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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1471
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Posted - 2014.01.21 06:15:00 -
[1] - Quote
The CR and RR need a fairly strong nerf. The Scrambler Rifle needs on too, but a slightly smaller one.
Add a small delay between the burst of the CR. 0.05 of a second seems good to me, that still allows it to have a DPS of 480/504/528. This is above the DPS of the two fully automatic rifles(which it should be, because it its fully automatic and does require a bit more skill). Another problem with the CR is its rediculously low fitting price. I understand that a key feature of Minmatar weapons is their comparatively low fitting price, but the CR takes it to a bit of an extreme. It should to a certain level mirror the fitting costs of the Scrambler Rifle, so an increase in CPU costs is what I am proposing. Perhaps an extra 33% CPU across the board.
The Rail Rifle needs a serious look at its hipfire dispersion. For a weapon that performs so well at long range, it shouldn't be as good as it is a close quarters combat. My suggestion is to get rid of its slow ADS aiming speed, and increase its hipfire dispersion by a wide margin. This will push its minimum effective range out further, allow it to retain its 65-85m range dominance, and allow it it be semi-usefull at 40-65m, but not as good as the BR or CR.
The ScR is a tough one to tackle for two reasons. 1.) Its semiautomatic. This factor alone makes it harder to balance. More variables. 2.) I like it. I will try to look at it with a unbiased eye, but take everything I say with a grain of salt.
With that out of the way, here is my suggestion.
Lower its RoF from 705 RpM to 600 RpM. Thats it. This accomplishes two things. It makes the use of modded controllers quite useless with it, and lowers its effective DPS to more reasonable levels... 720/756/792. This is a bit more inline with what a semiautomatic rifle should be. If it wasn't for the draconic overheating function and purposefully frontloaded DPS, I would say that that is too much.
So? What do you think?
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1476
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Posted - 2014.01.21 12:43:00 -
[2] - Quote
Zerus Ni'Kator wrote:KING CHECKMATE wrote:KAGEHOSHI Horned Wolf wrote:At mid range the SCR can defeat AR and CR users pretty well, has the 2nd highest range, and can even work well in close range if you go about it correctly. I think its fine the way it is, and far from underpowered. I would love to have a closed style camera-sight though. The only thing that worries me is the removal of the assault bonus. Highest Drawback, Overheat mechanic. Highest PG consumption.High CPU consumption. Assault Amar loosing the heat buildup bonus. A sight that does not work in its optimal range. The ONLY rifle to have a weakness of 80% effectiveness vs something Weak in anything but 1 on 1 engagements.I mean.... There really isnt a reason to use the SCR over the RR for example. Well..it must me just me but... : /
BTW this posts is based on observations and slight testing with each weapon in different scenarios. I'll be using scouts soon and i dont think i'll use the SCR anymore, doesnt mean i wont speak my mind on it. TY. 1.)The SCR is also the only weapon with an 120% bonus v shields ... 2.)It is the only weapon with a charge shot feature 3.)It has the highest damage per bullet of any of the rifles 4.)It has a huge clip and very rarely even needs to be reloaded Sorry but there is nothing wrong with the SCR, you just got used to it being OP in 1.6 .. it's the same with AR's .. I have no issue with using either of the weapons at their optimum ranges The SCR is awesome v shield tanked suits but due to shield v armor balance not many people just shield tank .. if this balance was addressed then the SCR would have more people it would be strong against
1.) This is a double edged sword really. It makes the weapon a bit more situational.
2.) The Ion Pistol will get this feature as well.
3.) Per bullet, yes. However, the Combat Rifle does more damage per burst, and each burst can be considered a single bullet.
4.) Its huge clip is pointless. The overheat function is its real clip size.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1476
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Posted - 2014.01.21 13:20:00 -
[3] - Quote
Drapedup Drippedout wrote:KING CHECKMATE wrote:Atiim wrote:CCP doesn't care about us Matari either.
Just look at our suits. Your suits look pretty good to me.Specially with the new bonuses. Not to mention your combat rifleNot to mention the MAss Driver and FP that was so OP that had to be nerfed. WTH are you talking about? 1. ScR is the most OP weapon in the current build. Get gud you scrub. 2. Have you ever played min assault? then you'd know what's wrong with it.. Link where the new bonuses are confirmed plz. 3. Combat rifle? 3rd on OP list. SCR > RR > CR. Just because you don't have prof in a weapon, doesn't mean its not OP. 4. mass driver and FP nerf? has anything to do with??? 5. WTF ARE YOU QQing ABOUT? Change that list from ScR>RR>CR to CR>ScR>RR and you're good. The CR compares to the performance of the Scrambler, but is 2x easier to fit.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1477
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Posted - 2014.01.21 14:21:00 -
[4] - Quote
Asha Starwind wrote:Wait? The Scrambler Rifle that has charged shot that can strip shields off of anything that isn't a Shield tanked sent, and x4.5 headshot multiplier. A Weapon that can 2HKO a good number of fits effortlessly needs a buff? It doesn't have a 4.5x headshot multiplier. It has the same 190% multiplier that all the other rifles have. Where did you hear that?
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
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