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Marston VC
SVER True Blood Public Disorder.
1420
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Posted - 2014.01.02 23:27:00 -
[61] - Quote
Dovallis Martan JenusKoll wrote:Ambush is admittedly broken.
I think the only vehicles allowed should be Dropships LAV
Tanks don't really have a viable spot because there is NO VIABLE COVER... and that is a real irritation. The LAV could be harrassment, while the Dropships provide a relatively safe space to spawn in..
Tanks just don't have a viable role without some decent cover for infantry to "dance with them".
I disagree, I think all the vehicles should be removed because if tanks were removed there wouldn't be a viable way to kill Dropships.
Maybe, just maybe, LAVs could stay, but a part of my whole idea is that vehicles are cut out entirely so that your hardware can focus on a higher player cap and not have to worry about complex vehicle physics.
Marston VC, STB Director
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Scheneighnay McBob
Bojo's School of the Trades
3377
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Posted - 2014.01.02 23:33:00 -
[62] - Quote
Spectre-M wrote:I don't see any MCCs. How's the RDV getting there? RDVs are from the warbarge, dumbass.
We used to have a time machine
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Levithunder
Butt Hurt Try Hards Primus Federation
137
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Posted - 2014.01.02 23:39:00 -
[63] - Quote
Yes
(-í° -£-û -í°) Nerf Me If You Dare.
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Marston VC
SVER True Blood Public Disorder.
1420
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Posted - 2014.01.03 00:38:00 -
[64] - Quote
Scheneighnay McBob wrote:Spectre-M wrote:I don't see any MCCs. How's the RDV getting there? RDVs are from the warbarge, dumbass.
Right, You just said RDV's are from the MCC. So if an MCC isn't there where should they be coming from? (typos are fun)
Marston VC, STB Director
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Sirys Lyons
Tronhadar Free Guard Minmatar Republic
3
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Posted - 2014.01.03 20:40:00 -
[65] - Quote
Marston VC wrote:[quote=Sirys Lyons] That reason exists in domination and skirmish. In those game modes they can support the team by pushing/defending objectives as they were intended to do. In ambush the only thing to do is kill enemy mercs. Therefore they have no purpose OR business being ambush. Unless you count "breaking the game" as a purpose. vehicles should be removed from ambush period. No compromise, no "rebalance". CCP just spent three-four months rebalancing these things. I don't want to grind through another three months of them rebalancing infantry combat when all they need to do is use some common sense and get rid of the problem entirely. Remove vehicles from ambush. If there not there to be abused, then they cant be abused. Simple as that.
And I guess my thought is that the "infantry support" role should be where the MAVs shine (in addition to making HAVs think very hard in groups of 2+). Harder to kill than an LAV, but without the Large turret of the HAV.
And the Large turret of the HAV should be primarily for LAV/MAV/HAV removal, doing little damage and generally being more difficult to use against infantry.
Boom. Vehicles fixed.
That would be "highly mobile armor" for scouting / light infantry support - LAV. Then "mobile armor" for infantry support / general purpose AV - MAV. And "heavy armor" for AV / infantry suppression (not total wipe-the-floor destruction) - HAV.
Two LAVs would be fast enough to kill an MAV, two MAVs an HAV, and HAVs would be a serious threat to LAVs, or MAVs, while posing a clear defense of an area to infantry (if the smaller turrets are in use...as is not the case on 80+% of the tanks currently).
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Fire of Prometheus
DUST University Ivy League
2577
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Posted - 2014.01.03 20:43:00 -
[66] - Quote
I'm cool if they do that.
But how about an ambush with vehicles and another mode that's no vehicles allowed?
Proud member of the Commndo 6
<3 Commando AK.0
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TunRa
Third Rock From The Sun INTERGALACTIC WARPIGS
318
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Posted - 2014.01.03 20:49:00 -
[67] - Quote
Spectre-M wrote:I don't see any MCCs. How's the RDV getting there? Maybe because RDVs don't come from the MCC? Have you ever looked around the warbarge?
Thanks CCP Foxfour
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Marston VC
SVER True Blood Public Disorder.
1424
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Posted - 2014.01.04 07:52:00 -
[68] - Quote
Sirys Lyons wrote:Marston VC wrote:[quote=Sirys Lyons] That reason exists in domination and skirmish. In those game modes they can support the team by pushing/defending objectives as they were intended to do. In ambush the only thing to do is kill enemy mercs. Therefore they have no purpose OR business being ambush. Unless you count "breaking the game" as a purpose. vehicles should be removed from ambush period. No compromise, no "rebalance". CCP just spent three-four months rebalancing these things. I don't want to grind through another three months of them rebalancing infantry combat when all they need to do is use some common sense and get rid of the problem entirely. Remove vehicles from ambush. If there not there to be abused, then they cant be abused. Simple as that. And I guess my thought is that the "infantry support" role should be where the MAVs shine (in addition to making HAVs think very hard in groups of 2+). Harder to kill than an LAV, but without the Large turret of the HAV. And the Large turret of the HAV should be primarily for LAV/MAV/HAV removal, doing little damage and generally being more difficult to use against infantry. Boom. Vehicles fixed. That would be "highly mobile armor" for scouting / light infantry support - LAV. Then "mobile armor" for infantry support / general purpose AV - MAV. And "heavy armor" for AV / infantry suppression (not total wipe-the-floor destruction) - HAV. Two LAVs would be fast enough to kill an MAV, two MAVs an HAV, and HAVs would be a serious threat to LAVs, or MAVs, while posing a clear defense of an area to infantry (if the smaller turrets are in use...as is not the case on 80+% of the tanks currently).
God no to MAVs right now. We need to figure how to balance the current game. Throwing a whole other subset of vehicles would be crazy. Everyone would get a mav and the game would turn into MAV 514!
Marston VC, STB Director
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Leadfoot10
Molon Labe. Public Disorder.
175
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Posted - 2014.01.04 07:59:00 -
[69] - Quote
Unless you run a tank, Ambush is no fun, and that's a problem.
One way to solve the problem with Ambush today would be to take the OPs advice and remove vehicles from Ambush.
Another way would be to make infantry-bound AV a bit more effective against vehicles.
A third way would be to make vehicles more expensive.
I'm not sure which makes the most sense, but I'd like to see some experimentation with one or the other. |
Johnny Guilt
Algintal Core
413
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Posted - 2014.01.04 08:01:00 -
[70] - Quote
This has been asked multiple times in some manner throw out the games history,hope it goes through this time.
A strange game.
The only winning move is
not to play.
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Marston VC
SVER True Blood Public Disorder.
1424
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Posted - 2014.01.04 08:14:00 -
[71] - Quote
Leadfoot10 wrote:Unless you run a tank, Ambush is no fun, and that's a problem.
One way to solve the problem with Ambush today would be to take the OPs advice and remove vehicles from Ambush.
Another way would be to make infantry-bound AV a bit more effective against vehicles.
A third way would be to make vehicles more expensive.
I'm not sure which makes the most sense, but I'd like to see some experimentation with one or the other.
CCP has said in the past that they want to steer clear of balancing items via isk pricing. Besides that sort of think will come into its own balance once Dust has an industry side to it. Or is linked to EVEs industry. One of the two.
Marston VC, STB Director
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Moonracer2000
Subdreddit Test Alliance Please Ignore
694
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Posted - 2014.01.04 08:18:00 -
[72] - Quote
Yes, vehicles are and have always been an issue in Ambush.
I've seen this problem in past builds and I can guess the outcome. Tanks will continue to be cheap and dominate the battlefield for the next couple of months. People will rage. CCP will change tanks again.
One problem that will not be fixed is that the maps are not well designed to balance vehicle and infantry combat. This has been a long time issue for me coming from Battlefield 3. I don't know if this will ever be resolved. Maybe if we ever get foliage and/or other visual clutter into maps.
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Dj grammer
Red Star. EoN.
83
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Posted - 2014.01.04 08:22:00 -
[73] - Quote
Marston VC wrote:Seriously people. Has anyone considered that perhaps vehicles should only be allowed in FW,skirm,dom, and PC's? Many of you will likely click on this thread and downplay it before they even read the damn thing so this goes out to the few of you who actually like reading about new ideas. Please leave your constructive criticism down below. If you've read this far I labled each section so you can skip to the solution/explanation towards the bottom if you would like.
Explanation/Rant
Tanks.... Tanks is whats creating this thread. It would be a lie to say its just tanks, but tanks are the biggest problem out of the three vehicles currently in Dust 514. So heres the jist of things in Dust right now. You load up an ambush. A 16 v 16 man ambush. One team WILL call in a tank. Most of the times the response to that is someone else bringing in a tank. Then more people bring in tanks. Before you know it theres between 4 and 8 tanks on the field and a dropship because theres always one of those assault DS pilots flying around in one of those killing machines.
What does this mean to the average infantry man? We get absolutely suffocated. Use AV? Ive had a full squad use AV before and it didn't work. Why? Because the enemy had a whole squad of tanks on their side. Use a tank? Im sorry but if tanks only showed up once or twice every other match then I would happily load up my Sica Railgun fit. But they show up EVERY SINGLE MATCH, and there almost always in numbers exceeding three. Have any of you ever played against Nyain San in ambush? Let me guess what they used. TANKS.
Infantry don't have any room to breath in ambush because no matter who they're playing they have to use AV at some point and while they use AV they have to get pumbled into small confined buildings because the AV isn't good enough to effectively put down a group of Four enemy tanks.
Dropships are no exception to this either. Assault dropships, although less used, are just as hard to kill if not even more hard to kill then tanks. In fact, the only reliable way I've found to taking down a dropship to date is to load up a sica and hope to god I can hit him four times in a row to take him down. (which is hard considering hardners/afterburners/...... FLYING. 90% of the time if a DS dies its because the pilot was either A.) incompetent in either skill or skill points, OR B.) because they got unlucky when I pegged them and clipped a wall. This amazing survivability they have now, coupled with the flexibility of being an aircraft vehicle and having the capability of running a missile launcher that can TWO SHOT an 800 HP proto suit makes DS just as suffocating to infantry as tanks. The only difference is that once you get enough swarm launchers out the DS has to keep his distance. Tanks don't care regardless though cuz swarms cant faze them anyway.
Hell even LAV's have made something of a comeback. Blaster turrets are ridiculous now! and its not unusual to find a couple guys LAVing around just derping people with a gun that has the same stats as a balac assault rifle.
Solution
God this turned into a rant. But basically heres my solution. Take vehicles out of ambush. And make the map no bigger then a single complex. Maybe keep the usual road complex's have looping around just outside to allow for organized mercs to flank and/or get some breathing space if they need to. Increase the player cap in ambush to 18 V 18 (or if possible 24 v 24 like what was promised half a year ago). Which I would imagine would be possible if you consider that the map size would have been cut into a fraction of what it was, and the game wouldn't have to worry about processing vehicle physics.
Solution Explanation
Currently ambush takes place on maps the same size used in MAG. Keep in mind...... MAG allowed vehicles too but to compensate for the vehicles and map size, MAG also had, oh I don't know..... 256 players to actually fill all of this space.....
Like I said above Dust only has 32 people in each match..... 32 plp + up to 10 vehicles + massive map =/= 256 plp + up to 10 vehicles + massive map. The math just doesn't add up.
Conclusion
Mag Was very fun because there was a LOT of intense action all of the time. If you saw a vehicle you could normally avoid it, unless it was blocking the only way towards an objective. In which case you would just pull out your rocket launchers and kill it because in that game AV actually worked.
Dust is either Infuriating, or boring. Sometimes its fun and when it is its glorious! But most times its either infuriating or boring. Its infuriating when I get bent over by a squad or two of tank spammers match after match, and its boring when I get onto the tank spammers team over and over again and play "Hide and Seek 514" with me having to be proficient at both hiding and seeking in order to get any sort of a decent score by the end of it all. Even when there isn't tanks (which is rare these days) the game just switches name cards to "Marathon 514" because a marathon is the distance you'll have to run to actually find someone 50% of the time.
But anyway. What do you guys think? Do you agree that vehicles should be removed from ambush? (keep in mind I say vehicles in totality because without tanks the games "vehicle balance" would be broken, meaning all of them should be removed). Or do you disagree because your one of the tank spammers? I'm a close beta veteran going back as far as June of 2012 in this game. I have 32 Million SP and over a hundred million isk in my wallet. I have over 3 million WP and a K/d of 4.7. In my opinion vehicle spam in ambush is killing the experience for anyone who, I don't know, doesn't want to drive a vehicle. To fix this I think vehicles should be removed from ambush. Clean and simple. What do you think?
You have my support
Open Beta (12/13/2012) to a 1-year Vet.
Tends to flip the table when seeing the words:
YOU HAVE BEEN SCANNED
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Michael Arck
Onuoto Uakan Huogaatsu
2501
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Posted - 2014.01.04 09:07:00 -
[74] - Quote
Um, yes and no. Maybe take em out for now until the tank thing is sorted out and then bring em back at a later time.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Sinboto Simmons
SVER True Blood Public Disorder.
3641
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Posted - 2014.01.04 09:12:00 -
[75] - Quote
I love all the guys (falsely) accusing STB of tank spamming in the past.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Marston VC
SVER True Blood Public Disorder.
1426
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Posted - 2014.01.04 10:08:00 -
[76] - Quote
Sinboto Simmons wrote:I love all the guys (falsely) accusing STB of tank spamming in the past.
Indeed...... Falsely
Marston VC, STB Director
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Soraya Xel
The Corporate Raiders Top Men.
877
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Posted - 2014.01.04 10:51:00 -
[77] - Quote
Ambush isn't the problem. Vehicle vs. infantry balance is the problem. Tanks in ambush weren't a big problem before 1.7, because AV could effectively remove them, and the lack of cover in Ambush matches prevents them from diving for cover a lot of the time.
I could see a tighter vehicle limit on Ambush, but I wouldn't go for outright removal.
I'd like to be your CPM1 candidate
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Marston VC
SVER True Blood Public Disorder.
1426
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Posted - 2014.01.04 10:57:00 -
[78] - Quote
Soraya Xel wrote:Ambush isn't the problem. Vehicle vs. infantry balance is the problem. Tanks in ambush weren't a big problem before 1.7, because AV could effectively remove them, and the lack of cover in Ambush matches prevents them from diving for cover a lot of the time.
I could see a tighter vehicle limit on Ambush, but I wouldn't go for outright removal.
Actually by my memory they've always been a problem in ambush. The only difference between now and then is that back then we infantry could kill the damn things. Today we cant kill them effectively without hopping in a tank of our own. But even then we still cant kill them because instead of there being one or two tanks to fight, theres four or five tanks to fight.
So really..... its the same as before. Just worse. (unless your a tanker, in which case your happy).
Look. Im not trying to propose we "nerf" or "balance" anything. I honestly think squad play/AV works somewhat decently against one or two tanks. But in ambush its extremely difficult to make squad play work because of the nature of that game mode.
I just want tanks out of ambush. They can still have all that buff they got in 1.7, I just want them to use it in Skirm/Dom. Not in ambush as an "I win" button.
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1427
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Posted - 2014.01.04 17:14:00 -
[79] - Quote
Michael Arck wrote:Um, yes and no. Maybe take em out for now until the tank thing is sorted out and then bring em back at a later time.
I don't think the tank/infantry balance is bad in general. I think its just stupid that your allowed to have them in ambush. In ambush each side has only 1 goal and that's to kill each other. Tanks. Historically have always been proficient at killing infantry. It blows my mind that something with such a niche advantage is allowed to be in this game mode where all they have to worry about is killing infantry.
Marston VC, STB Director
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Dj grammer
Red Star. EoN.
83
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Posted - 2014.01.04 18:06:00 -
[80] - Quote
Marston VC wrote:Sinboto Simmons wrote:I love all the guys (falsely) accusing STB of tank spamming in the past. Indeed...... Falsely
Agreed. The SVER players, if I recall, did not spam tanks back then. All they have was their gun and their skills.
Open Beta (12/13/2012) to a 1-year Vet.
Tends to flip the table when seeing the words:
YOU HAVE BEEN SCANNED
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Marston VC
SVER True Blood Public Disorder.
1435
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Posted - 2014.01.04 18:27:00 -
[81] - Quote
Dj grammer wrote:Marston VC wrote:Sinboto Simmons wrote:I love all the guys (falsely) accusing STB of tank spamming in the past. Indeed...... Falsely Agreed. The SVER players, if I recall, did not spam tanks back then. All they have was their gun and their skills.
No it is somewhat true. Way back in close beta during the build when one of the maps was known as "sniper mountain" we had a group of guys who would consistently go up on that hill with OP missile tanks and literally spawn kill for three minutes until the match was over. Because the player base was so small back then it was really easy to notice which is why we got a reputation for tank spamming.
Marston VC, STB Director
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Atiim
Living Like Larry Schwag
3028
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Posted - 2014.01.04 18:55:00 -
[82] - Quote
Takahiro Kashuken wrote:Should AV be removed from skirmish?
*long moan and rant about how it effects my playstyle and its OP*
Answer = lolyes did you expect me to say no? lolno its a yes Or, we can make a vehicle only Ambush.
Done.
Most hated person since Lueko and Checkmate
AV is easy huh? Talk is cheap.
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Soldiersaint
Deepspace Digital
648
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Posted - 2014.01.04 18:56:00 -
[83] - Quote
No that defeats the purpose of being allowed to use whatever you want. Which is a big focus point of dust. |
Marston VC
SVER True Blood Public Disorder.
1436
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Posted - 2014.01.04 19:00:00 -
[84] - Quote
Atiim wrote:Takahiro Kashuken wrote:Should AV be removed from skirmish?
*long moan and rant about how it effects my playstyle and its OP*
Answer = lolyes did you expect me to say no? lolno its a yes Or, we can make a vehicle only Ambush. Done.
There is no point in doing that. 90% of everyone who plays ambush would play the infantry only version of it. That 90% would be 100% of the games regular ground infantry. The other 10% would be tankers who wouldn't que up most of the time because they wouldn't like to actually compete with other tanks. So having two versions of ambush, one with vehicles and one without would be completely useless.
Marston VC, STB Director
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Kaylee Veloc
ShootBreakStab
44
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Posted - 2014.01.04 19:54:00 -
[85] - Quote
I remember way back when I 1st got into Dust and Ambush/OMS were seperated game modes back then, thinking that Ambush was only for infantry and OMS was where you could face vehicals too. A couple of times I thought I'd joined the wrong game until it clicked lol, at that time though I hadn't seen any vehicals being called into Ambush untill I'd played a few games and was still pretty much a fresh faced newbie.
+1 in support of the OP. |
Marston VC
SVER True Blood Public Disorder.
1437
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Posted - 2014.01.04 20:11:00 -
[86] - Quote
Kaylee Veloc wrote:I remember way back when I 1st got into Dust and Ambush/OMS were seperated game modes back then, thinking that Ambush was only for infantry and OMS was where you could face vehicals too. A couple of times I thought I'd joined the wrong game until it clicked lol, at that time though I hadn't seen any vehicals being called into Ambush untill I'd played a few games and was still pretty much a fresh faced newbie.
+1 in support of the OP.
I cant remember which one it was..... but one of the two game modes tankers largely stayed out of because it was harder to survive in a tank then in the other one. I cant remember if it was normal ambush because of the super small maps, or if it was OMS because of the turrets.
Marston VC, STB Director
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IM-JUST TO-FAT
Blauhelme Die Fremdenlegion
54
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Posted - 2014.01.05 00:19:00 -
[87] - Quote
I agree! Its meant to be a normal TDM gamemode and i think it should be infantry focused |
Borne Velvalor
Endless Hatred
2056
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Posted - 2014.01.05 00:23:00 -
[88] - Quote
Yes. Ambush is a mode about KDR. What has, by far, the highest KDR in the game? Vehicles, especially HAVs.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Marston VC
SVER True Blood Public Disorder.
1442
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Posted - 2014.01.05 01:04:00 -
[89] - Quote
IM-JUST TO-FAT wrote:I agree! Its meant to be a normal TDM gamemode and i think it should be infantry focused
Exactly!
Marston VC, STB Director
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Piraten Hovnoret
Molon Labe. Public Disorder.
217
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Posted - 2014.01.05 01:16:00 -
[90] - Quote
NO DONT TAKE AWAY TANKBUSH
It's AWSOME stoping infantry throw the grownd geting well payed doing it.
Love stoping the **** out of noobs and protos a like
I just keep on doing it until there is no player base left, I don't care new games will come old games will go It's the natural order for games.
( sarcasm )
War never changes
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