|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4862
|
Posted - 2014.01.13 09:55:00 -
[1] - Quote
At this rate, I wonder if it will be better to just wait until CCP Remnant's posting rampage is over and compile a nice list of all major announcements.
https://forums.dust514.com/default.aspx?g=posts&m=1714603#post1714603
CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though)
ARC Commander
CPM Info and Q&A - Status: Open
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4863
|
Posted - 2014.01.13 09:59:00 -
[2] - Quote
Cat Merc wrote:50% reduction to cloak on scouts. 25% reduction to equipment in general on logistics.
Logistcs base CPU/PG > Scout base CPU/PG
I think Logis aren't going to faint when they see the cloak CPU/PG Agreed so much.
ARC Commander
CPM Info and Q&A - Status: Open
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4863
|
Posted - 2014.01.13 10:06:00 -
[3] - Quote
MrShooter01 wrote:Welp looks like i'm going to get to play wiyrkomi injector ninja This makes me smile. People deciding to use their cloaks for good, not evil.
Instead of using your cloak to camp and shoot enemies (evil) or drop remote explosives (super evil), you are deciding to use your cloak to stealth fully revive teammates (good).
This post is entirely my opinion.
ARC Commander
CPM Info and Q&A - Status: Open
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4871
|
Posted - 2014.01.13 10:12:00 -
[4] - Quote
Posted it in the other thread, will post it here too. Is it really necessary to remove the sidearm at all? I understand the reasoning, if scouts get a second equipment got to take something else away, but the truth of the matter is one of those equipments almost has to be a cloak, so you really still only have one equipment slot.
I don't really think scouts with sidearms and two equipments would be that bad.
ARC Commander
CPM Info and Q&A - Status: Open
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4871
|
Posted - 2014.01.13 10:14:00 -
[5] - Quote
Marad''er wrote:Well... I'm Kind of happy..
But I have more sp in side arms than I do in light weapons.. :/ Respec all but guaranteed at this point.
ARC Commander
CPM Info and Q&A - Status: Open
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4871
|
Posted - 2014.01.13 10:18:00 -
[6] - Quote
MINA Longstrike wrote:This makes it sound more like the cloak is going to be a 'sidearm' than it is an equipment based on a tired delirious 3am glance. Already confirmed to be an equipment.
ARC Commander
CPM Info and Q&A - Status: Open
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4876
|
Posted - 2014.01.13 10:46:00 -
[7] - Quote
Wait, I had a thought. Will this change only be to scout suits, or light frames and scout suits? If it is the former, that will be great in differentiating the basic from the specialized.
ARC Commander
CPM Info and Q&A - Status: Open
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4911
|
Posted - 2014.01.13 15:18:00 -
[8] - Quote
Roy Ventus wrote:Aero Yassavi wrote:At this rate, I wonder if it will be better to just wait until CCP Remnant's posting rampage is over and compile a nice list of all major announcements. https://forums.dust514.com/default.aspx?g=posts&m=1714603#post1714603CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) Wait wat? They want Scouts to lose sidearms when their best weapon is a shotgun? Shotgun only has so much ammo o,o. You put a nanohive down and that makes you an easy target. Every time you run out of ammo you go back to the nano-hive and someone could be waiting in the shadows. Honestly I like it. Stop thinking of scouts as speedy assault players and start thinking of them as infiltrators and saboteurs. Sneak into enemy territory and hack their stuff and in general become a nuisance. The second equipment will help tremendously. You have low HP, so avoid combat and use your light weapon as a last resort.
I know some of you like using your scout as more of a hunter, but there will be more light frame specializations in the future and perhaps one of those will be something more up your alley. Still, I'm not convinced the scout sidearm needs to go.
ARC Commander
CPM Info and Q&A - Status: Open
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4944
|
Posted - 2014.01.13 19:03:00 -
[9] - Quote
1st Lieutenant Tiberius wrote:I posted this on another thread but would like to hear what Aero and everyone else thought about this idea:
I think Scouts should have a L and S weapon slot and 2 equipment slots but; equipping a Light and a Sidearm will only allow for 1 equipment to equipped invalidating the fitting if one tries to equip a second, and vice versa, choosing to equip 2 equipment items should invalidate a fitting that has more than one weapon equipped (whether it be light or sidearm)
I say stop trying to strong-arm us into a particular role and give us options! But make it so that opening one door closes the other, just adds so much more versatility in fitting creation IMO The problem with this is I'm fairly confident the game is not coded to allow conditional slot availability, and if you go back and edit the code for this (which is probably really deep down there) then you have the potential to create a lot of new bugs. A good idea, but probably a lot more trouble than it's worth. A simpler solution would simply be re-introducing the Type-I Type-II system.
ARC Commander
CPM Info and Q&A - Status: Open
|
|
|
|