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Eurydice Itzhak
Providence Guard Templis CALSF
326
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Posted - 2014.01.14 09:44:00 -
[1] - Quote
Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only. |
dust badger
SOUND Mercs Of Sound Mind
369
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Posted - 2014.01.14 09:47:00 -
[2] - Quote
I enjoy these turrets
pew pew |
Eurydice Itzhak
Providence Guard Templis CALSF
326
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Posted - 2014.01.14 09:48:00 -
[3] - Quote
dust badger wrote:I enjoy these turrets
pew pew Said no vehicle user ever post 1.7 |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1554
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Posted - 2014.01.14 09:59:00 -
[4] - Quote
Eurydice Itzhak wrote:dust badger wrote:I enjoy these turrets
pew pew Said no vehicle user ever post 1.7
Because vehicle users don't like competition.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Judge Rhadamanthus
Amarr Templar One
1208
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Posted - 2014.01.14 10:10:00 -
[5] - Quote
Removing them is not the solution. If we removed rails then Dropships and strong tanks would have one less serious threat to worry about. What exactly do you think the issue is? ROF? Redline? Sometimes what seems to be the problem is only a symptom. 3x damage mods on rails for example makes the damage huge, but at the cost of suitability. What makes this a big issue is not the damage mods but the redline. That's a risky build to take into the field but viable hiding in safety.
The same applies to range. Is the range too much or is it really that the maps are too small? Perhaps the tanks speed is a problem as it allows them to escape too quickly and negates the "window of opportunity" the DEVs had in mind. Too long a window means that the potential damage that can be done in that window is higher. So the issue of them seeming too strong may not be the hit points they have, which seems logical, but may actually be caused by speed.
We can't remove them as we need them. There are imbalances but removal from the market is not the solution. What are the situations that make you feel they are un-balanced?
Everything Dropship youtube channel
my Community Spotlight
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Blood Spades
Lokapalas.
4
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Posted - 2014.01.14 10:13:00 -
[6] - Quote
So maybe we make them nearsighted and slower ROF?
Donuts.
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Whisperen Sub
Handsome Millionaire Playboys Mordus Angels
0
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Posted - 2014.01.14 10:34:00 -
[7] - Quote
Yes they need to be removed then the EHP increased a WP cost applied and the option for squad leaders in pub to be able to call them in just like a OB (maybe cheaper depends on the EHP and the turret) for facwar and PC a eve ship should have to drop them on a squad leaders orders just like a OB. |
Gemini Reynolds
Sanmatar Kelkoons Minmatar Republic
122
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Posted - 2014.01.14 10:38:00 -
[8] - Quote
Eurydice Itzhak wrote:Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only.
Your idea is bad and you should feel bad. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
494
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Posted - 2014.01.14 10:40:00 -
[9] - Quote
I use rail tanks all the time. Mostly to take out all these bloody blaster tanks that are spamming the battlefield. Rails have to stay in the game they are one of very few viable anti vehicle options left. Forge guns dont take tanks out (they make them retreat for 20 seconds.) Swarms are a joke. Jihad jeeps and rail tanks are about the only effective way to take out tanks. |
Supernus Gigas
Star Giants
79
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Posted - 2014.01.14 10:42:00 -
[10] - Quote
I think a good place to start would be lowering RoF for Railtanks. I think a range reduction is also a good idea, perhaps 400m? Maybe 450m? Being able to shoot from redline to redline on some maps is just plain silly. How about a lower ammo capacity, like 4 or 5 rounds instead of 9? Although I still think a major problem is militia tanks, the fact the an 80k Isk Sica can easily take out my 500k Isk Gunnlogi from a mile away is insanity.
I also think Large Missiles should have some changes as well. Individual-Missile reload system would be nice, frustrating when I take down almost all of an enemy HAV's HP, but I have to wait five years for all of my missiles to reload when all I need is one or two to finish him off while I get torn apart. Another is missile's anit-infantry capabilities. It just feels off when I fire an entire volley of missiles at a single infantry and he just walks away like I'm shooting bottle rockets, unless I get a direct hit or two. Perhaps a buff to splash damage and/or radius is in order? Knowing CCP though, they'd probably over buff them and replace missiles with mini-nukes.
My Missile Gunnlogi Eats Somas and Sicas for Breakfast.
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Alpha 443-6732
294
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Posted - 2014.01.14 10:42:00 -
[11] - Quote
Eurydice Itzhak wrote:Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only.
They need to be toned down to all hell. They are impossible to counter and unavoidable 1v1. They can also kill infantry better than my missiles can.
Because racism is realism
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Alpha 443-6732
294
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Posted - 2014.01.14 10:46:00 -
[12] - Quote
I propose a nerf to dps through RoF (return it to pre 1.7 levels) and a drastic nerf to rotation speed (to make it easier to counter at close ranges).
Everyone who disagrees with me is wrong.
;)
Because racism is realism
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
494
|
Posted - 2014.01.14 10:48:00 -
[13] - Quote
Alpha 443-6732 wrote:Eurydice Itzhak wrote:Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only. They need to be toned down to all hell. They are impossible to counter and unavoidable 1v1. They can also kill infantry better than my missiles can.
People dont use rails for anti infanry. If they are its because they were first hunting tanks.
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Alpha 443-6732
294
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Posted - 2014.01.14 10:49:00 -
[14] - Quote
Supernus Gigas wrote:I think a good place to start would be lowering RoF for Railtanks. I think a range reduction is also a good idea, perhaps 400m? Maybe 450m? Being able to shoot from redline to redline on some maps is just plain silly. How about a lower ammo capacity, like 4 or 5 rounds instead of 9? Although I still think a major problem is militia tanks, the fact the an 80k Isk Sica can easily take out my 500k Isk Gunnlogi from a mile away is insanity.
I also think Large Missiles should have some changes as well. Individual-Missile reload system would be nice, frustrating when I take down almost all of an enemy HAV's HP, but I have to wait five years for all of my missiles to reload when all I need is one or two to finish him off while I get torn apart. Another is missile's anit-infantry capabilities. It just feels off when I fire an entire volley of missiles at a single infantry and he just walks away like I'm shooting bottle rockets, unless I get a direct hit or two. Perhaps a buff to splash damage and/or radius is in order? Knowing CCP though, they'd probably over buff them and replace missiles with mini-nukes.
I would say to buff small missile splash radius to 2m, from 1.5m.
Because racism is realism
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Alpha 443-6732
294
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Posted - 2014.01.14 10:51:00 -
[15] - Quote
Thurak1 wrote:Alpha 443-6732 wrote:Eurydice Itzhak wrote:Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only. They need to be toned down to all hell. They are impossible to counter and unavoidable 1v1. They can also kill infantry better than my missiles can. People dont use rails for anti infanry. If they are its because they were first hunting tanks.
I never said they did, but the statement stands. Missiles are slightly worse against infantry than railguns are, because 10/12 missiles you fire don't hit the target or even splash unless you are lucky or in a game with almost no lag.
Because racism is realism
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Leonid Tybalt
Dark Knightz Corp.
137
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Posted - 2014.01.14 10:51:00 -
[16] - Quote
I use missiles myself.
More fun and requires more skill, since you have to move in pretty close to offset the spread of the missiles.
Sneaking up on a chickenshit railtanker hanging back trying to snipe people and unloading a full bagage of missiles in his rear (pretty much an insta kill if his hardeners aren't up, or enough to send him fleeing in panic if they are).
If you remove rail turrets entirely then I'll dominate the field with my missiles, so trust me you want some railtanks being able to threaten me. 'Cause if you don't then your next thread will demand that large missile launchers are removed as well. |
shaman oga
Nexus Balusa Horizon
1322
|
Posted - 2014.01.14 10:55:00 -
[17] - Quote
Lower the ROF is a good idea, turret rotation speed should be lowered and zoom too. (zoom not rendering distance)
1.8 it's so secret that nobody know what will be in it, even after patch notes...
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steadyhand amarr
Bragian Order Amarr Empire
2148
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Posted - 2014.01.14 10:57:00 -
[18] - Quote
My god verc drivers are the most selfish group iv ever seen in any game. Heven forbid there is somthing out their designed to kill you. Nope rail turrents working as intented i hope they kill many more stuiped drivers
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
494
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Posted - 2014.01.14 11:03:00 -
[19] - Quote
steadyhand amarr wrote:My god verc drivers are the most selfish group iv ever seen in any game. Heven forbid there is somthing out their designed to kill you. Nope rail turrents working as intented i hope they kill many more stuiped drivers +90001 These dam tankers are just NEVER happy. AV was nerfed tanks were buffed and the prices were made freaking rock-bottom cheap and they STILL complain. Honestly tank drivers all need to just HTFU and stop crying. Tanks now cost about as much as my dropsuits sometimes LESS.
O whaaa I am a tanker and now we dominate the battlefield but OMG this other tank can kill me in like 4 shots.
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demonkiller 12
G.L.O.R.Y Public Disorder.
326
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Posted - 2014.01.14 11:04:00 -
[20] - Quote
u must be the guy from my local, you cant 1 hit tanks |
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Alpha 443-6732
295
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Posted - 2014.01.14 11:17:00 -
[21] - Quote
steadyhand amarr wrote:My god verc drivers are the most selfish group iv ever seen in any game. Heven forbid there is somthing out their designed to kill you. Nope rail turrents working as intented i hope they kill many more stuiped drivers
It will still be able to perform its role even if it got a nerf. It was able to perform its role even before 1.7. Your tank hate is showing.
Because racism is realism
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demonkiller 12
G.L.O.R.Y Public Disorder.
326
|
Posted - 2014.01.14 11:25:00 -
[22] - Quote
Blood Spades wrote:So maybe we make them nearsighted and slower ROF? i dont like how i can go 30/0 in a match only to duck behind cover and get OHKd by a rail turret several hundred metres away |
hgghyujh
Expert Intervention Caldari State
219
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Posted - 2014.01.14 11:32:00 -
[23] - Quote
rail tanks are fine, I mean the options for them are a movement penalty or maybe a deploy mode for stable firing, sounds like proto could use a small dmg nerf, but if the problem is that they can one hit with hardeners off but not with plates/extenders then I would say works as intended.
Now when you talk about small window of opportunity I assume you are talking about the redline rail tanks, and that has to do with the redline not with rail tanks, and is a whole other conversation this post is NOT about.
Also CCP needs to introduce a stronger stacking penalty the fact that things are not worth using after four is fine when you have 8 slots, but when 5 is the high end and 3-4 is the norm the stacking penalty is not severe enough. |
Jason Pearson
3893
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Posted - 2014.01.14 12:03:00 -
[24] - Quote
I like rails - Jason, Vehicle User. Oh look, there goes your "said no vehicle user ever" bit.
Infantry > A.V > A.I > Infantry
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - Kingbabar
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Eurydice Itzhak
Providence Guard Templis CALSF
331
|
Posted - 2014.01.14 16:40:00 -
[25] - Quote
My missile tank is av. Rail tanks are 600m radius ***** death stars.
Make a shield av turret. Remove rails.
In every single map I have to rail tank because someone else is. It's so boring. None of the people defending it are tankers aside from one git :P.
I want tp be blown up in my gunnlogi by shield av. I want tp blow up madrugars with my missiles. I don't like two rail tanks covering the entire map against all types of vehicles.
Let me reinforce my main point. I hate rails because I have tp use them. I'm required to crap on the entire enemy teams vehicles from ******** distances because its TOO good.
I would love a medium range shield av turret in the form of an Amarr laser beam. 600m of death to shield or armor is herp derp. |
Anoko Destrolock
Crimson Saints
25
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Posted - 2014.01.14 16:48:00 -
[26] - Quote
Thurak1 wrote:I use rail tanks all the time. Mostly to take out all these bloody blaster tanks that are spamming the battlefield. Rails have to stay in the game they are one of very few viable anti vehicle options left. Forge guns dont take tanks out (they make them retreat for 20 seconds.) Swarms are a joke. Jihad jeeps and rail tanks are about the only effective way to take out tanks.
A blaster tank can take out another blaster tank.....oh wait.... that would mean you would have to outplay them to kill them....screw that. Just use a rail for easy mode.
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Kigurosaka Laaksonen
DUST University Ivy League
106
|
Posted - 2014.01.14 16:50:00 -
[27] - Quote
How about instead of going backwards and removing rail turrets, we go forwards and add a vehicle turret version of autocannons, artillery, pulse lasers, beam lasers, and a second type of missile launcher? |
DUST Fiend
OSG Planetary Operations Covert Intervention
9981
|
Posted - 2014.01.14 16:52:00 -
[28] - Quote
Their RoF is actually insane.
What's overheat?
Videos / Fiction
Closed Beta Vet; Dropship Pilot
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HiddenBrother
Days of Ruin
29
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Posted - 2014.01.14 16:53:00 -
[29] - Quote
I use a Blaster Gunnlogi. I have no complaints about the Rail gun.
You can always try, and avoid it.
"I was popped by a rail gun. Remove Rail turrets!"
Ruin.
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Anoko Destrolock
Crimson Saints
25
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Posted - 2014.01.14 16:57:00 -
[30] - Quote
Blood Spades wrote:So maybe we make them nearsighted and slower ROF?
Why does every clueless person say RoF nerf? They kill stuff in 1-2 hits and overheat after 6 shots..... Limit to 1 damage mod AND nerf dmg mods AND increase heat cost.
Nerfing RoF doesnt help when they kill tanks in 1-2 hits with stacked dmg mods.
Think about it - Mlt dmg mod + Mlt Large Turret cost like 16k proto turret costs about 250k
THEY DO THE SAME AMOUNT OF DMG TANK VS TANK because 20 secs is plenty of time when it takes 2 secs to kill a tank with a rail
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Joseph Ridgeson
WarRavens League of Infamy
302
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Posted - 2014.01.14 17:03:00 -
[31] - Quote
I actually like there being both Railgun Tanks (aside from Redline Snipers; that needs to change) and Railgun Turrets. Without the Turrets, there would be no reason not to just calling a Blaster Tank in and killing infantry at the start. That is where Tanks give people the most problems, when the enemy Tank is able to hit infantry without having to worry about Railguns. With the Railguns and Rail Turrets, the Blaster only Tanks have something to really worry about because of the Rail's ability to almost hard counter them.
The Turrets also give Infantry who do not have an effective counter to Tanks a chance to kill a Tanker that is not quite worth their salt or is caught off guard. I think they are fair in and of itself. It is when you add mountains, the Red Line, and the ability to hide from all shots within 2 seconds that you get into something is frustrating. Would be like saying "remove the officer weapons because people with Thale's always Red Line snipe."
Be well. -Joseph |
Eurydice Itzhak
Providence Guard Templis CALSF
332
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Posted - 2014.01.14 17:21:00 -
[32] - Quote
I call in my missile tank to kill blaster armor tanks. Blaster tanks can outplay me and win but its a fair fight.
One turret type is anti shield anti armor anti dropship anti lav anti tank and get this, still better anti infantry than missiles. |
Alpha 443-6732
295
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Posted - 2014.01.15 06:28:00 -
[33] - Quote
Jason Pearson wrote:I like rails - Jason, Vehicle User. Oh look, there goes your "said no vehicle user ever" bit.
Infantry > A.V > A.I > Infantry
Please don't
Because racism is realism
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Our Deepest Regret
L.O.T.I.S. D.E.F.I.A.N.C.E
484
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Posted - 2014.01.15 06:35:00 -
[34] - Quote
Alpha 443-6732 wrote:I propose a nerf to dps through RoF (return it to pre 1.7 levels) and a drastic nerf to rotation speed (to make it easier to counter at close ranges).
Everyone who disagrees with me is wrong.
;)
Rotation speed on Rail turrets is garbage. It's actually faster to use the left stick to turn the tank itself, rather than the turret. No way to nerf that. |
Beck Weathers
Ghosts of Dawn General Tso's Alliance
272
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Posted - 2014.01.15 06:43:00 -
[35] - Quote
They need to act just liek sniper rifles, very low RoF and low mag size. Fixed |
Earl James
Molon Labe. Public Disorder.
14
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Posted - 2014.01.15 06:50:00 -
[36] - Quote
Boy o boy, new tankers in 1.7 don't know how to rail snipe before they call down these new infantry destroyers with multiple hardeners, you got blown up by a proto rail because you aren't using.. lol dare i quote "situational awareness". Keep an eye and mind on your surroundings and the people you kill on the ground, or in other tanks. Tanks are like chess and Railguns are the Queen. |
Faunher
Ivory Vanguard
73
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Posted - 2014.01.15 06:51:00 -
[37] - Quote
Honestly, I love tanking (no, militia tanks are not considered tanking) it adds more depth to the game and makes the battlefield more dynamic. I understand why high-tier tanks should be nigh unstoppable, as the cost of them is ridiculous and so is the sp investment. What I do not understand is how some week old player can call in a 70k militia tank and deny the enemy team of any vehicle support. What I further more do not understand is that the only way to counter these 70k redlining instakill cannons is with even more of them. Tanks in general are just a hot mess. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
501
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Posted - 2014.01.15 07:02:00 -
[38] - Quote
Anoko Destrolock wrote:Thurak1 wrote:I use rail tanks all the time. Mostly to take out all these bloody blaster tanks that are spamming the battlefield. Rails have to stay in the game they are one of very few viable anti vehicle options left. Forge guns dont take tanks out (they make them retreat for 20 seconds.) Swarms are a joke. Jihad jeeps and rail tanks are about the only effective way to take out tanks. A blaster tank can take out another blaster tank.....oh wait.... that would mean you would have to outplay them to kill them....screw that. Just use a rail for easy mode. So do you also bring knifes to a gun fight and complain about the guns being OP? Sorry i bring in weapons suited for the situation. You have a tank out there wasting my team i bring out a tank meant to turn your tank into rubble. Considering i have spent 0 SP on tanks everyone out there that has any SP investment in tanks should be able to beat me IF i am stupid enough to use similar equipment.
Maybe i am one of the few smart players. If i see there aren't many tanks and i want to be a jerk i pull out my blaster tank. When the enemy gets tired of me wasting their troops with my blaster and they start coming out with multiple tanks i boogy back to the redline and call in a railgun. IF they were smart (they usually are not) they would switch out to railguns also or missle tanks. As someone stated earlier those things are devistating in close range!
So ya tankers HTFU and STFU you have everything you could ever dream of. Cheap tanks, buffed tanks, more menuverability and nerfed av yet we still have tankers that wine because there is 1 tank mount weapon out there able to blow them up. Seriously WTF? You guys wont be happy till you have instant godmode on the BF and maybe a button to kill every clone on the BF. |
SGT NOVA STAR
Ahrendee Mercenaries
183
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Posted - 2014.01.15 07:19:00 -
[39] - Quote
Eurydice Itzhak wrote:dust badger wrote:I enjoy these turrets
pew pew Said no vehicle user ever post 1.7 I enjoy these turrets
VAYU! I CHOOSE YOU!
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Vulpes Dolosus
SVER True Blood Public Disorder.
609
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Posted - 2014.01.15 07:28:00 -
[40] - Quote
My fix for rail guns:
1) Reduce RoF slightly
2) Reduce optimal range to 350m with drop off starting from 350.01m- 500m
3) Reduce range when in the redline by 25-50% or so
These changes are based on:
1) The theory that high alpha weapons have low RoF, and with the great damage the rail is capable of, I think it's RoF is too high currently
2) Our maps are way too small to keep a 600m range, and even at that range they have tremendous damage
3) The purpose of the redline is to give your team a safe place to regroup in the event of a 'redlining,' so a tank in the redline should only be shooting out at a target attempting to keep the tank in the redline and, ideally, is near the redline itself. This is the best option that both prevented redline abuse and didn't handicap tanks in the event of a redlining.
Dropship Specialist
Kills- Incubus: 4; Pythons: 1; Other DS: 28 Gêå1; Tanks: 27 Gêå2
1/1
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Vulpes Dolosus
SVER True Blood Public Disorder.
611
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Posted - 2014.01.15 07:34:00 -
[41] - Quote
Earl James wrote:Boy o boy, new tankers in 1.7 don't know how to rail snipe before they call down these new infantry destroyers with multiple hardeners, you got blown up by a proto rail because you aren't using.. lol dare i quote "situational awareness". Keep an eye and mind on your surroundings and the people you kill on the ground, or in other tanks. Tanks are like chess and Railguns are the Queen. In virtually every case I've been in with my tank recently, my tank has been ambushed, not sniped, by rail tanks. Current rail tankers do not lie in wait for you to come to them. They call in their militia rails and either charge you from in front or flank. There's no "situational awareness" that's possible except hope you catch the RDV dropping the thing.
And there's nothing you can do. The out DPS you up close, making fighting back impossible, and usually killing you before you can evade their fire. If you run away, you're screwed once they get line of sight again.
I know rails are supposed to be the bane of tanks, but this is a little over powered.
(Don't get me started with dropships)
Dropship Specialist
Kills- Incubus: 4; Pythons: 1; Other DS: 28 Gêå1; Tanks: 27 Gêå2
1/1
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Eurydice Itzhak
Providence Guard Templis CALSF
333
|
Posted - 2014.01.15 23:57:00 -
[42] - Quote
Thurak1 wrote:steadyhand amarr wrote:My god verc drivers are the most selfish group iv ever seen in any game. Heven forbid there is somthing out their designed to kill you. Nope rail turrents working as intented i hope they kill many more stuiped drivers +90001 These dam tankers are just NEVER happy. AV was nerfed tanks were buffed and the prices were made freaking rock-bottom cheap and they STILL complain. Honestly tank drivers all need to just HTFU and stop crying. Tanks now cost about as much as my dropsuits sometimes LESS. O whaaa I am a tanker and now we dominate the battlefield but OMG this other tank can kill me in like 4 shots. I'm calling for a specific anti shield av turret to be implemented. Missiles are anti armor. Rails are anti havinganyvehicleonthefieldatall.
Also you both misread my OP. I havent lost a tank in forever. I'm mad because im being shoe horned into a stupid in fun role. |
Monkey MAC
Lost Millennium
1576
|
Posted - 2014.01.16 00:00:00 -
[43] - Quote
Eurydice Itzhak wrote:Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only.
And Infantry don't like blaster turrets, so what?
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Scheneighnay McBob
Learning Coalition College
3578
|
Posted - 2014.01.16 00:00:00 -
[44] - Quote
Someone is going to **** themself when artillery is released.
We used to have a time machine
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True Adamance
Kameira Lodge Amarr Empire
5758
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Posted - 2014.01.16 00:02:00 -
[45] - Quote
Aikuchi Tomaru wrote:Eurydice Itzhak wrote:dust badger wrote:I enjoy these turrets
pew pew Said no vehicle user ever post 1.7 Because vehicle users don't like competition.
No we do, but when its as simple as hiding a Sica in the redline to end all competition then its ridiculous. The rail to us is like a Thales to you.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Eko Sol
3dge of D4rkness SoulWing Alliance
46
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Posted - 2014.01.16 00:04:00 -
[46] - Quote
I say let the rail turrets have feedback damage since it is, technically, magnetic in nature. You can argue that it causes electical feedback damage of 30% of shields and 10% of remaining armor.
Actually, I just wanted to post here. I don't really care about tanks so much anymore because I'm finding that if my team has zero tanks and the other team has two that there are 3 to 4 people not playing for nulls and we win and get more kills and more isk. Or at lest I get more ISK. |
Eurydice Itzhak
Providence Guard Templis CALSF
333
|
Posted - 2014.01.16 00:13:00 -
[47] - Quote
Scheneighnay McBob wrote:Someone is going to **** themself when artillery is released. Only if its so amazing that im forced to retire my missiles and also only if its boring.
Rail turrets are boring to use and so effective you must use them. its the worst thing ever. |
Monkey MAC
Lost Millennium
1576
|
Posted - 2014.01.16 00:17:00 -
[48] - Quote
True Adamance wrote:Aikuchi Tomaru wrote:Eurydice Itzhak wrote:dust badger wrote:I enjoy these turrets
pew pew Said no vehicle user ever post 1.7 Because vehicle users don't like competition. No we do, but when its as simple as hiding a Sica in the redline to end all competition then its ridiculous. The rail to us is like a Thales to you.
Then ask for a Redline fix, not a railgun fix. As it stands if you nerf rails such that blasters or missiles can fight back with ease, then infantry will never see the light of day again.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Eurydice Itzhak
Providence Guard Templis CALSF
333
|
Posted - 2014.01.16 00:21:00 -
[49] - Quote
Because my missiles are so deadly to infantry. I can squeeze out some kills but its main purpose is anti vehicle.
Im just wanted another av turret to replace the rail turret. Lasers. pew pew. |
Monkey MAC
Lost Millennium
1576
|
Posted - 2014.01.16 00:34:00 -
[50] - Quote
Eurydice Itzhak wrote:Because my missiles are so deadly to infantry. I can squeeze out some kills but its main purpose is anti vehicle.
Im just wanted another av turret to replace the rail turret. Lasers. pew pew.
Missiles are multi purpose. If you don't think missiles are any good try running an ADS to get your aim in.
Missiles aren't as good as Blaster at AI, or Rails at AV. That is a Missile Turrets purpose.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
|
Heimdallr69
Imperfect Bastards
1352
|
Posted - 2014.01.16 00:44:00 -
[51] - Quote
I only use rail tanks haven't used one this build..to take out a rail is just silly it actually takes skill to hit infantry, the redline is an issue but don't change that unless you change it for snipers as well.
I'm everyone's type
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Henchmen21
Planet Express LLC
427
|
Posted - 2014.01.16 00:52:00 -
[52] - Quote
But how am I supposed nom nom nom the other tanks on the field? If you think blaster tanks are bad now just wait till the only counter is another lolfail at anti-tank blaster tank.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
|
Harpyja
Molon Labe. Public Disorder.
1089
|
Posted - 2014.01.16 01:12:00 -
[53] - Quote
Railgun ROF is too fast and heating is virtually nonexistent when tanks pop before overheat.
Railguns needed no changes going into 1.7. The render fix was enough for them going into 1.7.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
Fire of Prometheus
DUST University Ivy League
2980
|
Posted - 2014.01.16 01:16:00 -
[54] - Quote
Then remove both missile and blaster turrets.
No one likes losing a suit to a blaster turret.
See what your argument sounds like?
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
|
Harpyja
Molon Labe. Public Disorder.
1089
|
Posted - 2014.01.16 01:20:00 -
[55] - Quote
Fire of Prometheus wrote:Then remove both missile and blaster turrets.
No one likes losing a suit to a blaster turret.
See what your argument sounds like? That sounds more like a map design problem.
Also, a blaster tank can't be everywhere at once, so if one's blocking your path, you can always go around or wait a dozen seconds for the tank to get bored and move on.
A railgun tank however can charge head first into your blaster/missile tank and win 80% of the time. You can't avoid that other than by sitting in your redline with your own railgun tank.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
Fire of Prometheus
DUST University Ivy League
2980
|
Posted - 2014.01.16 01:28:00 -
[56] - Quote
Harpyja wrote:Fire of Prometheus wrote:Then remove both missile and blaster turrets.
No one likes losing a suit to a blaster turret.
See what your argument sounds like? That sounds more like a map design problem. Also, a blaster tank can't be everywhere at once, so if one's blocking your path, you can always go around or wait a dozen seconds for the tank to get bored and move on. A railgun tank however can charge head first into your blaster/missile tank and win 80% of the time. You can't avoid that other than by sitting in your redline with your own railgun tank. Think about it....
Rail turret is the AV turret.
Blaster is the AI turret.
Missile is the cross between.
Besides....how else am I supposed to deal with all these MLT tankers.....they won't learn from a swarm launcher.
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
|
Charlotte O'Dell
Fatal Absolution Covert Intervention
1637
|
Posted - 2014.01.16 01:54:00 -
[57] - Quote
lol. maybe you have never seen a good ADS squad...if rails go, then you'll be QQing harder about ADS squads than you have about anything else, before.
Charlotte O'Dell is the highest level unicorn!
|
Harpyja
Molon Labe. Public Disorder.
1090
|
Posted - 2014.01.16 01:55:00 -
[58] - Quote
Fire of Prometheus wrote:Harpyja wrote:Fire of Prometheus wrote:Then remove both missile and blaster turrets.
No one likes losing a suit to a blaster turret.
See what your argument sounds like? That sounds more like a map design problem. Also, a blaster tank can't be everywhere at once, so if one's blocking your path, you can always go around or wait a dozen seconds for the tank to get bored and move on. A railgun tank however can charge head first into your blaster/missile tank and win 80% of the time. You can't avoid that other than by sitting in your redline with your own railgun tank. Think about it.... Rail turret is the AV turret. Blaster is the AI turret. Missile is the cross between. Besides....how else am I supposed to deal with all these MLT tankers.....they won't learn from a swarm launcher. The blaster is good as it currently is. Maybe add dispersion to the shots, I won't mind.
Missiles are good as they are. They aren't the cross between railguns and blasters though. That tiny splash radius is hard to work with. Railguns are just slightly better. Missiles, as I see them, should wreck any vehicle at CQC while railguns are good ranged support. Both turrets have their difficulties at AI.
MLT tank scrubs: only way to solve the problem is to nerf militia tanks and bring back tiered modules and/or the SP gap. It should require SP investment to get an effective tank. Currently 0 SP can shrug off AV as easily as a fully invested tanker with over 10 million SP.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
Sirys Lyons
Tronhadar Free Guard Minmatar Republic
64
|
Posted - 2014.01.16 01:57:00 -
[59] - Quote
1. We need MAVs to take over the current "infantry stomper" role, while giving up some EHP. 2. Large turrets needs to redesigned to be AV weapons - far slower turret rotation, far slower ROF, and slower reload times. Balancing the railgun in this regard (how well does each L Turret kill any given vehicle?) is easy.
Problem largely solved. |
Fire of Prometheus
DUST University Ivy League
2982
|
Posted - 2014.01.16 02:05:00 -
[60] - Quote
Harpyja wrote:Fire of Prometheus wrote:Harpyja wrote:Fire of Prometheus wrote:Then remove both missile and blaster turrets.
No one likes losing a suit to a blaster turret.
See what your argument sounds like? That sounds more like a map design problem. Also, a blaster tank can't be everywhere at once, so if one's blocking your path, you can always go around or wait a dozen seconds for the tank to get bored and move on. A railgun tank however can charge head first into your blaster/missile tank and win 80% of the time. You can't avoid that other than by sitting in your redline with your own railgun tank. Think about it.... Rail turret is the AV turret. Blaster is the AI turret. Missile is the cross between. Besides....how else am I supposed to deal with all these MLT tankers.....they won't learn from a swarm launcher. The blaster is good as it currently is. Maybe add dispersion to the shots, I won't mind. Missiles are good as they are. They aren't the cross between railguns and blasters though. That tiny splash radius is hard to work with. Railguns are just slightly better. Missiles, as I see them, should wreck any vehicle at CQC while railguns are good ranged support. Both turrets have their difficulties at AI. MLT tank scrubs: only way to solve the problem is to nerf militia tanks and bring back tiered modules and/or the SP gap. It should require SP investment to get an effective tank. Currently 0 SP can shrug off AV as easily as a fully invested tanker with over 10 million SP. Potato potato....well you know the saying
Railguns are fine they way they are.....if this is about being shot by a rail turret AI from across the map, than that's different, but if it's about tanks, they are fine.
EDIT: wow....my iPad autocorrected "shot" to "s h I t"
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
|
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Eurydice Itzhak
Providence Guard Templis CALSF
334
|
Posted - 2014.01.16 03:43:00 -
[61] - Quote
Monkey MAC wrote:Eurydice Itzhak wrote:Because my missiles are so deadly to infantry. I can squeeze out some kills but its main purpose is anti vehicle.
Im just wanted another av turret to replace the rail turret. Lasers. pew pew. Missiles are multi purpose. If you don't think missiles are any good try running an ADS to get your aim in. Missiles aren't as good as Blaster at AI, or Rails at AV. That is a Missile Turrets purpose.
Oh no you see SMALL missile turrets are harbingers of death and destruction to infantry as they do massive damage and go where you aim your cursor 100% of the time.
You see LARGE missile turrets not only NEVER hit the center reticule, they don't follow any specific flight path 100% of the time.
I could see how you might get confused thinking large meant better, it means different for missiles. It means better for railguns and blasters.
@Charchar
My missile turrets zone dropships for 250-300m (depending on how my missiles feel like acting) and takes skill to aim.
Rail turrets zone dropships for 600m and take 0 skill to aim. You will have a blast of death on exactly that center reticule 100% of the time in .3 seconds.
I don't give a single flying **** if dropships see a rise in popularity. there are plenty of ways to kill them besides the broken rail turrets.
You're the first tanker defending them though. Explain yourself.
You wouldnt rather have it replaced with an AV turret specialized against shields that had moderate effectiveness vs infantry? (also a turret that doesnt have 600m range) |
Eurydice Itzhak
Providence Guard Templis CALSF
334
|
Posted - 2014.01.16 03:46:00 -
[62] - Quote
Monkey MAC wrote:Eurydice Itzhak wrote:Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only. And Infantry don't like blaster turrets, so what?
Also this is the funny part is you don't see the difference.
Infantry don't like blaster turrets. But blaster turrets are having fun.
Blaster turrets (90% of the time madrugars) don't like missile turrets. But missile turrets are having fun.
Vehicles don't like rail turrets and the only counter is more rail turrets which aren't fun.
So not only is it not fun for the receiving end, its not fun for the giving end. You could opt out, except this is 1.7 and you don't get to opt out. You're using rail turrets and being bored or you're throwing away isk. |
Monkey MAC
Lost Millennium
1586
|
Posted - 2014.01.16 08:48:00 -
[63] - Quote
Eurydice Itzhak wrote:Monkey MAC wrote:Eurydice Itzhak wrote:Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only. And Infantry don't like blaster turrets, so what? Also this is the funny part is you don't see the difference. Infantry don't like blaster turrets. But blaster turrets are having fun. Blaster turrets (90% of the time madrugars) don't like missile turrets. But missile turrets are having fun. Vehicles don't like rail turrets and the only counter is more rail turrets which aren't fun. So not only is it not fun for the receiving end, its not fun for the giving end. You could opt out, except this is 1.7 and you don't get to opt out. You're using rail turrets and being bored or you're throwing away isk.
You right I don't see a difference because rail turreters are having fun as well your complaing that you dying to rail, despite thd factmI have seen missiles take down rails.
But its amazing, this is the same arguement infantry AV has been given, but now because its a tanker wd are obligied to listen?
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Operative 1171 Aajli
Bragian Order Amarr Empire
1035
|
Posted - 2014.01.16 09:33:00 -
[64] - Quote
Rails are too good for CQ. I shouldn't have to worry about a rail as much in CQ. They are supposed to be good at long range. This has caused rail tank spam and for CQ work. A rail tanker should not feel comfortable or powerful when he drives his tank into CQ. A militia armor tank has little penalty for defense with damage mods.
No skill mil tankers shouldn't be able to so easily counter a player that invested skills in tanking. It just mocks the idea of skilling for tanks.
Nerf the rate of fire back to what it was in 1.6 with the spool up and make damage mods like overdrives where you can't fit two.
Rommel, you magnificent bastard, I read your book!
|
BAD FURRY
SVER True Blood Public Disorder.
284
|
Posted - 2014.01.16 10:04:00 -
[65] - Quote
Eurydice Itzhak wrote:Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only.
awww poor thing did someone gank you !?
Yes i am a Undead Hell Wolf ... nice to meat you!
|
BAD FURRY
SVER True Blood Public Disorder.
284
|
Posted - 2014.01.16 10:21:00 -
[66] - Quote
The Only players who cry about Railguns are NOOBS and They dont know anything about tanking !
Hint for you Cry-O,s rails ARE for Tank On Tank Only Blasters are for Supporting pushes with ground troops Missles are for Mid range support and CQ Tank on Tank !
SO stop Crying on the forums to CCP becus YOU ! tryed Driving in the OPEN to a railtank and it K.O.ed YOU ! OR try ed to Fight one with a blaster in a bottle neck ! or someone in a railtank Ganking you when you where not looking ! All you and everyone Els whos crying over Railguns are making a Fool out of your self to CCP.
you think there OP I know why ! YOU CANT DRIVE !! OR GUN OR THINK! IF you had it YOUR WAY tanks would run only BLASTERS! and the winner of a tank fight would be the one who had the most tanks gang up on the others teams tanks in 1 vs 3 or spend the whole game driving around killing ground troop because get more points then trying to kill a tank that takes the whole game to kill.
rail tanks are TD,s in this game if you dont know what a TD is PLAY WoT World of Tanks .
Yes i am a Undead Hell Wolf ... nice to meat you!
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Judge Rhadamanthus
Amarr Templar One
1221
|
Posted - 2014.01.16 12:44:00 -
[67] - Quote
For rail supporters here is something to consider. This still is from my upcoming redline/rail video. Blue skull is where i died. Yellow dot is where The tank was (i have the evidence to prove it). Kill card.
Fair and in need of no adjustment?
Everything Dropship youtube channel
my Community Spotlight
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4476
|
Posted - 2014.01.16 13:02:00 -
[68] - Quote
Judge Rhadamanthus wrote:For rail supporters here is something to consider. This still is from my upcoming redline/rail video. Blue skull is where i died. Yellow dot is where The tank was (i have the evidence to prove it). Kill card. Fair and in need of no adjustment? /drops the mic
Seriously, for anyone that thinks that this is just pilots being whiny or some other excuse, take a good look at that picture. That is a common occurence.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Takahiro Kashuken
Red Star. EoN.
2228
|
Posted - 2014.01.16 13:17:00 -
[69] - Quote
Mobius Wyvern wrote:Judge Rhadamanthus wrote:For rail supporters here is something to consider. This still is from my upcoming redline/rail video. Blue skull is where i died. Yellow dot is where The tank was (i have the evidence to prove it). Kill card. Fair and in need of no adjustment? /drops the mic Seriously, for anyone that thinks that this is just pilots being whiny or some other excuse, take a good look at that picture. That is a common occurence.
Mostly the outside of the map is the redline to one side or the other
That is also just 1 part of a district, the entire map is really a 5km by 5km size with mulitple compounds
The only problem is the size of the map, rails are working like they should, high damage long range except its for killing vehicles
The above picture happens alot, if i fly i make sure all installations are dead and any rail tanks too, failing that since im grouped up one of us can bring out a rail if im already in the sky
Turret installations are more damgerous that rail tanks since they have near perfect aim
Intelligence is OP
|
Eurydice Itzhak
Providence Guard Templis CALSF
336
|
Posted - 2014.01.16 23:31:00 -
[70] - Quote
Monkey MAC wrote:Eurydice Itzhak wrote:Monkey MAC wrote:Eurydice Itzhak wrote:Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only. And Infantry don't like blaster turrets, so what? Also this is the funny part is you don't see the difference. Infantry don't like blaster turrets. But blaster turrets are having fun. Blaster turrets (90% of the time madrugars) don't like missile turrets. But missile turrets are having fun. Vehicles don't like rail turrets and the only counter is more rail turrets which aren't fun. So not only is it not fun for the receiving end, its not fun for the giving end. You could opt out, except this is 1.7 and you don't get to opt out. You're using rail turrets and being bored or you're throwing away isk. You right I don't see a difference because rail turreters are having fun as well your complaing that you dying to rail, despite thd factmI have seen missiles take down rails. But its amazing, this is the same arguement infantry AV has been given, but now because its a tanker wd are obligied to listen?
No see the person on the rail turret isnt having fun because its ******* boring.
At the Baddie in sver, you can't read. I want an av turret aimed at shields (like how missiles are to armor) how is that asking for blasters only? I would die to rails if i wasn't smart and already using rails myself.
The issue is its boring to use and by far the most effective weapon in the game, barring orbitals.
I hate USING these turrets cause its BORING to sit on a hill and snipe.
However I'm FORCED to use it because its so good. It's akin to when EVERYONE had to usethe tac ar. Or laser rifle before that. |
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ANON Cerberus
Tiny Toons
41
|
Posted - 2014.01.16 23:55:00 -
[71] - Quote
Try actually tanking a tank and go up against these guys then look at the shock on their face when there huge dps barely dents the huge HP pool you have.
I run 2 tanks for this type of thing.
1 - Plates and hardeners with a single damage mod. I have average tank sp and tank skills yet I make short work of the glass cannons. At the cost of 0 repair. Its a one time wonder you might say.
2- Run a plate a repair and a hardener. I only have the advanced rail turret and like I said average skills so there is a lot of room for improvement. |
Eurydice Itzhak
Providence Guard Templis CALSF
336
|
Posted - 2014.01.17 00:00:00 -
[72] - Quote
ANON Cerberus wrote:Try actually tanking a tank and go up against these guys then look at the shock on their face when there huge dps barely dents the huge HP pool you have.
I run 2 tanks for this type of thing.
1 - Plates and hardeners with a single damage mod. I have average tank sp and tank skills yet I make short work of the glass cannons. At the cost of 0 repair. Its a one time wonder you might say.
2- Run a plate a repair and a hardener. I only have the advanced rail turret and like I said average skills so there is a lot of room for improvement. I'm not sure what youre saying or if you're in the right thread my friend. I am extremely adept at tanking and rail tanking is the easiest form. |
KING CHECKMATE
Ametat Security Amarr Empire
3643
|
Posted - 2014.01.17 00:01:00 -
[73] - Quote
Eurydice Itzhak wrote:Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only.
NOPE.
Remove BLASTER turrets so tanks stop preying on infantry.
If you remove RAIL TURRETS there will be more tanks on the ground, f that.
ANTI LIKE for this post -1
GIVE ME A RESPEC CCP.
|
Kigurosaka Laaksonen
DUST University Ivy League
140
|
Posted - 2014.01.17 00:04:00 -
[74] - Quote
Just want to plaster this thread with this thought over and over again.
Don't remove rail turrets. (Don't even think like that. That way of thinking is part of the problem.) Instead, add all the missing
racial variants of heavy suits
short and long range heavy weapons (many could potentially be devastating AV weapons)
HAVs (Amarr and Minmatar HAVs)
small and large turrets (Pulse and Beam Lasers, Autocannon and Artillery Projectiles, and one other type of Missile Launcher)
AND THEN see how rail turrets balance against everything else. You know, once the rest of the game is in the game. It's a wasted effort to balance something when we don't have the complete picture.
I say this over and over again basically everywhere, and I think it speaks to the instant-gratification desire of the FPS community that not a lot of people seem to agree with me, but the fact of the matter is I'm right. To be successful, DUST needs to basically be EVE as an FPS, and they need meaningful integration ASAP.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
|
Eurydice Itzhak
Providence Guard Templis CALSF
336
|
Posted - 2014.01.17 00:06:00 -
[75] - Quote
KING CHECKMATE wrote:Eurydice Itzhak wrote:Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only. NOPE.
Remove BLASTER turrets so tanks stop preying on infantry. If you remove RAIL TURRETS there will be more tanks on the ground, f that.
ANTI LIKE for this post -1 I'll edit the OP eventually but im calling for a new av turret to be added. Specialized against shields.
Also mlt tanks need a major nerf but thats for another thread. |
akira 1999
The Unholy Legion Of DarkStar DARKSTAR ARMY
7
|
Posted - 2014.01.17 00:16:00 -
[76] - Quote
ahhh and that is the key point to this whole argument... i am mad because some 100k sica with rails can kill my 500k plus isk gunlogi.
so this whole thread is because you are mad about losing tanks.. well geuss what when you are in a blaster tank the rail tanks are there to kill you.
in world war 2 German tiger tanks (rail tanks of the time) was killing sherman tanks (blasters of the time) like 4 to 1. the only counter was the Sherman tanks would have to maneuver and work as a team to kill tiger tanks.
and you think rails are OP just wait for minmatar heavy guns.. even longer range and more damage then rails. Or even the amarr beam lasers will melt tanks like butter.
its not a issue of this is op... its the mater that you want to have impunity on the battlefield in your blaster tank. but geuss what, no sorry that is not how this game works. develop tactics.
the whole red line issue is there.. and thats an issue that there is only one long range turret at the moment. all the infantry hand held weapons have lousy range, damage and speed of the actual projectiles. seeing that a hand carried ATGM of todays military can kill a tank at the multi kilometer ranges makes it kinda frustrating that a plasma cannon shot is like a subsonic snowball and not a 5000 meter per second ball of death the way it should be.
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Rusty Shallows
808
|
Posted - 2014.01.17 00:49:00 -
[77] - Quote
Thurak1 wrote:I use rail tanks all the time. Mostly to take out all these bloody blaster tanks that are spamming the battlefield. Rails have to stay in the game they are one of very few viable anti vehicle options left. Forge guns dont take tanks out (they make them retreat for 20 seconds.) Swarms are a joke. Jihad jeeps and rail tanks are about the only effective way to take out tanks. Regardless these end results are pretty funny. From the creators of the infamous Eve Online universe I would have never guessed the Devs could be lobbied like that. The word "naive" comes to mind.
That aside whoever on the Dev team that snuck sticky remotes into the game is a hero.
On the main topic all I have to say is the following. Large Rails are more powerful than any pre-1.7 weapon system (Srikes don't count), so if we had OP weapons that had to be nerfed then why were Large Rails made that much better?
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Eurydice Itzhak
Providence Guard Templis CALSF
337
|
Posted - 2014.01.17 03:52:00 -
[78] - Quote
akira 1999 wrote:ahhh and that is the key point to this whole argument... i am mad because some 100k sica with rails can kill my 500k plus isk gunlogi.
so this whole thread is because you are mad about losing tanks.. well geuss what when you are in a blaster tank the rail tanks are there to kill you.
in world war 2 German tiger tanks (rail tanks of the time) was killing sherman tanks (blasters of the time) like 4 to 1. the only counter was the Sherman tanks would have to maneuver and work as a team to kill tiger tanks.
and you think rails are OP just wait for minmatar heavy guns.. even longer range and more damage then rails. Or even the amarr beam lasers will melt tanks like butter.
its not a issue of this is op... its the mater that you want to have impunity on the battlefield in your blaster tank. but geuss what, no sorry that is not how this game works. develop tactics.
the whole red line issue is there.. and thats an issue that there is only one long range turret at the moment. all the infantry hand held weapons have lousy range, damage and speed of the actual projectiles. seeing that a hand carried ATGM of todays military can kill a tank at the multi kilometer ranges makes it kinda frustrating that a plasma cannon shot is like a subsonic snowball and not a 5000 meter per second ball of death the way it should be.
Stopped reading at "the whole thread is because you're mad about losing tanks"
If you cannot read the OP or any of the other posts from me, please do not respond to me.
Rail tanks are BORING. I'm mad because i'm BORED.
Dust cannot afford to make any aspect of its gameplay boring. It doesn't have enough players.
FFS people learn to read.
Who could possibly be mad about vehicles prices in 1.7? 550k for a fully fitted tank that's resilient vs ALL OF CHROMOSOME where tanks cost 1.2-2.2 mil and were three shotted by most AV.
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Eurydice Itzhak
Providence Guard Templis CALSF
337
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Posted - 2014.01.17 03:57:00 -
[79] - Quote
Kigurosaka Laaksonen wrote:Just want to plaster this thread with this thought over and over again. Don't remove rail turrets. (Don't even think like that. That way of thinking is part of the problem.) Instead, add all the missing racial variants of heavy suits short and long range heavy weapons (many could potentially be devastating AV weapons) HAVs (Amarr and Minmatar HAVs) small and large turrets (Pulse and Beam Lasers, Autocannon and Artillery Projectiles, and one other type of Missile Launcher) AND THEN see how rail turrets balance against everything else. You know, once the rest of the game is in the game. It's a wasted effort to balance something when we don't have the complete picture. I say this over and over again basically everywhere, and I think it speaks to the instant-gratification desire of the FPS community that not a lot of people seem to agree with me, but the fact of the matter is I'm right. To be successful, DUST needs to basically be EVE as an FPS, and they need meaningful integration ASAP.
God you're ********. I'll go point by point so you can keep up.
Racial variants of suits and vehicles do not impact Large Turrets in any way.
Short and long range heavy weapons (even if devastating AV) Do not change the fact that large rails are too effective to not use and boring.
Amarr and minmatar rail tanks. Nothing has changed.
None of those turrets will have the potential to out alpha or out range a rail turret.Possibly the artillery turret but thats just replacing one boring 600m omega weapon with another. Boring boring boring.
You see, nothing you said has ANY relevance to Large Rail Turrets so kindly stop and think before you ever type again. I bet you're in TEST. So bad.
EDIT: Dust Uni. Even better. |
Tectonic Fusion
974
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Posted - 2014.01.17 04:01:00 -
[80] - Quote
Make them suck like the militia version. Problem solved. Also don't have any skill that decreases the spool up time.
Solo Player
Squad status: Locked
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Alpha 443-6732
298
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Posted - 2014.01.17 04:14:00 -
[81] - Quote
KING CHECKMATE wrote:Eurydice Itzhak wrote:Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only. NOPE.
Remove BLASTER turrets so tanks stop preying on infantry. If you remove RAIL TURRETS there will be more tanks on the ground, f that.
ANTI LIKE for this post -1
Change blaster turrets to a medium turret that can be fitted on an armored car type vehicle. Make the armored car like vehicle easily countered by infantry AV. Buff vehicle mines so they easily destroy light vehicles and cause considerable damage to heavy vehicles with only 4 (1000-1150 damage per mine). Problem solved.
Because racism is realism
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Alpha 443-6732
298
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Posted - 2014.01.17 04:18:00 -
[82] - Quote
akira 1999 wrote:ahhh and that is the key point to this whole argument... i am mad because some 100k sica with rails can kill my 500k plus isk gunlogi.
so this whole thread is because you are mad about losing tanks.. well geuss what when you are in a blaster tank the rail tanks are there to kill you.
in world war 2 German tiger tanks (rail tanks of the time) was killing sherman tanks (blasters of the time) like 4 to 1. the only counter was the Sherman tanks would have to maneuver and work as a team to kill tiger tanks.
and you think rails are OP just wait for minmatar heavy guns.. even longer range and more damage then rails. Or even the amarr beam lasers will melt tanks like butter.
its not a issue of this is op... its the mater that you want to have impunity on the battlefield in your blaster tank. but geuss what, no sorry that is not how this game works. develop tactics.
the whole red line issue is there.. and thats an issue that there is only one long range turret at the moment. all the infantry hand held weapons have lousy range, damage and speed of the actual projectiles. seeing that a hand carried ATGM of todays military can kill a tank at the multi kilometer ranges makes it kinda frustrating that a plasma cannon shot is like a subsonic snowball and not a 5000 meter per second ball of death the way it should be.
That is an awful analogy for blaster vs. rail. A better analogy would be a PIV Ostwind Flakpanzer Vs. a regular PIV. One used a 20mm(?) AA gun that shredded infantry and aircraft but rarely penetrated heavy armor, the other used a 75mm main gun that was ok against infantry, but great against armor.
Because racism is realism
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akira 1999
The Unholy Legion Of DarkStar DARKSTAR ARMY
24
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Posted - 2014.02.14 01:09:00 -
[83] - Quote
Ok so you are bored of rail turrets.. and i am bored of people crying to get everything nerfed or removed from the game because they don't like it.
are rail guns out of balance?.. yes are ADS killing my team mates from the air with impunity out of balance?.. yes are blaster tanks out of balance versus infantry?.. yes is the other options for AV really viable?.. no
is taking the rail gun out of the game really fixing the issues??.. no it just removes an effective anti equipment turret and puts the game farther into imbalance.
like someone has already said... we need the full stock of all racial weapons sets, vehicle sets etc. then a few months of actual use and then look at balancing everything in one shot.
until then all is being done is knee jerk reactions to everything that gets changed because the changes are rushed and not really thought through on how they affect the rest of the game. |
Our Deepest Regret
L.O.T.I.S. D.E.F.I.A.N.C.E
501
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Posted - 2014.02.14 01:39:00 -
[84] - Quote
I'd drastically increase the rail gun's heat generation, to slow its rate of fire. The tradeoff for that power should be severe overheating. |
Dauth Jenkins
Ultramarine Corp
46
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Posted - 2014.02.14 03:08:00 -
[85] - Quote
steadyhand amarr wrote:My god verc drivers are the most selfish group iv ever seen in any game. Heven forbid there is somthing out their designed to kill you. Nope rail turrents working as intented i hope they kill many more stuiped drivers
The thing is, they make flying dropships a big waste of money. They can kill things you spawn in your redline, from their red line. How is that fair? I don't support removing them. But at the same time, the kill the game.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Joel II X
Dah Gods O Bacon
1012
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Posted - 2014.02.14 03:11:00 -
[86] - Quote
They are as essential to the game as a fix is to said turrets. |
Ivy Zalinto
Bobbit's Hangmen
301
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Posted - 2014.02.14 04:07:00 -
[87] - Quote
I like railguns...just think they shouldnt be able to aim as high in their firing arc...this would save a few dropships...let the missles server as antiair.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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Skihids
Bullet Cluster Legacy Rising
2843
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Posted - 2014.02.14 04:24:00 -
[88] - Quote
I'm getting back into dropships and everytime I slow down it's "Blap-blap-blap", three rounds of rail fire in less time than I can react to activate a hardener or an afterburner.
I've only got a vague direction where it's coming from, but it's probably off in the redline as I didn't see any tanks on the shared field.
The range compounded by the RoF means it dominates the entire fricken map. It looks like I wasted several million SP skilling back into flying. Running Logi is getting old, and if 1.8 doesn't make flying viable again I may just take an extended break. |
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