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Reav Hannari
Red Rock Outriders
2304
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Posted - 2014.01.02 16:51:00 -
[1] - Quote
One guy in a tank might kill you but he won't be able to capture an objective unless he gets out of the tank and makes himself vulnerable. Use cover, avoid the tank and try and shoot any infantry that come to hack.
// Spear Lieutenant // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2304
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Posted - 2014.01.02 17:04:00 -
[2] - Quote
Monkey MAC wrote:Reav Hannari wrote:One guy in a tank might kill you but he won't be able to capture an objective unless he gets out of the tank and makes himself vulnerable. Use cover, avoid the tank and try and shoot any infantry that come to hack. So hide?
If you are infantry and equipped to fight infantry do you have a better idea? You can go places that the tank can't go and can't shoot at. Force the tanker to dismount to accomplish anything. I highly doubt they will and you have just neutralized his capability to capture the objective.
Mission accomplished.
Rookies try to engage what they have no hope of killing. Veterans know when to fall back and hold a position.
// Spear Lieutenant // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2304
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Posted - 2014.01.02 17:22:00 -
[3] - Quote
Monkey MAC wrote:We had an Aver, you assume no enemy infantry, if had meant that id would have said that. So basically you expect us to sit it 2m squared area the tank can't access and hide.
Your OP didn't mention that you had AV support on the objective. It also sounded like the tank had rolled in on his own.
If infantry rolls in with armor support you better hope your AV is enough to drive off the tank and your infantry can defeat their infantry. Otherwise, the opposing team was smart and moved in with superior capabilities and you deserve to lose the point.
I guess I'm now confused at what your point is.
// Spear Lieutenant // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2305
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Posted - 2014.01.02 18:03:00 -
[4] - Quote
Monkey MAC wrote:My point is, is it fair that I guy with a tank, under AV suppression, slaughtered an entire squad? Despite the fact we had AV?
Is it fair that AV is THAT useless? Is it fair that because they had a tank and ee didn't that they won? Is it fair to give such overwhelming power to a single player?
Does this show to you no matter how good the infantry is, even when we had the foresight to bring an AVer that tanks make it all meaningless?
OK, this I'm happy to take a stab at.
Monkey MAC wrote:Is it fair that AV is THAT useless?
Forge guns are effective. Swarm launchers required a coordinated effort to be effective against tanks but are useful in driving off Dropships and killing cheap LAVs. Active hardeners are supposed to give "a moment of opportunity" to the vehicle driver. That "moment" can be lengthened through skill and fitting choices to the point that tanks require another tank for AV combat.
There is an ongoing argument on whether one Swarm user should be able to take out a tank. I don't think they should be able to but there are valid points to both sides of the argument. I do believe that AV should get WP for damaging vehicles. We had it at one time but it was removed because of abuse. Rumor is that its coming back.
Short answer is that swarms are light weapons. It should take a heavy weapon to take out heavy armor and even that is not a guarantee.
Monkey MAC wrote:Is it fair that because they had a tank and ee didn't that they won?
Yes. They brought in a more well rounded force with more capabilities than yours. If you are running with a squad then one or two should be designated drivers. If you are running with randoms then you get what you get and don't throw a fit. (Sorry. The wife is a teacher and I hear that all the time!)
It's possible in some structures to avoid vehicles almost entirely too. In others you will need a vehicle to counter a vehicle.
Monkey MAC wrote:Is it fair to give such overwhelming power to a single player?
I agree that the current cost to power ratio is out of balance with militia tanks. Dedicated tankers willing to field more money and spend more skill points in their profession should have power. I also hold the very unpopular belief that tanks should require a crew to be effective. The driver should drive and control the small front turret. A separate gunner should be required for the main gun. That would bring some balance back to the equation.
Monkey MAC wrote:Does this show to you no matter how good the infantry is, even when we had the foresight to bring an AVer that tanks make it all meaningless?
Bringing AV was a smart move but not quite enough. I think I gave my opinions why in the answers above. As an assault dropship pilot one swarm user can prevent me from hovering overhead and wiping out an entire squad. It won't stop me from hit and run tactics. One dropship can drive off or kill a tank and provide transportation. If you squad doesn't want to drive tanks then one pilot could provide a lot of assistance.
The beauty of a game like DUST is that encounters are rarely fair. Choice of equipment and tactics before a match has even begun can dictate the outcome. After the battle perform a brief After Action Review and see what you can do differently the next time. After this engagement I would suggest considering a few things:
1. Should your squad have a dedicated driver and/or pilot? 2. Should you increase the amount of AV in your squad? 3. Should you upgrade your AV to forge guns or stick to swarms? 4. Should your squad train into and carry high end AV grenades? 5. Should your squad focus on hit and run tactics. Let the team take the objective while you rush with superior mobility to take the others?
// Spear Lieutenant // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2306
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Posted - 2014.01.02 18:14:00 -
[5] - Quote
Monkey MAC wrote:What find odd though ia you seem to think hiding is an acceptable tactic. I think that just shows the tanker mindset.
Don't think of it as hiding. Think of it as using terrain to your advantage. Vehicle drivers have to do the same thing. You need to lose the infantry mindset that not constantly firing your weapon means you aren't doing your job.
// Spear Lieutenant // Matari Logistics / Scout / Pilot // @ReesNoturana
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