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bolsh lee
Ahrendee Mercenaries EoN.
831
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Posted - 2014.01.08 18:27:00 -
[1] - Quote
I personally like the proposed new suit bonus for Caldari but unless regulator/energizer modules get a buff I'm still not feeling Caldari..
If anyone remembers in Chromosome when shields would instantly start to regen in battle (unless depleted) I believe this was a bug but made shield tanking VIABLE (some would say broken) but this "bug" was removed/fixed before TTK dropped so low and Armor received a buff, I don't believe it would be seen as broken now..
Caldari assualts need a viable shield boost method, as it stand now we have to give up EHP to boost (which is fine) but the recharge delay against TTK makes it extremely worthless....
Im sure im going to have people say "shields aren't meant for CQC, they're meant for hit and run" I call BS especially being first line of defense... I remember in Chromosome when I actually played with regulators in my lows and I got mail after mail asking how do I take so much damage... Well its because the suit was actually working/boosting well with the regulators and how I see it, "as intended"..
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bolsh lee
Ahrendee Mercenaries EoN.
835
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Posted - 2014.01.08 18:55:00 -
[2] - Quote
Leadfoot10 wrote:So you won't feel Caldari unless regulators/energizers receive a buff similar to the instant regen of Chromosome?
That seems rather odd.
You will still be able to equip them . They will still work -- just not better than everyone else.
There are a few things not to like as a Caldari with the proposed changes, but I'm not sure I agree with your logic here.
Respectfully....Leadfoot
Because correct me if I'm wrong but Caldari are inherently known for shield tanking be it passive brick tank or aggressive boosting even agile scouts aren't able to properly shield tank anymore because of recharge delay and the **** TTK..
Why is it wrong to ask for a bonus to something geared towards that races job.. ? Why did Gallente want the armor buff or Amarr want their -% in heat build up back ? It's what the race does so why shouldn't it work better for them ? |
bolsh lee
Ahrendee Mercenaries EoN.
836
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Posted - 2014.01.08 19:00:00 -
[3] - Quote
Cat Merc wrote:Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range.
Even though this theory is correct its not ideal for an Assualt class, with your logic any assualts who want to play shields should just sit on the redline and roleplay with a newberry.. ?
By getting rid of the delay you can make shields viable in CQC which shields should have both options available you shouldn't have to brick tank to CQC.. |
bolsh lee
Ahrendee Mercenaries EoN.
836
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Posted - 2014.01.08 19:08:00 -
[4] - Quote
CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks.
I did, made my exact suit which I was successful with in Chromosome and before my shields even thought about regeneration my armor was gone.. BTW Cat this was me playing as close to the redline that I could morally get to....
CCP has got to see how dead it is just by regulators and energizer purchases alone.. Maybe the "infantry patch" will let the Caldari ways live again... |
bolsh lee
Ahrendee Mercenaries EoN.
837
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Posted - 2014.01.08 19:17:00 -
[5] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yep 2 complex extenders 1 basic energiser because cpu needs buffing 2 complex regulaters Std RR 5 shotted basicly. 3x complex shield extenders 1x complex damage mod 1x enhanced CPU mod 2x complex regulators Gauged nanohive M1 locus Duvolle Syndicate SMG With the assault bonus I regenerate at 31hp/s with a delay of 2-4 seconds. (Don't remember by now) EXTREMELY EFFECTIVE, and is noticeably more mobile than my Gallente suit.
With TTK the way it is I can brick tank with 500+ ARMOR and kill three of these suits in 2-4 seconds... btw you can't deffend shiekds if you don't play shields.. Nice try though
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bolsh lee
Ahrendee Mercenaries EoN.
837
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Posted - 2014.01.08 19:22:00 -
[6] - Quote
Arkena Wyrnspire wrote:bolsh lee wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:CommanderBolt wrote:Has anyone tried building a purely shield tanking suit recently? I did and it sucks. Yep 2 complex extenders 1 basic energiser because cpu needs buffing 2 complex regulaters Std RR 5 shotted basicly. 3x complex shield extenders 1x complex damage mod 1x enhanced CPU mod 2x complex regulators Gauged nanohive M1 locus Duvolle Syndicate SMG With the assault bonus I regenerate at 31hp/s with a delay of 2-4 seconds. (Don't remember by now) EXTREMELY EFFECTIVE, and is noticeably more mobile than my Gallente suit. With TTK the way it is I can brick tank with 500+ ARMOR and kill three of these suits in 2-4 seconds... btw you can't deffend shiekds if you don't play shields.. Nice try though ... Okay. You realise that fit has 500 shields?
I guess I should of clarified for the knee jerkers that's omni tank so 500+ shields and 500+ armor... you should know better then that..... |
bolsh lee
Ahrendee Mercenaries EoN.
837
|
Posted - 2014.01.08 19:34:00 -
[7] - Quote
Catmerc : Shield boosting should be able to regen in and out of battle.. Reason being the cons far outweigh the pros, because if you boost properly you have to get rid of damage mods and Armor if you compare that to armor brick tanking you can still tank/insta armor regen with shields and damage mods...... |
bolsh lee
Ahrendee Mercenaries EoN.
840
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Posted - 2014.01.08 19:42:00 -
[8] - Quote
Arkena Wyrnspire wrote:jerrmy12 kahoalii wrote:Arkena Wyrnspire wrote:jerrmy12 kahoalii wrote:Arkena Wyrnspire wrote:I think the simple solution would be to increase TTK so you can survive long enough to leverage your un superior regen as armor regend sll the time. Pathetic attempt. Armour regens at a much lesser rate while giving up significant resources and slots. Try again. Stop defending armor, scrub Try again. Resorted to parroting now, have we? I will stop defending armour when you come up with a logical response that I cannot see a reasonable counterpoint to. Try again, scrub.
Shield boosting should be able to regen in and out of battle.. Reason being the cons far outweigh the pros, because if you boost properly you have to get rid of damage mods and Armor if you compare that to armor brick tanking you can still tank/insta armor regen with shields and damage mods...... |
bolsh lee
Ahrendee Mercenaries EoN.
842
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Posted - 2014.01.08 19:50:00 -
[9] - Quote
Arkena Wyrnspire wrote:bolsh lee wrote:Catmerc : Shield boosting should be able to regen in and out of battle.. Reason being the cons far outweigh the pros, because if you boost properly you have to get rid of damage mods and Armor if you compare that to armor brick tanking you can still tank/insta armor regen with shields and damage mods...... Alright. My apologies for not ignoring the random idiot, I suspect you will be more reasonable. I would like to compare armour tanking assaults and shield tanking assaults. However, I need some fits to compare those. I know you have an objection to Cat merc providing a fit because he is primarily an armour tanker. Would you mind suggesting a new fit or may I use that in a comparison? Additionally, I am going to compare it to the armour tanking assaults and not the logis. The reason for this is simply that logis are OP. Everyone knows this at this point. The 5 HP/s and equipment they can bring in addition to their large slot count and plentiful fitting resources makes armour tanking stronger than it should be.
Yeah ill be on all night tonight, ill get on comms with you instead of resorting to forum banter. I'm driving and I'm on my mobile as we speak or id give you a better description but bassicly complex shields an energizer enhanced CPU and regulators as you can tell sacrificing any omni tank or damage mods which Armor tanking could take advantage of.. |
bolsh lee
Ahrendee Mercenaries EoN.
842
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Posted - 2014.01.08 19:54:00 -
[10] - Quote
Pvt Numnutz wrote:Cat Merc wrote:Skihids wrote:Regenerative tanking died as TTK dropped to record low levels. Absent the time to "get to cover" you'll never have an opportunity to recover.
I've tried to make the regen bonus for Caldari assault work, but it doesn't any more. Perhaps the Shield extension bonus is CCP's tacit recognition. It works at longer ranges, which actually fits Caldari mentality of long range dominance. Since at longer ranges there is a damage reduction, you don't take as much damage, while your Caldari weapon can still do considerable damage at that range. Actually the caldari don't just sit at range. In the eve universe the caldari typically have two options close or far. Take missiles for instance, there are cruise missiles that can hit from over 100km, or there are torpedo's that you have to get up close with but do huge damage. Same with hybrids, caldari make both rail guns and blasters. Light missiles and rockets. Heavy missiles and heavy assaults. To say that the caldari only like to sit at range is a false statement. Caldari should be able to fit their shields accordingly, if they are up close brawling with an active tank, or hitting at range with a passive. Just wanted to clear that up
\o/ thank you ! I love you... Ham drake vs cruise, Missle Hawk vs Rockets |
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bolsh lee
Ahrendee Mercenaries EoN.
842
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Posted - 2014.01.08 19:57:00 -
[11] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:bolsh lee wrote:Arkena Wyrnspire wrote:bolsh lee wrote:Catmerc : Shield boosting should be able to regen in and out of battle.. Reason being the cons far outweigh the pros, because if you boost properly you have to get rid of damage mods and Armor if you compare that to armor brick tanking you can still tank/insta armor regen with shields and damage mods...... Alright. My apologies for not ignoring the random idiot, I suspect you will be more reasonable. I would like to compare armour tanking assaults and shield tanking assaults. However, I need some fits to compare those. I know you have an objection to Cat merc providing a fit because he is primarily an armour tanker. Would you mind suggesting a new fit or may I use that in a comparison? Additionally, I am going to compare it to the armour tanking assaults and not the logis. The reason for this is simply that logis are OP. Everyone knows this at this point. The 5 HP/s and equipment they can bring in addition to their large slot count and plentiful fitting resources makes armour tanking stronger than it should be. Yeah ill be on all night tonight, ill get on comms with you instead of resorting to forum banter. I'm driving and I'm on my mobile as we speak or id give you a better description but bassicly complex shields an energizer enhanced CPU and regulators as you can tell sacrificing any omni tank or damage mods which Armor tanking could take advantage of.. Dam .. practically naked . Not good at all .
I'm tellin you though with less delay and fixed TTK this fit would be hard to kill just as hard as a tanked out Armor fit...
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bolsh lee
Ahrendee Mercenaries EoN.
843
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Posted - 2014.01.08 19:59:00 -
[12] - Quote
Cat Merc wrote:bolsh lee wrote:Arkena Wyrnspire wrote:bolsh lee wrote:Catmerc : Shield boosting should be able to regen in and out of battle.. Reason being the cons far outweigh the pros, because if you boost properly you have to get rid of damage mods and Armor if you compare that to armor brick tanking you can still tank/insta armor regen with shields and damage mods...... Alright. My apologies for not ignoring the random idiot, I suspect you will be more reasonable. I would like to compare armour tanking assaults and shield tanking assaults. However, I need some fits to compare those. I know you have an objection to Cat merc providing a fit because he is primarily an armour tanker. Would you mind suggesting a new fit or may I use that in a comparison? Additionally, I am going to compare it to the armour tanking assaults and not the logis. The reason for this is simply that logis are OP. Everyone knows this at this point. The 5 HP/s and equipment they can bring in addition to their large slot count and plentiful fitting resources makes armour tanking stronger than it should be. Yeah ill be on all night tonight, ill get on comms with you instead of resorting to forum banter. I'm driving and I'm on my mobile as we speak or id give you a better description but bassicly complex shields an energizer enhanced CPU and regulators as you can tell sacrificing any omni tank or damage mods which Armor tanking could take advantage of.. Caldari can take advantage of it too. Gallente just have no high slot tanking modules, nor do we have anything useful other than extenders or damage mods.
CAT... Jesus christ man no they can't you are being bias as hell here bro.. If they actually wanna compete shield vs armor they can't give up the slots especially keeping the conversation on boosting.... |
bolsh lee
Ahrendee Mercenaries EoN.
843
|
Posted - 2014.01.08 20:36:00 -
[13] - Quote
Cat Merc wrote:bolsh lee wrote:
CAT... Jesus christ man no they can't you are being bias as hell here bro.. If they actually wanna compete shield vs armor they can't give up the slots especially keeping the conversation on boosting....
THEY CAN A dual tanker Caldari is just as effective as a dual tanker Gallente. You claim the utility modules are a must. That's like me saying I HAVE to use damage mods.
Umm I think you're on the wrong thread the OP was speaking about the commonly under used shield modules and you're speaking about Omnitank514 .. So you aprove of a cookie cutter shooter were every race dual tanks ? The hypocrisy goes hand and hand with your bias attitude, you've advocated "shield tanking" being just as good as armor tanking but when you get hit with logic you back pedal and compare omni tanking. ... The entire game can't just be omni tanking, bonuses and roles rely on modules bud..
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