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True Adamance
Kameira Lodge Amarr Empire
5442
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Posted - 2014.01.08 00:06:00 -
[1] - Quote
Absoliav wrote:The Robot Devil wrote:Absoliav wrote:I think we are ignoring the fact that the old Amarr assault was extremely limited to just laser weapons, while it's being advertised as a do "can do anything" role, I understand a lot of you liked it's bonus, but it was still a very limited bonus compared to Cal and Gal's. I am fine with the limitations of the Amarr assault. I skilled into specifically for the heat bonus. It is the only assault I have SP in and I enjoy using the suit but if these changes end up being correct then I will never use it again and will have wasted what little SP I have to spend. I understand your displeasure from these changes, but they are in no way a major nerf, the Scr has the highest base damage of all the assault rifles, this change doesn't affect it in the slightest, the only thing it's going to do is hamper those trigger happy hammer fanning Scr users, if you're are using the gun properly you will not be affected, this is the same issue we had with the HMG skill change, everyone thought it was going to break it but at the time no one could recall ever having their HMG overheating.
A fair comment to make however bonuses in EVE do not work for ships in Generic was, sure the standard bonus of most ships is based on that ships intended function, however each ship still has bonuses that reflect its racial groups combat style.
The Amarr style is not rep rates, its simply not, most Amarr PvP Ships I have seen are passively tanked supported by logisitcs ships...for the most part I feel like the Amarr assault is loosing its character. The damage potential of the laser and scramblers we accentuated by the previous heat reduction skill which acted as a built in heat sink.....a module I think this game is severely lacking...... and RoF like the combat rifle is already as fast as you pull the trigger......we dont need a 10% increase, the heat sink was better.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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True Adamance
Kameira Lodge Amarr Empire
5446
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Posted - 2014.01.08 01:10:00 -
[2] - Quote
21yrOld Knight wrote:Aisha Ctarl wrote:+2% to weapon ROF +5% to Armor repair modules
These are passive nerfs to the Amarr Assault suit!
There is no more heat reduction to laser weapons which passively nerfs the amount of SCR rounds an Amarr Assault suit can fire. NO OTHER WEAPON HAS AN OVERHEAT MECHANIC AND NOW YOU REMOVED THE ONE SKILL THAT MADE THE AMARR ASSAULT SHINE?!? Also, the +5% to ROF will mean you can fire the SCR even faster, leading to faster overheat.
Second nerf to the Amarr Assault - the +5% to Armor Repair Modules. Yes I know some of you are like "how's that a nerf, that's a major positive thing!" It may be positive for any other suit, but for the Amarr assault WHICH HAS THE LEAST AMOUNT OF LOW SLOTS, this is a passive nerf. You'd have to be a fool to pass up putting a repper on your Assault suit which takes a slot that plates could go - you just lowered the eHP an Amarr Assault suit can get. Yeah I know, you don't HAVE to equip the armor reps, but you'd be a fool not to.
CCP why don't you just go ahead and nerf Amarr's CPU and PG as well...just admit it, you all hate the Amarr (minus Wolfman). It makes the suit fair compared to the rest of the others. Currently the amarr assault is the only suit with a certain gun that will work well with it. No other suit has this. I could see ccp taking the bonus away because it is not giving a fair advantage to other suits. Caldari suits don't get less of a spool time with the rail rifle, Matari suits don't get increased ammo on their Combat rifle. The Gallente don't get a faster rof when using the assault rifle. About the ehp. I don't use armor repair on my suit and i stack three enhanced plates on it, And that is a caldari Ck.O. I do just fine in it too. This is a terrible post. It looks like you didn't think about your campaign before you wrote either. Man in my opinion I would never want someone like this for cpm someone so wishful for one certain class.
However its not about what makes the suit , more effective. The Amarr assault suit is a suit designed and issued by Amarrian arms producers.....for Amarrian's who also produce weapons......its not designed to be used with foreign technology.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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True Adamance
Kameira Lodge Amarr Empire
5446
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Posted - 2014.01.08 01:17:00 -
[3] - Quote
21yrOld Knight wrote:Aisha Ctarl wrote:21yrOld Knight wrote:Aisha Ctarl wrote:+2% to weapon ROF +5% to Armor repair modules
These are passive nerfs to the Amarr Assault suit!
There is no more heat reduction to laser weapons which passively nerfs the amount of SCR rounds an Amarr Assault suit can fire. NO OTHER WEAPON HAS AN OVERHEAT MECHANIC AND NOW YOU REMOVED THE ONE SKILL THAT MADE THE AMARR ASSAULT SHINE?!? Also, the +5% to ROF will mean you can fire the SCR even faster, leading to faster overheat.
Second nerf to the Amarr Assault - the +5% to Armor Repair Modules. Yes I know some of you are like "how's that a nerf, that's a major positive thing!" It may be positive for any other suit, but for the Amarr assault WHICH HAS THE LEAST AMOUNT OF LOW SLOTS, this is a passive nerf. You'd have to be a fool to pass up putting a repper on your Assault suit which takes a slot that plates could go - you just lowered the eHP an Amarr Assault suit can get. Yeah I know, you don't HAVE to equip the armor reps, but you'd be a fool not to.
CCP why don't you just go ahead and nerf Amarr's CPU and PG as well...just admit it, you all hate the Amarr (minus Wolfman). It makes the suit fair compared to the rest of the others. Currently the amarr assault is the only suit with a certain gun that will work well with it. No other suit has this. I could see ccp taking the bonus away because it is not giving a fair advantage to other suits. Caldari suits don't get less of a spool time with the rail rifle, Matari suits don't get increased ammo on their Combat rifle. The Gallente don't get a faster rof when using the assault rifle. About the ehp. I don't use armor repair on my suit and i stack three enhanced plates on it, And that is a caldari Ck.O. I do just fine in it too. This is a terrible post. It looks like you didn't think about your campaign before you wrote either. Man in my opinion I would never want someone like this for cpm someone so wishful for one certain class. Clearly you have not played EVE or know the lore, weapon preferences, and defense preferences of the factions. I understand what you are saying. That in certain ships have certain bonuses with the faction it belongs to, but in this game it does not exists. To keep the game balanced it would make sense to take away the only dropsuit bonus in the game that affects a rifle.
Another fair assessment.....however this game will only get better by applying more EVE side tenets to Dust.
Already other games already do everything better than Dust.....weapons, varients of weapons, ammo types, skills and bonuses, massive maps, destructible cover, almost more RPG elements, balance.....
If a racial suit produced by the same company as a ship, aka Carthum, Viziam, etc....the same design tenets will be used in constructions...which I why I was always a proponent of CCP making corporate dropsuits which are essentially the same with various different bents..... Lighter armoured assault varients, more heavily armoured suit varients...etc.
the more CCP tries to add the more they destroy what is good in this game already....
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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