. All suits dodge Proto scans and ADV Gal logi scans. Gal can dodge Proto Gal scans.
+1 Complex +1 Basic. All suits will dodge all scans except for Focused Scans.
I will give you a source if you want it.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Tolen Rosas
Kang Lo Directorate Gallente Federation
302
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Posted - 2014.01.21 08:37:00 -
[12] - Quote
active scanner needs a major cooldown. |
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CCP Logibro
C C P C C P Alliance
4493
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Posted - 2014.01.21 10:59:00 -
[13] - Quote
There are some changes to active scanners in the works, but nothing ready to share yet.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Bendtner92
Imperfects Negative-Feedback
1527
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Posted - 2014.01.21 11:06:00 -
[14] - Quote
CCP Logibro wrote:There are some changes to active scanners in the works, but nothing ready to share yet. For 1.8? Or later?
My suggestions would be:
Make the scans instant (or almost at least) to prevent 360 scans. Increase the cooldown on all scanners to 30+ seconds to encourage tactical use and limit spamming Remove the "YOU HAVE BEEN SCANNED" (or prevented the scan) messages, and maybe make the scanner light more up instead. This one isn't as important as the other two suggestions though.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
579
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Posted - 2014.01.21 11:09:00 -
[15] - Quote
Tolen Rosas wrote:active scanner needs a major cooldown. 30-45 secs, take away the 360 spin too.
Yeah this seems like a common sense approach to start with. I've seen other games with similar "scanners" implement this with an interesting tactical consideration - if you scan the battlefield , you light up on the map and are visible to everyone for a moment - which makes sense since you're effectively just pumping out RF or some kind of frequency radiation. Would make the use of the scanner more "Tactical" and it means you wouldn't necessarily run with your squad - all sorts of interesting "baiting" tactics could develop so it would add a lot of depth as opposed having a permanent visibility of the battlefield all the time....
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Venerable Phage
Red Shirts Away Team
0
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Posted - 2014.01.21 11:11:00 -
[16] - Quote
If the scanners can still spin then the mini scout bonus to knives is not only situational but very very hard to pull off when lit up like a Christmas tree.
The closer range weapon you are using the better the dampener you need. A commando with a charged rifle at 300m deep in the redzone doesn't need any dampener. If you have an optimum range further than a scanner and lines of fire along the approach no need for a stealth. Also with a long range weapon you don't need to either move as fast nor turn as fast.
If you are up close and personal like a shotgun or knife you need better speed, turning ability and most importantly stealth. So the future shotgun and knife weilders will be the one with the most stealth. Speed means bugger all when your balls are day glo through walls. |
Arx Ardashir
Imperium Aeternum
445
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Posted - 2014.01.21 11:23:00 -
[17] - Quote
Bendtner92 wrote: Remove the "YOU HAVE BEEN SCANNED" (or prevented the scan) messages...
I personally wouldn't like this change very much, as I like to know when my ambush is either still good to go or if I need to back off.
Here you can type your bio.
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Bendtner92
Imperfects Negative-Feedback
1527
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Posted - 2014.01.21 11:30:00 -
[18] - Quote
Arx Ardashir wrote:Bendtner92 wrote: Remove the "YOU HAVE BEEN SCANNED" (or prevented the scan) messages...
I personally wouldn't like this change very much, as I like to know when my ambush is either still good to go or if I need to back off. Well, I did say it wouldn't be as important as the other changes, and it's only my opinion as well.
I understand people might want know that they've been scanned, but I also think that it's a little cheap. Plus removing these messages would mean that the person scanning wouldn't know if someone evaded his scan (which is how it should be imo).
I just don't think people should know if they've been scanned or not. People using damps usually know they aren't scanned anyway, and people not using damps don't deserve to know they've been scanned.
I also did say that the person using the scanner should light up more when scanning, so it would be easier to see when someone tries to scan you.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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NextDark Knight
Hellstorm Inc League of Infamy
132
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Posted - 2014.01.21 11:34:00 -
[19] - Quote
You know having a enemy random do a 360 on the battlefield for 3 seconds isn't always a bad thing. It lights them up on the map if you looking at the map screen. If your around the corner you can see the flash and have enough time to run up and kill them before they scanner is put down. You run a profile damp and you miss a majority of the scans. Seriously how is the 360 scan a bad thing so easy to counter.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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sabre prime
The Unholy Legion Of DarkStar DARKSTAR ARMY
36
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Posted - 2014.01.21 11:37:00 -
[20] - Quote
Yeah I think that the scan should be an instant pulse, to stop people spinning. Firstly, that would actually make sense because the scanners have a scan angle, which is broken by spinning. Secondly, you will have to think about where to scan in order to confirm whether reds are there.
Desperate attempt to get BPOs
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Lorilai Libertas
the Aurum Grinder and Company
32
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Posted - 2014.01.21 12:53:00 -
[21] - Quote
a common sense approach would be to train your profile dampening skill and put a profile dampener on your suit.....
my minmatar scout suit rarely gets scanned with profile damening lvl3 and an advance profile dampner.
i have 200 ehp and have no problem flanking myself into the top of the board when I take my time and use common sense... |
Matobar
Onslaught Inc RISE of LEGION
223
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Posted - 2014.01.21 13:49:00 -
[22] - Quote
CCP Logibro wrote:There are some changes to active scanners in the works, but nothing ready to share yet.
Make the Scan Assist points team based instead of squad based! |
Bendtner92
Imperfects Negative-Feedback
1528
|
Posted - 2014.01.21 13:53:00 -
[23] - Quote
Matobar wrote:CCP Logibro wrote:There are some changes to active scanners in the works, but nothing ready to share yet. Make the Scan Assist points team based instead of squad based! They would have to make Active Scanners show results to team then, which I support, but I don't think CCP agrees with it.
They could then also make passive scanning show results to squad and give out assists from kills by squadmembers.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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Aisha Ctarl
Pradox One Proficiency V.
2962
|
Posted - 2014.01.21 13:53:00 -
[24] - Quote
Kara Anschel wrote:I'm getting a little tired of walking around with a perpetual "You've been scanned" sign about my head. It makes trying to use my Minnie scout nearly impossible, and basically just forcing any kind of flanking out the window. I can understand my heavy being perpetually scanned, but I feel like even the medium should have some leeway. One person standing on a point can do a 360 spin and prevent pretty much all options of attacking. Makes the meat grinder a little more grindery.
I use a ccomplex dampener on my Amarr assault and get SCAN ATTEMPT PREVENTED easily 85% of the time.
Aisha Ctarl for CPM1
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
554
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Posted - 2014.01.21 13:53:00 -
[25] - Quote
Bendtner92 wrote:CCP Logibro wrote:There are some changes to active scanners in the works, but nothing ready to share yet. For 1.8? Or later? My suggestions would be: Make the scans instant (or almost at least) to prevent 360 scans. Increase the cooldown on all scanners to 30+ seconds to encourage tactical use and limit spamming Remove the "YOU HAVE BEEN SCANNED" (or prevented the scan) messages, and maybe make the person scanning light more up instead. This one isn't as important as the other two suggestions though.
Profile dampeners. Did you forget how to be a good player? Still people complaining about this as if it actually mattered if you were scanned lol. Hint, double scanners is a real thing so even if you get all the little changes you are asking for, nothing will change. And, I as well as most good players already run double scanners!
Newb
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Bendtner92
Imperfects Negative-Feedback
1528
|
Posted - 2014.01.21 13:59:00 -
[26] - Quote
Cenex Langly wrote:Profile dampeners. Did you forget how to be a good player? Still people complaining about this as if it actually mattered if you were scanned lol. Hint, double scanners is a real thing so even if you get all the little changes you are asking for, nothing will change. And, I as well as most good players already run double scanners!
1. I don't really play atm, but if I did I would actually use damps, so there's that. I wasn't even complaining about being scanned all the time, but rather just don't think those messages should be shown.
2. Nothing wrong with using more than one scanner though. With a 30+ seconds cooldown you could still only scan every 15 seconds and not every 2-3 seconds you can now.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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Protocake JR
Royal Uhlans Amarr Empire
1286
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Posted - 2014.01.21 14:00:00 -
[27] - Quote
NextDark Knight wrote:You know having a enemy random do a 360 on the battlefield for 3 seconds isn't always a bad thing. It lights them up on the map if you looking at the map screen. If your around the corner you can see the flash and have enough time to run up and kill them before they can put the scanner down. You run a profile damp and you miss a majority of the scans. Seriously how is the 360 scan a bad thing so easy to counter.
It's only easy to counter if you happen to be in the right spot at the right time.
I've run into a fair share of moments of some dude #360yoloswagscan when he is 2 feet around the corner from me. But these moments are few and far inbetween what's typical, which is being scanned by someone who is 50+ meters out.
The PC and SL should fit into the Sidearm slot so it's accessible and practical to carry one.
AV spam vs V spam
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m621 zma
OMFGZOMBIESRUN
94
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Posted - 2014.01.21 14:03:00 -
[28] - Quote
Sgt Buttscratch wrote:Yes gallente logi's will recieve a boost to the effectiveness of scanners
They are receiving a buff to scanner range but that's it - the precision buff is relative only to passive suit scan (not active)
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Bendtner92
Imperfects Negative-Feedback
1529
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Posted - 2014.01.21 14:07:00 -
[29] - Quote
m621 zma wrote:Sgt Buttscratch wrote:Yes gallente logi's will recieve a boost to the effectiveness of scanners They are receiving a buff to scanner range but that's it - the precision buff is relative only to passive suit scan (not active) Not correct as far as I'm aware. Bonus says "+5% to active scanner precision per level"?
Edit: Taken from here, so might have been changed since that though...
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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DustMercsBlog
Galactic News Network
111
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Posted - 2014.01.21 14:12:00 -
[30] - Quote
Bendtner92 wrote:CCP Logibro wrote:There are some changes to active scanners in the works, but nothing ready to share yet. For 1.8? Or later? My suggestions would be: Make the scans instant (or almost at least) to prevent 360 scans. Increase the cooldown on all scanners to 30+ seconds to encourage tactical use and limit spamming Remove the "YOU HAVE BEEN SCANNED" (or prevented the scan) messages, and maybe make the person scanning light more up instead. This one isn't as important as the other two suggestions though.
We are big supporters of removing the 'you have been scanned' or other tells [like enemy is hacking supply depot] in gameplay. Leave some things up to battlefield awareness as they just reveal too much information. It especially hurts the stealth/sneaky aspect of the game when a scout cant go behind enemy lines and do anything that people smart enough to watch the tacnet wont notice.
still, a major cooldown on the AS is priority. |
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Appia Vibbia
Ancient Exiles. Renegade Alliance
802
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Posted - 2014.01.21 14:50:00 -
[31] - Quote
CCP Logibro wrote:There are some changes to active scanners in the works, but nothing ready to share yet. *corssing fingers* pleasebeanerftofocuseddBpleasebeanerftofocuseddBpleasebeanerftofocuseddBpleasebeanerftofocuseddBpleasebeanerftofocuseddBpleasebeanerftofocuseddBpleasebeanerftofocuseddBpleasebeanerftofocuseddBpleasebeanerftofocuseddBpleasebeanerftofocuseddBpleasebeanerftofocuseddBpleasebeanerftofocuseddBpleasebeanerftofocuseddBpleasebeanerftofocuseddB please be nerfs.pleasebenerfspleasebenerfspleasebenerfspleasebenerfspleasebenerfspleasebenerfs
Appia Vibbia for CPM1
[email protected]
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BuTtHuRtPEepZ
Raging Pack of Homosapiens
184
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Posted - 2014.01.21 15:15:00 -
[32] - Quote
Please remove the "no margin of error" and "some margin of error messages" |
Galvan Nized
Deep Space Republic
546
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Posted - 2014.01.21 15:24:00 -
[33] - Quote
NextDark Knight wrote:You know having a enemy random do a 360 on the battlefield for 3 seconds isn't always a bad thing. It lights them up on the map if you looking at the map screen. If your around the corner you can see the flash and have enough time to run up and kill them before they can put the scanner down. You run a profile damp and you miss a majority of the scans. Seriously how is the 360 scan a bad thing so easy to counter.
It is a huge issue. Essentially you are letting scanners scan an area over 30000m2 when they are built to scan an area of 4000m2 to 8000m2. It's hard to run up and kill him when he's 100m away. You cannot get through a squad to kill the scanner, and you can't see them on the map unless they are out in the open.
You kill passive scanning when you allow scanners to spin and perma scan. Passive scanning should be the 360 scanner because it's range is limited and does not relay info to squad. Plus passive is skill/mod heavy and is not as strong as active scanners meaning you can get under them easier.
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ReGnYuM
Escrow Removal and Acquisition
1926
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Posted - 2014.01.21 15:39:00 -
[34] - Quote
Heres my problem with the broken system that is scanning:
1. Using a single piece of equipment with a stylish 360 is the equivalent to an Orbital VSAT.
2. The whole Dampener fit argument is flawed. I primarily play PC, and most players run proto scans. There is no way I am ever going to sacrifice two of my highs to be undetected. I would just lose too much shield or tank .
3. To build on point 2., Fitting balance ratio is completely broken. A LoLogi, in order to scan, sacrifices one equipment slot, which has almost no effect on his tank or DPS. On the other hand, to be able to avoid a scan one must sacrifice his tank or DPS. Furthermore, LoLogi's have an abundance of equipment slots making the ratio even worse.
Overall, the scanner and the mechanics assorted with it, our absurd and broken. Hopefully, the scanner is being worked into something that is not a crutch.
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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Sgt Buttscratch
1356
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Posted - 2014.01.21 15:49:00 -
[35] - Quote
They should just give the ******* things a battery
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Flint Beastgood III
GunFall Mobilization Covert Intervention
475
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Posted - 2014.01.21 15:51:00 -
[36] - Quote
ReGnYuM wrote: 2. The whole Dampener fit argument is flawed. I primarily play PC, and most players run proto scans. There is no way I am ever going to sacrifice two of my highs to be undetected. I would just lose too much shield or tank . crutch.
Dampeners are low slot modules.
Gÿó +¦ +¦ Gÿó
Trained Skills
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
721
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Posted - 2014.01.21 15:52:00 -
[37] - Quote
ITT - People complaining that getting scanned is a disadvantage, but are unwilling to sacrifice their HP to gain the advantage of not getting scanned.
So apparently you feel that having more HP and getting scanned is better than having less HP and not getting scanned.
Or is your argument that you want to have more HP and still not get scanned without any sacrifices?
Realize that this one module - profile dampeners - makes you completely immune to most scans (barring the Duvolle Focused). This essentially makes an entire class of enemy equipment useless on you.
As an analogy, if Remote Explosives or flux grenades became FOTM and there was a module that made you immune to them, would you use it? If you didn't, do you really have any right to complain about REs and fluxes? |
ReGnYuM
Escrow Removal and Acquisition
1928
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Posted - 2014.01.21 15:59:00 -
[38] - Quote
Flint Beastgood III wrote:ReGnYuM wrote: 2. The whole Dampener fit argument is flawed. I primarily play PC, and most players run proto scans. There is no way I am ever going to sacrifice two of my highs to be undetected. I would just lose too much shield or tank . crutch.
Dampeners are low slot modules.
You sure...
Anyways it makes no difference, because lows are still very important to tanking
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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Knight Soiaire
Fatal Absolution Covert Intervention
4627
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Posted - 2014.01.21 16:02:00 -
[39] - Quote
ReGnYuM wrote:Flint Beastgood III wrote:ReGnYuM wrote: 2. The whole Dampener fit argument is flawed. I primarily play PC, and most players run proto scans. There is no way I am ever going to sacrifice two of my highs to be undetected. I would just lose too much shield or tank . crutch.
Dampeners are low slot modules. You sure... Anyways it makes no difference, because lows are still very important to tanking
Yeah, dampeners are Low Slot modules, which makes it difficult for Minmatar Mediums to get under even the ADV Scanner.
[VGS] [VGTG]
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ReGnYuM
Escrow Removal and Acquisition
1928
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Posted - 2014.01.21 16:06:00 -
[40] - Quote
Knight Soiaire wrote:ReGnYuM wrote:Flint Beastgood III wrote:ReGnYuM wrote: 2. The whole Dampener fit argument is flawed. I primarily play PC, and most players run proto scans. There is no way I am ever going to sacrifice two of my highs to be undetected. I would just lose too much shield or tank . crutch.
Dampeners are low slot modules. You sure... Anyways it makes no difference, because lows are still very important to tanking Yeah, dampeners are Low Slot modules, which makes it difficult for Minmatar Mediums to get under even the ADV Scanner.
Well in my MK.0 there is now no way, without seriously ******* my suit, to hide from a proto scanner.
LMFAO how is it balance, when it becomes unfeasible to counter?
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
212
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Posted - 2014.01.21 16:10:00 -
[41] - Quote
m621 zma wrote:Sgt Buttscratch wrote:Yes gallente logi's will recieve a boost to the effectiveness of scanners They are receiving a buff to scanner range but that's it - the precision buff is relative only to passive suit scan (not active)
Gallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level. |
NextDark Knight
Hellstorm Inc League of Infamy
133
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Posted - 2014.01.21 16:13:00 -
[42] - Quote
Galvan Nized wrote:
It is a huge issue. Essentially you are letting scanners scan an area over 30000m2 when they are built to scan an area of 4000m2 to 8000m2. It's hard to run up and kill him when he's 100m away. You cannot get through a squad to kill the scanner, and you can't see them on the map unless they are out in the open.
You kill passive scanning when you allow scanners to spin and perma scan. Passive scanning should be the 360 scanner because it's range is limited and does not relay info to squad. Plus passive is skill/mod heavy and is not as strong as active scanners meaning you can get under them easier.
You assume they where ment to scan 400m2 to 8000m2, at most there is 6 players in a squad. I can use the interval between scan to have a best guess of what kind of scanner they are running. Also I know if scan prevented, it is easy to look at the map for the next scan find and kill them. Also, a group of enemy players knowing where you are can be a good thing. Adds some counter-intelligence gameplay.
The current scanner gameplay is much deeper then most realize. The only thing I see broken is the vehical scanners not relaying information when you change seats or get out of the vehicle.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
721
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Posted - 2014.01.21 16:28:00 -
[43] - Quote
These are the only real changes needed to scan mechanics:
1) You shouldn't be able to put away your scanner mid-scan - this is how it is currently as of 1.7, so that's good.
2) Remove the scan complete message, and the margin of error messages. You shouldn't know whether your scan got everyone, and you know your scan is complete since your scanner shuts off (duh).
3) Remove the "You Have Been Scanned" message. Instead, both you and the teammates within your minimap radius should "pulse" much like the enemy pulses if they have been scanned. This way you know exactly when you and your teammates drop off enemy scans. You also know who is running dampeners, allowing for more successful flanking opportunities.
4) Cut the current scan times in half (for the scanning animation) and add this time to the visibility duration. This is a nerf to the Quantum Scanners (currently 2s scan duration) so the 360* scans will now become 180* scans, and only if you are very quick. The spin scans will still be possible with the Duvolle Focused and Creodron Proximity scanners (which will be at 2.5s and 2s respectively).
That's pretty much it. I'm leery of touching anything to do with precision as chances are CCP will completely kill stealth tanking for medium frames with the introduction of the Gal Logi super-scanner. And if they nerf scanners so the Gal Logi is the only effective scanner post-buff, they the scanners will be pretty much useless in anyone else's hands. |
Threvis Valan
0hh Really
9
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Posted - 2014.01.21 17:02:00 -
[44] - Quote
Sana Rayya wrote:These are the only real changes needed to scan mechanics:
1) You shouldn't be able to put away your scanner mid-scan - this is how it is currently as of 1.7, so that's good.
2) Remove the scan complete message, and the margin of error messages. You shouldn't know whether your scan got everyone, and you know your scan is complete since your scanner shuts off (duh).
3) Remove the "You Have Been Scanned" message. Instead, both you and the teammates within your minimap radius should "pulse" much like the enemy pulses if they have been scanned. This way you know exactly when you and your teammates drop off enemy scans. You also know who is running dampeners, allowing for more successful flanking opportunities.
4) Cut the current scan times in half (for the scanning animation) and add this time to the visibility duration. This is a nerf to the Quantum Scanners (currently 2s scan duration) so the 360* scans will now become 180* scans, and only if you are very quick. The spin scans will still be possible with the Duvolle Focused and Creodron Proximity scanners (which will be at 2.5s and 2s respectively).
That's pretty much it. I'm leery of touching anything to do with precision as chances are CCP will completely kill stealth tanking for medium frames with the introduction of the Gal Logi super-scanner. And if they nerf scanners so the Gal Logi is the only effective scanner post-buff, they the scanners will be pretty much useless in anyone else's hands.
I really like most of this but pulsing until the scan time is over is just as bad. I dont think there should be any kind of message when i'm scanned. It takes away so much of the guesswork in the game.
At the same time margin of error messages need to go away and cool downs for scanners need to go way up. |
m621 zma
OMFGZOMBIESRUN
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Posted - 2014.01.21 17:41:00 -
[45] - Quote
Asha Starwind wrote:m621 zma wrote:Sgt Buttscratch wrote:Yes gallente logi's will recieve a boost to the effectiveness of scanners They are receiving a buff to scanner range but that's it - the precision buff is relative only to passive suit scan (not active) Gallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level.
Really??? Damn Im a tard then cos I'd swear it was an passive bonus. Ugh! |
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