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Marston VC
SVER True Blood Public Disorder.
1408
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Posted - 2014.01.02 05:31:00 -
[1] - Quote
Seriously people. Has anyone considered that perhaps vehicles should only be allowed in FW,skirm,dom, and PC's? Many of you will likely click on this thread and downplay it before they even read the damn thing so this goes out to the few of you who actually like reading about new ideas. Please leave your constructive criticism down below. If you've read this far I labled each section so you can skip to the solution/explanation towards the bottom if you would like.
Explanation/Rant
Tanks.... Tanks is whats creating this thread. It would be a lie to say its just tanks, but tanks are the biggest problem out of the three vehicles currently in Dust 514. So heres the jist of things in Dust right now. You load up an ambush. A 16 v 16 man ambush. One team WILL call in a tank. Most of the times the response to that is someone else bringing in a tank. Then more people bring in tanks. Before you know it theres between 4 and 8 tanks on the field and a dropship because theres always one of those assault DS pilots flying around in one of those killing machines.
What does this mean to the average infantry man? We get absolutely suffocated. Use AV? Ive had a full squad use AV before and it didn't work. Why? Because the enemy had a whole squad of tanks on their side. Use a tank? Im sorry but if tanks only showed up once or twice every other match then I would happily load up my Sica Railgun fit. But they show up EVERY SINGLE MATCH, and there almost always in numbers exceeding three. Have any of you ever played against Nyain San in ambush? Let me guess what they used. TANKS.
Infantry don't have any room to breath in ambush because no matter who they're playing they have to use AV at some point and while they use AV they have to get pumbled into small confined buildings because the AV isn't good enough to effectively put down a group of Four enemy tanks.
Dropships are no exception to this either. Assault dropships, although less used, are just as hard to kill if not even more hard to kill then tanks. In fact, the only reliable way I've found to taking down a dropship to date is to load up a sica and hope to god I can hit him four times in a row to take him down. (which is hard considering hardners/afterburners/...... FLYING. 90% of the time if a DS dies its because the pilot was either A.) incompetent in either skill or skill points, OR B.) because they got unlucky when I pegged them and clipped a wall. This amazing survivability they have now, coupled with the flexibility of being an aircraft vehicle and having the capability of running a missile launcher that can TWO SHOT an 800 HP proto suit makes DS just as suffocating to infantry as tanks. The only difference is that once you get enough swarm launchers out the DS has to keep his distance. Tanks don't care regardless though cuz swarms cant faze them anyway.
Hell even LAV's have made something of a comeback. Blaster turrets are ridiculous now! and its not unusual to find a couple guys LAVing around just derping people with a gun that has the same stats as a balac assault rifle.
Solution
God this turned into a rant. But basically heres my solution. Take vehicles out of ambush. And make the map no bigger then a single complex. Maybe keep the usual road complex's have looping around just outside to allow for organized mercs to flank and/or get some breathing space if they need to. Increase the player cap in ambush to 18 V 18 (or if possible 24 v 24 like what was promised half a year ago). Which I would imagine would be possible if you consider that the map size would have been cut into a fraction of what it was, and the game wouldn't have to worry about processing vehicle physics.
Solution Explanation
Currently ambush takes place on maps the same size used in MAG. Keep in mind...... MAG allowed vehicles too but to compensate for the vehicles and map size, MAG also had, oh I don't know..... 256 players to actually fill all of this space.....
Like I said above Dust only has 32 people in each match..... 32 plp + up to 10 vehicles + massive map =/= 256 plp + up to 10 vehicles + massive map. The math just doesn't add up.
Conclusion
Mag Was very fun because there was a LOT of intense action all of the time. If you saw a vehicle you could normally avoid it, unless it was blocking the only way towards an objective. In which case you would just pull out your rocket launchers and kill it because in that game AV actually worked.
Dust is either Infuriating, or boring. Sometimes its fun and when it is its glorious! But most times its either infuriating or boring. Its infuriating when I get bent over by a squad or two of tank spammers match after match, and its boring when I get onto the tank spammers team over and over again and play "Hide and Seek 514" with me having to be proficient at both hiding and seeking in order to get any sort of a decent score by the end of it all. Even when there isn't tanks (which is rare these days) the game just switches name cards to "Marathon 514" because a marathon is the distance you'll have to run to actually find someone 50% of the time.
But anyway. What do you guys think? Do you agree that vehicles should be removed from ambush? (keep in mind I say vehicles in totality because without tanks the games "vehicle balance" would be broken, meaning all of them should be removed). Or do you disagree because your one of the tank spammers? I'm a close beta veteran going back as far as June of 2012 in this game. I have 32 Million SP and over a hundred million isk in my wallet. I have over 3 million WP and a K/d of 4.7. In my opinion vehicle spam in ambush is killing the experience for anyone who, I don't know, doesn't want to drive a vehicle. To fix this I think vehicles should be removed from ambush. Clean and simple. What do you think?
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1413
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Posted - 2014.01.02 17:38:00 -
[2] - Quote
Justicar Karnellia wrote:I appreciate what you're trying to do, and you do explain quite clearly the zero-sum game that is caused by the tank/infantry AV imbalance (tanks kill other tanks better than infantry AV, so take out a tank)... and even though I would like to see ambush without vehicles, I think it wouldn't address the underlying problem of tanks in general, so wouldn't provide a complete solution to the problem.
Having said that - if they DID do it, then I imagine ambush would suddenly become very popular as people could use it as a haven from the tank spam that occurs in other game modes.
That's just it though, tank spam really doesn't occur that much in other game modes. At least not to the same degree, and when it does its still not nearly as noticeable because you can always bunker down in whatever objective is inside a compound.
IF tanks were reduced to a two tank limit per team this would only be an attempt at avoiding the problem. The truth of the matter is that the relationship between infantry and tanks is unbalanced in favor of the tanks. (or vehicles in general really). so rather then just trying to do patch work, just remove vehicles from ambush entirely. As you said, this would create a safe haven for those who simply don't want to deal with that BS.
Look at it like EVE online. You don't want to worry about getting killed in low sec/null sec space while mining? Move to high sec. You get less out of it, but at least your not pissed off the entire time your doing it.
My proposal has other benefits as well. Because vehicles would be a non-factor, and the maps would be MUCH smaller, this should theoretically leave space open for an increased player cap, creating a more chaotic environment for infantry to actually enjoy. Really this idea has nothing but good written all over it. Sure some tank drivers get shafted a bit, but honestly, whats the difference between them going into an ambush to tank spam, and them going into a domination/skirmish to tank spam? None..... except if they want to win they actually have to do something to help the team other then just selfishly raping everyone for there own personal gain.
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1413
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Posted - 2014.01.02 17:42:00 -
[3] - Quote
stlcarlos989 wrote:The Black Art wrote:An STB member tired of tank spam? The irony. We have over 400 members with maybe 5 who are actually PC tankers, non of us not even our directors or CEO have control over what what our members run in pub matches. I don't know why marston brought up Nyan san they are just using the FoTM and everyone is guilty of it except those of us who refuse to use tanks because we prefer fighting with a gun in hand. So go ahead generalize our members but with as many tank users as STB has we also have at least 5 times that number who refuse to get in them.
I brought nyan san up because their notorious for running full squads of tankers right now. Like back when flaylock pistols were good. They ran nothing but those plus flux grenades.
Im not trying to call them out or anything. Im just using them as a convenient example/highlight to exactly whats broken in the game right now. Because as you said, there using the FoTM right now. Nyan san (and many others that are less reputable) take these FoTM and abuse them to no end, which really highlights the problems with them. In a way there doing the community a favor because I guarantee somethings going to change with vehicles eventually.
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1413
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Posted - 2014.01.02 17:43:00 -
[4] - Quote
RKKR wrote:Should ambush finally have decent spawnpoints before you can call it a viable gamemode?
It should remove vehicles first so you actually spawn. Then if CCP listens and reduces the map size spawn location wont matter because you'll be close to the action anyway. I'd rather get spawned on the front lines then get spawned literally three miles away from the nearest red berry.
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1413
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Posted - 2014.01.02 17:44:00 -
[5] - Quote
Takahiro Kashuken wrote:Should AV be removed from skirmish?
*long moan and rant about how it effects my playstyle and its OP*
Answer = lolyes did you expect me to say no? lolno its a yes
1.7 effectively removed the efficacy of AV in the game anyway. Theres no need to remove AV from skirmish because it barely works anyway. The most it can do in its current state is scare tanks away, but that's what CCP intended. They said that "we want tanks that can do hit and run tactics. Be really strong for a brief period of time, but otherwise be pretty weak" The only problem with that is that unless you can pull off over 4000-5000 alpha damage within 5 seconds most tanks can just flip on their hardeners and be fully repped and ready to blast you within that time.
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1414
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Posted - 2014.01.02 17:49:00 -
[6] - Quote
Daxxis KANNAH wrote:The only way they should remain is with an expanded map and fortified turret installations.
Did you not read my post? Big maps are BAD in a game mode with only 16 v 16. Were playing in maps that would need at least 48 players to help fill all that space, and unfortunately Dust just cant do that.
So remove vehicles, shrink the maps down to a sane level, and increase the player cap a little bit using the resources they just saved by negating vehicle physics requirements, and lowering the render distance required by each player. I can guarantee you ambush would instantly become more fun! Hell, most of the tankers who've posted seem to agree too.
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1414
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Posted - 2014.01.02 17:51:00 -
[7] - Quote
CommanderBolt wrote:I would certainly support a infantry only gamemode. Give people the options. How can it hurt? Don't take anything away, just add an infantry only ambush mode or something like that.
Options are bad, it'll spread out the already thin player pool even more. Its an all or nothing thing really. And besides lets be honest here. Who, as an infantry man, would honestly load up into a normal ambush when they know theres a infantry only version? Nobody whos sane that's for sure. Everyone, even the tankers probably, would be in the infantry only version because of the pure fact that it would be more fun!
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1414
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Posted - 2014.01.02 17:53:00 -
[8] - Quote
m twiggz wrote:Scout Registry wrote:Ambush could be cured by limiting HAVs to 1-2 per side.
I agree with this. Removing them completely would be silly. Six tanks per team when there's only 16 mercs per side is a bit extreme. Especially in a game made based solely on killing.
Its not silly. Its progress. Progress towards making this game..... fun.
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1414
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Posted - 2014.01.02 17:57:00 -
[9] - Quote
Sirys Lyons wrote:Lorhak Gannarsein wrote:Sirys Lyons wrote:Frankly, no. Vehicles should be allowed in Ambush. But vehicles shouldn't be the ultimate anti-personnel weapon, either. You should be able to call in a tank - but you should be taking a serious risk by doing so, not pressing the "Win" button. It's always been this way, though - if you disagree, I will just point you to duna. Him and his tank spamming buddies made EU Amb basically unplayable. Even with the overpowering nature of AV. I'd start taking shots at one of them, and then suddenly my infantry screen evaporates and I get ARed. Or Ion Cannon'ed. Or whatever. I know. And I've been dedicated tanker/AV since the early bit of the second round of closed beta. The point still stands though - rather than removing tanks because they kill Infantry too easily, thereby ruining the game, they need to change the system and create a viable reason for tanks to exist other than...well, just wiping the floor with absolutely everything with a single large turret and a hardener or two. It's broken. Especially in ambush where the likelihood of good cooperative AV approaches 0%. And it might actually be less than that in pubs.
That reason exists in domination and skirmish. In those game modes they can support the team by pushing/defending objectives as they were intended to do. In ambush the only thing to do is kill enemy mercs. Therefore they have no purpose OR business being ambush. Unless you count "breaking the game" as a purpose. vehicles should be removed from ambush period. No compromise, no "rebalance". CCP just spent three-four months rebalancing these things. I don't want to grind through another three months of them rebalancing infantry combat when all they need to do is use some common sense and get rid of the problem entirely. Remove vehicles from ambush. If there not there to be abused, then they cant be abused. Simple as that.
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1416
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Posted - 2014.01.02 18:03:00 -
[10] - Quote
Serimos Haeraven wrote:Remove dropships from Ambush and you'll give us pilots no where to go to get away from redline railgun campers, that's why dropship squads like ones i roll with go into Ambush, because only in there is it fair for tanks vs dropships (or any other vehicle) because they have no redline to hide behind.
And it's harder to take down dropships? I call complete bull **** on that one counting that we've lost 1 high and 1 low module now making our shield or armor even lower than it used to be. It doesn't take 3-4 shots from a railgun to take us out, it takes 1-2, believe me, I know this. Dropships help immensely if their on your own team in ambush as well, and forge guns are perfectly strong enough to cause us to flee from the situation, preventing our ability to stomp players.
For this im going to refer to what I said in the original post.
"90% of the time if a DS dies its because the pilot was either A.) incompetent in either skill or skill points, OR B.) because they got unlucky when I pegged them and clipped a wall."
You don't have tank? Are you mad? Your tank is in the sheer mobility of the vehicle coupled with the sheer inadequacy of anti-air weaponry right now. Do you want the damn thing to be invulnerable? When ive got 5 guys with the sole purpose of taking down one DS, three with swarms with 5 damage mods, and two with proto forge guns. And were unable to take down ONE ADS theres something wrong.
Past 100 M its really hard to hit DS with Forge guns, and if they get hit by swarms they need only fly out of range which takes all of three seconds if you consider how bad the SL range is now.
You don't want to get shot down by rail guns? Those are literally the only weapons in the game that can reliably kill DSs right now. Im sorry, but nobody likes to die regardless of what it is. Unfortunately you cant have god mode forever. You want a safe haven from them? Well I want a safe haven from them AND DS pilots like you.
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1416
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Posted - 2014.01.02 18:04:00 -
[11] - Quote
Himiko Kuronaga wrote:Ambush should be infantry only.
Ambush should also have a spawn system that isn't entirely ridiculous.
Neither of these things are very likely to happen.
Because CCP.
Fixed*
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1416
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Posted - 2014.01.02 18:05:00 -
[12] - Quote
Mitch Laurence wrote:I see ambush basically as TDM.
Vehicles have no place in TDM.
I thought this was obvious.
Apparently not
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1416
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Posted - 2014.01.02 18:08:00 -
[13] - Quote
Serimos Haeraven wrote:Remove dropships from Ambush and you'll give us pilots no where to go to get away from the broken mechanic of redline railgun campers, that's why dropship squads like ones i roll with go into Ambush, because only in there is it fair for tanks vs dropships (or any other vehicle) because they have no redline to hide behind.
And it's harder to take down dropships? I call complete bull **** on that one counting that we've lost 1 high and 1 low module now making our shield or armor even lower than it used to be. It doesn't take 3-4 shots from a railgun to take us out, it takes 1-2, believe me, I know this. Dropships help immensely if their on your own team in ambush as well, and forge guns are perfectly strong enough to cause us to flee from the situation, preventing our ability to stomp players.
Hold up, after further inspection of your post. Your upset because you cant camp the redline? How terrible of CCP to stop you from stomping a team further into the ground after they're clearly beat anyway. If you getting pegged by rail gun at distance 200M + then your doing something wrong.
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1416
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Posted - 2014.01.02 18:09:00 -
[14] - Quote
PEW JACKSON wrote:Uber long OP Make a separate game mode for vehicles only. 1 tank 1 try. If you die, that's if for the match. Ambush without tanks would be sort of fun when not getting proto stomped.
I'd rather get proto stomped then get gangbanged by a squad of tanks that I cant even fight back........
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1417
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Posted - 2014.01.02 23:12:00 -
[15] - Quote
Serimos Haeraven wrote:Marston VC wrote:Serimos Haeraven wrote:Remove dropships from Ambush and you'll give us pilots no where to go to get away from the broken mechanic of redline railgun campers, that's why dropship squads like ones i roll with go into Ambush, because only in there is it fair for tanks vs dropships (or any other vehicle) because they have no redline to hide behind.
And it's harder to take down dropships? I call complete bull **** on that one counting that we've lost 1 high and 1 low module now making our shield or armor even lower than it used to be. It doesn't take 3-4 shots from a railgun to take us out, it takes 1-2, believe me, I know this. Dropships help immensely if their on your own team in ambush as well, and forge guns are perfectly strong enough to cause us to flee from the situation, preventing our ability to stomp players. Hold up, after further inspection of your post. Your upset because you cant camp the redline? How terrible of CCP to stop you from stomping a team further into the ground after they're clearly beat anyway. If you getting pegged by rail gun at distance 200M + then your doing something wrong. That's not even what I was saying.... dear god. I was asserting that it's only fair in Ambush because WE BOTH don't have redlines to hide behind. And you think getting hit by a railgun from over 200M is uncommon? You really have no idea what the relationship between tanks and dropships is then, because dropships are hit from over 500M all of the time from redline camping tanks that are able to 1-2 shot them. People like you who are pure infantry shouldn't try to make false assumptions about vehicles, when they clearly know nothing about how they work on the field.
Your not getting the point. You play ambush to hide from the big scary redline tanks on the other team in skirm/dom. Infantry doesn't have ANYWHERE to hide from Dropships OR Tanks. Were forced to get pounded no matter what. Because we don't have that type of escape.
Lets think about what a Dropship is. Its a infantry transport vehicle meant to rapidly relocated infantry personnel. Where, in ambush, does anyone need to be transported? Well you could argue that the maps are so big that you could transport infantry from red spawn to red spawn. But that argument is flawed because it wouldn't be a problem to begin with if the maps didn't have to be so large to compensate for all this vehicle spam.
So ill say this a third time.
"90% of the time if a DS dies its because the pilot was either A.) incompetent in either skill or skill points, OR B.) because they got unlucky when I pegged them and clipped a wall from the recoil"
Ive been playing this game for two years now. If you think I don't know what it feels like to fly a dropship your crazy. I care far more about the well being of the majority player base, then the minority of a minority. Simple as that. You said it yourself, you just want ambush to stay the way it is so you cant die. I want ambush to change so that I don't get stomped every single god damn match I load into. And im a veteran! I couldn't fathom how it feels to be a noob in this game right now.
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1420
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Posted - 2014.01.02 23:19:00 -
[16] - Quote
MINA Longstrike wrote:Tl;dr "lets deny a whole gamemode to a specific subset of people because I'm too much of a baby to actually skill into av".
Tanks & dropships aren't much if a problem - the mlt 80k tourist tanks are. Assault & breach forge guns still do awful things to vehicles.
Key word "subset"
vehicles are a minority of the player base in dust 514.
Yet there causing the most grief because of how abusive their equipment is. vehicles haven't been this broken since chromosome when missile tanks and drop ship missile turrets were god mode.
The screwed up part is that I actually see tankers and dropships getting scores that rival the scores gained by tankers and dropship pilots in the past.
29-1, 32-0, 30-2
the only difference is that one or two deaths, but when the deaths are so uncommon, and the vehicles are so underpriced, its easy to sustain this type of play style indefinitely. Its fricken ridiculous man.
But whatever, your opinion is the minority opinion based off the response so far. I knew there would be people like you so it really doesn't bother me that much.
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1420
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Posted - 2014.01.02 23:20:00 -
[17] - Quote
Rifter7 wrote:no supply depots in tactical positions need to be added. maybe make them indestructable. maybe.
How would supply depots fix anything? At the very most an organized squad would be able to make a "buffer zone" out of AV to keep tanks at bay, but that leaves infantry free to just role in. Now.... removing vehicles, THAT would fix things
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1420
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Posted - 2014.01.02 23:25:00 -
[18] - Quote
Serimos Haeraven wrote:Michael Epic wrote:Tanks make this game not any fun to play anymore. Ambush mode yesterday, first time I've played in a couple weeks and I saw 4 tanks on the enemy side and 3 tanks on our side.
Guess which side won? That's right...the side with 4 tanks. I got to blow one of those piece of sh!t SICA tanks up...but in doing so, I was killed 14 times. Nearly almost as I spawned.
Oh yeah and Assault Dropships....they basically just sit and camp CRU's and missle you to death when you spawn. You spawn with a swarm launcher and break away from the pack before they kill you?
HERE COMES THE TANK. So basically you either spawn, waste all your fittings or just spawn MCC and sit there.
You could try to drop out and carve a path around except OH WAIT...THERE ARE 3 MORE GODDAMN TANKS POLICING THE AREAS AROUND THE MCC SO YOU'RE F!CKING DEAD AS SOON AS YOU SHOW YOUR FACE. Here's the problem I have with this opinion, you say how tanks are spamming so bad, and yet also complain about dropships, when they could be the exact answer to those tanks giving your team grief. When i go into ambush with a squad of DS pilots, tanks no longer rule the field and we end up saving our entire team from being gang-banged by tanks, thanks to assault dropships.
That isn't an opinion friend. Opinions are someones thoughts on a topic. This was an "experience" he had. Completely different. And to be honest. It sounds about accurate to what ive experienced. Not so much in Skirm/dom for me, but the theme of the message is the same.
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1420
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Posted - 2014.01.02 23:26:00 -
[19] - Quote
Bubba Brown wrote:STB suggesting that (gasp) tanks should not be in ambush? good golly gosh what an upset
Do not let the sins of our past (ted nugget/lurchassauras/Ragewardog) define how you think of us today! We have changed a lot as a corp in the last year!
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1420
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Posted - 2014.01.02 23:27:00 -
[20] - Quote
Dovallis Martan JenusKoll wrote:Ambush is admittedly broken.
I think the only vehicles allowed should be Dropships LAV
Tanks don't really have a viable spot because there is NO VIABLE COVER... and that is a real irritation. The LAV could be harrassment, while the Dropships provide a relatively safe space to spawn in..
Tanks just don't have a viable role without some decent cover for infantry to "dance with them".
I disagree, I think all the vehicles should be removed because if tanks were removed there wouldn't be a viable way to kill Dropships.
Maybe, just maybe, LAVs could stay, but a part of my whole idea is that vehicles are cut out entirely so that your hardware can focus on a higher player cap and not have to worry about complex vehicle physics.
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1420
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Posted - 2014.01.03 00:38:00 -
[21] - Quote
Scheneighnay McBob wrote:Spectre-M wrote:I don't see any MCCs. How's the RDV getting there? RDVs are from the warbarge, dumbass.
Right, You just said RDV's are from the MCC. So if an MCC isn't there where should they be coming from? (typos are fun)
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1424
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Posted - 2014.01.04 07:52:00 -
[22] - Quote
Sirys Lyons wrote:Marston VC wrote:[quote=Sirys Lyons] That reason exists in domination and skirmish. In those game modes they can support the team by pushing/defending objectives as they were intended to do. In ambush the only thing to do is kill enemy mercs. Therefore they have no purpose OR business being ambush. Unless you count "breaking the game" as a purpose. vehicles should be removed from ambush period. No compromise, no "rebalance". CCP just spent three-four months rebalancing these things. I don't want to grind through another three months of them rebalancing infantry combat when all they need to do is use some common sense and get rid of the problem entirely. Remove vehicles from ambush. If there not there to be abused, then they cant be abused. Simple as that. And I guess my thought is that the "infantry support" role should be where the MAVs shine (in addition to making HAVs think very hard in groups of 2+). Harder to kill than an LAV, but without the Large turret of the HAV. And the Large turret of the HAV should be primarily for LAV/MAV/HAV removal, doing little damage and generally being more difficult to use against infantry. Boom. Vehicles fixed. That would be "highly mobile armor" for scouting / light infantry support - LAV. Then "mobile armor" for infantry support / general purpose AV - MAV. And "heavy armor" for AV / infantry suppression (not total wipe-the-floor destruction) - HAV. Two LAVs would be fast enough to kill an MAV, two MAVs an HAV, and HAVs would be a serious threat to LAVs, or MAVs, while posing a clear defense of an area to infantry (if the smaller turrets are in use...as is not the case on 80+% of the tanks currently).
God no to MAVs right now. We need to figure how to balance the current game. Throwing a whole other subset of vehicles would be crazy. Everyone would get a mav and the game would turn into MAV 514!
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1424
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Posted - 2014.01.04 08:14:00 -
[23] - Quote
Leadfoot10 wrote:Unless you run a tank, Ambush is no fun, and that's a problem.
One way to solve the problem with Ambush today would be to take the OPs advice and remove vehicles from Ambush.
Another way would be to make infantry-bound AV a bit more effective against vehicles.
A third way would be to make vehicles more expensive.
I'm not sure which makes the most sense, but I'd like to see some experimentation with one or the other.
CCP has said in the past that they want to steer clear of balancing items via isk pricing. Besides that sort of think will come into its own balance once Dust has an industry side to it. Or is linked to EVEs industry. One of the two.
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1426
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Posted - 2014.01.04 10:08:00 -
[24] - Quote
Sinboto Simmons wrote:I love all the guys (falsely) accusing STB of tank spamming in the past.
Indeed...... Falsely
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1426
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Posted - 2014.01.04 10:57:00 -
[25] - Quote
Soraya Xel wrote:Ambush isn't the problem. Vehicle vs. infantry balance is the problem. Tanks in ambush weren't a big problem before 1.7, because AV could effectively remove them, and the lack of cover in Ambush matches prevents them from diving for cover a lot of the time.
I could see a tighter vehicle limit on Ambush, but I wouldn't go for outright removal.
Actually by my memory they've always been a problem in ambush. The only difference between now and then is that back then we infantry could kill the damn things. Today we cant kill them effectively without hopping in a tank of our own. But even then we still cant kill them because instead of there being one or two tanks to fight, theres four or five tanks to fight.
So really..... its the same as before. Just worse. (unless your a tanker, in which case your happy).
Look. Im not trying to propose we "nerf" or "balance" anything. I honestly think squad play/AV works somewhat decently against one or two tanks. But in ambush its extremely difficult to make squad play work because of the nature of that game mode.
I just want tanks out of ambush. They can still have all that buff they got in 1.7, I just want them to use it in Skirm/Dom. Not in ambush as an "I win" button.
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Marston VC
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Posted - 2014.01.04 17:14:00 -
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Michael Arck wrote:Um, yes and no. Maybe take em out for now until the tank thing is sorted out and then bring em back at a later time.
I don't think the tank/infantry balance is bad in general. I think its just stupid that your allowed to have them in ambush. In ambush each side has only 1 goal and that's to kill each other. Tanks. Historically have always been proficient at killing infantry. It blows my mind that something with such a niche advantage is allowed to be in this game mode where all they have to worry about is killing infantry.
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Posted - 2014.01.04 18:27:00 -
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Dj grammer wrote:Marston VC wrote:Sinboto Simmons wrote:I love all the guys (falsely) accusing STB of tank spamming in the past. Indeed...... Falsely Agreed. The SVER players, if I recall, did not spam tanks back then. All they have was their gun and their skills.
No it is somewhat true. Way back in close beta during the build when one of the maps was known as "sniper mountain" we had a group of guys who would consistently go up on that hill with OP missile tanks and literally spawn kill for three minutes until the match was over. Because the player base was so small back then it was really easy to notice which is why we got a reputation for tank spamming.
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Posted - 2014.01.04 19:00:00 -
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Atiim wrote:Takahiro Kashuken wrote:Should AV be removed from skirmish?
*long moan and rant about how it effects my playstyle and its OP*
Answer = lolyes did you expect me to say no? lolno its a yes Or, we can make a vehicle only Ambush. Done.
There is no point in doing that. 90% of everyone who plays ambush would play the infantry only version of it. That 90% would be 100% of the games regular ground infantry. The other 10% would be tankers who wouldn't que up most of the time because they wouldn't like to actually compete with other tanks. So having two versions of ambush, one with vehicles and one without would be completely useless.
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Marston VC
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Posted - 2014.01.04 20:11:00 -
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Kaylee Veloc wrote:I remember way back when I 1st got into Dust and Ambush/OMS were seperated game modes back then, thinking that Ambush was only for infantry and OMS was where you could face vehicals too. A couple of times I thought I'd joined the wrong game until it clicked lol, at that time though I hadn't seen any vehicals being called into Ambush untill I'd played a few games and was still pretty much a fresh faced newbie.
+1 in support of the OP.
I cant remember which one it was..... but one of the two game modes tankers largely stayed out of because it was harder to survive in a tank then in the other one. I cant remember if it was normal ambush because of the super small maps, or if it was OMS because of the turrets.
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Posted - 2014.01.05 01:04:00 -
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IM-JUST TO-FAT wrote:I agree! Its meant to be a normal TDM gamemode and i think it should be infantry focused
Exactly!
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Posted - 2014.01.05 20:06:00 -
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SKULL ERASER wrote:At OP: The addition of all-vehicle and no-vehicle game modes would alleviate a great deal of pain.
That would just be a waste of game mode because naturally 99% of everyone would flock over to the infantry only game mode. Having one with vehicles will just let vehicle users go in and duke it out with each other, but eventually none of them will use it.
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Posted - 2014.01.06 17:11:00 -
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Agrios Endendros wrote:I think there should be a delay of maybe 30 secs from match start that neither team can call in HAVs or Dropships. I think half the problem with Ambush right now, is the poor deploy and beginning of the match lag. When the opposing team has 4 tanks LANDED and rolling across the field before I could even deploy in, let alone call in a counter-vehicle, that can seal the match right there. None of the tankers on my team can call any in at that point and now it's my team of 16 infantry, 4 or so of whom are spec'ed into nothing but vehicles, versus 5 tanks and 2 dropships + Infantry.
If there were a delay, both teams would have an equal chance at being completely deployed and be required to take up strategic positions to call in vehicles. I understand that I likely gain this advantage as much as I am defeated by it, but that kind of game winning advantage should not be left to chance. This is of great importance in Ambush, but I think all game modes could benefit. This would also increase the importance and proper use of LAVs.
Ideally, Scotty would be able to identify the roles that players could fill on a team and ensure each team has a balanced number of potential tankers, and everything else for that matter, but that is wishful thinking.
no, im pretty sure the entire problem has to do with the fact that either team can call in that many tanks to begin with when its a 16 v 16 environment.
Marston VC, STB Director
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