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Eurydice Itzhak
Providence Guard Templis CALSF
326
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Posted - 2014.01.14 09:44:00 -
[1] - Quote
Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only. |
dust badger
SOUND Mercs Of Sound Mind
369
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Posted - 2014.01.14 09:47:00 -
[2] - Quote
I enjoy these turrets
pew pew |
Eurydice Itzhak
Providence Guard Templis CALSF
326
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Posted - 2014.01.14 09:48:00 -
[3] - Quote
dust badger wrote:I enjoy these turrets
pew pew Said no vehicle user ever post 1.7 |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1554
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Posted - 2014.01.14 09:59:00 -
[4] - Quote
Eurydice Itzhak wrote:dust badger wrote:I enjoy these turrets
pew pew Said no vehicle user ever post 1.7
Because vehicle users don't like competition.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Judge Rhadamanthus
Amarr Templar One
1208
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Posted - 2014.01.14 10:10:00 -
[5] - Quote
Removing them is not the solution. If we removed rails then Dropships and strong tanks would have one less serious threat to worry about. What exactly do you think the issue is? ROF? Redline? Sometimes what seems to be the problem is only a symptom. 3x damage mods on rails for example makes the damage huge, but at the cost of suitability. What makes this a big issue is not the damage mods but the redline. That's a risky build to take into the field but viable hiding in safety.
The same applies to range. Is the range too much or is it really that the maps are too small? Perhaps the tanks speed is a problem as it allows them to escape too quickly and negates the "window of opportunity" the DEVs had in mind. Too long a window means that the potential damage that can be done in that window is higher. So the issue of them seeming too strong may not be the hit points they have, which seems logical, but may actually be caused by speed.
We can't remove them as we need them. There are imbalances but removal from the market is not the solution. What are the situations that make you feel they are un-balanced?
Everything Dropship youtube channel
my Community Spotlight
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Blood Spades
Lokapalas.
4
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Posted - 2014.01.14 10:13:00 -
[6] - Quote
So maybe we make them nearsighted and slower ROF?
Donuts.
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Whisperen Sub
Handsome Millionaire Playboys Mordus Angels
0
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Posted - 2014.01.14 10:34:00 -
[7] - Quote
Yes they need to be removed then the EHP increased a WP cost applied and the option for squad leaders in pub to be able to call them in just like a OB (maybe cheaper depends on the EHP and the turret) for facwar and PC a eve ship should have to drop them on a squad leaders orders just like a OB. |
Gemini Reynolds
Sanmatar Kelkoons Minmatar Republic
122
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Posted - 2014.01.14 10:38:00 -
[8] - Quote
Eurydice Itzhak wrote:Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only.
Your idea is bad and you should feel bad. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
494
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Posted - 2014.01.14 10:40:00 -
[9] - Quote
I use rail tanks all the time. Mostly to take out all these bloody blaster tanks that are spamming the battlefield. Rails have to stay in the game they are one of very few viable anti vehicle options left. Forge guns dont take tanks out (they make them retreat for 20 seconds.) Swarms are a joke. Jihad jeeps and rail tanks are about the only effective way to take out tanks. |
Supernus Gigas
Star Giants
79
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Posted - 2014.01.14 10:42:00 -
[10] - Quote
I think a good place to start would be lowering RoF for Railtanks. I think a range reduction is also a good idea, perhaps 400m? Maybe 450m? Being able to shoot from redline to redline on some maps is just plain silly. How about a lower ammo capacity, like 4 or 5 rounds instead of 9? Although I still think a major problem is militia tanks, the fact the an 80k Isk Sica can easily take out my 500k Isk Gunnlogi from a mile away is insanity.
I also think Large Missiles should have some changes as well. Individual-Missile reload system would be nice, frustrating when I take down almost all of an enemy HAV's HP, but I have to wait five years for all of my missiles to reload when all I need is one or two to finish him off while I get torn apart. Another is missile's anit-infantry capabilities. It just feels off when I fire an entire volley of missiles at a single infantry and he just walks away like I'm shooting bottle rockets, unless I get a direct hit or two. Perhaps a buff to splash damage and/or radius is in order? Knowing CCP though, they'd probably over buff them and replace missiles with mini-nukes.
My Missile Gunnlogi Eats Somas and Sicas for Breakfast.
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Alpha 443-6732
294
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Posted - 2014.01.14 10:42:00 -
[11] - Quote
Eurydice Itzhak wrote:Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only.
They need to be toned down to all hell. They are impossible to counter and unavoidable 1v1. They can also kill infantry better than my missiles can.
Because racism is realism
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Alpha 443-6732
294
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Posted - 2014.01.14 10:46:00 -
[12] - Quote
I propose a nerf to dps through RoF (return it to pre 1.7 levels) and a drastic nerf to rotation speed (to make it easier to counter at close ranges).
Everyone who disagrees with me is wrong.
;)
Because racism is realism
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
494
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Posted - 2014.01.14 10:48:00 -
[13] - Quote
Alpha 443-6732 wrote:Eurydice Itzhak wrote:Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only. They need to be toned down to all hell. They are impossible to counter and unavoidable 1v1. They can also kill infantry better than my missiles can.
People dont use rails for anti infanry. If they are its because they were first hunting tanks.
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Alpha 443-6732
294
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Posted - 2014.01.14 10:49:00 -
[14] - Quote
Supernus Gigas wrote:I think a good place to start would be lowering RoF for Railtanks. I think a range reduction is also a good idea, perhaps 400m? Maybe 450m? Being able to shoot from redline to redline on some maps is just plain silly. How about a lower ammo capacity, like 4 or 5 rounds instead of 9? Although I still think a major problem is militia tanks, the fact the an 80k Isk Sica can easily take out my 500k Isk Gunnlogi from a mile away is insanity.
I also think Large Missiles should have some changes as well. Individual-Missile reload system would be nice, frustrating when I take down almost all of an enemy HAV's HP, but I have to wait five years for all of my missiles to reload when all I need is one or two to finish him off while I get torn apart. Another is missile's anit-infantry capabilities. It just feels off when I fire an entire volley of missiles at a single infantry and he just walks away like I'm shooting bottle rockets, unless I get a direct hit or two. Perhaps a buff to splash damage and/or radius is in order? Knowing CCP though, they'd probably over buff them and replace missiles with mini-nukes.
I would say to buff small missile splash radius to 2m, from 1.5m.
Because racism is realism
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Alpha 443-6732
294
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Posted - 2014.01.14 10:51:00 -
[15] - Quote
Thurak1 wrote:Alpha 443-6732 wrote:Eurydice Itzhak wrote:Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only. They need to be toned down to all hell. They are impossible to counter and unavoidable 1v1. They can also kill infantry better than my missiles can. People dont use rails for anti infanry. If they are its because they were first hunting tanks.
I never said they did, but the statement stands. Missiles are slightly worse against infantry than railguns are, because 10/12 missiles you fire don't hit the target or even splash unless you are lucky or in a game with almost no lag.
Because racism is realism
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Leonid Tybalt
Dark Knightz Corp.
137
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Posted - 2014.01.14 10:51:00 -
[16] - Quote
I use missiles myself.
More fun and requires more skill, since you have to move in pretty close to offset the spread of the missiles.
Sneaking up on a chickenshit railtanker hanging back trying to snipe people and unloading a full bagage of missiles in his rear (pretty much an insta kill if his hardeners aren't up, or enough to send him fleeing in panic if they are).
If you remove rail turrets entirely then I'll dominate the field with my missiles, so trust me you want some railtanks being able to threaten me. 'Cause if you don't then your next thread will demand that large missile launchers are removed as well. |
shaman oga
Nexus Balusa Horizon
1322
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Posted - 2014.01.14 10:55:00 -
[17] - Quote
Lower the ROF is a good idea, turret rotation speed should be lowered and zoom too. (zoom not rendering distance)
1.8 it's so secret that nobody know what will be in it, even after patch notes...
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steadyhand amarr
Bragian Order Amarr Empire
2148
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Posted - 2014.01.14 10:57:00 -
[18] - Quote
My god verc drivers are the most selfish group iv ever seen in any game. Heven forbid there is somthing out their designed to kill you. Nope rail turrents working as intented i hope they kill many more stuiped drivers
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
494
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Posted - 2014.01.14 11:03:00 -
[19] - Quote
steadyhand amarr wrote:My god verc drivers are the most selfish group iv ever seen in any game. Heven forbid there is somthing out their designed to kill you. Nope rail turrents working as intented i hope they kill many more stuiped drivers +90001 These dam tankers are just NEVER happy. AV was nerfed tanks were buffed and the prices were made freaking rock-bottom cheap and they STILL complain. Honestly tank drivers all need to just HTFU and stop crying. Tanks now cost about as much as my dropsuits sometimes LESS.
O whaaa I am a tanker and now we dominate the battlefield but OMG this other tank can kill me in like 4 shots.
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demonkiller 12
G.L.O.R.Y Public Disorder.
326
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Posted - 2014.01.14 11:04:00 -
[20] - Quote
u must be the guy from my local, you cant 1 hit tanks |
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Alpha 443-6732
295
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Posted - 2014.01.14 11:17:00 -
[21] - Quote
steadyhand amarr wrote:My god verc drivers are the most selfish group iv ever seen in any game. Heven forbid there is somthing out their designed to kill you. Nope rail turrents working as intented i hope they kill many more stuiped drivers
It will still be able to perform its role even if it got a nerf. It was able to perform its role even before 1.7. Your tank hate is showing.
Because racism is realism
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demonkiller 12
G.L.O.R.Y Public Disorder.
326
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Posted - 2014.01.14 11:25:00 -
[22] - Quote
Blood Spades wrote:So maybe we make them nearsighted and slower ROF? i dont like how i can go 30/0 in a match only to duck behind cover and get OHKd by a rail turret several hundred metres away |
hgghyujh
Expert Intervention Caldari State
219
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Posted - 2014.01.14 11:32:00 -
[23] - Quote
rail tanks are fine, I mean the options for them are a movement penalty or maybe a deploy mode for stable firing, sounds like proto could use a small dmg nerf, but if the problem is that they can one hit with hardeners off but not with plates/extenders then I would say works as intended.
Now when you talk about small window of opportunity I assume you are talking about the redline rail tanks, and that has to do with the redline not with rail tanks, and is a whole other conversation this post is NOT about.
Also CCP needs to introduce a stronger stacking penalty the fact that things are not worth using after four is fine when you have 8 slots, but when 5 is the high end and 3-4 is the norm the stacking penalty is not severe enough. |
Jason Pearson
3893
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Posted - 2014.01.14 12:03:00 -
[24] - Quote
I like rails - Jason, Vehicle User. Oh look, there goes your "said no vehicle user ever" bit.
Infantry > A.V > A.I > Infantry
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - Kingbabar
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Eurydice Itzhak
Providence Guard Templis CALSF
331
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Posted - 2014.01.14 16:40:00 -
[25] - Quote
My missile tank is av. Rail tanks are 600m radius ***** death stars.
Make a shield av turret. Remove rails.
In every single map I have to rail tank because someone else is. It's so boring. None of the people defending it are tankers aside from one git :P.
I want tp be blown up in my gunnlogi by shield av. I want tp blow up madrugars with my missiles. I don't like two rail tanks covering the entire map against all types of vehicles.
Let me reinforce my main point. I hate rails because I have tp use them. I'm required to crap on the entire enemy teams vehicles from ******** distances because its TOO good.
I would love a medium range shield av turret in the form of an Amarr laser beam. 600m of death to shield or armor is herp derp. |
Anoko Destrolock
Crimson Saints
25
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Posted - 2014.01.14 16:48:00 -
[26] - Quote
Thurak1 wrote:I use rail tanks all the time. Mostly to take out all these bloody blaster tanks that are spamming the battlefield. Rails have to stay in the game they are one of very few viable anti vehicle options left. Forge guns dont take tanks out (they make them retreat for 20 seconds.) Swarms are a joke. Jihad jeeps and rail tanks are about the only effective way to take out tanks.
A blaster tank can take out another blaster tank.....oh wait.... that would mean you would have to outplay them to kill them....screw that. Just use a rail for easy mode.
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Kigurosaka Laaksonen
DUST University Ivy League
106
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Posted - 2014.01.14 16:50:00 -
[27] - Quote
How about instead of going backwards and removing rail turrets, we go forwards and add a vehicle turret version of autocannons, artillery, pulse lasers, beam lasers, and a second type of missile launcher? |
DUST Fiend
OSG Planetary Operations Covert Intervention
9981
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Posted - 2014.01.14 16:52:00 -
[28] - Quote
Their RoF is actually insane.
What's overheat?
Videos / Fiction
Closed Beta Vet; Dropship Pilot
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HiddenBrother
Days of Ruin
29
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Posted - 2014.01.14 16:53:00 -
[29] - Quote
I use a Blaster Gunnlogi. I have no complaints about the Rail gun.
You can always try, and avoid it.
"I was popped by a rail gun. Remove Rail turrets!"
Ruin.
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Anoko Destrolock
Crimson Saints
25
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Posted - 2014.01.14 16:57:00 -
[30] - Quote
Blood Spades wrote:So maybe we make them nearsighted and slower ROF?
Why does every clueless person say RoF nerf? They kill stuff in 1-2 hits and overheat after 6 shots..... Limit to 1 damage mod AND nerf dmg mods AND increase heat cost.
Nerfing RoF doesnt help when they kill tanks in 1-2 hits with stacked dmg mods.
Think about it - Mlt dmg mod + Mlt Large Turret cost like 16k proto turret costs about 250k
THEY DO THE SAME AMOUNT OF DMG TANK VS TANK because 20 secs is plenty of time when it takes 2 secs to kill a tank with a rail
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