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Aisha Ctarl
Ctarl - Ctarl Empire
2697
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Posted - 2014.01.07 18:47:00 -
[1] - Quote
+5% to weapon ROF +5% to Armor repair modules
These are passive nerfs to the Amarr Assault suit!
There is no more heat reduction to laser weapons which passively nerfs the amount of SCR rounds an Amarr Assault suit can fire. NO OTHER WEAPON HAS AN OVERHEAT MECHANIC AND NOW YOU REMOVED THE ONE SKILL THAT MADE THE AMARR ASSAULT SHINE?!?
Second nerf to the Amarr Assault - the +5% to Armor Repair Modules. Yes I know some of you are like "how's that a nerf, that's a major positive thing!" It may be positive for any other suit, but for the Amarr assault WHICH HAS THE LEAST AMOUNT OF LOW SLOTS, this is a passive nerf. You'd have to be a fool to pass up putting a repper on your Assault suit which takes a slot that plates could go - you just lowered the eHP an Amarr Assault suit can get. Yeah I know, you don't HAVE to equip the armor reps, but you'd be a fool not to.
CCP why don't you just go ahead and nerf Amarr's CPU and PG as well...just admit it, you all hate the Amarr (minus Wolfman).
Aisha Ctarl for CPM1
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Patrick57
Fatal Absolution Covert Intervention
3706
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Posted - 2014.01.07 18:53:00 -
[2] - Quote
*+2% to weapon RoF
I had to fix that
Logi ak.0 Best Logi :D
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2518
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Posted - 2014.01.07 18:54:00 -
[3] - Quote
Yeah....that's.... Yeah. That's pretty disappointing.
I guess I'll have to wear a filthy Matari assault suit to maintain my alpha damage. -_-
HellsGÇáorm, Director
Bringing the Wrath of God down on the Matari since YC114
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Beren Hurin
Onslaught Inc RISE of LEGION
1958
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Posted - 2014.01.07 18:57:00 -
[4] - Quote
could mean that it charges up 10% faster...? It actually would mean for the ScR that it can shoot 10% more shots during the same period on a non amarr assault suit. They may tune different weapons' damage profiles as well. We'll see. |
Aero Yassavi
Yassavi House
4348
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Posted - 2014.01.07 18:57:00 -
[5] - Quote
Did they seriously remove the heat reduction bonus? Wow, so stupid. Especially with replacing it by armor repair module efficacy. I mean, Amarr suits already get one less module slot that other suits so any bonus to modules is just stupid. Also if the Assault class bonus is rate of fire then that also is stupid since the Amarr's main weapon is a single shot weapon.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Patrick57
Fatal Absolution Covert Intervention
3709
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Posted - 2014.01.07 18:59:00 -
[6] - Quote
They should make the RoF bonuses racial. The Combat Rifle for Min Assault, Scrambler for Amarr suits, etc. etc.
Logi ak.0 Best Logi :D
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Aisha Ctarl
Ctarl - Ctarl Empire
2707
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Posted - 2014.01.07 18:59:00 -
[7] - Quote
Aero Yassavi wrote:Did they seriously remove the heat reduction bonus? Wow, so stupid. Especially with replacing it by armor repair module efficacy. I mean, Amarr suits already get one less module slot that other suits so any bonus to modules is just stupid. Also if the Assault class bonus is rate of fire then that also is stupid since the Amarr's main weapon is a single shot weapon.
YES THEY REMOVED IT
Like what the actual **** CCP
Aisha Ctarl for CPM1
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Roy Ventus
Foxhound Corporation General Tso's Alliance
814
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Posted - 2014.01.07 19:00:00 -
[8] - Quote
Don't leave out the fact that the Amarr Commando gets the Laser Weaponry bonus.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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The Black Art
Fatal Absolution Covert Intervention
304
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Posted - 2014.01.07 19:01:00 -
[9] - Quote
Yeah this is dumb. I use a reactive plate currently to squeeze out as much HP as possible, but this'll force me to use a repair mod or have a useless bonus. So I'll have less HP in this low TTK time-period, and my gun will overheat faster. Guess I'll go back to Caldari assault... |
Dengru
Fatal Absolution Covert Intervention
355
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Posted - 2014.01.07 19:01:00 -
[10] - Quote
dumbass aim assist commandos running around doing crazy damage, I can see it now...
(>^_^)><(^.^<)
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Monty Mole Clone
Shiv M
113
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Posted - 2014.01.07 19:04:00 -
[11] - Quote
i highly doubt anybody could fire the scrambler at its max rpm anyway which is about 11 times a second. the only people this would benefit is autofire controller users, more ccp fail logic |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
308
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Posted - 2014.01.07 19:15:00 -
[12] - Quote
Jesus christ CCP, this is so freaking simple but yet you keep messing it up:
Amarr = (buffer) armor tankers most low slots least mid slots weapon bonus so we can use or weapons effectively
Thats it, it isn't that freaking hard.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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The Robot Devil
Molon Labe. Public Disorder.
1403
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Posted - 2014.01.07 19:21:00 -
[13] - Quote
First off, everything on SISI can change without notice so nothing can be guaranteed.
It is a nerf to Amarr weapons. The heat build up bonus was basiclly a free damage mod, for the laser. I have no reason to use my Amarr suit if this change comes through. I DEMAND a respec...I am just joking about the respec.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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The Robot Devil
Molon Labe. Public Disorder.
1403
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Posted - 2014.01.07 19:23:00 -
[14] - Quote
Monty Mole Clone wrote:i highly doubt anybody could fire the scrambler at its max rpm anyway which is about 11 times a second. the only people this would benefit is autofire controller users, more ccp fail logic
I will cause the SCR to overheat faster wouldn't it?
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Saxbrin Shain
Ivory Vanguard
171
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Posted - 2014.01.07 19:25:00 -
[15] - Quote
Aero Yassavi wrote:Did they seriously remove the heat reduction bonus? Wow, so stupid. Especially with replacing it by armor repair module efficacy. I mean, Amarr suits already get one less module slot that other suits so any bonus to modules is just stupid. Also if the Assault class bonus is rate of fire then that also is stupid since the Amarr's main weapon is a single shot weapon. From IRCGǪ @[CCP]Logibro: [New Assault Suit stats GÇôSNIPPEDGÇô] @[CCP]Logibro: As well as other changes that are not visible yet (such as base HP, slots, PG/CPU, etc.) @[CCP]Logibro: The existance of such changes can not be confirmed or denied at this stage.
IMMORTALS; From the Sands to the Stars
We fight until we die.
Then we fight some more.
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Ripley Riley
Incorruptibles
294
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Posted - 2014.01.07 19:27:00 -
[16] - Quote
Aisha, where are you seeing the assault changes? I'd like to see the Caldari changes myself.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Cody Sietz
Bullet Cluster Legacy Rising
1890
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Posted - 2014.01.07 19:27:00 -
[17] - Quote
Uhhhh, can my Gallente suit get this too?
Seriously, you got two awesome perks to your suit and you complain?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Absoliav
Tronhadar Free Guard Minmatar Republic
114
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Posted - 2014.01.07 19:28:00 -
[18] - Quote
Aisha Ctarl wrote:+5% to weapon ROF +5% to Armor repair modules
These are passive nerfs to the Amarr Assault suit!
There is no more heat reduction to laser weapons which passively nerfs the amount of SCR rounds an Amarr Assault suit can fire. NO OTHER WEAPON HAS AN OVERHEAT MECHANIC AND NOW YOU REMOVED THE ONE SKILL THAT MADE THE AMARR ASSAULT SHINE?!? Also, the +5% to ROF will mean you can fire the SCR even faster, leading to faster overheat.
Second nerf to the Amarr Assault - the +5% to Armor Repair Modules. Yes I know some of you are like "how's that a nerf, that's a major positive thing!" It may be positive for any other suit, but for the Amarr assault WHICH HAS THE LEAST AMOUNT OF LOW SLOTS, this is a passive nerf. You'd have to be a fool to pass up putting a repper on your Assault suit which takes a slot that plates could go - you just lowered the eHP an Amarr Assault suit can get. Yeah I know, you don't HAVE to equip the armor reps, but you'd be a fool not to.
CCP why don't you just go ahead and nerf Amarr's CPU and PG as well...just admit it, you all hate the Amarr (minus Wolfman).
Woo, undo the calamity that is your mammaries, relax, this all just early data, nothing final, give some time and some proper feedback, I agree, that the new bonus is wrong for the faction it's on, but to be fair, the old bonus was too restrictive for what is suppose to be a highly versatile role, so it needed to change. |
The Attorney General
1731
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Posted - 2014.01.07 19:29:00 -
[19] - Quote
Thankfully this info came out before I went for prof 4 on the scrambler and started to get into the assault suit.
Now I am sort of stuck with that amarr logi, but it isn't as hard hit as the assault.
Mr. Hybrid Vayu.
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Monty Mole Clone
Shiv M
114
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Posted - 2014.01.07 19:29:00 -
[20] - Quote
The Robot Devil wrote:Monty Mole Clone wrote:i highly doubt anybody could fire the scrambler at its max rpm anyway which is about 11 times a second. the only people this would benefit is autofire controller users, more ccp fail logic I will cause the SCR to overheat faster wouldn't it?
only because the the heat reduction bonus has been removed, what good is more rpm if you couldnt reach the old rpm anyway? |
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Absoliav
Tronhadar Free Guard Minmatar Republic
114
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Posted - 2014.01.07 19:29:00 -
[21] - Quote
Ripley Riley wrote:Aisha, where are you seeing the assault changes? I'd like to see the Caldari changes myself.
Cal doesn't seem to be getting any changes. |
Arkena Wyrnspire
Fatal Absolution Covert Intervention
7597
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Posted - 2014.01.07 19:30:00 -
[22] - Quote
This is sad.
One of the finest bonuses in the game, gone. It synergised perfectly with laser weaponry. I don't even think the SCR was OP with it considering the new rifles. Did you know a boundless CR can break 1000 dps? That's not a paper statistic like it is with the SCR, either - you can tap fast enough to cap out the RoF fairly easily.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
7597
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Posted - 2014.01.07 19:32:00 -
[23] - Quote
Absoliav wrote:Ripley Riley wrote:Aisha, where are you seeing the assault changes? I'd like to see the Caldari changes myself. Cal doesn't seem to be getting any changes.
Uh, yes it is.
25% shield HP module bonus. 10% RoF bonus.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Aero Yassavi
Yassavi House
4355
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Posted - 2014.01.07 19:33:00 -
[24] - Quote
The Robot Devil wrote:Monty Mole Clone wrote:i highly doubt anybody could fire the scrambler at its max rpm anyway which is about 11 times a second. the only people this would benefit is autofire controller users, more ccp fail logic I will cause the SCR to overheat faster wouldn't it? No, the scrambler rifle works on heat per second, not per shot. If you can pull the trigger faster, you can get more shots off before it over heats. But still, no one can really hit the max ROF unless you are using a modded controller.
Saxbrin Shain wrote:Aero Yassavi wrote:Did they seriously remove the heat reduction bonus? Wow, so stupid. Especially with replacing it by armor repair module efficacy. I mean, Amarr suits already get one less module slot that other suits so any bonus to modules is just stupid. Also if the Assault class bonus is rate of fire then that also is stupid since the Amarr's main weapon is a single shot weapon. From IRCGǪ @[CCP]Logibro: [New Assault Suit stats GÇôSNIPPEDGÇô] @[CCP]Logibro: As well as other changes that are not visible yet (such as base HP, slots, PG/CPU, etc.) @[CCP]Logibro: The existance of such changes can not be confirmed or denied at this stage. That has me excited for Commando changes, need more CPU/PG.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Absoliav
Tronhadar Free Guard Minmatar Republic
114
|
Posted - 2014.01.07 19:39:00 -
[25] - Quote
Arkena Wyrnspire wrote:Absoliav wrote:Ripley Riley wrote:Aisha, where are you seeing the assault changes? I'd like to see the Caldari changes myself. Cal doesn't seem to be getting any changes. Uh, yes it is. 25% shield HP module bonus. 10% RoF bonus.
Ah, forgot the ROF bonus was for all the roles, I didn't notice the shield was getting buffed from 2%-5% per level, nice! |
Absoliav
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2014.01.07 19:50:00 -
[26] - Quote
I think we are ignoring the fact that the old Amarr assault was extremely limited to just laser weapons, while it's being advertised as a do "can do anything" role, I understand a lot of you liked it's bonus, but it was still a very limited bonus compared to Cal and Gal's. |
Bunny Demon
Scions of Athra
55
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Posted - 2014.01.07 21:43:00 -
[27] - Quote
Can someone link the actual thread(s) where all this was mentioned, I saw one earlier but it only really mentioned the logi and sentinal suits
Amarr logi ftw :D
(Also...ScR is pretty good)
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G Torq
ALTA B2O
358
|
Posted - 2014.01.07 21:46:00 -
[28] - Quote
Aisha Ctarl wrote: Also, the +5% to ROF will mean you can fire the SCR even faster, leading to faster overheat.
You are aware that heat-buildup is per second, not per bullet, right? Right??
Also, with the +5% RoF, the laser-rifle, the light-weapon with the highest damage-potential, will get an even higher damage-potential ...
*sigh* ... scrubbies.
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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Nocturnal Soul
Immortal Retribution
1531
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Posted - 2014.01.07 21:52:00 -
[29] - Quote
Looks like I'm going Caldari, its really a damn shame that this was even considered.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7873
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Posted - 2014.01.07 21:53:00 -
[30] - Quote
Yup, no heat reduction bonus is a passive nerf. The ROF bonus has no effect at all, its useless. It won't even make you shoot faster since SCR is liited by how fast you can tap R1. AR and RR will be even better while SCR is left in the dust. Double nerf.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Righteous Rage
BIG BAD W0LVES
13
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Posted - 2014.01.07 21:55:00 -
[31] - Quote
KAGEHOSHI Horned Wolf wrote:Yup, no heat reduction bonus is a passive nerf. The ROF bonus has no effect at all, its useless. It won't even make you shoot faster since SCR is liited by how fast you can tap R1. AR and RR will be even better while SCR is left in the dust. Double nerf.
CCP cant think.
"Catapultam habeo. Nisi pecuniam omnem mihi dabis ad caput tuum saxum immane mittam."
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Joel II X
Dah Gods O Bacon
456
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Posted - 2014.01.07 21:59:00 -
[32] - Quote
I bet these are subject to change. The Amarr bonus with the overheating was awesome. They should apply bonuses like this.
Gallente: more range Caldari: shorter spool Minmatar: bigger magazine or ammo capacity
Something that strengthens their weaknesses. |
Aramis Madrigal
SVER True Blood Public Disorder.
87
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Posted - 2014.01.07 22:02:00 -
[33] - Quote
The Robot Devil wrote:Monty Mole Clone wrote:i highly doubt anybody could fire the scrambler at its max rpm anyway which is about 11 times a second. the only people this would benefit is autofire controller users, more ccp fail logic I will cause the SCR to overheat faster wouldn't it?
I don't use a SCR that often, but isn't the heat build up defined in heat per second rather than heat per shot (something like 60 heat per second for the regular and 15 heat per second for the assault)? Depending on how this mechanic works, you might get more shots per second with the same heat build up, leading to an increae in DPS. The armor rep bonus is still trash. I think the old logi bonus (+1hp rep per second) would be better as it would eliminate the need to fit a repper onto a slot limited frame.
-Aramis |
Sladen Faust
0uter.Heaven
26
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Posted - 2014.01.07 22:05:00 -
[34] - Quote
Maybe CCP should leave Weapon bonuses in the WEAPON SKILL TREE SECTION. |
The Robot Devil
Molon Labe. Public Disorder.
1408
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Posted - 2014.01.07 22:08:00 -
[35] - Quote
Monty Mole Clone wrote:The Robot Devil wrote:Monty Mole Clone wrote:i highly doubt anybody could fire the scrambler at its max rpm anyway which is about 11 times a second. the only people this would benefit is autofire controller users, more ccp fail logic I will cause the SCR to overheat faster wouldn't it? only because the the heat reduction bonus has been removed, what good is more rpm if you couldnt reach the old rpm anyway?
+1
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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The Eristic
Sad Panda Solutions
115
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Posted - 2014.01.07 22:08:00 -
[36] - Quote
Posted my thoughts in the screenshots thread. Might as well throw this character and an entire build's worth of grinding and careful investment in the trash if they go through with it. Or, I'll just make a 1000hp Gal Assault with a Rail Rifle, because that's what the game *really* needs. |
The Robot Devil
Molon Labe. Public Disorder.
1409
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Posted - 2014.01.07 22:12:00 -
[37] - Quote
Absoliav wrote:I think we are ignoring the fact that the old Amarr assault was extremely limited to just laser weapons, while it's being advertised as a do "can do anything" role, I understand a lot of you liked it's bonus, but it was still a very limited bonus compared to Cal and Gal's.
I am fine with the limitations of the Amarr assault. I skilled into specifically for the heat bonus. It is the only assault I have SP in and I enjoy using the suit but if these changes end up being correct then I will never use it again and will have wasted what little SP I have to spend.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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The Robot Devil
Molon Labe. Public Disorder.
1409
|
Posted - 2014.01.07 22:15:00 -
[38] - Quote
KAGEHOSHI Horned Wolf wrote:Yup, no heat reduction bonus is a passive nerf. The ROF bonus has no effect at all, its useless. It won't even make you shoot faster since SCR is limited by how fast you can tap R1. AR and RR will be even better while SCR is left in the dust. Double nerf.
The bonus should effect the automatic version but it doesn't help with any other Amarr weapon.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Cat Merc
Ahrendee Mercenaries EoN.
5398
|
Posted - 2014.01.07 22:15:00 -
[39] - Quote
Stop. Whining. Magic Crystal Ball.
We also don't have the changed stats, including but not limited to: "Slots, CPU/PG, base HP, etc'".
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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KEROSIINI-TERO
The Rainbow Effect
973
|
Posted - 2014.01.07 22:16:00 -
[40] - Quote
Monty Mole Clone wrote:i highly doubt anybody could fire the scrambler at its max rpm anyway which is about 11 times a second. the only people this would benefit is autofire controller users, more ccp fail logic
This actually a very good point. (To my eyes the ScR has no cap at RoF currently anyways.)
Tank spam getting onto your nerves?
An improvement:
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Monty Mole Clone
Shiv M
118
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Posted - 2014.01.07 22:19:00 -
[41] - Quote
Aramis Madrigal wrote:The Robot Devil wrote:Monty Mole Clone wrote:i highly doubt anybody could fire the scrambler at its max rpm anyway which is about 11 times a second. the only people this would benefit is autofire controller users, more ccp fail logic I will cause the SCR to overheat faster wouldn't it? I don't use a SCR that often, but isn't the heat build up defined in heat per second rather than heat per shot (something like 60 heat per second for the regular and 15 heat per second for the assault)? Depending on how this mechanic works, you might get more shots per second with the same heat build up, leading to an increae in DPS. The armor rep bonus is still trash. I think the old logi bonus (+1hp rep per second) would be better as it would eliminate the need to fit a repper onto a slot limited frame. -Aramis
your missing the point i was trying to make, which was, if you dont use a autofire controller you will not achieve 11 shots a second. so if your not cheating how are you supose to hit the new rpm of around 13 shots a second lol after the new bonus is applied |
KEROSIINI-TERO
The Rainbow Effect
973
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Posted - 2014.01.07 22:26:00 -
[42] - Quote
Joel II X wrote:I bet these are subject to change. The Amarr bonus with the overheating was awesome. They should apply bonuses like this.
Gallente: more range Caldari: shorter spool Minmatar: bigger magazine or ammo capacity
Something that strengthens their weaknesses.
True that the change is not good for amarr assault. However, the previous bonus was really limiting in sense.
Thank goodness it didn't go where 'caldari has hybrid bonus, minnie projectile and amarr laz'. That would make fitting and what to expect far duller.
Tank spam getting onto your nerves?
An improvement:
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
832
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Posted - 2014.01.07 22:37:00 -
[43] - Quote
Here is something interesting. The vanilla ScR won't even be affected by the RoF suit bonus, since it requires human input in order to achieve its RoF.
That is unless you are a mod controller scrub, in which case, you should probably just biomass yourself.
Why CCP won't simply lower the RoF on the damned thing (to about 510) is beyond me.
{:)}{3GÇó>
"Well, at least he didn't do that walking against the wind sh!t. I hate that."
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
507
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Posted - 2014.01.07 22:55:00 -
[44] - Quote
OP,
All of Amarr cries with you. The Logi bonus is OK but the racial AMARR Logi bonus is also crap with a capital S - preceded or followed by a few expletives, users choice.
I mourn with you. This is dumb. Surely we can do better than this. Unless this is just one stop on a roadmap that leads to greatness? but perhaps not.
The Logi Code. LogiChannel: RedBleach Republic
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CrotchGrab 360
The Men In The Mirror
1356
|
Posted - 2014.01.07 23:00:00 -
[45] - Quote
Aisha Ctarl wrote:+5% to weapon ROF +5% to Armor repair modules
These are passive nerfs to the Amarr Assault suit!
There is no more heat reduction to laser weapons which passively nerfs the amount of SCR rounds an Amarr Assault suit can fire. NO OTHER WEAPON HAS AN OVERHEAT MECHANIC AND NOW YOU REMOVED THE ONE SKILL THAT MADE THE AMARR ASSAULT SHINE?!? Also, the +5% to ROF will mean you can fire the SCR even faster, leading to faster overheat.
Second nerf to the Amarr Assault - the +5% to Armor Repair Modules. Yes I know some of you are like "how's that a nerf, that's a major positive thing!" It may be positive for any other suit, but for the Amarr assault WHICH HAS THE LEAST AMOUNT OF LOW SLOTS, this is a passive nerf. You'd have to be a fool to pass up putting a repper on your Assault suit which takes a slot that plates could go - you just lowered the eHP an Amarr Assault suit can get. Yeah I know, you don't HAVE to equip the armor reps, but you'd be a fool not to.
CCP why don't you just go ahead and nerf Amarr's CPU and PG as well...just admit it, you all hate the Amarr (minus Wolfman). ` it is a dam shame.
my mass driver alt is pretty much useless since the TTK change.
now my amarr scr account is getting nerfed, it's like CCP are haunting me. Finally got biotics 5 and prof 5, don't nerf me when i'm getting somewhere. |
Joel II X
Dah Gods O Bacon
457
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Posted - 2014.01.07 23:16:00 -
[46] - Quote
KEROSIINI-TERO wrote:Joel II X wrote:I bet these are subject to change. The Amarr bonus with the overheating was awesome. They should apply bonuses like this.
Gallente: more range Caldari: shorter spool Minmatar: bigger magazine or ammo capacity
Something that strengthens their weaknesses. True that the change is not good for amarr assault. However, the previous bonus was really limiting in sense. Thank goodness it didn't go where 'caldari has hybrid bonus, minnie projectile and amarr laz'. That would make fitting and what to expect far duller. Yeah, except it's not forcing you to use them that way.
I used the ScR on my G. Scout and it was still effective.
Point is: you can still have variety, but using racial combos give you a edge. |
Rabbit C515
Bragian Order Amarr Empire
8
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Posted - 2014.01.07 23:36:00 -
[47] - Quote
the key of scrambler rifle is its accuracy. you have to make every shot count in order to kill enemy before overheating. most of the cases i have to tap fire not that fast, the rate of fire bonus does not benefit me so much.
but anyway i understand it is the bonus of all assault suit. the worst ting to me is the heat reduction is removed. i hope there will be some changes on either the laser weapon or the skill of weapon to compensate this. 16 shots and 25 shots have a great different
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
224
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Posted - 2014.01.07 23:51:00 -
[48] - Quote
Aisha Ctarl wrote:+5% to weapon ROF +5% to Armor repair modules
These are passive nerfs to the Amarr Assault suit!
There is no more heat reduction to laser weapons which passively nerfs the amount of SCR rounds an Amarr Assault suit can fire. NO OTHER WEAPON HAS AN OVERHEAT MECHANIC AND NOW YOU REMOVED THE ONE SKILL THAT MADE THE AMARR ASSAULT SHINE?!? Also, the +5% to ROF will mean you can fire the SCR even faster, leading to faster overheat.
Second nerf to the Amarr Assault - the +5% to Armor Repair Modules. Yes I know some of you are like "how's that a nerf, that's a major positive thing!" It may be positive for any other suit, but for the Amarr assault WHICH HAS THE LEAST AMOUNT OF LOW SLOTS, this is a passive nerf. You'd have to be a fool to pass up putting a repper on your Assault suit which takes a slot that plates could go - you just lowered the eHP an Amarr Assault suit can get. Yeah I know, you don't HAVE to equip the armor reps, but you'd be a fool not to.
CCP why don't you just go ahead and nerf Amarr's CPU and PG as well...just admit it, you all hate the Amarr (minus Wolfman). I totally support respecs for all affected players, this changes the skill bonus, it changes a skill tree and is worthy of a respec, but then I have supported respecs everytime ccp does this when people make their stupid jokes. People do not care unless it affects them. Its time we stand together when one of us is wronged. This is wrong, I am not Amarr im Caldari, but ccp doing this gets old. We need to demand respecs when ANYTHING we spend time and money to skill up gets changed, especially when its not just the suit with the amarr its the weapon, everything you picked just carelessly discarded. ?.... |
Absoliav
Tronhadar Free Guard Minmatar Republic
117
|
Posted - 2014.01.07 23:54:00 -
[49] - Quote
The Robot Devil wrote:Absoliav wrote:I think we are ignoring the fact that the old Amarr assault was extremely limited to just laser weapons, while it's being advertised as a do "can do anything" role, I understand a lot of you liked it's bonus, but it was still a very limited bonus compared to Cal and Gal's. I am fine with the limitations of the Amarr assault. I skilled into specifically for the heat bonus. It is the only assault I have SP in and I enjoy using the suit but if these changes end up being correct then I will never use it again and will have wasted what little SP I have to spend.
I understand your displeasure from these changes, but they are in no way a major nerf, the Scr has the highest base damage of all the assault rifles, this change doesn't affect it in the slightest, the only thing it's going to do is hamper those trigger happy hammer fanning Scr users, if you're are using the gun properly you will not be affected, this is the same issue we had with the HMG skill change, everyone thought it was going to break it but at the time no one could recall ever having their HMG overheating. |
True Adamance
Kameira Lodge Amarr Empire
5442
|
Posted - 2014.01.08 00:06:00 -
[50] - Quote
Absoliav wrote:The Robot Devil wrote:Absoliav wrote:I think we are ignoring the fact that the old Amarr assault was extremely limited to just laser weapons, while it's being advertised as a do "can do anything" role, I understand a lot of you liked it's bonus, but it was still a very limited bonus compared to Cal and Gal's. I am fine with the limitations of the Amarr assault. I skilled into specifically for the heat bonus. It is the only assault I have SP in and I enjoy using the suit but if these changes end up being correct then I will never use it again and will have wasted what little SP I have to spend. I understand your displeasure from these changes, but they are in no way a major nerf, the Scr has the highest base damage of all the assault rifles, this change doesn't affect it in the slightest, the only thing it's going to do is hamper those trigger happy hammer fanning Scr users, if you're are using the gun properly you will not be affected, this is the same issue we had with the HMG skill change, everyone thought it was going to break it but at the time no one could recall ever having their HMG overheating.
A fair comment to make however bonuses in EVE do not work for ships in Generic was, sure the standard bonus of most ships is based on that ships intended function, however each ship still has bonuses that reflect its racial groups combat style.
The Amarr style is not rep rates, its simply not, most Amarr PvP Ships I have seen are passively tanked supported by logisitcs ships...for the most part I feel like the Amarr assault is loosing its character. The damage potential of the laser and scramblers we accentuated by the previous heat reduction skill which acted as a built in heat sink.....a module I think this game is severely lacking...... and RoF like the combat rifle is already as fast as you pull the trigger......we dont need a 10% increase, the heat sink was better.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
|
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Absoliav
Tronhadar Free Guard Minmatar Republic
117
|
Posted - 2014.01.08 00:07:00 -
[51] - Quote
Joel II X wrote:KEROSIINI-TERO wrote:Joel II X wrote:I bet these are subject to change. The Amarr bonus with the overheating was awesome. They should apply bonuses like this.
Gallente: more range Caldari: shorter spool Minmatar: bigger magazine or ammo capacity
Something that strengthens their weaknesses. True that the change is not good for amarr assault. However, the previous bonus was really limiting in sense. Thank goodness it didn't go where 'caldari has hybrid bonus, minnie projectile and amarr laz'. That would make fitting and what to expect far duller. Yeah, except it's not forcing you to use them that way. I used the ScR on my G. Scout and it was still effective. Point is: you can still have variety, but using racial combos give you a edge.
The only issue with your idea is that it homogenizes weapons and suits by blurring what makes them different, all racial rifles were made with a certain style in mind and each so far supports that style very well.
I'm glad to see some people realize this change is as game breaking as others make it sound, this change will only affect the number of charge shots I'll be able to put out, this is a long range gun people, it's not meant to cover every aspect of battle, the overheat feature was meant to limit the gun to such a role while leaving users at a disadvantage in short range, control your fire and you'll be fine. |
Aisha Ctarl
Ctarl - Ctarl Empire
2742
|
Posted - 2014.01.08 00:35:00 -
[52] - Quote
True Adamance has hit the nail on the head.
The Amarr Assault should be slow, heavily armored, and hit harder than a fully loaded freight train with its laser weaponry. With CCP's proposed changes, the Amarr Assault just became squishy with what will still be mediocre repair rates.
In short, CCP gave the Amarr Assault the finger.
Aisha Ctarl for CPM1
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KEROSIINI-TERO
The Rainbow Effect
974
|
Posted - 2014.01.08 00:42:00 -
[53] - Quote
Joel II X wrote:KEROSIINI-TERO wrote:Joel II X wrote:I bet these are subject to change. The Amarr bonus with the overheating was awesome. They should apply bonuses like this.
Gallente: more range Caldari: shorter spool Minmatar: bigger magazine or ammo capacity
Something that strengthens their weaknesses. True that the change is not good for amarr assault. However, the previous bonus was really limiting in sense. Thank goodness it didn't go where 'caldari has hybrid bonus, minnie projectile and amarr laz'. That would make fitting and what to expect far duller. Yeah, except it's not forcing you to use them that way. I used the ScR on my G. Scout and it was still effective. Point is: you can still have variety, but using racial combos give you a edge.
Not forcing no, but in this case the analogy to Eve stands: It would be very stupid to fit unmatching weapons to hull/suit bonus. The ones that do are generally LOL'd at.
Tank spam getting onto your nerves?
An improvement:
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Joel II X
Dah Gods O Bacon
458
|
Posted - 2014.01.08 00:59:00 -
[54] - Quote
KEROSIINI-TERO wrote:Joel II X wrote:KEROSIINI-TERO wrote:Joel II X wrote:I bet these are subject to change. The Amarr bonus with the overheating was awesome. They should apply bonuses like this.
Gallente: more range Caldari: shorter spool Minmatar: bigger magazine or ammo capacity
Something that strengthens their weaknesses. True that the change is not good for amarr assault. However, the previous bonus was really limiting in sense. Thank goodness it didn't go where 'caldari has hybrid bonus, minnie projectile and amarr laz'. That would make fitting and what to expect far duller. Yeah, except it's not forcing you to use them that way. I used the ScR on my G. Scout and it was still effective. Point is: you can still have variety, but using racial combos give you a edge. Not forcing no, but in this case the analogy to Eve stands: It would be very stupid to fit unmatching weapons to hull/suit bonus. The ones that do are generally LOL'd at. Well said. |
21yrOld Knight
Pradox One Proficiency V.
458
|
Posted - 2014.01.08 01:04:00 -
[55] - Quote
Aisha Ctarl wrote:+2% to weapon ROF +5% to Armor repair modules
These are passive nerfs to the Amarr Assault suit!
There is no more heat reduction to laser weapons which passively nerfs the amount of SCR rounds an Amarr Assault suit can fire. NO OTHER WEAPON HAS AN OVERHEAT MECHANIC AND NOW YOU REMOVED THE ONE SKILL THAT MADE THE AMARR ASSAULT SHINE?!? Also, the +5% to ROF will mean you can fire the SCR even faster, leading to faster overheat.
Second nerf to the Amarr Assault - the +5% to Armor Repair Modules. Yes I know some of you are like "how's that a nerf, that's a major positive thing!" It may be positive for any other suit, but for the Amarr assault WHICH HAS THE LEAST AMOUNT OF LOW SLOTS, this is a passive nerf. You'd have to be a fool to pass up putting a repper on your Assault suit which takes a slot that plates could go - you just lowered the eHP an Amarr Assault suit can get. Yeah I know, you don't HAVE to equip the armor reps, but you'd be a fool not to.
CCP why don't you just go ahead and nerf Amarr's CPU and PG as well...just admit it, you all hate the Amarr (minus Wolfman).
It makes the suit fair compared to the rest of the others. Currently the amarr assault is the only suit with a certain gun that will work well with it. No other suit has this. I could see ccp taking the bonus away because it is not giving a fair advantage to other suits. Caldari suits don't get less of a spool time with the rail rifle, Matari suits don't get increased ammo on their Combat rifle. The Gallente don't get a faster rof when using the assault rifle.
About the ehp. I don't use armor repair on my suit and i stack three enhanced plates on it, And that is a caldari Ck.O. I do just fine in it too.
This is a terrible post. It looks like you didn't think about your campaign before you wrote either. Man in my opinion I would never want someone like this for cpm someone so wishful for one certain class.
Dust bunny! I prefer the term meta-gaming bad a** with a slight hint of the person Samuel L. Jackson wanted to be.
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Aisha Ctarl
Ctarl - Ctarl Empire
2744
|
Posted - 2014.01.08 01:08:00 -
[56] - Quote
21yrOld Knight wrote:Aisha Ctarl wrote:+2% to weapon ROF +5% to Armor repair modules
These are passive nerfs to the Amarr Assault suit!
There is no more heat reduction to laser weapons which passively nerfs the amount of SCR rounds an Amarr Assault suit can fire. NO OTHER WEAPON HAS AN OVERHEAT MECHANIC AND NOW YOU REMOVED THE ONE SKILL THAT MADE THE AMARR ASSAULT SHINE?!? Also, the +5% to ROF will mean you can fire the SCR even faster, leading to faster overheat.
Second nerf to the Amarr Assault - the +5% to Armor Repair Modules. Yes I know some of you are like "how's that a nerf, that's a major positive thing!" It may be positive for any other suit, but for the Amarr assault WHICH HAS THE LEAST AMOUNT OF LOW SLOTS, this is a passive nerf. You'd have to be a fool to pass up putting a repper on your Assault suit which takes a slot that plates could go - you just lowered the eHP an Amarr Assault suit can get. Yeah I know, you don't HAVE to equip the armor reps, but you'd be a fool not to.
CCP why don't you just go ahead and nerf Amarr's CPU and PG as well...just admit it, you all hate the Amarr (minus Wolfman). It makes the suit fair compared to the rest of the others. Currently the amarr assault is the only suit with a certain gun that will work well with it. No other suit has this. I could see ccp taking the bonus away because it is not giving a fair advantage to other suits. Caldari suits don't get less of a spool time with the rail rifle, Matari suits don't get increased ammo on their Combat rifle. The Gallente don't get a faster rof when using the assault rifle. About the ehp. I don't use armor repair on my suit and i stack three enhanced plates on it, And that is a caldari Ck.O. I do just fine in it too. This is a terrible post. It looks like you didn't think about your campaign before you wrote either. Man in my opinion I would never want someone like this for cpm someone so wishful for one certain class.
Clearly you have not played EVE or know the lore, weapon preferences, and defense preferences of the factions.
Aisha Ctarl for CPM1
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True Adamance
Kameira Lodge Amarr Empire
5446
|
Posted - 2014.01.08 01:10:00 -
[57] - Quote
21yrOld Knight wrote:Aisha Ctarl wrote:+2% to weapon ROF +5% to Armor repair modules
These are passive nerfs to the Amarr Assault suit!
There is no more heat reduction to laser weapons which passively nerfs the amount of SCR rounds an Amarr Assault suit can fire. NO OTHER WEAPON HAS AN OVERHEAT MECHANIC AND NOW YOU REMOVED THE ONE SKILL THAT MADE THE AMARR ASSAULT SHINE?!? Also, the +5% to ROF will mean you can fire the SCR even faster, leading to faster overheat.
Second nerf to the Amarr Assault - the +5% to Armor Repair Modules. Yes I know some of you are like "how's that a nerf, that's a major positive thing!" It may be positive for any other suit, but for the Amarr assault WHICH HAS THE LEAST AMOUNT OF LOW SLOTS, this is a passive nerf. You'd have to be a fool to pass up putting a repper on your Assault suit which takes a slot that plates could go - you just lowered the eHP an Amarr Assault suit can get. Yeah I know, you don't HAVE to equip the armor reps, but you'd be a fool not to.
CCP why don't you just go ahead and nerf Amarr's CPU and PG as well...just admit it, you all hate the Amarr (minus Wolfman). It makes the suit fair compared to the rest of the others. Currently the amarr assault is the only suit with a certain gun that will work well with it. No other suit has this. I could see ccp taking the bonus away because it is not giving a fair advantage to other suits. Caldari suits don't get less of a spool time with the rail rifle, Matari suits don't get increased ammo on their Combat rifle. The Gallente don't get a faster rof when using the assault rifle. About the ehp. I don't use armor repair on my suit and i stack three enhanced plates on it, And that is a caldari Ck.O. I do just fine in it too. This is a terrible post. It looks like you didn't think about your campaign before you wrote either. Man in my opinion I would never want someone like this for cpm someone so wishful for one certain class.
However its not about what makes the suit , more effective. The Amarr assault suit is a suit designed and issued by Amarrian arms producers.....for Amarrian's who also produce weapons......its not designed to be used with foreign technology.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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21yrOld Knight
Pradox One Proficiency V.
458
|
Posted - 2014.01.08 01:12:00 -
[58] - Quote
Aisha Ctarl wrote:21yrOld Knight wrote:Aisha Ctarl wrote:+2% to weapon ROF +5% to Armor repair modules
These are passive nerfs to the Amarr Assault suit!
There is no more heat reduction to laser weapons which passively nerfs the amount of SCR rounds an Amarr Assault suit can fire. NO OTHER WEAPON HAS AN OVERHEAT MECHANIC AND NOW YOU REMOVED THE ONE SKILL THAT MADE THE AMARR ASSAULT SHINE?!? Also, the +5% to ROF will mean you can fire the SCR even faster, leading to faster overheat.
Second nerf to the Amarr Assault - the +5% to Armor Repair Modules. Yes I know some of you are like "how's that a nerf, that's a major positive thing!" It may be positive for any other suit, but for the Amarr assault WHICH HAS THE LEAST AMOUNT OF LOW SLOTS, this is a passive nerf. You'd have to be a fool to pass up putting a repper on your Assault suit which takes a slot that plates could go - you just lowered the eHP an Amarr Assault suit can get. Yeah I know, you don't HAVE to equip the armor reps, but you'd be a fool not to.
CCP why don't you just go ahead and nerf Amarr's CPU and PG as well...just admit it, you all hate the Amarr (minus Wolfman). It makes the suit fair compared to the rest of the others. Currently the amarr assault is the only suit with a certain gun that will work well with it. No other suit has this. I could see ccp taking the bonus away because it is not giving a fair advantage to other suits. Caldari suits don't get less of a spool time with the rail rifle, Matari suits don't get increased ammo on their Combat rifle. The Gallente don't get a faster rof when using the assault rifle. About the ehp. I don't use armor repair on my suit and i stack three enhanced plates on it, And that is a caldari Ck.O. I do just fine in it too. This is a terrible post. It looks like you didn't think about your campaign before you wrote either. Man in my opinion I would never want someone like this for cpm someone so wishful for one certain class. Clearly you have not played EVE or know the lore, weapon preferences, and defense preferences of the factions.
I understand what you are saying. That in certain ships have certain bonuses with the faction it belongs to, but in this game it does not exists. To keep the game balanced it would make sense to take away the only dropsuit bonus in the game that affects a rifle.
Dust bunny! I prefer the term meta-gaming bad a** with a slight hint of the person Samuel L. Jackson wanted to be.
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Aisha Ctarl
Ctarl - Ctarl Empire
2744
|
Posted - 2014.01.08 01:14:00 -
[59] - Quote
21yrOld Knight wrote:Aisha Ctarl wrote:21yrOld Knight wrote:Aisha Ctarl wrote:+2% to weapon ROF +5% to Armor repair modules
These are passive nerfs to the Amarr Assault suit!
There is no more heat reduction to laser weapons which passively nerfs the amount of SCR rounds an Amarr Assault suit can fire. NO OTHER WEAPON HAS AN OVERHEAT MECHANIC AND NOW YOU REMOVED THE ONE SKILL THAT MADE THE AMARR ASSAULT SHINE?!? Also, the +5% to ROF will mean you can fire the SCR even faster, leading to faster overheat.
Second nerf to the Amarr Assault - the +5% to Armor Repair Modules. Yes I know some of you are like "how's that a nerf, that's a major positive thing!" It may be positive for any other suit, but for the Amarr assault WHICH HAS THE LEAST AMOUNT OF LOW SLOTS, this is a passive nerf. You'd have to be a fool to pass up putting a repper on your Assault suit which takes a slot that plates could go - you just lowered the eHP an Amarr Assault suit can get. Yeah I know, you don't HAVE to equip the armor reps, but you'd be a fool not to.
CCP why don't you just go ahead and nerf Amarr's CPU and PG as well...just admit it, you all hate the Amarr (minus Wolfman). It makes the suit fair compared to the rest of the others. Currently the amarr assault is the only suit with a certain gun that will work well with it. No other suit has this. I could see ccp taking the bonus away because it is not giving a fair advantage to other suits. Caldari suits don't get less of a spool time with the rail rifle, Matari suits don't get increased ammo on their Combat rifle. The Gallente don't get a faster rof when using the assault rifle. About the ehp. I don't use armor repair on my suit and i stack three enhanced plates on it, And that is a caldari Ck.O. I do just fine in it too. This is a terrible post. It looks like you didn't think about your campaign before you wrote either. Man in my opinion I would never want someone like this for cpm someone so wishful for one certain class. Clearly you have not played EVE or know the lore, weapon preferences, and defense preferences of the factions. I understand what you are saying. That in certain ships have certain bonuses with the faction it belongs to, but in this game it does not exists. To keep the game balanced it would make sense to take away the only dropsuit bonus in the game that affects a rifle.
Well then by your logic the Amarr Commando should not get the Laser weapon bonus, and also the Minmatar Assault should not get the damage bonus that changes the damage values on weapons IE RIFLES.
Aisha Ctarl for CPM1
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True Adamance
Kameira Lodge Amarr Empire
5446
|
Posted - 2014.01.08 01:17:00 -
[60] - Quote
21yrOld Knight wrote:Aisha Ctarl wrote:21yrOld Knight wrote:Aisha Ctarl wrote:+2% to weapon ROF +5% to Armor repair modules
These are passive nerfs to the Amarr Assault suit!
There is no more heat reduction to laser weapons which passively nerfs the amount of SCR rounds an Amarr Assault suit can fire. NO OTHER WEAPON HAS AN OVERHEAT MECHANIC AND NOW YOU REMOVED THE ONE SKILL THAT MADE THE AMARR ASSAULT SHINE?!? Also, the +5% to ROF will mean you can fire the SCR even faster, leading to faster overheat.
Second nerf to the Amarr Assault - the +5% to Armor Repair Modules. Yes I know some of you are like "how's that a nerf, that's a major positive thing!" It may be positive for any other suit, but for the Amarr assault WHICH HAS THE LEAST AMOUNT OF LOW SLOTS, this is a passive nerf. You'd have to be a fool to pass up putting a repper on your Assault suit which takes a slot that plates could go - you just lowered the eHP an Amarr Assault suit can get. Yeah I know, you don't HAVE to equip the armor reps, but you'd be a fool not to.
CCP why don't you just go ahead and nerf Amarr's CPU and PG as well...just admit it, you all hate the Amarr (minus Wolfman). It makes the suit fair compared to the rest of the others. Currently the amarr assault is the only suit with a certain gun that will work well with it. No other suit has this. I could see ccp taking the bonus away because it is not giving a fair advantage to other suits. Caldari suits don't get less of a spool time with the rail rifle, Matari suits don't get increased ammo on their Combat rifle. The Gallente don't get a faster rof when using the assault rifle. About the ehp. I don't use armor repair on my suit and i stack three enhanced plates on it, And that is a caldari Ck.O. I do just fine in it too. This is a terrible post. It looks like you didn't think about your campaign before you wrote either. Man in my opinion I would never want someone like this for cpm someone so wishful for one certain class. Clearly you have not played EVE or know the lore, weapon preferences, and defense preferences of the factions. I understand what you are saying. That in certain ships have certain bonuses with the faction it belongs to, but in this game it does not exists. To keep the game balanced it would make sense to take away the only dropsuit bonus in the game that affects a rifle.
Another fair assessment.....however this game will only get better by applying more EVE side tenets to Dust.
Already other games already do everything better than Dust.....weapons, varients of weapons, ammo types, skills and bonuses, massive maps, destructible cover, almost more RPG elements, balance.....
If a racial suit produced by the same company as a ship, aka Carthum, Viziam, etc....the same design tenets will be used in constructions...which I why I was always a proponent of CCP making corporate dropsuits which are essentially the same with various different bents..... Lighter armoured assault varients, more heavily armoured suit varients...etc.
the more CCP tries to add the more they destroy what is good in this game already....
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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MINA Longstrike
2Shitz 1Giggle
198
|
Posted - 2014.01.08 01:19:00 -
[61] - Quote
Beren Hurin wrote:could mean that it charges up 10% faster...? It actually would mean for the ScR that it can shoot 10% more shots during the same period on a non amarr assault suit. They may tune different weapons' damage profiles as well. We'll see.
Also, a theory on the lasers is that it increases damage every 12-13 rounds or so. With a RoF bonus this shifts its damage curve to the left a bit so that it scales up to its higher level 10% faster. Right now it gets into the AR DPS range at like2.5 s, this would make it more like 2.1 seconds.
Laser damage formula is : 17 + (0.6*shots fired consecutively) per shot.
Unless they change it it just means your damage builds faster. |
ReGnYuM
Imperfects
1751
|
Posted - 2014.01.08 02:18:00 -
[62] - Quote
Posting in a thread made in FD... LoL
1. The Assault MK.0 (Min) has lowest number of low slots... derp
2. The Assault AK.0 + ScR is unbelievably broken combo, and needs to be relooked at
3. Your right, repair reps bonus seem silly. I always assume AK.0 are more brick tankers than passive re-gen
Am I the only one who thinks that skilling out a proto suit for the sole purpose of augmenting one weapon is detrimental to game design.
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
325
|
Posted - 2014.01.08 03:53:00 -
[63] - Quote
ReGnYuM wrote:Posting in a thread made in FD... LoL
1. The Assault MK.0 (Min) has lowest number of low slots... derp
2. The Assault AK.0 + ScR is unbelievably broken combo, and needs to be relooked at
3. Your right, repair reps bonus seem silly. I always assume AK.0 are more brick tankers than passive re-gen
Am I the only one who thinks that skilling out a proto suit for the sole purpose of augmenting one weapon is detrimental to game design.
The CR is even more broken (sans turbo controller). The CR can do 150 dmg per trigger pull versus 110 per trigger pull for the scrambler. Oh yeah and the CR doesn't overheat, and has a better damage profile (avg dmg = 102.5%), oh and is the easiest rifle in game to fit, oh and it reloads at damn near identical speed (0.1s difference). The only way you will out-dps a CR with an SCR is with a turbo controller, and even then you will overheat before the CR is out of ammo.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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LittleCuteBunny
249
|
Posted - 2014.01.08 06:39:00 -
[64] - Quote
CCP is bad at playing this game you just need to look at pre-made aurum fits and starter fits to see how much they know of their own game.
They cannot balance the ranges of their weapons... Look at the new rifles, laser rifle and how everything went. They buffed armor plates... Now everybody brick tanks They made the Commando... More like crapmmando
@Spiritual Retreat
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1940
|
Posted - 2014.01.08 07:04:00 -
[65] - Quote
I am not a fan at all of the possible changes that we're looking at.
current slot layout of the amarr suit doesn't even let people consider having more than one repper until proto, and even then the extra 110+ hp is hard to pass up.
so really it comes to the new bonus making laser weaponry less effective while adding a meager bonus to hp regen in an environment that highly favors brick tanking. The regen bonus of the amarr logi was only halfway useful because it actually had enough slots you could do something with it.
Try to kill it all you want CCP, I still <3 my laser.
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The Robot Devil
Molon Labe. Public Disorder.
1420
|
Posted - 2014.01.08 07:09:00 -
[66] - Quote
Absoliav wrote:The Robot Devil wrote:Absoliav wrote:I think we are ignoring the fact that the old Amarr assault was extremely limited to just laser weapons, while it's being advertised as a do "can do anything" role, I understand a lot of you liked it's bonus, but it was still a very limited bonus compared to Cal and Gal's. I am fine with the limitations of the Amarr assault. I skilled into specifically for the heat bonus. It is the only assault I have SP in and I enjoy using the suit but if these changes end up being correct then I will never use it again and will have wasted what little SP I have to spend. I understand your displeasure from these changes, but they are in no way a major nerf, the Scr has the highest base damage of all the assault rifles, this change doesn't affect it in the slightest, the only thing it's going to do is hamper those trigger happy hammer fanning Scr users, if you're are using the gun properly you will not be affected, this is the same issue we had with the HMG skill change, everyone thought it was going to break it but at the time no one could recall ever having their HMG overheating.
I have the Amarr assault strictly for the LR, without a heat bonus it is totally useless to me.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Dj grammer
Red Star. EoN.
86
|
Posted - 2014.01.08 07:11:00 -
[67] - Quote
Aisha Ctarl wrote:+2% to weapon ROF +5% to Armor repair modules
These are passive nerfs to the Amarr Assault suit!
There is no more heat reduction to laser weapons which passively nerfs the amount of SCR rounds an Amarr Assault suit can fire. NO OTHER WEAPON HAS AN OVERHEAT MECHANIC AND NOW YOU REMOVED THE ONE SKILL THAT MADE THE AMARR ASSAULT SHINE?!? Also, the +5% to ROF will mean you can fire the SCR even faster, leading to faster overheat.
Second nerf to the Amarr Assault - the +5% to Armor Repair Modules. Yes I know some of you are like "how's that a nerf, that's a major positive thing!" It may be positive for any other suit, but for the Amarr assault WHICH HAS THE LEAST AMOUNT OF LOW SLOTS, this is a passive nerf. You'd have to be a fool to pass up putting a repper on your Assault suit which takes a slot that plates could go - you just lowered the eHP an Amarr Assault suit can get. Yeah I know, you don't HAVE to equip the armor reps, but you'd be a fool not to.
CCP why don't you just go ahead and nerf Amarr's CPU and PG as well...just admit it, you all hate the Amarr (minus Wolfman).
Send me the link, I want to see this information 1st hand. This is messed up for Amarr players and I'm Minmatar saying that this is messed up.
Open Beta (12/13/2012) to a 1-year Vet.
Tends to flip the table when seeing the words:
YOU HAVE BEEN SCANNED
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1941
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Posted - 2014.01.08 07:30:00 -
[68] - Quote
ReGnYuM wrote:
Am I the only one who thinks that skilling out a proto suit for the sole purpose of augmenting one weapon is detrimental to game design.
One weapon? Yes. I agree that's silly.
Dumping that much SP should augment an entire class of weapons, like the Amarr assault helping both SCR's and LR's.
All other racial assaults should really help the races particular weapons. Racial specialization bonuses should act just like the name implies i.e. giving bonuses that are synergistic with racial tech. If you don't want to go full racial it should be perfectly OK to just stick with the basic frame.
With the new bonuses we're looking at it pretty much comes to the point that all other specs will be slower and do less damage than the minmatar assault.
I just hope we get a re spec.
Try to kill it all you want CCP, I still <3 my laser.
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JDEZ09
Dark Side Alliance
32
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Posted - 2014.01.08 08:09:00 -
[69] - Quote
Amarr assaults do like our armor, but we currently have to consider moreso our scan profile than something like armor repair modules. We just dont have the low slots for that like the logi, especially on the advanced suits.
If anything, just do this.
2% light weapon rate of fire increase 5% heat build up reduction (keep it the way it already is for Amarr Assault)
The bonus for the laser heat build up should not be changed. Its fine the way it is. If we were to have the rof go up on the light weapons, coupled with the heat build up bonus that is already in place, then the laser rifle would possibly be due for a comeback. I would hope that the depletion speed on the laser would increase as well, allowing the lasers to hit that sweet spot alot sooner. This is direly needed for that weapon, its why you rarely see it anymore.
Keeping it like this also benefits the scramblers for both variants. It could be the buff that some of our assault brethren are looking for.
This setup would truely be a statement in the idea that the Amarr assault suit is clearly a direct attatchment of its preferred weapons. All other suits using the laser weaponry would not get the same "umph" as the Ak.0 would with them. |
Mordecai Sanguine
What The French
255
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Posted - 2014.01.08 11:40:00 -
[70] - Quote
Aisha Ctarl wrote:+2% to weapon ROF +5% to Armor repair modules
These are passive nerfs to the Amarr Assault suit!
There is no more heat reduction to laser weapons which passively nerfs the amount of SCR rounds an Amarr Assault suit can fire. NO OTHER WEAPON HAS AN OVERHEAT MECHANIC AND NOW YOU REMOVED THE ONE SKILL THAT MADE THE AMARR ASSAULT SHINE?!? Also, the +5% to ROF will mean you can fire the SCR even faster, leading to faster overheat.
Second nerf to the Amarr Assault - the +5% to Armor Repair Modules. Yes I know some of you are like "how's that a nerf, that's a major positive thing!" It may be positive for any other suit, but for the Amarr assault WHICH HAS THE LEAST AMOUNT OF LOW SLOTS, this is a passive nerf. You'd have to be a fool to pass up putting a repper on your Assault suit which takes a slot that plates could go - you just lowered the eHP an Amarr Assault suit can get. Yeah I know, you don't HAVE to equip the armor reps, but you'd be a fool not to.
CCP why don't you just go ahead and nerf Amarr's CPU and PG as well...just admit it, you all hate the Amarr (minus Wolfman).
Why they don't like Amarr suits ???? Amarr Logi suits is gonna suck so HARD.
Before with all bonus i could have 13hp/s wit one repair module. It was worth it. NOW Amarr logi have NOTHING for him....... Slower Less pg/cpu less slots Less equipements Less "potential life" And only to have a secondary weapon and a 30 more base ehp ?
Amarr weapons are the only weapons that can Overheat and have penality (BIG DRAWBACK). They cost twice more PG and the same CPU. They have 20% less damage on armor which is 80% of the ehp of everybody. Amarr suits are slower with less stamina. They have less slots. They have less PG/CPU. They have less equipements. And once the suit is maxed out at his maximum potential it have less Life than all others. And ONLY for 30 more base hp ( and a secondary at logi)
AND NOW THEY HAVE CRAPPY BONUS ???????? CCP if you hate Amarr just say it instead of making them crappy everytime you can..... |
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8009
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Posted - 2014.01.13 07:08:00 -
[71] - Quote
The heat bonus should have been CCP's model for proper assault bonuses, not something to scrap for a stupid armor repair module bonus.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Ralden Caster
Omega Elite Mercs INC.
23
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Posted - 2014.01.13 07:12:00 -
[72] - Quote
And then you look at Minmatar assault, which would make an enhanced damage modifier as good as a complex, and make the complex otherworldly.
Minmatar Dropship.
Uprising 1.7.
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