Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
M McManus
364
|
Posted - 2014.01.17 17:25:00 -
[1] - Quote
Oh noes 1 recharge delay.... Shields working as intended on a suit/race that's supposed to be shield dependant and everyone starts to cry about it..
FFS the armor fanboys need to give it a break, shields have been under powered for months and I really hope CCP mimics the 1 delay to Caldari Assault suits so people can actually realize there are flux grenades in this game.. And shields could maybe serve a purpose, that is, other then the contrary to armor fanboy beliefs "shields are only made for long ranges"....
Thank you CCP, hold to your guns on this..
Ps: fix kb/m |
Syeven Reed
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
255
|
Posted - 2014.01.17 17:38:00 -
[2] - Quote
EDIT: Silly me, still says 1 sec. But I still think its ridiculous.
Gÿé Syeven 514
|
Knight Soiaire
BurgezzE.T.F
4527
|
Posted - 2014.01.17 17:39:00 -
[3] - Quote
A one second delay on anything would be ridiculous, and I'm a shield tanker.
Knight Soiaire for SeePeeEm -1
|
Arkena Wyrnspire
Fatal Absolution Covert Intervention
7918
|
Posted - 2014.01.17 17:41:00 -
[4] - Quote
1 second shield recharge would basically mean perma-recharge. With a single energizer you'd be able to take the regen of the sentinel up to over 50 HP/s, while having strong resistances and being able to stack extenders.
So yeah.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
|
Cat Merc
Ahrendee Mercenaries EoN.
5605
|
Posted - 2014.01.17 17:41:00 -
[5] - Quote
This post is amusing for reasons.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
MassiveNine
0uter.Heaven Ishuk-Raata Enforcement Directive
776
|
Posted - 2014.01.17 17:45:00 -
[6] - Quote
It's probably a typo
Official DUST514 LAV Mechanic
|
stlcarlos989
SVER True Blood Public Disorder.
985
|
Posted - 2014.01.17 17:45:00 -
[7] - Quote
Its a 4 second recharge delay and a 1 second fully depleted delay
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
|
DUST Fiend
OSG Planetary Operations Covert Intervention
10092
|
Posted - 2014.01.17 17:46:00 -
[8] - Quote
MassiveNine wrote:It's probably a typo That has never once happened ever in the history of CCP releasing information early, ever.
Videos / Fiction
Closed Beta Vet; Dropship Pilot
|
|
CCP Logibro
C C P C C P Alliance
4378
|
Posted - 2014.01.17 17:48:00 -
[9] - Quote
Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
|
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
1573
|
Posted - 2014.01.17 17:49:00 -
[10] - Quote
Really what we're seeing is the advent of 'active' shield tanking where there is going to be more emphasis on taking cover for a couple seconds and getting rapid shield regeneration to offset a low base HP. If I were a Caldari Heavy I'd run a Regulator in my low, 1 shield extender, and then a mix of damage mods, energizers, and rechargers.
You have to remember that a flux grenade will royally **** these guys, even with splash damage reduction.
1.8 Analysis - Sentinel Damage Efficiency Calcs
|
|
Zekain K
Expert Intervention Caldari State
1051
|
Posted - 2014.01.17 17:51:00 -
[11] - Quote
CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon. NO NO NO DONT NERF US!!!!
CALDARI not so MASTER RACE
Forum Warrior Level: 10
|
MassiveNine
0uter.Heaven Ishuk-Raata Enforcement Directive
776
|
Posted - 2014.01.17 17:52:00 -
[12] - Quote
CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon.
Where is your god now, Dust Fiend? Just because it hasn't happened before doesn't mean it wont and now we have proof(ish)
Official DUST514 LAV Mechanic
|
Goric Rumis
Dead Six Initiative Lokun Listamenn
323
|
Posted - 2014.01.17 17:52:00 -
[13] - Quote
Not that ridiculous, actually. It gives them a dead cat bounce if they get hit by a flux. You have to press them immediately if you flux them or they start regenerating.
The only thing I'm worried about is players throwing on modules to lower it even further. Some weapons have a low enough rate of fire that the suit could get a cycle between each hit. Maybe that's the idea, that you don't go up against a Caldari Sentinel with a shotgun, but it seems like there's a potential problem there.
The Tank Balancing Factor No One Is Discussing
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
907
|
Posted - 2014.01.17 17:56:00 -
[14] - Quote
M McManus wrote:Oh noes 1 recharge delay.... Shields working as intended on a suit/race that's supposed to be shield dependant and everyone starts to cry about it..
FFS the armor fanboys need to give it a break, shields have been under powered for months and I really hope CCP mimics the 1 delay to Caldari Assault suits so people can actually realize there are flux grenades in this game.. And shields could maybe serve a purpose, that is, other then the contrary to armor fanboy beliefs "shields are only made for long ranges"....
Thank you CCP, hold to your guns on this..
Ps: fix kb/m
I don't understand really. Armor Tankers use Anti-Shield weaponry...Plasma Rifles and Scrambler Rifles.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
|
Cody Sietz
Bullet Cluster Legacy Rising
2009
|
Posted - 2014.01.17 17:57:00 -
[15] - Quote
I'm really tired of this shields are unpowered crap. Armour plates are much better then shield extenders, but that doesn't means armour suits are better then shield based suits.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
970
|
Posted - 2014.01.17 18:09:00 -
[16] - Quote
CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon.
Lol, I been waiting for that. Thanx. *Still laughing*
{:)}{3GÇó>
|
pagl1u M
The Rainbow Effect
240
|
Posted - 2014.01.17 18:17:00 -
[17] - Quote
CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon. Thank! You! |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1573
|
Posted - 2014.01.17 18:17:00 -
[18] - Quote
The 1 second depletion delay is obviously wrong, as depletion delay is always longer that natural recharge delay. I'd expect a value of 6 seconds.
Regardless, 4 seconds really is not THAT long, and the Caldari heavy needs that in order to sustain its HP. Keep in mind that even with the Sentinel bonus, the Caldari Heavy is going to take around 106% damage from laser weapons and even with 25% reduction to splash damage, a single flux grenade is going to wipe out its main line of defense. The CHeavy needs to be more focused on rapidly regenerating its shield HP and not so much on buffer like an armor heavy would.
1.8 Analysis - Sentinel Damage Efficiency Calcs
|
Vermaak Doe
SVER True Blood Public Disorder.
1201
|
Posted - 2014.01.17 18:19:00 -
[19] - Quote
Thoughts of every future caldari sentinel: hell yeah we're gonna be op as hell, wait what? IT WAS A TYPO!
On a side note, that sentinel probably would've brought 9 years of drake level opness
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
|
Aeon Amadi
Ancient Exiles. Renegade Alliance
4669
|
Posted - 2014.01.17 18:22:00 -
[20] - Quote
M McManus wrote:Oh noes 1 recharge delay.... Shields working as intended on a suit/race that's supposed to be shield dependant and everyone starts to cry about it..
FFS the armor fanboys need to give it a break, shields have been under powered for months and I really hope CCP mimics the 1 delay to Caldari Assault suits so people can actually realize there are flux grenades in this game.. And shields could maybe serve a purpose, that is, other then the contrary to armor fanboy beliefs "shields are only made for long ranges"....
Thank you CCP, hold to your guns on this..
Ps: fix kb/m
Apparently someone forgot there are Locus Grenades in this game.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
1575
|
Posted - 2014.01.17 18:27:00 -
[21] - Quote
Aeon Amadi wrote:M McManus wrote:Oh noes 1 recharge delay.... Shields working as intended on a suit/race that's supposed to be shield dependant and everyone starts to cry about it..
FFS the armor fanboys need to give it a break, shields have been under powered for months and I really hope CCP mimics the 1 delay to Caldari Assault suits so people can actually realize there are flux grenades in this game.. And shields could maybe serve a purpose, that is, other then the contrary to armor fanboy beliefs "shields are only made for long ranges"....
Thank you CCP, hold to your guns on this..
Ps: fix kb/m Apparently someone forgot there are Locus Grenades in this game.
The difference being that locus do significantly less damage than flux grenades do. They are also capable of outright killing someone, where flux is not.
Don't get me wrong, there are lots of explosive weapons that **** up armor, that's why the flux is so strong because it is a balancing mechanic.
1.8 Analysis - Sentinel Damage Efficiency Calcs
|
bolsh lee
Ahrendee Mercenaries EoN.
867
|
Posted - 2014.01.17 18:37:00 -
[22] - Quote
Pokey Dravon wrote:Aeon Amadi wrote:M McManus wrote:Oh noes 1 recharge delay.... Shields working as intended on a suit/race that's supposed to be shield dependant and everyone starts to cry about it..
FFS the armor fanboys need to give it a break, shields have been under powered for months and I really hope CCP mimics the 1 delay to Caldari Assault suits so people can actually realize there are flux grenades in this game.. And shields could maybe serve a purpose, that is, other then the contrary to armor fanboy beliefs "shields are only made for long ranges"....
Thank you CCP, hold to your guns on this..
Ps: fix kb/m Apparently someone forgot there are Locus Grenades in this game. The difference being that locus do significantly less damage than flux grenades do. They are also capable of outright killing someone, where flux is not. Don't get me wrong, there are lots of explosive weapons that **** up armor, that's why the flux is so strong because it is a balancing mechanic.
I've been pro shields for awhile and the locus grenade argument is kinda ridiculous if Locus grenades ONLY took Armor and left armor tankers with their dismal shields, then sure it makes sense, but Locus Grenades do a **** ton of damage to both...
ESpecially if shields are already gone via an insta melt flux nade... So throw an armor style flux nade in there (napalm nade?) and let me shoot your cloth like shields, this is what us shield tankers feel like when we aren't omni tanking.. I agree with OP maybe not 1sec but depleted delay needsto be low because of first line of defense and flux nades... |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1575
|
Posted - 2014.01.17 18:40:00 -
[23] - Quote
Locus obviously hurt shields but at -20% damage.
Now I do know that explosives were registering too much damage before, I'm not sure if that is still an issue or if it has been fixed, so that could be part of the issue you're experiencing.
1.8 Analysis - Sentinel Damage Efficiency Calcs
|
Solitar Greywatch
Onuoto Uakan Huogaatsu
111
|
Posted - 2014.01.17 18:51:00 -
[24] - Quote
CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon. Logibro... Logibro... (tears) Shield tankers have been ignored. Now my dreams of wielding a Caldari Sentinel suit that has an overpowered recharge delay will be gone. (Puts on tinfoil hat) I just know that the Gallente heathens were behind this. |
Silas Swakhammer
GamersForChrist Orion Empire
331
|
Posted - 2014.01.17 18:52:00 -
[25] - Quote
DUST Fiend wrote:MassiveNine wrote:It's probably a typo That has never once happened ever in the history of CCP releasing information early, ever.
MassiveNine wrote:CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon. Where is your god now, Dust Fiend? Just because it hasn't happened before doesn't mean it wont and now we have proof(ish) ............................................________........................ ....................................,.-GÇÿGÇ¥...................``~.,.................. .............................,.-GÇ¥...................................GÇ£-.,............ .........................,/...............................................GÇ¥:,........ .....................,?......................................................\,..... .................../...........................................................,}.... ................./......................................................,:`^`..}.... .............../...................................................,:GÇ¥........./..... ..............?.....__.........................................:`.........../..... ............./__.(.....GÇ£~-,_..............................,:`........../........ .........../(_....GÇ¥~,_........GÇ£~,_....................,:`........_/........... ..........{.._$;_......GÇ¥=,_.......GÇ£-,_.......,.-~-,},.~GÇ¥;/....}........... ...........((.....*~_.......GÇ¥=-._......GÇ£;,,./`..../GÇ¥............../............ ...,,,___.\`~,......GÇ£~.,....................`.....}............../............. ............(....`=-,,.......`........................(......;_,,-GÇ¥............... ............/.`~,......`-...............................\....../\................... .............\`~.*-,.....................................|,./.....\,__........... ,,_..........}.>-._\...................................|..............`=~-,.... .....`=~-,_\_......`\,.................................\........................ ...................`=~-,,.\,...............................\....................... ................................`:,,...........................`\..............__.. .....................................`=-,...................,%`>--==``....... ........................................_\..........._,-%.......`\............... ...................................,<`.._|_,-&``................`\..............
Pineapples on pizza.
|
axis alpha
Red Star. EoN.
147
|
Posted - 2014.01.17 19:32:00 -
[26] - Quote
CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon. got damn it gotdamnit got damn it!
The best part of waking up,
is whiskey in my cuuuuup!
|
pyramidhead 420
Carbon 7 CRONOS.
289
|
Posted - 2014.01.17 19:34:00 -
[27] - Quote
typo...lol, nice troll ccp. hill-lary-us |
KING CHECKMATE
Ametat Security Amarr Empire
3686
|
Posted - 2014.01.17 19:37:00 -
[28] - Quote
Knight Soiaire wrote:A one second delay on anything would be ridiculous, and I'm a shield tanker.
I agree.
Andi could see it on SCOUTS, 1 or 2 seconds as depleted shield recharge.
But on a heavy? With 4 HIGH slots? This smells like 2 Cx Shield Extenders and 2 Rechargers/Energizers to kick the shield regen per second to 40-50. A repair module. Light weapon of choosing
New metagame.
I've called it!
GIVE ME A RESPEC CCP.
|
NAV HIV
The Generals General Tso's Alliance
819
|
Posted - 2014.01.17 20:30:00 -
[29] - Quote
Zekain K wrote:CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon. NO NO NO DONT NERF US!!!!
It's not even out and it's getting nerfed lol |
MassiveNine
0uter.Heaven Ishuk-Raata Enforcement Directive
777
|
Posted - 2014.01.17 20:31:00 -
[30] - Quote
Silas Swakhammer wrote:DUST Fiend wrote:MassiveNine wrote:It's probably a typo That has never once happened ever in the history of CCP releasing information early, ever. MassiveNine wrote:CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon. Where is your god now, Dust Fiend? Just because it hasn't happened before doesn't mean it wont and now we have proof(ish) ............................................________........................ ....................................,.-GÇÿGÇ¥...................``~.,.................. .............................,.-GÇ¥...................................GÇ£-.,............ .........................,/...............................................GÇ¥:,........ .....................,?......................................................\,..... .................../...........................................................,}.... ................./......................................................,:`^`..}.... .............../...................................................,:GÇ¥........./..... ..............?.....__.........................................:`.........../..... ............./__.(.....GÇ£~-,_..............................,:`........../........ .........../(_....GÇ¥~,_........GÇ£~,_....................,:`........_/........... ..........{.._$;_......GÇ¥=,_.......GÇ£-,_.......,.-~-,},.~GÇ¥;/....}........... ...........((.....*~_.......GÇ¥=-._......GÇ£;,,./`..../GÇ¥............../............ ...,,,___.\`~,......GÇ£~.,....................`.....}............../............. ............(....`=-,,.......`........................(......;_,,-GÇ¥............... ............/.`~,......`-...............................\....../\................... .............\`~.*-,.....................................|,./.....\,__........... ,,_..........}.>-._\...................................|..............`=~-,.... .....`=~-,_\_......`\,.................................\........................ ...................`=~-,,.\,...............................\....................... ................................`:,,...........................`\..............__.. .....................................`=-,...................,%`>--==``....... ........................................_\..........._,-%.......`\............... ...................................,<`.._|_,-&``................`\..............
lmao
Official DUST514 LAV Mechanic
|
|
NextDark Knight
Hellstorm Inc League of Infamy
130
|
Posted - 2014.01.19 00:41:00 -
[31] - Quote
Arkena Wyrnspire wrote:1 second shield recharge would basically mean perma-recharge. With a single energizer you'd be able to take the regen of the sentinel up to over 50 HP/s, while having strong resistances and being able to stack extenders.
So yeah.
If you can survive long enough.. shields dont recharge under fire. Once the shell is broken that big suit is dead.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
|
Arkena Wyrnspire
Fatal Absolution Covert Intervention
8013
|
Posted - 2014.01.19 00:45:00 -
[32] - Quote
NextDark Knight wrote:Arkena Wyrnspire wrote:1 second shield recharge would basically mean perma-recharge. With a single energizer you'd be able to take the regen of the sentinel up to over 50 HP/s, while having strong resistances and being able to stack extenders.
So yeah. If you can survive long enough.. shields dont recharge under fire. Once the shell is broken that big suit is dead.
No, because with a 1 second recharge delay the recharge delay would be complete before the recharge tick. Thus, you would recharge at every tick.
Level 8 Forum Warrior
Lenin of the glorious armoured revolution
|
Yoma Carrim
Situation Normal all fraked up
265
|
Posted - 2014.01.19 00:47:00 -
[33] - Quote
NextDark Knight wrote:Arkena Wyrnspire wrote:1 second shield recharge would basically mean perma-recharge. With a single energizer you'd be able to take the regen of the sentinel up to over 50 HP/s, while having strong resistances and being able to stack extenders.
So yeah. If you can survive long enough.. shields dont recharge under fire. Once the shell is broken that big suit is dead. Not entirely it still has 400+ armor with core skills at LVL5 so it's not that easy to kill once shields are down.
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
|
NK Scout
Storm Wind Strikeforce Caldari State
9
|
Posted - 2014.01.19 00:54:00 -
[34] - Quote
Yoma Carrim wrote:NextDark Knight wrote:Arkena Wyrnspire wrote:1 second shield recharge would basically mean perma-recharge. With a single energizer you'd be able to take the regen of the sentinel up to over 50 HP/s, while having strong resistances and being able to stack extenders.
So yeah. If you can survive long enough.. shields dont recharge under fire. Once the shell is broken that big suit is dead. Not entirely it still has 400+ armor with core skills at LVL5 so it's not that easy to kill once shields are down. I doubt it will have that much armor and 400 armor is lol |
Yoma Carrim
Situation Normal all fraked up
265
|
Posted - 2014.01.19 00:57:00 -
[35] - Quote
NK Scout wrote:Yoma Carrim wrote:NextDark Knight wrote:Arkena Wyrnspire wrote:1 second shield recharge would basically mean perma-recharge. With a single energizer you'd be able to take the regen of the sentinel up to over 50 HP/s, while having strong resistances and being able to stack extenders.
So yeah. If you can survive long enough.. shields dont recharge under fire. Once the shell is broken that big suit is dead. Not entirely it still has 400+ armor with core skills at LVL5 so it's not that easy to kill once shields are down. I doubt it will have that much armor and 400 armor is lol Lets see
http://web.ccpgamescdn.com/dust/news.control/65556/1/dropsuitsuprising18.jpg
it has a proposed base armor of 390 sooooo if my math is correct with LVL5 core skill that's 487.5 armor
not bad considering your one low slot will probably be an armor repr
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
|
ANON Cerberus
Tiny Toons
55
|
Posted - 2014.01.19 01:56:00 -
[36] - Quote
We need god damn shield reapir modules and shield repair hives! We need parity with armour just like we do in eve. |
Righteous Rage
BIG BAD W0LVES
56
|
Posted - 2014.01.19 01:58:00 -
[37] - Quote
Pokey Dravon wrote:The 1 second depletion delay is obviously wrong, as depletion delay is always longer that natural recharge delay. I'd expect a value of 6 seconds.
Regardless, 4 seconds really is not THAT long, and the Caldari heavy needs that in order to sustain its HP. Keep in mind that even with the Sentinel bonus, the Caldari Heavy is going to take around 106% damage from laser weapons and even with 25% reduction to splash damage, a single flux grenade is going to wipe out its main line of defense. The CHeavy needs to be more focused on rapidly regenerating its shield HP and not so much on buffer like an armor heavy would.
you will see a new Fotm cal heavy with RR.
"Catapultam habeo. Nisi pecuniam omnem mihi dabis ad caput tuum saxum immane mittam."
|
Righteous Rage
BIG BAD W0LVES
57
|
Posted - 2014.01.19 01:59:00 -
[38] - Quote
ANON Cerberus wrote:We need god damn shield reapir modules and shield repair hives! We need parity with armour just like we do in eve.
your suit repairs shields on its own. I would love a built in armor repper with the same reps per second.
"Catapultam habeo. Nisi pecuniam omnem mihi dabis ad caput tuum saxum immane mittam."
|
Yoma Carrim
Situation Normal all fraked up
265
|
Posted - 2014.01.19 02:01:00 -
[39] - Quote
Righteous Rage wrote:Pokey Dravon wrote:The 1 second depletion delay is obviously wrong, as depletion delay is always longer that natural recharge delay. I'd expect a value of 6 seconds.
Regardless, 4 seconds really is not THAT long, and the Caldari heavy needs that in order to sustain its HP. Keep in mind that even with the Sentinel bonus, the Caldari Heavy is going to take around 106% damage from laser weapons and even with 25% reduction to splash damage, a single flux grenade is going to wipe out its main line of defense. The CHeavy needs to be more focused on rapidly regenerating its shield HP and not so much on buffer like an armor heavy would. you will see a new Fotm cal heavy with RR. I was thinking more along the lines of Breach forge gunners with four damage mods one shot-ing dropships.......but that works to
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
|
GET ATMESON
Dem Durrty Boyz Renegade Alliance
248
|
Posted - 2014.01.19 02:40:00 -
[40] - Quote
M McManus wrote:Oh noes 1 recharge delay.... Shields working as intended on a suit/race that's supposed to be shield dependant and everyone starts to cry about it..
FFS the armor fanboys need to give it a break, shields have been under powered for months and I really hope CCP mimics the 1 delay to Caldari Assault suits so people can actually realize there are flux grenades in this game.. And shields could maybe serve a purpose, that is, other then the contrary to armor fanboy beliefs "shields are only made for long ranges"....
Thank you CCP, hold to your guns on this..
Ps: fix kb/m
The very sad part is Shields were OP for over 8 months.
Ill throw a flux at you and keep shooting so you cant regen shields. I cant wait to see all the caldari heavys come out and a flux eat them up. I always run flux so this wont be a problem for me. Another thing is the caldari heavy might be good for pubs but they will suck in PC due to flux spam and core spam.
Open Beta Fed 16th 2013. Scout fix + Heavy suits + Heavy guns = soonGäó
|
|
Mobius Wyvern
Ahrendee Mercenaries EoN.
4497
|
Posted - 2014.01.19 02:42:00 -
[41] - Quote
Syeven Reed wrote:EDIT: Silly me, still says 1 sec. But I still think its ridiculous. One Flux grenade drops all that shield, and then you tear through the armor instantly.
Recharge being that low is the ONLY way to make a shield-focused Sentinel viable with the existence of Flux grenades.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Scheneighnay McBob
Learning Coalition College
3625
|
Posted - 2014.01.19 02:43:00 -
[42] - Quote
CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon. "The correct value was really 0.1; glad that's cleared up"
We used to have a time machine
|
GET ATMESON
Dem Durrty Boyz Renegade Alliance
248
|
Posted - 2014.01.19 02:43:00 -
[43] - Quote
Goric Rumis wrote:Not that ridiculous, actually. It gives them a dead cat bounce if they get hit by a flux. You have to press them immediately if you flux them or they start regenerating.
The only thing I'm worried about is players throwing on modules to lower it even further. Some weapons have a low enough rate of fire that the suit could get a cycle between each hit. Maybe that's the idea, that you don't go up against a Caldari Sentinel with a shotgun, but it seems like there's a potential problem there.
Thats why they only have 1 low slot.
Open Beta Fed 16th 2013. Scout fix + Heavy suits + Heavy guns = soonGäó
|
Yoma Carrim
Situation Normal all fraked up
265
|
Posted - 2014.01.19 02:53:00 -
[44] - Quote
Everyone on this thread dose know its the DEPLETED shield Recharge delay that's 1 sec right?
The regular shield recharge delay is 4 seconds
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
|
Aeon Amadi
Ancient Exiles. Renegade Alliance
4683
|
Posted - 2014.01.19 02:58:00 -
[45] - Quote
bolsh lee wrote:Pokey Dravon wrote:Aeon Amadi wrote:M McManus wrote:Oh noes 1 recharge delay.... Shields working as intended on a suit/race that's supposed to be shield dependant and everyone starts to cry about it..
FFS the armor fanboys need to give it a break, shields have been under powered for months and I really hope CCP mimics the 1 delay to Caldari Assault suits so people can actually realize there are flux grenades in this game.. And shields could maybe serve a purpose, that is, other then the contrary to armor fanboy beliefs "shields are only made for long ranges"....
Thank you CCP, hold to your guns on this..
Ps: fix kb/m Apparently someone forgot there are Locus Grenades in this game. The difference being that locus do significantly less damage than flux grenades do. They are also capable of outright killing someone, where flux is not. Don't get me wrong, there are lots of explosive weapons that **** up armor, that's why the flux is so strong because it is a balancing mechanic. I've been pro shields for awhile and the locus grenade argument is kinda ridiculous if Locus grenades ONLY took Armor and left armor tankers with their dismal shields, then sure it makes sense, but Locus Grenades do a **** ton of damage to both... ESpecially if shields are already gone via an insta melt flux nade... So throw an armor style flux nade in there (napalm nade?) and let me shoot your cloth like shields, this is what us shield tankers feel like when we aren't omni tanking.. I agree with OP maybe not 1sec but depleted delay needsto be low because of first line of defense and flux nades...
Bear in mind that this is a Sentinel, which gets a reduction in splash damage as it is.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
Arx Ardashir
Imperium Aeternum
411
|
Posted - 2014.01.19 10:27:00 -
[46] - Quote
Pokey Dravon wrote: The CHeavy... It hits like a truck!
Here you can type your bio.
|
Blaze Ashra
DROID EXILES General Tso's Alliance
139
|
Posted - 2014.01.19 10:47:00 -
[47] - Quote
Zekain K wrote:CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon. NO NO NO DONT NERF US!!!! They're buffing you into existance
ADS Pilot/Amarr Loyalist/Logi/WP Whore
|
NK Scout
Storm Wind Strikeforce Caldari State
13
|
Posted - 2014.01.19 10:49:00 -
[48] - Quote
Blaze Ashra wrote:Zekain K wrote:CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon. NO NO NO DONT NERF US!!!! They're buffing you into existance Better be low delay beca6se, anything higher than two is too much |
Squagga
The State Protectorate
20
|
Posted - 2014.01.19 11:53:00 -
[49] - Quote
CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon.
Crap .. Just when things was lookin up
Reloading, the silent killer.
|
Shadow of War88
0uter.Heaven Ishuk-Raata Enforcement Directive
155
|
Posted - 2014.01.19 11:56:00 -
[50] - Quote
CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon.
cant u ever do something right? this is ur fukin job. you get $ for it so be damn professional and check your sh*t before you post it. Damn morons |
|
Piraten Hovnoret
Molon Labe. Public Disorder.
229
|
Posted - 2014.01.19 12:04:00 -
[51] - Quote
The one thing ppl kind of forgets when they say armor is better then shields is that shields regenerates but armor needs a logibro or something to help the armour guy to keep up.
That one thing makes gives shield users advantage over armour. The advantage armour gets is better raw base hp but non ( or almost non ) regen by default. So 4 me it looks quite balanced to be honest
War never changes
|
Arx Ardashir
Imperium Aeternum
416
|
Posted - 2014.01.19 17:12:00 -
[52] - Quote
Shadow of War88 wrote:CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon. cant u ever do something right? this is ur fukin job. you get $ for it so be damn professional and check your sh*t before you post it. Damn morons Damn, this one is raging at clerical errors in pre-release datadumps too. Boot up Shadow of War89. Let's try *again.*
Here you can type your bio.
|
Borne Velvalor
Endless Hatred
2173
|
Posted - 2014.01.19 17:27:00 -
[53] - Quote
4 seconds delay, 10 seconds depleted delay.
They probably forgot a 0.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
Yoma Carrim
Situation Normal all fraked up
266
|
Posted - 2014.01.19 17:33:00 -
[54] - Quote
Borne Velvalor wrote:4 seconds delay, 10 seconds depleted delay. They probably forgot a 0. I hope not
The Gallente and Minmatar have a 6 second depleted recharge delay
Amarr has a 5 second depleted recharge delay that is equal to its regular shield recharge delay
I'm hoping that CCP wouldn't give the primary shield heavy the worst depleted shield recharge delay....then again it is CCP
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
|
Mortedeamor
1252
|
Posted - 2014.01.19 17:36:00 -
[55] - Quote
M McManus wrote:Oh noes 1 recharge delay.... Shields working as intended on a suit/race that's supposed to be shield dependant and everyone starts to cry about it..
FFS the armor fanboys need to give it a break, shields have been under powered for months and I really hope CCP mimics the 1 delay to Caldari Assault suits so people can actually realize there are flux grenades in this game.. And shields could maybe serve a purpose, that is, other then the contrary to armor fanboy beliefs "shields are only made for long ranges"....
Thank you CCP, hold to your guns on this..
Ps: fix kb/m if they were to do that to the other shield tanked suits then they would need to do something to prevent them from armor tanking as is shield tanking is vastly superior to armor tanking and is much more reliable more often than armor tanking.
jihhhaders = av lvl 0
swarm master = av lvl 99+
|
Borne Velvalor
Endless Hatred
2175
|
Posted - 2014.01.19 17:48:00 -
[56] - Quote
Yoma Carrim wrote:Borne Velvalor wrote:4 seconds delay, 10 seconds depleted delay. They probably forgot a 0. I hope not The Gallente and Minmatar have a 6 second depleted recharge delay Amarr has a 5 second depleted recharge delay that is equal to its regular shield recharge delay I'm hoping that CCP wouldn't give the primary shield heavy the worst depleted shield recharge delay....then again it is CCP CCP could give it a 10 second delay and say it offers waves of opportunity. It could be anything. Hopefully the Caldari sentinel will be useful because I'm getting tired of armor Heavies.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1248
|
Posted - 2014.01.19 17:55:00 -
[57] - Quote
It may have more shields than armor but even after a flux it'll still plenty of armor.
Where is my Gallente sidearm?
SoonGäó514
|
Squagga
The State Protectorate
27
|
Posted - 2014.01.20 02:46:00 -
[58] - Quote
Always tryin to keep the Caldari man down
Reloading, the silent killer.
|
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
578
|
Posted - 2014.01.20 03:25:00 -
[59] - Quote
Tallen Ellecon wrote:It may have more shields than armor but even after a flux it'll still got plenty of armor.
Indeed. The max armour that it could have is 636... But that would be a complete waste of the only low slot for a shield-based heavy (barring some situational build).
Most would probably have around 487 armour HP. Which would be quite a bit if we were talking about scouts or medium suits... But on a heavy, that much armour has very low mileage, given weapon DPS, aim assist, the large heavy hitbox, as well as the easiest headshots in the game.
|
M McManus
374
|
Posted - 2014.01.20 14:13:00 -
[60] - Quote
CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon.
So any idea what the new values are ? |
|
Shley Ashes
State Patriots
96
|
Posted - 2014.01.20 15:09:00 -
[61] - Quote
Mobius Wyvern wrote:Syeven Reed wrote:EDIT: Silly me, still says 1 sec. But I still think its ridiculous. One Flux grenade drops all that shield, and then you tear through the armor instantly. Recharge being that low is the ONLY way to make a shield-focused Sentinel viable with the existence of Flux grenades.
Exactly, remember this is depleted shield, so if the heavy is in this situation where they've had the tar slapped out of them, they are in dire straight, if it was and Amarr/Gallente Heavy 900ish armour on a proto with a Logi with say oh a Core Focused Repair Tool they are back to full health in a little over 5 seconds, AND could be repaired during a fire fight.
Caldari heavy would not really have this play style available because once its shields are down, its easy pickings at 475 is armour with max skills.
1 second for depleted and 4 seconds for non depleted, makes actual sense, it heals 30 shield base ? which is 1.25 less that the caldari assualt suit with lvl 5 skills.
At lvl 5 shield upgrades it'll have 656.25 shields, that'll take 21 seconds to heal with no modules, oh yeah + 10 seconds you've waited if thats ACTUALLY a 10 second recharge delay, so you're waiting half a minute to recharge fully during which time if you take any damage the recharge will stop and you'll have to add the delay of 4 seconds or more,
compared to 5 seconds with 200 ish more hit points........ now if there was a shield recharge tool (equipment) different story however as is, the original numbers work well within the confine of the current recharge mechanic
otherwise the Cal Heavy will just forge from the redline, or on a tower and it'll be the new redline sniper suit of choice due to lack of durability.
For 21 day EveOnline trial
https://secure.eveonline.com/trial/?invc=0f1324bf-679c-420a-b7ed-c181423c1369&action=buddy
|
Sgt Kirk
Fatal Absolution Covert Intervention
4077
|
Posted - 2014.01.20 15:14:00 -
[62] - Quote
Quote: shields have been under powered for months
Try going a year being under powered and then come back to me. |
Sgt Kirk
Fatal Absolution Covert Intervention
4077
|
Posted - 2014.01.20 15:16:00 -
[63] - Quote
Cody Sietz wrote:I'm really tired of this shields are unpowered crap. Armour plates are much better then shield extenders, but that doesn't means armour suits are better then shield based suits. inb4 Guhlenteh Logi iz Op hur der. |
Sgt Kirk
Fatal Absolution Covert Intervention
4077
|
Posted - 2014.01.20 15:17:00 -
[64] - Quote
double post |
Beck Weathers
Ghosts of Dawn General Tso's Alliance
344
|
Posted - 2014.01.20 15:20:00 -
[65] - Quote
People Keep saying the Caldari Sentinal will fall over to a single flux nade, But unless CCP fix shields in 1.8 so they are = to or better than armormost people will still armor tank, and so most people will still use locus nades.
I use Flux nades on EVERY one of my suits, but thats because Im an expert at tossing them into entrenched enemy positions and taking out all their equipment. I maybe get fluxed 1 in 3 matches and only once. So shield tankers will have to become a much bigger threat than now for more people to actualy carry flux regulary. |
ANON Cerberus
Tiny Toons
74
|
Posted - 2014.01.20 15:49:00 -
[66] - Quote
Righteous Rage wrote:ANON Cerberus wrote:We need god damn shield reapir modules and shield repair hives! We need parity with armour just like we do in eve. your suit repairs shields on its own. I would love a built in armor repper with the same reps per second.
Of course you would, then you could have more total hit points and rep fast. That sounds like balance /sarcasm
Armour - Can repair itself during a firefight if you have certain suits or you have armour repair tools on. You can also be healed by a repair tool including those sweet proto reps during a firefight, on top of that you have your huge armour hit point pool that is greater than that of a shield tanker. Shields should get the same otherwise an aided armour heavy is going to beat the shield heavy hands down. |
M McManus
374
|
Posted - 2014.01.20 16:21:00 -
[67] - Quote
Shley Ashes wrote:Mobius Wyvern wrote:Syeven Reed wrote:EDIT: Silly me, still says 1 sec. But I still think its ridiculous. One Flux grenade drops all that shield, and then you tear through the armor instantly. Recharge being that low is the ONLY way to make a shield-focused Sentinel viable with the existence of Flux grenades. Exactly, remember this is depleted shield, so if the heavy is in this situation where they've had the tar slapped out of them, they are in dire straight, if it was and Amarr/Gallente Heavy 900ish armour on a proto with a Logi with say oh a Core Focused Repair Tool they are back to full health in a little over 5 seconds, AND could be repaired during a fire fight. Caldari heavy would not really have this play style available because once its shields are down, its easy pickings at 475 is armour with max skills. 1 second for depleted and 4 seconds for non depleted, makes actual sense, it heals 30 shield base ? which is 1.25 less than the caldari assault suit with lvl 5 skills. At lvl 5 shield upgrades it'll have 656.25 shields, that'll take 21 seconds to heal with no modules, oh yeah + 10 seconds you've waited if that's ACTUALLY a 10 second recharge delay, so you're waiting half a minute to recharge fully during which time if you take any damage the recharge will stop and you'll have to add the delay of 4 seconds or more, compared to 5 seconds with 200 ish more hit points on the armour variants........ now if there was a shield recharge tool (equipment) different story however as is, the original numbers work well within the confine of the current recharge mechanic otherwise the Cal Heavy will just forge from the redline, or on a tower and it'll be the new redline sniper suit of choice due to lack of durability.
Exactly not sure why these armor fanboys don't see this.. |
Ghost Kaisar
Titans of Phoenix Legacy Rising
2100
|
Posted - 2014.01.20 16:58:00 -
[68] - Quote
Knight Soiaire wrote:A one second delay on anything would be ridiculous, and I'm a shield tanker.
But dat 3.6 second depleted delay on my 1.8 Min scout (with regulator)
My normal delay will be at 2.9. Combine with 68hp/s regen and 10.38 speed, and I am going to LOVE my minmatar scout next build
To bad I only have 268 shields on the suit though...
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
Stein Civire
United Sovereignties
0
|
Posted - 2014.03.22 11:49:00 -
[69] - Quote
Caldari is sadly underpowered, I've been a Caldari since day one. We've only had one dropsuit class till now, our weapons are underpowered compared to almost any other race in the game, and the fact that we rely heavily on shields, it's a mess, CCP, please fix Caldari, it's the only race I'll ever play as because I'm devoted to them, buy they need buffs ASAP |
Alena Ventrallis
The Neutral Zone
940
|
Posted - 2014.03.22 12:03:00 -
[70] - Quote
Give me my shield rep tool, my shield rep hives, and my shield extenders that do more than a third the hp of plates, and I'll consider 1 second delay to be OP.
Until then you can suck it.
Best PVE idea I've seen.
Fixed link.
|
|
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
383
|
Posted - 2014.03.22 12:29:00 -
[71] - Quote
Why on earth did you drag up a 2 month old topic... |
Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
500
|
Posted - 2014.03.22 12:33:00 -
[72] - Quote
CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon. well suits useless now.
No point in putting skills into that heavy. Which is a shame, because it was the best looking heavy too.
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
|
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
383
|
Posted - 2014.03.22 12:35:00 -
[73] - Quote
Mac Dac wrote:CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon. well suits useless now. No point in putting skills into that heavy. Which is a shame, because it was the best looking heavy too.
That post is from two months ago. One second is, in fact, the correct depleted delay value. As has been confirmed multiple times on the forums since this thread was active... two months ago.
There are dates on posts for a reason, folks, might want to read them. |
M McManus
438
|
Posted - 2014.03.22 12:43:00 -
[74] - Quote
Scalesdini wrote:Mac Dac wrote:CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon. well suits useless now. No point in putting skills into that heavy. Which is a shame, because it was the best looking heavy too. That post is from two months ago. One second is, in fact, the correct depleted delay value. As has been confirmed multiple times on the forums since this thread was active... two months ago. There are dates on posts for a reason, folks, might want to read them.
Yeah.. really not sure why this thread was bumped but pretty funny we had devs telling us two months ago that 1sec recharge delay was a typo shows how very lil they actually communicate in house....
Btw told ya so bitches!! And thanks CCP just wish you would of did a lil something for caldari assualt.... |
Kigurosaka Laaksonen
DUST University Ivy League
699
|
Posted - 2014.03.22 12:55:00 -
[75] - Quote
CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
|
Bones McGavins
TacoCat Industries
604
|
Posted - 2014.03.22 17:49:00 -
[76] - Quote
Caldari sentinel working with a min log standing on a triag nano with the focus rep? 350 hp/s
Broken.
But I'll be a caldari scout healing instead. Only 300hp a but we also scan errbuddy in 80m so yeah... |
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
389
|
Posted - 2014.03.22 18:06:00 -
[77] - Quote
Bones McGavins wrote: Caldari sentinel working with a min log standing on a triag nano with the focus rep? 350 hp/s
Broken.
But I'll be a caldari scout healing instead. Only 300hp a but we also scan errbuddy in 80m so yeah...
Uh, you do realize there are no rep tools or triage hives for shields, right? And that Caldari's regen rates... are for shields... right?
This is just some kind of troll post, right?
...Right?
... |
Bones McGavins
TacoCat Industries
605
|
Posted - 2014.03.22 23:22:00 -
[78] - Quote
I'd be repping the armor after it pops. Every second another boost of 100 shield comes in and gets popped again, the. I continue repping the 600 armor at 200 per second. |
Tectonic Fusion
1277
|
Posted - 2014.03.22 23:32:00 -
[79] - Quote
Righteous Rage wrote:Pokey Dravon wrote:The 1 second depletion delay is obviously wrong, as depletion delay is always longer that natural recharge delay. I'd expect a value of 6 seconds.
Regardless, 4 seconds really is not THAT long, and the Caldari heavy needs that in order to sustain its HP. Keep in mind that even with the Sentinel bonus, the Caldari Heavy is going to take around 106% damage from laser weapons and even with 25% reduction to splash damage, a single flux grenade is going to wipe out its main line of defense. The CHeavy needs to be more focused on rapidly regenerating its shield HP and not so much on buffer like an armor heavy would. you will see a new Fotm speed tanked caldari heavy with a rail rifle Fixed*
Solo Player
Squad status: Locked
|
Denn Maell
PIanet Express Canis Eliminatus Operatives
193
|
Posted - 2014.03.22 23:33:00 -
[80] - Quote
Bones McGavins wrote:I'd be repping the armor after it pops. Every second another boost of 100 shield comes in and gets popped again, the. I continue repping the 600 armor at 200 per second.
Only if the enemy does something foolish like let the CalSent catch its breath. These heavies will require sustained fire to take down. The prospect of facing one on a battlefield is intriguingGǪbut I doubt it will be OP.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
|
|
Bones McGavins
TacoCat Industries
605
|
Posted - 2014.03.22 23:50:00 -
[81] - Quote
From my experience damage won't stop a depleted recharge from triggering. So gen under substaned fire it'll recharge 100 shield every second. |
Denn Maell
PIanet Express Canis Eliminatus Operatives
194
|
Posted - 2014.03.23 00:01:00 -
[82] - Quote
Troubling, but if true it still won't be impossible. I've already been talking with my corp mates about possibly bringing combined arms into our play more so it shouldn't be too difficult. Besides 400~ armor hp is prime ScP headshot rangeGǪ
Tanks do require a certain damage threshold to interrupt regen thoGǪ
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
|
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
393
|
Posted - 2014.03.23 00:03:00 -
[83] - Quote
Bones McGavins wrote:From my experience damage won't stop a depleted recharge from triggering. So gen under substaned fire it'll recharge 100 shield every second.
Incorrect, and the only Caldari sentinel with 100hp/s shield regen will be a proto Caldari sentinel with a maximum of 650 shield.
Please try to know what you're talking about in the future. |
AP Grasshopper
Ancient Exiles. Dirt Nap Squad.
227
|
Posted - 2014.03.23 00:03:00 -
[84] - Quote
CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon.
best troll |
Bones McGavins
TacoCat Industries
605
|
Posted - 2014.03.23 00:29:00 -
[85] - Quote
Scalesdini wrote:Bones McGavins wrote:From my experience damage won't stop a depleted recharge from triggering. So gen under substaned fire it'll recharge 100 shield every second. Incorrect, and the only Caldari sentinel with 100hp/s shield regen will be a proto Caldari sentinel with a maximum of 650 shield. Please try to know what you're talking about in the future. Lol you're adorable. Adv gets 90+ so sorry for rounding. And unless you have proof about how the rechage works ill take my own word for it. Plan on running tests in FW to confirm but nothing ive seen or read implies shield recharge time doesn't start until after damage stops. |
Gavr1Io Pr1nc1p
255
|
Posted - 2014.03.23 00:33:00 -
[86] - Quote
yeah, just make sure minmitar suits are still worse at regen than caldari and have lower HP!!
Kills-Archduke Ferdinand
Balance!
|
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
393
|
Posted - 2014.03.23 00:53:00 -
[87] - Quote
Bones McGavins wrote:Scalesdini wrote:Bones McGavins wrote:From my experience damage won't stop a depleted recharge from triggering. So gen under substaned fire it'll recharge 100 shield every second. Incorrect, and the only Caldari sentinel with 100hp/s shield regen will be a proto Caldari sentinel with a maximum of 650 shield. Please try to know what you're talking about in the future. Lol you're adorable. Adv gets 90+ so sorry for rounding. And unless you have proof about how the rechage works ill take my own word for it. Plan on running tests in FW to confirm but nothing ive seen or read implies shield recharge time doesn't start until after damage stops.
81 is not in any way, shape, or form "90+" in any known system of math on earth.
Shields do not recharge until the "shield recharge delay" time has passed. That's why "shield recharge delay" is a time, listed in seconds, for every suit. There is also "shield depleted delay" for the amount of time it takes to begin recharging shields after your shields have been entirely depleted. The delay timer does not begin until after damage has stopped. It would seem to be a fairly self explanatory thing, but I suppose for the ass ignorant not so much. |
Bones McGavins
TacoCat Industries
605
|
Posted - 2014.03.23 01:40:00 -
[88] - Quote
Why are you so angry? especially since you clearly arent even right. 30 base recharge with triple energizers is 98 health. so yeah pretty much 100.
and Where does shield depleted refer to damage stoping? Seriously, have you teated this or is this a weirdly agressive assumption you're making? Nothing about a delay after your shield depletes infers damage stops it. It might, but unless youve tested it it seems strange to be so confident. And very strange to be so hostile. I'm sure you are a lot of fun to be around... |
Goric Rumis
Dead Six Initiative Lokun Listamenn
375
|
Posted - 2014.03.23 01:58:00 -
[89] - Quote
Bones McGavins wrote:and Where does shield depleted refer to damage stoping? Seriously, have you teated this or is this a weirdly agressive assumption you're making? Nothing about a delay after your shield depletes infers damage stops it. It might, but unless youve tested it it seems strange to be so confident. And very strange to be so hostile. I'm sure you are a lot of fun to be around... There was at one time a bug in the shield depleted recharge delay that caused the shields to recharge even while you were still taking damage. I believe it's been fixed. The way shield depleted recharge delay is supposed to work is that it gets reset every time you receive damage. This was a pretty well-publicized bug with a number of people complaining about it and videos demonstrating the problem.
It's important to keep in mind that some weapons may have a ROF lower than the potential shield recharge delay of a Caldari Sentinel, making these suits particularly strong against such weapons. And if you flux them, you'll need to strike immediately or lose your advantage. I suspect Caldari Sentinels will be an all-or-nothing proposition: if you can't manage to waste it in a couple seconds, it will be nigh invincible.
The Tank Balancing Factor No One Is Discussing
|
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
393
|
Posted - 2014.03.23 02:10:00 -
[90] - Quote
Bones McGavins wrote:Why are you so angry? especially since you clearly arent even right. 30 base recharge with triple energizers is 98 health. so yeah pretty much 100.
and Where does shield depleted refer to damage stoping? Seriously, have you teated this or is this a weirdly agressive assumption you're making? Nothing about a delay after your shield depletes infers damage stops it. It might, but unless youve tested it it seems strange to be so confident. And very strange to be so hostile. I'm sure you are a lot of fun to be around...
Actually 2 complex energizers and a complex recharger makes it 99.19, three complex energizers would actually be 113.04, but seeing as how it's not possible to fit 2 complex energizers and a complex recharger or three complex energizers on anything but a proto Caldari sentinel while still equipping, y'know, weapons, my point about only being able to attain 100hp/s shield recharge on a proto Caldari sentinel still stands. Not to mention running that many energizers without an extender leaves the suit with a paltry amount of shields and it would be stupid to run them on the ADV sentinel even if you could, but I digress...
Shields do not recharge while taking damage, this is a well known fact, this is why the delays are a thing that exist and are handily listed for all suits. The fact that you're arguing it and I'm calling you ignorant because of it doesn't make me hostile, it means I think you're ignorant. Given all of the other facts we have, your ignorance on this subject can also be taken as fact.
As I said before, try to know what you're talking about in the future. |
|
Bones McGavins
TacoCat Industries
605
|
Posted - 2014.03.23 02:28:00 -
[91] - Quote
Have fun with that attitude in life buddy. Considering I'm constantly saying I'm going to run tests to verify one way or another, ignorance isn't really a bad thing. I'd more define it as inquisitive. It's a noble trait. If I'm wrong oh well, lessen learned. I move on. You're attitude however, pretty sure you're stuck with that. Enjoy going through life with it. If you're ever really lonely sometime (I expect it to be soon) take solace in the fact I am probably wrong about the shield regen mchanic in dust. |
Bones McGavins
TacoCat Industries
605
|
Posted - 2014.03.23 13:05:00 -
[92] - Quote
So I ran some tests this morning. Heavy with assault forge splashing myself. It took 3 shots to break shields after the 3rd shot I started a timer. It took 10 seconds to start recharging.
I reran the test firing a 4th shot but starting the timer after the 3rd. Total time befor rechage was still 10 seconds.
So I ran the test again with a 5 second delay before charging my forge so it fired at roughly 8 seconds. Shield recharge at 15 seconds.
I switched up the timing and switched to Scr overheat plus flux. All tests seemed to point to 7 seconds after the damage my shield would recharge, not 10. 10 only happened if no more damage came in after the hit that depleted shields. Ill test with my buddy later for more.
But if this holds true it looks like the shield reset only uses the depleted value on the shot that depletes the shield and not any shots following that. So unless the caldari backs out immediately after his shield pops he won't get the 1 sec delay, he'll get the 4 second |
ROMULUS H3X
research lab
87
|
Posted - 2014.03.23 14:25:00 -
[93] - Quote
MassiveNine wrote:CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon. Where is your god now, Dust Fiend? Just because it hasn't happened before doesn't mean it wont and now we have proof(ish)
LOL, you didn't realize that DUST Fiend was being extremely sarcastic? Right over your head huh?
FORGE/FLAYLOCK/FISTS--NUFF SED
YOU SHALL NOT CATCH ME FOR I AM THE GINGERBREAD FATMAN
-Romulus H3X
|
Goric Rumis
Dead Six Initiative Lokun Listamenn
376
|
Posted - 2014.03.23 16:11:00 -
[94] - Quote
Bones McGavins wrote:So I ran some tests this morning. Heavy with assault forge splashing myself. It took 3 shots to break shields after the 3rd shot I started a timer. It took 10 seconds to start recharging.
I reran the test firing a 4th shot but starting the timer after the 3rd. Total time befor rechage was still 10 seconds.
So I ran the test again with a 5 second delay before charging my forge so it fired at roughly 8 seconds. Shield recharge at 15 seconds.
I switched up the timing and switched to Scr overheat plus flux. All tests seemed to point to 7 seconds after the damage my shield would recharge, not 10. 10 only happened if no more damage came in after the hit that depleted shields. Ill test with my buddy later for more.
But if this holds true it looks like the shield reset only uses the depleted value on the shot that depletes the shield and not any shots following that. So unless the caldari backs out immediately after his shield pops he won't get the 1 sec delay, he'll get the 4 second Interesting. That sounds like a bug to me. The way I see it, if you get hit and your shields thereafter are 0, you should get the depleted recharge delay. This could make the Caldari Sentinel a lot less powerful than it appears to be on paper, although it's also a hidden buff to every other suit out there. I suggest creating a video and then posting it in the Feedback section (in case it isn't a bug, which I feel pretty sure that it is).
The Tank Balancing Factor No One Is Discussing
|
Orion Vahid
Molon Labe. General Tso's Alliance
261
|
Posted - 2014.03.23 16:34:00 -
[95] - Quote
CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon. HAHAHA. here comes the Caldari rage. |
pyramidhead 420
Carbon 7 CRONOS.
387
|
Posted - 2014.03.23 16:35:00 -
[96] - Quote
just wondering, was their ever conformation on how the caldari heavy shield delay was going to work? I only see one dev post in this thread and was wondering if I missed something. |
M McManus
450
|
Posted - 2014.03.23 17:18:00 -
[97] - Quote
Orion Vahid wrote:CCP Logibro wrote:Sorry guys, but I do think it's a typo. We'll try to get the actual number for you guys soon. HAHAHA. here comes the Caldari rage.
Check the Date on this post Logibro cleary spoke before he knew for sure.. The 1sec delay has been confirmed to be accurate and you would know that if you took the time to actually read through the thread instead of just the Dev response so HAHAHA jokes on you bud... |
Cinder Integ
Ancient Exiles. Dirt Nap Squad.
144
|
Posted - 2014.03.23 17:18:00 -
[98] - Quote
A large issue with the Caldari sentinel
https://forums.dust514.com/default.aspx?g=posts&t=149857&find=unread
Trading Carrots for Isk! Come and Get em!
|
|
|
|
Pages: 1 2 3 4 :: [one page] |