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Monkey MAC
Lost Millennium
1393
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Posted - 2014.01.02 16:47:00 -
[1] - Quote
So Im on the new craters map, we have just capped C, the above ground small complex right of the facility. Now the Enemy instantly launches a counter attack. Now we have no access to vehicular support.
So I now don't have time to set up this strategy you laid out, I can't call to my team to help because they are fending of the infantry So what now?
I didn't have 5 mins before that tank came into prepare, so what do I do? I can't afford to wait till his hardners drop because he is shoving his way into the facility. You truly believe that's fair, that a crack team of infantry are gonna loose the point they just capped because ONE guy brought a tank?
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Reav Hannari
Red Rock Outriders
2304
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Posted - 2014.01.02 16:51:00 -
[2] - Quote
One guy in a tank might kill you but he won't be able to capture an objective unless he gets out of the tank and makes himself vulnerable. Use cover, avoid the tank and try and shoot any infantry that come to hack.
// Spear Lieutenant // Matari Logistics / Scout / Pilot // @ReesNoturana
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Valmorgan Aubaris
Stellar and Orbital Strategic Services ACME Holding Conglomerate
106
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Posted - 2014.01.02 16:52:00 -
[3] - Quote
lol you got pwnd
EVE alliance seeks mercs, join Stellar and Orbital Strategic Services today!
Let's gank Scotty.
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1053
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Posted - 2014.01.02 16:54:00 -
[4] - Quote
Reav Hannari wrote:One guy in a tank might kill you but he won't be able to capture an objective unless he gets out of the tank and makes himself vulnerable. Use cover, avoid the tank and try and shoot any infantry that come to hack.
Yeah, yeah, yeah!! how nice that this game has UNLIMITED clone counts!!!...........er WAIT!!!
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Monkey MAC
Lost Millennium
1394
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Posted - 2014.01.02 16:55:00 -
[5] - Quote
Reav Hannari wrote:One guy in a tank might kill you but he won't be able to capture an objective unless he gets out of the tank and makes himself vulnerable. Use cover, avoid the tank and try and shoot any infantry that come to hack.
So hide?
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1394
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Posted - 2014.01.02 16:58:00 -
[6] - Quote
Valmorgan Aubaris wrote:lol you got pwnd
Indeed we did, but considering we had an AV player on the squad, a commando with Proto Swarms, should we have done?
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Reav Hannari
Red Rock Outriders
2304
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Posted - 2014.01.02 17:04:00 -
[7] - Quote
Monkey MAC wrote:Reav Hannari wrote:One guy in a tank might kill you but he won't be able to capture an objective unless he gets out of the tank and makes himself vulnerable. Use cover, avoid the tank and try and shoot any infantry that come to hack. So hide?
If you are infantry and equipped to fight infantry do you have a better idea? You can go places that the tank can't go and can't shoot at. Force the tanker to dismount to accomplish anything. I highly doubt they will and you have just neutralized his capability to capture the objective.
Mission accomplished.
Rookies try to engage what they have no hope of killing. Veterans know when to fall back and hold a position.
// Spear Lieutenant // Matari Logistics / Scout / Pilot // @ReesNoturana
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
21
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Posted - 2014.01.02 17:10:00 -
[8] - Quote
Reav Hannari wrote:One guy in a tank might kill you but he won't be able to capture an objective unless he gets out of the tank and makes himself vulnerable. Use cover, avoid the tank and try and shoot any infantry that come to hack.
I like how you assume that the 15 other people on the other team are incompetent or sitting around with their thumbs up their butt. |
Thumb Green
Titans of Phoenix
617
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Posted - 2014.01.02 17:11:00 -
[9] - Quote
There's a lot of objectives that can be accessed by tanks and certainly a tanker can't capture the objective without getting out of his tank as many have said. But what they forget is that the tanker doesn't have to get out of his tank; all the tanker has to do is sit there blasting away at any fool that tries to stop his teammate(s) from capturing the objective.
CCP: Is it the most asinine way possible to do this? Yes. Then that's how we're doing it.
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Monkey MAC
Lost Millennium
1396
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Posted - 2014.01.02 17:14:00 -
[10] - Quote
Reav Hannari wrote:Monkey MAC wrote:Reav Hannari wrote:One guy in a tank might kill you but he won't be able to capture an objective unless he gets out of the tank and makes himself vulnerable. Use cover, avoid the tank and try and shoot any infantry that come to hack. So hide? If you are infantry and equipped to fight infantry do you have a better idea? You can go places that the tank can't go and can't shoot at. Force the tanker to dismount to accomplish anything. I highly doubt they will and you have just neutralized his capability to capture the objective. Mission accomplished. Rookies try to engage what they have no hope of killing. Veterans know when to fall back and hold a position.
We had an AVer, you assume no enemy infantry, if had meant that id would have said that. So basically you expect us to sit it 2m squared area the tank can't access and hide.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1054
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Posted - 2014.01.02 17:15:00 -
[11] - Quote
Reav Hannari wrote:Monkey MAC wrote:Reav Hannari wrote:One guy in a tank might kill you but he won't be able to capture an objective unless he gets out of the tank and makes himself vulnerable. Use cover, avoid the tank and try and shoot any infantry that come to hack. So hide? If you are infantry and equipped to fight infantry do you have a better idea? You can go places that the tank can't go and can't shoot at. Force the tanker to dismount to accomplish anything. I highly doubt they will and you have just neutralized his capability to capture the objective. Mission accomplished. Rookies try to engage what they have no hope of killing. Veterans know when to fall back and hold a position.
These sound like infantry only weapons?:
ndeed we did, but considering we had an AV player on the squad, a commando with Proto Swarms, should we have done?
Yep. Nerfed AV so just go and hide until more enemy tanks arrive and the enemy wins by not by captures but by killing all the available clones.
Tank514...lol.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Reav Hannari
Red Rock Outriders
2304
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Posted - 2014.01.02 17:22:00 -
[12] - Quote
Monkey MAC wrote:We had an Aver, you assume no enemy infantry, if had meant that id would have said that. So basically you expect us to sit it 2m squared area the tank can't access and hide.
Your OP didn't mention that you had AV support on the objective. It also sounded like the tank had rolled in on his own.
If infantry rolls in with armor support you better hope your AV is enough to drive off the tank and your infantry can defeat their infantry. Otherwise, the opposing team was smart and moved in with superior capabilities and you deserve to lose the point.
I guess I'm now confused at what your point is.
// Spear Lieutenant // Matari Logistics / Scout / Pilot // @ReesNoturana
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Operative 1171 Aajli
Bragian Order Amarr Empire
971
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Posted - 2014.01.02 17:25:00 -
[13] - Quote
Monkey MAC wrote:So Im on the new craters map, we have just capped C, the above ground small complex right of the facility. Now the Enemy instantly launches a counter attack. Now we have no access to vehicular support.
So I now don't have time to set up this strategy you laid out, I can't call to my team to help because they are fending of the infantry So what now?
I didn't have 5 mins before that tank came into prepare, so what do I do? I can't afford to wait till his hardners drop because he is shoving his way into the facility. You truly believe that's fair, that a crack team of infantry are gonna loose the point they just capped because ONE guy brought a tank?
Sounds like that one guy got smart.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
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Monkey MAC
Lost Millennium
1398
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Posted - 2014.01.02 17:32:00 -
[14] - Quote
Reav Hannari wrote:Monkey MAC wrote:We had an Aver, you assume no enemy infantry, if had meant that id would have said that. So basically you expect us to sit it 2m squared area the tank can't access and hide. Your OP didn't mention that you had AV support on the objective. It also sounded like the tank had rolled in on his own. If infantry rolls in with armor support you better hope your AV is enough to drive off the tank and your infantry can defeat their infantry. Otherwise, the opposing team was smart and moved in with superior capabilities and you deserve to lose the point. I guess I'm now confused at what your point is.
My point is, is it fair that I guy with a tank, under AV suppression, slaughtered an entire squad? Despite the fact we had AV?
Is it fair that AV is THAT useless? Is it fair that because they had a tank and ee didn't that they won? Is it fair to give such overwhelming power to a single player?
Does this show to you no matter how good the infantry is, even when we had the foresight to bring an AVer that tanks make it all meaningless?
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Nocturnal Soul
Immortal Retribution
1499
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Posted - 2014.01.02 17:40:00 -
[15] - Quote
RE's are your friends. 1. Make a jihad jeep 2. Place 3 RE's on the ground wait for the tank
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Takahiro Kashuken
Red Star. EoN.
2098
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Posted - 2014.01.02 17:48:00 -
[16] - Quote
A team of crack infantry - lolwanting AR to kill tanks are we?
Crack infantry which cannot adapt = crap infantry tbh
Crack infantry = You kill the enemy infantry and ignore the tank because he cant hack a point lol
No vehicle back up? whos fault is that?
If they bring 1 tank and 2 infantry, against a 6man squad with at least 1 proto swarm = Point held down because you kill infantry and tank cant hack a point
It sounds like your crack team is crap and ***** itself when a tank arrives
Intelligence is OP
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Monkey MAC
Lost Millennium
1402
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Posted - 2014.01.02 17:56:00 -
[17] - Quote
Takahiro Kashuken wrote:A team of crack infantry - lolwanting AR to kill tanks are we?
Crack infantry which cannot adapt = crap infantry tbh
Crack infantry = You kill the enemy infantry and ignore the tank because he cant hack a point lol
No vehicle back up? whos fault is that?
If they bring 1 tank and 2 infantry, against a 6man squad with at least 1 proto swarm = Point held down because you kill infantry and tank cant hack a point
It sounds like your crack team is crap and ***** itself when a tank arrives
Oh my greatest apologies I hadn't considered we were to blame I mean its not like the tank killed us all or anything. We must clearly want to kill tanks with ARs because I mentioned that we were all running that did I?
Its amazing, you seem to think we have the brain capacity of yourself.
Said 6 man squad against tank = unequivocally dea, despite AV. You know its rather hard to defend a point when you are all dead. I mean its amazing I jist gave you a scenario where the current iteration of tanks gives you an 'I win' card and the best you can come up with is
'You trying to shoot it with AR's?' Its utterly astounding, I'll have to submit a paper on it, can I autopsy you? Im intregiued as to how thick that skull of yours must be.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Tectonic Fusion
920
|
Posted - 2014.01.02 17:58:00 -
[18] - Quote
Nocturnal Soul wrote:RE's are your friends. 1. Make a jihad jeep 2. Place 3 RE's on the ground wait for the tank Not enough time. I personally always carry basic REs on a dragonfly scout with advanced flux grenades. It works wonders if they are in 1st person mode.
Solo Player
Squad status: Locked
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Takahiro Kashuken
Red Star. EoN.
2098
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Posted - 2014.01.02 17:58:00 -
[19] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:A team of crack infantry - lolwanting AR to kill tanks are we?
Crack infantry which cannot adapt = crap infantry tbh
Crack infantry = You kill the enemy infantry and ignore the tank because he cant hack a point lol
No vehicle back up? whos fault is that?
If they bring 1 tank and 2 infantry, against a 6man squad with at least 1 proto swarm = Point held down because you kill infantry and tank cant hack a point
It sounds like your crack team is crap and ***** itself when a tank arrives Oh my greatest apologies I hadn't considered we were to blame I mean its not like the tank killed us all or anything. We must clearly want to kill tanks with ARs because I mentioned that we were all running that did I? Its amazing, you seem to think we have the brain capacity of yourself. Said 6 man squad against tank = unequivocally dea, despite AV. You know its rather hard to defend a point when you are all dead. I mean its amazing I jist gave you a scenario where the current iteration of tanks gives you an 'I win' card and the best you can come up with is 'You trying to shoot it with AR's?' Its utterly astounding, I'll have to submit a paper on it, can I autopsy you? Im intregiued as to how thick that skull of yours must be.
Your all dead
Cant you use cover?
Sounds like bad team is bad tbh
Intelligence is OP
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Reav Hannari
Red Rock Outriders
2305
|
Posted - 2014.01.02 18:03:00 -
[20] - Quote
Monkey MAC wrote:My point is, is it fair that I guy with a tank, under AV suppression, slaughtered an entire squad? Despite the fact we had AV?
Is it fair that AV is THAT useless? Is it fair that because they had a tank and ee didn't that they won? Is it fair to give such overwhelming power to a single player?
Does this show to you no matter how good the infantry is, even when we had the foresight to bring an AVer that tanks make it all meaningless?
OK, this I'm happy to take a stab at.
Monkey MAC wrote:Is it fair that AV is THAT useless?
Forge guns are effective. Swarm launchers required a coordinated effort to be effective against tanks but are useful in driving off Dropships and killing cheap LAVs. Active hardeners are supposed to give "a moment of opportunity" to the vehicle driver. That "moment" can be lengthened through skill and fitting choices to the point that tanks require another tank for AV combat.
There is an ongoing argument on whether one Swarm user should be able to take out a tank. I don't think they should be able to but there are valid points to both sides of the argument. I do believe that AV should get WP for damaging vehicles. We had it at one time but it was removed because of abuse. Rumor is that its coming back.
Short answer is that swarms are light weapons. It should take a heavy weapon to take out heavy armor and even that is not a guarantee.
Monkey MAC wrote:Is it fair that because they had a tank and ee didn't that they won?
Yes. They brought in a more well rounded force with more capabilities than yours. If you are running with a squad then one or two should be designated drivers. If you are running with randoms then you get what you get and don't throw a fit. (Sorry. The wife is a teacher and I hear that all the time!)
It's possible in some structures to avoid vehicles almost entirely too. In others you will need a vehicle to counter a vehicle.
Monkey MAC wrote:Is it fair to give such overwhelming power to a single player?
I agree that the current cost to power ratio is out of balance with militia tanks. Dedicated tankers willing to field more money and spend more skill points in their profession should have power. I also hold the very unpopular belief that tanks should require a crew to be effective. The driver should drive and control the small front turret. A separate gunner should be required for the main gun. That would bring some balance back to the equation.
Monkey MAC wrote:Does this show to you no matter how good the infantry is, even when we had the foresight to bring an AVer that tanks make it all meaningless?
Bringing AV was a smart move but not quite enough. I think I gave my opinions why in the answers above. As an assault dropship pilot one swarm user can prevent me from hovering overhead and wiping out an entire squad. It won't stop me from hit and run tactics. One dropship can drive off or kill a tank and provide transportation. If you squad doesn't want to drive tanks then one pilot could provide a lot of assistance.
The beauty of a game like DUST is that encounters are rarely fair. Choice of equipment and tactics before a match has even begun can dictate the outcome. After the battle perform a brief After Action Review and see what you can do differently the next time. After this engagement I would suggest considering a few things:
1. Should your squad have a dedicated driver and/or pilot? 2. Should you increase the amount of AV in your squad? 3. Should you upgrade your AV to forge guns or stick to swarms? 4. Should your squad train into and carry high end AV grenades? 5. Should your squad focus on hit and run tactics. Let the team take the objective while you rush with superior mobility to take the others?
// Spear Lieutenant // Matari Logistics / Scout / Pilot // @ReesNoturana
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Monkey MAC
Lost Millennium
1404
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Posted - 2014.01.02 18:06:00 -
[21] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:A team of crack infantry - lolwanting AR to kill tanks are we?
Crack infantry which cannot adapt = crap infantry tbh
Crack infantry = You kill the enemy infantry and ignore the tank because he cant hack a point lol
No vehicle back up? whos fault is that?
If they bring 1 tank and 2 infantry, against a 6man squad with at least 1 proto swarm = Point held down because you kill infantry and tank cant hack a point
It sounds like your crack team is crap and ***** itself when a tank arrives Oh my greatest apologies I hadn't considered we were to blame I mean its not like the tank killed us all or anything. We must clearly want to kill tanks with ARs because I mentioned that we were all running that did I? Its amazing, you seem to think we have the brain capacity of yourself. Said 6 man squad against tank = unequivocally dea, despite AV. You know its rather hard to defend a point when you are all dead. I mean its amazing I jist gave you a scenario where the current iteration of tanks gives you an 'I win' card and the best you can come up with is 'You trying to shoot it with AR's?' Its utterly astounding, I'll have to submit a paper on it, can I autopsy you? Im intregiued as to how thick that skull of yours must be. Your all dead Cant you use cover? Sounds like bad team is bad tbh
Hmm, I even went to the effort of telling you about the complex, It has a whole side open, What find odd though ia you seem to think hiding is an acceptable tactic. I think that just shows the tanker mindset.
If I can see you and your not in a tank it should be instadeath.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Reav Hannari
Red Rock Outriders
2306
|
Posted - 2014.01.02 18:14:00 -
[22] - Quote
Monkey MAC wrote:What find odd though ia you seem to think hiding is an acceptable tactic. I think that just shows the tanker mindset.
Don't think of it as hiding. Think of it as using terrain to your advantage. Vehicle drivers have to do the same thing. You need to lose the infantry mindset that not constantly firing your weapon means you aren't doing your job.
// Spear Lieutenant // Matari Logistics / Scout / Pilot // @ReesNoturana
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SGT NOVA STAR
Ahrendee Mercenaries
152
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Posted - 2014.01.02 18:25:00 -
[23] - Quote
what your saying is "we had ONE av guy in our squad"? one guy cant take down tanks anymore bro, get better, adapt or die. soon you'll be complaining about jets, troop transports, mechs, and laser tanks, so i suggest you get more av, a tanker in your squad, or better friends.
VAYU! I CHOOSE YOU!
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Operative 1171 Aajli
Bragian Order Amarr Empire
972
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Posted - 2014.01.02 18:26:00 -
[24] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:A team of crack infantry - lolwanting AR to kill tanks are we?
Crack infantry which cannot adapt = crap infantry tbh
Crack infantry = You kill the enemy infantry and ignore the tank because he cant hack a point lol
No vehicle back up? whos fault is that?
If they bring 1 tank and 2 infantry, against a 6man squad with at least 1 proto swarm = Point held down because you kill infantry and tank cant hack a point
It sounds like your crack team is crap and ***** itself when a tank arrives Oh my greatest apologies I hadn't considered we were to blame I mean its not like the tank killed us all or anything. We must clearly want to kill tanks with ARs because I mentioned that we were all running that did I? Its amazing, you seem to think we have the brain capacity of yourself. Said 6 man squad against tank = unequivocally dea, despite AV. You know its rather hard to defend a point when you are all dead. I mean its amazing I jist gave you a scenario where the current iteration of tanks gives you an 'I win' card and the best you can come up with is 'You trying to shoot it with AR's?' Its utterly astounding, I'll have to submit a paper on it, can I autopsy you? Im intregiued as to how thick that skull of yours must be.
I don't feel like I win with a tank. Most of the time I get blown up just pushing an area too much. This complaining about tanks being OP in every type of situation is silly.
Why can't tanks dominate in a certain scenario? Non-tankers always act like they just don't want tanks to win anything. If they did they wouldn't be complaining about tanks and instead complain about all the other problems that cause imbalance GÇö namely game modes, matchmaking and worst of all, map design.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
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Takahiro Kashuken
Red Star. EoN.
2098
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Posted - 2014.01.02 18:28:00 -
[25] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:A team of crack infantry - lolwanting AR to kill tanks are we?
Crack infantry which cannot adapt = crap infantry tbh
Crack infantry = You kill the enemy infantry and ignore the tank because he cant hack a point lol
No vehicle back up? whos fault is that?
If they bring 1 tank and 2 infantry, against a 6man squad with at least 1 proto swarm = Point held down because you kill infantry and tank cant hack a point
It sounds like your crack team is crap and ***** itself when a tank arrives Oh my greatest apologies I hadn't considered we were to blame I mean its not like the tank killed us all or anything. We must clearly want to kill tanks with ARs because I mentioned that we were all running that did I? Its amazing, you seem to think we have the brain capacity of yourself. Said 6 man squad against tank = unequivocally dea, despite AV. You know its rather hard to defend a point when you are all dead. I mean its amazing I jist gave you a scenario where the current iteration of tanks gives you an 'I win' card and the best you can come up with is 'You trying to shoot it with AR's?' Its utterly astounding, I'll have to submit a paper on it, can I autopsy you? Im intregiued as to how thick that skull of yours must be. Your all dead Cant you use cover? Sounds like bad team is bad tbh Hmm, I even went to the effort of telling you about the complex, It has a whole side open, What find odd though ia you seem to think hiding is an acceptable tactic. I think that just shows the tanker mindset. If I can see you and your not in a tank it should be instadeath.
You refuse to hide so you die
Frankly you can easy hold onto a point if no infantry are about and its the tank, you kill the infantry and afterwards hide
But sounds like you got a crap squad still with the mindset of 1 proto swarmer will kill all vehicles
Intelligence is OP
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Monkey MAC
Lost Millennium
1404
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Posted - 2014.01.02 18:36:00 -
[26] - Quote
Reave, thank you for being so reasonable.
I agree with some of the points you made, some I didn't. I agree a Swarm Launcher shouldn't outright destroy a vehicle by its self, that would be rather ridiculous. But at the same time I think it should be able to actively suppress tanks.
At the moment this just doesn't happen, the tank seemed almost encouraged by our use of AV. He charged in with such speed, we were certain he probably boosted in. A swarm launcher should be at least capable of making a tanker soil his undies.
I agree with your point on 'waves of opportunity' , but not completly. While it is meant to be a wave of time where the tanker is useful it should not be guaranteed. They should be strong enough to have the upper hand but weak enough to feel like they are probably gonna have to bug out early if they aren't careful.
I disagree with the Teacher paragraph. First of all I hardly call 1 tank and a couple of infamtry well rounded, no offence. But secondly and most importantly is while we did have a tanker with us (q-synced), you are not always able respond. I personally feel it would be fairer if we could at least stave of the tank, even if we had to EVENTUALLY receive vehicular back-up it wouldn't necessarily be a problem.
But at this point in time it doesn't work like that. I also thourly believe with points for AV damage, this will get a lot of people focusing more on suppresion and less on the kill.
I propose the amount of damage you did is totalled up until a 30sec gap, all the warpoints are then rewarded u der a lump sum, + -- Vehicle Suppression.
I'll finish by saying I don't want a return of 1.6, this iteration is much fairer on tankers, but at the same time it's not perfect.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Quil Evrything
Triple Terrors
627
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Posted - 2014.01.02 19:02:00 -
[27] - Quote
I think multiple guys hit on the key point here, but didnt get completely explicit; so I will;
Your squad would have been able to win, if you had that same AV guy.. AND a couple of *other* squad members were carrying AV grenades.
Ideally, the AV guy should have been carrying swarms AND remotes (AND AV grenades).. but its always nice to have a little extra coverage these days.
Then one guy carries a hive.. and your squad is then a rain of AV death that a single tank will run away from. While still being primarily equipped for anti-infantry.
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Monkey MAC
Lost Millennium
1405
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Posted - 2014.01.02 19:12:00 -
[28] - Quote
Quil Evrything wrote:I think multiple guys hit on the key point here, but didnt get completely explicit; so I will;
Your squad would have been able to win, if you had that same AV guy.. AND a couple of *other* squad members were carrying AV grenades.
Ideally, the AV guy should have been carrying swarms AND remotes (AND AV grenades).. but its always nice to have a little extra coverage these days.
Then one guy carries a hive.. and your squad is then a rain of AV death that a single tank will run away from. While still being primarily equipped for anti-infantry.
We switched over half the squad to AV grenades, we have been fortunate enough not to encounter a situation similar to that which I described here as I doubt it would have faired much better. But I would like to ask, should 1 man (the tanker) be so powerful as to be capable of overwhelming a superior force?
Based on how one sided the Scenario was I could easily peg his equivalent force strength to at least 10. Is it fair to reduce the game to simple mathematics?
As for the guy who said infantry are opposed to vehicles winning, first of all I want vehicles on my side to win. Secondly I onlynhave a problem with vehicles winning jf its a win due to overpoweredness. I enjoy the goodfight, not the massacre.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Quil Evrything
Triple Terrors
627
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Posted - 2014.01.02 19:53:00 -
[29] - Quote
Monkey MAC wrote: We switched over half the squad to AV grenades, we have been fortunate enough not to encounter a situation similar to that which I described here as I doubt it would have faired much better. But I would like to ask, should 1 man (the tanker) be so powerful as to be capable of overwhelming a superior force?
you are using improperly loaded language.
Besides which... if the tanker wins, then clearly by empirical evidence, HE is the "superior force" :D
To answer your implicit question of, "should a single tanker be able to basically run over 6 infantry that are non-AV, or inadequately AV equippped?" my opinion is "yes".
The argument them becomes a matter of "how much is 'adequately' equipped?" which is not an easy thing to answer.
Edit: there is then a side question of, "is there adequate capability for infantry to re-equip?", my opinion of which is, #@$%! NO!! Particularly when you get .... tankers blowing up the only supply depot on the map. When there is one at all. Ugh. |
True Adamance
Kameira Lodge Amarr Empire
5339
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Posted - 2014.01.02 20:13:00 -
[30] - Quote
Monkey MAC wrote:So Im on the new craters map, we have just capped C, the above ground small complex right of the facility. Now the Enemy instantly launches a counter attack. Now we have no access to vehicular support.
So I now don't have time to set up this strategy you laid out, I can't call to my team to help because they are fending of the infantry So what now?
If they bring 1 tank and 2 infantry, against a 6man squad with at least 1 proto swarm.
I didn't have 5 mins before that tank came into prepare, so what do I do? I can't afford to wait till his hardners drop because he is shoving his way into the facility. You truly believe that's fair, that a crack team of infantry are gonna loose the point they just capped because ONE guy brought a tank?
That's kind of how it is in reality it doesn't matter so much how good you are as if your enemy brings better weapons, vehicles with heavy armour and machinegun, or ambushes you.....you....all die.
Plus the term "Crack Squad of Infantry" is really subjective.....and in your case very much so biased.....
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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