Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
bolsh lee
Ahrendee Mercenaries EoN.
831
|
Posted - 2014.01.08 18:27:00 -
[1] - Quote
I personally like the proposed new suit bonus for Caldari but unless regulator/energizer modules get a buff I'm still not feeling Caldari..
If anyone remembers in Chromosome when shields would instantly start to regen in battle (unless depleted) I believe this was a bug but made shield tanking VIABLE (some would say broken) but this "bug" was removed/fixed before TTK dropped so low and Armor received a buff, I don't believe it would be seen as broken now..
Caldari assualts need a viable shield boost method, as it stand now we have to give up EHP to boost (which is fine) but the recharge delay against TTK makes it extremely worthless....
Im sure im going to have people say "shields aren't meant for CQC, they're meant for hit and run" I call BS especially being first line of defense... I remember in Chromosome when I actually played with regulators in my lows and I got mail after mail asking how do I take so much damage... Well its because the suit was actually working/boosting well with the regulators and how I see it, "as intended"..
|
jerrmy12 kahoalii
The Phoenix Federation
242
|
Posted - 2014.01.08 18:44:00 -
[2] - Quote
bolsh lee wrote:I personally like the proposed new suit bonus for Caldari but unless regulator/energizer modules get a buff I'm still not feeling Caldari..
If anyone remembers in Chromosome when shields would instantly start to regen in battle (unless depleted) I believe this was a bug but made shield tanking VIABLE (some would say broken) but this "bug" was removed/fixed before TTK dropped so low and Armor received a buff, I don't believe it would be seen as broken now..
Caldari assualts need a viable shield boost method, as it stand now we have to give up EHP to boost (which is fine) but the recharge delay against TTK makes it extremely worthless....
Im sure im going to have people say "shields aren't meant for CQC, they're meant for hit and run" I call BS especially being first line of defense... I remember in Chromosome when I actually played with regulators in my lows and I got mail after mail asking how do I take so much damage... Well its because the suit was actually working/boosting well with the regulators and how I see it, "as intended"..
They have no armor so its ok, and assaults are frontline suits, and hit and run could be run up kill enemy run, or go in or out of cover, or use speed to dodge bullets, even with perma regen they can still die quick too.
I use a tablet so beware of typos
|
Leadfoot10
Molon Labe. Public Disorder.
194
|
Posted - 2014.01.08 18:45:00 -
[3] - Quote
So you won't feel Caldari unless regulators/energizers receive a buff similar to the instant regen of Chromosome?
That seems rather odd.
You will still be able to equip them . They will still work -- just not better than everyone else.
There are a few things not to like as a Caldari with the proposed changes, but I'm not sure I agree with your logic here.
Respectfully....Leadfoot
|
Cat Merc
Ahrendee Mercenaries EoN.
5415
|
Posted - 2014.01.08 18:48:00 -
[4] - Quote
The problem here is purely your mentallity. You want to both last long in battle and regenerate quickly out of battle.
Armor needs team support to do the latter, and the former we do just barely better (3 bullets ~).
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Jacques Cayton II
Providence Guard Templis CALSF
470
|
Posted - 2014.01.08 18:49:00 -
[5] - Quote
The delay with shields is to long but the shield tankers shouldn't be able to stack armor plates. Lower pg cpu for energizers and regulators while giving them a percentage buff it will fix the shields but not god mode just a wee bit more percentage wise. My shields go up in 1.3 seconds just from one bullet this is wrong. It should be 1 hit = a certain amount of time and depleted should take like 4 seconds. That's my opinion but feel free to tear it apart
We fight for the future of the State not our
personal goals
|
Skihids
Bullet Cluster Legacy Rising
2659
|
Posted - 2014.01.08 18:51:00 -
[6] - Quote
Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. |
Cat Merc
Ahrendee Mercenaries EoN.
5416
|
Posted - 2014.01.08 18:53:00 -
[7] - Quote
Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
bolsh lee
Ahrendee Mercenaries EoN.
835
|
Posted - 2014.01.08 18:55:00 -
[8] - Quote
Leadfoot10 wrote:So you won't feel Caldari unless regulators/energizers receive a buff similar to the instant regen of Chromosome?
That seems rather odd.
You will still be able to equip them . They will still work -- just not better than everyone else.
There are a few things not to like as a Caldari with the proposed changes, but I'm not sure I agree with your logic here.
Respectfully....Leadfoot
Because correct me if I'm wrong but Caldari are inherently known for shield tanking be it passive brick tank or aggressive boosting even agile scouts aren't able to properly shield tank anymore because of recharge delay and the **** TTK..
Why is it wrong to ask for a bonus to something geared towards that races job.. ? Why did Gallente want the armor buff or Amarr want their -% in heat build up back ? It's what the race does so why shouldn't it work better for them ? |
Cat Merc
Ahrendee Mercenaries EoN.
5416
|
Posted - 2014.01.08 18:59:00 -
[9] - Quote
bolsh lee wrote:Leadfoot10 wrote:So you won't feel Caldari unless regulators/energizers receive a buff similar to the instant regen of Chromosome?
That seems rather odd.
You will still be able to equip them . They will still work -- just not better than everyone else.
There are a few things not to like as a Caldari with the proposed changes, but I'm not sure I agree with your logic here.
Respectfully....Leadfoot
Because correct me if I'm wrong but Caldari are inherently known for shield tanking be it passive brick tank or aggressive boosting even agile scouts aren't able to properly shield tank anymore because of recharge delay and the **** TTK.. Why is it wrong to ask for a bonus to something geared towards that races job.. ? Why did Gallente want the armor buff or Amarr want their -% in heat build up back ? It's what the race does so why shouldn't it work better for them ? We wanted the armor buff because shields were beating it at EVERYTHING. Buffer, regen, and without any speed penalty.
Aggressive boosting only works if it's limited, like active modules and their cooldowns.
That leaves passive brick tank, which would mean that armor would get a repair buff because that leaves it with no role.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
bolsh lee
Ahrendee Mercenaries EoN.
836
|
Posted - 2014.01.08 19:00:00 -
[10] - Quote
Cat Merc wrote:Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range.
Even though this theory is correct its not ideal for an Assualt class, with your logic any assualts who want to play shields should just sit on the redline and roleplay with a newberry.. ?
By getting rid of the delay you can make shields viable in CQC which shields should have both options available you shouldn't have to brick tank to CQC.. |
|
CommanderBolt
ACME SPECIAL FORCES
557
|
Posted - 2014.01.08 19:02:00 -
[11] - Quote
Has anyone tried building a purely shield tanking suit recently? I did and it sucks. |
Cat Merc
Ahrendee Mercenaries EoN.
5416
|
Posted - 2014.01.08 19:07:00 -
[12] - Quote
bolsh lee wrote:Cat Merc wrote:Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range. Even though this theory is correct its not ideal for an Assualt class, with your logic any assualts who want to play shields should just sit on the redline and roleplay with a newberry.. ? By getting rid of the delay you can make shields viable in CQC which shields should have both options available you shouldn't have to brick tank to CQC.. Not at all. It just means you can cut down your enemies from afar while close range units get in to wipe them out.
And armor has no choice, it's either brick or brick, so no choice for shields.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
jerrmy12 kahoalii
The Phoenix Federation
242
|
Posted - 2014.01.08 19:07:00 -
[13] - Quote
CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yep 2 complex extenders 1 basic energiser because cpu needs buffing 2 complex regulaters Std RR
5 shotted basicly.
I use a tablet so beware of typos
|
jerrmy12 kahoalii
The Phoenix Federation
242
|
Posted - 2014.01.08 19:08:00 -
[14] - Quote
Cat Merc wrote:bolsh lee wrote:Cat Merc wrote:Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range. Even though this theory is correct its not ideal for an Assualt class, with your logic any assualts who want to play shields should just sit on the redline and roleplay with a newberry.. ? By getting rid of the delay you can make shields viable in CQC which shields should have both options available you shouldn't have to brick tank to CQC.. Not at all. It just means you can cut down your enemies from afar while close range units get in to wipe them out. And armor has no choice, it's either brick or brick, so no choice for shields. No one will play shields if we gotta sit at leadt 40 meters away from an objective.
I use a tablet so beware of typos
|
bolsh lee
Ahrendee Mercenaries EoN.
836
|
Posted - 2014.01.08 19:08:00 -
[15] - Quote
CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks.
I did, made my exact suit which I was successful with in Chromosome and before my shields even thought about regeneration my armor was gone.. BTW Cat this was me playing as close to the redline that I could morally get to....
CCP has got to see how dead it is just by regulators and energizer purchases alone.. Maybe the "infantry patch" will let the Caldari ways live again... |
Cat Merc
Ahrendee Mercenaries EoN.
5420
|
Posted - 2014.01.08 19:09:00 -
[16] - Quote
jerrmy12 kahoalii wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yep 2 complex extenders 1 basic energiser because cpu needs buffing 2 complex regulaters Std RR 5 shotted basicly. 3x complex shield extenders 1x complex damage mod
1x enhanced CPU mod 2x complex regulators
Gauged nanohive M1 locus Duvolle Syndicate SMG
With the assault bonus I regenerate at 31hp/s with a delay of 2-4 seconds. (Don't remember by now)
EXTREMELY EFFECTIVE, and is noticeably more mobile than my Gallente suit.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Leadfoot10
Molon Labe. Public Disorder.
196
|
Posted - 2014.01.08 19:09:00 -
[17] - Quote
bolsh lee wrote:Leadfoot10 wrote:So you won't feel Caldari unless regulators/energizers receive a buff similar to the instant regen of Chromosome?
That seems rather odd.
You will still be able to equip them . They will still work -- just not better than everyone else.
There are a few things not to like as a Caldari with the proposed changes, but I'm not sure I agree with your logic here.
Respectfully....Leadfoot
Because correct me if I'm wrong but Caldari are inherently known for shield tanking be it passive brick tank or aggressive boosting even agile scouts aren't able to properly shield tank anymore because of recharge delay and the **** TTK.. Why is it wrong to ask for a bonus to something geared towards that races job.. ? Why did Gallente want the armor buff or Amarr want their -% in heat build up back ? It's what the race does so why shouldn't it work better for them ?
I agree with you about the Caldari lore. I also agree it's OK to ask for something geared towards that race's job. However, I just think there are better ways (like a more broad buff to something other than a rarely-used module) to accomplish the same goal.
Then again, we might play our Caldari suits differently, so what "makes sense" to me might not for you...and that's perfectly cool from where I sit.
Respectfully...Leadfoot |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7920
|
Posted - 2014.01.08 19:11:00 -
[18] - Quote
Cat Merc speaks the truth
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
Cat Merc
Ahrendee Mercenaries EoN.
5420
|
Posted - 2014.01.08 19:11:00 -
[19] - Quote
bolsh lee wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. I did, made my exact suit which I was successful with in Chromosome and before my shields even thought about regeneration my armor was gone.. BTW Cat this was me playing as close to the redline that I could morally get to.... CCP has got to see how dead it is just by regulators and energizer purchases alone.. Maybe the "infantry patch" will let the Caldari ways live again... It was successful in Chromosome because shields were the only real way to tank in Chromo. >_>
I am not saying play near the redline, I'm saying act more like a designated marksman, stay slightly away, but not too far away.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries EoN.
5420
|
Posted - 2014.01.08 19:12:00 -
[20] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote:bolsh lee wrote:Cat Merc wrote:Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range. Even though this theory is correct its not ideal for an Assualt class, with your logic any assualts who want to play shields should just sit on the redline and roleplay with a newberry.. ? By getting rid of the delay you can make shields viable in CQC which shields should have both options available you shouldn't have to brick tank to CQC.. Not at all. It just means you can cut down your enemies from afar while close range units get in to wipe them out. And armor has no choice, it's either brick or brick, so no choice for shields. No one will play shields if we gotta sit at leadt 40 meters away from an objective. Which is 4.5 seconds of running for you.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
|
jerrmy12 kahoalii
The Phoenix Federation
244
|
Posted - 2014.01.08 19:12:00 -
[21] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yep 2 complex extenders 1 basic energiser because cpu needs buffing 2 complex regulaters Std RR 5 shotted basicly. 3x complex shield extenders 1x complex damage mod 1x enhanced CPU mod 2x complex regulators Gauged nanohive M1 locus Duvolle Syndicate SMG With the assault bonus I regenerate at 31hp/s with a delay of 2-4 seconds. (Don't remember by now) EXTREMELY EFFECTIVE, and is noticeably more mobile than my Gallente suit. Thats absolute ****, not evetyone has assault 5, hives are armor, and my pro suit is this 3 complex extenders Complex energiser 2 complex regulaters Cpu mod Pro rr
I use a tablet so beware of typos
|
Cat Merc
Ahrendee Mercenaries EoN.
5420
|
Posted - 2014.01.08 19:15:00 -
[22] - Quote
Just a few notes: I am as effective in both a Gallente, Caldari and an Amarr suit.
I find it hard to believe shields are underpowered when I pull off games that are as good or better than what I get with my Gallente Assault.
Mobility reduction can be a *****.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries EoN.
5420
|
Posted - 2014.01.08 19:16:00 -
[23] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yep 2 complex extenders 1 basic energiser because cpu needs buffing 2 complex regulaters Std RR 5 shotted basicly. 3x complex shield extenders 1x complex damage mod 1x enhanced CPU mod 2x complex regulators Gauged nanohive M1 locus Duvolle Syndicate SMG With the assault bonus I regenerate at 31hp/s with a delay of 2-4 seconds. (Don't remember by now) EXTREMELY EFFECTIVE, and is noticeably more mobile than my Gallente suit. Thats absolute ****, not evetyone has assault 5, hives are armor, and my pro suit is this 3 complex extenders Complex energiser 2 complex regulaters Cpu mod Pro rr Hives are armor? Wut?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
jerrmy12 kahoalii
The Phoenix Federation
244
|
Posted - 2014.01.08 19:16:00 -
[24] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:Cat Merc wrote:Cat Merc wrote:Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range. Even though this theory is correct its not ideal for an Assualt class, with your logic any assualts who want to play shields should just sit on the redline and roleplay with a newberry.. ? By getting rid of the delay you can make shields viable in CQC which shields should have both options available you shouldn't have to brick tank to CQC.. Not at all. It just means you can cut down your enemies from afar while close range units get in to wipe them out. And armor has no choice, it's either brick or brick, so no choice for shields. No one will play shields if we gotta sit at leadt 40 meters away from an objective. Which is 4.5 seconds of running for you. [/quote] Wtf speaka the engrish
I use a tablet so beware of typos
|
bolsh lee
Ahrendee Mercenaries EoN.
837
|
Posted - 2014.01.08 19:17:00 -
[25] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yep 2 complex extenders 1 basic energiser because cpu needs buffing 2 complex regulaters Std RR 5 shotted basicly. 3x complex shield extenders 1x complex damage mod 1x enhanced CPU mod 2x complex regulators Gauged nanohive M1 locus Duvolle Syndicate SMG With the assault bonus I regenerate at 31hp/s with a delay of 2-4 seconds. (Don't remember by now) EXTREMELY EFFECTIVE, and is noticeably more mobile than my Gallente suit.
With TTK the way it is I can brick tank with 500+ ARMOR and kill three of these suits in 2-4 seconds... btw you can't deffend shiekds if you don't play shields.. Nice try though
|
jerrmy12 kahoalii
The Phoenix Federation
244
|
Posted - 2014.01.08 19:18:00 -
[26] - Quote
Cat Merc wrote:Just a few notes: I am as effective in both a Gallente, Caldari and an Amarr suit.
I find it hard to believe shields are underpowered when I pull off games that are as good or better than what I get with my Gallente Assault.
Mobility reduction can be a *****. My ammar logi recieves the same amount of bullets as cal assault
I use a tablet so beware of typos
|
Arkena Wyrnspire
Fatal Absolution Covert Intervention
7662
|
Posted - 2014.01.08 19:18:00 -
[27] - Quote
I think the simple solution would be to increase TTK so you can survive long enough to leverage your superior regen.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
Arkena Wyrnspire
Fatal Absolution Covert Intervention
7662
|
Posted - 2014.01.08 19:19:00 -
[28] - Quote
bolsh lee wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yep 2 complex extenders 1 basic energiser because cpu needs buffing 2 complex regulaters Std RR 5 shotted basicly. 3x complex shield extenders 1x complex damage mod 1x enhanced CPU mod 2x complex regulators Gauged nanohive M1 locus Duvolle Syndicate SMG With the assault bonus I regenerate at 31hp/s with a delay of 2-4 seconds. (Don't remember by now) EXTREMELY EFFECTIVE, and is noticeably more mobile than my Gallente suit. With TTK the way it is I can brick tank with 500+ ARMOR and kill three of these suits in 2-4 seconds... btw you can't deffend shiekds if you don't play shields.. Nice try though ... Okay. You realise that fit has 500 shields?
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
jerrmy12 kahoalii
The Phoenix Federation
247
|
Posted - 2014.01.08 19:19:00 -
[29] - Quote
Arkena Wyrnspire wrote:I think the simple solution would be to increase TTK so you can survive long enough to leverage your un superior regen as armor regend sll the time.
I use a tablet so beware of typos
|
Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
324
|
Posted - 2014.01.08 19:20:00 -
[30] - Quote
The bonus for ANYTHING shield related SHOULD go to the Caldari and I for one like what Bolsh Lee has said and makes since .
Why give a bonus for extra HP's for shield extenders if they are being taxed by a slow regen system from having them on your person ???
You are stabbing yourself by doing so . I would like a bonus to the shield regen but what Bolsh said would do just fine and would make use of the regulators , which players like myself just do not use . There is just no benefit in doing so with the limited CPU / PG that are in the assault suits . They should be boosted more along the lines of the Logi and that would provide a greater repertoire of fits to maximize one's ability .
The assaults need more survivability , that is what made the logislayer the force on the battlefield because of the defensive benefits of armor and repairer as well as shield efficacy bonuses , which gave them greater functionality . It is good to have offense but with greater CPU / PG the offense would be possible but with the defensive bonuses similar to the logi's now , would make the assaults a greater force that would not only be able to give a shot but to take one as well .
That would make for a REAL assault and a greater offensive force on the battlefield .
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
|
|
jerrmy12 kahoalii
The Phoenix Federation
247
|
Posted - 2014.01.08 19:21:00 -
[31] - Quote
Arkena Wyrnspire wrote:bolsh lee wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yep 2 complex extenders 1 basic energiser because cpu needs buffing 2 complex regulaters Std RR 5 shotted basicly. 3x complex shield extenders 1x complex damage mod 1x enhanced CPU mod 2x complex regulators Gauged nanohive M1 locus Duvolle Syndicate SMG With the assault bonus I regenerate at 31hp/s with a delay of 2-4 seconds. (Don't remember by now) EXTREMELY EFFECTIVE, and is noticeably more mobile than my Gallente suit. With TTK the way it is I can brick tank with 500+ ARMOR and kill three of these suits in 2-4 seconds... btw you can't deffend shiekds if you don't play shields.. Nice try though ... Okay. You realise that fit has 500 shields? And a damage mod as well? In what way is it significantly outperformed? Every weapon in the game does more damge to shields apparently and amor has shields to protect high armor
I use a tablet so beware of typos
|
bolsh lee
Ahrendee Mercenaries EoN.
837
|
Posted - 2014.01.08 19:22:00 -
[32] - Quote
Arkena Wyrnspire wrote:bolsh lee wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yep 2 complex extenders 1 basic energiser because cpu needs buffing 2 complex regulaters Std RR 5 shotted basicly. 3x complex shield extenders 1x complex damage mod 1x enhanced CPU mod 2x complex regulators Gauged nanohive M1 locus Duvolle Syndicate SMG With the assault bonus I regenerate at 31hp/s with a delay of 2-4 seconds. (Don't remember by now) EXTREMELY EFFECTIVE, and is noticeably more mobile than my Gallente suit. With TTK the way it is I can brick tank with 500+ ARMOR and kill three of these suits in 2-4 seconds... btw you can't deffend shiekds if you don't play shields.. Nice try though ... Okay. You realise that fit has 500 shields?
I guess I should of clarified for the knee jerkers that's omni tank so 500+ shields and 500+ armor... you should know better then that..... |
Cat Merc
Ahrendee Mercenaries EoN.
5422
|
Posted - 2014.01.08 19:23:00 -
[33] - Quote
bolsh lee wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yep 2 complex extenders 1 basic energiser because cpu needs buffing 2 complex regulaters Std RR 5 shotted basicly. 3x complex shield extenders 1x complex damage mod 1x enhanced CPU mod 2x complex regulators Gauged nanohive M1 locus Duvolle Syndicate SMG With the assault bonus I regenerate at 31hp/s with a delay of 2-4 seconds. (Don't remember by now) EXTREMELY EFFECTIVE, and is noticeably more mobile than my Gallente suit. With TTK the way it is I can brick tank with 500+ ARMOR and kill three of these suits in 2-4 seconds... btw you can't deffend shiekds if you don't play shields.. Nice try though That's a suit with 470~ shields.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Arkena Wyrnspire
Fatal Absolution Covert Intervention
7663
|
Posted - 2014.01.08 19:24:00 -
[34] - Quote
jerrmy12 kahoalii wrote:Arkena Wyrnspire wrote:I think the simple solution would be to increase TTK so you can survive long enough to leverage your un superior regen as armor regend sll the time.
Pathetic attempt. Armour regens at a much lesser rate while giving up significant resources and slots.
Try again.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
Cat Merc
Ahrendee Mercenaries EoN.
5422
|
Posted - 2014.01.08 19:24:00 -
[35] - Quote
jerrmy12 kahoalii wrote: Wtf speaka the engrish
Suits on average run at around 7m/s. 40 meters / 7 = 5.7 seconds.
Yeah I didn't calculate it so it ended up higher this time, but still.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
jerrmy12 kahoalii
The Phoenix Federation
247
|
Posted - 2014.01.08 19:24:00 -
[36] - Quote
Cat Merc wrote:bolsh lee wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yep 2 complex extenders 1 basic energiser because cpu needs buffing 2 complex regulaters Std RR 5 shotted basicly. 3x complex shield extenders 1x complex damage mod 1x enhanced CPU mod 2x complex regulators Gauged nanohive M1 locus Duvolle Syndicate SMG With the assault bonus I regenerate at 31hp/s with a delay of 2-4 seconds. (Don't remember by now) EXTREMELY EFFECTIVE, and is noticeably more mobile than my Gallente suit. With TTK the way it is I can brick tank with 500+ ARMOR and kill three of these suits in 2-4 seconds... btw you can't deffend shiekds if you don't play shields.. Nice try though That's a suit with 470~ shields. Which dies as fast as a minlogi with 200 armor
I use a tablet so beware of typos
|
Leadfoot10
Molon Labe. Public Disorder.
197
|
Posted - 2014.01.08 19:25:00 -
[37] - Quote
Cat Merc wrote:bolsh lee wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. I did, made my exact suit which I was successful with in Chromosome and before my shields even thought about regeneration my armor was gone.. BTW Cat this was me playing as close to the redline that I could morally get to.... CCP has got to see how dead it is just by regulators and energizer purchases alone.. Maybe the "infantry patch" will let the Caldari ways live again... It was successful in Chromosome because shields were the only real way to tank in Chromo. >_> I am not saying play near the redline, I'm saying act more like a designated marksman, stay slightly away, but not too far away.
FWIW, that's the way I've found works best for my RR-equiped shield-tanked Caldari suits. Stay just behind the front lines using the superior range of the RR and the superior shield regen of the suit to its advantage. |
jerrmy12 kahoalii
The Phoenix Federation
247
|
Posted - 2014.01.08 19:25:00 -
[38] - Quote
Arkena Wyrnspire wrote:jerrmy12 kahoalii wrote:Arkena Wyrnspire wrote:I think the simple solution would be to increase TTK so you can survive long enough to leverage your un superior regen as armor regend sll the time. Pathetic attempt. Armour regens at a much lesser rate while giving up significant resources and slots. Try again. Stop defending armor, scrub Try again.
I use a tablet so beware of typos
|
Cat Merc
Ahrendee Mercenaries EoN.
5422
|
Posted - 2014.01.08 19:25:00 -
[39] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote:Just a few notes: I am as effective in both a Gallente, Caldari and an Amarr suit.
I find it hard to believe shields are underpowered when I pull off games that are as good or better than what I get with my Gallente Assault.
Mobility reduction can be a *****. My ammar logi recieves the same amount of bullets as cal assault It's not even about dodging bullets, that should be reserved to scouts.
It's about range dictation, getting away when needed, surprising your enemy with lightning attacks. I can do all of that much better with a Caldari suit than my Gallente.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
jerrmy12 kahoalii
The Phoenix Federation
247
|
Posted - 2014.01.08 19:26:00 -
[40] - Quote
Leadfoot10 wrote:Cat Merc wrote:bolsh lee wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. I did, made my exact suit which I was successful with in Chromosome and before my shields even thought about regeneration my armor was gone.. BTW Cat this was me playing as close to the redline that I could morally get to.... CCP has got to see how dead it is just by regulators and energizer purchases alone.. Maybe the "infantry patch" will let the Caldari ways live again... It was successful in Chromosome because shields were the only real way to tank in Chromo. >_> I am not saying play near the redline, I'm saying act more like a designated marksman, stay slightly away, but not too far away. FWIW, that's the way I've found works best for my RR-equiped shield-tanked Caldari suits. Stay just behind the front lines using the superior range of the RR and the superior shield regen of the suit to its advantage. Shouldnt have to in a FRONTLINE ASSAULT suit, defeats the whole purpose of ASSAULTING.
I use a tablet so beware of typos
|
|
Arkena Wyrnspire
Fatal Absolution Covert Intervention
7663
|
Posted - 2014.01.08 19:26:00 -
[41] - Quote
jerrmy12 kahoalii wrote:Arkena Wyrnspire wrote:jerrmy12 kahoalii wrote:Arkena Wyrnspire wrote:I think the simple solution would be to increase TTK so you can survive long enough to leverage your un superior regen as armor regend sll the time. Pathetic attempt. Armour regens at a much lesser rate while giving up significant resources and slots. Try again. Stop defending armor, scrub Try again.
Resorted to parroting now, have we? I will stop defending armour when you come up with a logical response that I cannot see a reasonable counterpoint to.
Try again, scrub.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
jerrmy12 kahoalii
The Phoenix Federation
247
|
Posted - 2014.01.08 19:27:00 -
[42] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:Cat Merc wrote:Just a few notes: I am as effective in both a Gallente, Caldari and an Amarr suit.
I find it hard to believe shields are underpowered when I pull off games that are as good or better than what I get with my Gallente Assault.
Mobility reduction can be a *****. My ammar logi recieves the same amount of bullets as cal assault It's not even about dodging bullets, that should be reserved to scouts. It's about range dictation, getting away when needed, surprising your enemy with lightning attacks. I can do all of that much better with a Caldari suit than my Gallente. When I surprise armor tanks, they turn around and melt me somehow
I use a tablet so beware of typos
|
Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
98
|
Posted - 2014.01.08 19:28:00 -
[43] - Quote
As a minmatar can i get a bit of those shield buffs too. Base shield is only 18 and max skills is 22.5 yet i really on shields just as caldari and i have to suffer a longer base penalty delays plus extender penalty's as well. Minmatar should get a bonus to shield modules across the board just as caldari. I also have only 2 lows so a cpu is mandatory to fit rechargers/energizers which leaves only 1 low slot for some armor, stamina, kin-cat you know the deal.
Trust in the Rust!
7-Time Matar Mass Driver World Champion
Combat Rifle is for Combat!
|
jerrmy12 kahoalii
The Phoenix Federation
247
|
Posted - 2014.01.08 19:28:00 -
[44] - Quote
Arkena Wyrnspire wrote:jerrmy12 kahoalii wrote:Arkena Wyrnspire wrote:jerrmy12 kahoalii wrote:Arkena Wyrnspire wrote:I think the simple solution would be to increase TTK so you can survive long enough to leverage your un superior regen as armor regend sll the time. Pathetic attempt. Armour regens at a much lesser rate while giving up significant resources and slots. Try again. Stop defending armor, scrub Try again. Resorted to parroting now, have we? I will stop defending armour when you come up with a logical response that I cannot see a reasonable counterpoint to. Try again, scrub. Try again, FOTM noob.
I use a tablet so beware of typos
|
Cat Merc
Ahrendee Mercenaries EoN.
5422
|
Posted - 2014.01.08 19:28:00 -
[45] - Quote
bolsh lee wrote:
I guess I should of clarified for the knee jerkers that's omni tank so 500+ shields and 500+ armor... you should know better then that.....
Ah, but you see, the Caldari suit still has 262 armor base. The HP difference is 300, but the speed difference, the regen difference, those things are pretty big.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Arkena Wyrnspire
Fatal Absolution Covert Intervention
7667
|
Posted - 2014.01.08 19:29:00 -
[46] - Quote
jerrmy12 kahoalii wrote:Arkena Wyrnspire wrote: Resorted to parroting now, have we? I will stop defending armour when you come up with a logical response that I cannot see a reasonable counterpoint to.
Try again, scrub.
Try again, FOTM noob.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
Cat Merc
Ahrendee Mercenaries EoN.
5424
|
Posted - 2014.01.08 19:30:00 -
[47] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:Cat Merc wrote:Just a few notes: I am as effective in both a Gallente, Caldari and an Amarr suit.
I find it hard to believe shields are underpowered when I pull off games that are as good or better than what I get with my Gallente Assault.
Mobility reduction can be a *****. My ammar logi recieves the same amount of bullets as cal assault It's not even about dodging bullets, that should be reserved to scouts. It's about range dictation, getting away when needed, surprising your enemy with lightning attacks. I can do all of that much better with a Caldari suit than my Gallente. When I surprise armor tanks, they turn around and melt me somehow Because you suck arse. The average armor suit can take like 3-4 bullets more than the average shield suit.
Unless that dude has inhuman reflexes and has his turn speed hacked, can't see how you can't pump that little extra amount of bullets. Especially into a target that is slower.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
jerrmy12 kahoalii
The Phoenix Federation
249
|
Posted - 2014.01.08 19:32:00 -
[48] - Quote
Arkena Wyrnspire wrote:jerrmy12 kahoalii wrote:Arkena Wyrnspire wrote: Resorted to parroting now, have we? I will stop defending armour when you come up with a logical response that I cannot see a reasonable counterpoint to.
Try again, scrub.
Try again, FOTM noob. Your defebding armor snd since all your sp is spent on armor you dont want competitionnlike every non respecer, scrub. Btw I have maxed armor and shields.
I use a tablet so beware of typos
|
bolsh lee
Ahrendee Mercenaries EoN.
837
|
Posted - 2014.01.08 19:34:00 -
[49] - Quote
Catmerc : Shield boosting should be able to regen in and out of battle.. Reason being the cons far outweigh the pros, because if you boost properly you have to get rid of damage mods and Armor if you compare that to armor brick tanking you can still tank/insta armor regen with shields and damage mods...... |
jerrmy12 kahoalii
The Phoenix Federation
249
|
Posted - 2014.01.08 19:34:00 -
[50] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:Cat Merc wrote:Just a few notes: I am as effective in both a Gallente, Caldari and an Amarr suit.
I find it hard to believe shields are underpowered when I pull off games that are as good or better than what I get with my Gallente Assault.
Mobility reduction can be a *****. My ammar logi recieves the same amount of bullets as cal assault It's not even about dodging bullets, that should be reserved to scouts. It's about range dictation, getting away when needed, surprising your enemy with lightning attacks. I can do all of that much better with a Caldari suit than my Gallente. When I surprise armor tanks, they turn around and melt me somehow Because you suck arse. The average armor suit can take like 3-4 bullets more than the average shield suit. Unless that dude has inhuman reflexes and has his turn speed hacked, can't see how you can't pump that little extra amount of bullets. Especially into a target that is slower. Nope, 600+ armor cant be killed sometimes, I went 43-3 before and they wrre decent, so sucking is out the window, even with 100% accuracy they can turn around and kill you, non assault rr
I use a tablet so beware of typos
|
|
Arkena Wyrnspire
Fatal Absolution Covert Intervention
7667
|
Posted - 2014.01.08 19:36:00 -
[51] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote: Because you suck arse. The average armor suit can take like 3-4 bullets more than the average shield suit.
Unless that dude has inhuman reflexes and has his turn speed hacked, can't see how you can't pump that little extra amount of bullets. Especially into a target that is slower.
Nope, 600+ armor cant be killed sometimes, I went 43-3 before and they wrre decent, so sucking is out the window, even with 100% accuracy they can turn around and kill you, non assault rr
*slow clap* I am truly impressed by your score. Clearly you are not a scrub and know exactly what you're talking about.
600 armour can be killed in a single second if you can aim, by the way.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
Cat Merc
Ahrendee Mercenaries EoN.
5424
|
Posted - 2014.01.08 19:38:00 -
[52] - Quote
jerrmy12 kahoalii wrote:Arkena Wyrnspire wrote:jerrmy12 kahoalii wrote:Arkena Wyrnspire wrote: Resorted to parroting now, have we? I will stop defending armour when you come up with a logical response that I cannot see a reasonable counterpoint to.
Try again, scrub.
Try again, FOTM noob. Your defebding armor snd since all your sp is spent on armor you dont want competitionnlike every non respecer, scrub. Btw I have maxed armor and shields. We both have shields maxed. Try harder.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
jerrmy12 kahoalii
The Phoenix Federation
251
|
Posted - 2014.01.08 19:38:00 -
[53] - Quote
Arkena Wyrnspire wrote:jerrmy12 kahoalii wrote:Cat Merc wrote: Because you suck arse. The average armor suit can take like 3-4 bullets more than the average shield suit.
Unless that dude has inhuman reflexes and has his turn speed hacked, can't see how you can't pump that little extra amount of bullets. Especially into a target that is slower.
Nope, 600+ armor cant be killed sometimes, I went 43-3 before and they wrre decent, so sucking is out the window, even with 100% accuracy they can turn around and kill you, non assault rr *slow clap* I am truly impressed by your score. Clearly you are not a scrub and know exactly what you're talking about. 600 armour can be killed in a single second if you can aim, by the way. Sometimes not, it was proto but still I was adv tier and idk what the hell happens but they just turn around so sometimes.
I use a tablet so beware of typos
|
jerrmy12 kahoalii
The Phoenix Federation
251
|
Posted - 2014.01.08 19:39:00 -
[54] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:Arkena Wyrnspire wrote:jerrmy12 kahoalii wrote:Arkena Wyrnspire wrote: Resorted to parroting now, have we? I will stop defending armour when you come up with a logical response that I cannot see a reasonable counterpoint to.
Try again, scrub.
Try again, FOTM noob. Your defebding armor snd since all your sp is spent on armor you dont want competitionnlike every non respecer, scrub. Btw I have maxed armor and shields. We both have shields maxed. Try harder. My maxed armor does alot better than my maxed shields
I use a tablet so beware of typos
|
Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
325
|
Posted - 2014.01.08 19:40:00 -
[55] - Quote
Cat Merc wrote:
Armor needs team support to do the latter, and the former we do just barely .
I don't know about that one . Complex armor repairers work just fine and with the bonus of efficacy they work great . Armor tankers who place more armor on at the expense of the repairer because of the sake of damage mods and knowing that you will have a logi on the battlefield , take those type of risks on their own .
My armor is maxed out but I just don't use the complex repairers from lack of CPU / PG and my unwillingness to place CPU or PG enhancers on . Armor is in a way better state than shields now so shields need some type of buff for balance sake . The shield regulators and generators are somewhat like garbage and their CPU / PG is taxing to say the least when you are using complex on advanced frames . Even advanced would be taxing and would force one to loose a large portion of offense when you have players running double and triple damage mods .
I believe that ALL assaults should have their CPU / PG boosted along the lines of the LOGI .
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
|
Cat Merc
Ahrendee Mercenaries EoN.
5425
|
Posted - 2014.01.08 19:42:00 -
[56] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Cat Merc wrote:
Armor needs team support to do the latter, and the former we do just barely .
I don't know about that one . Complex armor repairers work just fine and with the bonus of efficacy they work great . Armor tankers who place more armor on at the expense of the repairer because of the sake of damage mods and knowing that you will have a logi on the battlefield , take those type of risks on their own . My armor is maxed out but I just don't use the complex repairers from lack of CPU / PG and my unwillingness to place CPU or PG enhancers on . Armor is in a way better state than shields now so shields need some type of buff for balance sake . The shield regulators and generators are somewhat like garbage and their CPU / PG is taxing to say the least when you are using complex on advanced frames . Even advanced would be taxing and would force one to loose a large portion of offense when you have players running double and triple damage mods . I believe that ALL assaults should have their CPU / PG boosted along the lines of the LOGI . I believe a buff for enhanced and basic shield extenders is due. But complex should stay as is.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Arkena Wyrnspire
Fatal Absolution Covert Intervention
7668
|
Posted - 2014.01.08 19:42:00 -
[57] - Quote
bolsh lee wrote:Catmerc : Shield boosting should be able to regen in and out of battle.. Reason being the cons far outweigh the pros, because if you boost properly you have to get rid of damage mods and Armor if you compare that to armor brick tanking you can still tank/insta armor regen with shields and damage mods......
Alright. My apologies for not ignoring the random idiot, I suspect you will be more reasonable.
I would like to compare armour tanking assaults and shield tanking assaults. However, I need some fits to compare those. I know you have an objection to Cat merc providing a fit because he is primarily an armour tanker. Would you mind suggesting a new fit or may I use that in a comparison?
Additionally, I am going to compare it to the armour tanking assaults and not the logis. The reason for this is simply that logis are OP. Everyone knows this at this point. The 5 HP/s and equipment they can bring in addition to their large slot count and plentiful fitting resources makes armour tanking stronger than it should be.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
bolsh lee
Ahrendee Mercenaries EoN.
840
|
Posted - 2014.01.08 19:42:00 -
[58] - Quote
Arkena Wyrnspire wrote:jerrmy12 kahoalii wrote:Arkena Wyrnspire wrote:jerrmy12 kahoalii wrote:Arkena Wyrnspire wrote:I think the simple solution would be to increase TTK so you can survive long enough to leverage your un superior regen as armor regend sll the time. Pathetic attempt. Armour regens at a much lesser rate while giving up significant resources and slots. Try again. Stop defending armor, scrub Try again. Resorted to parroting now, have we? I will stop defending armour when you come up with a logical response that I cannot see a reasonable counterpoint to. Try again, scrub.
Shield boosting should be able to regen in and out of battle.. Reason being the cons far outweigh the pros, because if you boost properly you have to get rid of damage mods and Armor if you compare that to armor brick tanking you can still tank/insta armor regen with shields and damage mods...... |
jerrmy12 kahoalii
The Phoenix Federation
251
|
Posted - 2014.01.08 19:43:00 -
[59] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Cat Merc wrote:
Armor needs team support to do the latter, and the former we do just barely .
I don't know about that one . Complex armor repairers work just fine and with the bonus of efficacy they work great . Armor tankers who place more armor on at the expense of the repairer because of the sake of damage mods and knowing that you will have a logi on the battlefield , take those type of risks on their own . My armor is maxed out but I just don't use the complex repairers from lack of CPU / PG and my unwillingness to place CPU or PG enhancers on . Armor is in a way better state than shields now so shields need some type of buff for balance sake . The shield regulators and generators are somewhat like garbage and their CPU / PG is taxing to say the least when you are using complex on advanced frames . Even advanced would be taxing and would force one to loose a large portion of offense when you have players running double and triple damage mods . I believe that ALL assaults should have their CPU / PG boosted along the lines of the LOGI . I belive cpu and pg mods are for proto cal assaults and when you cant to run the best modules weapon and grenades or equipment
I use a tablet so beware of typos
|
Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
325
|
Posted - 2014.01.08 19:45:00 -
[60] - Quote
Chief-Shotty wrote:As a minmatar can i get a bit of those shield buffs too. Base shield is only 18 and max skills is 22.5 yet i really on shields just as caldari and i have to suffer a longer base penalty delays plus extender penalty's as well. Minmatar should get a bonus to shield modules across the board just as caldari. I also have only 2 lows so a cpu is mandatory to fit rechargers/energizers which leaves only 1 low slot for some armor, stamina, kin-cat you know the deal.
No offense to any other race but I started out as a Minmatar so I will always be a sympathizer to your cause .
Doesn't make me less of a Caldari .
Just makes me smart .
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
|
|
Skihids
Bullet Cluster Legacy Rising
2661
|
Posted - 2014.01.08 19:47:00 -
[61] - Quote
It's next to impossible to play "hit and run" when the area is perma-scanned. The enemy knows where I am and which way I'm facing. When I "pop out" I'm immediately shot in the face by two or more red dots.
With the coming dominance of the GAL Logi scanner you may as well forget trying to hide and the best defense in a perma-scanned battlefield is brick tanking. |
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
624
|
Posted - 2014.01.08 19:49:00 -
[62] - Quote
Cat Merc wrote:Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range. Actually the caldari don't just sit at range. In the eve universe the caldari typically have two options close or far. Take missiles for instance, there are cruise missiles that can hit from over 100km, or there are torpedo's that you have to get up close with but do huge damage.
Same with hybrids, caldari make both rail guns and blasters. Light missiles and rockets. Heavy missiles and heavy assaults. To say that the caldari only like to sit at range is a false statement. Caldari should be able to fit their shields accordingly, if they are up close brawling with an active tank, or hitting at range with a passive. Just wanted to clear that up |
bolsh lee
Ahrendee Mercenaries EoN.
842
|
Posted - 2014.01.08 19:50:00 -
[63] - Quote
Arkena Wyrnspire wrote:bolsh lee wrote:Catmerc : Shield boosting should be able to regen in and out of battle.. Reason being the cons far outweigh the pros, because if you boost properly you have to get rid of damage mods and Armor if you compare that to armor brick tanking you can still tank/insta armor regen with shields and damage mods...... Alright. My apologies for not ignoring the random idiot, I suspect you will be more reasonable. I would like to compare armour tanking assaults and shield tanking assaults. However, I need some fits to compare those. I know you have an objection to Cat merc providing a fit because he is primarily an armour tanker. Would you mind suggesting a new fit or may I use that in a comparison? Additionally, I am going to compare it to the armour tanking assaults and not the logis. The reason for this is simply that logis are OP. Everyone knows this at this point. The 5 HP/s and equipment they can bring in addition to their large slot count and plentiful fitting resources makes armour tanking stronger than it should be.
Yeah ill be on all night tonight, ill get on comms with you instead of resorting to forum banter. I'm driving and I'm on my mobile as we speak or id give you a better description but bassicly complex shields an energizer enhanced CPU and regulators as you can tell sacrificing any omni tank or damage mods which Armor tanking could take advantage of.. |
Cat Merc
Ahrendee Mercenaries EoN.
5426
|
Posted - 2014.01.08 19:53:00 -
[64] - Quote
Pvt Numnutz wrote:Cat Merc wrote:Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range. Actually the caldari don't just sit at range. In the eve universe the caldari typically have two options close or far. Take missiles for instance, there are cruise missiles that can hit from over 100km, or there are torpedo's that you have to get up close with but do huge damage. Same with hybrids, caldari make both rail guns and blasters. Light missiles and rockets. Heavy missiles and heavy assaults. To say that the caldari only like to sit at range is a false statement. Caldari should be able to fit their shields accordingly, if they are up close brawling with an active tank, or hitting at range with a passive. Just wanted to clear that up Actually Gallente make the blasters. Caldari just use them hehehehe
But IN DUST, NOT IN EVE Caldari are the long range race.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
325
|
Posted - 2014.01.08 19:54:00 -
[65] - Quote
bolsh lee wrote:Arkena Wyrnspire wrote:bolsh lee wrote:Catmerc : Shield boosting should be able to regen in and out of battle.. Reason being the cons far outweigh the pros, because if you boost properly you have to get rid of damage mods and Armor if you compare that to armor brick tanking you can still tank/insta armor regen with shields and damage mods...... Alright. My apologies for not ignoring the random idiot, I suspect you will be more reasonable. I would like to compare armour tanking assaults and shield tanking assaults. However, I need some fits to compare those. I know you have an objection to Cat merc providing a fit because he is primarily an armour tanker. Would you mind suggesting a new fit or may I use that in a comparison? Additionally, I am going to compare it to the armour tanking assaults and not the logis. The reason for this is simply that logis are OP. Everyone knows this at this point. The 5 HP/s and equipment they can bring in addition to their large slot count and plentiful fitting resources makes armour tanking stronger than it should be. Yeah ill be on all night tonight, ill get on comms with you instead of resorting to forum banter. I'm driving and I'm on my mobile as we speak or id give you a better description but bassicly complex shields an energizer enhanced CPU and regulators as you can tell sacrificing any omni tank or damage mods which Armor tanking could take advantage of..
Dam .. practically naked .
Not good at all .
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
|
bolsh lee
Ahrendee Mercenaries EoN.
842
|
Posted - 2014.01.08 19:54:00 -
[66] - Quote
Pvt Numnutz wrote:Cat Merc wrote:Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range. Actually the caldari don't just sit at range. In the eve universe the caldari typically have two options close or far. Take missiles for instance, there are cruise missiles that can hit from over 100km, or there are torpedo's that you have to get up close with but do huge damage. Same with hybrids, caldari make both rail guns and blasters. Light missiles and rockets. Heavy missiles and heavy assaults. To say that the caldari only like to sit at range is a false statement. Caldari should be able to fit their shields accordingly, if they are up close brawling with an active tank, or hitting at range with a passive. Just wanted to clear that up
\o/ thank you ! I love you... Ham drake vs cruise, Missle Hawk vs Rockets |
Cat Merc
Ahrendee Mercenaries EoN.
5426
|
Posted - 2014.01.08 19:55:00 -
[67] - Quote
bolsh lee wrote:Arkena Wyrnspire wrote:bolsh lee wrote:Catmerc : Shield boosting should be able to regen in and out of battle.. Reason being the cons far outweigh the pros, because if you boost properly you have to get rid of damage mods and Armor if you compare that to armor brick tanking you can still tank/insta armor regen with shields and damage mods...... Alright. My apologies for not ignoring the random idiot, I suspect you will be more reasonable. I would like to compare armour tanking assaults and shield tanking assaults. However, I need some fits to compare those. I know you have an objection to Cat merc providing a fit because he is primarily an armour tanker. Would you mind suggesting a new fit or may I use that in a comparison? Additionally, I am going to compare it to the armour tanking assaults and not the logis. The reason for this is simply that logis are OP. Everyone knows this at this point. The 5 HP/s and equipment they can bring in addition to their large slot count and plentiful fitting resources makes armour tanking stronger than it should be. Yeah ill be on all night tonight, ill get on comms with you instead of resorting to forum banter. I'm driving and I'm on my mobile as we speak or id give you a better description but bassicly complex shields an energizer enhanced CPU and regulators as you can tell sacrificing any omni tank or damage mods which Armor tanking could take advantage of.. Caldari can take advantage of it too.
Gallente just have no high slot tanking modules, nor do we have anything useful other than extenders or damage mods.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Arkena Wyrnspire
Fatal Absolution Covert Intervention
7670
|
Posted - 2014.01.08 19:56:00 -
[68] - Quote
bolsh lee wrote:Arkena Wyrnspire wrote:bolsh lee wrote:Catmerc : Shield boosting should be able to regen in and out of battle.. Reason being the cons far outweigh the pros, because if you boost properly you have to get rid of damage mods and Armor if you compare that to armor brick tanking you can still tank/insta armor regen with shields and damage mods...... Alright. My apologies for not ignoring the random idiot, I suspect you will be more reasonable. I would like to compare armour tanking assaults and shield tanking assaults. However, I need some fits to compare those. I know you have an objection to Cat merc providing a fit because he is primarily an armour tanker. Would you mind suggesting a new fit or may I use that in a comparison? Additionally, I am going to compare it to the armour tanking assaults and not the logis. The reason for this is simply that logis are OP. Everyone knows this at this point. The 5 HP/s and equipment they can bring in addition to their large slot count and plentiful fitting resources makes armour tanking stronger than it should be. Yeah ill be on all night tonight, ill get on comms with you instead of resorting to forum banter. I'm driving and I'm on my mobile as we speak or id give you a better description but bassicly complex shields an energizer enhanced CPU and regulators as you can tell sacrificing any omni tank or damage mods which Armor tanking could take advantage of..
If I get the chance to squad with you then I'll be able to talk a bit more of course, but this is what I get from that description:
PRO weapon of choice ADV sidearm of choice M1 Locus Grenade
Complex Shield Extender x 3 Complex Shield Energizer x 1
Complex Shield Regulator x 2 Enhanced CPU Upgrade x 1
Ishukone Gauged Nanohive x 1 (or PRO equipment of choice)
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
bolsh lee
Ahrendee Mercenaries EoN.
842
|
Posted - 2014.01.08 19:57:00 -
[69] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:bolsh lee wrote:Arkena Wyrnspire wrote:bolsh lee wrote:Catmerc : Shield boosting should be able to regen in and out of battle.. Reason being the cons far outweigh the pros, because if you boost properly you have to get rid of damage mods and Armor if you compare that to armor brick tanking you can still tank/insta armor regen with shields and damage mods...... Alright. My apologies for not ignoring the random idiot, I suspect you will be more reasonable. I would like to compare armour tanking assaults and shield tanking assaults. However, I need some fits to compare those. I know you have an objection to Cat merc providing a fit because he is primarily an armour tanker. Would you mind suggesting a new fit or may I use that in a comparison? Additionally, I am going to compare it to the armour tanking assaults and not the logis. The reason for this is simply that logis are OP. Everyone knows this at this point. The 5 HP/s and equipment they can bring in addition to their large slot count and plentiful fitting resources makes armour tanking stronger than it should be. Yeah ill be on all night tonight, ill get on comms with you instead of resorting to forum banter. I'm driving and I'm on my mobile as we speak or id give you a better description but bassicly complex shields an energizer enhanced CPU and regulators as you can tell sacrificing any omni tank or damage mods which Armor tanking could take advantage of.. Dam .. practically naked . Not good at all .
I'm tellin you though with less delay and fixed TTK this fit would be hard to kill just as hard as a tanked out Armor fit...
|
bolsh lee
Ahrendee Mercenaries EoN.
843
|
Posted - 2014.01.08 19:59:00 -
[70] - Quote
Cat Merc wrote:bolsh lee wrote:Arkena Wyrnspire wrote:bolsh lee wrote:Catmerc : Shield boosting should be able to regen in and out of battle.. Reason being the cons far outweigh the pros, because if you boost properly you have to get rid of damage mods and Armor if you compare that to armor brick tanking you can still tank/insta armor regen with shields and damage mods...... Alright. My apologies for not ignoring the random idiot, I suspect you will be more reasonable. I would like to compare armour tanking assaults and shield tanking assaults. However, I need some fits to compare those. I know you have an objection to Cat merc providing a fit because he is primarily an armour tanker. Would you mind suggesting a new fit or may I use that in a comparison? Additionally, I am going to compare it to the armour tanking assaults and not the logis. The reason for this is simply that logis are OP. Everyone knows this at this point. The 5 HP/s and equipment they can bring in addition to their large slot count and plentiful fitting resources makes armour tanking stronger than it should be. Yeah ill be on all night tonight, ill get on comms with you instead of resorting to forum banter. I'm driving and I'm on my mobile as we speak or id give you a better description but bassicly complex shields an energizer enhanced CPU and regulators as you can tell sacrificing any omni tank or damage mods which Armor tanking could take advantage of.. Caldari can take advantage of it too. Gallente just have no high slot tanking modules, nor do we have anything useful other than extenders or damage mods.
CAT... Jesus christ man no they can't you are being bias as hell here bro.. If they actually wanna compete shield vs armor they can't give up the slots especially keeping the conversation on boosting.... |
|
Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
325
|
Posted - 2014.01.08 20:04:00 -
[71] - Quote
bolsh lee wrote:Shinobi MumyoSakanagare ZaShigurui wrote:bolsh lee wrote:Arkena Wyrnspire wrote:bolsh lee wrote:Catmerc : Shield boosting should be able to regen in and out of battle.. Reason being the cons far outweigh the pros, because if you boost properly you have to get rid of damage mods and Armor if you compare that to armor brick tanking you can still tank/insta armor regen with shields and damage mods...... Alright. My apologies for not ignoring the random idiot, I suspect you will be more reasonable. I would like to compare armour tanking assaults and shield tanking assaults. However, I need some fits to compare those. I know you have an objection to Cat merc providing a fit because he is primarily an armour tanker. Would you mind suggesting a new fit or may I use that in a comparison? Additionally, I am going to compare it to the armour tanking assaults and not the logis. The reason for this is simply that logis are OP. Everyone knows this at this point. The 5 HP/s and equipment they can bring in addition to their large slot count and plentiful fitting resources makes armour tanking stronger than it should be. Yeah ill be on all night tonight, ill get on comms with you instead of resorting to forum banter. I'm driving and I'm on my mobile as we speak or id give you a better description but bassicly complex shields an energizer enhanced CPU and regulators as you can tell sacrificing any omni tank or damage mods which Armor tanking could take advantage of.. Dam .. practically naked . Not good at all . I'm tellin you though with less delay and fixed TTK this fit would be hard to kill just as hard as a tanked out Armor fit...
If it's a fit like what Arkena describes then I can believe that one .
Future Caldari Heavy so watch out for this Sumo Shinobi with a Caldari HMG .
|
Cat Merc
Ahrendee Mercenaries EoN.
5426
|
Posted - 2014.01.08 20:05:00 -
[72] - Quote
bolsh lee wrote:Cat Merc wrote:bolsh lee wrote:Arkena Wyrnspire wrote:bolsh lee wrote:Catmerc : Shield boosting should be able to regen in and out of battle.. Reason being the cons far outweigh the pros, because if you boost properly you have to get rid of damage mods and Armor if you compare that to armor brick tanking you can still tank/insta armor regen with shields and damage mods...... Alright. My apologies for not ignoring the random idiot, I suspect you will be more reasonable. I would like to compare armour tanking assaults and shield tanking assaults. However, I need some fits to compare those. I know you have an objection to Cat merc providing a fit because he is primarily an armour tanker. Would you mind suggesting a new fit or may I use that in a comparison? Additionally, I am going to compare it to the armour tanking assaults and not the logis. The reason for this is simply that logis are OP. Everyone knows this at this point. The 5 HP/s and equipment they can bring in addition to their large slot count and plentiful fitting resources makes armour tanking stronger than it should be. Yeah ill be on all night tonight, ill get on comms with you instead of resorting to forum banter. I'm driving and I'm on my mobile as we speak or id give you a better description but bassicly complex shields an energizer enhanced CPU and regulators as you can tell sacrificing any omni tank or damage mods which Armor tanking could take advantage of.. Caldari can take advantage of it too. Gallente just have no high slot tanking modules, nor do we have anything useful other than extenders or damage mods. CAT... Jesus christ man no they can't you are being bias as hell here bro.. If they actually wanna compete shield vs armor they can't give up the slots especially keeping the conversation on boosting.... THEY CAN A dual tanker Caldari is just as effective as a dual tanker Gallente.
You claim the utility modules are a must.
That's like me saying I HAVE to use damage mods.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
625
|
Posted - 2014.01.08 20:09:00 -
[73] - Quote
Cat Merc wrote:Pvt Numnutz wrote:Cat Merc wrote:Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range. Actually the caldari don't just sit at range. In the eve universe the caldari typically have two options close or far. Take missiles for instance, there are cruise missiles that can hit from over 100km, or there are torpedo's that you have to get up close with but do huge damage. Same with hybrids, caldari make both rail guns and blasters. Light missiles and rockets. Heavy missiles and heavy assaults. To say that the caldari only like to sit at range is a false statement. Caldari should be able to fit their shields accordingly, if they are up close brawling with an active tank, or hitting at range with a passive. Just wanted to clear that up Actually Gallente make the blasters. Caldari just use them hehehehe But IN DUST, NOT IN EVE Caldari are the long range race. Actually caldari do also make blasters, I'll be getting on eve in a sec and I can tell you exactly which ones. Is there a particular reason why the true caldari mentality should not be the same in both games? I mean this is one universe. Besides every race will be getting snipers eventually. Hit and run tactics don't just mean hit at range and run, its hard to do but it can be done. Unfortunately the best way to fit a caldari suit is a hybrid tank cause you know, armor doctrine.
|
Zekain K
Expert Intervention Caldari State
996
|
Posted - 2014.01.08 20:12:00 -
[74] - Quote
CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yes, its all I run.
CALDARI not so MASTER RACE
Forum Warrior Level: 10
|
Cat Merc
Ahrendee Mercenaries EoN.
5426
|
Posted - 2014.01.08 20:13:00 -
[75] - Quote
Pvt Numnutz wrote:Cat Merc wrote:Pvt Numnutz wrote:Cat Merc wrote:Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range. Actually the caldari don't just sit at range. In the eve universe the caldari typically have two options close or far. Take missiles for instance, there are cruise missiles that can hit from over 100km, or there are torpedo's that you have to get up close with but do huge damage. Same with hybrids, caldari make both rail guns and blasters. Light missiles and rockets. Heavy missiles and heavy assaults. To say that the caldari only like to sit at range is a false statement. Caldari should be able to fit their shields accordingly, if they are up close brawling with an active tank, or hitting at range with a passive. Just wanted to clear that up Actually Gallente make the blasters. Caldari just use them hehehehe But IN DUST, NOT IN EVE Caldari are the long range race. Actually caldari do also make blasters, I'll be getting on eve in a sec and I can tell you exactly which ones. Is there a particular reason why the true caldari mentality should not be the same in both games? I mean this is one universe. Besides every race will be getting snipers eventually. Hit and run tactics don't just mean hit at range and run, its hard to do but it can be done. Unfortunately the best way to fit a caldari suit is a hybrid tank cause you know, armor doctrine. Best way to fit a Gallente suit is hybrid tank too. Hybrid tank is king right now.
And while yes Gallente will get a sniper rifle, but just like the Rail Rifle vs AR it will have considerably less range.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
bolsh lee
Ahrendee Mercenaries EoN.
843
|
Posted - 2014.01.08 20:36:00 -
[76] - Quote
Cat Merc wrote:bolsh lee wrote:
CAT... Jesus christ man no they can't you are being bias as hell here bro.. If they actually wanna compete shield vs armor they can't give up the slots especially keeping the conversation on boosting....
THEY CAN A dual tanker Caldari is just as effective as a dual tanker Gallente. You claim the utility modules are a must. That's like me saying I HAVE to use damage mods.
Umm I think you're on the wrong thread the OP was speaking about the commonly under used shield modules and you're speaking about Omnitank514 .. So you aprove of a cookie cutter shooter were every race dual tanks ? The hypocrisy goes hand and hand with your bias attitude, you've advocated "shield tanking" being just as good as armor tanking but when you get hit with logic you back pedal and compare omni tanking. ... The entire game can't just be omni tanking, bonuses and roles rely on modules bud..
|
N7 Operative Anthony
WarRavens League of Infamy
12
|
Posted - 2014.01.08 21:53:00 -
[77] - Quote
Shield extenders need a small buff. At the very least the enhanced and proto. levels need re-configuring. Regulators need a better regen. timer to depleted shields. This would encourage us Caldari to stop 'brick tanking' and focus on our shields. Without it there is no reason to stop. Armor is better then shields right now. Pure shield tankers are non-existent because of this unbalance between shields and armor. |
jerrmy12 kahoalii
The Phoenix Federation
253
|
Posted - 2014.01.08 22:11:00 -
[78] - Quote
N7 Operative Anthony wrote:Shield extenders need a small buff. At the very least the enhanced and proto. levels need re-configuring. Regulators need a better regen. timer to depleted shields. This would encourage us Caldari to stop 'brick tanking' and focus on our shields. Without it there is no reason to stop. Armor is better then shields right now. Pure shield tankers are non-existent because of this unbalance between shields and armor. yes
good job N7! good work team! time is running out! squad member down! mission accomplished, good work.
I use a tablet so beware of typos
|
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
282
|
Posted - 2014.01.08 23:09:00 -
[79] - Quote
As it was asked if there were any I have been a pure shield tanker in DUST since i chose to make assualt my role in one of the resets way back around the time of the first tourney way way back. All i can say is that if anyone says its fine they are kidding themselves the most common fit i run is was a Type II Assualt suit cant remember the module config but when racial varients came along ive been running this pretty much exclusivly:
ADV Minmatar Assualt suit:
LIGHT: Exile AR switched to Standard CR in 1.7 Sidearm: TOXIN SMG GERNADE: Packed AV nades EQUIPMENT: Was uplinks untill Scanner can out
MEDIUM SLOT: Complex Sheild Extenter MEDIUM SLOT: Complex Sheild Extender MEDIUM SLOT: Complex Damage Mod
LOW SLOT: CPU untill i could fit a second reg LOW SLOT: Basic REG
This was my general set up that i have run since the dawn of the suit after a bit of screwing around with the fit of course, I prided myself in that i was a pure shield tanker as many others i knew had resorted to dual tanking in all suits.
I knew my set up was less effective than it could be if i slapped on a few plates but i didnt want to do so as i saw it as something that didnt have a place on a shield assualt suit or at least it shouldnt it should be a fail fit if you do however should is a nice term.
This whole shield tanked thing has driven me to the point of taking a break from dust since 1.7 hit with a brand new nerf for shields just took it too far the patch had the nerve to nerf minor or not a already underpowered suit and tanking preference, i still keep a eye on the forums even if i dont actively speak i watch it to see if they are fixing things and give certain feedback as is required that would in my eyes improve the game.
What needs to happen with shields: Extenders: need to be buffed and basic needs to be closer to proto in hp Rechargers and energisers need to be far easier to fit as it stands its ridiculous the actual bonus is actually fairly good Regs need a buff to effectivness badly
If a extender buff is out of question lets make damage mods low slots like in eve
Also minmatar assualt suit need a buff to its tanking ability badly the fit i posted above had 333hp shield and 125hp armor at a heavily modified adv suit set for heavy shield, If the damage mod thing happens id suggest trading the slot layout of minmatar and caldari around that way minmatar get light fast charge shield with high damage and caldari can have good buffer and decent damage, i think the a buff to shield recharge is required for the whole hit and run thing i think it should be as good if not better at recharging as a caldari suit it makes no sence that its shield recharge is as bad as the gallentees.
|
CommanderBolt
ACME SPECIAL FORCES
568
|
Posted - 2014.01.08 23:21:00 -
[80] - Quote
Zekain K wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yes, its all I run.
I would be quite interested to hear what you fit and to which suits?
Right now the general idea is that dual tanking / hybrid tanking (Slapping on plates/extenders etc..) is superior where in the EVE universe going all in to one or the other is better 99+% of the time.
It is also interesting to note in EVE, Shield tanking allows pilots to stack damage mods with the way the slots work out. As opposed to in DUST - armour tanking allowing a bigger emphasis on damage mods. |
|
|
|
|
Pages: 1 2 3 :: [one page] |