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Alpha 443-6732
294
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Posted - 2014.01.14 10:42:00 -
[1] - Quote
Eurydice Itzhak wrote:Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only.
They need to be toned down to all hell. They are impossible to counter and unavoidable 1v1. They can also kill infantry better than my missiles can.
Because racism is realism
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Alpha 443-6732
294
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Posted - 2014.01.14 10:46:00 -
[2] - Quote
I propose a nerf to dps through RoF (return it to pre 1.7 levels) and a drastic nerf to rotation speed (to make it easier to counter at close ranges).
Everyone who disagrees with me is wrong.
;)
Because racism is realism
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Alpha 443-6732
294
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Posted - 2014.01.14 10:49:00 -
[3] - Quote
Supernus Gigas wrote:I think a good place to start would be lowering RoF for Railtanks. I think a range reduction is also a good idea, perhaps 400m? Maybe 450m? Being able to shoot from redline to redline on some maps is just plain silly. How about a lower ammo capacity, like 4 or 5 rounds instead of 9? Although I still think a major problem is militia tanks, the fact the an 80k Isk Sica can easily take out my 500k Isk Gunnlogi from a mile away is insanity.
I also think Large Missiles should have some changes as well. Individual-Missile reload system would be nice, frustrating when I take down almost all of an enemy HAV's HP, but I have to wait five years for all of my missiles to reload when all I need is one or two to finish him off while I get torn apart. Another is missile's anit-infantry capabilities. It just feels off when I fire an entire volley of missiles at a single infantry and he just walks away like I'm shooting bottle rockets, unless I get a direct hit or two. Perhaps a buff to splash damage and/or radius is in order? Knowing CCP though, they'd probably over buff them and replace missiles with mini-nukes.
I would say to buff small missile splash radius to 2m, from 1.5m.
Because racism is realism
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Alpha 443-6732
294
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Posted - 2014.01.14 10:51:00 -
[4] - Quote
Thurak1 wrote:Alpha 443-6732 wrote:Eurydice Itzhak wrote:Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only. They need to be toned down to all hell. They are impossible to counter and unavoidable 1v1. They can also kill infantry better than my missiles can. People dont use rails for anti infanry. If they are its because they were first hunting tanks.
I never said they did, but the statement stands. Missiles are slightly worse against infantry than railguns are, because 10/12 missiles you fire don't hit the target or even splash unless you are lucky or in a game with almost no lag.
Because racism is realism
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Alpha 443-6732
295
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Posted - 2014.01.14 11:17:00 -
[5] - Quote
steadyhand amarr wrote:My god verc drivers are the most selfish group iv ever seen in any game. Heven forbid there is somthing out their designed to kill you. Nope rail turrents working as intented i hope they kill many more stuiped drivers
It will still be able to perform its role even if it got a nerf. It was able to perform its role even before 1.7. Your tank hate is showing.
Because racism is realism
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Alpha 443-6732
295
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Posted - 2014.01.15 06:28:00 -
[6] - Quote
Jason Pearson wrote:I like rails - Jason, Vehicle User. Oh look, there goes your "said no vehicle user ever" bit.
Infantry > A.V > A.I > Infantry
Please don't
Because racism is realism
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Alpha 443-6732
298
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Posted - 2014.01.17 04:14:00 -
[7] - Quote
KING CHECKMATE wrote:Eurydice Itzhak wrote:Nobody enjoys these turrets. I hate that i have to rail tank on every single map besides line harvest and that one tiny circular map with lots of cover. Nobody enjoys playing against these turrets. Nobody likes losing a tank in one shot. (Triple dmod gunni with pro rail one shots just about everything. Two dmods and a hardener if you don't feel like being risky. A sica if you don't want to spend over 100k.)
Missiles and blasters became fun and relevent in 1.7 except you're not allowed to use them. Rails only. NOPE.
Remove BLASTER turrets so tanks stop preying on infantry. If you remove RAIL TURRETS there will be more tanks on the ground, f that.
ANTI LIKE for this post -1
Change blaster turrets to a medium turret that can be fitted on an armored car type vehicle. Make the armored car like vehicle easily countered by infantry AV. Buff vehicle mines so they easily destroy light vehicles and cause considerable damage to heavy vehicles with only 4 (1000-1150 damage per mine). Problem solved.
Because racism is realism
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Alpha 443-6732
298
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Posted - 2014.01.17 04:18:00 -
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akira 1999 wrote:ahhh and that is the key point to this whole argument... i am mad because some 100k sica with rails can kill my 500k plus isk gunlogi.
so this whole thread is because you are mad about losing tanks.. well geuss what when you are in a blaster tank the rail tanks are there to kill you.
in world war 2 German tiger tanks (rail tanks of the time) was killing sherman tanks (blasters of the time) like 4 to 1. the only counter was the Sherman tanks would have to maneuver and work as a team to kill tiger tanks.
and you think rails are OP just wait for minmatar heavy guns.. even longer range and more damage then rails. Or even the amarr beam lasers will melt tanks like butter.
its not a issue of this is op... its the mater that you want to have impunity on the battlefield in your blaster tank. but geuss what, no sorry that is not how this game works. develop tactics.
the whole red line issue is there.. and thats an issue that there is only one long range turret at the moment. all the infantry hand held weapons have lousy range, damage and speed of the actual projectiles. seeing that a hand carried ATGM of todays military can kill a tank at the multi kilometer ranges makes it kinda frustrating that a plasma cannon shot is like a subsonic snowball and not a 5000 meter per second ball of death the way it should be.
That is an awful analogy for blaster vs. rail. A better analogy would be a PIV Ostwind Flakpanzer Vs. a regular PIV. One used a 20mm(?) AA gun that shredded infantry and aircraft but rarely penetrated heavy armor, the other used a 75mm main gun that was ok against infantry, but great against armor.
Because racism is realism
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