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XxVEXESxX
Molon Labe. Public Disorder.
5
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Posted - 2014.01.04 21:22:00 -
[1] - Quote
Min / Gal
CR: short to mid burst damage AR: short to mid sustain damage
Cal / Amr
RR: mid to long sustain damage Scr: mid burst damage Lzr: mid to long balanced* damage (sustainable and burstable if heat and range is controlled by the user)
Weapons are working as intended. Good job CCP.
Proficiency, damage mods and marksmanship will overlap and blend these weapons on the battlefield.
-1 to OP. |
XxVEXESxX
Molon Labe. Public Disorder.
9
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Posted - 2014.01.05 06:15:00 -
[2] - Quote
Cat Merc wrote:TheDarthMa94 wrote:I don't know if its my imagination guys, but sometimes i feel i perform better using ADV suit than my Proto suit.... Probably you becoming lazy, have that happen to me too. It's good to practice in advanced suits to keep your skills sharp. I run proto because I hate scanners so I put on a profile damp, but it leaves me with only two low slots AS AN ARMOR TANKER on my advanced suit. It ain't pretty.
And this answers why a CR is killing you... "AS AN ARMOR TANKER"
This thread needs to be locked before the plague spreads.
Another -1 for OP. |
XxVEXESxX
Molon Labe. Public Disorder.
9
|
Posted - 2014.01.05 17:46:00 -
[3] - Quote
Homework for those who like to argue.
Click link below Review weapon ranges. Both effective and optimal. Review damage bonuses for arch types. Review rpms and suit variables that complement weapon types. change your play-style accordingly.
http://dust514.com/news/blog/2013/11/weapons-of-uprising-1.7/
The game is not broken your just not playing it right.
Forcing ccp to change intended mechanics by rallying people with little knowledge of the battlefield is not the way to go about things.
P.s. to the WTF guy saying it kills at 90m. ARs before Scr could kill at 100m. Whome ever you were shooting was prob already dead with no armor reps or close to 200ehp. At that ranges your firering an entire clip to kill someone which is poor marksmanship. Ccp knows what their doing.
Commenter out. |
XxVEXESxX
Molon Labe. Public Disorder.
9
|
Posted - 2014.01.05 18:29:00 -
[4] - Quote
Cat Merc wrote:XxVEXESxX wrote:Homework for those who like to argue. Click link below Review weapon ranges. Both effective and optimal. Review damage bonuses for arch types. Review rpms and suit variables that complement weapon types. change your play-style accordingly. http://dust514.com/news/blog/2013/11/weapons-of-uprising-1.7/The game is not broken your just not playing it right. Forcing ccp to change intended mechanics by rallying people with little knowledge of the battlefield is not the way to go about things. P.s. to the WTF guy saying it kills at 90m. ARs before Scr could kill at 100m. Whome ever you were shooting was prob already dead with no armor reps or close to 200ehp. At that ranges your firering an entire clip to kill someone which is poor marksmanship. Ccp knows what their doing. Commenter out. AR's before SCR's had even lower range than right now, just that sharpshooter increased range rather than reducing dispersion.
Cat Merc that was march of 2012. Dont tell me you forgot about the time of AR514 cuz it seems to me that you are a product of that era. ARs are still what they used to be but they are not king of the battlefield unless your in your optimal. unfortunately your optimal is in every other rifles optimal as well. other options now need to be sought after in order to improve your SP investment. Its a play style not an i win button.
I hope this helps along with the link i sent you. Its awesome information that CCP didn't have to take the time to provide to us.
Happy hunting.
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XxVEXESxX
Molon Labe. Public Disorder.
9
|
Posted - 2014.01.05 18:47:00 -
[5] - Quote
Cat Merc wrote:XxVEXESxX wrote:Cat Merc wrote:XxVEXESxX wrote:Homework for those who like to argue. Click link below Review weapon ranges. Both effective and optimal. Review damage bonuses for arch types. Review rpms and suit variables that complement weapon types. change your play-style accordingly. http://dust514.com/news/blog/2013/11/weapons-of-uprising-1.7/The game is not broken your just not playing it right. Forcing ccp to change intended mechanics by rallying people with little knowledge of the battlefield is not the way to go about things. P.s. to the WTF guy saying it kills at 90m. ARs before Scr could kill at 100m. Whome ever you were shooting was prob already dead with no armor reps or close to 200ehp. At that ranges your firering an entire clip to kill someone which is poor marksmanship. Ccp knows what their doing. Commenter out. AR's before SCR's had even lower range than right now, just that sharpshooter increased range rather than reducing dispersion. Cat Merc that was march of 2012. Dont tell me you forgot about the time of AR514 cuz it seems to me that you are a product of that era. ARs are still what they used to be but they are not king of the battlefield unless your in your optimal. unfortunately your optimal is in every other rifles optimal as well. other options now need to be sought after in order to improve your SP investment. Its a play style not an i win button. I hope this helps along with the link i sent you. Its awesome information that CCP didn't have to take the time to provide to us. Happy hunting. THAT'S EXACTLY THE FRICKING PROBLEM. What do you think I want? All the other rifles do the AR's job SAME OR BETTER. What's the point of running it?
you have to apply it with a play-style or tactic.
lets look at eve since its the logic that runs dust.
In eve blasters have a range of 4000km+-. lasers are 15,000km+-. Now in order to bridge that gab most Gallente ships run afterburners/micro warps to speed themselves up and webs to slow the enemy down.
I know two low slot modules that do just that for you. Put them in your fit and get up close and personal to people. use scans and read ranges on your mini map to get the jump on people. brawl and flank are key to your success.
Happy hunting.
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XxVEXESxX
Molon Labe. Public Disorder.
9
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Posted - 2014.01.05 19:09:00 -
[6] - Quote
Crimson Cerberes wrote:no rifle should outdamage the ar, or even compete in damage, within the optimal of the AR. Full stop.
and a shotty should one shot a heavy right?
have fun with this thread its just another sp sink.
Happy hunting. |
XxVEXESxX
Molon Labe. Public Disorder.
9
|
Posted - 2014.01.05 20:10:00 -
[7] - Quote
DildoMcnutz wrote:XxVEXESxX wrote:
you have to apply it with a play-style or tactic.
lets look at eve since its the logic that runs dust.
In eve blasters have a range of 4000km+-. lasers are 15,000km+-. Now in order to bridge that gab most Gallente ships run afterburners/micro warps to speed themselves up and webs to slow the enemy down.
I know two low slot modules that do just that for you. Put them in your fit and get up close and personal to people. use scans and read ranges on your mini map to get the jump on people. brawl and flank are key to your success.
Happy hunting.
I understand the logic here but the issue with using the AR is that even if he tailors his fitting to what you described once he makes it into his weapons engagement range he has no advantage, he trades HP for speed and assuming he isn't torn to pieces before he arrives by rifles that shoot much further than his rifle he now has to contend with those guns competing just as well as his does in his own engagement range. If your using one of these other rifles you can shoot at an AR user as he closes the gap and if a arrives alive then not much changes because your gun works just as good as his does, so why would anyone force themselves to close the gap if they can play exactly the same with another rifle but with better engagement ranges. To me it would be the same as CCP introducing 3 new racial HMG's with the same damage and effectiveness up close but just with progressively more range....why would you use the current one?
He just wants to one on one engage against a weapon that is ment to be stronger then his AR.
Not even going to mention that he has the advantage on the entire field by having the Rep tool as an armor tank.
Simply put the operator needs more knowledge of his equipment. Im tired of threads that attempt to shrink the skill gap just because the game is working as intended.
Use tactics. Get good. If you win. WPed. |
XxVEXESxX
Molon Labe. Public Disorder.
9
|
Posted - 2014.01.05 20:58:00 -
[8] - Quote
Cat Merc wrote:XxVEXESxX wrote:DildoMcnutz wrote:XxVEXESxX wrote:
you have to apply it with a play-style or tactic.
lets look at eve since its the logic that runs dust.
In eve blasters have a range of 4000km+-. lasers are 15,000km+-. Now in order to bridge that gab most Gallente ships run afterburners/micro warps to speed themselves up and webs to slow the enemy down.
I know two low slot modules that do just that for you. Put them in your fit and get up close and personal to people. use scans and read ranges on your mini map to get the jump on people. brawl and flank are key to your success.
Happy hunting.
I understand the logic here but the issue with using the AR is that even if he tailors his fitting to what you described once he makes it into his weapons engagement range he has no advantage, he trades HP for speed and assuming he isn't torn to pieces before he arrives by rifles that shoot much further than his rifle he now has to contend with those guns competing just as well as his does in his own engagement range. If your using one of these other rifles you can shoot at an AR user as he closes the gap and if a arrives alive then not much changes because your gun works just as good as his does, so why would anyone force themselves to close the gap if they can play exactly the same with another rifle but with better engagement ranges. To me it would be the same as CCP introducing 3 new racial HMG's with the same damage and effectiveness up close but just with progressively more range....why would you use the current one? He just wants to one on one engage against a weapon that is ment to be stronger then his AR. Not even going to mention that he has the advantage on the entire field by having the Rep tool as an armor tank. Simply put the operator needs more knowledge of his equipment. Im tired of threads that attempt to shrink the skill gap just because the game is working as intended. No. In this engagement >I< should have the advantage. He had a CR, a MEDIUM RANGE rifle. I had an AR, a CLOSE RANGE rifle. I had the drop on him. And even with perfect aim his weapon just tore me to shreds instantly. +10% to armor would not do that, considering I already did 200 damage +. You're also mixing in repair tools for absolutely no reason. You have no argument here.
http://web.ccpgamescdn.com/dust/news.control/65468/1/damageprofiles.png
find me where CCP says that a projectile weapon is ONLY MED range?
so you know that you are at a disadvantage but your leaving out a lot of information that makes your argument anywhere close to valid. you left out that suit type you were trying to kill.
eg. omni tanks will decrease the ARs stopping power due to its arch type.
Your arguing against the game... not me. Ive only stated to you statistics and probable solutions to you afflicted frustration towards the game. If that doesn't give you any resolve then take up a support ticket with CCP.
Threads like this can be misleading and misguiding to new players that seek knowledge in the forums. |
XxVEXESxX
Molon Labe. Public Disorder.
9
|
Posted - 2014.01.05 21:40:00 -
[9] - Quote
so you lost due to being killed by your weakness?
and used a weapon that is less effective against armor against your enemy who was armor based as well...
we solved the issue. everyone can move on. |
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