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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4862
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Posted - 2014.01.13 09:55:00 -
[1] - Quote
At this rate, I wonder if it will be better to just wait until CCP Remnant's posting rampage is over and compile a nice list of all major announcements.
https://forums.dust514.com/default.aspx?g=posts&m=1714603#post1714603
CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though)
ARC Commander
CPM Info and Q&A - Status: Open
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jerrmy12 kahoalii
The Phoenix Federation
358
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Posted - 2014.01.13 09:58:00 -
[2] - Quote
Aero Yassavi wrote:At this rate, I wonder if it will be better to just wait until CCP Remnant's posting rampage is over and compile a nice list of all major announcements. https://forums.dust514.com/default.aspx?g=posts&m=1714603#post1714603CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) /doesnt care never uses sidearm
I use a tablet so beware of typos
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Cat Merc
Ahrendee Mercenaries EoN.
5518
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Posted - 2014.01.13 09:59:00 -
[3] - Quote
50% reduction to cloak on scouts. 25% reduction to equipment in general on logistics.
Logistcs base CPU/PG > Scout base CPU/PG
I think Logis aren't going to faint when they see the cloak CPU/PG
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4863
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Posted - 2014.01.13 09:59:00 -
[4] - Quote
Cat Merc wrote:50% reduction to cloak on scouts. 25% reduction to equipment in general on logistics.
Logistcs base CPU/PG > Scout base CPU/PG
I think Logis aren't going to faint when they see the cloak CPU/PG Agreed so much.
ARC Commander
CPM Info and Q&A - Status: Open
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Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
180
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Posted - 2014.01.13 09:59:00 -
[5] - Quote
NOOOOOOOOOOOO!
Why CCP, why?
Emotional responses aside, I'm incredibly torn on this. On the one hand, an extra equipment slot is awesome, on the other hand, I'd hate not having a sidearm.
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Sinboto Simmons
SVER True Blood Public Disorder.
3989
|
Posted - 2014.01.13 10:01:00 -
[6] - Quote
Vulcanus Lightbringer wrote:NOOOOOOOOOOOO! Why CCP, why? Emotional responses aside, I'm incredibly torn on this. On the one hand, an extra equipment slot is awesome, on the other hand, I'd hate not having a sidearm. MY MD/NK FIT NOOOOOOOOOOOOOOOOOO!!!!!!!!!!
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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jerrmy12 kahoalii
The Phoenix Federation
358
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Posted - 2014.01.13 10:02:00 -
[7] - Quote
Sinboto Simmons wrote:Vulcanus Lightbringer wrote:NOOOOOOOOOOOO! Why CCP, why? Emotional responses aside, I'm incredibly torn on this. On the one hand, an extra equipment slot is awesome, on the other hand, I'd hate not having a sidearm. MY MD/NK FIT NOOOOOOOOOOOOOOOOOO!!!!!!!!!! http://nooooooooooooooo.com/
I use a tablet so beware of typos
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MrShooter01
Storm Wind Strikeforce Caldari State
413
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Posted - 2014.01.13 10:03:00 -
[8] - Quote
Welp looks like i'm going to get to play wiyrkomi injector ninja |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4863
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Posted - 2014.01.13 10:06:00 -
[9] - Quote
MrShooter01 wrote:Welp looks like i'm going to get to play wiyrkomi injector ninja This makes me smile. People deciding to use their cloaks for good, not evil.
Instead of using your cloak to camp and shoot enemies (evil) or drop remote explosives (super evil), you are deciding to use your cloak to stealth fully revive teammates (good).
This post is entirely my opinion.
ARC Commander
CPM Info and Q&A - Status: Open
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
548
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Posted - 2014.01.13 10:07:00 -
[10] - Quote
Some of the things I've heard seem good... But not all.
The sidearm thing may completely destroy many scout builds. For me, running as a breach shotgun scout may suck (side arms are a necessity when I sneak up on a tanked out logi and any heavy), and I may have to abandon the shotgun entirely until more light frame specializations arrive...
Still, two equipment slots seem nice. Who knows, with a scanner/cloak combo, one may never even need their sidearm... And never mind all the other possibilities that I don't even feel like mentioning. |
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Sinboto Simmons
SVER True Blood Public Disorder.
3989
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Posted - 2014.01.13 10:10:00 -
[11] - Quote
should have kept my mouth shut lol
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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MrShooter01
Storm Wind Strikeforce Caldari State
415
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Posted - 2014.01.13 10:11:00 -
[12] - Quote
Aero Yassavi wrote: This makes me smile. People deciding to use their cloaks for good, not evil.
Instead of using your cloak to camp and shoot enemies (evil) or drop remote explosives (super evil), you are deciding to use your cloak to stealth fully revive teammates (good).
This post is entirely my opinion.
Well... you say that now, but wait until I revive a "teammate" into a wall of gunfire just for the 60 warpoints five times in a row because i'm invisible and not getting shot |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4871
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Posted - 2014.01.13 10:12:00 -
[13] - Quote
Posted it in the other thread, will post it here too. Is it really necessary to remove the sidearm at all? I understand the reasoning, if scouts get a second equipment got to take something else away, but the truth of the matter is one of those equipments almost has to be a cloak, so you really still only have one equipment slot.
I don't really think scouts with sidearms and two equipments would be that bad.
ARC Commander
CPM Info and Q&A - Status: Open
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Marad''er
Ancient Exiles. Renegade Alliance
253
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Posted - 2014.01.13 10:12:00 -
[14] - Quote
Well... I'm Kind of happy..
But I have more sp in side arms than I do in light weapons.. :/
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4871
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Posted - 2014.01.13 10:14:00 -
[15] - Quote
Marad''er wrote:Well... I'm Kind of happy..
But I have more sp in side arms than I do in light weapons.. :/ Respec all but guaranteed at this point.
ARC Commander
CPM Info and Q&A - Status: Open
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Sinboto Simmons
SVER True Blood Public Disorder.
3989
|
Posted - 2014.01.13 10:14:00 -
[16] - Quote
MrShooter01 wrote:Aero Yassavi wrote: This makes me smile. People deciding to use their cloaks for good, not evil.
Instead of using your cloak to camp and shoot enemies (evil) or drop remote explosives (super evil), you are deciding to use your cloak to stealth fully revive teammates (good).
This post is entirely my opinion.
Well... you say that now, but wait until I revive a "teammate" into a wall of gunfire just for the 60 warpoints five times in a row because i'm invisible and not getting shot if they shoot in that direction and hit you wouldn't that be your rear when the cloak goes up in smoke?
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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MINA Longstrike
2Shitz 1Giggle
203
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Posted - 2014.01.13 10:17:00 -
[17] - Quote
This makes it sound more like the cloak is going to be a 'sidearm' than it is an equipment based on a tired delirious 3am glance. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4871
|
Posted - 2014.01.13 10:18:00 -
[18] - Quote
MINA Longstrike wrote:This makes it sound more like the cloak is going to be a 'sidearm' than it is an equipment based on a tired delirious 3am glance. Already confirmed to be an equipment.
ARC Commander
CPM Info and Q&A - Status: Open
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Garrett Blacknova
Codex Troopers
4285
|
Posted - 2014.01.13 10:18:00 -
[19] - Quote
My favourite Scout fitting is currently equipped with Repair Tool, Shotgun and SMG.
I can happily drop the SMG if it lets me vanish. |
True Adamance
Kameira Lodge Amarr Empire
5634
|
Posted - 2014.01.13 10:29:00 -
[20] - Quote
This is an interesting prospect for me who is considering cross skilling scout and pilot suits.
On one hand I will miss the Dual ScP fits that are insanely enjoyable to use, on the other it opens up a world of possibilities for me, including a cloaked passive scan radar dish, cloaked sabotage unit, and mid range skirmisher unit.
"Face the enemy as a solid wall.
For faith is your armour and through it, the enemy will find no breach"
-Askura 10:3
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Operative 1171 Aajli
Bragian Order Amarr Empire
1031
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Posted - 2014.01.13 10:33:00 -
[21] - Quote
Ah good! This just justified me sniping from the redline since I can't defend with a close range weapon.
No, a sniper should not be in anything other than a light/scout suit. With a sidearm I could run around and do CQ work. CCP just keeps ruining the cool factor in this game and feeding the power players who'd rather just run medium or heavy suits for everything.
Rommel, you magnificent bastard, I read your book!
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Spaceman-Rob
336
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Posted - 2014.01.13 10:37:00 -
[22] - Quote
So where does this leave Nova knife scout users? |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4876
|
Posted - 2014.01.13 10:46:00 -
[23] - Quote
Wait, I had a thought. Will this change only be to scout suits, or light frames and scout suits? If it is the former, that will be great in differentiating the basic from the specialized.
ARC Commander
CPM Info and Q&A - Status: Open
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Nestil
Seraphim Auxiliaries
99
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Posted - 2014.01.13 10:52:00 -
[24] - Quote
Marad''er wrote:Well... I'm Kind of happy..
But I have more sp in side arms than I do in light weapons.. :/
me too :/
but that's what i wrote in the other thread:
limited only to one weapon could be terrible (like the SG has nearly no place in this game alone, since there are too open maps)... maybe CCP should remove the basic light frames (they are useless anyways in the age of the scanners) and give the type II Suits their appereance (so nothing gets lost :D).... well but then the scouts suits would be the only suits that have no basic frames... we would need then a higher SP requirement to get into Sout dropsuits (like 4 or 5) to compensate the save in SP.... |
GRIM GEAR
The Enclave Syndicate Dark Taboo
154
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Posted - 2014.01.13 11:01:00 -
[25] - Quote
Aero Yassavi wrote:Wait, I had a thought. Will this change only be to scout suits, or light frames and scout suits? If it is the former, that will be great in differentiating the basic from the specialized.
Or maybe it will be a new variant of all the racial scout suits. (like in chromosome)
It's a bird!
No it's a plane!
Never mind it's just my shotgun in your face!
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Omareth Nasadra
The New Age Outlaws WINMATAR.
255
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Posted - 2014.01.13 11:03:00 -
[26] - Quote
nova knife only minja, are you fking kidding me ccp
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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BL4CKST4R
WarRavens League of Infamy
1560
|
Posted - 2014.01.13 11:14:00 -
[27] - Quote
jerrmy12 kahoalii wrote:Aero Yassavi wrote:At this rate, I wonder if it will be better to just wait until CCP Remnant's posting rampage is over and compile a nice list of all major announcements. https://forums.dust514.com/default.aspx?g=posts&m=1714603#post1714603CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) /doesnt care never uses sidearm
Nova knife scout :((( |
Nocturnal Soul
Immortal Retribution
1565
|
Posted - 2014.01.13 12:02:00 -
[28] - Quote
So I'm happy and sad about this :()
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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demonkiller 12
G.L.O.R.Y Public Disorder.
326
|
Posted - 2014.01.13 12:06:00 -
[29] - Quote
can someone link/quote me the scout/assault changes please |
Garrett Blacknova
Codex Troopers
4285
|
Posted - 2014.01.13 12:45:00 -
[30] - Quote
Why are Nova Knife Scouts complaining?
You guys know you can stick Knives in your Light Weapon slot as well, right?
If you're a true Knifer, you don't bring a gun anyway. |
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Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
843
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Posted - 2014.01.13 12:50:00 -
[31] - Quote
I'm relying on my sidearm to help finish off enemies when my shotgun fails me, but two equipment slots would finally allow me to use the combos I used in Chromosome again(Uplinks and remotes, ooooohhhhhh), not to mention a cloak and remote combination will be really awesome.
I'm really conflicted about this
But I'm leaning more towards this being a bad idea, because having no sidearm would limit our effectiveness even more than the two equipment slots can compensate, and we are still going to be having one equipment slot only because you're just gimping yourself if you're using cloaks.
Grahisha of ILF // Writer of Thoughts of a Clone Soldier // Latest entry published Dec. 31st
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The dark cloud
The Rainbow Effect
2065
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Posted - 2014.01.13 12:52:00 -
[32] - Quote
Lol only a light weapon slot. Yeah right and i suspect scouts should run with a nova knife only around. Sounds like a troll on the minmatarr suit.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
352
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Posted - 2014.01.13 12:55:00 -
[33] - Quote
OH god no!! Side arm is mai life, how am i goingz to nova knfie without my Smg? |
Korvin Lomont
United Pwnage Service RISE of LEGION
455
|
Posted - 2014.01.13 13:12:00 -
[34] - Quote
Vicious Minotaur wrote:Some of the things I've heard seem good... But not all.
The sidearm thing may completely destroy many scout builds. For me, running as a breach shotgun scout may suck (side arms are a necessity when I sneak up on a tanked out logi and any heavy), and I may have to abandon the shotgun entirely until more light frame specializations arrive...
Still, two equipment slots seem nice. Who knows, with a scanner/cloak combo, one may never even need their sidearm... And never mind all the other possibilities that I don't even feel like mentioning.
Cloak and RE's could be the death of many HAV's... |
Korvin Lomont
United Pwnage Service RISE of LEGION
455
|
Posted - 2014.01.13 13:15:00 -
[35] - Quote
Omareth Nasadra wrote:nova knife only minja, are you fking kidding me ccp
They discuss to exclude the minmatar scout, so if this stay true the mini scout will still have the sidearm but only one equipment slot as well.
I am halfway fine with this change also I don't think the siedearm restriction is needed as the scout is already weak enough but hey may be we get back a H/L slot aswell...(nothing confirmed or denied by CCP in that regard) |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1577
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Posted - 2014.01.13 13:19:00 -
[36] - Quote
I doubt this is happening to all the scout suits. Most likely either the Caldari or Amarr scout is going to be the old type-2.
Even CCP wouldn't make a scout suit with a bonus to knives with only one weapon slot.... I think?
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
Forum Warrior level 1
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Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
143
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Posted - 2014.01.13 13:22:00 -
[37] - Quote
I never had a 2 guns in my scout fit... only smg or pistol and RE in pocket = suicidebomber
Suomi, Finland, PERKELE!
Logibro
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ANON Cerberus
Tiny Toons
12
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Posted - 2014.01.13 13:32:00 -
[38] - Quote
How is the loss of a side arm going to effect people who use Nova Knifes? Are you telling me they have to pick between a proper weapon or those dinky knives?
I am on the fence about this. Additional slots of equipment is great but at the cost of anything especially a side arm? I dont think that is very fair.
We will see how this pans out. I am just glad I dont have to worry about any of that on this character - being in a noob suit in a big heavy noisy tank. |
ANON Cerberus
Tiny Toons
12
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Posted - 2014.01.13 13:34:00 -
[39] - Quote
Garrett Blacknova wrote:Why are Nova Knife Scouts complaining?
You guys know you can stick Knives in your Light Weapon slot as well, right?
If you're a true Knifer, you don't bring a gun anyway.
Yes but how pigeon holed are you going to be?
No back up, and trust me I know a few good NK-ers in game but they are going to struggle not having another weapon along.
I dunno this just seems unnecessary to me. |
KenKaniff69
Fatal Absolution Covert Intervention
1853
|
Posted - 2014.01.13 13:36:00 -
[40] - Quote
I would have to guess that base stats and slot layouts are getting adjusted. Logi's simply have too much room right now even with a 25% disadvantage to fitting costs. This also should mean respec since the reason people skilled into particular suits has been completely revamped.
So about those vehicle locks...
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Surt gods end
Demon Ronin
1590
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Posted - 2014.01.13 13:42:00 -
[41] - Quote
Relax everyone. Side arm on a scout was always used as a last resort for when...well.. lets put it out there you screwed up. Only reason I ever used my cala. Miss with shotty? sidearm. couldn't close the distance before you got detected? side arm.
Use the cloak AS your side arm.
*Isn't it a equipment?*
It is. just listen man, Use the cloak after the kill. Use it to escape when caught, not infiltrate. We are masters of sneaking up on them now, and this is with out cloak. no bros, use it as a "teleport" out of danger. |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
124
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Posted - 2014.01.13 14:00:00 -
[42] - Quote
Surt gods end wrote:Relax everyone. Side arm on a scout was always used as a last resort for when...well.. lets put it out there you screwed up. Only reason I ever used my cala. Miss with shotty? sidearm. couldn't close the distance before you got detected? side arm. Use the cloak AS your side arm. *Isn't it a equipment?* It is. just listen man, Use the cloak after the kill. Use it to escape when caught, not infiltrate. We are masters of sneaking up on them now, and this is with out cloak. no bros, use it as a "teleport" out of danger.
As a kb/m user, nooooo... I can never agree with this not until the ****** radial menu is fixed.
"****, I missed" cloak activate... cloak activate... cloak activate... cloak activate... Please select respawn location... |
DeadlyAztec11
Ostrakon Agency Gallente Federation
3240
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Posted - 2014.01.13 14:02:00 -
[43] - Quote
Damn! I just wasted SP on an advanced scout.
F Me right!?
You wanna battle / Aztec's not afraid of you / I could care less about your reputation / Even though it maybe true.
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DUST Fiend
OSG Planetary Operations Covert Intervention
9964
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Posted - 2014.01.13 14:19:00 -
[44] - Quote
Kind of sad to hear that actually, since shotgun / smg is a match made in heaven.
Hmm, guess it could be worth it.
Videos / Fiction
Closed Beta Vet; Dropship Pilot
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DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
205
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Posted - 2014.01.13 14:20:00 -
[45] - Quote
Reads thread title Packs away Nova Knives Starts to clean Combat Rifle 'me & you are gonna be spending alot of time together' |
Roy Ventus
Foxhound Corporation General Tso's Alliance
864
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Posted - 2014.01.13 14:26:00 -
[46] - Quote
Aero Yassavi wrote:At this rate, I wonder if it will be better to just wait until CCP Remnant's posting rampage is over and compile a nice list of all major announcements. https://forums.dust514.com/default.aspx?g=posts&m=1714603#post1714603CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though)
Wait wat?
They want Scouts to lose sidearms when their best weapon is a shotgun? Shotgun only has so much ammo o,o. You put a nanohive down and that makes you an easy target. Every time you run out of ammo you go back to the nano-hive and someone could be waiting in the shadows.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1198
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Posted - 2014.01.13 14:30:00 -
[47] - Quote
Roy Ventus wrote:Wait wat?
They want Scouts to lose sidearms when their best weapon is a shotgun? Shotgun only has so much ammo o,o. You put a nanohive down and that makes you an easy target. Every time you run out of ammo you go back to the nano-hive and someone could be waiting in the shadows.
Remnant was considering leaving the Min at 1x sidearm and 1x equipment.
It'll be difficult for Cal, Am, and Gal scouts to run non-rifle weaponry though. I'd be okay with it for my Cal scout.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Uncle AWOL Protheans
The Renegades of the Untold Truth
63
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Posted - 2014.01.13 15:08:00 -
[48] - Quote
I'm with the idea of giving the scout specialist role double equipment, no sidearm, cloak pg/CPU boost, and leaving the basic light frame with a sidearm, 1 equipment slot, and smaller/no pg/CPU boost. Or add a black ops suit. |
X7 lion
Swamp Marines
68
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Posted - 2014.01.13 15:10:00 -
[49] - Quote
bu bu buht MY SHOT GUN KNIFE COMBO! nooooooo!!!!!! *table flip* |
Oswald Rehnquist
1081
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Posted - 2014.01.13 15:13:00 -
[50] - Quote
You really should post the full thing as you are going to create an uproar
Minjas are not getting a second equipment slot and are keeping their side arm unless more changes.
edit:
CCP Remnant wrote:
Well, the thinking was to give the second EQP slot to GA, CA, AM suits and leave the Minmatar with one EQP slot and its sidearm. Still debating that one though.
Below 28 dB
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4911
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Posted - 2014.01.13 15:18:00 -
[51] - Quote
Roy Ventus wrote:Aero Yassavi wrote:At this rate, I wonder if it will be better to just wait until CCP Remnant's posting rampage is over and compile a nice list of all major announcements. https://forums.dust514.com/default.aspx?g=posts&m=1714603#post1714603CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) Wait wat? They want Scouts to lose sidearms when their best weapon is a shotgun? Shotgun only has so much ammo o,o. You put a nanohive down and that makes you an easy target. Every time you run out of ammo you go back to the nano-hive and someone could be waiting in the shadows. Honestly I like it. Stop thinking of scouts as speedy assault players and start thinking of them as infiltrators and saboteurs. Sneak into enemy territory and hack their stuff and in general become a nuisance. The second equipment will help tremendously. You have low HP, so avoid combat and use your light weapon as a last resort.
I know some of you like using your scout as more of a hunter, but there will be more light frame specializations in the future and perhaps one of those will be something more up your alley. Still, I'm not convinced the scout sidearm needs to go.
ARC Commander
CPM Info and Q&A - Status: Open
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Monty Mole Clone
Shiv M
122
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Posted - 2014.01.13 15:56:00 -
[52] - Quote
i wonder if they get the old type b mele bonus |
1st Lieutenant Tiberius
0uter.Heaven
821
|
Posted - 2014.01.13 15:59:00 -
[53] - Quote
I posted this on another thread but would like to hear what Aero and everyone else thought about this idea:
I think Scouts should have a L and S weapon slot and 2 equipment slots but; equipping a Light and a Sidearm will only allow for 1 equipment to equipped invalidating the fitting if one tries to equip a second, and vice versa, choosing to equip 2 equipment items should invalidate a fitting that has more than one weapon equipped (whether it be light or sidearm)
I say stop trying to strong-arm us into a particular role and give us options! But make it so that opening one door closes the other, just adds so much more versatility in fitting creation IMO
The Sinwarden
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Knight Soiaire
BurgezzE.T.F
4430
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Posted - 2014.01.13 16:08:00 -
[54] - Quote
Then can we please remove the Sidearm bonus from Minmatar Scouts?
Change it to a bonus to biotics, and buff Base Nova Knife damage to make up for the loss of the 25%.
Provider of Vanilla Scented Soap Bars
EVE - White Sign Soapstone (Trial for newbs)
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pseudosnipre
510
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Posted - 2014.01.13 18:14:00 -
[55] - Quote
Knight Soiaire wrote:Then can we please remove the Sidearm bonus from Minmatar Scouts?
Change it to a bonus to biotics, and buff Base Nova Knife damage to make up for the loss of the 25%. Chromosome let us pick between second equipment slot and sidearm...but now we have to skill both a racial light AND racial scout skill to have that same utility.
Skill discontinuity exists when a medium frame -> assault and logistics; complimentary paths that allow players to benefit from weapon and tanking skills already unlocked. But light suit-> scout and pilot; two skill pathways with very different SP branches.
Any chance you would consider leaving "scout" suits alone and just adding a parallel racial specialization path for each of these proposed specializations? I'd rather skill a Gallente infiltrator to get a second equipment slot as opposed to having to skill Minmatar light and scout trees to get my sidearm back. This way it feels like I'm gaining a specialization instead of forcibly losing my sidearm...
o7
Today is the sort of day where the sun only comes up to humiliate you.
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
604
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Posted - 2014.01.13 18:18:00 -
[56] - Quote
Why is CCP taking away the scout side-arm? Just give scouts a second EQ slot, they need that side-arm to separate themselves from Logis. |
Reav Hannari
Red Rock Outriders
2563
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Posted - 2014.01.13 18:25:00 -
[57] - Quote
Justin Tymes wrote:Why is CCP taking away the scout side-arm? Just give scouts a second EQ slot, they need that side-arm to separate themselves from Logis.
I think they see them as fast, electronic warfare type of logistics, except for the Minmatar. Move fast, locate the enemy and disrupt the enemies ability to locate you. The Minmatar is retaining its assassin role.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2783
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Posted - 2014.01.13 18:26:00 -
[58] - Quote
Surt gods end wrote:Relax everyone. Side arm on a scout was always used as a last resort for when...well.. lets put it out there you screwed up. Only reason I ever used my cala. Miss with shotty? sidearm. couldn't close the distance before you got detected? side arm. Use the cloak AS your side arm. *Isn't it a equipment?* It is. just listen man, Use the cloak after the kill. Use it to escape when caught, not infiltrate. We are masters of sneaking up on them now, and this is with out cloak. no bros, use it as a "teleport" out of danger.
if you're using a side arm as only as last resort I am sorry. Side arms aren't a last resort 90% of the time they're better than a light weapon in cqc. They're a different weapon for a different situation.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Lynn Beck
Granite Mercenary Division Top Men.
530
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Posted - 2014.01.13 18:31:00 -
[59] - Quote
Why can't we have the Vk.1 return??? Either that, or give us the sidearm and equipment, but not the Pg/CPU to effectively fit them.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1577
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Posted - 2014.01.13 18:59:00 -
[60] - Quote
1st Lieutenant Tiberius wrote:I posted this on another thread but would like to hear what Aero and everyone else thought about this idea:
I think Scouts should have a L and S weapon slot and 2 equipment slots but; equipping a Light and a Sidearm will only allow for 1 equipment to equipped invalidating the fitting if one tries to equip a second, and vice versa, choosing to equip 2 equipment items should invalidate a fitting that has more than one weapon equipped (whether it be light or sidearm)
I say stop trying to strong-arm us into a particular role and give us options! But make it so that opening one door closes the other, just adds so much more versatility in fitting creation IMO
Great idea. +1
Alternately you could split the races 50/50. Let the current scouts keep the sidearm and 1 EQ for those who already use them like that, add the two new scouts as type 2's. Collect data, see which ones are most successful and go from there.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
Forum Warrior level 1
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4944
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Posted - 2014.01.13 19:03:00 -
[61] - Quote
1st Lieutenant Tiberius wrote:I posted this on another thread but would like to hear what Aero and everyone else thought about this idea:
I think Scouts should have a L and S weapon slot and 2 equipment slots but; equipping a Light and a Sidearm will only allow for 1 equipment to equipped invalidating the fitting if one tries to equip a second, and vice versa, choosing to equip 2 equipment items should invalidate a fitting that has more than one weapon equipped (whether it be light or sidearm)
I say stop trying to strong-arm us into a particular role and give us options! But make it so that opening one door closes the other, just adds so much more versatility in fitting creation IMO The problem with this is I'm fairly confident the game is not coded to allow conditional slot availability, and if you go back and edit the code for this (which is probably really deep down there) then you have the potential to create a lot of new bugs. A good idea, but probably a lot more trouble than it's worth. A simpler solution would simply be re-introducing the Type-I Type-II system.
ARC Commander
CPM Info and Q&A - Status: Open
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
606
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Posted - 2014.01.13 19:11:00 -
[62] - Quote
Reav Hannari wrote:Justin Tymes wrote:Why is CCP taking away the scout side-arm? Just give scouts a second EQ slot, they need that side-arm to separate themselves from Logis. I think they see them as fast, electronic warfare type of logistics, except for the Minmatar. Move fast, locate the enemy and disrupt the enemies ability to locate you. The Minmatar is retaining its assassin role.
The problem with that is the Min Logi which has more EQ slots, more bulk, more CPU/PG, and more High/lows, while still moving relatively fast. You can even put upgrades that make it faster. Scouts need the side-arm to separate itself from the Min Logi. |
Charlotte O'Dell
Fatal Absolution Covert Intervention
1627
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Posted - 2014.01.13 19:26:00 -
[63] - Quote
At first, I thought, "oh no! I can't have a CR/KN fit anymore!" But then I thought: I can have a cloak/knife/RE fit. That is going to be the best objective defense **** ever. EVER. I approve. As long as scouts get a PG/CPU buff.
Charlotte O'Dell is the highest level unicorn!
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Zahle Undt
Bullet Cluster Legacy Rising
547
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Posted - 2014.01.13 20:32:00 -
[64] - Quote
I hope for scout players that either the 2 equipment scout suit is one of 2 types available for each racial class like we had back in beta or that the light frame retains the 1 equipment with sidearm layout scout suits currently have. Either gives the suit class the variability I would want to see if I ever venture out of my safe little medium frame zone. |
Lynn Beck
Granite Mercenary Division Top Men.
532
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Posted - 2014.01.14 08:24:00 -
[65] - Quote
Zahle Undt wrote:I hope for scout players that either the 2 equipment scout suit is one of 2 types available for each racial class like we had back in beta or that the light frame retains the 1 equipment with sidearm layout scout suits currently have. Either gives the suit class the variability I would want to see if I ever venture out of my safe little medium frame zone. Why can't we just give the scout an additional sidearm, but don't add any more Pg/cpu than the EQ slot would recieve- You can fit all yur mods, and a equip, but not have space for a decent sidearm, or drop the equipment and gain more CPU for better mods/sodearm.
Or just leave boyh empty and throw proto knives+cloak+kincats on a adv suit?
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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Johnny Guilt
Algintal Core
428
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Posted - 2014.01.14 08:34:00 -
[66] - Quote
So the type 2 suit of the scout from beta?
A strange game.
The only winning move is
not to play.
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Kasira Vorrikesh
Fraternity of St. Venefice Amarr Empire
50
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Posted - 2014.01.14 08:56:00 -
[67] - Quote
As a scout, I rarely use my sidearm (SMG); if I'm ever in a position where my light's not good enough, chances are I'm already dead anyway.
That said, I don't care for the idea of further limiting scout fitting options. Especially if the cloak ends up being not that great (which I'm beginning to suspect).
The only way this makes sense is if the scout tree is eventually split into stealth/non-stealth, with the latter having more conventional slot allocation. |
Galvan Nized
Deep Space Republic
525
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Posted - 2014.01.14 09:33:00 -
[68] - Quote
Take my grenades but not my sidearm! This just murders the shotgun scout, NK scout, sniper scouts, and plasma cannon scouts.
If we go through with this we might as well just bury the shotgun and NKs.
I don't want my scout to be the mini logi, less slots but more speed...why wouldn't I just run a logi.
Seriously take the grenade slot away...am I the only one who fears ghost Cores flying in from every direction? |
Admonishment
The Enclave Syndicate Dark Taboo
71
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Posted - 2014.01.14 09:40:00 -
[69] - Quote
Aero Yassavi wrote:Roy Ventus wrote:Aero Yassavi wrote:At this rate, I wonder if it will be better to just wait until CCP Remnant's posting rampage is over and compile a nice list of all major announcements. https://forums.dust514.com/default.aspx?g=posts&m=1714603#post1714603CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) Wait wat? They want Scouts to lose sidearms when their best weapon is a shotgun? Shotgun only has so much ammo o,o. You put a nanohive down and that makes you an easy target. Every time you run out of ammo you go back to the nano-hive and someone could be waiting in the shadows. Honestly I sort of like it. Stop thinking of scouts as speedy assault players and start thinking of them as infiltrators and saboteurs. Sneak into enemy territory and hack their stuff and in general become a nuisance. The second equipment will help tremendously. You have low HP, so avoid combat and use your light weapon as a last resort. I know some of you like using your scout as more of a hunter, but there will be more light frame specializations in the future and perhaps one of those will be something more up your alley. Still, I'm not entirely convinced the scout sidearm needs to go.
I much prefer using my weapon as a first resort and causing confusion and chaos while flanking and picking off people along the way like I have always done. Not every scout wants to be just hackers/infiltrators. I prefer running behind a group and show them a business end of a shotgun. Having low hp shouldn't dictate what you are able to do in combat if you are smart about it. Right now is the concern not the future, right now my scout is used for what I mentioned. If those suits aren't implemented what good does that do me and the rest of the scouts that play the same way? If you don't want to use your suit the same way that's fine, but the rest of the scouts that chose a different path should not be forced into it. Pretty sure if one day the roles were reversed and this was affecting medium suits the whole community would be raging. I have run around with just 84 shield and 200 armor while picking off reds as they approach objectives. Pretty sure if I can run around with that little health and still get a noticeable amount of kills they can be used for combat.
Level 5 proficiency in throat punching
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Sir Petersen
Valhalla Nord
461
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Posted - 2014.01.14 09:46:00 -
[70] - Quote
I-¦ve been running around with my Nova Knives for months now. Can-¦t live without them.. This is tragic if it happens..
My Channel : Valhalla South
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
393
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Posted - 2014.01.14 10:47:00 -
[71] - Quote
Galvan Nized wrote:
I don't want my scout to be the mini logi, less slots but more speed...why wouldn't I just run a logi.
Seriously take the grenade slot away...am I the only one who fears ghost Cores flying in from every direction?
I don't see why scouts have to lose a slot at all, honestly.
A lot of weapons wont be used by scouts if they don't have a secondary slot available. PC, TacAR, Laser, Sniper, MD, NK, etc.... You will just be forcing all scouts to run with one of the four racial rifles, and maybe a shotgun, if they want to be able to help their team in all situations.
Hurrah for fit variability. |
Brokerib
Lone Wolves Club
253
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Posted - 2014.01.14 11:38:00 -
[72] - Quote
We shouldn't have to trade versatility for functionality. Just give scouts a second EQ slot and keep CPU/PG low so that we can't fit two pieces of equipment without sacrificing somewhere else, unless one of them is the cloak.
1L/1SA/1G/2EQ
https://forums.dust514.com/default.aspx?g=posts&t=135730&find=unread |
Fusion Commander
molon labe. Public Disorder.
55
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Posted - 2014.01.14 12:15:00 -
[73] - Quote
So what am I suppose to do when I have one shot left in my shotgun and I can't 1 hit kill, melee or activate the cloak that I'm only going to use to camp corners?
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Fusion Commander
molon labe. Public Disorder.
55
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Posted - 2014.01.14 12:16:00 -
[74] - Quote
This is more of a nerf to me if anything |
Garrett Blacknova
Codex Troopers
4332
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Posted - 2014.01.14 12:31:00 -
[75] - Quote
Fusion Commander wrote:So what am I suppose to do when I have one shot left in my shotgun and I can't 1 hit kill, melee or activate the cloak that I'm only going to use to camp corners? Start cooking a grenade. |
Bad JuJu Jones
R 0 N 1 N
3
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Posted - 2014.02.05 06:14:00 -
[76] - Quote
This is my two cents as a lot of what I am hearing here is that with only one weapon slot, us Nova Knife scouts are at a serious disadvantage. I for one chose to be a scout for the Nova Knife but it is such a difficult weapon to master and at such a disadvantage to all the high powered rifles out there that why can we not do this:
Take away the sidearm slot if you MUST, but leave the slot there so ONLY a Nova Knife can be equipped (No double SMG or Assault riffle and SMG combos). I think this is fair since many of us want the knives but due to their difficulty let us have that "backup" of having a gun of sorts.
The idea of only having Nova Knives as weapons in ALL situations you may come across is unreasonable even though I love the weapon and I know there are those who only use the knives, is it too much to ask to have an SMG or Pistol for backup?
Being a scout already is difficult enough as any attack that is not an instant kill on your enemy makes you 1 second from dead. CPP if you take away the sidearm and we knife users have only our knives please let us know what will give us a definite edge over our opponents.
I know some people will say just "Don't use knives" but then why even have them in the game? They are great weapons, a great challenge but lets not try to always go Mission Impossible.
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Bojo The Mighty
L.O.T.I.S.
3042
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Posted - 2014.02.05 07:00:00 -
[77] - Quote
Bad JuJu Jones wrote:This is my two cents as a lot of what I am hearing here is that with only one weapon slot, us Nova Knife scouts are at a serious disadvantage. I for one chose to be a scout for the Nova Knife but it is such a difficult weapon to master and at such a disadvantage to all the high powered rifles out there that why can we not do this: Take away the sidearm slot if you MUST, but leave the slot there so ONLY a Nova Knife can be equipped (No double SMG or Assault riffle and SMG combos). I think this is fair since many of us want the knives but due to their difficulty let us have that "backup" of having a gun of sorts. The idea of only having Nova Knives as weapons in ALL situations you may come across is unreasonable even though I love the weapon and I know there are those who only use the knives, is it too much to ask to have an SMG or Pistol for backup? Being a scout already is difficult enough as any attack that is not an instant kill on your enemy makes you 1 second from dead. CPP if you take away the sidearm and we knife users have only our knives please let us know what will give us a definite edge over our opponents. I know some people will say just "Don't use knives" but then why even have them in the game? They are great weapons, a great challenge but lets not try to always go Mission Impossible. You realize this information is outdated and we do in fact keep our sidearm Check the feedback/requests. It's under Dropsuit Skills and fitting stats 1.8
Rifle Changes: DPS, range, and damage
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Joel II X
Dah Gods O Bacon
843
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Posted - 2014.02.05 07:05:00 -
[78] - Quote
Bojo The Mighty wrote:Bad JuJu Jones wrote:This is my two cents as a lot of what I am hearing here is that with only one weapon slot, us Nova Knife scouts are at a serious disadvantage. I for one chose to be a scout for the Nova Knife but it is such a difficult weapon to master and at such a disadvantage to all the high powered rifles out there that why can we not do this: Take away the sidearm slot if you MUST, but leave the slot there so ONLY a Nova Knife can be equipped (No double SMG or Assault riffle and SMG combos). I think this is fair since many of us want the knives but due to their difficulty let us have that "backup" of having a gun of sorts. The idea of only having Nova Knives as weapons in ALL situations you may come across is unreasonable even though I love the weapon and I know there are those who only use the knives, is it too much to ask to have an SMG or Pistol for backup? Being a scout already is difficult enough as any attack that is not an instant kill on your enemy makes you 1 second from dead. CPP if you take away the sidearm and we knife users have only our knives please let us know what will give us a definite edge over our opponents. I know some people will say just "Don't use knives" but then why even have them in the game? They are great weapons, a great challenge but lets not try to always go Mission Impossible. You realize this information is outdated and we do in fact keep our sidearm Check the feedback/requests. It's under Dropsuit Skills and fitting stats 1.8 This. People should really check other forums (including the Locker Room to sign the petition to change FoxFour's name to SoxFour). |
Bad JuJu Jones
R 0 N 1 N
3
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Posted - 2014.02.05 07:19:00 -
[79] - Quote
Embarrassed
Thanks guys. You saved me a lot of grief |
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