LEHON Xeon
Pradox XVI Proficiency V.
25
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Posted - 2014.01.10 00:11:00 -
[1] - Quote
Bethhy wrote:Monkey MAC wrote:Bethhy wrote:Harpyja wrote:I played with having AA on and off and there is NO difference in my aiming. Aiming in both cases was the same, difficult and near impossible to stay on target for more than a few shots. I've never seen the proclaimed magnetism and aimbot people QQ about. I actually think AA was toned down too much! I actually think that it needs to be toned back up a little. https://www.youtube.com/watch?v=sFqlnXZU6bwYes because of YOUR words.... or that video proving its existence and many others. If THAT is what you want for a shooter, maybe you should look at a different game genre. Chop Strafing, its Anti-Chop Strafing. There was no bullet magnetism the guy was still in the crosshair. Look at the crosshair's they aren't even lit up. Almost everyone has been experiencing this and talking about bullets "Homing", "Following" "Bullet Magnetism" "Lag? Lulz " This isn't something made up and has been replicated by several people, aswell as felt by people running for their life to people that are surprised they killed the target behind a box. But "Lag" explains away everything. Edit* And remember his words at the start of the video "Ok Guys this video is basically done without using the right analog stick"
I know exactly about this type of junk. I jumped up and down off a ledge in a match today and still got killed even though I was down over the ledge by the guy behind me. I'd love AA to disappear.
Necrophillia: That Uncontrollable Urge To Crack Open A Cold One.
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LEHON Xeon
Pradox XVI Proficiency V.
28
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Posted - 2014.01.10 00:39:00 -
[2] - Quote
I'll add a bit more. Having played many FPS games over the years, from James Bond games, Star Wars Battlefront, to the Metroid series, Borderlands, to COD, I've played with different types of AA and also with none. Not ever have I seen an AA as pathetic as it is in this game. By pathetic I don't mean poor in performance, I mean as totally unnecessary and a crutch for poor players. The AA I've always been used to is that when you're extremely close to a target with your crosshairs, the computer will "pull" them to lock immediately onto the target. However, if the target made an extreme move to the right, left or jumped, YOU had to readjust it yourself. The bullets didn't automatically or magically "conform" to the target's new location and it certainly didn't go AROUND or even in some cases as we've seen in DUST, THROUGH WALLS/OBSTACLES. It needs to go, plain and simple. I guess for new players, if you can't even have somewhat of an aiming ability to begin with, what are you even doing in a game like this in the first place?
Necrophillia: That Uncontrollable Urge To Crack Open A Cold One.
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