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Cat Merc
Ahrendee Mercenaries EoN.
5311
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Posted - 2014.01.04 17:51:00 -
[1] - Quote
Proto suit vs Adv suit
AR vs CR
Close range
Would seem like the proto suit would win right? NOPE
Double damage and proficiency, dropped his shields, he turns around (I was to his side) and deals such an absurd amount of damage that I just dropped before I could pop his armor.
Switched to CR and suddenly this guy is being cut like butter.
Oh and look at that, lower CPU/PG requirements, so I could fit a better grenade.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5314
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Posted - 2014.01.04 18:54:00 -
[2] - Quote
Atiim wrote:Because CCP Players: AR IS OP! CCP: Fine let me introduce rifles that make it irrelevant *Troll face*
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5319
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Posted - 2014.01.04 19:51:00 -
[3] - Quote
Charlotte O'Dell wrote:Remember that due to the shield extender nerf, armor tanking is at an all time high. The RR and CR have a 10% and 5% bonus vs armor while the AR has a -10% modifier. The AR is powerful as ever at taking on close range shield tanks, but nobody runs that. I'd also wager that.you're using an armor tanked suit. Literally every advantage is being given to your enemy. Please rethink your tactics in the current meta before QQing again. If shield tanks were buffed, you.would likely be doing better. Alright.
So you think 10% damage is the reason when I got the drop on a person, I had double damage mods and proficiency, I still died?
-_-
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5324
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Posted - 2014.01.04 20:59:00 -
[4] - Quote
HYENAKILLER X wrote:Cat Merc wrote:Proto suit vs Adv suit AR vs CR Close range Would seem like the proto suit would win right? NOPE Double damage and proficiency, dropped his shields, he turns around (I was to his side) and deals such an absurd amount of damage that I just dropped before I could pop his armor. Switched to CR and suddenly this guy is being cut like butter. Oh and look at that, lower CPU/PG requirements, so I could fit a better grenade. If you cant whoop ass in pubs with a gek leave the game. Actually I usually do, I was whooping everyone's asses. Just this guy forced me to switch to a combat rifle, and then I whooped his too
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5324
|
Posted - 2014.01.04 21:26:00 -
[5] - Quote
XxVEXESxX wrote:Min / Gal
CR: short to mid burst damage AR: short to mid sustain damage
Cal / Amr
RR: mid to long sustain damage Scr: mid burst damage Lzr: mid to long balanced* damage (sustainable and burstable if heat and range is controlled by the user)
Weapons are working as intended. Good job CCP.
Proficiency, damage mods and marksmanship will overlap and blend these weapons on the battlefield.
-1 to OP. Oh I'm sorry, guess that's why CR has more range than the AR?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5336
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Posted - 2014.01.05 04:30:00 -
[6] - Quote
Michael Arck wrote:Each weapon carries a uniqueness that is good for unique combat scenarios. So it's...working as intended So where exactly is the CQC doing it's job in this situation?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5339
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Posted - 2014.01.05 04:49:00 -
[7] - Quote
jordy mack wrote:And CR is the worst combat rifle.... o.0 Subject line fail? And that is why we need to change the AR's name to Plasma Rifle.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5340
|
Posted - 2014.01.05 05:05:00 -
[8] - Quote
TheDarthMa94 wrote:I don't know if its my imagination guys, but sometimes i feel i perform better using ADV suit than my Proto suit.... Probably you becoming lazy, have that happen to me too.
It's good to practice in advanced suits to keep your skills sharp.
I run proto because I hate scanners so I put on a profile damp, but it leaves me with only two low slots AS AN ARMOR TANKER on my advanced suit.
It ain't pretty.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries EoN.
5340
|
Posted - 2014.01.05 05:47:00 -
[9] - Quote
Chunky Munkey wrote:Cat Merc wrote:Proto suit vs Adv suit AR vs CR Close range Would seem like the proto suit would win right? NOPE Double damage and proficiency, dropped his shields, he turns around (I was to his side) and deals such an absurd amount of damage that I just dropped before I could pop his armor. Switched to CR and suddenly this guy is being cut like butter. Oh and look at that, lower CPU/PG requirements, so I could fit a better grenade. How are they going to exploit more money from boosters without making all the weapons we've maxed useless!? Honestly, such a short sighted community I have CR maxed along with AR, I use the AR out of principle :X
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5344
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Posted - 2014.01.05 06:34:00 -
[10] - Quote
XxVEXESxX wrote:Cat Merc wrote:TheDarthMa94 wrote:I don't know if its my imagination guys, but sometimes i feel i perform better using ADV suit than my Proto suit.... Probably you becoming lazy, have that happen to me too. It's good to practice in advanced suits to keep your skills sharp. I run proto because I hate scanners so I put on a profile damp, but it leaves me with only two low slots AS AN ARMOR TANKER on my advanced suit. It ain't pretty. And this answers why a CR is killing you... "AS AN ARMOR TANKER" This thread needs to be locked before the plague spreads. Another -1 for OP. I already explained it before. -1 to you for not reading sir.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5347
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Posted - 2014.01.05 13:26:00 -
[11] - Quote
Daxxis KANNAH wrote:Cat Merc wrote:Michael Arck wrote:Each weapon carries a uniqueness that is good for unique combat scenarios. So it's...working as intended So where exactly is the CQC doing it's job in this situation? The CR is also short range CCP made that painfully obvious in every slide they put up on rifles CR - Short to medium range WHAT is the reason for you to use an AR. It has less range than the CR, ironsight.
Yeah, sure, maybe full auto, but seriously is it so hard to tap the R1 button?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5350
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Posted - 2014.01.05 14:06:00 -
[12] - Quote
Daxxis KANNAH wrote:Cat Merc wrote:Daxxis KANNAH wrote:Cat Merc wrote:Michael Arck wrote:Each weapon carries a uniqueness that is good for unique combat scenarios. So it's...working as intended So where exactly is the CQC doing it's job in this situation? The CR is also short range CCP made that painfully obvious in every slide they put up on rifles CR - Short to medium range WHAT is the reason for you to use an AR. It has less range than the CR, ironsight. Yeah, sure, maybe full auto, but seriously is it so hard to tap the R1 button? When you tap the button plus the fact it has more recoil you have to keep adjusting your aim. - Some people just prefer to hold the button and only adjust aim if need be. You say ironsight as if its a bad thing. imo ironsight is better than the scope at closer range and the truth is using the scope you cant be lazy or you will miss. Also at close range everyone is hipfiring so this isnt really an issue. At close range you hip fire.
And no, it BARELY has any recoil if any, only at extreme ranges where the AR does like 5% damage.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5350
|
Posted - 2014.01.05 15:41:00 -
[13] - Quote
Sgt Buttscratch wrote:I've beaten X RR and X CR users with my Duvolle, do it quite often actually, don't actually know why I also specced into CR, I don't even use them. I do too, it's just that whenever I do use the CR, I kick more arse than ever.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5353
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Posted - 2014.01.05 18:07:00 -
[14] - Quote
XxVEXESxX wrote:Homework for those who like to argue. Click link below Review weapon ranges. Both effective and optimal. Review damage bonuses for arch types. Review rpms and suit variables that complement weapon types. change your play-style accordingly. http://dust514.com/news/blog/2013/11/weapons-of-uprising-1.7/The game is not broken your just not playing it right. Forcing ccp to change intended mechanics by rallying people with little knowledge of the battlefield is not the way to go about things. P.s. to the WTF guy saying it kills at 90m. ARs before Scr could kill at 100m. Whome ever you were shooting was prob already dead with no armor reps or close to 200ehp. At that ranges your firering an entire clip to kill someone which is poor marksmanship. Ccp knows what their doing. Commenter out. AR's before SCR's had even lower range than right now, just that sharpshooter increased range rather than reducing dispersion.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5354
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Posted - 2014.01.05 18:35:00 -
[15] - Quote
XxVEXESxX wrote:Cat Merc wrote:XxVEXESxX wrote:Homework for those who like to argue. Click link below Review weapon ranges. Both effective and optimal. Review damage bonuses for arch types. Review rpms and suit variables that complement weapon types. change your play-style accordingly. http://dust514.com/news/blog/2013/11/weapons-of-uprising-1.7/The game is not broken your just not playing it right. Forcing ccp to change intended mechanics by rallying people with little knowledge of the battlefield is not the way to go about things. P.s. to the WTF guy saying it kills at 90m. ARs before Scr could kill at 100m. Whome ever you were shooting was prob already dead with no armor reps or close to 200ehp. At that ranges your firering an entire clip to kill someone which is poor marksmanship. Ccp knows what their doing. Commenter out. AR's before SCR's had even lower range than right now, just that sharpshooter increased range rather than reducing dispersion. Cat Merc that was march of 2012. Dont tell me you forgot about the time of AR514 cuz it seems to me that you are a product of that era. ARs are still what they used to be but they are not king of the battlefield unless your in your optimal. unfortunately your optimal is in every other rifles optimal as well. other options now need to be sought after in order to improve your SP investment. Its a play style not an i win button. I hope this helps along with the link i sent you. Its awesome information that CCP didn't have to take the time to provide to us. Happy hunting. THAT'S EXACTLY THE FRICKING PROBLEM. What do you think I want?
All the other rifles do the AR's job SAME OR BETTER.
What's the point of running it?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries EoN.
5355
|
Posted - 2014.01.05 18:49:00 -
[16] - Quote
XxVEXESxX wrote:Cat Merc wrote:XxVEXESxX wrote:Cat Merc wrote:XxVEXESxX wrote:Homework for those who like to argue. Click link below Review weapon ranges. Both effective and optimal. Review damage bonuses for arch types. Review rpms and suit variables that complement weapon types. change your play-style accordingly. http://dust514.com/news/blog/2013/11/weapons-of-uprising-1.7/The game is not broken your just not playing it right. Forcing ccp to change intended mechanics by rallying people with little knowledge of the battlefield is not the way to go about things. P.s. to the WTF guy saying it kills at 90m. ARs before Scr could kill at 100m. Whome ever you were shooting was prob already dead with no armor reps or close to 200ehp. At that ranges your firering an entire clip to kill someone which is poor marksmanship. Ccp knows what their doing. Commenter out. AR's before SCR's had even lower range than right now, just that sharpshooter increased range rather than reducing dispersion. Cat Merc that was march of 2012. Dont tell me you forgot about the time of AR514 cuz it seems to me that you are a product of that era. ARs are still what they used to be but they are not king of the battlefield unless your in your optimal. unfortunately your optimal is in every other rifles optimal as well. other options now need to be sought after in order to improve your SP investment. Its a play style not an i win button. I hope this helps along with the link i sent you. Its awesome information that CCP didn't have to take the time to provide to us. Happy hunting. THAT'S EXACTLY THE FRICKING PROBLEM. What do you think I want? All the other rifles do the AR's job SAME OR BETTER. What's the point of running it? you have to apply it with a play-style or tactic. lets look at eve since its the logic that runs dust. In eve blasters have a range of 4000km+-. lasers are 15,000km+-. Now in order to bridge that gab most Gallente ships run afterburners/micro warps to speed themselves up and webs to slow the enemy down. I know two low slot modules that do just that for you. Put them in your fit and get up close and personal to people. use scans and read ranges on your mini map to get the jump on people. brawl and flank are key to your success. Happy hunting. You do understand I keep my battles to 5-20 meters right?
If it's past 60, I don't engage usually and try to get cloesr. 48 is the AR's optimal.
The battle I described there happened at 7-10 meters.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5357
|
Posted - 2014.01.05 20:12:00 -
[17] - Quote
XxVEXESxX wrote:DildoMcnutz wrote:XxVEXESxX wrote:
you have to apply it with a play-style or tactic.
lets look at eve since its the logic that runs dust.
In eve blasters have a range of 4000km+-. lasers are 15,000km+-. Now in order to bridge that gab most Gallente ships run afterburners/micro warps to speed themselves up and webs to slow the enemy down.
I know two low slot modules that do just that for you. Put them in your fit and get up close and personal to people. use scans and read ranges on your mini map to get the jump on people. brawl and flank are key to your success.
Happy hunting.
I understand the logic here but the issue with using the AR is that even if he tailors his fitting to what you described once he makes it into his weapons engagement range he has no advantage, he trades HP for speed and assuming he isn't torn to pieces before he arrives by rifles that shoot much further than his rifle he now has to contend with those guns competing just as well as his does in his own engagement range. If your using one of these other rifles you can shoot at an AR user as he closes the gap and if a arrives alive then not much changes because your gun works just as good as his does, so why would anyone force themselves to close the gap if they can play exactly the same with another rifle but with better engagement ranges. To me it would be the same as CCP introducing 3 new racial HMG's with the same damage and effectiveness up close but just with progressively more range....why would you use the current one? He just wants to one on one engage against a weapon that is ment to be stronger then his AR. Not even going to mention that he has the advantage on the entire field by having the Rep tool as an armor tank. Simply put the operator needs more knowledge of his equipment. Im tired of threads that attempt to shrink the skill gap just because the game is working as intended. No. In this engagement >I< should have the advantage.
He had a CR, a MEDIUM RANGE rifle. I had an AR, a CLOSE RANGE rifle.
I had the drop on him.
And even with perfect aim his weapon just tore me to shreds instantly.
+10% to armor would not do that, considering I already did 200 damage +.
You're also mixing in repair tools for absolutely no reason. You have no argument here.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5359
|
Posted - 2014.01.05 21:25:00 -
[18] - Quote
XxVEXESxX wrote:Cat Merc wrote:XxVEXESxX wrote:DildoMcnutz wrote:XxVEXESxX wrote:
you have to apply it with a play-style or tactic.
lets look at eve since its the logic that runs dust.
In eve blasters have a range of 4000km+-. lasers are 15,000km+-. Now in order to bridge that gab most Gallente ships run afterburners/micro warps to speed themselves up and webs to slow the enemy down.
I know two low slot modules that do just that for you. Put them in your fit and get up close and personal to people. use scans and read ranges on your mini map to get the jump on people. brawl and flank are key to your success.
Happy hunting.
I understand the logic here but the issue with using the AR is that even if he tailors his fitting to what you described once he makes it into his weapons engagement range he has no advantage, he trades HP for speed and assuming he isn't torn to pieces before he arrives by rifles that shoot much further than his rifle he now has to contend with those guns competing just as well as his does in his own engagement range. If your using one of these other rifles you can shoot at an AR user as he closes the gap and if a arrives alive then not much changes because your gun works just as good as his does, so why would anyone force themselves to close the gap if they can play exactly the same with another rifle but with better engagement ranges. To me it would be the same as CCP introducing 3 new racial HMG's with the same damage and effectiveness up close but just with progressively more range....why would you use the current one? He just wants to one on one engage against a weapon that is ment to be stronger then his AR. Not even going to mention that he has the advantage on the entire field by having the Rep tool as an armor tank. Simply put the operator needs more knowledge of his equipment. Im tired of threads that attempt to shrink the skill gap just because the game is working as intended. No. In this engagement >I< should have the advantage. He had a CR, a MEDIUM RANGE rifle. I had an AR, a CLOSE RANGE rifle. I had the drop on him. And even with perfect aim his weapon just tore me to shreds instantly. +10% to armor would not do that, considering I already did 200 damage +. You're also mixing in repair tools for absolutely no reason. You have no argument here. http://web.ccpgamescdn.com/dust/news.control/65468/1/damageprofiles.pngfind me where CCP says that a projectile weapon is ONLY MED range? so you know that you are at a disadvantage but your leaving out a lot of information that makes your argument anywhere close to valid. you left out that suit type you were trying to kill. eg. omni tanks will decrease the ARs stopping power due to its arch type. Your arguing against the game... not me. Ive only stated to you statistics and probable solutions to you afflicted frustration towards the game. If that doesn't give you any resolve then take up a support ticket with CCP. Threads like this can be misleading and misguiding to new players that seek knowledge in the forums. IF COMBAT RIFLE IS AS EFFECTIVE AT CLOSE RANGE AS AR, THEN WHY USE AR?
Simple, answer this question.
When I can use the combat rifle to get extra range, much more DPS, lower CPU/PG requirements?
Now, as for other stuff: A. Combat Rifle has middle ground range, more than AR, less than SCR/RR B. We had same suit type, difference being proto vs adv (I was proto) It wasn't an omni tank
You're bringing meaningless statistics.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5359
|
Posted - 2014.01.05 21:56:00 -
[19] - Quote
XxVEXESxX wrote:so you lost due to being killed by your weakness?
and used a weapon that is less effective against armor against your enemy who was armor based as well...
we solved the issue. everyone can move on. 200 damage head start. Flanked. Proto suit advantage.
And you figure that 10% damage against armor will negate all of that?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5359
|
Posted - 2014.01.05 21:57:00 -
[20] - Quote
Terram Nenokal wrote:Cat Merc wrote:You're bringing meaningless statistics. Because it's truly is meaningless. I know about the fricking resists, and I accounted for it in my mind, it doesn't add up.
The advantages I had should have stripped that 10% advantage
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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