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Absoliav
Tronhadar Free Guard Minmatar Republic
114
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Posted - 2014.01.07 19:28:00 -
[1] - Quote
Aisha Ctarl wrote:+5% to weapon ROF +5% to Armor repair modules
These are passive nerfs to the Amarr Assault suit!
There is no more heat reduction to laser weapons which passively nerfs the amount of SCR rounds an Amarr Assault suit can fire. NO OTHER WEAPON HAS AN OVERHEAT MECHANIC AND NOW YOU REMOVED THE ONE SKILL THAT MADE THE AMARR ASSAULT SHINE?!? Also, the +5% to ROF will mean you can fire the SCR even faster, leading to faster overheat.
Second nerf to the Amarr Assault - the +5% to Armor Repair Modules. Yes I know some of you are like "how's that a nerf, that's a major positive thing!" It may be positive for any other suit, but for the Amarr assault WHICH HAS THE LEAST AMOUNT OF LOW SLOTS, this is a passive nerf. You'd have to be a fool to pass up putting a repper on your Assault suit which takes a slot that plates could go - you just lowered the eHP an Amarr Assault suit can get. Yeah I know, you don't HAVE to equip the armor reps, but you'd be a fool not to.
CCP why don't you just go ahead and nerf Amarr's CPU and PG as well...just admit it, you all hate the Amarr (minus Wolfman).
Woo, undo the calamity that is your mammaries, relax, this all just early data, nothing final, give some time and some proper feedback, I agree, that the new bonus is wrong for the faction it's on, but to be fair, the old bonus was too restrictive for what is suppose to be a highly versatile role, so it needed to change. |
Absoliav
Tronhadar Free Guard Minmatar Republic
114
|
Posted - 2014.01.07 19:29:00 -
[2] - Quote
Ripley Riley wrote:Aisha, where are you seeing the assault changes? I'd like to see the Caldari changes myself.
Cal doesn't seem to be getting any changes. |
Absoliav
Tronhadar Free Guard Minmatar Republic
114
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Posted - 2014.01.07 19:39:00 -
[3] - Quote
Arkena Wyrnspire wrote:Absoliav wrote:Ripley Riley wrote:Aisha, where are you seeing the assault changes? I'd like to see the Caldari changes myself. Cal doesn't seem to be getting any changes. Uh, yes it is. 25% shield HP module bonus. 10% RoF bonus.
Ah, forgot the ROF bonus was for all the roles, I didn't notice the shield was getting buffed from 2%-5% per level, nice! |
Absoliav
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2014.01.07 19:50:00 -
[4] - Quote
I think we are ignoring the fact that the old Amarr assault was extremely limited to just laser weapons, while it's being advertised as a do "can do anything" role, I understand a lot of you liked it's bonus, but it was still a very limited bonus compared to Cal and Gal's. |
Absoliav
Tronhadar Free Guard Minmatar Republic
117
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Posted - 2014.01.07 23:54:00 -
[5] - Quote
The Robot Devil wrote:Absoliav wrote:I think we are ignoring the fact that the old Amarr assault was extremely limited to just laser weapons, while it's being advertised as a do "can do anything" role, I understand a lot of you liked it's bonus, but it was still a very limited bonus compared to Cal and Gal's. I am fine with the limitations of the Amarr assault. I skilled into specifically for the heat bonus. It is the only assault I have SP in and I enjoy using the suit but if these changes end up being correct then I will never use it again and will have wasted what little SP I have to spend.
I understand your displeasure from these changes, but they are in no way a major nerf, the Scr has the highest base damage of all the assault rifles, this change doesn't affect it in the slightest, the only thing it's going to do is hamper those trigger happy hammer fanning Scr users, if you're are using the gun properly you will not be affected, this is the same issue we had with the HMG skill change, everyone thought it was going to break it but at the time no one could recall ever having their HMG overheating. |
Absoliav
Tronhadar Free Guard Minmatar Republic
117
|
Posted - 2014.01.08 00:07:00 -
[6] - Quote
Joel II X wrote:KEROSIINI-TERO wrote:Joel II X wrote:I bet these are subject to change. The Amarr bonus with the overheating was awesome. They should apply bonuses like this.
Gallente: more range Caldari: shorter spool Minmatar: bigger magazine or ammo capacity
Something that strengthens their weaknesses. True that the change is not good for amarr assault. However, the previous bonus was really limiting in sense. Thank goodness it didn't go where 'caldari has hybrid bonus, minnie projectile and amarr laz'. That would make fitting and what to expect far duller. Yeah, except it's not forcing you to use them that way. I used the ScR on my G. Scout and it was still effective. Point is: you can still have variety, but using racial combos give you a edge.
The only issue with your idea is that it homogenizes weapons and suits by blurring what makes them different, all racial rifles were made with a certain style in mind and each so far supports that style very well.
I'm glad to see some people realize this change is as game breaking as others make it sound, this change will only affect the number of charge shots I'll be able to put out, this is a long range gun people, it's not meant to cover every aspect of battle, the overheat feature was meant to limit the gun to such a role while leaving users at a disadvantage in short range, control your fire and you'll be fine. |
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