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Cat Merc
Ahrendee Mercenaries EoN.
5311
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Posted - 2014.01.04 17:51:00 -
[1] - Quote
Proto suit vs Adv suit
AR vs CR
Close range
Would seem like the proto suit would win right? NOPE
Double damage and proficiency, dropped his shields, he turns around (I was to his side) and deals such an absurd amount of damage that I just dropped before I could pop his armor.
Switched to CR and suddenly this guy is being cut like butter.
Oh and look at that, lower CPU/PG requirements, so I could fit a better grenade.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Atiim
Living Like Larry Schwag
3023
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Posted - 2014.01.04 17:52:00 -
[2] - Quote
Because CCP
Most hated person since Lueko and Checkmate
AV is easy huh? Talk is cheap.
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IR Scifi
Knights of Eternal Darkness League of Infamy
80
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Posted - 2014.01.04 17:53:00 -
[3] - Quote
But still better than 80% of the other weapons. |
Aria Gomes
Death by Disassociation Legacy Rising
250
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Posted - 2014.01.04 18:00:00 -
[4] - Quote
The GLU-5 is still alright though the nerf to range was dumb. If anything the Assault and Tactical should switch ranges. The TAC has a scope which means it's for a longer range than the Assault variant.
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Cat Merc
Ahrendee Mercenaries EoN.
5314
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Posted - 2014.01.04 18:54:00 -
[5] - Quote
Atiim wrote:Because CCP Players: AR IS OP! CCP: Fine let me introduce rifles that make it irrelevant *Troll face*
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Arkena Wyrnspire
Fatal Absolution
7450
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Posted - 2014.01.04 18:55:00 -
[6] - Quote
Aria Gomes wrote:The GLU-5 is still alright though the nerf to range was dumb. If anything the Assault and Tactical should switch ranges. The TAC has a scope which means it's for a longer range than the Assault variant.
The range on the TAR is still marginally longer than the standard AR?
Also, consider how good the TAR is compared to the SCR, RR, or CR.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Jacques Cayton II
Providence Guard Templis CALSF
437
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Posted - 2014.01.04 19:17:00 -
[7] - Quote
Cat Merc wrote:Proto suit vs Adv suit AR vs CR Close range Would seem like the proto suit would win right? NOPE Double damage and proficiency, dropped his shields, he turns around (I was to his side) and deals such an absurd amount of damage that I just dropped before I could pop his armor. Switched to CR and suddenly this guy is being cut like butter. Oh and look at that, lower CPU/PG requirements, so I could fit a better grenade. So why is it still used so often?
We fight for the future of the State not our
personal goals
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Daxxis KANNAH
Distinct Covert Initiative
567
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Posted - 2014.01.04 19:25:00 -
[8] - Quote
Cat Merc wrote:Atiim wrote:Because CCP Players: AR IS OP! CCP: Fine let me introduce rifles that make it irrelevant *Troll face*
LOL - DAT Balancing
That said - they should have upped the AR's damage and dropped its range / fall off damage
Or
Introduced all the other rifles with less damage and dramatically reduced AR range.
Still - The CR rewards the better player and the ones with good gun game will have the higher ceiling. AR vs other rifles does fine in the hands of the average players |
Cody Sietz
Bullet Cluster Legacy Rising
1871
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Posted - 2014.01.04 19:26:00 -
[9] - Quote
Jacques Cayton II wrote:Cat Merc wrote:Proto suit vs Adv suit AR vs CR Close range Would seem like the proto suit would win right? NOPE Double damage and proficiency, dropped his shields, he turns around (I was to his side) and deals such an absurd amount of damage that I just dropped before I could pop his armor. Switched to CR and suddenly this guy is being cut like butter. Oh and look at that, lower CPU/PG requirements, so I could fit a better grenade. So why is it still used so often? Cause only vehicles got a respec, and newer players still skill into the AR since it just sounds like a all around weapon they are use to.
Yeah, the AR needs to be the close range king and suck at long range(vs other rifles)
Also, other rifles assault variants need to be worse then the AR or the other variants of the AR need to get better.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Charlotte O'Dell
Fatal Absolution
1408
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Posted - 2014.01.04 19:28:00 -
[10] - Quote
Remember that due to the shield extender nerf, armor tanking is at an all time high. The RR and CR have a 10% and 5% bonus vs armor while the AR has a -10% modifier. The AR is powerful as ever at taking on close range shield tanks, but nobody runs that. I'd also wager that.you're using an armor tanked suit. Literally every advantage is being given to your enemy. Please rethink your tactics in the current meta before QQing again. If shield tanks were buffed, you.would likely be doing better.
Charlotte O'Dell is the highest level unicorn!
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Cat Merc
Ahrendee Mercenaries EoN.
5319
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Posted - 2014.01.04 19:51:00 -
[11] - Quote
Charlotte O'Dell wrote:Remember that due to the shield extender nerf, armor tanking is at an all time high. The RR and CR have a 10% and 5% bonus vs armor while the AR has a -10% modifier. The AR is powerful as ever at taking on close range shield tanks, but nobody runs that. I'd also wager that.you're using an armor tanked suit. Literally every advantage is being given to your enemy. Please rethink your tactics in the current meta before QQing again. If shield tanks were buffed, you.would likely be doing better. Alright.
So you think 10% damage is the reason when I got the drop on a person, I had double damage mods and proficiency, I still died?
-_-
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Iron Wolf Saber
Den of Swords
11545
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Posted - 2014.01.04 19:54:00 -
[12] - Quote
Combat Rifle > Crap reloading
Assault Rifle > Rat tah tah tah tah tah
Combat Rifle > Crap reloading again ><
Assault Rifle > Rat tah tah tah click.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail Turret =// Unlocked
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ReGnYuM
Imperfects
1689
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Posted - 2014.01.04 20:03:00 -
[13] - Quote
RoF in Hitscan is a big factor for balance.
I personally run the CR over the AR now for CQC and mid range combat
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
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Sgt Kirk
Fatal Absolution
3985
|
Posted - 2014.01.04 20:05:00 -
[14] - Quote
Iron Wolf Saber wrote:Combat Rifle > Crap reloading
Assault Rifle > Rat tah tah tah tah tah
Combat Rifle > Crap reloading again ><
Assault Rifle > Rat tah tah tah click.
Realistic scenario:
Combat Rifle >Teh teh tew, teh teh tew
Assault Rifle > Rat tah tah tah tah tah
Combat Rifle > Crap gotta reload *pulls out SMG and finishes AR user.*> |
HYENAKILLER X
AGGRESSIVE TYPE
463
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Posted - 2014.01.04 20:07:00 -
[15] - Quote
Cat Merc wrote:Proto suit vs Adv suit AR vs CR Close range Would seem like the proto suit would win right? NOPE Double damage and proficiency, dropped his shields, he turns around (I was to his side) and deals such an absurd amount of damage that I just dropped before I could pop his armor. Switched to CR and suddenly this guy is being cut like butter. Oh and look at that, lower CPU/PG requirements, so I could fit a better grenade. If you cant whoop ass in pubs with a gek leave the game.
You are welcome for my leadership
*Proven Aggressive Type
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Tectonic Fusion
928
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Posted - 2014.01.04 20:11:00 -
[16] - Quote
Sgt Kirk wrote:Iron Wolf Saber wrote:Combat Rifle > Crap reloading
Assault Rifle > Rat tah tah tah tah tah
Combat Rifle > Crap reloading again ><
Assault Rifle > Rat tah tah tah click.
Realistic scenario: Combat Rifle >Teh teh tew, teh teh tew Assault Rifle > Rat tah tah tah tah tah Combat Rifle > Crap gotta reload *pulls out SMG and finishes AR user.*> *realizes the gallente logistics suit doesn't have a sidearm*
Solo Player
Squad status: Locked
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Atiim
Living Like Larry Schwag
3033
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Posted - 2014.01.04 20:11:00 -
[17] - Quote
Cat Merc wrote:Atiim wrote:Because CCP Players: AR IS OP! CCP: Fine let me introduce rifles that make it irrelevant *Troll face* Yo dawg, I heard you didn't like being killed in half a second by rifles, so we added 2 more and increased their ranges for you.
*CCP Troll Face*
Most hated person since Lueko and Checkmate
AV is easy huh? Talk is cheap.
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Mordecai Sanguine
What The French
243
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Posted - 2014.01.04 20:19:00 -
[18] - Quote
Cat Merc wrote:Proto suit vs Adv suit AR vs CR Close range Would seem like the proto suit would win right? NOPE Double damage and proficiency, dropped his shields, he turns around (I was to his side) and deals such an absurd amount of damage that I just dropped before I could pop his armor. Switched to CR and suddenly this guy is being cut like butter. Oh and look at that, lower CPU/PG requirements, so I could fit a better grenade.
CR is totally OP. The problem here is not the AR which is already damn too much powerful but the CR which is totally ****** up.
CR / AR / SCR / RR should be nerfed we already know that.
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Mordecai Sanguine
What The French
243
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Posted - 2014.01.04 20:27:00 -
[19] - Quote
Iron Wolf Saber wrote:Combat Rifle > Crap reloading
Assault Rifle > Rat tah tah tah tah tah
Combat Rifle > Crap reloading again ><
Assault Rifle > Rat tah tah tah click.
REAL Scenario.
Combat Rifle : Ratata => Full Team. My ****** Commando STD with 7 million Sp (Only in weapons for tests). WHY I KILL FULL SQUAD with this CR while others rifle can't even kill 2 dudes ?
The combat Rifle is totally OP. You take it you pull the trigger you make more than 150hp of damage in less than 0.2 sec without damagers and proiciency. And people complain about the Scrambler rifle charge shot.....Which make 200hp with 3 sec of charge..... (Yes it makes 200hp of damage without damagers and proficiency see the Warcry Quizz.).
To finish all the weapons have a weakness and a strenght.
Scrambler : 20% less damage in Armor / 20% more damage in Shield. Rail : 10% less damage in Shield / 10% more damage on armor. Assault Rifle : 10% less damage on armor / 10% more in shield. Explosive : 20% less damage in shield /20% more damage on armor.
That's Balanced as you see.
And then Combat rifle : 5% less damage on shield (WHAT the Hell ???) / 10% more on armor. Oh wait what the hell ???? Combat rifle and SMG are the only weapons that don't give a crap about shield/armor while they are already the weapon with the biggest DPS.
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KEROSIINI-TERO
The Rainbow Effect
952
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Posted - 2014.01.04 20:30:00 -
[20] - Quote
Arkena Wyrnspire wrote:Aria Gomes wrote:The GLU-5 is still alright though the nerf to range was dumb. If anything the Assault and Tactical should switch ranges. The TAC has a scope which means it's for a longer range than the Assault variant.
The range on the TAR is still marginally longer than the standard AR? Also, consider how good the TAR is compared to the SCR, RR, or CR.
I finally abandoned TAC AR after almost a year of use. Hung thru all rof, clipsize and recoil nerfs. Had the hardest time when armor plates came viable - clip of 18 shots just didn't have enough damage.
Rail Rifles finally made them obsolete.
Tank spam getting onto your nerves?
An improvement:
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Timtron Victory
Tech Guard RISE of LEGION
24
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Posted - 2014.01.04 20:46:00 -
[21] - Quote
Mordecai Sanguine wrote:Iron Wolf Saber wrote:Combat Rifle > Crap reloading
Assault Rifle > Rat tah tah tah tah tah
Combat Rifle > Crap reloading again ><
Assault Rifle > Rat tah tah tah click.
REAL Scenario. Combat Rifle : Ratata => Full Team. My ****** Commando STD with 7 million Sp (Only in weapons for tests). WHY I KILL FULL SQUAD with this CR while others rifle can't even kill 2 dudes ? The combat Rifle is totally OP. You take it you pull the trigger you make more than 150hp of damage in less than 0.2 sec without damagers and proiciency. And people complain about the Scrambler rifle charge shot.....Which make 200hp with 3 sec of charge..... (Yes it makes 200hp of damage without damagers and proficiency see the Warcry Quizz.). To finish all the weapons have a weakness and a strenght. Scrambler : 20% less damage in Armor / 20% more damage in Shield. Rail : 10% less damage in Shield / 10% more damage on armor. Assault Rifle : 10% less damage on armor / 10% more in shield. Explosive : 20% less damage in shield /20% more damage on armor. That's Balanced as you see. And then Combat rifle : 5% less damage on shield (WHAT the Hell ???) / 10% more on armor. Oh wait what the hell ???? Combat rifle and SMG are the only weapons that don't give a crap about shield/armor while they are already the weapon with the biggest DPS. This weapon have a crazy RoF making it crazy At Close-Mid Range. Problem : For CCP 60/70 meters is Mid range. That's 95% of the battles in Dust !!!!!!! This weapon is the best for 95% of the battle...... And you think that's NORMAL ?
I do agree it should be -5% and +5% I used the standard CR and I did more damage that someone with an AR My favorite weapon is the burst assault rifle because of the 3 shot but the CR is also shot but the ROF is almost doubled from about 800 to 1200
So using those above estimates the burst AR fires 1 shot less than CR. Its like a burst AR with an extra shot per trigger. Regular AR fires 750rpm I think so its even slower than the burst. Using very rough estimates for every 1 bullet with an AR rifle the CR fires 2.
Proud Christian
Jesus Loves You
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Jacques Cayton II
Providence Guard Templis CALSF
438
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Posted - 2014.01.04 20:52:00 -
[22] - Quote
Cody Sietz wrote:Jacques Cayton II wrote:Cat Merc wrote:Proto suit vs Adv suit AR vs CR Close range Would seem like the proto suit would win right? NOPE Double damage and proficiency, dropped his shields, he turns around (I was to his side) and deals such an absurd amount of damage that I just dropped before I could pop his armor. Switched to CR and suddenly this guy is being cut like butter. Oh and look at that, lower CPU/PG requirements, so I could fit a better grenade. So why is it still used so often? Cause only vehicles got a respec, and newer players still skill into the AR since it just sounds like a all around weapon they are use to. Yeah, the AR needs to be the close range king and suck at long range(vs other rifles) Also, other rifles assault variants need to be worse then the AR or the other variants of the AR need to get better. Ahem so that's why I still see guys from closed beta using it that makes sense
We fight for the future of the State not our
personal goals
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Cat Merc
Ahrendee Mercenaries EoN.
5324
|
Posted - 2014.01.04 20:59:00 -
[23] - Quote
HYENAKILLER X wrote:Cat Merc wrote:Proto suit vs Adv suit AR vs CR Close range Would seem like the proto suit would win right? NOPE Double damage and proficiency, dropped his shields, he turns around (I was to his side) and deals such an absurd amount of damage that I just dropped before I could pop his armor. Switched to CR and suddenly this guy is being cut like butter. Oh and look at that, lower CPU/PG requirements, so I could fit a better grenade. If you cant whoop ass in pubs with a gek leave the game. Actually I usually do, I was whooping everyone's asses. Just this guy forced me to switch to a combat rifle, and then I whooped his too
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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XxVEXESxX
Molon Labe. Public Disorder.
5
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Posted - 2014.01.04 21:22:00 -
[24] - Quote
Min / Gal
CR: short to mid burst damage AR: short to mid sustain damage
Cal / Amr
RR: mid to long sustain damage Scr: mid burst damage Lzr: mid to long balanced* damage (sustainable and burstable if heat and range is controlled by the user)
Weapons are working as intended. Good job CCP.
Proficiency, damage mods and marksmanship will overlap and blend these weapons on the battlefield.
-1 to OP. |
Cat Merc
Ahrendee Mercenaries EoN.
5324
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Posted - 2014.01.04 21:26:00 -
[25] - Quote
XxVEXESxX wrote:Min / Gal
CR: short to mid burst damage AR: short to mid sustain damage
Cal / Amr
RR: mid to long sustain damage Scr: mid burst damage Lzr: mid to long balanced* damage (sustainable and burstable if heat and range is controlled by the user)
Weapons are working as intended. Good job CCP.
Proficiency, damage mods and marksmanship will overlap and blend these weapons on the battlefield.
-1 to OP. Oh I'm sorry, guess that's why CR has more range than the AR?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
205
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Posted - 2014.01.04 21:32:00 -
[26] - Quote
Cat Merc wrote:XxVEXESxX wrote:Min / Gal
CR: short to mid burst damage AR: short to mid sustain damage
Cal / Amr
RR: mid to long sustain damage Scr: mid burst damage Lzr: mid to long balanced* damage (sustainable and burstable if heat and range is controlled by the user)
Weapons are working as intended. Good job CCP.
Proficiency, damage mods and marksmanship will overlap and blend these weapons on the battlefield.
-1 to OP. Oh I'm sorry, guess that's why CR has more range than the AR?
and like 40% more DPS, and lower fitting requirements, and higher sustained damage...... |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
206
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Posted - 2014.01.04 21:51:00 -
[27] - Quote
Iron Wolf Saber wrote:Combat Rifle > Crap reloading
Assault Rifle > Rat tah tah tah tah tah
Combat Rifle > Crap reloading again ><
Assault Rifle > Rat tah tah tah click.
The CR does 640 DPS (+50% vs AR)
The AR does 425 DPS
The CR reloads in 2.6 seconds ( +15% vs AR)
The AR reloads in 3 seconds
The CR does a sustained DPS of 326 (including reloads) [+25% vs AR]
The AR does a sustained DPS of 261 (including reloads)
This means that the CR does WAY more initial damage, WAY more sustained damage, cost less to fit, has more range, and reloads faster.
This means, under fire, the CR ALWAYS wins given equal starting positions, always.
Why are you on the CPM again? |
Iron Wolf Saber
Den of Swords
11551
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Posted - 2014.01.04 21:54:00 -
[28] - Quote
Crimson Cerberes wrote:Iron Wolf Saber wrote:Combat Rifle > Crap reloading
Assault Rifle > Rat tah tah tah tah tah
Combat Rifle > Crap reloading again ><
Assault Rifle > Rat tah tah tah click.
The CR does 640 DPS (+50% vs AR) The AR does 425 DPS The CR reloads in 2.6 seconds ( +15% vs AR) The AR reloads in 3 seconds The CR does a sustained DPS of 326 (including reloads) [+25% vs AR] The AR does a sustained DPS of 261 (including reloads) This means that the CR does WAY more initial damage, WAY more sustained damage, cost less to fit, has more range, and reloads faster. This means, under fire, the CR ALWAYS wins given equal starting positions, always. Why are you on the CPM again?
Because I can't aim worth a piece with the CR, honestly. I like its damage just that out of all rifles I have the lowest accuracy with it. Despite the scope and the sorts.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail Turret =// Unlocked
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Cody Sietz
Bullet Cluster Legacy Rising
1874
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Posted - 2014.01.04 21:59:00 -
[29] - Quote
Iron Wolf Saber wrote:Crimson Cerberes wrote:Iron Wolf Saber wrote:Combat Rifle > Crap reloading
Assault Rifle > Rat tah tah tah tah tah
Combat Rifle > Crap reloading again ><
Assault Rifle > Rat tah tah tah click.
The CR does 640 DPS (+50% vs AR) The AR does 425 DPS The CR reloads in 2.6 seconds ( +15% vs AR) The AR reloads in 3 seconds The CR does a sustained DPS of 326 (including reloads) [+25% vs AR] The AR does a sustained DPS of 261 (including reloads) This means that the CR does WAY more initial damage, WAY more sustained damage, cost less to fit, has more range, and reloads faster. This means, under fire, the CR ALWAYS wins given equal starting positions, always. Why are you on the CPM again? Because I can't aim worth a piece with the CR, honestly. I like its damage just that out of all rifles I have the lowest accuracy with it. Despite the scope and the sorts. You got a good chance to kill everytime you squeeze that trigger. Kind of like a longer range shotgun.
@Crimson,That is pretty harsh, IWS tries really hard to keep balance.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Iron Wolf Saber
Den of Swords
11553
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Posted - 2014.01.04 22:14:00 -
[30] - Quote
I'd probably do better with the assault CR but I haven't gotten around to equipping it yet. Just unlocked the Advanced Caldari Assault.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Aria Gomes
Death by Disassociation Legacy Rising
253
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Posted - 2014.01.04 23:17:00 -
[31] - Quote
Arkena Wyrnspire wrote:Aria Gomes wrote:The GLU-5 is still alright though the nerf to range was dumb. If anything the Assault and Tactical should switch ranges. The TAC has a scope which means it's for a longer range than the Assault variant.
The range on the TAR is still marginally longer than the standard AR? Also, consider how good the TAR is compared to the SCR, RR, or CR.
I thought the Tactical got nerfed? But yeah it's pretty much this for: CR>TAR>SR>RR
I like the CR because of te burst and I can follow a person with my bursts; shoot, shoot, follow, shoot, follow, shoot and dead. I can follow the enemy better with it. TAR, same kind of thing just a heavy hitting bullet instead of burst. It feels good shooting this gun because it hits hard and you can "burst" kinda lol. It's a follow your target gun. SR, great gun I wish it had a proper scope or something. I like that these guys you can't really pray and spray, especially with the SR. RR, I like that it has the kick of a donkey but it's more like an Assault gun more than anything. I kinds thought it was going to be more "tactical" but it's supposed to be like the Breach right? Meh I can't remember |
Roy Ventus
Foxhound Corporation General Tso's Alliance
805
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Posted - 2014.01.04 23:31:00 -
[32] - Quote
Buff the speed and the range! At least that's what I think.
I'm hearing a bunch of yelling but not answer to resolve it, what do you guys think would actually fix the AR and maybe it's variants as well if they weren't supposed to be UP due to being knock-offs of the other weapons.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
213
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Posted - 2014.01.04 23:34:00 -
[33] - Quote
Roy Ventus wrote:Buff the speed and the range! At least that's what I think.
I'm hearing a bunch of yelling but not answer to resolve it, what do you guys think would actually fix the AR and maybe it's variants as well if they weren't supposed to be UP due to being knock-offs of the other weapons.
damage should look like this:
AR > CR > SCR > RR.
The damage difference should reflect the range differences. This isn't hard.
IF you go up against a AR with an RR in the ARs range, you should get heavily outdamaged.
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Nitrobeacon
Freek Coalition Freek Alliance
187
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Posted - 2014.01.05 00:22:00 -
[34] - Quote
Crimson Cerberes wrote:Roy Ventus wrote:Buff the speed and the range! At least that's what I think.
I'm hearing a bunch of yelling but not answer to resolve it, what do you guys think would actually fix the AR and maybe it's variants as well if they weren't supposed to be UP due to being knock-offs of the other weapons. damage should look like this: AR > CR > SCR > RR. The damage difference should reflect the range differences. This isn't hard. IF you go up against a AR with an RR in the ARs range, you should get heavily outdamaged. Unless there's two RR players against the one AR guy |
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
604
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Posted - 2014.01.05 00:26:00 -
[35] - Quote
Your doing it wrong. |
Michael Arck
Onuoto Uakan Huogaatsu
2507
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Posted - 2014.01.05 00:42:00 -
[36] - Quote
Each weapon carries a uniqueness that is good for unique combat scenarios. So it's...working as intended
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Jacques Cayton II
Providence Guard Templis CALSF
440
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Posted - 2014.01.05 01:28:00 -
[37] - Quote
KEROSIINI-TERO wrote:Arkena Wyrnspire wrote:Aria Gomes wrote:The GLU-5 is still alright though the nerf to range was dumb. If anything the Assault and Tactical should switch ranges. The TAC has a scope which means it's for a longer range than the Assault variant.
The range on the TAR is still marginally longer than the standard AR? Also, consider how good the TAR is compared to the SCR, RR, or CR. I finally abandoned TAC AR after almost a year of use. Hung thru all rof, clipsize and recoil nerfs. Had the hardest time when armor plates came viable - clip of 18 shots just didn't have enough damage. Rail Rifles finally made them obsolete. Um rail rifles should make them obsolete
We fight for the future of the State not our
personal goals
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Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
289
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Posted - 2014.01.05 01:31:00 -
[38] - Quote
Mordecai Sanguine wrote:
CR is totally OP. The problem here is not the AR which is already damn too much powerful but the CR which is totally ****** up.
CR / AR / SCR / RR should be nerfed we already know that.
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Tectonic Fusion
932
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Posted - 2014.01.05 02:21:00 -
[39] - Quote
Jacques Cayton II wrote:KEROSIINI-TERO wrote:Arkena Wyrnspire wrote:Aria Gomes wrote:The GLU-5 is still alright though the nerf to range was dumb. If anything the Assault and Tactical should switch ranges. The TAC has a scope which means it's for a longer range than the Assault variant.
The range on the TAR is still marginally longer than the standard AR? Also, consider how good the TAR is compared to the SCR, RR, or CR. I finally abandoned TAC AR after almost a year of use. Hung thru all rof, clipsize and recoil nerfs. Had the hardest time when armor plates came viable - clip of 18 shots just didn't have enough damage. Rail Rifles finally made them obsolete. Um rail rifles should make them obsolete The Scrambler Rifle should have made it obsolete...
Solo Player
Squad status: Locked
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I-Shayz-I
I-----I
1799
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Posted - 2014.01.05 03:42:00 -
[40] - Quote
At least the combat rifle can't take down a heavy in 1.2 seconds from 50 meters away like the AR can.
at 1.2 seconds you might have gotten maybe 3 bursts in.
Links:
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I make logistics videos!
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Cat Merc
Ahrendee Mercenaries EoN.
5336
|
Posted - 2014.01.05 04:30:00 -
[41] - Quote
Michael Arck wrote:Each weapon carries a uniqueness that is good for unique combat scenarios. So it's...working as intended So where exactly is the CQC doing it's job in this situation?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
jordy mack
Ultramarine Corp
84
|
Posted - 2014.01.05 04:37:00 -
[42] - Quote
And CR is the worst combat rifle.... o.0 Subject line fail?
Less QQ more PewPew
|
Cat Merc
Ahrendee Mercenaries EoN.
5339
|
Posted - 2014.01.05 04:49:00 -
[43] - Quote
jordy mack wrote:And CR is the worst combat rifle.... o.0 Subject line fail? And that is why we need to change the AR's name to Plasma Rifle.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
TheDarthMa94
The New Age Outlaws WINMATAR.
40
|
Posted - 2014.01.05 04:49:00 -
[44] - Quote
I don't know if its my imagination guys, but sometimes i feel i perform better using ADV suit than my Proto suit....
Sith Apprentice and Director
"HaHaHa, serve you right for trying to tea bag on the best tea bagger in the game"
|
Cat Merc
Ahrendee Mercenaries EoN.
5340
|
Posted - 2014.01.05 05:05:00 -
[45] - Quote
TheDarthMa94 wrote:I don't know if its my imagination guys, but sometimes i feel i perform better using ADV suit than my Proto suit.... Probably you becoming lazy, have that happen to me too.
It's good to practice in advanced suits to keep your skills sharp.
I run proto because I hate scanners so I put on a profile damp, but it leaves me with only two low slots AS AN ARMOR TANKER on my advanced suit.
It ain't pretty.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Chunky Munkey
Amarr Templars Amarr Empire
2796
|
Posted - 2014.01.05 05:23:00 -
[46] - Quote
Cat Merc wrote:Proto suit vs Adv suit AR vs CR Close range Would seem like the proto suit would win right? NOPE Double damage and proficiency, dropped his shields, he turns around (I was to his side) and deals such an absurd amount of damage that I just dropped before I could pop his armor. Switched to CR and suddenly this guy is being cut like butter. Oh and look at that, lower CPU/PG requirements, so I could fit a better grenade.
How are they going to exploit more money from boosters without making all the weapons we've maxed useless!?
Honestly, such a short sighted community
No.
|
Cat Merc
Ahrendee Mercenaries EoN.
5340
|
Posted - 2014.01.05 05:47:00 -
[47] - Quote
Chunky Munkey wrote:Cat Merc wrote:Proto suit vs Adv suit AR vs CR Close range Would seem like the proto suit would win right? NOPE Double damage and proficiency, dropped his shields, he turns around (I was to his side) and deals such an absurd amount of damage that I just dropped before I could pop his armor. Switched to CR and suddenly this guy is being cut like butter. Oh and look at that, lower CPU/PG requirements, so I could fit a better grenade. How are they going to exploit more money from boosters without making all the weapons we've maxed useless!? Honestly, such a short sighted community I have CR maxed along with AR, I use the AR out of principle :X
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
XxVEXESxX
Molon Labe. Public Disorder.
9
|
Posted - 2014.01.05 06:15:00 -
[48] - Quote
Cat Merc wrote:TheDarthMa94 wrote:I don't know if its my imagination guys, but sometimes i feel i perform better using ADV suit than my Proto suit.... Probably you becoming lazy, have that happen to me too. It's good to practice in advanced suits to keep your skills sharp. I run proto because I hate scanners so I put on a profile damp, but it leaves me with only two low slots AS AN ARMOR TANKER on my advanced suit. It ain't pretty.
And this answers why a CR is killing you... "AS AN ARMOR TANKER"
This thread needs to be locked before the plague spreads.
Another -1 for OP. |
Cat Merc
Ahrendee Mercenaries EoN.
5344
|
Posted - 2014.01.05 06:34:00 -
[49] - Quote
XxVEXESxX wrote:Cat Merc wrote:TheDarthMa94 wrote:I don't know if its my imagination guys, but sometimes i feel i perform better using ADV suit than my Proto suit.... Probably you becoming lazy, have that happen to me too. It's good to practice in advanced suits to keep your skills sharp. I run proto because I hate scanners so I put on a profile damp, but it leaves me with only two low slots AS AN ARMOR TANKER on my advanced suit. It ain't pretty. And this answers why a CR is killing you... "AS AN ARMOR TANKER" This thread needs to be locked before the plague spreads. Another -1 for OP. I already explained it before. -1 to you for not reading sir.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Mordecai Sanguine
What The French
247
|
Posted - 2014.01.05 12:20:00 -
[50] - Quote
XxVEXESxX wrote:Min / Gal
CR: short to mid burst damage AR: short to mid sustain damage
Cal / Amr
RR: mid to long sustain damage Scr: mid burst damage Lzr: mid to long balanced* damage (sustainable and burstable if heat and range is controlled by the user)
Weapons are working as intended. Good job CCP.
Proficiency, damage mods and marksmanship will overlap and blend these weapons on the battlefield.
-1 to OP.
HaHa LOL. Wait it wasn't a joke ?
AR and CR have something like twicem ore DPS than Lazer in the Optimal range of Lazer. CR can kill easily beyond 90 meters it's mid range for you ? And long range is ? 32Km ? As i said Rifles are balanced EACH OTHER. Nice you just confirmed it.
Now we could maybe balanced them WITH THIS GAME ?????? It's too much powerful for ALL the actual dropsuits decreasing the TTK about 1-2 sec. Too much powerful for ALL the others weapons.
You think we're gonna change ALL the game and 2 years of devellopement for these 4 ****** up rifles ? Wake up. |
|
Mordecai Sanguine
What The French
247
|
Posted - 2014.01.05 12:23:00 -
[51] - Quote
XxVEXESxX wrote:Cat Merc wrote:TheDarthMa94 wrote:I don't know if its my imagination guys, but sometimes i feel i perform better using ADV suit than my Proto suit.... Probably you becoming lazy, have that happen to me too. It's good to practice in advanced suits to keep your skills sharp. I run proto because I hate scanners so I put on a profile damp, but it leaves me with only two low slots AS AN ARMOR TANKER on my advanced suit. It ain't pretty. And this answers why a CR is killing you... "AS AN ARMOR TANKER" This thread needs to be locked before the plague spreads. Another -1 for OP.
It ALSO DESTROOOOOY shield tankers. Because of the fail about shield / armor.
Shield : -5% Armor : +10% Nobody notice it but it means you can shoot shield and Armor it will almost be the same. It kill Shield it kill Armor it THE SAME. So WAKE UP.
To all people who thinks Rifles are not OP. STOP PLAYING WITH THEM.
For 3-4 Weeks.
Then you'll maybe see the problem with them. Right now you're NOT objective because you're using them. |
Daxxis KANNAH
Distinct Covert Initiative
569
|
Posted - 2014.01.05 13:17:00 -
[52] - Quote
Cat Merc wrote:Michael Arck wrote:Each weapon carries a uniqueness that is good for unique combat scenarios. So it's...working as intended So where exactly is the CQC doing it's job in this situation?
The CR is also short range
CCP made that painfully obvious in every slide they put up on rifles
CR - Short to medium range |
Cat Merc
Ahrendee Mercenaries EoN.
5347
|
Posted - 2014.01.05 13:26:00 -
[53] - Quote
Daxxis KANNAH wrote:Cat Merc wrote:Michael Arck wrote:Each weapon carries a uniqueness that is good for unique combat scenarios. So it's...working as intended So where exactly is the CQC doing it's job in this situation? The CR is also short range CCP made that painfully obvious in every slide they put up on rifles CR - Short to medium range WHAT is the reason for you to use an AR. It has less range than the CR, ironsight.
Yeah, sure, maybe full auto, but seriously is it so hard to tap the R1 button?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Arkena Wyrnspire
Fatal Absolution
7487
|
Posted - 2014.01.05 13:34:00 -
[54] - Quote
Jacques Cayton II wrote:KEROSIINI-TERO wrote:Arkena Wyrnspire wrote:Aria Gomes wrote:The GLU-5 is still alright though the nerf to range was dumb. If anything the Assault and Tactical should switch ranges. The TAC has a scope which means it's for a longer range than the Assault variant.
The range on the TAR is still marginally longer than the standard AR? Also, consider how good the TAR is compared to the SCR, RR, or CR. I finally abandoned TAC AR after almost a year of use. Hung thru all rof, clipsize and recoil nerfs. Had the hardest time when armor plates came viable - clip of 18 shots just didn't have enough damage. Rail Rifles finally made them obsolete. Um rail rifles should make them obsolete
No. They shouldn't. Everything should have its role. Suggesting that something should completely outclass something else is stupid balancing.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
Daxxis KANNAH
Distinct Covert Initiative
569
|
Posted - 2014.01.05 13:50:00 -
[55] - Quote
Cat Merc wrote:Daxxis KANNAH wrote:Cat Merc wrote:Michael Arck wrote:Each weapon carries a uniqueness that is good for unique combat scenarios. So it's...working as intended So where exactly is the CQC doing it's job in this situation? The CR is also short range CCP made that painfully obvious in every slide they put up on rifles CR - Short to medium range WHAT is the reason for you to use an AR. It has less range than the CR, ironsight. Yeah, sure, maybe full auto, but seriously is it so hard to tap the R1 button?
When you tap the button plus the fact it has more recoil you have to keep adjusting your aim. - Some people just prefer to hold the button and only adjust aim if need be.
You say ironsight as if its a bad thing. imo ironsight is better than the scope at closer range and the truth is using the scope you cant be lazy or you will miss. Also at close range everyone is hipfiring so this isnt really an issue.
|
Cat Merc
Ahrendee Mercenaries EoN.
5350
|
Posted - 2014.01.05 14:06:00 -
[56] - Quote
Daxxis KANNAH wrote:Cat Merc wrote:Daxxis KANNAH wrote:Cat Merc wrote:Michael Arck wrote:Each weapon carries a uniqueness that is good for unique combat scenarios. So it's...working as intended So where exactly is the CQC doing it's job in this situation? The CR is also short range CCP made that painfully obvious in every slide they put up on rifles CR - Short to medium range WHAT is the reason for you to use an AR. It has less range than the CR, ironsight. Yeah, sure, maybe full auto, but seriously is it so hard to tap the R1 button? When you tap the button plus the fact it has more recoil you have to keep adjusting your aim. - Some people just prefer to hold the button and only adjust aim if need be. You say ironsight as if its a bad thing. imo ironsight is better than the scope at closer range and the truth is using the scope you cant be lazy or you will miss. Also at close range everyone is hipfiring so this isnt really an issue. At close range you hip fire.
And no, it BARELY has any recoil if any, only at extreme ranges where the AR does like 5% damage.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Korvin Lomont
United Pwnage Service RISE of LEGION
427
|
Posted - 2014.01.05 14:51:00 -
[57] - Quote
Jacques Cayton II wrote:Cat Merc wrote:Proto suit vs Adv suit AR vs CR Close range Would seem like the proto suit would win right? NOPE Double damage and proficiency, dropped his shields, he turns around (I was to his side) and deals such an absurd amount of damage that I just dropped before I could pop his armor. Switched to CR and suddenly this guy is being cut like butter. Oh and look at that, lower CPU/PG requirements, so I could fit a better grenade. So why is it still used so often?
A lot of people have spent a lot of SP in the AR (like me) but not evryone has 30 mil SP spent so he could save up SP for the new Rifles. Apart from that the AR is still a good weapon it is just the weakest of all ARs and some people may still like it.
I have used the LR for quite some time although I kew it was UP. And I quite enjoy the scout suit although I know it is the weakest suit.
So for some the best is not always the most enjoyable option.. |
Sgt Buttscratch
1245
|
Posted - 2014.01.05 15:29:00 -
[58] - Quote
I've beaten X RR and X CR users with my Duvolle, do it quite often actually, don't actually know why I also specced into CR, I don't even use them.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Cat Merc
Ahrendee Mercenaries EoN.
5350
|
Posted - 2014.01.05 15:41:00 -
[59] - Quote
Sgt Buttscratch wrote:I've beaten X RR and X CR users with my Duvolle, do it quite often actually, don't actually know why I also specced into CR, I don't even use them. I do too, it's just that whenever I do use the CR, I kick more arse than ever.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Buster Friently
Rosen Association
1756
|
Posted - 2014.01.05 17:17:00 -
[60] - Quote
Atiim wrote:Cat Merc wrote:Atiim wrote:Because CCP Players: AR IS OP! CCP: Fine let me introduce rifles that make it irrelevant *Troll face* Yo dawg, I heard you didn't like being killed in half a second by rifles, so we added 2 more and increased their ranges for you. *CCP Troll Face*
QFT
|
|
XxVEXESxX
Molon Labe. Public Disorder.
9
|
Posted - 2014.01.05 17:46:00 -
[61] - Quote
Homework for those who like to argue.
Click link below Review weapon ranges. Both effective and optimal. Review damage bonuses for arch types. Review rpms and suit variables that complement weapon types. change your play-style accordingly.
http://dust514.com/news/blog/2013/11/weapons-of-uprising-1.7/
The game is not broken your just not playing it right.
Forcing ccp to change intended mechanics by rallying people with little knowledge of the battlefield is not the way to go about things.
P.s. to the WTF guy saying it kills at 90m. ARs before Scr could kill at 100m. Whome ever you were shooting was prob already dead with no armor reps or close to 200ehp. At that ranges your firering an entire clip to kill someone which is poor marksmanship. Ccp knows what their doing.
Commenter out. |
Cat Merc
Ahrendee Mercenaries EoN.
5353
|
Posted - 2014.01.05 18:07:00 -
[62] - Quote
XxVEXESxX wrote:Homework for those who like to argue. Click link below Review weapon ranges. Both effective and optimal. Review damage bonuses for arch types. Review rpms and suit variables that complement weapon types. change your play-style accordingly. http://dust514.com/news/blog/2013/11/weapons-of-uprising-1.7/The game is not broken your just not playing it right. Forcing ccp to change intended mechanics by rallying people with little knowledge of the battlefield is not the way to go about things. P.s. to the WTF guy saying it kills at 90m. ARs before Scr could kill at 100m. Whome ever you were shooting was prob already dead with no armor reps or close to 200ehp. At that ranges your firering an entire clip to kill someone which is poor marksmanship. Ccp knows what their doing. Commenter out. AR's before SCR's had even lower range than right now, just that sharpshooter increased range rather than reducing dispersion.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
XxVEXESxX
Molon Labe. Public Disorder.
9
|
Posted - 2014.01.05 18:29:00 -
[63] - Quote
Cat Merc wrote:XxVEXESxX wrote:Homework for those who like to argue. Click link below Review weapon ranges. Both effective and optimal. Review damage bonuses for arch types. Review rpms and suit variables that complement weapon types. change your play-style accordingly. http://dust514.com/news/blog/2013/11/weapons-of-uprising-1.7/The game is not broken your just not playing it right. Forcing ccp to change intended mechanics by rallying people with little knowledge of the battlefield is not the way to go about things. P.s. to the WTF guy saying it kills at 90m. ARs before Scr could kill at 100m. Whome ever you were shooting was prob already dead with no armor reps or close to 200ehp. At that ranges your firering an entire clip to kill someone which is poor marksmanship. Ccp knows what their doing. Commenter out. AR's before SCR's had even lower range than right now, just that sharpshooter increased range rather than reducing dispersion.
Cat Merc that was march of 2012. Dont tell me you forgot about the time of AR514 cuz it seems to me that you are a product of that era. ARs are still what they used to be but they are not king of the battlefield unless your in your optimal. unfortunately your optimal is in every other rifles optimal as well. other options now need to be sought after in order to improve your SP investment. Its a play style not an i win button.
I hope this helps along with the link i sent you. Its awesome information that CCP didn't have to take the time to provide to us.
Happy hunting.
|
Cat Merc
Ahrendee Mercenaries EoN.
5354
|
Posted - 2014.01.05 18:35:00 -
[64] - Quote
XxVEXESxX wrote:Cat Merc wrote:XxVEXESxX wrote:Homework for those who like to argue. Click link below Review weapon ranges. Both effective and optimal. Review damage bonuses for arch types. Review rpms and suit variables that complement weapon types. change your play-style accordingly. http://dust514.com/news/blog/2013/11/weapons-of-uprising-1.7/The game is not broken your just not playing it right. Forcing ccp to change intended mechanics by rallying people with little knowledge of the battlefield is not the way to go about things. P.s. to the WTF guy saying it kills at 90m. ARs before Scr could kill at 100m. Whome ever you were shooting was prob already dead with no armor reps or close to 200ehp. At that ranges your firering an entire clip to kill someone which is poor marksmanship. Ccp knows what their doing. Commenter out. AR's before SCR's had even lower range than right now, just that sharpshooter increased range rather than reducing dispersion. Cat Merc that was march of 2012. Dont tell me you forgot about the time of AR514 cuz it seems to me that you are a product of that era. ARs are still what they used to be but they are not king of the battlefield unless your in your optimal. unfortunately your optimal is in every other rifles optimal as well. other options now need to be sought after in order to improve your SP investment. Its a play style not an i win button. I hope this helps along with the link i sent you. Its awesome information that CCP didn't have to take the time to provide to us. Happy hunting. THAT'S EXACTLY THE FRICKING PROBLEM. What do you think I want?
All the other rifles do the AR's job SAME OR BETTER.
What's the point of running it?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
XxVEXESxX
Molon Labe. Public Disorder.
9
|
Posted - 2014.01.05 18:47:00 -
[65] - Quote
Cat Merc wrote:XxVEXESxX wrote:Cat Merc wrote:XxVEXESxX wrote:Homework for those who like to argue. Click link below Review weapon ranges. Both effective and optimal. Review damage bonuses for arch types. Review rpms and suit variables that complement weapon types. change your play-style accordingly. http://dust514.com/news/blog/2013/11/weapons-of-uprising-1.7/The game is not broken your just not playing it right. Forcing ccp to change intended mechanics by rallying people with little knowledge of the battlefield is not the way to go about things. P.s. to the WTF guy saying it kills at 90m. ARs before Scr could kill at 100m. Whome ever you were shooting was prob already dead with no armor reps or close to 200ehp. At that ranges your firering an entire clip to kill someone which is poor marksmanship. Ccp knows what their doing. Commenter out. AR's before SCR's had even lower range than right now, just that sharpshooter increased range rather than reducing dispersion. Cat Merc that was march of 2012. Dont tell me you forgot about the time of AR514 cuz it seems to me that you are a product of that era. ARs are still what they used to be but they are not king of the battlefield unless your in your optimal. unfortunately your optimal is in every other rifles optimal as well. other options now need to be sought after in order to improve your SP investment. Its a play style not an i win button. I hope this helps along with the link i sent you. Its awesome information that CCP didn't have to take the time to provide to us. Happy hunting. THAT'S EXACTLY THE FRICKING PROBLEM. What do you think I want? All the other rifles do the AR's job SAME OR BETTER. What's the point of running it?
you have to apply it with a play-style or tactic.
lets look at eve since its the logic that runs dust.
In eve blasters have a range of 4000km+-. lasers are 15,000km+-. Now in order to bridge that gab most Gallente ships run afterburners/micro warps to speed themselves up and webs to slow the enemy down.
I know two low slot modules that do just that for you. Put them in your fit and get up close and personal to people. use scans and read ranges on your mini map to get the jump on people. brawl and flank are key to your success.
Happy hunting.
|
Cat Merc
Ahrendee Mercenaries EoN.
5355
|
Posted - 2014.01.05 18:49:00 -
[66] - Quote
XxVEXESxX wrote:Cat Merc wrote:XxVEXESxX wrote:Cat Merc wrote:XxVEXESxX wrote:Homework for those who like to argue. Click link below Review weapon ranges. Both effective and optimal. Review damage bonuses for arch types. Review rpms and suit variables that complement weapon types. change your play-style accordingly. http://dust514.com/news/blog/2013/11/weapons-of-uprising-1.7/The game is not broken your just not playing it right. Forcing ccp to change intended mechanics by rallying people with little knowledge of the battlefield is not the way to go about things. P.s. to the WTF guy saying it kills at 90m. ARs before Scr could kill at 100m. Whome ever you were shooting was prob already dead with no armor reps or close to 200ehp. At that ranges your firering an entire clip to kill someone which is poor marksmanship. Ccp knows what their doing. Commenter out. AR's before SCR's had even lower range than right now, just that sharpshooter increased range rather than reducing dispersion. Cat Merc that was march of 2012. Dont tell me you forgot about the time of AR514 cuz it seems to me that you are a product of that era. ARs are still what they used to be but they are not king of the battlefield unless your in your optimal. unfortunately your optimal is in every other rifles optimal as well. other options now need to be sought after in order to improve your SP investment. Its a play style not an i win button. I hope this helps along with the link i sent you. Its awesome information that CCP didn't have to take the time to provide to us. Happy hunting. THAT'S EXACTLY THE FRICKING PROBLEM. What do you think I want? All the other rifles do the AR's job SAME OR BETTER. What's the point of running it? you have to apply it with a play-style or tactic. lets look at eve since its the logic that runs dust. In eve blasters have a range of 4000km+-. lasers are 15,000km+-. Now in order to bridge that gab most Gallente ships run afterburners/micro warps to speed themselves up and webs to slow the enemy down. I know two low slot modules that do just that for you. Put them in your fit and get up close and personal to people. use scans and read ranges on your mini map to get the jump on people. brawl and flank are key to your success. Happy hunting. You do understand I keep my battles to 5-20 meters right?
If it's past 60, I don't engage usually and try to get cloesr. 48 is the AR's optimal.
The battle I described there happened at 7-10 meters.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
231
|
Posted - 2014.01.05 18:55:00 -
[67] - Quote
no rifle should outdamage the ar, or even compete in damage, within the optimal of the AR. Full stop. |
XxVEXESxX
Molon Labe. Public Disorder.
9
|
Posted - 2014.01.05 19:09:00 -
[68] - Quote
Crimson Cerberes wrote:no rifle should outdamage the ar, or even compete in damage, within the optimal of the AR. Full stop.
and a shotty should one shot a heavy right?
have fun with this thread its just another sp sink.
Happy hunting. |
Korvin Lomont
United Pwnage Service RISE of LEGION
428
|
Posted - 2014.01.05 19:29:00 -
[69] - Quote
Sgt Buttscratch wrote:I've beaten X RR and X CR users with my Duvolle, do it quite often actually, don't actually know why I also specced into CR, I don't even use them.
Funny I have beaten numerous proto suits with duvolles with my std CR and this with an advanced minni med suit or scout suit.
|
DildoMcnutz
Science For Death
394
|
Posted - 2014.01.05 19:30:00 -
[70] - Quote
XxVEXESxX wrote:
you have to apply it with a play-style or tactic.
lets look at eve since its the logic that runs dust.
In eve blasters have a range of 4000km+-. lasers are 15,000km+-. Now in order to bridge that gab most Gallente ships run afterburners/micro warps to speed themselves up and webs to slow the enemy down.
I know two low slot modules that do just that for you. Put them in your fit and get up close and personal to people. use scans and read ranges on your mini map to get the jump on people. brawl and flank are key to your success.
Happy hunting.
I understand the logic here but the issue with using the AR is that even if he tailors his fitting to what you described once he makes it into his weapons engagement range he has no advantage, he trades HP for speed and assuming he isn't torn to pieces before he arrives by rifles that shoot much further than his rifle he now has to contend with those guns competing just as well as his does in his own engagement range.
If your using one of these other rifles you can shoot at an AR user as he closes the gap and if a arrives alive then not much changes because your gun works just as good as his does, so why would anyone force themselves to close the gap if they can play exactly the same with another rifle but with better engagement ranges. To me it would be the same as CCP introducing 3 new racial HMG's with the same damage and effectiveness up close but just with progressively more range....why would you use the current one?
|
|
XxVEXESxX
Molon Labe. Public Disorder.
9
|
Posted - 2014.01.05 20:10:00 -
[71] - Quote
DildoMcnutz wrote:XxVEXESxX wrote:
you have to apply it with a play-style or tactic.
lets look at eve since its the logic that runs dust.
In eve blasters have a range of 4000km+-. lasers are 15,000km+-. Now in order to bridge that gab most Gallente ships run afterburners/micro warps to speed themselves up and webs to slow the enemy down.
I know two low slot modules that do just that for you. Put them in your fit and get up close and personal to people. use scans and read ranges on your mini map to get the jump on people. brawl and flank are key to your success.
Happy hunting.
I understand the logic here but the issue with using the AR is that even if he tailors his fitting to what you described once he makes it into his weapons engagement range he has no advantage, he trades HP for speed and assuming he isn't torn to pieces before he arrives by rifles that shoot much further than his rifle he now has to contend with those guns competing just as well as his does in his own engagement range. If your using one of these other rifles you can shoot at an AR user as he closes the gap and if a arrives alive then not much changes because your gun works just as good as his does, so why would anyone force themselves to close the gap if they can play exactly the same with another rifle but with better engagement ranges. To me it would be the same as CCP introducing 3 new racial HMG's with the same damage and effectiveness up close but just with progressively more range....why would you use the current one?
He just wants to one on one engage against a weapon that is ment to be stronger then his AR.
Not even going to mention that he has the advantage on the entire field by having the Rep tool as an armor tank.
Simply put the operator needs more knowledge of his equipment. Im tired of threads that attempt to shrink the skill gap just because the game is working as intended.
Use tactics. Get good. If you win. WPed. |
Cat Merc
Ahrendee Mercenaries EoN.
5357
|
Posted - 2014.01.05 20:12:00 -
[72] - Quote
XxVEXESxX wrote:DildoMcnutz wrote:XxVEXESxX wrote:
you have to apply it with a play-style or tactic.
lets look at eve since its the logic that runs dust.
In eve blasters have a range of 4000km+-. lasers are 15,000km+-. Now in order to bridge that gab most Gallente ships run afterburners/micro warps to speed themselves up and webs to slow the enemy down.
I know two low slot modules that do just that for you. Put them in your fit and get up close and personal to people. use scans and read ranges on your mini map to get the jump on people. brawl and flank are key to your success.
Happy hunting.
I understand the logic here but the issue with using the AR is that even if he tailors his fitting to what you described once he makes it into his weapons engagement range he has no advantage, he trades HP for speed and assuming he isn't torn to pieces before he arrives by rifles that shoot much further than his rifle he now has to contend with those guns competing just as well as his does in his own engagement range. If your using one of these other rifles you can shoot at an AR user as he closes the gap and if a arrives alive then not much changes because your gun works just as good as his does, so why would anyone force themselves to close the gap if they can play exactly the same with another rifle but with better engagement ranges. To me it would be the same as CCP introducing 3 new racial HMG's with the same damage and effectiveness up close but just with progressively more range....why would you use the current one? He just wants to one on one engage against a weapon that is ment to be stronger then his AR. Not even going to mention that he has the advantage on the entire field by having the Rep tool as an armor tank. Simply put the operator needs more knowledge of his equipment. Im tired of threads that attempt to shrink the skill gap just because the game is working as intended. No. In this engagement >I< should have the advantage.
He had a CR, a MEDIUM RANGE rifle. I had an AR, a CLOSE RANGE rifle.
I had the drop on him.
And even with perfect aim his weapon just tore me to shreds instantly.
+10% to armor would not do that, considering I already did 200 damage +.
You're also mixing in repair tools for absolutely no reason. You have no argument here.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Divu Aakmin
Crimson Saints
41
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Posted - 2014.01.05 20:42:00 -
[73] - Quote
XxVEXESxX wrote:Cat Merc wrote:XxVEXESxX wrote:Cat Merc wrote:XxVEXESxX wrote:Homework for those who like to argue. Click link below Review weapon ranges. Both effective and optimal. Review damage bonuses for arch types. Review rpms and suit variables that complement weapon types. change your play-style accordingly. http://dust514.com/news/blog/2013/11/weapons-of-uprising-1.7/The game is not broken your just not playing it right. Forcing ccp to change intended mechanics by rallying people with little knowledge of the battlefield is not the way to go about things. P.s. to the WTF guy saying it kills at 90m. ARs before Scr could kill at 100m. Whome ever you were shooting was prob already dead with no armor reps or close to 200ehp. At that ranges your firering an entire clip to kill someone which is poor marksmanship. Ccp knows what their doing. Commenter out. AR's before SCR's had even lower range than right now, just that sharpshooter increased range rather than reducing dispersion. Cat Merc that was march of 2012. Dont tell me you forgot about the time of AR514 cuz it seems to me that you are a product of that era. ARs are still what they used to be but they are not king of the battlefield unless your in your optimal. unfortunately your optimal is in every other rifles optimal as well. other options now need to be sought after in order to improve your SP investment. Its a play style not an i win button. I hope this helps along with the link i sent you. Its awesome information that CCP didn't have to take the time to provide to us. Happy hunting. THAT'S EXACTLY THE FRICKING PROBLEM. What do you think I want? All the other rifles do the AR's job SAME OR BETTER. What's the point of running it? you have to apply it with a play-style or tactic. lets look at eve since its the logic that runs dust. In eve blasters have a range of 4000km+-. lasers are 15,000km+-. Now in order to bridge that gab most Gallente ships run afterburners/micro warps to speed themselves up and webs to slow the enemy down. I know two low slot modules that do just that for you. Put them in your fit and get up close and personal to people. use scans and read ranges on your mini map to get the jump on people. brawl and flank are key to your success. Happy hunting.
I do not apreciate one sided cherry picked comparisons to EVE... if you run long range alpha damage weapons you know range and alpha projectiles cost loads of grid while CR is dirt cheap for pg/cpu. Not to mention Ranged weaponsoptions are terrible/impossible accuracy in cqc. Artillery vs. Cannon... Rail vs. Blaster.... rocket vs. Light missile... and so on...
On the sly the RR proto was lowered 87 to 64 dmg per shot. Obviously someone from CCP disagrees with you in regards to working as intended at 1.7 release... Rr is at a horrible defecit in cqc with spool time and costs way more resource to use. You will sacrifice something to carry one for 10m range optimal vs. Cr. Not to mention the massive coil after several shots... honestly, the CR is nipping at the heels of RR for range, can be superior dps in cqc vs. AR in the right hands as well as one of the most effecient weapons for pg/cpu and just to top it off it is more effective at shield/armor penetration by 5% net...
What you are selling i am not buying... |
XxVEXESxX
Molon Labe. Public Disorder.
9
|
Posted - 2014.01.05 20:58:00 -
[74] - Quote
Cat Merc wrote:XxVEXESxX wrote:DildoMcnutz wrote:XxVEXESxX wrote:
you have to apply it with a play-style or tactic.
lets look at eve since its the logic that runs dust.
In eve blasters have a range of 4000km+-. lasers are 15,000km+-. Now in order to bridge that gab most Gallente ships run afterburners/micro warps to speed themselves up and webs to slow the enemy down.
I know two low slot modules that do just that for you. Put them in your fit and get up close and personal to people. use scans and read ranges on your mini map to get the jump on people. brawl and flank are key to your success.
Happy hunting.
I understand the logic here but the issue with using the AR is that even if he tailors his fitting to what you described once he makes it into his weapons engagement range he has no advantage, he trades HP for speed and assuming he isn't torn to pieces before he arrives by rifles that shoot much further than his rifle he now has to contend with those guns competing just as well as his does in his own engagement range. If your using one of these other rifles you can shoot at an AR user as he closes the gap and if a arrives alive then not much changes because your gun works just as good as his does, so why would anyone force themselves to close the gap if they can play exactly the same with another rifle but with better engagement ranges. To me it would be the same as CCP introducing 3 new racial HMG's with the same damage and effectiveness up close but just with progressively more range....why would you use the current one? He just wants to one on one engage against a weapon that is ment to be stronger then his AR. Not even going to mention that he has the advantage on the entire field by having the Rep tool as an armor tank. Simply put the operator needs more knowledge of his equipment. Im tired of threads that attempt to shrink the skill gap just because the game is working as intended. No. In this engagement >I< should have the advantage. He had a CR, a MEDIUM RANGE rifle. I had an AR, a CLOSE RANGE rifle. I had the drop on him. And even with perfect aim his weapon just tore me to shreds instantly. +10% to armor would not do that, considering I already did 200 damage +. You're also mixing in repair tools for absolutely no reason. You have no argument here.
http://web.ccpgamescdn.com/dust/news.control/65468/1/damageprofiles.png
find me where CCP says that a projectile weapon is ONLY MED range?
so you know that you are at a disadvantage but your leaving out a lot of information that makes your argument anywhere close to valid. you left out that suit type you were trying to kill.
eg. omni tanks will decrease the ARs stopping power due to its arch type.
Your arguing against the game... not me. Ive only stated to you statistics and probable solutions to you afflicted frustration towards the game. If that doesn't give you any resolve then take up a support ticket with CCP.
Threads like this can be misleading and misguiding to new players that seek knowledge in the forums. |
Cat Merc
Ahrendee Mercenaries EoN.
5359
|
Posted - 2014.01.05 21:25:00 -
[75] - Quote
XxVEXESxX wrote:Cat Merc wrote:XxVEXESxX wrote:DildoMcnutz wrote:XxVEXESxX wrote:
you have to apply it with a play-style or tactic.
lets look at eve since its the logic that runs dust.
In eve blasters have a range of 4000km+-. lasers are 15,000km+-. Now in order to bridge that gab most Gallente ships run afterburners/micro warps to speed themselves up and webs to slow the enemy down.
I know two low slot modules that do just that for you. Put them in your fit and get up close and personal to people. use scans and read ranges on your mini map to get the jump on people. brawl and flank are key to your success.
Happy hunting.
I understand the logic here but the issue with using the AR is that even if he tailors his fitting to what you described once he makes it into his weapons engagement range he has no advantage, he trades HP for speed and assuming he isn't torn to pieces before he arrives by rifles that shoot much further than his rifle he now has to contend with those guns competing just as well as his does in his own engagement range. If your using one of these other rifles you can shoot at an AR user as he closes the gap and if a arrives alive then not much changes because your gun works just as good as his does, so why would anyone force themselves to close the gap if they can play exactly the same with another rifle but with better engagement ranges. To me it would be the same as CCP introducing 3 new racial HMG's with the same damage and effectiveness up close but just with progressively more range....why would you use the current one? He just wants to one on one engage against a weapon that is ment to be stronger then his AR. Not even going to mention that he has the advantage on the entire field by having the Rep tool as an armor tank. Simply put the operator needs more knowledge of his equipment. Im tired of threads that attempt to shrink the skill gap just because the game is working as intended. No. In this engagement >I< should have the advantage. He had a CR, a MEDIUM RANGE rifle. I had an AR, a CLOSE RANGE rifle. I had the drop on him. And even with perfect aim his weapon just tore me to shreds instantly. +10% to armor would not do that, considering I already did 200 damage +. You're also mixing in repair tools for absolutely no reason. You have no argument here. http://web.ccpgamescdn.com/dust/news.control/65468/1/damageprofiles.pngfind me where CCP says that a projectile weapon is ONLY MED range? so you know that you are at a disadvantage but your leaving out a lot of information that makes your argument anywhere close to valid. you left out that suit type you were trying to kill. eg. omni tanks will decrease the ARs stopping power due to its arch type. Your arguing against the game... not me. Ive only stated to you statistics and probable solutions to you afflicted frustration towards the game. If that doesn't give you any resolve then take up a support ticket with CCP. Threads like this can be misleading and misguiding to new players that seek knowledge in the forums. IF COMBAT RIFLE IS AS EFFECTIVE AT CLOSE RANGE AS AR, THEN WHY USE AR?
Simple, answer this question.
When I can use the combat rifle to get extra range, much more DPS, lower CPU/PG requirements?
Now, as for other stuff: A. Combat Rifle has middle ground range, more than AR, less than SCR/RR B. We had same suit type, difference being proto vs adv (I was proto) It wasn't an omni tank
You're bringing meaningless statistics.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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XxVEXESxX
Molon Labe. Public Disorder.
9
|
Posted - 2014.01.05 21:40:00 -
[76] - Quote
so you lost due to being killed by your weakness?
and used a weapon that is less effective against armor against your enemy who was armor based as well...
we solved the issue. everyone can move on. |
Terram Nenokal
Molon Labe. Public Disorder.
293
|
Posted - 2014.01.05 21:53:00 -
[77] - Quote
Cat Merc wrote:You're bringing meaningless statistics.
Loving to hate and hating to love Dust 514 since May 2012
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Cat Merc
Ahrendee Mercenaries EoN.
5359
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Posted - 2014.01.05 21:56:00 -
[78] - Quote
XxVEXESxX wrote:so you lost due to being killed by your weakness?
and used a weapon that is less effective against armor against your enemy who was armor based as well...
we solved the issue. everyone can move on. 200 damage head start. Flanked. Proto suit advantage.
And you figure that 10% damage against armor will negate all of that?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Timtron Victory
Tech Guard RISE of LEGION
30
|
Posted - 2014.01.05 21:57:00 -
[79] - Quote
I used a standard Rail Rifle ( I have not skilled past level 1) and I took out a Heavy Suit so fast it astounded me AT CLOSE RANGE. Given that the Heavy wasnt using a HMG or Forge Gun, it looked like a scrambler pistol lol I am no expert at FPS this game is pretty much my first. I have over 10 Million SP and I dont play non stop and never reach my cap so I have had this game for a very long time regardless of my low SP.
All that aside, I have not be able to take out a heavy with an Assault rifle AT CLOSE RANGE. I am skilled to Level 5 and couldnt take out an Heavy even with the Breach Variant.
When you see a majority of players using the Rail Rifle its obvious that something gives it an added advantage That was the case with the Laser Rifle when I started playing dust last summer( Skilled into it and wasted my SP as I dont like the weapon)
If something is used too much in a game its because it is an exploit not because its good or balance. Tanks and Rail Rifles fit that description. About combat rifles, they are pretty much Burst Assault Rifles with an additional bullet per shot Which pretty much makes them a Breach Burst Assault Rifle
Someone mentioned the -5% and +10% on Combat Rifles to be just wrong and they could be right. I have used Combat Rifles(Skilled only at 1) and taken out players with better suits using militia with no damage mods. The few times I have lost is because the player had a better Combat Rifle. Let me explain it >> I fire 4 shots and start hopping like a rabbit << My opponent keeps firing >>> I fire 4 again and hop again <<< He fires more shots But because my single trigger pull is equivalent to 4 shots I use less bullets and he runs out and I finish him .
I think Combat Rifles are just better shotguns, you can hop like crazy and be accurate
For all I know it could be because of Aim Assist
Proud Christian
Jesus Loves You
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Cat Merc
Ahrendee Mercenaries EoN.
5359
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Posted - 2014.01.05 21:57:00 -
[80] - Quote
Terram Nenokal wrote:Cat Merc wrote:You're bringing meaningless statistics. Because it's truly is meaningless. I know about the fricking resists, and I accounted for it in my mind, it doesn't add up.
The advantages I had should have stripped that 10% advantage
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
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Timtron Victory
Tech Guard RISE of LEGION
31
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Posted - 2014.01.05 23:13:00 -
[81] - Quote
If you are replying to a post can you at least come in with the faintest possibility that you could be wrong? This is a game, if something is too common place its not because its good its because it is an exploit. Stats don't always work as intended in game.
The CR is pretty much double the ROF of AR that negates the -5% to shields And when it has a 10% bonus against armor at double the rate of fire(approximately) Its pretty much clear that the CR outclasses the AR.
Proud Christian
Jesus Loves You
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NAV HIV
The Generals General Tso's Alliance
692
|
Posted - 2014.01.06 14:27:00 -
[82] - Quote
Cat Merc wrote:Proto suit vs Adv suit AR vs CR Close range Would seem like the proto suit would win right? NOPE Double damage and proficiency, dropped his shields, he turns around (I was to his side) and deals such an absurd amount of damage that I just dropped before I could pop his armor. Switched to CR and suddenly this guy is being cut like butter. Oh and look at that, lower CPU/PG requirements, so I could fit a better grenade.
They need to Bring AR damage to What it used to be and also fix that SharpShooter Skill. Between the 3 new monsters only CR has the Sharpshooter skills. SCR and RR doesn't... |
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