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Thread Statistics | Show CCP posts - 1 post(s) |
Appia Vibbia
Ancient Exiles. Renegade Alliance
802
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Posted - 2014.01.21 14:50:00 -
[31] - Quote
CCP Logibro wrote:There are some changes to active scanners in the works, but nothing ready to share yet. *corssing fingers* pleasebeanerftofocuseddBpleasebeanerftofocuseddBpleasebeanerftofocuseddBpleasebeanerftofocuseddBpleasebeanerftofocuseddBpleasebeanerftofocuseddBpleasebeanerftofocuseddBpleasebeanerftofocuseddBpleasebeanerftofocuseddBpleasebeanerftofocuseddBpleasebeanerftofocuseddBpleasebeanerftofocuseddBpleasebeanerftofocuseddBpleasebeanerftofocuseddB please be nerfs.pleasebenerfspleasebenerfspleasebenerfspleasebenerfspleasebenerfspleasebenerfs
Appia Vibbia for CPM1
[email protected]
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BuTtHuRtPEepZ
Raging Pack of Homosapiens
184
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Posted - 2014.01.21 15:15:00 -
[32] - Quote
Please remove the "no margin of error" and "some margin of error messages" |
Galvan Nized
Deep Space Republic
546
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Posted - 2014.01.21 15:24:00 -
[33] - Quote
NextDark Knight wrote:You know having a enemy random do a 360 on the battlefield for 3 seconds isn't always a bad thing. It lights them up on the map if you looking at the map screen. If your around the corner you can see the flash and have enough time to run up and kill them before they can put the scanner down. You run a profile damp and you miss a majority of the scans. Seriously how is the 360 scan a bad thing so easy to counter.
It is a huge issue. Essentially you are letting scanners scan an area over 30000m2 when they are built to scan an area of 4000m2 to 8000m2. It's hard to run up and kill him when he's 100m away. You cannot get through a squad to kill the scanner, and you can't see them on the map unless they are out in the open.
You kill passive scanning when you allow scanners to spin and perma scan. Passive scanning should be the 360 scanner because it's range is limited and does not relay info to squad. Plus passive is skill/mod heavy and is not as strong as active scanners meaning you can get under them easier.
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ReGnYuM
Escrow Removal and Acquisition
1926
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Posted - 2014.01.21 15:39:00 -
[34] - Quote
Heres my problem with the broken system that is scanning:
1. Using a single piece of equipment with a stylish 360 is the equivalent to an Orbital VSAT.
2. The whole Dampener fit argument is flawed. I primarily play PC, and most players run proto scans. There is no way I am ever going to sacrifice two of my highs to be undetected. I would just lose too much shield or tank .
3. To build on point 2., Fitting balance ratio is completely broken. A LoLogi, in order to scan, sacrifices one equipment slot, which has almost no effect on his tank or DPS. On the other hand, to be able to avoid a scan one must sacrifice his tank or DPS. Furthermore, LoLogi's have an abundance of equipment slots making the ratio even worse.
Overall, the scanner and the mechanics assorted with it, our absurd and broken. Hopefully, the scanner is being worked into something that is not a crutch.
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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Sgt Buttscratch
1356
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Posted - 2014.01.21 15:49:00 -
[35] - Quote
They should just give the ******* things a battery
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Flint Beastgood III
GunFall Mobilization Covert Intervention
475
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Posted - 2014.01.21 15:51:00 -
[36] - Quote
ReGnYuM wrote: 2. The whole Dampener fit argument is flawed. I primarily play PC, and most players run proto scans. There is no way I am ever going to sacrifice two of my highs to be undetected. I would just lose too much shield or tank . crutch.
Dampeners are low slot modules.
Gÿó +¦ +¦ Gÿó
Trained Skills
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
721
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Posted - 2014.01.21 15:52:00 -
[37] - Quote
ITT - People complaining that getting scanned is a disadvantage, but are unwilling to sacrifice their HP to gain the advantage of not getting scanned.
So apparently you feel that having more HP and getting scanned is better than having less HP and not getting scanned.
Or is your argument that you want to have more HP and still not get scanned without any sacrifices?
Realize that this one module - profile dampeners - makes you completely immune to most scans (barring the Duvolle Focused). This essentially makes an entire class of enemy equipment useless on you.
As an analogy, if Remote Explosives or flux grenades became FOTM and there was a module that made you immune to them, would you use it? If you didn't, do you really have any right to complain about REs and fluxes? |
ReGnYuM
Escrow Removal and Acquisition
1928
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Posted - 2014.01.21 15:59:00 -
[38] - Quote
Flint Beastgood III wrote:ReGnYuM wrote: 2. The whole Dampener fit argument is flawed. I primarily play PC, and most players run proto scans. There is no way I am ever going to sacrifice two of my highs to be undetected. I would just lose too much shield or tank . crutch.
Dampeners are low slot modules.
You sure...
Anyways it makes no difference, because lows are still very important to tanking
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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Knight Soiaire
Fatal Absolution Covert Intervention
4627
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Posted - 2014.01.21 16:02:00 -
[39] - Quote
ReGnYuM wrote:Flint Beastgood III wrote:ReGnYuM wrote: 2. The whole Dampener fit argument is flawed. I primarily play PC, and most players run proto scans. There is no way I am ever going to sacrifice two of my highs to be undetected. I would just lose too much shield or tank . crutch.
Dampeners are low slot modules. You sure... Anyways it makes no difference, because lows are still very important to tanking
Yeah, dampeners are Low Slot modules, which makes it difficult for Minmatar Mediums to get under even the ADV Scanner.
[VGS] [VGTG]
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ReGnYuM
Escrow Removal and Acquisition
1928
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Posted - 2014.01.21 16:06:00 -
[40] - Quote
Knight Soiaire wrote:ReGnYuM wrote:Flint Beastgood III wrote:ReGnYuM wrote: 2. The whole Dampener fit argument is flawed. I primarily play PC, and most players run proto scans. There is no way I am ever going to sacrifice two of my highs to be undetected. I would just lose too much shield or tank . crutch.
Dampeners are low slot modules. You sure... Anyways it makes no difference, because lows are still very important to tanking Yeah, dampeners are Low Slot modules, which makes it difficult for Minmatar Mediums to get under even the ADV Scanner.
Well in my MK.0 there is now no way, without seriously ******* my suit, to hide from a proto scanner.
LMFAO how is it balance, when it becomes unfeasible to counter?
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
212
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Posted - 2014.01.21 16:10:00 -
[41] - Quote
m621 zma wrote:Sgt Buttscratch wrote:Yes gallente logi's will recieve a boost to the effectiveness of scanners They are receiving a buff to scanner range but that's it - the precision buff is relative only to passive suit scan (not active)
Gallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level. |
NextDark Knight
Hellstorm Inc League of Infamy
133
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Posted - 2014.01.21 16:13:00 -
[42] - Quote
Galvan Nized wrote:
It is a huge issue. Essentially you are letting scanners scan an area over 30000m2 when they are built to scan an area of 4000m2 to 8000m2. It's hard to run up and kill him when he's 100m away. You cannot get through a squad to kill the scanner, and you can't see them on the map unless they are out in the open.
You kill passive scanning when you allow scanners to spin and perma scan. Passive scanning should be the 360 scanner because it's range is limited and does not relay info to squad. Plus passive is skill/mod heavy and is not as strong as active scanners meaning you can get under them easier.
You assume they where ment to scan 400m2 to 8000m2, at most there is 6 players in a squad. I can use the interval between scan to have a best guess of what kind of scanner they are running. Also I know if scan prevented, it is easy to look at the map for the next scan find and kill them. Also, a group of enemy players knowing where you are can be a good thing. Adds some counter-intelligence gameplay.
The current scanner gameplay is much deeper then most realize. The only thing I see broken is the vehical scanners not relaying information when you change seats or get out of the vehicle.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
721
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Posted - 2014.01.21 16:28:00 -
[43] - Quote
These are the only real changes needed to scan mechanics:
1) You shouldn't be able to put away your scanner mid-scan - this is how it is currently as of 1.7, so that's good.
2) Remove the scan complete message, and the margin of error messages. You shouldn't know whether your scan got everyone, and you know your scan is complete since your scanner shuts off (duh).
3) Remove the "You Have Been Scanned" message. Instead, both you and the teammates within your minimap radius should "pulse" much like the enemy pulses if they have been scanned. This way you know exactly when you and your teammates drop off enemy scans. You also know who is running dampeners, allowing for more successful flanking opportunities.
4) Cut the current scan times in half (for the scanning animation) and add this time to the visibility duration. This is a nerf to the Quantum Scanners (currently 2s scan duration) so the 360* scans will now become 180* scans, and only if you are very quick. The spin scans will still be possible with the Duvolle Focused and Creodron Proximity scanners (which will be at 2.5s and 2s respectively).
That's pretty much it. I'm leery of touching anything to do with precision as chances are CCP will completely kill stealth tanking for medium frames with the introduction of the Gal Logi super-scanner. And if they nerf scanners so the Gal Logi is the only effective scanner post-buff, they the scanners will be pretty much useless in anyone else's hands. |
Threvis Valan
0hh Really
9
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Posted - 2014.01.21 17:02:00 -
[44] - Quote
Sana Rayya wrote:These are the only real changes needed to scan mechanics:
1) You shouldn't be able to put away your scanner mid-scan - this is how it is currently as of 1.7, so that's good.
2) Remove the scan complete message, and the margin of error messages. You shouldn't know whether your scan got everyone, and you know your scan is complete since your scanner shuts off (duh).
3) Remove the "You Have Been Scanned" message. Instead, both you and the teammates within your minimap radius should "pulse" much like the enemy pulses if they have been scanned. This way you know exactly when you and your teammates drop off enemy scans. You also know who is running dampeners, allowing for more successful flanking opportunities.
4) Cut the current scan times in half (for the scanning animation) and add this time to the visibility duration. This is a nerf to the Quantum Scanners (currently 2s scan duration) so the 360* scans will now become 180* scans, and only if you are very quick. The spin scans will still be possible with the Duvolle Focused and Creodron Proximity scanners (which will be at 2.5s and 2s respectively).
That's pretty much it. I'm leery of touching anything to do with precision as chances are CCP will completely kill stealth tanking for medium frames with the introduction of the Gal Logi super-scanner. And if they nerf scanners so the Gal Logi is the only effective scanner post-buff, they the scanners will be pretty much useless in anyone else's hands.
I really like most of this but pulsing until the scan time is over is just as bad. I dont think there should be any kind of message when i'm scanned. It takes away so much of the guesswork in the game.
At the same time margin of error messages need to go away and cool downs for scanners need to go way up. |
m621 zma
OMFGZOMBIESRUN
95
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Posted - 2014.01.21 17:41:00 -
[45] - Quote
Asha Starwind wrote:m621 zma wrote:Sgt Buttscratch wrote:Yes gallente logi's will recieve a boost to the effectiveness of scanners They are receiving a buff to scanner range but that's it - the precision buff is relative only to passive suit scan (not active) Gallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level.
Really??? Damn Im a tard then cos I'd swear it was an passive bonus. Ugh! |
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