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Bethhy
Ancient Exiles. Renegade Alliance
765
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Posted - 2014.01.09 23:19:00 -
[1] - Quote
Harpyja wrote:I played with having AA on and off and there is NO difference in my aiming. Aiming in both cases was the same, difficult and near impossible to stay on target for more than a few shots. I've never seen the proclaimed magnetism and aimbot people QQ about. I actually think AA was toned down too much! I actually think that it needs to be toned back up a little.
https://www.youtube.com/watch?v=sFqlnXZU6bw
Yes because of YOUR words.... or that video proving its existence and many others.
If THAT is what you want for a shooter, maybe you should look at a different game genre. |
Bethhy
Ancient Exiles. Renegade Alliance
765
|
Posted - 2014.01.09 23:25:00 -
[2] - Quote
Knight Soiaire wrote:Marad''er wrote:What?
I feel like its still too powerful. My aim is always sticking on everyone I aim at and rarely ever breaks even if they strafe.
I say take that **** outa the game.. Or return it to chrom levels... If chrome had any Chrome didn't have any, and Chrome aiming felt better.
There was quite a bit of friction in chrome, So when you moved your aim in the area over the enemy the movement would become more finer and precise.
Then a mild LDS centering,, if in a sweet spot area when looking down the sights, it would move closer to the target then where your hipfire reticule was, but never directly on your target unless you where only slightly off.
This wasn't an active aim assist setting everyone had it, and the LDS centering if I recall right, even then mouse had. |
Bethhy
Ancient Exiles. Renegade Alliance
766
|
Posted - 2014.01.09 23:29:00 -
[3] - Quote
Monkey MAC wrote:Bethhy wrote:Harpyja wrote:I played with having AA on and off and there is NO difference in my aiming. Aiming in both cases was the same, difficult and near impossible to stay on target for more than a few shots. I've never seen the proclaimed magnetism and aimbot people QQ about. I actually think AA was toned down too much! I actually think that it needs to be toned back up a little. https://www.youtube.com/watch?v=sFqlnXZU6bwYes because of YOUR words.... or that video proving its existence and many others. If THAT is what you want for a shooter, maybe you should look at a different game genre. Chop Strafing, its Anti-Chop Strafing. There was no bullet magnetism the guy was still in the crosshair.
Look at the crosshair's they aren't even lit up. Almost everyone has been experiencing this and talking about bullets "Homing", "Following" "Bullet Magnetism" "Lag? Lulz "
This isn't something made up and has been replicated by several people, aswell as felt by people running for their life to people that are surprised they killed the target behind a box.
But "Lag" explains away everything.
Edit* And remember his words at the start of the video "Ok Guys this video is basically done without using the right analog stick" |
Bethhy
Ancient Exiles. Renegade Alliance
771
|
Posted - 2014.01.09 23:58:00 -
[4] - Quote
Iron Wolf Saber wrote:
The only thing confirmed working on my end is bullet magnetism but that works with aa turned on or off but its not that bad.
There you Go Monkey MAC. Bullet Magnetism.
Always nice to have bullets that actually curve in flight to hit your target for you.
Welcome to New Eden, The harshest game world created until you play DUST where they hold your hand and help you play. even aim and land bullets you didn't do yourself.
And people wonder why this game gets boring after an hour... With friends... lets not even talk about solo. |
Bethhy
Ancient Exiles. Renegade Alliance
773
|
Posted - 2014.01.10 00:18:00 -
[5] - Quote
Rusty Shallows wrote:Forcing everyone to use one input type to be competitive is wrong.
You Said it. |
Bethhy
Ancient Exiles. Renegade Alliance
774
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Posted - 2014.01.10 00:29:00 -
[6] - Quote
Michael Arck wrote:I just remember folks complaining about the aim before the AA. Now its remove the AA. It's very confusing, this back and forth.
You should feel disappointed with the fix they came up with for the problems with the aiming controls that happened as a RESULT of CCP Wolfman throwing out the Aiming system in Chromosome to bring us the still very Challenged system of Uprising.
Aiming itself can be fixed without having to install a program setting to curve bullets in the air to hit targets, and to have an aiming setting that actively tracks targets for you.
Hit detection is another example, We don't even have proper hitboxes setup on Mercenary's where hitting someone in the leg or chest or arm is a different damage value. Or even accuracy ratings for mercenaries.
These are core fundamental systems to building a shooter usually something everyone talks about be it the noobie explaining the game to one of his buddies or the avid game reviewer. Controls, Aiming feel, Hit detection....
After 10 months of trying to still get those three very vital parts of a FPS right or even feeling half decent and making sense... we are still at the same spot of them being a problem and AA being a horrible solution for DUST 514.
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Bethhy
Ancient Exiles. Renegade Alliance
775
|
Posted - 2014.01.10 00:58:00 -
[7] - Quote
Monkey MAC wrote:
To illustrate my point look at the HMG footage he gives, the crosshair only lights up when the target is exactly in the middle of the crosshair, even when he is still clearly in the circle he doesn't light up.
Bullet magnetism doesn't happen, that would require the trajectory of the hitscan function to be changed, which can't be done. Or it requires CCP incorporating a function or method inside the orginal random dispersion method that makes the dispersion non-random.While not impossible its a complicated function that wouldn't be worth CCP's time to implement.
Yes it can be explained with lag very easily, if the hit box is warped due to a large ping or jitter then you can APPEAR to be hitting them around corners, when in actual fact you are hitting the position they were in and where the battleserver still believes the hit box to be.
It is PHYSICALLY IMPOSSIBLE to curve a hitscan round a corner.
Bethhy wrote:Iron Wolf Saber wrote:
The only thing confirmed working on my end is bullet magnetism but that works with aa turned on or off but its not that bad.
There you Go Monkey MAC. Bullet Magnetism. Always nice to have bullets that actually curve in flight to hit your target for you. Welcome to New Eden, The harshest game world created until you play DUST where they hold your hand and help you play. even aim and land bullets you didn't do yourself. And people wonder why this game gets boring after an hour... With friends... lets not even talk about solo.
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Bethhy
Ancient Exiles. Renegade Alliance
775
|
Posted - 2014.01.10 01:45:00 -
[8] - Quote
Monkey MAC wrote:Bethhy wrote:Monkey MAC wrote:
To illustrate my point look at the HMG footage he gives, the crosshair only lights up when the target is exactly in the middle of the crosshair, even when he is still clearly in the circle he doesn't light up.
Bullet magnetism doesn't happen, that would require the trajectory of the hitscan function to be changed, which can't be done. Or it requires CCP incorporating a function or method inside the orginal random dispersion method that makes the dispersion non-random.While not impossible its a complicated function that wouldn't be worth CCP's time to implement.
Yes it can be explained with lag very easily, if the hit box is warped due to a large ping or jitter then you can APPEAR to be hitting them around corners, when in actual fact you are hitting the position they were in and where the battleserver still believes the hit box to be.
It is PHYSICALLY IMPOSSIBLE to curve a hitscan round a corner.
Bethhy wrote:Iron Wolf Saber wrote:
The only thing confirmed working on my end is bullet magnetism but that works with aa turned on or off but its not that bad.
There you Go Monkey MAC. Bullet Magnetism. Always nice to have bullets that actually curve in flight to hit your target for you. Welcome to New Eden, The harshest game world created until you play DUST where they hold your hand and help you play. even aim and land bullets you didn't do yourself. And people wonder why this game gets boring after an hour... With friends... lets not even talk about solo. That proves my point more than yours, the "bullet magnetism" happens wether AA is on or not. Like I said its a hitscan, you can't curve the bullet because their no bullet or bullet trajectory to curve. People who die behind boxes have often just moved their. Its not bullet magnetism per se, its bullets registering as hits on where you WERE not where you ARE.
https://www.youtube.com/watch?v=Kc3vhOkPx1U
>.> |
Bethhy
Ancient Exiles. Renegade Alliance
784
|
Posted - 2014.01.10 15:14:00 -
[9] - Quote
Vell0cet wrote:I have no desire to return to the days of chop strafing. F*ck that sh*t! It's an ugly aesthetic that's nothing like real combat. I know it's a game, but I have no desire to play one that requires spastic movement just to be competitive.
Bullets curving through walls is unrelated to AA. It's the difference between client-side and server-side hit detection.
I want to see TTK get fixed, but removing AA isn't the way to do it.CCP simply needs to nerf the base damage on all racial AR's + SMG.
What kind of strafing do you think people do while aim assist keeps them locked on?
Bethhy wrote:Knight Soiaire wrote:Atiim wrote:Or we could just remove Aim Assist completely. I'd prefer that, but the carebears wont like that, so just make High-Sec a carebear playground, where the carebears can skip through the fields, and live happily. No stand behind boxes in a line. Everyone must stand still! moving targets are to hards to aim at for ppls... "Stand still while I shoot you boy" *shakes fist* "Damn Texas Two Stepper" *More fist shaking*
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Bethhy
Ancient Exiles. Renegade Alliance
785
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Posted - 2014.01.10 15:24:00 -
[10] - Quote
Monkey MAC wrote:Bethhy wrote:Monkey MAC wrote:Bethhy wrote:Iron Wolf Saber wrote:
The only thing confirmed working on my end is bullet magnetism but that works with aa turned on or off but its not that bad.
There you Go Monkey MAC. Bullet Magnetism. Always nice to have bullets that actually curve in flight to hit your target for you. Welcome to New Eden, The harshest game world created until you play DUST where they hold your hand and help you play. even aim and land bullets you didn't do yourself. And people wonder why this game gets boring after an hour... With friends... lets not even talk about solo. That proves my point more than yours, the "bullet magnetism" happens wether AA is on or not. Like I said its a hitscan, you can't curve the bullet because their no bullet or bullet trajectory to curve. People who die behind boxes have often just moved their. Its not bullet magnetism per se, its bullets registering as hits on where you WERE not where you ARE. https://www.youtube.com/watch?v=Kc3vhOkPx1U>.> http://youtu.be/DPBRYgUGBbwIf we had bullet magnetism the HMG would never have been broken Notice how despite being inside tne circle, its not lit up red. But it should still hit. As for your video I explained that to you as the not so random dispersion of the weapon, something I said CCP wouldn't have implemented, especially when they haven't implement a crosshair that lights up properly. Also that's HALO, not DUST,
The Circle was never an aiming base for heavies for almost 3 months and took several video examples for CCP to acknowledge it,
The Heavy had a singular pixel for their aiming zone. it required more accuracy then even a laser rifle. The tests after the heavy gun revamps show the same results as the AA video now.
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Bethhy
Ancient Exiles. Renegade Alliance
785
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Posted - 2014.01.10 15:34:00 -
[11] - Quote
Monkey MAC wrote:Bethhy wrote:What kind of strafing do you think people do while aim assist keeps them locked on? Bethhy wrote:Knight Soiaire wrote:Atiim wrote:Or we could just remove Aim Assist completely. I'd prefer that, but the carebears wont like that, so just make High-Sec a carebear playground, where the carebears can skip through the fields, and live happily. No stand behind boxes in a line. Everyone must stand still! moving targets are to hards to aim at for ppls... "Stand still while I shoot you boy" *shakes fist* "Damn Texas Two Stepper" *More fist shaking* Strafing strafing, not dancing to theme of Michael Jackson's Smooth Criminal.
Darn those moving targets.... how dare they move while you aim at them!!!! omg their scouts move at 10meters/sec i should be able to track and hit them as if its easy mode. otherwise they are all gonna dance like Michael Jackson.
Open field combat? hell no Dust has so many boxes lets make it a hide behind cover or die game... even though there is fields the size of 80% of FPS maps without a piece of grass or even a rock...
This is a straffy tracky shooter... That IS WHAT DUST IS..... It was never built with duck and dive and take cover mechanics... This is a game with super human suit's allowing super human speeds and health points... people are gonna be moving around and your gonna have to try and aim at them... |
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