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N1ck Comeau
Ahrendee Mercenaries EoN.
1742
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Posted - 2014.01.04 21:11:00 -
[1] - Quote
Short poll so i can see peoples answer.
http://strawpoll.me/969842
Up close weapon tears you up.
Medium range. Weapon tears you up.
Long range. Weapon tears you up.
I feel like it either needs a 0.65 charge time to be balanced at close range.
bigger hip fire dispersion. Or lower damage in close range, kind of like the laser rifle. But not that severe though.
I find that this weapon really has no drawbacks. the spool up time isnt long enough to hinder the weapon in CQC.
The rail rifle just does so much damage that you really cant do anything about it after it starts hitting you. Perhaps a lower ROF could fix that.
Something needs to be done so this weapon isn't super deadly at all ranges. It has great range and great accuracy.
Minmatar Assault.
Confused on what weapons i should use :/
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Fire of Prometheus
DUST University Ivy League
2599
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Posted - 2014.01.04 21:21:00 -
[2] - Quote
I find it balanced, the only concern is how quickly you can ADS. I've noticed the adv rr snaps ads a lot quicker than the basic one and roughly the same as the proto rr.
Idk but I feel the rail rifle is "my" weapon. It is the weapon that feels most comfortable. I don't know how to explain it other than, it just feels "right" to use a rail rifle.
Proud member of the Commndo 6
<3 Commando AK.0
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
200
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Posted - 2014.01.04 21:24:00 -
[3] - Quote
Yes, all the weapons are wonky.
With the rail rifle you get double the range of a AR, and it only cost you a 0.2 sec spool up time (they do nearly the same DPS).... that is not balalnced. |
ARC34
The Game of Clones
14
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Posted - 2014.01.04 21:25:00 -
[4] - Quote
Who in their right mind goes close range with a Rail Rifle ._. unless we're talking about the assault variant(: which wouldn't really make a difference because it's still pretty stable
World of Tanks <.<
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Rei Shepard
The Rainbow Effect
1344
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Posted - 2014.01.04 21:26:00 -
[5] - Quote
N1ck Comeau wrote:Short poll so i can see peoples answer. http://strawpoll.me/969842Up close weapon tears you up. Medium range. Weapon tears you up. Long range. Weapon tears you up. I feel like it either needs a 0.65 charge time to be balanced at close range. bigger hip fire dispersion. Or lower damage in close range, kind of like the laser rifle. But not that severe though. I find that this weapon really has no drawbacks. the spool up time isnt long enough to hinder the weapon in CQC. The rail rifle just does so much damage that you really cant do anything about it after it starts hitting you. Perhaps a lower ROF could fix that. Something needs to be done so this weapon isn't super deadly at all ranges. It has great range and great accuracy.
Does this post have anything to do with me picking up the Rail Rifle today or something ? I made quite allot of games with it that will make my opponents unable to sit for a couple of days :p
If not, i think the RR is pretty solid but have yet to break 50+ with it (closest is a 48 game against UPS), witch ive been able to do with both Combat Rifles and Both SCR's.
Guess ill need to get used to it a bit more as one evening is not a real indication of the weapon, i also find that the Assault Version is more to my tastes, witch is odd as i normally prefer Slower weapons.
But what is the most odd is that out of most people facing me head on, they cannot draw their weapon fast enough to fire a shot before my spool time is over, with my other guns CR and SCR i would lol as they drop without being able to fire but even when i have to give people a head start of 0.2 seconds they cannot reach their trigger.
But regardless of what weapon, its hard to judge them when they all perform in the solid 30-40+ most of my games, though ive not used an AR since Uprising.
Seeing them perform my SCR is still king at being able to drop 7 people before i overheat, CR at 4 and RR at 5 people with a single clip, in cqc.
In any case good gun, though not OP in my eyes.
Quote:Who in their right mind goes close range with a Rail Rifle ._. unless we're talking about the assault variant(: which wouldn't really make a difference because it's still pretty stable
I do! i wouldn't know why not...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Fiddler Galaine
Capital Acquisitions LLC Public Disorder.
58
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Posted - 2014.01.04 21:26:00 -
[6] - Quote
It should probably not be as effective in close range (compared to the assault variant), but otherwise it seems okay. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1742
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Posted - 2014.01.04 21:27:00 -
[7] - Quote
Fiddler Galaine wrote:It should probably not be as effective in close range (compared to the assault variant), but otherwise it seems okay. put your vote in then (if not already done)
Minmatar Assault.
Confused on what weapons i should use :/
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4338
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Posted - 2014.01.04 21:27:00 -
[8] - Quote
I personally feel that the rail rifle is balanced but I would like to see the Assault Rail Rifle's DPS knocked down a notch so that the AR can take it's (rightful) place as the highest DPS assault variant.
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TechMechMeds
Swamp Marines Kleenex Inc.
1907
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Posted - 2014.01.04 21:28:00 -
[9] - Quote
I know that in cqc I am ridiculous with the RR, I feel like I'm waving a brick around lol.
I know its not meant for cqc but seriously I'm awful with it, beyond ridiculous with that gun but ok with the assault.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1908
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Posted - 2014.01.04 21:36:00 -
[10] - Quote
Fire of Prometheus wrote:I find it balanced, the only concern is how quickly you can ADS. I've noticed the adv rr snaps ads a lot quicker than the basic one and roughly the same as the proto rr.
Idk but I feel the rail rifle is "my" weapon. It is the weapon that feels most comfortable. I don't know how to explain it other than, it just feels "right" to use a rail rifle.
A parody explaining how I feel lol.
I find it buggered, the only concern is how quickly you can ads, iv noticed the ADV RR snaps ads a lot quicker than the basic and I still suck with it.
I don't know but I feel like a complete nub with it. It is the weapon that fks me in a a$$. I don't know how to explain it other than, I fking wish I was good with it.
Its the only weapon I can't use well and I don't know why, I guess I just need to htfu and git gud lol
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Atiim
Living Like Larry Schwag
3036
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Posted - 2014.01.04 21:42:00 -
[11] - Quote
I say giving it the spool up time of a Large Railgun Turret would help lower it's efficiency in CQC.
As for "tearing you up" in mid and long range combat, the RR is supposed to be Mid-Long range.
Most hated person since Lueko and Checkmate
AV is easy huh? Talk is cheap.
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Smooth Assassin
Stardust Incorporation
654
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Posted - 2014.01.04 21:42:00 -
[12] - Quote
Tears my scout, needs to do 50% less damage to shields or 10 sec spool up time for the amount of ammo it has.
Assassination is my thing.
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Borne Velvalor
Endless Hatred
2053
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Posted - 2014.01.04 22:24:00 -
[13] - Quote
I'm decent with it. My alt has shredded Heavies in CQC with some fancy footwork. Really, the spool does lower your initial DPS if you don't get the drop on someone and the kick/dispersion does cause me to miss enough shots to lower my DPS over the Assault Rifle. It does feel a bit OP ATM but I still feel like the Combat Rifle is more effective in most scenarios. 100% accurate, much higher DPS, no spool up time, +5m range a level means that the Boundless has almost the same optimal as the ADV Rail Rifle.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Tectonic Fusion
929
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Posted - 2014.01.04 22:25:00 -
[14] - Quote
N1ck Comeau wrote: Up close weapon tears you up.
I lol when enemies try to use it in CQC and face my combat rifle.
Solo Player
Squad status: Locked
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Soldiersaint
Deepspace Digital
648
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Posted - 2014.01.04 22:28:00 -
[15] - Quote
Crimson Cerberes wrote:Yes, all the weapons are wonky.
With the rail rifle you get double the range of a AR, and it only cost you a 0.2 sec spool up time (they do nearly the same DPS).... that is not balalnced. All caldari weapons have very long range and very high damage. It is balanced learn the lore before you say something. |
Paran Tadec
The Hetairoi
1824
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Posted - 2014.01.04 22:37:00 -
[16] - Quote
Yes, recoil is negligable with aim assist. Should have dmg per round reduced. it should be a long range weapon to pick people off, not a **** off stick at any range.
Bittervet Proficiency V
thanks logibro!
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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
552
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Posted - 2014.01.04 22:37:00 -
[17] - Quote
I compare the RR to SVER's guns in MAG.High damage,low ROF,perfect for my playstyle.
I think the advanced isn't as bad as people think compared to the proto version,and the assault variant has so much recoil that the only really good use for it is in CQC.
I think the people that have the most problems against it are people that want to run high damage,low shield suits.RR will dominate those types of setups in capable hands.If you shield tank,you will have a better chance against RRs. |
Paran Tadec
The Hetairoi
1827
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Posted - 2014.01.04 22:39:00 -
[18] - Quote
Soldiersaint wrote:Crimson Cerberes wrote:Yes, all the weapons are wonky.
With the rail rifle you get double the range of a AR, and it only cost you a 0.2 sec spool up time (they do nearly the same DPS).... that is not balalnced. All caldari weapons have very long range and very high damage. It is balanced learn the lore before you say something.
The difference between rail and blasters in eve also includes the railguns weak tracking ability, which you cant really replicate in an fps, so reduce the dmg a bit, or increase the spooling time. It'll still be great for picking people off at range, but meh at cqb, which is kinda caldari's thing.
Bittervet Proficiency V
thanks logibro!
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Tectonic Fusion
930
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Posted - 2014.01.04 22:43:00 -
[19] - Quote
Paran Tadec wrote:Soldiersaint wrote:Crimson Cerberes wrote:Yes, all the weapons are wonky.
With the rail rifle you get double the range of a AR, and it only cost you a 0.2 sec spool up time (they do nearly the same DPS).... that is not balalnced. All caldari weapons have very long range and very high damage. It is balanced learn the lore before you say something. The difference between rail and blasters in eve also includes the railguns weak tracking ability, which you cant really replicate in an fps, so reduce the dmg a bit, or increase the spooling time. It'll still be great for picking people off at range, but meh at cqb, which is kinda caldari's thing. Spool up time only. That's what it needs. MOAR SPOOL UP TIME!!!
Solo Player
Squad status: Locked
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Joel II X
Dah Gods O Bacon
394
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Posted - 2014.01.04 22:48:00 -
[20] - Quote
Have you ever tried to aim up close? |
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N1ck Comeau
Ahrendee Mercenaries EoN.
1748
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Posted - 2014.01.04 22:54:00 -
[21] - Quote
Joel II X wrote:Have you ever tried to aim up close? dont need to just hip fire it
Minmatar Assault.
Confused on what weapons i should use :/
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Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
604
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Posted - 2014.01.04 22:59:00 -
[22] - Quote
Well the rail rifles optimal is the same as the scramber has a bit more effective range. The standard version of the RR is pretty easy to strafe, and cover I'd always your friend. The assault version is a lot harder to hit at range but better for medium to short ranges. In cqc I feel the RR is too accurate to be as effective as other rifles, unless the enemy is being still or predictable enough to shoot. Ultimately shield tanking is the best way to counter them. |
GVGMODE
94
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Posted - 2014.01.04 23:06:00 -
[23] - Quote
Weapon Ranges make no sense anymore
Rail Rifle (Long Range weapon) - Short Range and Hip Fire: higher dispersion and very low damage - Medium Range: no dispersion but low damage - Long Range: optimal damage
Combat Rifle (Medium Range weapon) - Short Range and Hip Fire: higher dispersion and very low damage - Medium Range: optimal damage - Long Range: optimal damage
Although the CR needs to have a lower RoF and the RR needs a higher delay both are ridiculous. |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
210
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Posted - 2014.01.04 23:15:00 -
[24] - Quote
Soldiersaint wrote:Crimson Cerberes wrote:Yes, all the weapons are wonky.
With the rail rifle you get double the range of a AR, and it only cost you a 0.2 sec spool up time (they do nearly the same DPS).... that is not balalnced. All caldari weapons have very long range and very high damage. It is balanced learn the lore before you say something.
Nope, you couldn't be more wrong. I assume by the lore comment you are referring to established new eden lore, as in eve online.
Blaster have the lowest range and highest DPS (gallente). Blasters in caldari hands do moderate DPS and have longer range.
Caldari Rail rifles have the best range and pretty low DPS.
Assault missiles have short raneg and decent DPS
Rockets have mid range and ok DPS.
Cruise missiles had the best range and ok DPS but long flight times
Torpedos have good damage and poor range (only decent versus battleships though)
ALSO, in eve you trade range for damage and vice versa. IF we were using established lore, ARs would do double the damage as RRs because of the range.
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
210
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Posted - 2014.01.04 23:17:00 -
[25] - Quote
This is so easy a 5 year old should be able to figure it out. The more range you get, the less DPS you should do. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
213
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Posted - 2014.01.04 23:28:00 -
[26] - Quote
I think its far too good at close range. Maybe a very small spool up increase, I don't know.
An I the only one that thinks its bogus the SCR has less zoom than the RR? IMHO the SCR needs the highest zoom |
Aria Gomes
Death by Disassociation Legacy Rising
253
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Posted - 2014.01.04 23:29:00 -
[27] - Quote
ARC34 wrote:Who in their right mind goes close range with a Rail Rifle ._. unless we're talking about the assault variant(: which wouldn't really make a difference because it's still pretty stable
You'd be surprised. I got killed twice in close range with one and I was with a CR. |
Zahle Undt
Bullet Cluster Legacy Rising
524
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Posted - 2014.01.04 23:41:00 -
[28] - Quote
I agree that the rr is a bit too good at cqc but otherwise I think is balanced with the other rifles. However, any of the light riffle are better than any other infantry weapon in the game |
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
98
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Posted - 2014.01.04 23:42:00 -
[29] - Quote
being killed by hip fire form RR at 40-or less is not balance. especially when useing a duvolle.
40 or less is where the AR is ''supposed to shine'' but apparnetly RR dosnt have a conecpt of range. |
Nestil
Seraphim Auxiliaries
99
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Posted - 2014.01.05 00:22:00 -
[30] - Quote
Th3rdSun wrote:I compare the RR to SVER's guns in MAG.High damage,low ROF,perfect for my playstyle.
I think the advanced isn't as bad as people think compared to the proto version,and the assault variant has so much recoil that the only really good use for it is in CQC.
I think the people that have the most problems against it are people that want to run high damage,low shield suits.RR will dominate those types of setups in capable hands.If you shield tank,you will have a better chance against RRs.
lol yeah, the first time i tried the RR i was like "woha it feels like a tamsen" O.o |
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