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jerrmy12 kahoalii
The Phoenix Federation
242
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Posted - 2014.01.08 18:44:00 -
[1] - Quote
bolsh lee wrote:I personally like the proposed new suit bonus for Caldari but unless regulator/energizer modules get a buff I'm still not feeling Caldari..
If anyone remembers in Chromosome when shields would instantly start to regen in battle (unless depleted) I believe this was a bug but made shield tanking VIABLE (some would say broken) but this "bug" was removed/fixed before TTK dropped so low and Armor received a buff, I don't believe it would be seen as broken now..
Caldari assualts need a viable shield boost method, as it stand now we have to give up EHP to boost (which is fine) but the recharge delay against TTK makes it extremely worthless....
Im sure im going to have people say "shields aren't meant for CQC, they're meant for hit and run" I call BS especially being first line of defense... I remember in Chromosome when I actually played with regulators in my lows and I got mail after mail asking how do I take so much damage... Well its because the suit was actually working/boosting well with the regulators and how I see it, "as intended"..
They have no armor so its ok, and assaults are frontline suits, and hit and run could be run up kill enemy run, or go in or out of cover, or use speed to dodge bullets, even with perma regen they can still die quick too.
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jerrmy12 kahoalii
The Phoenix Federation
242
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Posted - 2014.01.08 19:07:00 -
[2] - Quote
CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yep 2 complex extenders 1 basic energiser because cpu needs buffing 2 complex regulaters Std RR
5 shotted basicly.
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jerrmy12 kahoalii
The Phoenix Federation
242
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Posted - 2014.01.08 19:08:00 -
[3] - Quote
Cat Merc wrote:bolsh lee wrote:Cat Merc wrote:Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range. Even though this theory is correct its not ideal for an Assualt class, with your logic any assualts who want to play shields should just sit on the redline and roleplay with a newberry.. ? By getting rid of the delay you can make shields viable in CQC which shields should have both options available you shouldn't have to brick tank to CQC.. Not at all. It just means you can cut down your enemies from afar while close range units get in to wipe them out. And armor has no choice, it's either brick or brick, so no choice for shields. No one will play shields if we gotta sit at leadt 40 meters away from an objective.
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jerrmy12 kahoalii
The Phoenix Federation
244
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Posted - 2014.01.08 19:12:00 -
[4] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yep 2 complex extenders 1 basic energiser because cpu needs buffing 2 complex regulaters Std RR 5 shotted basicly. 3x complex shield extenders 1x complex damage mod 1x enhanced CPU mod 2x complex regulators Gauged nanohive M1 locus Duvolle Syndicate SMG With the assault bonus I regenerate at 31hp/s with a delay of 2-4 seconds. (Don't remember by now) EXTREMELY EFFECTIVE, and is noticeably more mobile than my Gallente suit. Thats absolute ****, not evetyone has assault 5, hives are armor, and my pro suit is this 3 complex extenders Complex energiser 2 complex regulaters Cpu mod Pro rr
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jerrmy12 kahoalii
The Phoenix Federation
244
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Posted - 2014.01.08 19:16:00 -
[5] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:Cat Merc wrote:Cat Merc wrote:Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range. Even though this theory is correct its not ideal for an Assualt class, with your logic any assualts who want to play shields should just sit on the redline and roleplay with a newberry.. ? By getting rid of the delay you can make shields viable in CQC which shields should have both options available you shouldn't have to brick tank to CQC.. Not at all. It just means you can cut down your enemies from afar while close range units get in to wipe them out. And armor has no choice, it's either brick or brick, so no choice for shields. No one will play shields if we gotta sit at leadt 40 meters away from an objective. Which is 4.5 seconds of running for you. [/quote] Wtf speaka the engrish
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jerrmy12 kahoalii
The Phoenix Federation
244
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Posted - 2014.01.08 19:18:00 -
[6] - Quote
Cat Merc wrote:Just a few notes: I am as effective in both a Gallente, Caldari and an Amarr suit.
I find it hard to believe shields are underpowered when I pull off games that are as good or better than what I get with my Gallente Assault.
Mobility reduction can be a *****. My ammar logi recieves the same amount of bullets as cal assault
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jerrmy12 kahoalii
The Phoenix Federation
247
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Posted - 2014.01.08 19:19:00 -
[7] - Quote
Arkena Wyrnspire wrote:I think the simple solution would be to increase TTK so you can survive long enough to leverage your un superior regen as armor regend sll the time.
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jerrmy12 kahoalii
The Phoenix Federation
247
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Posted - 2014.01.08 19:21:00 -
[8] - Quote
Arkena Wyrnspire wrote:bolsh lee wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yep 2 complex extenders 1 basic energiser because cpu needs buffing 2 complex regulaters Std RR 5 shotted basicly. 3x complex shield extenders 1x complex damage mod 1x enhanced CPU mod 2x complex regulators Gauged nanohive M1 locus Duvolle Syndicate SMG With the assault bonus I regenerate at 31hp/s with a delay of 2-4 seconds. (Don't remember by now) EXTREMELY EFFECTIVE, and is noticeably more mobile than my Gallente suit. With TTK the way it is I can brick tank with 500+ ARMOR and kill three of these suits in 2-4 seconds... btw you can't deffend shiekds if you don't play shields.. Nice try though ... Okay. You realise that fit has 500 shields? And a damage mod as well? In what way is it significantly outperformed? Every weapon in the game does more damge to shields apparently and amor has shields to protect high armor
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jerrmy12 kahoalii
The Phoenix Federation
247
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Posted - 2014.01.08 19:24:00 -
[9] - Quote
Cat Merc wrote:bolsh lee wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yep 2 complex extenders 1 basic energiser because cpu needs buffing 2 complex regulaters Std RR 5 shotted basicly. 3x complex shield extenders 1x complex damage mod 1x enhanced CPU mod 2x complex regulators Gauged nanohive M1 locus Duvolle Syndicate SMG With the assault bonus I regenerate at 31hp/s with a delay of 2-4 seconds. (Don't remember by now) EXTREMELY EFFECTIVE, and is noticeably more mobile than my Gallente suit. With TTK the way it is I can brick tank with 500+ ARMOR and kill three of these suits in 2-4 seconds... btw you can't deffend shiekds if you don't play shields.. Nice try though That's a suit with 470~ shields. Which dies as fast as a minlogi with 200 armor
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jerrmy12 kahoalii
The Phoenix Federation
247
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Posted - 2014.01.08 19:25:00 -
[10] - Quote
Arkena Wyrnspire wrote:jerrmy12 kahoalii wrote:Arkena Wyrnspire wrote:I think the simple solution would be to increase TTK so you can survive long enough to leverage your un superior regen as armor regend sll the time. Pathetic attempt. Armour regens at a much lesser rate while giving up significant resources and slots. Try again. Stop defending armor, scrub Try again.
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jerrmy12 kahoalii
The Phoenix Federation
247
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Posted - 2014.01.08 19:26:00 -
[11] - Quote
Leadfoot10 wrote:Cat Merc wrote:bolsh lee wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. I did, made my exact suit which I was successful with in Chromosome and before my shields even thought about regeneration my armor was gone.. BTW Cat this was me playing as close to the redline that I could morally get to.... CCP has got to see how dead it is just by regulators and energizer purchases alone.. Maybe the "infantry patch" will let the Caldari ways live again... It was successful in Chromosome because shields were the only real way to tank in Chromo. >_> I am not saying play near the redline, I'm saying act more like a designated marksman, stay slightly away, but not too far away. FWIW, that's the way I've found works best for my RR-equiped shield-tanked Caldari suits. Stay just behind the front lines using the superior range of the RR and the superior shield regen of the suit to its advantage. Shouldnt have to in a FRONTLINE ASSAULT suit, defeats the whole purpose of ASSAULTING.
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jerrmy12 kahoalii
The Phoenix Federation
247
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Posted - 2014.01.08 19:27:00 -
[12] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:Cat Merc wrote:Just a few notes: I am as effective in both a Gallente, Caldari and an Amarr suit.
I find it hard to believe shields are underpowered when I pull off games that are as good or better than what I get with my Gallente Assault.
Mobility reduction can be a *****. My ammar logi recieves the same amount of bullets as cal assault It's not even about dodging bullets, that should be reserved to scouts. It's about range dictation, getting away when needed, surprising your enemy with lightning attacks. I can do all of that much better with a Caldari suit than my Gallente. When I surprise armor tanks, they turn around and melt me somehow
I use a tablet so beware of typos
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jerrmy12 kahoalii
The Phoenix Federation
247
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Posted - 2014.01.08 19:28:00 -
[13] - Quote
Arkena Wyrnspire wrote:jerrmy12 kahoalii wrote:Arkena Wyrnspire wrote:jerrmy12 kahoalii wrote:Arkena Wyrnspire wrote:I think the simple solution would be to increase TTK so you can survive long enough to leverage your un superior regen as armor regend sll the time. Pathetic attempt. Armour regens at a much lesser rate while giving up significant resources and slots. Try again. Stop defending armor, scrub Try again. Resorted to parroting now, have we? I will stop defending armour when you come up with a logical response that I cannot see a reasonable counterpoint to. Try again, scrub. Try again, FOTM noob.
I use a tablet so beware of typos
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jerrmy12 kahoalii
The Phoenix Federation
249
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Posted - 2014.01.08 19:32:00 -
[14] - Quote
Arkena Wyrnspire wrote:jerrmy12 kahoalii wrote:Arkena Wyrnspire wrote: Resorted to parroting now, have we? I will stop defending armour when you come up with a logical response that I cannot see a reasonable counterpoint to.
Try again, scrub.
Try again, FOTM noob. Your defebding armor snd since all your sp is spent on armor you dont want competitionnlike every non respecer, scrub. Btw I have maxed armor and shields.
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jerrmy12 kahoalii
The Phoenix Federation
249
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Posted - 2014.01.08 19:34:00 -
[15] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:Cat Merc wrote:Just a few notes: I am as effective in both a Gallente, Caldari and an Amarr suit.
I find it hard to believe shields are underpowered when I pull off games that are as good or better than what I get with my Gallente Assault.
Mobility reduction can be a *****. My ammar logi recieves the same amount of bullets as cal assault It's not even about dodging bullets, that should be reserved to scouts. It's about range dictation, getting away when needed, surprising your enemy with lightning attacks. I can do all of that much better with a Caldari suit than my Gallente. When I surprise armor tanks, they turn around and melt me somehow Because you suck arse. The average armor suit can take like 3-4 bullets more than the average shield suit. Unless that dude has inhuman reflexes and has his turn speed hacked, can't see how you can't pump that little extra amount of bullets. Especially into a target that is slower. Nope, 600+ armor cant be killed sometimes, I went 43-3 before and they wrre decent, so sucking is out the window, even with 100% accuracy they can turn around and kill you, non assault rr
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jerrmy12 kahoalii
The Phoenix Federation
251
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Posted - 2014.01.08 19:38:00 -
[16] - Quote
Arkena Wyrnspire wrote:jerrmy12 kahoalii wrote:Cat Merc wrote: Because you suck arse. The average armor suit can take like 3-4 bullets more than the average shield suit.
Unless that dude has inhuman reflexes and has his turn speed hacked, can't see how you can't pump that little extra amount of bullets. Especially into a target that is slower.
Nope, 600+ armor cant be killed sometimes, I went 43-3 before and they wrre decent, so sucking is out the window, even with 100% accuracy they can turn around and kill you, non assault rr *slow clap* I am truly impressed by your score. Clearly you are not a scrub and know exactly what you're talking about. 600 armour can be killed in a single second if you can aim, by the way. Sometimes not, it was proto but still I was adv tier and idk what the hell happens but they just turn around so sometimes.
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jerrmy12 kahoalii
The Phoenix Federation
251
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Posted - 2014.01.08 19:39:00 -
[17] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:Arkena Wyrnspire wrote:jerrmy12 kahoalii wrote:Arkena Wyrnspire wrote: Resorted to parroting now, have we? I will stop defending armour when you come up with a logical response that I cannot see a reasonable counterpoint to.
Try again, scrub.
Try again, FOTM noob. Your defebding armor snd since all your sp is spent on armor you dont want competitionnlike every non respecer, scrub. Btw I have maxed armor and shields. We both have shields maxed. Try harder. My maxed armor does alot better than my maxed shields
I use a tablet so beware of typos
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jerrmy12 kahoalii
The Phoenix Federation
251
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Posted - 2014.01.08 19:43:00 -
[18] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Cat Merc wrote:
Armor needs team support to do the latter, and the former we do just barely .
I don't know about that one . Complex armor repairers work just fine and with the bonus of efficacy they work great . Armor tankers who place more armor on at the expense of the repairer because of the sake of damage mods and knowing that you will have a logi on the battlefield , take those type of risks on their own . My armor is maxed out but I just don't use the complex repairers from lack of CPU / PG and my unwillingness to place CPU or PG enhancers on . Armor is in a way better state than shields now so shields need some type of buff for balance sake . The shield regulators and generators are somewhat like garbage and their CPU / PG is taxing to say the least when you are using complex on advanced frames . Even advanced would be taxing and would force one to loose a large portion of offense when you have players running double and triple damage mods . I believe that ALL assaults should have their CPU / PG boosted along the lines of the LOGI . I belive cpu and pg mods are for proto cal assaults and when you cant to run the best modules weapon and grenades or equipment
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jerrmy12 kahoalii
The Phoenix Federation
253
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Posted - 2014.01.08 22:11:00 -
[19] - Quote
N7 Operative Anthony wrote:Shield extenders need a small buff. At the very least the enhanced and proto. levels need re-configuring. Regulators need a better regen. timer to depleted shields. This would encourage us Caldari to stop 'brick tanking' and focus on our shields. Without it there is no reason to stop. Armor is better then shields right now. Pure shield tankers are non-existent because of this unbalance between shields and armor. yes
good job N7! good work team! time is running out! squad member down! mission accomplished, good work.
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