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Spkr4theDead
Red Star. EoN.
1639
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Posted - 2014.01.06 10:30:00 -
[1] - Quote
Monkey MAC wrote:So Im on the new craters map, we have just capped C, the above ground small complex right of the facility. Now the Enemy instantly launches a counter attack. Now we have no access to vehicular support.
So I now don't have time to set up this strategy you laid out, I can't call to my team to help because they are fending of the infantry So what now?
If they bring 1 tank and 2 infantry, against a 6man squad with at least 1 proto swarm.
I didn't have 5 mins before that tank came into prepare, so what do I do? I can't afford to wait till his hardners drop because he is shoving his way into the facility. You truly believe that's fair, that a crack team of infantry are gonna loose the point they just capped because ONE guy brought a tank? So you're complaining because you were caught off guard?
Please, go to Call of Duty, and stop ruining the game for people that want a different role.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1639
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Posted - 2014.01.06 10:33:00 -
[2] - Quote
Reav Hannari wrote:Monkey MAC wrote:We had an Aver, you assume no enemy infantry, if had meant that id would have said that. So basically you expect us to sit it 2m squared area the tank can't access and hide. Your OP didn't mention that you had AV support on the objective. It also sounded like the tank had rolled in on his own. If infantry rolls in with armor support you better hope your AV is enough to drive off the tank and your infantry can defeat their infantry. Otherwise, the opposing team was smart and moved in with superior capabilities and you deserve to lose the point. I guess I'm now confused at what your point is. He doesn't have a point, because he was basically caught with his pants down.
It's unfair that a tank can roll at him before he has a proper fit to "deal" with it. That's his entire argument. That he was caught off-guard.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1639
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Posted - 2014.01.06 10:34:00 -
[3] - Quote
Monkey MAC wrote:Reav Hannari wrote:Monkey MAC wrote:We had an Aver, you assume no enemy infantry, if had meant that id would have said that. So basically you expect us to sit it 2m squared area the tank can't access and hide. Your OP didn't mention that you had AV support on the objective. It also sounded like the tank had rolled in on his own. If infantry rolls in with armor support you better hope your AV is enough to drive off the tank and your infantry can defeat their infantry. Otherwise, the opposing team was smart and moved in with superior capabilities and you deserve to lose the point. I guess I'm now confused at what your point is. My point is, is it fair that I guy with a tank, under AV suppression, slaughtered an entire squad? Despite the fact we had AV? Is it fair that AV is THAT useless? Is it fair that because they had a tank and ee didn't that they won? Is it fair to give such overwhelming power to a single player? Does this show to you no matter how good the infantry is, even when we had the foresight to bring an AVer that tanks make it all meaningless? Do you have any idea how effective a tank with a railgun and just one damage amp is? Oh, you don't? Well that explains things. Of course you don't understand vehicle dynamics.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1639
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Posted - 2014.01.06 10:36:00 -
[4] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:A team of crack infantry - lolwanting AR to kill tanks are we?
Crack infantry which cannot adapt = crap infantry tbh
Crack infantry = You kill the enemy infantry and ignore the tank because he cant hack a point lol
No vehicle back up? whos fault is that?
If they bring 1 tank and 2 infantry, against a 6man squad with at least 1 proto swarm = Point held down because you kill infantry and tank cant hack a point
It sounds like your crack team is crap and ***** itself when a tank arrives Oh my greatest apologies I hadn't considered we were to blame I mean its not like the tank killed us all or anything. We must clearly want to kill tanks with ARs because I mentioned that we were all running that did I? Its amazing, you seem to think we have the brain capacity of yourself. Said 6 man squad against tank = unequivocally dea, despite AV. You know its rather hard to defend a point when you are all dead. I mean its amazing I jist gave you a scenario where the current iteration of tanks gives you an 'I win' card and the best you can come up with is 'You trying to shoot it with AR's?' Its utterly astounding, I'll have to submit a paper on it, can I autopsy you? Im intregiued as to how thick that skull of yours must be. See my aforementioned posts. You were caught off-guard, and you feel that's not fair.
Squad with someone that has access to a MLT tank with a MLT rail.
Oh wait....................................................... you don't need SP for MLT gear. So if you do nothing to try to fix a situation, who's to blame?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1639
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Posted - 2014.01.06 10:41:00 -
[5] - Quote
Quil Evrything wrote:Monkey MAC wrote: We switched over half the squad to AV grenades, we have been fortunate enough not to encounter a situation similar to that which I described here as I doubt it would have faired much better. But I would like to ask, should 1 man (the tanker) be so powerful as to be capable of overwhelming a superior force?
you are using improperly loaded language. Besides which... if the tanker wins, then clearly by empirical evidence, HE is the "superior force" :D To answer your implicit question of, "should a single tanker be able to basically run over 6 infantry that are non-AV, or inadequately AV equippped?" my opinion is "yes". The argument them becomes a matter of "how much is 'adequately' equipped?" which is not an easy thing to answer. Edit: there is then a side question of, "is there adequate capability for infantry to re-equip?", my opinion of which is, #@$%! NO!! Particularly when you get .... tankers blowing up the only supply depot on the map. When there is one at all. Ugh. We're protecting our investment by rendering enemy infantry unable to quickly switch to a suit that could counter us.
I see it as an intelligent decision. Infantry sees it as a stupid decision. When 9/10 you're on a bad team, you learn to shoot first.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1639
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Posted - 2014.01.06 10:43:00 -
[6] - Quote
Korvin Lomont wrote:
In the current state its either tank or loose, the side with more HAVs normally wins. This seems a bit strange for a first person shooter.
First Person Shooter does not mean 100% infantry 100% of the time.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1639
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Posted - 2014.01.06 10:45:00 -
[7] - Quote
Jason Pearson wrote:Arkena Wyrnspire wrote:Jason Pearson wrote:Arkena Wyrnspire wrote:The correct solution is not to go into the point as infantry in the first place. What you should have done is called in 6 tanks at the start of the match. Then you would win.
Very, very easily. No you really wouldn't. We've had many laughs about this in squad, you do not win through sheer tanks alone. I mean they help and yeah sure they win ambush, but any compounds and the Tank becomes useless, he cannot get past the walls in his way and he can't hit the points tucked away behind something. Otherwise my WLR would be through the roof. Oh and to the guy that says AV grenades are useless, they still work very well, and considering in the situation the tank was pushing, all they had to do was get behind cover, pop the logis and toss grenades as the tanker tried to continue pushing, hardener or not it'd make him think again. Yes, you really would. All you need is someone to hack the point. You can have someone get out of one of your many tanks and hack the point, then sit on it blasting anyone who dares attempt to try and win against tank spam. As it is, my WLR IS through the roof from using this tactic. And the other team doesn't bother with a double damage sica rail? incredible, I must be playing against players who can actually think for themselves. And I always play against a team of PRO stompers.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1639
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Posted - 2014.01.06 10:49:00 -
[8] - Quote
Ghost Kaisar wrote:Reav Hannari wrote:Monkey MAC wrote:Reav Hannari wrote:One guy in a tank might kill you but he won't be able to capture an objective unless he gets out of the tank and makes himself vulnerable. Use cover, avoid the tank and try and shoot any infantry that come to hack. So hide? If you are infantry and equipped to fight infantry do you have a better idea? You can go places that the tank can't go and can't shoot at. Force the tanker to dismount to accomplish anything. I highly doubt they will and you have just neutralized his capability to capture the objective. Mission accomplished. Rookies try to engage what they have no hope of killing. Veterans know when to fall back and hold a position. The problem comes when a tank blocks a route you must take, or a strategic position. This is when you need an infantry solution to tanks, as calling in a tank in that scenario is almost impossible. The game is rapidly becoming a game of tank superiority. Vehicle dominance is unbalancing the game. A group of three tanks (A rail and two blasters) can easily prevent you from calling in your own tanks and to shut down infantry on the ground. Since calling in support on the front lines will be dang near impossible, you have to rely on calling them in from redline, which takes time you don't have. Infantry need a solution to force tanks to back off if they need too, and they are sorely lacking that. A tank should be the logical counter to another tank, but infantry need their own ways of fending off tanks. Not killing them, but forcing them to leave OR be killed. Current AV isn't up to the task, which is why Dust has rapidly become a game of which side can maintain Vehicle Dominance. Just my 0.02 ISK on the matter. Feel free to troll, lol, hate or debate as you see fit. So tanks are destroying balance, when so soon people out of the academy have to deal with Johnny Reddot who has AR proficiency 3 with a dual damage mod Duvolle on a Gk.0. Got it.
Double standards
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1639
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Posted - 2014.01.06 10:50:00 -
[9] - Quote
CommanderBolt wrote:Now I have used tanks a lot on other characters and I will say that the lower end AV especially lower meta level swarm launchers are pathetic.
However I have lost many tanks to just a couple of guys with decent swarm launchers and AV nades. If you only had one lol commando as your AV then what do you expect? He doesn't even have enough high slots to stack in a few damage mods.
Bare in mind you may well be going up against proto plates, proto reps and maybe even proto hardeners on that tank. You cannot expect a commando to deal with that by himself.
We don't exactly have PRO hardeners anymore, per se. All they did was make the cool down time lower as meta level goes up. They used to last the same amount of time, but what was different was the percentage they reduced incoming damage.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1639
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Posted - 2014.01.06 10:51:00 -
[10] - Quote
Rei Shepard wrote:Monkey MAC wrote:Reav Hannari wrote:Monkey MAC wrote:We had an Aver, you assume no enemy infantry, if had meant that id would have said that. So basically you expect us to sit it 2m squared area the tank can't access and hide. Your OP didn't mention that you had AV support on the objective. It also sounded like the tank had rolled in on his own. If infantry rolls in with armor support you better hope your AV is enough to drive off the tank and your infantry can defeat their infantry. Otherwise, the opposing team was smart and moved in with superior capabilities and you deserve to lose the point. I guess I'm now confused at what your point is. My point is, is it fair that I guy with a tank, under AV suppression, slaughtered an entire squad? Despite the fact we had AV? Is it fair that AV is THAT useless? Is it fair that because they had a tank and ee didn't that they won? Is it fair to give such overwhelming power to a single player? Does this show to you no matter how good the infantry is, even when we had the foresight to bring an AVer that tanks make it all meaningless? Now that tanks costs 70k and 90k with some equipment on it, witch is half the cost of my suit, they should be soloble by anyone that has AV equipment with him, be it grenades or otherwise. Even their Militia Blaster turrets cream me a new one if they slightly graze me 3 times and at their rate of fire 3 rounds not too long. But i havent really gotten the idea where 1 Tank is cheaper then a Proto Weapon...i really do not want to see Proto tanks running around pretending to be nascar racing vehicles that can repair in under 20s with a pitstop, without the pitstop, while we are having these issues with Militia Versions. Eveytime i put a tank down below 50% armor, i hear Jean Luc Picard say: Warp 9, Engage ....and off it goes... So you're complaining that MLT gear is cheaper than PRO gear?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1652
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Posted - 2014.01.06 12:02:00 -
[11] - Quote
Rei Shepard wrote:
Eveytime i put a tank down below 50% armor, i hear Jean Luc Picard say: Warp 9, Engage ....and off it goes...
So you're complaining that MLT gear is cheaper than PRO gear?[/quote]
Its a Tank .... if you don't get this, youll not get anything ... [/quote] But you're complaining that MLT gear is cheaper than PRO gear. You want a MLT hull to cost 200,000 ISK, and a STD hull to be 350,000 ISK?
I'll take that if your dropsuits go back up to their old costs. PRO suits costing 317,000 ISK.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1652
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Posted - 2014.01.06 12:03:00 -
[12] - Quote
Monkey MAC wrote:[
Your argument is invalid, thanks for the bump, don't let the door hit you on the way, mind the lav bombs all parked around your tank. My argument is invalid? You made a thread complaining that a tank caught you unaware. If ever there was a nonstarter, that's it.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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