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Harpyja
Molon Labe. Public Disorder.
1089
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Posted - 2014.01.16 01:12:00 -
[1] - Quote
Railgun ROF is too fast and heating is virtually nonexistent when tanks pop before overheat.
Railguns needed no changes going into 1.7. The render fix was enough for them going into 1.7.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. Public Disorder.
1089
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Posted - 2014.01.16 01:20:00 -
[2] - Quote
Fire of Prometheus wrote:Then remove both missile and blaster turrets.
No one likes losing a suit to a blaster turret.
See what your argument sounds like? That sounds more like a map design problem.
Also, a blaster tank can't be everywhere at once, so if one's blocking your path, you can always go around or wait a dozen seconds for the tank to get bored and move on.
A railgun tank however can charge head first into your blaster/missile tank and win 80% of the time. You can't avoid that other than by sitting in your redline with your own railgun tank.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. Public Disorder.
1090
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Posted - 2014.01.16 01:55:00 -
[3] - Quote
Fire of Prometheus wrote:Harpyja wrote:Fire of Prometheus wrote:Then remove both missile and blaster turrets.
No one likes losing a suit to a blaster turret.
See what your argument sounds like? That sounds more like a map design problem. Also, a blaster tank can't be everywhere at once, so if one's blocking your path, you can always go around or wait a dozen seconds for the tank to get bored and move on. A railgun tank however can charge head first into your blaster/missile tank and win 80% of the time. You can't avoid that other than by sitting in your redline with your own railgun tank. Think about it.... Rail turret is the AV turret. Blaster is the AI turret. Missile is the cross between. Besides....how else am I supposed to deal with all these MLT tankers.....they won't learn from a swarm launcher. The blaster is good as it currently is. Maybe add dispersion to the shots, I won't mind.
Missiles are good as they are. They aren't the cross between railguns and blasters though. That tiny splash radius is hard to work with. Railguns are just slightly better. Missiles, as I see them, should wreck any vehicle at CQC while railguns are good ranged support. Both turrets have their difficulties at AI.
MLT tank scrubs: only way to solve the problem is to nerf militia tanks and bring back tiered modules and/or the SP gap. It should require SP investment to get an effective tank. Currently 0 SP can shrug off AV as easily as a fully invested tanker with over 10 million SP.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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