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Cat Merc
Ahrendee Mercenaries EoN.
5415
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Posted - 2014.01.08 18:48:00 -
[1] - Quote
The problem here is purely your mentallity. You want to both last long in battle and regenerate quickly out of battle.
Armor needs team support to do the latter, and the former we do just barely better (3 bullets ~).
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5416
|
Posted - 2014.01.08 18:53:00 -
[2] - Quote
Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5416
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Posted - 2014.01.08 18:59:00 -
[3] - Quote
bolsh lee wrote:Leadfoot10 wrote:So you won't feel Caldari unless regulators/energizers receive a buff similar to the instant regen of Chromosome?
That seems rather odd.
You will still be able to equip them . They will still work -- just not better than everyone else.
There are a few things not to like as a Caldari with the proposed changes, but I'm not sure I agree with your logic here.
Respectfully....Leadfoot
Because correct me if I'm wrong but Caldari are inherently known for shield tanking be it passive brick tank or aggressive boosting even agile scouts aren't able to properly shield tank anymore because of recharge delay and the **** TTK.. Why is it wrong to ask for a bonus to something geared towards that races job.. ? Why did Gallente want the armor buff or Amarr want their -% in heat build up back ? It's what the race does so why shouldn't it work better for them ? We wanted the armor buff because shields were beating it at EVERYTHING. Buffer, regen, and without any speed penalty.
Aggressive boosting only works if it's limited, like active modules and their cooldowns.
That leaves passive brick tank, which would mean that armor would get a repair buff because that leaves it with no role.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5416
|
Posted - 2014.01.08 19:07:00 -
[4] - Quote
bolsh lee wrote:Cat Merc wrote:Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range. Even though this theory is correct its not ideal for an Assualt class, with your logic any assualts who want to play shields should just sit on the redline and roleplay with a newberry.. ? By getting rid of the delay you can make shields viable in CQC which shields should have both options available you shouldn't have to brick tank to CQC.. Not at all. It just means you can cut down your enemies from afar while close range units get in to wipe them out.
And armor has no choice, it's either brick or brick, so no choice for shields.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5420
|
Posted - 2014.01.08 19:09:00 -
[5] - Quote
jerrmy12 kahoalii wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yep 2 complex extenders 1 basic energiser because cpu needs buffing 2 complex regulaters Std RR 5 shotted basicly. 3x complex shield extenders 1x complex damage mod
1x enhanced CPU mod 2x complex regulators
Gauged nanohive M1 locus Duvolle Syndicate SMG
With the assault bonus I regenerate at 31hp/s with a delay of 2-4 seconds. (Don't remember by now)
EXTREMELY EFFECTIVE, and is noticeably more mobile than my Gallente suit.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5420
|
Posted - 2014.01.08 19:11:00 -
[6] - Quote
bolsh lee wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. I did, made my exact suit which I was successful with in Chromosome and before my shields even thought about regeneration my armor was gone.. BTW Cat this was me playing as close to the redline that I could morally get to.... CCP has got to see how dead it is just by regulators and energizer purchases alone.. Maybe the "infantry patch" will let the Caldari ways live again... It was successful in Chromosome because shields were the only real way to tank in Chromo. >_>
I am not saying play near the redline, I'm saying act more like a designated marksman, stay slightly away, but not too far away.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5420
|
Posted - 2014.01.08 19:12:00 -
[7] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote:bolsh lee wrote:Cat Merc wrote:Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range. Even though this theory is correct its not ideal for an Assualt class, with your logic any assualts who want to play shields should just sit on the redline and roleplay with a newberry.. ? By getting rid of the delay you can make shields viable in CQC which shields should have both options available you shouldn't have to brick tank to CQC.. Not at all. It just means you can cut down your enemies from afar while close range units get in to wipe them out. And armor has no choice, it's either brick or brick, so no choice for shields. No one will play shields if we gotta sit at leadt 40 meters away from an objective. Which is 4.5 seconds of running for you.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5420
|
Posted - 2014.01.08 19:15:00 -
[8] - Quote
Just a few notes: I am as effective in both a Gallente, Caldari and an Amarr suit.
I find it hard to believe shields are underpowered when I pull off games that are as good or better than what I get with my Gallente Assault.
Mobility reduction can be a *****.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5420
|
Posted - 2014.01.08 19:16:00 -
[9] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yep 2 complex extenders 1 basic energiser because cpu needs buffing 2 complex regulaters Std RR 5 shotted basicly. 3x complex shield extenders 1x complex damage mod 1x enhanced CPU mod 2x complex regulators Gauged nanohive M1 locus Duvolle Syndicate SMG With the assault bonus I regenerate at 31hp/s with a delay of 2-4 seconds. (Don't remember by now) EXTREMELY EFFECTIVE, and is noticeably more mobile than my Gallente suit. Thats absolute ****, not evetyone has assault 5, hives are armor, and my pro suit is this 3 complex extenders Complex energiser 2 complex regulaters Cpu mod Pro rr Hives are armor? Wut?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5422
|
Posted - 2014.01.08 19:23:00 -
[10] - Quote
bolsh lee wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yep 2 complex extenders 1 basic energiser because cpu needs buffing 2 complex regulaters Std RR 5 shotted basicly. 3x complex shield extenders 1x complex damage mod 1x enhanced CPU mod 2x complex regulators Gauged nanohive M1 locus Duvolle Syndicate SMG With the assault bonus I regenerate at 31hp/s with a delay of 2-4 seconds. (Don't remember by now) EXTREMELY EFFECTIVE, and is noticeably more mobile than my Gallente suit. With TTK the way it is I can brick tank with 500+ ARMOR and kill three of these suits in 2-4 seconds... btw you can't deffend shiekds if you don't play shields.. Nice try though That's a suit with 470~ shields.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5422
|
Posted - 2014.01.08 19:24:00 -
[11] - Quote
jerrmy12 kahoalii wrote: Wtf speaka the engrish
Suits on average run at around 7m/s. 40 meters / 7 = 5.7 seconds.
Yeah I didn't calculate it so it ended up higher this time, but still.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5422
|
Posted - 2014.01.08 19:25:00 -
[12] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote:Just a few notes: I am as effective in both a Gallente, Caldari and an Amarr suit.
I find it hard to believe shields are underpowered when I pull off games that are as good or better than what I get with my Gallente Assault.
Mobility reduction can be a *****. My ammar logi recieves the same amount of bullets as cal assault It's not even about dodging bullets, that should be reserved to scouts.
It's about range dictation, getting away when needed, surprising your enemy with lightning attacks. I can do all of that much better with a Caldari suit than my Gallente.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5422
|
Posted - 2014.01.08 19:28:00 -
[13] - Quote
bolsh lee wrote:
I guess I should of clarified for the knee jerkers that's omni tank so 500+ shields and 500+ armor... you should know better then that.....
Ah, but you see, the Caldari suit still has 262 armor base. The HP difference is 300, but the speed difference, the regen difference, those things are pretty big.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5424
|
Posted - 2014.01.08 19:30:00 -
[14] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:Cat Merc wrote:Just a few notes: I am as effective in both a Gallente, Caldari and an Amarr suit.
I find it hard to believe shields are underpowered when I pull off games that are as good or better than what I get with my Gallente Assault.
Mobility reduction can be a *****. My ammar logi recieves the same amount of bullets as cal assault It's not even about dodging bullets, that should be reserved to scouts. It's about range dictation, getting away when needed, surprising your enemy with lightning attacks. I can do all of that much better with a Caldari suit than my Gallente. When I surprise armor tanks, they turn around and melt me somehow Because you suck arse. The average armor suit can take like 3-4 bullets more than the average shield suit.
Unless that dude has inhuman reflexes and has his turn speed hacked, can't see how you can't pump that little extra amount of bullets. Especially into a target that is slower.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5424
|
Posted - 2014.01.08 19:38:00 -
[15] - Quote
jerrmy12 kahoalii wrote:Arkena Wyrnspire wrote:jerrmy12 kahoalii wrote:Arkena Wyrnspire wrote: Resorted to parroting now, have we? I will stop defending armour when you come up with a logical response that I cannot see a reasonable counterpoint to.
Try again, scrub.
Try again, FOTM noob. Your defebding armor snd since all your sp is spent on armor you dont want competitionnlike every non respecer, scrub. Btw I have maxed armor and shields. We both have shields maxed. Try harder.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5425
|
Posted - 2014.01.08 19:42:00 -
[16] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Cat Merc wrote:
Armor needs team support to do the latter, and the former we do just barely .
I don't know about that one . Complex armor repairers work just fine and with the bonus of efficacy they work great . Armor tankers who place more armor on at the expense of the repairer because of the sake of damage mods and knowing that you will have a logi on the battlefield , take those type of risks on their own . My armor is maxed out but I just don't use the complex repairers from lack of CPU / PG and my unwillingness to place CPU or PG enhancers on . Armor is in a way better state than shields now so shields need some type of buff for balance sake . The shield regulators and generators are somewhat like garbage and their CPU / PG is taxing to say the least when you are using complex on advanced frames . Even advanced would be taxing and would force one to loose a large portion of offense when you have players running double and triple damage mods . I believe that ALL assaults should have their CPU / PG boosted along the lines of the LOGI . I believe a buff for enhanced and basic shield extenders is due. But complex should stay as is.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5426
|
Posted - 2014.01.08 19:53:00 -
[17] - Quote
Pvt Numnutz wrote:Cat Merc wrote:Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range. Actually the caldari don't just sit at range. In the eve universe the caldari typically have two options close or far. Take missiles for instance, there are cruise missiles that can hit from over 100km, or there are torpedo's that you have to get up close with but do huge damage. Same with hybrids, caldari make both rail guns and blasters. Light missiles and rockets. Heavy missiles and heavy assaults. To say that the caldari only like to sit at range is a false statement. Caldari should be able to fit their shields accordingly, if they are up close brawling with an active tank, or hitting at range with a passive. Just wanted to clear that up Actually Gallente make the blasters. Caldari just use them hehehehe
But IN DUST, NOT IN EVE Caldari are the long range race.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5426
|
Posted - 2014.01.08 19:55:00 -
[18] - Quote
bolsh lee wrote:Arkena Wyrnspire wrote:bolsh lee wrote:Catmerc : Shield boosting should be able to regen in and out of battle.. Reason being the cons far outweigh the pros, because if you boost properly you have to get rid of damage mods and Armor if you compare that to armor brick tanking you can still tank/insta armor regen with shields and damage mods...... Alright. My apologies for not ignoring the random idiot, I suspect you will be more reasonable. I would like to compare armour tanking assaults and shield tanking assaults. However, I need some fits to compare those. I know you have an objection to Cat merc providing a fit because he is primarily an armour tanker. Would you mind suggesting a new fit or may I use that in a comparison? Additionally, I am going to compare it to the armour tanking assaults and not the logis. The reason for this is simply that logis are OP. Everyone knows this at this point. The 5 HP/s and equipment they can bring in addition to their large slot count and plentiful fitting resources makes armour tanking stronger than it should be. Yeah ill be on all night tonight, ill get on comms with you instead of resorting to forum banter. I'm driving and I'm on my mobile as we speak or id give you a better description but bassicly complex shields an energizer enhanced CPU and regulators as you can tell sacrificing any omni tank or damage mods which Armor tanking could take advantage of.. Caldari can take advantage of it too.
Gallente just have no high slot tanking modules, nor do we have anything useful other than extenders or damage mods.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5426
|
Posted - 2014.01.08 20:05:00 -
[19] - Quote
bolsh lee wrote:Cat Merc wrote:bolsh lee wrote:Arkena Wyrnspire wrote:bolsh lee wrote:Catmerc : Shield boosting should be able to regen in and out of battle.. Reason being the cons far outweigh the pros, because if you boost properly you have to get rid of damage mods and Armor if you compare that to armor brick tanking you can still tank/insta armor regen with shields and damage mods...... Alright. My apologies for not ignoring the random idiot, I suspect you will be more reasonable. I would like to compare armour tanking assaults and shield tanking assaults. However, I need some fits to compare those. I know you have an objection to Cat merc providing a fit because he is primarily an armour tanker. Would you mind suggesting a new fit or may I use that in a comparison? Additionally, I am going to compare it to the armour tanking assaults and not the logis. The reason for this is simply that logis are OP. Everyone knows this at this point. The 5 HP/s and equipment they can bring in addition to their large slot count and plentiful fitting resources makes armour tanking stronger than it should be. Yeah ill be on all night tonight, ill get on comms with you instead of resorting to forum banter. I'm driving and I'm on my mobile as we speak or id give you a better description but bassicly complex shields an energizer enhanced CPU and regulators as you can tell sacrificing any omni tank or damage mods which Armor tanking could take advantage of.. Caldari can take advantage of it too. Gallente just have no high slot tanking modules, nor do we have anything useful other than extenders or damage mods. CAT... Jesus christ man no they can't you are being bias as hell here bro.. If they actually wanna compete shield vs armor they can't give up the slots especially keeping the conversation on boosting.... THEY CAN A dual tanker Caldari is just as effective as a dual tanker Gallente.
You claim the utility modules are a must.
That's like me saying I HAVE to use damage mods.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5426
|
Posted - 2014.01.08 20:13:00 -
[20] - Quote
Pvt Numnutz wrote:Cat Merc wrote:Pvt Numnutz wrote:Cat Merc wrote:Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range. Actually the caldari don't just sit at range. In the eve universe the caldari typically have two options close or far. Take missiles for instance, there are cruise missiles that can hit from over 100km, or there are torpedo's that you have to get up close with but do huge damage. Same with hybrids, caldari make both rail guns and blasters. Light missiles and rockets. Heavy missiles and heavy assaults. To say that the caldari only like to sit at range is a false statement. Caldari should be able to fit their shields accordingly, if they are up close brawling with an active tank, or hitting at range with a passive. Just wanted to clear that up Actually Gallente make the blasters. Caldari just use them hehehehe But IN DUST, NOT IN EVE Caldari are the long range race. Actually caldari do also make blasters, I'll be getting on eve in a sec and I can tell you exactly which ones. Is there a particular reason why the true caldari mentality should not be the same in both games? I mean this is one universe. Besides every race will be getting snipers eventually. Hit and run tactics don't just mean hit at range and run, its hard to do but it can be done. Unfortunately the best way to fit a caldari suit is a hybrid tank cause you know, armor doctrine. Best way to fit a Gallente suit is hybrid tank too. Hybrid tank is king right now.
And while yes Gallente will get a sniper rifle, but just like the Rail Rifle vs AR it will have considerably less range.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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