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Thread Statistics | Show CCP posts - 0 post(s) |
Atiim
Living Like Larry Schwag
2763
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Posted - 2013.12.30 00:42:00 -
[1] - Quote
The horde... is among us
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Atiim
Living Like Larry Schwag
2778
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Posted - 2013.12.30 06:12:00 -
[2] - Quote
Void Echo wrote:funny because before 1.7 tanks weren't worth ****, now they are too cheap lol. 1.5-2mil you got a lot of BANG for your BUCK back then.
Even before 1.7, me pulling out my AV fit even once would guarantee that I wouldn't turn a profit unless I become Super Logibro for the rest of the match.
That is of course, unless you hid in the redline like a b!tch.
I fail to see your point.
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Atiim
Living Like Larry Schwag
2786
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Posted - 2013.12.30 06:38:00 -
[3] - Quote
Jason Pearson wrote: Because chucking three Lai Dais was so difficult -¼_-¼
Because having situational awareness and not driving straight into infantry was so hard.
Also: Active Scanners
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Atiim
Living Like Larry Schwag
2828
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Posted - 2013.12.30 17:18:00 -
[4] - Quote
Leonid Tybalt wrote:Ludvig Enraga wrote:it takes 3 AV ppl to maybe and if they are lucky take out one tank. Yes, like it's supposed to be. Because those days where ONE measly infantry-guy could take out a tank completely on his own was just plain ridiculous. How was it ridiculous?
It only took one person to operate the tank, so it only took one person to destroy the tank.
1=1 not 1>3-6
That's balance.
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Atiim
Living Like Larry Schwag
2844
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Posted - 2013.12.30 23:09:00 -
[5] - Quote
True Adamance wrote:Atiim wrote:Jason Pearson wrote: Because chucking three Lai Dais was so difficult -¼_-¼
Because having situational awareness and not driving straight into infantry was so hard. Also: Active Scanners Because shooting swarms out to 400m while remaining impossible to hit and invisible was so hard. Because shooting rounds out of a Turret and rotating the joystick was so hard
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Atiim
Living Like Larry Schwag
2844
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Posted - 2013.12.30 23:13:00 -
[6] - Quote
ladwar wrote: i ran a profit every time i run my av fit and i usually kill atleast 1 vehicle when i do and 1.7 hasn't changed anything. i fail to see how your av suit doesn't run a profit.
200k. With the guarantee to die at least once. Success does not mean profit.
Unless you hid in the redline. Or fought against bad tankers.
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Atiim
Living Like Larry Schwag
2846
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Posted - 2013.12.30 23:26:00 -
[7] - Quote
True Adamance wrote: You summed up every FPS, every role within those FPS, and told everyone who plays them that they do not require skill.......
I mean all I am as infantry is a mobile turret......except the one thing I can say about infantry as stupid as they can be....they have at least more skill that swarm launchers who don't even have to aim.
You would be correct. Except some roles require actual skill in the sense of planning, coordination, and proper positioning. Something that is not even close to a requirement when tanking is involved.
If you have trouble aiming with a Forge Gun then you need some serious help. The Plasma Cannon and Mass Driver (depending on the situation) are the only weapons in this entire game that require aiming beyond pointing and shooting/clicking.
People couldn't handle Swarm Launchers without it's locking capabilities. They'd moan and b!tch about it being able to kill them (even though FGs and PLCs can already do so) just like they did last time.
Also, the way you talk about Swarm Launchers would imply that using Large Turrets requires skill. It would also imply that operating a tank requires skill beyond what a 4 year old child could accomplish.
When in all actuality, it really doesn't.
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Atiim
Living Like Larry Schwag
2846
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Posted - 2013.12.30 23:27:00 -
[8] - Quote
Ivy Zalinto wrote:Just thought of something that was taught to me in collage. People dont know the difference between fair and equal.
Fair is the person that is using armor needs to be taken down using group tactics regardless of if they only have one seat in the vehicle. 1x > 1y
Equal is the person using armor gets 3 shot by a person solo while in their tank... 1 = 1
Analysis: 1.6 was equal, 1.7 is fair. Armor support is armor and infantry is infantry. I lost a grand total of two tanks today both to another rail tank that happened to be running dual hardeners. I personally dont run dual hardeners but it seems that antitank platforms do. Honestly, its a viable tactic but I feel that stacking penalties should be fairly heavy for something that starts at 60% reduction to damage to said hp type.
If this actually helps anyone with anything I'll be amazed but Ive always said that a tank shouldnt be able to be soloed by any type of infantry short of sabotage (IE. re users.)
The majority of people want equal, not fair. Equality>All
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