Pages: 1 2 3 [4] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Takahiro Kashuken
Red Star. EoN.
2152
|
Posted - 2014.01.06 13:55:00 -
[91] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:Korvin Lomont wrote:Spkr4theDead wrote: But you're complaining that MLT gear is cheaper than PRO gear. You want a MLT hull to cost 200,000 ISK, and a STD hull to be 350,000 ISK?
I'll take that if your dropsuits go back up to their old costs. PRO suits costing 317,000 ISK.
No he is simply complaining that a militia HAV (expensive asset) is cheaper than a Proto Infantry weapon (cheap asset) Regarding the dropsuits price yes even a militia HAV should be more expensive than a proto dropsuits unless we get dropsuits that can have more than 5000HP, are immune to most Infantry weapons amd move faster than jeeps without stamina loss oh and that can carry a big gun with some small ones while beeing invincible for a short period of time.... You get quite a lot for the ISK you pay for a HAV... I disagree korvin, they should maintain their cheapness but loose their survivability. 1.7 has been good in the effect of more tanks, but if tanks (gunships, dropships, APCs) are too be a common sight (as they should be) they need to have less survivability, such that infantry and other vehicles can effectively combat each other. The frequency of tanks is only so high because, the tanks are overpowered. If they are balanced, less people will Spam them. So give me a 5mil tank then According to you cheap = useless and throwaway and can be easil;y replaced So expenisve = usefull and durable and will kick everyones teeth in because its expensive Which is exactly why expensive tanks are unbalanced, if you make them expensive and powerful it becomes a game of who has the best. As it stands the Isk level allows for someone to die in a tank approximately twice a pub match for a miltia fit. Now if three people a side get through 2 tanks and 1 survives that will meam tanks become a constant threat. This is more fun than 2min scrap at the beginning followed by either ultimate pwnege from a single tank player, or no more tanks for the rest of the match. Ultra Strong tanks like you want are only fun for the driver.
A game of who has the best
With tanks its OP and unbalanced
With infantry its fine
Yea no
You cant have it both ways
At first its my AV fit is cheap and should be able to kill your super expenisve tank and now its my AV fits costs more than your tank and thats unfair
Intelligence is OP
|
Monkey MAC
Lost Millennium
1466
|
Posted - 2014.01.06 13:56:00 -
[92] - Quote
Psychotic Shooter wrote:Monkey MAC wrote:Valmorgan Aubaris wrote:lol you got pwnd Indeed we did, but considering we had an AV player on the squad, a commando with Proto Swarms, should we have done? You need more than one proto swarm to deal with a tank you noob if you had six guy 3 deal with the tank while the other 3 fight the infantry or think outside the ******* box call a tank of your own since MLT tanks can stand up to the best
1. Did you actually read the post, where are we gonna call this tank in? 2. So you're saying it should take 3 people a tank? 3. You are also saying putting 50% of your squad to deal with ONE person seems reasonable?
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Monkey MAC
Lost Millennium
1466
|
Posted - 2014.01.06 14:01:00 -
[93] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:Monkey Mac wrote:Kevin Lorment wrote: No he is simply complaining that a militia HAV (expensive asset) is cheaper than a Proto Infantry weapon (cheap asset)
Regarding the dropsuits price yes even a militia HAV should be more expensive than a proto dropsuits unless we get dropsuits that can have more than 5000HP, are immune to most Infantry weapons amd move faster than jeeps without stamina loss oh and that can carry a big gun with some small ones while beeing invincible for a short period of time....
You get quite a lot for the ISK you pay for a HAV...
I disagree korvin, they should maintain their cheapness but loose their survivability. 1.7 has been good in the effect of more tanks, but if tanks (gunships, dropships, APCs) are too be a common sight (as they should be) they need to have less survivability, such that infantry and other vehicles can effectively combat each other. The frequency of tanks is only so high because, the tanks are overpowered. If they are balanced, less people will Spam them. So give me a 5mil tank then According to you cheap = useless and throwaway and can be easil;y replaced So expenisve = usefull and durable and will kick everyones teeth in because its expensive Which is exactly why expensive tanks are unbalanced, if you make them expensive and powerful it becomes a game of who has the best. As it stands the Isk level allows for someone to die in a tank approximately twice a pub match for a miltia fit. Now if three people a side get through 2 tanks and 1 survives that will meam tanks become a constant threat. This is more fun than 2min scrap at the beginning followed by either ultimate pwnege from a single tank player, or no more tanks for the rest of the match. Ultra Strong tanks like you want are only fun for the driver. A game of who has the best With tanks its OP and unbalanced With infantry its fine Yea no You cant have it both ways At first its my AV fit is cheap and should be able to kill your super expenisve tank and now its my AV fits costs more than your tank and thats unfair
1) Never Said tanks should be expensive 2) Infantry Proto can fall to Mlt quite easily 3) Never said infantry was a balanced aspect. 4) If you read my posts on the subject, I have always based tank balance as 1 tank == 1 Infantry Player. If you want cheaper tanks that is fine by me, hell make them free if you really want, but so long as a tank is worth more than an infantry player it won't be balanced.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Snagman 313
Carbon 7 CRONOS.
237
|
Posted - 2014.01.06 17:40:00 -
[94] - Quote
Monkey MAC wrote:Snagman 313 wrote:Hmm seems a somewhat common occurrence these days MAC but I would suggest a slight modification to your tactics.
It might sound daft but the best way to counter a tank is overwhelming force IMHO.
So get whoever in your squad who has drop uplinks to try and get one in an elevated or covered position that has at least 2 exits and then get whoever has FG fittings to suicide and spawn in with them but be sure to keep you best assault players in their gear to keep infantry off the Heavy AV. Just hammer the tank, Assault forges and double complex damage mods is the fit I use as Swarms even proto are really only effective against LAVs and Dropships they just don't have the damage or fire rate anymore. You will likely lose a lot of ISK but if you're stuck in an objective it's the best way to deal with them just get stuck in, the Suicide LAV tactic only works if you have time to call in and prep it and the same goes for Proxy mines as they need to be dropped as entering an objective.
Your Commando fighter does have his head screwed on by taking Proto swarms but remember it's only for suppression and he'll need Nano hives to keep up his ammo so that stops him from taking RE/Proxy mines. Since he is already used to being flexible and skilled in the heavy suit he may a good candidate for being a Forge gunner but remember to keep Uplinks nearby as FG users are very exposed to small arms fire due to low speed, big hitbox, big scan profile and no primary infantry weapon.
Also don't listen to Takahiro, he's one of the biggest tanker Trolls I know of and I have it on good authority that he used to play as EnglishSnake the Butthurt vet who quit after the New Eden Missile tank crisis (Oh noes I can't go 50-0 anymore wahh wahh CCP broke my toy!)and only came back now that Tanks are flexing a bit too much muscle again.
Chin up MAC the Tank nerf is coming in 1.8!!! We had orginally only taken the swarms for suppression, we had a rail tanker elsewhere on the map that was seeing of a 4-tank assault by the enemy. Even if we could have just got the tanker assaulting our position to bug out eary, before his hardners turned off, we could have successfully have held our position. But as soon as those hardners turn not even proto AV is gonna work with out dedicating more than a reasonable amount of force strength towards it.
Hmm I do see your point MAC but if you can get hold of an Forge gunner with prof 5 and dual damage mods on a Proto FG he will get through those hardeners. Admittedly it's going to cost ISK but I still feast on delicious Tank spammer tears since my corp mates feed me a steady stream of ISK I'm about 90-100 mil in the hole, it's like working for loan shanks I tell you!!!
Closed Beta AV veteran
I drink because I play Dust
|
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1067
|
Posted - 2014.01.08 17:10:00 -
[95] - Quote
Spkr4theDead wrote:Reav Hannari wrote:Monkey MAC wrote:We had an Aver, you assume no enemy infantry, if had meant that id would have said that. So basically you expect us to sit it 2m squared area the tank can't access and hide. Your OP didn't mention that you had AV support on the objective. It also sounded like the tank had rolled in on his own. If infantry rolls in with armor support you better hope your AV is enough to drive off the tank and your infantry can defeat their infantry. Otherwise, the opposing team was smart and moved in with superior capabilities and you deserve to lose the point. I guess I'm now confused at what your point is. He doesn't have a point, because he was basically caught with his pants down. It's unfair that a tank can roll at him before he has a proper fit to "deal" with it. That's his entire argument. That he was caught off-guard.
Pauses Dragons Dogma.
The point is patch 1.7 got played a total of TWO HOURS then log off for the MONTH.
The point is a PROTOTYPE AV weapon not doing anything versus a MILITIA weapon (HAV).
Notices DECREASING Dust 514 player counts.
Hey!! good Job! CCP!
Looks foreward to The Division, Destiny, etc.
Goes back to playing Dragons Dogma.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
|
NAV HIV
The Generals General Tso's Alliance
724
|
Posted - 2014.01.09 16:54:00 -
[96] - Quote
Leadfoot10 wrote:What do you do?
Hold 'em off from taking the flag while one of your squad sneaks off in the hills, drops in a double damage mod railgun, and wastes the outgunned blaster tank.
It's funny how the tankers keep switching turrets and keep re-calling the tanks when they are low on ammo on the redlines. I wanna be able to switch from AR gear to AV gear without going into a supply depot (Which is usually Covered with tanks) |
jerrmy12 kahoalii
The Phoenix Federation
289
|
Posted - 2014.01.09 16:59:00 -
[97] - Quote
NAV HIV wrote:Leadfoot10 wrote:What do you do?
Hold 'em off from taking the flag while one of your squad sneaks off in the hills, drops in a double damage mod railgun, and wastes the outgunned blaster tank. It's funny how the tankers keep switching turrets and keep re-calling the tanks when they are low on ammo on the redlines. I wanna be able to switch from AR gear to AV gear without going into a supply depot (Which is usually Covered with tanks) no, because going to redline is basically a supply depot, no sane person does that out of redline
I use a tablet so beware of typos
|
|
|
|
Pages: 1 2 3 [4] :: one page |
First page | Previous page | Next page | Last page |