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N1ck Comeau
Ahrendee Mercenaries EoN.
1742
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Posted - 2014.01.04 21:11:00 -
[1] - Quote
Short poll so i can see peoples answer.
http://strawpoll.me/969842
Up close weapon tears you up.
Medium range. Weapon tears you up.
Long range. Weapon tears you up.
I feel like it either needs a 0.65 charge time to be balanced at close range.
bigger hip fire dispersion. Or lower damage in close range, kind of like the laser rifle. But not that severe though.
I find that this weapon really has no drawbacks. the spool up time isnt long enough to hinder the weapon in CQC.
The rail rifle just does so much damage that you really cant do anything about it after it starts hitting you. Perhaps a lower ROF could fix that.
Something needs to be done so this weapon isn't super deadly at all ranges. It has great range and great accuracy.
Minmatar Assault.
Confused on what weapons i should use :/
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Fire of Prometheus
DUST University Ivy League
2599
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Posted - 2014.01.04 21:21:00 -
[2] - Quote
I find it balanced, the only concern is how quickly you can ADS. I've noticed the adv rr snaps ads a lot quicker than the basic one and roughly the same as the proto rr.
Idk but I feel the rail rifle is "my" weapon. It is the weapon that feels most comfortable. I don't know how to explain it other than, it just feels "right" to use a rail rifle.
Proud member of the Commndo 6
<3 Commando AK.0
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
200
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Posted - 2014.01.04 21:24:00 -
[3] - Quote
Yes, all the weapons are wonky.
With the rail rifle you get double the range of a AR, and it only cost you a 0.2 sec spool up time (they do nearly the same DPS).... that is not balalnced. |
ARC34
The Game of Clones
14
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Posted - 2014.01.04 21:25:00 -
[4] - Quote
Who in their right mind goes close range with a Rail Rifle ._. unless we're talking about the assault variant(: which wouldn't really make a difference because it's still pretty stable
World of Tanks <.<
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Rei Shepard
The Rainbow Effect
1344
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Posted - 2014.01.04 21:26:00 -
[5] - Quote
N1ck Comeau wrote:Short poll so i can see peoples answer. http://strawpoll.me/969842Up close weapon tears you up. Medium range. Weapon tears you up. Long range. Weapon tears you up. I feel like it either needs a 0.65 charge time to be balanced at close range. bigger hip fire dispersion. Or lower damage in close range, kind of like the laser rifle. But not that severe though. I find that this weapon really has no drawbacks. the spool up time isnt long enough to hinder the weapon in CQC. The rail rifle just does so much damage that you really cant do anything about it after it starts hitting you. Perhaps a lower ROF could fix that. Something needs to be done so this weapon isn't super deadly at all ranges. It has great range and great accuracy.
Does this post have anything to do with me picking up the Rail Rifle today or something ? I made quite allot of games with it that will make my opponents unable to sit for a couple of days :p
If not, i think the RR is pretty solid but have yet to break 50+ with it (closest is a 48 game against UPS), witch ive been able to do with both Combat Rifles and Both SCR's.
Guess ill need to get used to it a bit more as one evening is not a real indication of the weapon, i also find that the Assault Version is more to my tastes, witch is odd as i normally prefer Slower weapons.
But what is the most odd is that out of most people facing me head on, they cannot draw their weapon fast enough to fire a shot before my spool time is over, with my other guns CR and SCR i would lol as they drop without being able to fire but even when i have to give people a head start of 0.2 seconds they cannot reach their trigger.
But regardless of what weapon, its hard to judge them when they all perform in the solid 30-40+ most of my games, though ive not used an AR since Uprising.
Seeing them perform my SCR is still king at being able to drop 7 people before i overheat, CR at 4 and RR at 5 people with a single clip, in cqc.
In any case good gun, though not OP in my eyes.
Quote:Who in their right mind goes close range with a Rail Rifle ._. unless we're talking about the assault variant(: which wouldn't really make a difference because it's still pretty stable
I do! i wouldn't know why not...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Fiddler Galaine
Capital Acquisitions LLC Public Disorder.
58
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Posted - 2014.01.04 21:26:00 -
[6] - Quote
It should probably not be as effective in close range (compared to the assault variant), but otherwise it seems okay. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1742
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Posted - 2014.01.04 21:27:00 -
[7] - Quote
Fiddler Galaine wrote:It should probably not be as effective in close range (compared to the assault variant), but otherwise it seems okay. put your vote in then (if not already done)
Minmatar Assault.
Confused on what weapons i should use :/
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4338
|
Posted - 2014.01.04 21:27:00 -
[8] - Quote
I personally feel that the rail rifle is balanced but I would like to see the Assault Rail Rifle's DPS knocked down a notch so that the AR can take it's (rightful) place as the highest DPS assault variant.
forums.dust514.com/default.aspx?g=posts&m=
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TechMechMeds
Swamp Marines Kleenex Inc.
1907
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Posted - 2014.01.04 21:28:00 -
[9] - Quote
I know that in cqc I am ridiculous with the RR, I feel like I'm waving a brick around lol.
I know its not meant for cqc but seriously I'm awful with it, beyond ridiculous with that gun but ok with the assault.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1908
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Posted - 2014.01.04 21:36:00 -
[10] - Quote
Fire of Prometheus wrote:I find it balanced, the only concern is how quickly you can ADS. I've noticed the adv rr snaps ads a lot quicker than the basic one and roughly the same as the proto rr.
Idk but I feel the rail rifle is "my" weapon. It is the weapon that feels most comfortable. I don't know how to explain it other than, it just feels "right" to use a rail rifle.
A parody explaining how I feel lol.
I find it buggered, the only concern is how quickly you can ads, iv noticed the ADV RR snaps ads a lot quicker than the basic and I still suck with it.
I don't know but I feel like a complete nub with it. It is the weapon that fks me in a a$$. I don't know how to explain it other than, I fking wish I was good with it.
Its the only weapon I can't use well and I don't know why, I guess I just need to htfu and git gud lol
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Atiim
Living Like Larry Schwag
3036
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Posted - 2014.01.04 21:42:00 -
[11] - Quote
I say giving it the spool up time of a Large Railgun Turret would help lower it's efficiency in CQC.
As for "tearing you up" in mid and long range combat, the RR is supposed to be Mid-Long range.
Most hated person since Lueko and Checkmate
AV is easy huh? Talk is cheap.
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Smooth Assassin
Stardust Incorporation
654
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Posted - 2014.01.04 21:42:00 -
[12] - Quote
Tears my scout, needs to do 50% less damage to shields or 10 sec spool up time for the amount of ammo it has.
Assassination is my thing.
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Borne Velvalor
Endless Hatred
2053
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Posted - 2014.01.04 22:24:00 -
[13] - Quote
I'm decent with it. My alt has shredded Heavies in CQC with some fancy footwork. Really, the spool does lower your initial DPS if you don't get the drop on someone and the kick/dispersion does cause me to miss enough shots to lower my DPS over the Assault Rifle. It does feel a bit OP ATM but I still feel like the Combat Rifle is more effective in most scenarios. 100% accurate, much higher DPS, no spool up time, +5m range a level means that the Boundless has almost the same optimal as the ADV Rail Rifle.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Tectonic Fusion
929
|
Posted - 2014.01.04 22:25:00 -
[14] - Quote
N1ck Comeau wrote: Up close weapon tears you up.
I lol when enemies try to use it in CQC and face my combat rifle.
Solo Player
Squad status: Locked
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Soldiersaint
Deepspace Digital
648
|
Posted - 2014.01.04 22:28:00 -
[15] - Quote
Crimson Cerberes wrote:Yes, all the weapons are wonky.
With the rail rifle you get double the range of a AR, and it only cost you a 0.2 sec spool up time (they do nearly the same DPS).... that is not balalnced. All caldari weapons have very long range and very high damage. It is balanced learn the lore before you say something. |
Paran Tadec
The Hetairoi
1824
|
Posted - 2014.01.04 22:37:00 -
[16] - Quote
Yes, recoil is negligable with aim assist. Should have dmg per round reduced. it should be a long range weapon to pick people off, not a **** off stick at any range.
Bittervet Proficiency V
thanks logibro!
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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
552
|
Posted - 2014.01.04 22:37:00 -
[17] - Quote
I compare the RR to SVER's guns in MAG.High damage,low ROF,perfect for my playstyle.
I think the advanced isn't as bad as people think compared to the proto version,and the assault variant has so much recoil that the only really good use for it is in CQC.
I think the people that have the most problems against it are people that want to run high damage,low shield suits.RR will dominate those types of setups in capable hands.If you shield tank,you will have a better chance against RRs. |
Paran Tadec
The Hetairoi
1827
|
Posted - 2014.01.04 22:39:00 -
[18] - Quote
Soldiersaint wrote:Crimson Cerberes wrote:Yes, all the weapons are wonky.
With the rail rifle you get double the range of a AR, and it only cost you a 0.2 sec spool up time (they do nearly the same DPS).... that is not balalnced. All caldari weapons have very long range and very high damage. It is balanced learn the lore before you say something.
The difference between rail and blasters in eve also includes the railguns weak tracking ability, which you cant really replicate in an fps, so reduce the dmg a bit, or increase the spooling time. It'll still be great for picking people off at range, but meh at cqb, which is kinda caldari's thing.
Bittervet Proficiency V
thanks logibro!
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Tectonic Fusion
930
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Posted - 2014.01.04 22:43:00 -
[19] - Quote
Paran Tadec wrote:Soldiersaint wrote:Crimson Cerberes wrote:Yes, all the weapons are wonky.
With the rail rifle you get double the range of a AR, and it only cost you a 0.2 sec spool up time (they do nearly the same DPS).... that is not balalnced. All caldari weapons have very long range and very high damage. It is balanced learn the lore before you say something. The difference between rail and blasters in eve also includes the railguns weak tracking ability, which you cant really replicate in an fps, so reduce the dmg a bit, or increase the spooling time. It'll still be great for picking people off at range, but meh at cqb, which is kinda caldari's thing. Spool up time only. That's what it needs. MOAR SPOOL UP TIME!!!
Solo Player
Squad status: Locked
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Joel II X
Dah Gods O Bacon
394
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Posted - 2014.01.04 22:48:00 -
[20] - Quote
Have you ever tried to aim up close? |
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N1ck Comeau
Ahrendee Mercenaries EoN.
1748
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Posted - 2014.01.04 22:54:00 -
[21] - Quote
Joel II X wrote:Have you ever tried to aim up close? dont need to just hip fire it
Minmatar Assault.
Confused on what weapons i should use :/
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Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
604
|
Posted - 2014.01.04 22:59:00 -
[22] - Quote
Well the rail rifles optimal is the same as the scramber has a bit more effective range. The standard version of the RR is pretty easy to strafe, and cover I'd always your friend. The assault version is a lot harder to hit at range but better for medium to short ranges. In cqc I feel the RR is too accurate to be as effective as other rifles, unless the enemy is being still or predictable enough to shoot. Ultimately shield tanking is the best way to counter them. |
GVGMODE
94
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Posted - 2014.01.04 23:06:00 -
[23] - Quote
Weapon Ranges make no sense anymore
Rail Rifle (Long Range weapon) - Short Range and Hip Fire: higher dispersion and very low damage - Medium Range: no dispersion but low damage - Long Range: optimal damage
Combat Rifle (Medium Range weapon) - Short Range and Hip Fire: higher dispersion and very low damage - Medium Range: optimal damage - Long Range: optimal damage
Although the CR needs to have a lower RoF and the RR needs a higher delay both are ridiculous. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
210
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Posted - 2014.01.04 23:15:00 -
[24] - Quote
Soldiersaint wrote:Crimson Cerberes wrote:Yes, all the weapons are wonky.
With the rail rifle you get double the range of a AR, and it only cost you a 0.2 sec spool up time (they do nearly the same DPS).... that is not balalnced. All caldari weapons have very long range and very high damage. It is balanced learn the lore before you say something.
Nope, you couldn't be more wrong. I assume by the lore comment you are referring to established new eden lore, as in eve online.
Blaster have the lowest range and highest DPS (gallente). Blasters in caldari hands do moderate DPS and have longer range.
Caldari Rail rifles have the best range and pretty low DPS.
Assault missiles have short raneg and decent DPS
Rockets have mid range and ok DPS.
Cruise missiles had the best range and ok DPS but long flight times
Torpedos have good damage and poor range (only decent versus battleships though)
ALSO, in eve you trade range for damage and vice versa. IF we were using established lore, ARs would do double the damage as RRs because of the range.
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
210
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Posted - 2014.01.04 23:17:00 -
[25] - Quote
This is so easy a 5 year old should be able to figure it out. The more range you get, the less DPS you should do. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
213
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Posted - 2014.01.04 23:28:00 -
[26] - Quote
I think its far too good at close range. Maybe a very small spool up increase, I don't know.
An I the only one that thinks its bogus the SCR has less zoom than the RR? IMHO the SCR needs the highest zoom |
Aria Gomes
Death by Disassociation Legacy Rising
253
|
Posted - 2014.01.04 23:29:00 -
[27] - Quote
ARC34 wrote:Who in their right mind goes close range with a Rail Rifle ._. unless we're talking about the assault variant(: which wouldn't really make a difference because it's still pretty stable
You'd be surprised. I got killed twice in close range with one and I was with a CR. |
Zahle Undt
Bullet Cluster Legacy Rising
524
|
Posted - 2014.01.04 23:41:00 -
[28] - Quote
I agree that the rr is a bit too good at cqc but otherwise I think is balanced with the other rifles. However, any of the light riffle are better than any other infantry weapon in the game |
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
98
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Posted - 2014.01.04 23:42:00 -
[29] - Quote
being killed by hip fire form RR at 40-or less is not balance. especially when useing a duvolle.
40 or less is where the AR is ''supposed to shine'' but apparnetly RR dosnt have a conecpt of range. |
Nestil
Seraphim Auxiliaries
99
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Posted - 2014.01.05 00:22:00 -
[30] - Quote
Th3rdSun wrote:I compare the RR to SVER's guns in MAG.High damage,low ROF,perfect for my playstyle.
I think the advanced isn't as bad as people think compared to the proto version,and the assault variant has so much recoil that the only really good use for it is in CQC.
I think the people that have the most problems against it are people that want to run high damage,low shield suits.RR will dominate those types of setups in capable hands.If you shield tank,you will have a better chance against RRs.
lol yeah, the first time i tried the RR i was like "woha it feels like a tamsen" O.o |
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Leadfoot10
Molon Labe. Public Disorder.
175
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Posted - 2014.01.05 00:43:00 -
[31] - Quote
The assault RR is a beast in CQC, but doesn't aim well after the first few bullets in ADS.
The RR was a much needed answer to armor tanking, and I feel it's fairly well balanced with the other AR variants. |
Michael Arck
Onuoto Uakan Huogaatsu
2508
|
Posted - 2014.01.05 00:50:00 -
[32] - Quote
Fire of Prometheus wrote:I find it balanced, the only concern is how quickly you can ADS. I've noticed the adv rr snaps ads a lot quicker than the basic one and roughly the same as the proto rr.
Idk but I feel the rail rifle is "my" weapon. It is the weapon that feels most comfortable. I don't know how to explain it other than, it just feels "right" to use a rail rifle.
ACOG sights. Makes it easy to switch to. But I do agree. I find it to be a balanced weapon.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Fire of Prometheus
DUST University Ivy League
2607
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Posted - 2014.01.05 00:56:00 -
[33] - Quote
TechMechMeds wrote:Fire of Prometheus wrote:I find it balanced, the only concern is how quickly you can ADS. I've noticed the adv rr snaps ads a lot quicker than the basic one and roughly the same as the proto rr.
Idk but I feel the rail rifle is "my" weapon. It is the weapon that feels most comfortable. I don't know how to explain it other than, it just feels "right" to use a rail rifle. A parody explaining how I feel lol. I find it buggered, the only concern is how quickly you can ads, iv noticed the ADV RR snaps ads a lot quicker than the basic and I still suck with it. I don't know but I feel like a complete nub with it. It is the weapon that fks me in a a$$. I don't know how to explain it other than, I fking wish I was good with it. Its the only weapon I can't use well and I don't know why, I guess I just need to htfu and git gud lol Lol +1 for comedy :p
But ya I'm terrible with the CR so I die a lot to it :p
Proud member of the Commndo 6
<3 Commando AK.0
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Michael Arck
Onuoto Uakan Huogaatsu
2508
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Posted - 2014.01.05 00:56:00 -
[34] - Quote
Racro 01 Arifistan wrote:being killed by hip fire form RR at 40-or less is not balance. especially when useing a duvolle.
40 or less is where the AR is ''supposed to shine'' but apparnetly RR dosnt have a conecpt of range.
Are you talking about balance or what's fair?
I don't know how you play but I've seen guys rush me with their ARs. Their over confidence kills them about 83 percent of the time. All I have to do is strafe and fire, doing crazy patterns while doing my best to keep the reticule either on their head or close to it.
The RR is a beast in the right hands. You need to respect it. Duvolles dropped down HP like seconds on the clock. The RR knocks your HP down like quarters of a clock.
Respect the RR.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
289
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Posted - 2014.01.05 00:57:00 -
[35] - Quote
You can say the same about the CR too , let's not forget .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Michael Arck
Onuoto Uakan Huogaatsu
2508
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Posted - 2014.01.05 00:59:00 -
[36] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:You can say the same about the CR too , let's not forget .
Oh but I do. LOL, I am a Caldari loyalist
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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KEROSIINI-TERO
The Rainbow Effect
953
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Posted - 2014.01.05 01:34:00 -
[37] - Quote
N1ck Comeau wrote: . . OP POST . .
Fully agreeing +1.
RR works so well at close range, once more we have long range wep with no hipfire limitations. It is superior to TAC AR in all ways so TAC is officially obsolete. I'm now mostly RR user.
Even though hipfire spread increase wasn't my first thought it could work.
Still biggest discrepancies are: - Spool up time is so small it does not really affect. Only sniping moving weak/injured suits at great distance it is a hindrance. - The clip size is huge. I guess CCP theorycrafted that the 'long' spool up forces users to keep trigger pressed and waste ammo spray'n'pray style. Well that's not the case. With single clip you can kill 4 reds.
I'd say that first order of business is to increase spool up to about one second, and then see how it is. If that is not enough, then slight clip size nerf.
Tank spam getting onto your nerves?
An improvement:
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Bethhy
Ancient Exiles. Renegade Alliance
684
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Posted - 2014.01.05 02:14:00 -
[38] - Quote
When hitting moving targets and not having to be even closely aimed fully to hit targets Yes a majority of weapons in DUST have turned OP.
https://www.youtube.com/watch?v=sFqlnXZU6bw
Aslong as THIS is part of DUST all hitscan weapons will have issues. Every new player that comes to DUST knowing how to play FPS will get destroyed by vets, AA vs Your AA + Skills and suit = ????????
This is about choices.
Quote:the skill gap is so compressed, that itGÇÖs like a slot machine. You might as well just sit down at a slot machine and have a thing that pops up an says GÇ£I got a kill!GÇ¥ TheyGÇÖve taken individual skill out of the equation so much. So you see these guysGÇöI see it all the time, they come in to play Red Orchestra, and theyGÇÖre like GÇ£This gameGÇÖs just too hardcore. IGÇÖm awesome at Call of Duty, so thereGÇÖs something wrong with your game. Because IGÇÖm not successful at playing this game, so it must suck. IGÇÖm not the problem, itGÇÖs your game.GÇ¥ And sometimes as designers, it is our game. Sometimes we screw up, sometimes we design something thatGÇÖs not accesible enough, they canGÇÖt figure it out, we didnGÇÖt give them enough information to figure out where to go... but more often than not, itGÇÖs because Call of Duty compressed their skill gap so much that these guys never needed to get good at a shooter. They never needed to get good at their twitch skills Tripwire President John Gibson |
lee corwood
Knights Of Ender Public Disorder.
314
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Posted - 2014.01.05 02:19:00 -
[39] - Quote
Fire of Prometheus wrote:I find it balanced, the only concern is how quickly you can ADS. I've noticed the adv rr snaps ads a lot quicker than the basic one and roughly the same as the proto rr.
Idk but I feel the rail rifle is "my" weapon. It is the weapon that feels most comfortable. I don't know how to explain it other than, it just feels "right" to use a rail rifle.
I feel exactly this way, only about the CR and not the RR. The RR is just terrible in my hands, but with the vehicle respec I went lvl 3 in both of them. CR was for me and I went all in. The RR just doesn't work for me but murders me across the map. I think they're perfectly balanced. I only get butthurt when I'm jumping around and doing crazy strafing and yet every. single. *******. shot. hits and kills me.
Edit: Let me clarify and say they are perfectly balanced in my opinion against each other. One is better in CQC than the other. I've seen enough battles to know that sure, in truly skilled hands, it doesn't matter what they are shooting. But in generic everyday joe shmoe hands, the CR still tends to win in CQC. However as far as game balanced, no. Not even a funny no. This game has been Rifle514 for a very, very long time now.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Patrick57
Red and Silver Hand Amarr Empire
3592
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Posted - 2014.01.05 02:22:00 -
[40] - Quote
**** anyone that says this **** is balanced.
So far, I have only successfully countered a Rail Rifle once with an AR, which is supposed to be more effective in CQC.
Logi ak.0 Best Logi :D
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
581
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Posted - 2014.01.05 02:38:00 -
[41] - Quote
It's ridiculous period, it makes the Laser Rifle and the Mass Driver terrible. Why the hell is the RR losing nothing outside of optimal, while these 2 weapons are garbage outside of optimal and they still lose in optimal to the RR? |
Ghosts Chance
Inf4m0us
729
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Posted - 2014.01.05 02:48:00 -
[42] - Quote
that rail rifles spool up is EASILY abused when using the combat rifle and the scrambler charged shot.
and in a CQC peekaboo situation the rail either has to run his gun dry shooting, or start and stop fireing oftin creating moments of oportunity for gaining the advantage.
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IR Scifi
Knights of Eternal Darkness League of Infamy
86
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Posted - 2014.01.05 02:53:00 -
[43] - Quote
Justin Tymes wrote:It's ridiculous period, it makes the Laser Rifle and the Mass Driver terrible. Why the hell is the RR losing nothing outside of optimal, while these 2 weapons are garbage outside of optimal and they still lose in optimal to the RR?
I agree on this, my mass driver almost completely useless since these two rifles got onto the field. I'm using a basic RR with only one point in it and getting more kills than my fully specced mass driver and I've got a pretty crap aim to go along with it. |
Prince Adidas
Horizons' Edge
19
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Posted - 2014.01.05 02:54:00 -
[44] - Quote
As a Rail Rifle user, I have to say that it is very powerful but I do better shooting long range than short range. The range is incredible on it; it's much like a laser rifle when it comes to range.
Rookie With Little DUST Knowledge. Online Almost Everyday.
Prototype Heavy, Kaalakiota Rail Rifle
FCHW
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N1ck Comeau
Ahrendee Mercenaries EoN.
1753
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Posted - 2014.01.05 02:59:00 -
[45] - Quote
the rail rifle does make other guns useless, like laser.
Minmatar Assault.
Confused on what weapons i should use :/
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Prince Adidas
Horizons' Edge
19
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Posted - 2014.01.05 03:02:00 -
[46] - Quote
N1ck Comeau wrote:the rail rifle does make other guns useless, like laser.
Now that you mention it, I barely see anybody using a laser rifle anymore, haven't seen one in a while.
Rookie With Little DUST Knowledge. Online Almost Everyday.
Prototype Heavy, Kaalakiota Rail Rifle
FCHW
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lee corwood
Knights Of Ender Public Disorder.
315
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Posted - 2014.01.05 03:08:00 -
[47] - Quote
Prince Adidas wrote:N1ck Comeau wrote:the rail rifle does make other guns useless, like laser. Now that you mention it, I barely see anybody using a laser rifle anymore, haven't seen one in a while.
...or basically any other weapon that doesn't end in 'rifle'. When I get killed something other than a rifle, my eyebrows raise in surprise. Nova knife kill? Mass Driver kill? Golf clap, red, golf clap.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Prince Adidas
Horizons' Edge
19
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Posted - 2014.01.05 03:11:00 -
[48] - Quote
lee corwood wrote:Prince Adidas wrote:N1ck Comeau wrote:the rail rifle does make other guns useless, like laser. Now that you mention it, I barely see anybody using a laser rifle anymore, haven't seen one in a while. ...or basically any other weapon that doesn't end in 'rifle'. When I get killed something other than a rifle, my eyebrows raise in surprise. Nova knife kill? Mass Driver kill? Golf clap, red, golf clap.
Lol, that's true. It is surprising seeing anything else other than a Combat Rifle, Rail Rifle, or Sniper Rifle being used. I still use my HMG from time to time though.
Rookie With Little DUST Knowledge. Online Almost Everyday.
Prototype Heavy, Kaalakiota Rail Rifle
FCHW
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Bethhy
Ancient Exiles. Renegade Alliance
688
|
Posted - 2014.01.05 03:32:00 -
[49] - Quote
N1ck Comeau wrote:the rail rifle does make other guns useless, like laser.
Laser is a victim of DUST'S forum incompetence.
Viziam laser in Chromosome was glitched so headshots did 2k damage in ..5 seconds.. otherwise the laser parity in Chromosome was awesome. Laser got 4 seperate nerf's? including changing the entire sights of the gun for that one glitch.
People just complain without knowing.
Regardless if any weapon is OP right now, who cares? we dont even have close to all the racial weapons... and any more time we spend on the Nerf,Buff cycle that has been 80% of the development process in DUST for this year... is a giant waste of time and needs to stop.
If the weapon is strong then use it, otherwise we are just gonna waste more time doing the same old in DUST. We need good controls, solid 20 FPS at least? full racial weapons, then we can start worrying about balancing issues that EVERY single title has. |
Johnny Guilt
Algintal Core
413
|
Posted - 2014.01.05 03:51:00 -
[50] - Quote
The rail rifle is fine,it's rof stops it from being too good in cqc compared to the other cqc and high rof weapons oriented weapons(ar and CR),It can be use in cqc however you'll be out gunned 1-30meters if your not the first to fire or have a weak suit.
A strange game.
The only winning move is
not to play.
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4353
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Posted - 2014.01.05 04:06:00 -
[51] - Quote
N1ck Comeau wrote:Short poll so i can see peoples answer. http://strawpoll.me/969842Up close weapon tears you up. Medium range. Weapon tears you up. Long range. Weapon tears you up. I feel like it either needs a 0.65 charge time to be balanced at close range. bigger hip fire dispersion. Or lower damage in close range, kind of like the laser rifle. But not that severe though. I find that this weapon really has no drawbacks. the spool up time isnt long enough to hinder the weapon in CQC. The rail rifle just does so much damage that you really cant do anything about it after it starts hitting you. Perhaps a lower ROF could fix that. Something needs to be done so this weapon isn't super deadly at all ranges. It has great range and great accuracy. You are FAR from the only person, believe me.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
745
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Posted - 2014.01.05 04:30:00 -
[52] - Quote
the tight hipfire is MEANT to be there as the caldaris last defense, you shouldnt be taking it on up close because its made for up close and long range. If you want an easy kill on him just go close to medium range, the RRs hipfire is then useless and the scope is also then useless, which lets any other weapon overpower it easily.
Again, its supposed to have the long range superiority and very good abilities at point blank by design, its a rifle, not a sniper rifle. Also quit stacking armor. Scrubbies.
The spool up time needs an increase however, as its virtually unnoticed most of the time, .5 seconds spool up would go a long way & be a serious nerf, but it might be needed because the .2 is just too short, maybe .4 would be better, but its a delicate matter to change. Too long and the gun becomes useless VERY quickly. A 1sec spool up time would do this.
That's "MR." Pothead to you.
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Aqua-Regia
623
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Posted - 2014.01.05 07:49:00 -
[53] - Quote
I wish all AR weapon (excluding laser rife) get a 15% reduction in damage and explosive weapons get a 65% damage reduction vs shield. Yeah so many hate my idea.
Edit: Damage profiles that CCP came up with for Dust weapons suck balls and is are so half ass, really what the point in even having it.
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Gòó S00NGäóGòPGò¼GòºGò¬GòñGòñGò¬GòñGòºGòºGòñGò¬GòñGòñGò¬GòñGòºGòºGòíHELLOGòPGûá
GòÜGòñGòñGòñGòñGòñGòñGò¥Dust 514 GòPGò¢§GòÆGòúAmarrGòáGòòGòÆGòúRNDGòáGòò
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4367
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Posted - 2014.01.05 07:57:00 -
[54] - Quote
Aqua-Regia wrote:I wish all AR weapon (excluding laser rife) get a 15% reduction in damage and explosive weapons get a 65% damage reduction vs shield. Yeah so many hate my idea.
Edit: Damage profiles that CCP came up with for Dust weapons suck balls and is are so half ass, really what the point in even having it. Everything eats armor, even the guns that are supposed to only be good against shield, like the Scrambler.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Charlotte O'Dell
Fatal Absolution
1441
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Posted - 2014.01.05 08:06:00 -
[55] - Quote
Increase by 0.05s. That is all.
Charlotte O'Dell is the highest level unicorn!
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m621 zma
OMFGZOMBIESRUN
94
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Posted - 2014.01.05 09:37:00 -
[56] - Quote
Is fine as it is. |
Joel II X
Dah Gods O Bacon
396
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Posted - 2014.01.05 09:42:00 -
[57] - Quote
KEROSIINI-TERO wrote:N1ck Comeau wrote: . . OP POST . .
Fully agreeing +1. RR works so well at close range, once more we have long range wep with no hipfire limitations. It is superior to TAC AR in all ways so TAC is officially obsolete. I'm now mostly RR user. Even though hipfire spread increase wasn't my first thought it could work. Still biggest discrepancies are: - Spool up time is so small it does not really affect. Only sniping moving weak/injured suits at great distance it is a hindrance. - The clip size is huge. I guess CCP theorycrafted that the 'long' spool up forces users to keep trigger pressed and waste ammo spray'n'pray style. Well that's not the case. With single clip you can kill 4 reds. I'd say that first order of business is to increase spool up to double the 1.7 spool [EDITED from 1 sec], and then see how it is. If that is not enough, then slight clip size nerf.Edit: due to brainfart I remembered current spool is 0,5s, therefore I suggested too long time. Intent was to double the current, that's all. Standard should have .5 sec of spool, and the assault should keep what it has now. |
Nirwanda Vaughns
259
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Posted - 2014.01.05 11:07:00 -
[58] - Quote
at range the kick can really shake it off target a bit but close to mid range its ridiculous. i have lv1 rail rifle op and prof 5 AR and CR and my RR still out damages them at range they work perfectly but i think the hipfire crosshair needs widening a lot more. the AR is supposed to be shortest range highest damage yet its outgunned by everything else at the moment. the longer range weapons are far too accurate in close range. they need to be tweaked to act similar to tac rifle where you need to scope to hit targets
Real Gallente structure tank :)
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Rei Shepard
The Rainbow Effect
1346
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Posted - 2014.01.05 11:53:00 -
[59] - Quote
Patrick57 wrote:**** anyone that says this **** is balanced.
So far, I have only successfully countered a Rail Rifle once with an AR, which is supposed to be more effective in CQC.
Winning a 1vs1 with most guns does not rely on the gun in 99% of the cases but about how you are able to aim with it, most people are terrible shots upclose, it also relies of target threat assesment when there are more people up close on your viewscreen and the guy running away from you is the least threat so he dies last, the guy noticing you but not firing dies secondly, but the guy that is already firing at you is set primary, now if at any point something changes in the scenario like the guy firing at you stops shooting and turns around to run for a hill when your gun sets him down to 50% armor, you should swap to guy number 2 that is now firing at you, so when he dies you just have to mop up the 2 runners.
Its amazing to see how almost nobody does this on the field, you can also mix it up a little with using mobile cover using opponents to hide behind that are unable to hit you.
Most peoples tactics in CQC seems to rely on the gun while standing still still in one spot to pull them through, then when they get facerolled are appalled how their so called CQC weapon failed against another weapon thats not soo good in cqc.
Ive killed people with the CR at RR optimals while they had a Rail Rifle or SCR, its not rocket science people, bullets that don't hit their target deal 0 damage.
Its like when i had a match against CEO_Pyrex and he thinks of himself as an OK to GOOD player like he said in his recorded movie where i went up against him, i dropped 2 of them before they could properly Aim at me and he wondered how thats even possible....so he came to the conclusion that i had to be cheating "Somehow"
He later on revised that to "I F*CKING hope this guy dies in a f*cking Fire" when i mopped up his squad of OK players, so when i watched the movie from their perspective and on points where i waste them and leave them thinking HOW is that even possible.
They barely grazed my armor while i remember myself not missing a single round to his face, why do i remember that ? mostly because i never miss...
http://www.twitch.tv/ceo_pyrex/b/479434570 <-- thats the movie i am talking about...and if it was because the SCR being OP, please explain how i am doing that with RR and CR aswell.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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TechMechMeds
Swamp Marines Kleenex Inc.
1934
|
Posted - 2014.01.05 16:05:00 -
[60] - Quote
Rei Shepard wrote:Patrick57 wrote:**** anyone that says this **** is balanced.
So far, I have only successfully countered a Rail Rifle once with an AR, which is supposed to be more effective in CQC. Winning a 1vs1 with most guns does not rely on the gun in 99% of the cases but about how you are able to aim with it, most people are terrible shots upclose, it also relies of target threat assesment when there are more people up close on your viewscreen and the guy running away from you is the least threat so he dies last, the guy noticing you but not firing dies secondly, but the guy that is already firing at you is set primary, now if at any point something changes in the scenario like the guy firing at you stops shooting and turns around to run for a hill when your gun sets him down to 50% armor, you should swap to guy number 2 that is now firing at you, so when he dies you just have to mop up the 2 runners. Its amazing to see how almost nobody does this on the field, you can also mix it up a little with using mobile cover using opponents to hide behind that are unable to hit you. Most peoples tactics in CQC seems to rely on the gun while standing still still in one spot to pull them through, then when they get facerolled are appalled how their so called CQC weapon failed against another weapon thats not soo good in cqc. Ive killed people with the CR at RR optimals while they had a Rail Rifle or SCR, its not rocket science people, bullets that don't hit their target deal 0 damage. Its like when i had a match against CEO_Pyrex and he thinks of himself as an OK to GOOD player like he said in his recorded movie where i went up against him, i dropped 2 of them before they could properly Aim at me and he wondered how thats even possible....so he came to the conclusion that i had to be cheating "Somehow" He later on revised that to "I F*CKING hope this guy dies in a f*cking Fire" when i mopped up his squad of OK players, so when i watched the movie from their perspective and on points where i waste them and leave them thinking HOW is that even possible. They barely grazed my armor while i remember myself not missing a single round to his face, why do i remember that ? mostly because i never miss... http://www.twitch.tv/ceo_pyrex/b/479434570 <-- thats the movie i am talking about...and if it was because the SCR being OP, please explain how i am doing that with RR and CR aswell.
If you use kb and mouse then you do have that advantage of 0 momentum when you strafe and the ds3 is a clumsy piece of ish vs that in cqc.
Just saying, now imagine raw input.
If not then it'll be aim assist which actually works best with the scr, on my alt I can drop 3 - 4 people no problem within seconds without even aiming, I'll now watch the video.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Timtron Victory
Tech Guard RISE of LEGION
26
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Posted - 2014.01.05 16:28:00 -
[61] - Quote
Bethhy wrote:When hitting moving targets and not having to be even closely aimed fully to hit targets Yes a majority of weapons in DUST have turned OP. https://www.youtube.com/watch?v=sFqlnXZU6bwAslong as THIS is part of DUST all hitscan weapons will have issues. Every new player that comes to DUST knowing how to play FPS will get destroyed by vets, AA vs Your AA + Skills and suit = ???????? This is about choices. Quote:the skill gap is so compressed, that itGÇÖs like a slot machine. You might as well just sit down at a slot machine and have a thing that pops up an says GÇ£I got a kill!GÇ¥ TheyGÇÖve taken individual skill out of the equation so much. So you see these guysGÇöI see it all the time, they come in to play Red Orchestra, and theyGÇÖre like GÇ£This gameGÇÖs just too hardcore. IGÇÖm awesome at Call of Duty, so thereGÇÖs something wrong with your game. Because IGÇÖm not successful at playing this game, so it must suck. IGÇÖm not the problem, itGÇÖs your game.GÇ¥ And sometimes as designers, it is our game. Sometimes we screw up, sometimes we design something thatGÇÖs not accesible enough, they canGÇÖt figure it out, we didnGÇÖt give them enough information to figure out where to go... but more often than not, itGÇÖs because Call of Duty compressed their skill gap so much that these guys never needed to get good at a shooter. They never needed to get good at their twitch skills Tripwire President John Gibson
I was wondering how I was dying even when I was hopping like an a rabbit. The Aim Assist thing really sucks. I think it explains why I sucked at Uncharted 3. I could be wrong but its something I will turn off even if other players have it on
Proud Christian
Jesus Loves You
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Jacques Cayton II
Providence Guard Templis CALSF
441
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Posted - 2014.01.05 16:36:00 -
[62] - Quote
IR Scifi wrote:Justin Tymes wrote:It's ridiculous period, it makes the Laser Rifle and the Mass Driver terrible. Why the hell is the RR losing nothing outside of optimal, while these 2 weapons are garbage outside of optimal and they still lose in optimal to the RR? I agree on this, my mass driver almost completely useless since these two rifles got onto the field. I'm using a basic RR with only one point in it and getting more kills than my fully specced mass driver and I've got a pretty crap aim to go along with it. The laser rifle and mass driver had their op moments now they are niche weapons. Leave the guns be no one wants those two weapons op again. They are niche weapons like the hmg get good with your weapon and wait for their buff don't ask for a nerf because it probably won't happen.
We fight for the future of the State not our
personal goals
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TechMechMeds
Swamp Marines Kleenex Inc.
1936
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Posted - 2014.01.05 16:50:00 -
[63] - Quote
That yep was a troll by the way rei, I couldn't care any less whether you use a kB and mouse, ds3 with aim assist or whatever.
Iv used aim assist since uprising, I simply CBA and its nice and easy + plus others who suck started owning me, I was told to try it and so did and it was sorted.
I also suck big time on a ds3, if they give us raw input I'll be using that until its nerfed, and it definitely will be shortly after bring implemented. It would/will be hilariously face roll other than facing other kB and mouse users.
Inb4 waaagh your just blowing your trumpet from a random.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Rei Shepard
The Rainbow Effect
1346
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Posted - 2014.01.05 16:52:00 -
[64] - Quote
Quote:If you use kb and mouse then you do have that advantage of 0 momentum when you strafe and the ds3 is a clumsy piece of ish vs that in cqc.
Just saying, now imagine raw input.
If not then it'll be aim assist which actually works best with the scr, on my alt I can drop 3 - 4 people no problem within seconds without even aiming, I'll now watch the video.
Edit: yep.
KBM since Wolfenstein 3D came out 20 years ago (+-) but yeah, still would like to have raw input one day as i feel like i play like a handicapped person in this game, but i can deal with the Aim Assist, because most guys don't get to the Aim Part.
But normally CEO_pyrex is also a KBM player but swapped to DS3 because it had the AA. /rolls eyes
That game you watched was with KBM, so i had no AA and my record still sits at 7 people before overheat became an issue, i am now doing exactly the same thing with both the RR and CR.
SCR drops people before they can react. CR drops people before they can react. RR drops people before they can react.
I don't really notice a diffrence.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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TechMechMeds
Swamp Marines Kleenex Inc.
1936
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Posted - 2014.01.05 16:56:00 -
[65] - Quote
Rei Shepard wrote:Quote:If you use kb and mouse then you do have that advantage of 0 momentum when you strafe and the ds3 is a clumsy piece of ish vs that in cqc.
Just saying, now imagine raw input.
If not then it'll be aim assist which actually works best with the scr, on my alt I can drop 3 - 4 people no problem within seconds without even aiming, I'll now watch the video.
Edit: yep. KBM since Wolfenstein 3D came out 20 years ago (+-) but yeah, still would like to have raw input one day as i feel like i play like a handicapped person in this game, but i can deal with the Aim Assist, because most guys don't get to the Aim Part. But normally CEO_pyrex is also a KBM player but swapped to DS3 because it had the AA. /rolls eyes That game you watched was with KBM, so i had no AA and my record still sits at 7 people before overheat became an issue, i am now doing exactly the same thing with both the RR and CR. SCR drops people before they can react. CR drops people before they can react. RR drops people before they can react. I don't really notice a diffrence.
Agreed totally.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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OliX PRZESMIEWCA
Intara Direct Action Caldari State
2
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Posted - 2014.01.05 18:31:00 -
[66] - Quote
ARC34 wrote:Who in their right mind goes close range with a Rail Rifle ._. unless we're talking about the assault variant(: which wouldn't really make a difference because it's still pretty stable Me. Even with standard, not assault one. Just need to learn how to none zoom kill. That's all. |
ADAM-OF-EVE
Dead Man's Game
747
|
Posted - 2014.01.05 19:06:00 -
[67] - Quote
N1ck Comeau wrote:Short poll so i can see peoples answer. http://strawpoll.me/969842Up close weapon tears you up. Medium range. Weapon tears you up. Long range. Weapon tears you up. I feel like it either needs a 0.65 charge time to be balanced at close range. bigger hip fire dispersion. Or lower damage in close range, kind of like the laser rifle. But not that severe though. I find that this weapon really has no drawbacks. the spool up time isnt long enough to hinder the weapon in CQC. The rail rifle just does so much damage that you really cant do anything about it after it starts hitting you. Perhaps a lower ROF could fix that. Something needs to be done so this weapon isn't super deadly at all ranges. It has great range and great accuracy.
tell that to the scrambler rifles and cr rifles that tear me up at range just as well. i fear the SCR at any range.
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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TechMechMeds
Swamp Marines Kleenex Inc.
1941
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Posted - 2014.01.05 19:15:00 -
[68] - Quote
They are all too beasty I think and I think its actually making me a crap player because its easy as hell now to kill/be killed.
Its all just meh even before my 3 complex mods.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Korvin Lomont
United Pwnage Service RISE of LEGION
428
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Posted - 2014.01.05 19:26:00 -
[69] - Quote
Soldiersaint wrote:Crimson Cerberes wrote:Yes, all the weapons are wonky.
With the rail rifle you get double the range of a AR, and it only cost you a 0.2 sec spool up time (they do nearly the same DPS).... that is not balalnced. All caldari weapons have very long range and very high damage. It is balanced learn the lore before you say something.
By that logic the gallente AR must have higher dps because its blaster tech. Right now the only factor that differs all assault rifles is range.
Btw the RR is quite good at cqc, because of the tight hipfire. |
Zahle Undt
Bullet Cluster Legacy Rising
525
|
Posted - 2014.01.05 19:45:00 -
[70] - Quote
Jacques Cayton II wrote:IR Scifi wrote:Justin Tymes wrote:It's ridiculous period, it makes the Laser Rifle and the Mass Driver terrible. Why the hell is the RR losing nothing outside of optimal, while these 2 weapons are garbage outside of optimal and they still lose in optimal to the RR? I agree on this, my mass driver almost completely useless since these two rifles got onto the field. I'm using a basic RR with only one point in it and getting more kills than my fully specced mass driver and I've got a pretty crap aim to go along with it. The laser rifle and mass driver had their op moments now they are niche weapons. Leave the guns be no one wants those two weapons op again. They are niche weapons like the hmg get good with your weapon and wait for their buff don't ask for a nerf because it probably won't happen.
The rifles need the 10-15% damage reduction an earlier commenter suggested because the TTK is too low. The problem with the niche weapons is that they aren't even superior in their supposed niche (with perhaps the exception of a MD user on a roof or something raining down explosive death). I've got proficiency 5 in ScR and MD on my main and I've pretty much quit using the MD because in the time it takes me to fire 2 rounds (which kills just about nobody) a rifle of either the 4 varieties kills me. I imagine the laser suffers a similar problem, since it requires heat build up before its deadly a CR or RR will kill the laser rifle user before his weapon could possibly kill the other guy.
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
246
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Posted - 2014.01.05 19:58:00 -
[71] - Quote
Not a fan of the rail.
Dropship Surfer
I will never stop killing you.
Basically, kind of a big deal.
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
246
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Posted - 2014.01.05 20:00:00 -
[72] - Quote
The rail is the new Duvolle AR. Even lvl 1
Dropship Surfer
I will never stop killing you.
Basically, kind of a big deal.
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Timtron Victory
Tech Guard RISE of LEGION
29
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Posted - 2014.01.05 20:07:00 -
[73] - Quote
Zahle Undt wrote:Jacques Cayton II wrote:IR Scifi wrote:Justin Tymes wrote:It's ridiculous period, it makes the Laser Rifle and the Mass Driver terrible. Why the hell is the RR losing nothing outside of optimal, while these 2 weapons are garbage outside of optimal and they still lose in optimal to the RR? I agree on this, my mass driver almost completely useless since these two rifles got onto the field. I'm using a basic RR with only one point in it and getting more kills than my fully specced mass driver and I've got a pretty crap aim to go along with it. The laser rifle and mass driver had their op moments now they are niche weapons. Leave the guns be no one wants those two weapons op again. They are niche weapons like the hmg get good with your weapon and wait for their buff don't ask for a nerf because it probably won't happen. The rifles need the 10-15% damage reduction an earlier commenter suggested because the TTK is too low. The problem with the niche weapons is that they aren't even superior in their supposed niche (with perhaps the exception of a MD user on a roof or something raining down explosive death). I've got proficiency 5 in ScR and MD on my main and I've pretty much quit using the MD because in the time it takes me to fire 2 rounds (which kills just about nobody) a rifle of either the 4 varieties kills me. I imagine the laser suffers a similar problem, since it requires heat build up before its deadly a CR or RR will kill the laser rifle user before his weapon could possibly kill the other guy.
I am saying the MD can live again. I use a shield shreading weapon with a mas driver on a Commando Suit. I had given up on my Commando suit as it has been stuck in Basic for a long time but I used the Imperial Advanced Suit and it was fun. AR and MD or SCR and MD is a great combo. Even if you have a better suit and you are a better player I destroy as much of your shield as I can and flee raining mass drivers on you lol
Proud Christian
Jesus Loves You
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
50
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Posted - 2014.01.05 20:11:00 -
[74] - Quote
With the way AA is currently behaving there isn't a surefire way to tell whether the weapon is working as intended or being thrown out of balance by the AA. |
CommanderBolt
ACME SPECIAL FORCES
541
|
Posted - 2014.01.05 20:33:00 -
[75] - Quote
Like someone said before about the Rails.... that small charge up is hardly noticeable UNTILL you are fighting back and forth out of cover.
I propose the problem is not the rail rifle but the fact that we need more cover, objects and just general stuff to flank to and from and move around in the more open areas.
CCP doesn't need to go crazy putting things like EVERY where but some more stuff on the main objective routes would be nice. |
Timtron Victory
Tech Guard RISE of LEGION
29
|
Posted - 2014.01.05 20:44:00 -
[76] - Quote
I just took out a Heavy using a Militia medium Gallente suits with no HP mods using a rail rifle. Given that he wasnt carrying a HMG or Forge Gun. I think he has a Scrambler Pistol haha
Proud Christian
Jesus Loves You
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Zahle Undt
Bullet Cluster Legacy Rising
527
|
Posted - 2014.01.05 20:51:00 -
[77] - Quote
Timtron Victory wrote:Zahle Undt wrote:Jacques Cayton II wrote:IR Scifi wrote:Justin Tymes wrote:It's ridiculous period, it makes the Laser Rifle and the Mass Driver terrible. Why the hell is the RR losing nothing outside of optimal, while these 2 weapons are garbage outside of optimal and they still lose in optimal to the RR? I agree on this, my mass driver almost completely useless since these two rifles got onto the field. I'm using a basic RR with only one point in it and getting more kills than my fully specced mass driver and I've got a pretty crap aim to go along with it. The laser rifle and mass driver had their op moments now they are niche weapons. Leave the guns be no one wants those two weapons op again. They are niche weapons like the hmg get good with your weapon and wait for their buff don't ask for a nerf because it probably won't happen. The rifles need the 10-15% damage reduction an earlier commenter suggested because the TTK is too low. The problem with the niche weapons is that they aren't even superior in their supposed niche (with perhaps the exception of a MD user on a roof or something raining down explosive death). I've got proficiency 5 in ScR and MD on my main and I've pretty much quit using the MD because in the time it takes me to fire 2 rounds (which kills just about nobody) a rifle of either the 4 varieties kills me. I imagine the laser suffers a similar problem, since it requires heat build up before its deadly a CR or RR will kill the laser rifle user before his weapon could possibly kill the other guy. I am saying the MD can live again. I use a shield shreading weapon with a mas driver on a Commando Suit. I had given up on my Commando suit as it has been stuck in Basic for a long time but I used the Imperial Advanced Suit and it was fun. AR and MD or SCR and MD is a great combo. Even if you have a better suit and you are a better player I destroy as much of your shield as I can and flee raining mass drivers on you lol
The possibility of a decent commando suit in one of the other races is all that consoles me when I think of the 1.5 million SP I put into MD. |
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The Generals General Tso's Alliance
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Posted - 2014.01.06 14:31:00 -
[78] - Quote
Fire of Prometheus wrote:I find it balanced, the only concern is how quickly you can ADS. I've noticed the adv rr snaps ads a lot quicker than the basic one and roughly the same as the proto rr.
Idk but I feel the rail rifle is "my" weapon. It is the weapon that feels most comfortable. I don't know how to explain it other than, it just feels "right" to use a rail rifle.
EDIT: forgot to add my 2 cents for CQC rr.
Simply put, it's an absolute powerhouse if your accurate.
Somewhat longer answer:
Because the RR is a form of breach AR, it will have a natural tighter hip fire spread over a distance (read the description of all weapons with "breach" in the name). It has a slower fire rate, but a fairly high DPS (for an AR). So if you are accurate....that is, if you can effectively lead a target, you can use the RR at virtually all ranges. Having good techniques such as feathering the trigger, will also help to reset the guns kick and keep your shots as accurate as possible. If you aim for the upper body/head when hip firing, the rail rifle will wreck most targets with half a clip or less in a closer range. In the optimal range, the RR can decimate an enemy with about a quarter of a clip (provided all shots hit your target, and you are using ADS).
TL;DR- it's not OP, people are just angry cause they got killed by it, it's like me getting wrecked by a CR. But do I scream OP? No. I take it with a grain of salt and adjust my tactics/fittings accordingly.
It's as easy as that.
I have been trying to play CQC with the RR it just isnt that easy. Even long range you have to aim and shoot. Can't just spray and pray. The Assault variant has a major problem: the thick iron sights (makes it almost impossible to see long range) CQC AR and Specially CR with tear you up. It's the same as SCR but less deadlier. I'd agree here. It just feels right using it.
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