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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
739
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Posted - 2013.12.30 00:40:00 -
[1] - Quote
I seriously don't get it. You cat get a 70k militia tank and have a 20/2 game pretty consistently. AV is can't stop you because you are fast enough and can run away once AV starts doing damage. Or you would not even have to because you have 3 other tanks rolling with you that will wipe the floor with anything and everything. Also that AV guy who spawned in a 50k suit is gonna lose it in the next 40 seconds to your blue dots regardles. You will roll your tank back in and rinse and repeat. This is the scenario that happens 100% of the time.
When you say that tanks are balanced do you mean they are balanced against themselves (i.e. other tanks)? Or you are just trolling? Or you have complete disconnect with reality? Or you never played this game? Or you are in Niyan San and just used to pubstomping in ambush that you don't notice the difference anymore? Which one is it?
Oh wait.... Maybe you are referring to that one game out of 50 where there was an AV squad and they destroyed 2 of your tanks while losing the game because their team was stretched too thin and could not support bleeding players to AV role - it takes 3 AV ppl to maybe and if they are lucky take out one tank.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Atiim
Living Like Larry Schwag
2763
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Posted - 2013.12.30 00:42:00 -
[2] - Quote
The horde... is among us
...
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Ghosts Chance
Inf4m0us
653
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Posted - 2013.12.30 00:47:00 -
[3] - Quote
question.... do you equip AV granades on all your suits? |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
739
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Posted - 2013.12.30 00:48:00 -
[4] - Quote
Ghosts Chance wrote:question.... do you equip AV granades on all your suits?
No, friend. I run a balanced scout suit. I have not CPU for nades or high slots. Honest answer.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Ghosts Chance
Inf4m0us
654
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Posted - 2013.12.30 00:53:00 -
[5] - Quote
Ludvig Enraga wrote:Ghosts Chance wrote:question.... do you equip AV granades on all your suits? No, friend. I run a balanced scout suit. I have not CPU for nades or high slots. Honest answer.
i apreciate that honesty :P as a scout you are exempted from the whoel AV nade thing.
to answer your main msot, most tankers dont actually think its balanced at the moment.
acceleration is way to high, and multiple hardenres make the whole windows of opotunity design mechanic that was supposed to balance things pretty much non exsistant.
a few other things sqew things slightly but thats basically it.
pre 1.7 AV was imbalanced not really so much because of the numbers but rather because the infantry was invisable.
now that everythings been re-tuned we cant really tell how things are numbers wise because the acceleration and perma hardeners are not alowing for an accurate measurement of effectivness.
in the meantime while we wait for the fixes (wich will be a while) everyone really should be putting AV nades on their suits if they arnt a scout. if you run in a squad with everyone equiped wiuth AV nades you can hold the city points easily and tanks cant go near you so it alieviates alot of the problems people are having.
having an uplink scout in your squad is important though so keep up the good work sir, the game needs more scouts like you. |
Necandi Brasil
DUST BRASIL S.A Covert Intervention
631
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Posted - 2013.12.30 01:18:00 -
[6] - Quote
[Sarcasm] Lol dude ... You're bad at this game ... Tanks are balanced, getgood [/Sarcasm]
Tanks are destroying the already scarse playerbase... making them stop playing the game...
Tanks 514! Cheap, fast, Indestrucbible and you see tankers telling it's balanced...
Just makes you want to quit this BS
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JuGGeR Lancaster
Ghosts of Dawn General Tso's Alliance
0
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Posted - 2013.12.30 01:29:00 -
[7] - Quote
Very true, I live to seeing more proto swarms on the field, using proto subs. They deal a great punch on tanks with good timing. I always look at my squad and ask at least 3 of the 6 to use some sort of AV. let it be a scout running explosives/mines, swarms, nade av, forge gun. People under estimate the effectiveness of the secondary weapons. (except for the flaylock pistol that's broken as hell, lol) aka also known as the "marshmallow gun" |
Beck Weathers
Ghosts of Dawn General Tso's Alliance
208
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Posted - 2013.12.30 01:52:00 -
[8] - Quote
As A pretty decent tanker, i get chased off by 2-3 guys switching to swarm launchers and or AV nades quite often, do i come back after i have reped and my hardener has cooled down, you bet cha, but thats is almost exactly what CCP said they intended. Have us scammper off and have to come back. The main issue atm with thanks is fits with multiplue hardeners (which i never run) letting their amount of run away or cool down time be almost none existant.
Now the weird part is when 8-12 gys on the enemy team switch to swarm launchers and for some reason our blueberrys still cant hold an objective, even tho a guy bobbing around shootign a tank with a swarm launcher is almost the easyest thing to kill for a footslogger |
True Adamance
Kameira Lodge Amarr Empire
5304
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Posted - 2013.12.30 01:56:00 -
[9] - Quote
But I have always had good games in tanks. 20/2 isn't hard on foot either. I was better back in 1.6 than I am now, except that I am taking down more HAV per game these days which I like.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Himiko Kuronaga
Fatal Absolution
2639
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Posted - 2013.12.30 03:58:00 -
[10] - Quote
Ludvig Enraga wrote:I seriously don't get it. You cat get a 70k militia tank and have a 20/2 game pretty consistently. AV is can't stop you because you are fast enough and can run away once AV starts doing damage. Or you would not even have to because you have 3 other tanks rolling with you that will wipe the floor with anything and everything. Also that AV guy who spawned in a 50k suit is gonna lose it in the next 40 seconds to your blue dots regardles. You will roll your tank back in and rinse and repeat. This is the scenario that happens 100% of the time.
When you say that tanks are balanced do you mean they are balanced against themselves (i.e. other tanks)? Or you are just trolling? Or you have complete disconnect with reality? Or you never played this game? Or you are in Niyan San and just used to pubstomping in ambush that you don't notice the difference anymore? Which one is it?
Oh wait.... Maybe you are referring to that one game out of 50 where there was an AV squad and they destroyed 2 of your tanks while losing the game because their team was stretched too thin and could not support bleeding players to AV role - it takes 3 AV ppl to maybe and if they are lucky take out one tank.
AV does stop you though.
It just doesn't kill you.
There is a difference you need to learn to respect. |
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Aizen Intiki
Hell's Gate Inc
615
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Posted - 2013.12.30 04:06:00 -
[11] - Quote
Ghosts Chance wrote:Ludvig Enraga wrote:Ghosts Chance wrote:question.... do you equip AV granades on all your suits? No, friend. I run a balanced scout suit. I have not CPU for nades or high slots. Honest answer. i appreciate that honesty :P as a scout you are exempted from the whole AV nade thing. multiple hardeners .
1: I use AV on Scout suits all the time, more so than my Assault AV fit.. He's not exempted from jack ****.
2: Multiple hardeners ar not the problem. The fact that the cooldowns are so short on them is. Armor isn't as bad as shields (only due to not being able to fit all complex modules on a Soma/Maddy), but both need longer ones.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Void Echo
Total Extinction
2304
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Posted - 2013.12.30 04:09:00 -
[12] - Quote
funny because before 1.7 tanks weren't worth ****, now they are too cheap lol.
Youtube
Closed Beta Player
I trust nobody but myself.
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Atiim
Living Like Larry Schwag
2778
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Posted - 2013.12.30 06:12:00 -
[13] - Quote
Void Echo wrote:funny because before 1.7 tanks weren't worth ****, now they are too cheap lol. 1.5-2mil you got a lot of BANG for your BUCK back then.
Even before 1.7, me pulling out my AV fit even once would guarantee that I wouldn't turn a profit unless I become Super Logibro for the rest of the match.
That is of course, unless you hid in the redline like a b!tch.
I fail to see your point.
...
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ladwar
Death by Disassociation
1940
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Posted - 2013.12.30 06:23:00 -
[14] - Quote
Atiim wrote:Void Echo wrote:funny because before 1.7 tanks weren't worth ****, now they are too cheap lol. 1.5-2mil you got a lot of BANG for your BUCK back then. Even before 1.7, me pulling out my AV fit even once would guarantee that I wouldn't turn a profit unless I become Super Logibro for the rest of the match. That is of course, unless you hid in the redline like a b!tch. I fail to see your point. i ran a profit every time i run my av fit and i usually kill atleast 1 vehicle when i do and 1.7 hasn't changed anything. i fail to see how your av suit doesn't run a profit.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
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Justice Darling
Expert Intervention Caldari State
7
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Posted - 2013.12.30 06:31:00 -
[15] - Quote
maybe what is needed is a add on to a gun or some kind of nade that makes the tanks stick to the spot or drops there over all speed to really nothing like an emp grande that shorts out their tracks |
Jason Pearson
3688
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Posted - 2013.12.30 06:35:00 -
[16] - Quote
Atiim wrote:Void Echo wrote:funny because before 1.7 tanks weren't worth ****, now they are too cheap lol. 1.5-2mil you got a lot of BANG for your BUCK back then. Even before 1.7, me pulling out my AV fit even once would guarantee that I wouldn't turn a profit unless I become Super Logibro for the rest of the match. That is of course, unless you hid in the redline like a b!tch. I fail to see your point.
Because chucking three Lai Dais was so difficult -¼_-¼
King of the Forums // Vehicle Specialist for Hire.
Zaria for Miss Universe 2014
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Atiim
Living Like Larry Schwag
2786
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Posted - 2013.12.30 06:38:00 -
[17] - Quote
Jason Pearson wrote: Because chucking three Lai Dais was so difficult -¼_-¼
Because having situational awareness and not driving straight into infantry was so hard.
Also: Active Scanners
...
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True Adamance
Kameira Lodge Amarr Empire
5304
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Posted - 2013.12.30 06:46:00 -
[18] - Quote
Atiim wrote:Jason Pearson wrote: Because chucking three Lai Dais was so difficult -¼_-¼
Because having situational awareness and not driving straight into infantry was so hard. Also: Active Scanners
Because shooting swarms out to 400m while remaining impossible to hit and invisible was so hard.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
740
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Posted - 2013.12.30 07:24:00 -
[19] - Quote
True Adamance wrote:But I have always had good games in tanks. 20/2 isn't hard on foot either. I was better back in 1.6 than I am now, except that I am taking down more HAV per game these days which I like.
The problem is that ANYONE can go 20/2 in a tank. I doubt CCP intended some ppl to play DUST in godmode.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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True Adamance
Kameira Lodge Amarr Empire
5304
|
Posted - 2013.12.30 10:41:00 -
[20] - Quote
Ludvig Enraga wrote:True Adamance wrote:But I have always had good games in tanks. 20/2 isn't hard on foot either. I was better back in 1.6 than I am now, except that I am taking down more HAV per game these days which I like. The problem is that ANYONE can go 20/2 in a tank. I doubt CCP intended some ppl to play DUST in godmode.
Anyone can got 20/2 on foot does that make my rail rifle, scanner, Amarr Assault, Assault Scrambler Pistol, Enhanced Armour modules, etc OP?
I am living proof that any scrub on foot can do better than two tanks.....infact I proved that tonight against 8213 and the Big Bad Wolves who are pretty good players IMO ......and I am the worst infantryman this game has ever seen.
Now when I get into a tank.....I am always upwards of 15 kills for 0 deaths, I am a better tanker than most people, not the best mind you, but pretty good, it when the enemy steps up and brings out HAV and AV teams that I start to run into trouble.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Takahiro Kashuken
Red Star. EoN.
2090
|
Posted - 2013.12.30 10:50:00 -
[21] - Quote
Tanks are fine
Intelligence is OP
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Borne Velvalor
Endless Hatred
1830
|
Posted - 2013.12.30 10:53:00 -
[22] - Quote
True Adamance wrote:Ludvig Enraga wrote:True Adamance wrote:But I have always had good games in tanks. 20/2 isn't hard on foot either. I was better back in 1.6 than I am now, except that I am taking down more HAV per game these days which I like. The problem is that ANYONE can go 20/2 in a tank. I doubt CCP intended some ppl to play DUST in godmode. Anyone can got 20/2 on foot does that make my rail rifle, scanner, Amarr Assault, Assault Scrambler Pistol, Enhanced Armour modules, etc OP? I am living proof that any scrub on foot can do better than two tanks.....infact I proved that tonight against 8213 and the Big Bad Wolves who are pretty good players IMO ......and I am the worst infantryman this game has ever seen. Now when I get into a tank.....I am always upwards of 15 kills for 0 deaths, I am a better tanker than most people, not the best mind you, but pretty good, it when the enemy steps up and brings out HAV and AV teams that I start to run into trouble. I was grinding ISK on my 1.6m SP alt today. 100k SP into tanks. I used a Soma in an otherwise pretty equal Skirmish. I went 39/3 with 3000 WP, popped several enemy tanks and they had a full squad of AV that couldn't do jack all. I just went in circles, popping everything and everyone.
That was a pretty good game for me, I'll admit. Still, I feel they are very much OP at the moment. When was the last time I went 39/3 with 3000 WP in a militia suit? Not any time within recent memory. There's a real risk when I engage someone that I will get killed. In my tank with it's shiny instant death near unlimited range Blaster, there is no risk in a good tank, unless another STD tank tries to pop me. With militia tanks, I need to worry about Forge Guns and several Swarm Launchers at once hitting me at once. Other than that, as long as I do a few circles I'm golden. Don't even get me started on Ambush where I consistently get 20+ kills with no deaths in 50 clone matches unless the enemy stomps my tank with another tank.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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True Adamance
Kameira Lodge Amarr Empire
5305
|
Posted - 2013.12.30 10:59:00 -
[23] - Quote
Borne Velvalor wrote:True Adamance wrote:Ludvig Enraga wrote:True Adamance wrote:But I have always had good games in tanks. 20/2 isn't hard on foot either. I was better back in 1.6 than I am now, except that I am taking down more HAV per game these days which I like. The problem is that ANYONE can go 20/2 in a tank. I doubt CCP intended some ppl to play DUST in godmode. Anyone can got 20/2 on foot does that make my rail rifle, scanner, Amarr Assault, Assault Scrambler Pistol, Enhanced Armour modules, etc OP? I am living proof that any scrub on foot can do better than two tanks.....infact I proved that tonight against 8213 and the Big Bad Wolves who are pretty good players IMO ......and I am the worst infantryman this game has ever seen. Now when I get into a tank.....I am always upwards of 15 kills for 0 deaths, I am a better tanker than most people, not the best mind you, but pretty good, it when the enemy steps up and brings out HAV and AV teams that I start to run into trouble. I was grinding ISK on my 1.6m SP alt today. 100k SP into tanks. I used a Soma in an otherwise pretty equal Skirmish. I went 39/3 with 3000 WP, popped several enemy tanks and they had a full squad of AV that couldn't do jack all. I just went in circles, popping everything and everyone. That was a pretty good game for me, I'll admit. Still, I feel they are very much OP at the moment. When was the last time I went 39/3 with 3000 WP in a militia suit? Not any time within recent memory. There's a real risk when I engage someone that I will get killed. In my tank with it's shiny instant death near unlimited range Blaster, there is no risk in a good tank, unless another STD tank tries to pop me. With militia tanks, I need to worry about Forge Guns and several Swarm Launchers at once hitting me at once. Other than that, as long as I do a few circles I'm golden. Don't even get me started on Ambush where I consistently get 20+ kills with no deaths in 50 clone matches unless the enemy stomps my tank with another tank. EDIT: First death was to a Rail Gun installation, unmanned, that popped me right at the start. I killed it. 2nd was because the supply depot glitched and wouldn't give me ammo, got stuck on a concrete barrier as I was circling around it praying for it to unglitch. 3rd was on the ground at the end when I stopped tanking after that.
I get you on some level but I mean I can also walk into pub matches on foot which is not my usual style and score high kill games and not loose suits, Tanks are just big, and have the big guns, and its easy to blame them for a loss, you forget it doesn't matter how many tanks the enemy has in skirmish or dom if they don't have the infantry they wont capture the points....
Sometimes it just a matter of manning up and holding down the point to win the match.
Frankly speaking after my stints in Amarr FW I would rather win games and go ISK negative than loose them and remain ISK positive no matter how well I do in match.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1034
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Posted - 2013.12.30 10:59:00 -
[24] - Quote
Takahiro Kashuken wrote:Tanks are fine
Then why are player counts LOWER??
Tanks are fine??
Waits for April just to see what the fanboys are going to post....LOL!!
Just waiting for the fanboy meltdown threads as player counts drop.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1034
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Posted - 2013.12.30 11:01:00 -
[25] - Quote
True Adamance wrote:Borne Velvalor wrote:True Adamance wrote:Ludvig Enraga wrote:True Adamance wrote:But I have always had good games in tanks. 20/2 isn't hard on foot either. I was better back in 1.6 than I am now, except that I am taking down more HAV per game these days which I like. The problem is that ANYONE can go 20/2 in a tank. I doubt CCP intended some ppl to play DUST in godmode. Anyone can got 20/2 on foot does that make my rail rifle, scanner, Amarr Assault, Assault Scrambler Pistol, Enhanced Armour modules, etc OP? I am living proof that any scrub on foot can do better than two tanks.....infact I proved that tonight against 8213 and the Big Bad Wolves who are pretty good players IMO ......and I am the worst infantryman this game has ever seen. Now when I get into a tank.....I am always upwards of 15 kills for 0 deaths, I am a better tanker than most people, not the best mind you, but pretty good, it when the enemy steps up and brings out HAV and AV teams that I start to run into trouble. I was grinding ISK on my 1.6m SP alt today. 100k SP into tanks. I used a Soma in an otherwise pretty equal Skirmish. I went 39/3 with 3000 WP, popped several enemy tanks and they had a full squad of AV that couldn't do jack all. I just went in circles, popping everything and everyone. That was a pretty good game for me, I'll admit. Still, I feel they are very much OP at the moment. When was the last time I went 39/3 with 3000 WP in a militia suit? Not any time within recent memory. There's a real risk when I engage someone that I will get killed. In my tank with it's shiny instant death near unlimited range Blaster, there is no risk in a good tank, unless another STD tank tries to pop me. With militia tanks, I need to worry about Forge Guns and several Swarm Launchers at once hitting me at once. Other than that, as long as I do a few circles I'm golden. Don't even get me started on Ambush where I consistently get 20+ kills with no deaths in 50 clone matches unless the enemy stomps my tank with another tank. No.
If the enemy has seven good tanks then they will clone you. DEFEAT. End of story.EDIT: First death was to a Rail Gun installation, unmanned, that popped me right at the start. I killed it. 2nd was because the supply depot glitched and wouldn't give me ammo, got stuck on a concrete barrier as I was circling around it praying for it to unglitch. 3rd was on the ground at the end when I stopped tanking after that. I get you on some level but I mean I can also walk into pub matches on foot which is not my usual style and score high kill games and not loose suits, Tanks are just big, and have the big guns, and its easy to blame them for a loss, you forget it doesn't matter how many tanks the enemy has in skirmish or dom if they don't have the infantry they wont capture the points.... Sometimes it just a matter of manning up and holding down the point to win the match. Frankly speaking after my stints in Amarr FW I would rather win games and go ISK negative than loose them and remain ISK positive no matter how well I do in match.
Forum ate my post.....bah Bolded instead.......bah!
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Takahiro Kashuken
Red Star. EoN.
2090
|
Posted - 2013.12.30 11:09:00 -
[26] - Quote
Tech Ohm Eaven wrote:Takahiro Kashuken wrote:Tanks are fine
Then why are player counts LOWER?? Tanks are fine?? Waits for April just to see what the fanboys are going to post....LOL!! Just waiting for the fanboy meltdown threads as player counts drop.
lol
Trying to blame tanks for lower player counts
Pull your head out of your arse
Intelligence is OP
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Borne Velvalor
Endless Hatred
1830
|
Posted - 2013.12.30 11:22:00 -
[27] - Quote
True Adamance wrote: I get you on some level but I mean I can also walk into pub matches on foot which is not my usual style and score high kill games and not loose suits, Tanks are just big, and have the big guns, and its easy to blame them for a loss, you forget it doesn't matter how many tanks the enemy has in skirmish or dom if they don't have the infantry they wont capture the points....
Sometimes it just a matter of manning up and holding down the point to win the match.
Frankly speaking after my stints in Amarr FW I would rather win games and go ISK negative than loose them and remain ISK positive no matter how well I do in match.
I get out and hack. In fact, I hack far more points than most infantry. In a close match, I often have 4-6 hacks. I get out, hack, place uplinks, etcetera. Once you clear out the enemy, the goal is to prevent them from getting through the gates. If 1.8 brings an infantry respec I'm speccing right into Minmatar Logistics for the hacking speed bonus and using it with Code Breakers.
One match against Molon we were being completely dominated because no one was hacking. I drove around the back, placed uplinks, hacked a point, flipped the points C -> D -> C as they defended their frontline until it took. We held it and, although we lost, we were damn close to winning for most of the match. 20/3, 3000 WP. That means I got 2000 WP from hacks, spawns and installation/tank destruction, of which there were few.
If I have tank superiority, I will almost assuredly win. It's a very rare match where our team is the only one with tanks/many more tanks and we lose. I won 12 matches in a row stomping with Nyain San in Skirmish and Ambush. Tank spam is extremely difficult to beat once it reached high levels; moreso than any other role combination. Tanks are a role, just like any other. Can I deploy 6 Scouts that kill tanks, infantry at any range, regenerate in seconds and are immune to 95% of infantry weaponry? No, that'd be unfair, because whoever had more Scouts would win. It's not even about tactics; it's about choosing to simply squad with tankers instead of infantry. "Skirmish, Tankers Only" will fill with pilots and then you'll win 80% of matches with little communication until you meet another tank squad, even in militia tanks.
Can you lose with tank superiority? Yes, you can. Usually it's simply because the enemy is vastly superior or the map is one of the few which favors infantry. I cannot remember the last time I've squadded with several good tankers (not Sicas) and lost a match and that's what I've been doing for most of the week while grinding ISK.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Piraten Hovnoret
No Tax Scrubs
173
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Posted - 2013.12.30 11:23:00 -
[28] - Quote
So the fact that everyone is forcef to have AV nadedes fitted don't imply that tanks are OP?
It's utter and TOTALY bs that every one is forced to go AV.
That leaves the player base to be what ! Tankers and AV players !
The only resone that some of us is still here is
A The time invested I this game B We are just w8ing to get our hands on a ps4
As for me I will leave when I unpack ps4 and never look back.
Regards
War never changes
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Piraten Hovnoret
No Tax Scrubs
176
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Posted - 2013.12.30 11:34:00 -
[29] - Quote
Borne Velvalor wrote:True Adamance wrote: I get you on some level but I mean I can also walk into pub matches on foot which is not my usual style and score high kill games and not loose suits, Tanks are just big, and have the big guns, and its easy to blame them for a loss, you forget it doesn't matter how many tanks the enemy has in skirmish or dom if they don't have the infantry they wont capture the points....
Sometimes it just a matter of manning up and holding down the point to win the match.
Frankly speaking after my stints in Amarr FW I would rather win games and go ISK negative than loose them and remain ISK positive no matter how well I do in match.
I get out and hack. In fact, I hack far more points than most infantry. In a close match, I often have 4-6 hacks. I get out, hack, place uplinks, etcetera. Once you clear out the enemy, the goal is to prevent them from getting through the gates. If 1.8 brings an infantry respec I'm speccing right into Minmatar Logistics for the hacking speed bonus and using it with Code Breakers. One match against Molon we were being completely dominated because no one was hacking. I drove around the back, placed uplinks, hacked a point, flipped the points C -> D -> C as they defended their frontline until it took. We held it and, although we lost, we were damn close to winning for most of the match. 20/3, 3000 WP. That means I got 2000 WP from hacks, spawns and installation/tank destruction, of which there were few. If I have tank superiority, I will almost assuredly win. It's a very rare match where our team is the only one with tanks/many more tanks and we lose. I won 12 matches in a row stomping with Nyain San in Skirmish and Ambush. Tank spam is extremely difficult to beat once it reached high levels; moreso than any other role combination. Tanks are a role, just like any other. Can I deploy 6 Scouts that kill tanks, infantry at any range, regenerate in seconds and are immune to 95% of infantry weaponry? No, that'd be unfair, because whoever had more Scouts would win. It's not even about tactics; it's about choosing to simply squad with tankers instead of infantry. "Skirmish, Tankers Only" will fill with pilots and then you'll win 80% of matches with little communication until you meet another tank squad, even in militia tanks. Can you lose with tank superiority? Yes, you can. Usually it's simply because the enemy is vastly superior or the map is one of the few which favors infantry. I cannot remember the last time I've squadded with several good tankers (not Sicas) and lost a match and that's what I've been doing for most of the week while grinding ISK.
War never changes
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Korvin Lomont
United Pwnage Service RISE of LEGION
408
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Posted - 2013.12.30 11:41:00 -
[30] - Quote
Ghosts Chance wrote:Ludvig Enraga wrote:Ghosts Chance wrote:question.... do you equip AV granades on all your suits? No, friend. I run a balanced scout suit. I have not CPU for nades or high slots. Honest answer. i apreciate that honesty :P as a scout you are exempted from the whoel AV nade thing. to answer your main msot, most tankers dont actually think its balanced at the moment. acceleration is way to high, and multiple hardenres make the whole windows of opotunity design mechanic that was supposed to balance things pretty much non exsistant. a few other things sqew things slightly but thats basically it. pre 1.7 AV was imbalanced not really so much because of the numbers but rather because the infantry was invisable. now that everythings been re-tuned we cant really tell how things are numbers wise because the acceleration and perma hardeners are not alowing for an accurate measurement of effectivness. in the meantime while we wait for the fixes (wich will be a while) everyone really should be putting AV nades on their suits if they arnt a scout. if you run in a squad with everyone equiped wiuth AV nades you can hold the city points easily and tanks cant go near you so it alieviates alot of the problems people are having. having an uplink scout in your squad is important though so keep up the good work sir, the game needs more scouts like you.
I not sure if AV nades the better choice or flux, a flux scares the hell out of most HAV pilots. I can't destroy them with a flux but I can use a flux for more than AV duties... |
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