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Monkey MAC
Lost Millennium
1524
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Posted - 2014.01.09 23:19:00 -
[1] - Quote
Iron Wolf Saber wrote:You're not the only person experiencing this, however I cannot seem to figure out why.
People Adjust. On AA-Day noone had it, so everyone one was god mode, even me. Now people don't notice it because their mind adjusts to the less effort required everyone gets worse again.
Balance is restored.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1524
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Posted - 2014.01.09 23:27:00 -
[2] - Quote
Bethhy wrote:Harpyja wrote:I played with having AA on and off and there is NO difference in my aiming. Aiming in both cases was the same, difficult and near impossible to stay on target for more than a few shots. I've never seen the proclaimed magnetism and aimbot people QQ about. I actually think AA was toned down too much! I actually think that it needs to be toned back up a little. https://www.youtube.com/watch?v=sFqlnXZU6bwYes because of YOUR words.... or that video proving its existence and many others. If THAT is what you want for a shooter, maybe you should look at a different game genre.
Chop Strafing, its Anti-Chop Strafing. There was no bullet magnetism the guy was still in the crosshair.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1528
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Posted - 2014.01.10 00:50:00 -
[3] - Quote
Bethhy wrote:Monkey MAC wrote:Bethhy wrote:Harpyja wrote:I played with having AA on and off and there is NO difference in my aiming. Aiming in both cases was the same, difficult and near impossible to stay on target for more than a few shots. I've never seen the proclaimed magnetism and aimbot people QQ about. I actually think AA was toned down too much! I actually think that it needs to be toned back up a little. https://www.youtube.com/watch?v=sFqlnXZU6bwYes because of YOUR words.... or that video proving its existence and many others. If THAT is what you want for a shooter, maybe you should look at a different game genre. Chop Strafing, its Anti-Chop Strafing. There was no bullet magnetism the guy was still in the crosshair. Look at the crosshair's they aren't even lit up. Almost everyone has been experiencing this and talking about bullets "Homing", "Following" "Bullet Magnetism" "Lag? Lulz " This isn't something made up and has been replicated by several people, aswell as felt by people running for their life to people that are surprised they killed the target behind a box. But "Lag" explains away everything. Edit* And remember his words at the start of the video "Ok Guys this video is basically done without using the right analog stick"
To illustrate my point look at the HMG footage he gives, the crosshair only lights up when the target is exactly in the middle of the crosshair, even when he is still clearly in the circle he doesn't light up.
Bullet magnetism doesn't happen, that would require the trajectory of the hitscan function to be changed, which can't be done. Or it requires CCP incorporating a function or method inside the orginal random dispersion method that makes the dispersion non-random.While not impossible its a complicated function that wouldn't be worth CCP's time to implement.
Yes it can be explained with lag very easily, if the hit box is warped due to a large ping or jitter then you can APPEAR to be hitting them around corners, when in actual fact you are hitting the position they were in and where the battleserver still believes the hit box to be.
It is PHYSICALLY IMPOSSIBLE to curve a hitscan round a corner.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1528
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Posted - 2014.01.10 01:06:00 -
[4] - Quote
Bethhy wrote:Monkey MAC wrote:
To illustrate my point look at the HMG footage he gives, the crosshair only lights up when the target is exactly in the middle of the crosshair, even when he is still clearly in the circle he doesn't light up.
Bullet magnetism doesn't happen, that would require the trajectory of the hitscan function to be changed, which can't be done. Or it requires CCP incorporating a function or method inside the orginal random dispersion method that makes the dispersion non-random.While not impossible its a complicated function that wouldn't be worth CCP's time to implement.
Yes it can be explained with lag very easily, if the hit box is warped due to a large ping or jitter then you can APPEAR to be hitting them around corners, when in actual fact you are hitting the position they were in and where the battleserver still believes the hit box to be.
It is PHYSICALLY IMPOSSIBLE to curve a hitscan round a corner.
Bethhy wrote:Iron Wolf Saber wrote:
The only thing confirmed working on my end is bullet magnetism but that works with aa turned on or off but its not that bad.
There you Go Monkey MAC. Bullet Magnetism. Always nice to have bullets that actually curve in flight to hit your target for you. Welcome to New Eden, The harshest game world created until you play DUST where they hold your hand and help you play. even aim and land bullets you didn't do yourself. And people wonder why this game gets boring after an hour... With friends... lets not even talk about solo. That proves my point more than yours, the "bullet magnetism" happens wether AA is on or not. Like I said its a hitscan, you can't curve the bullet because their no bullet or bullet trajectory to curve. People who die behind boxes have often just moved their.
Its not bullet magnetism per se, its bullets registering as hits on where you WERE not where you ARE.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1532
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Posted - 2014.01.10 11:21:00 -
[5] - Quote
Bethhy wrote:Monkey MAC wrote:Bethhy wrote:Iron Wolf Saber wrote:
The only thing confirmed working on my end is bullet magnetism but that works with aa turned on or off but its not that bad.
There you Go Monkey MAC. Bullet Magnetism. Always nice to have bullets that actually curve in flight to hit your target for you. Welcome to New Eden, The harshest game world created until you play DUST where they hold your hand and help you play. even aim and land bullets you didn't do yourself. And people wonder why this game gets boring after an hour... With friends... lets not even talk about solo. That proves my point more than yours, the "bullet magnetism" happens wether AA is on or not. Like I said its a hitscan, you can't curve the bullet because their no bullet or bullet trajectory to curve. People who die behind boxes have often just moved their. Its not bullet magnetism per se, its bullets registering as hits on where you WERE not where you ARE. https://www.youtube.com/watch?v=Kc3vhOkPx1U>.>
http://youtu.be/DPBRYgUGBbw
If we had bullet magnetism the HMG would never have been broken Notice how despite being inside tne circle, its not lit up red. But it should still hit.
As for your video I explained that to you as the not so random dispersion of the weapon, something I said CCP wouldn't have implemented, especially when they haven't implement a crosshair that lights up properly.
Also that's HALO, not DUST,
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1532
|
Posted - 2014.01.10 12:05:00 -
[6] - Quote
xxwhitedevilxx M wrote:Monkey MAC wrote:Iron Wolf Saber wrote:You're not the only person experiencing this, however I cannot seem to figure out why. People Adjust. On AA-Day noone had it, so everyone one was god mode, even me. Now people don't notice it because their mind adjusts to the less effort required everyone gets worse again. Balance is restored. No, majority of the times it just won't work. I've noticed that you have some more magnetism with CR (not the assault one) I'm not a fan of AA, but I think it is necessary with the actual crappy controller sensitivity and responsiveness, I mean, why is our 100 % a 40 - 50 % of others fps? Moreover, there's a huge deadzone in the center of the analog sticks, making aiming really unprecise.
Yes the dead zone isn't helpful at the best of times, while I see your gripe about sensitivity, imagine a heavy suit with +10 COD Sensitivity. Other sensitivities wouldn't work on this game.
I'll agree with Aim Assisst sometimes feeling like it doesn't work, some days my brother hits almost as well as me, other days he might as well fire at the sky. Personally once again I think it is related to yohr connection. I just don't believe the shooting round corners is AA related.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1538
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Posted - 2014.01.10 15:16:00 -
[7] - Quote
Bethhy wrote:Vell0cet wrote:I have no desire to return to the days of chop strafing. F*ck that sh*t! It's an ugly aesthetic that's nothing like real combat. I know it's a game, but I have no desire to play one that requires spastic movement just to be competitive.
Bullets curving through walls is unrelated to AA. It's the difference between client-side and server-side hit detection.
I want to see TTK get fixed, but removing AA isn't the way to do it.CCP simply needs to nerf the base damage on all racial AR's + SMG. What kind of strafing do you think people do while aim assist keeps them locked on? Bethhy wrote:Knight Soiaire wrote:Atiim wrote:Or we could just remove Aim Assist completely. I'd prefer that, but the carebears wont like that, so just make High-Sec a carebear playground, where the carebears can skip through the fields, and live happily. No stand behind boxes in a line. Everyone must stand still! moving targets are to hards to aim at for ppls... "Stand still while I shoot you boy" *shakes fist* "Damn Texas Two Stepper" *More fist shaking*
Strafing strafing, not dancing to theme of Michael Jackson's Smooth Criminal.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1539
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Posted - 2014.01.10 15:32:00 -
[8] - Quote
Bethhy wrote:Monkey MAC wrote:Bethhy wrote:Monkey MAC wrote:Bethhy wrote: There you Go Monkey MAC. Bullet Magnetism.
Always nice to have bullets that actually curve in flight to hit your target for you.
Welcome to New Eden, The harshest game world created until you play DUST where they hold your hand and help you play. even aim and land bullets you didn't do yourself.
And people wonder why this game gets boring after an hour... With friends... lets not even talk about solo.
That proves my point more than yours, the "bullet magnetism" happens wether AA is on or not. Like I said its a hitscan, you can't curve the bullet because their no bullet or bullet trajectory to curve. People who die behind boxes have often just moved their. Its not bullet magnetism per se, its bullets registering as hits on where you WERE not where you ARE. https://www.youtube.com/watch?v=Kc3vhOkPx1U>.> http://youtu.be/DPBRYgUGBbwIf we had bullet magnetism the HMG would never have been broken Notice how despite being inside tne circle, its not lit up red. But it should still hit. As for your video I explained that to you as the not so random dispersion of the weapon, something I said CCP wouldn't have implemented, especially when they haven't implement a crosshair that lights up properly. Also that's HALO, not DUST, The Circle was never an aiming base for heavies for almost 3 months and took several video examples for CCP to acknowledge it, The Heavy had a singular pixel for their aiming zone. it required more accuracy then even a laser rifle. The tests after the heavy gun revamps show the same results as the AA video now.
So before the HMG was fixed (purely by changing stats) the Aim Assist didn't give bullet magnetism, but now it does? So where exactly did this bullet magnetism get introduced then?
Because the broken HMG had Aim Assist and as you say "bullet magnetism" before it was fixed. Yet the broken video shows absolutely no bullet magnetism no matter how close he gets to that pixel.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Monkey MAC
Lost Millennium
1539
|
Posted - 2014.01.10 15:45:00 -
[9] - Quote
Bethhy wrote:Monkey Mac wrote:
Strafing strafing, not dancing to theme of Michael Jackson's Smooth Criminal.
Darn those moving targets.... how dare they move while you aim at them!!!! omg their scouts move at 10meters/sec i should be able to track and hit them as if its easy mode. otherwise they are all gonna dance like Michael Jackson. Open field combat? hell no Dust has so many boxes lets make it a hide behind cover or die game... even though there is fields the size of 80% of FPS maps without a piece of grass or even a rock... This is a straffy tracky shooter... That IS WHAT DUST IS..... It was never built with duck and dive and take cover mechanics... This is a game with super human suit's allowing super human speeds and health points... people are gonna be moving around and your gonna have to try and aim at them...
No I don't, I engage people with a Mass Driver down narrow corridors, they can chop strafe all they like it doesn't help them. CCP never stated that it was as you say a "strafy tracky" shooter, infact from what I can tell from the recent interview they are trying to get rid of it.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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