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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
739
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Posted - 2013.12.30 00:40:00 -
[1] - Quote
I seriously don't get it. You cat get a 70k militia tank and have a 20/2 game pretty consistently. AV is can't stop you because you are fast enough and can run away once AV starts doing damage. Or you would not even have to because you have 3 other tanks rolling with you that will wipe the floor with anything and everything. Also that AV guy who spawned in a 50k suit is gonna lose it in the next 40 seconds to your blue dots regardles. You will roll your tank back in and rinse and repeat. This is the scenario that happens 100% of the time.
When you say that tanks are balanced do you mean they are balanced against themselves (i.e. other tanks)? Or you are just trolling? Or you have complete disconnect with reality? Or you never played this game? Or you are in Niyan San and just used to pubstomping in ambush that you don't notice the difference anymore? Which one is it?
Oh wait.... Maybe you are referring to that one game out of 50 where there was an AV squad and they destroyed 2 of your tanks while losing the game because their team was stretched too thin and could not support bleeding players to AV role - it takes 3 AV ppl to maybe and if they are lucky take out one tank.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
739
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Posted - 2013.12.30 00:48:00 -
[2] - Quote
Ghosts Chance wrote:question.... do you equip AV granades on all your suits?
No, friend. I run a balanced scout suit. I have not CPU for nades or high slots. Honest answer.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
740
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Posted - 2013.12.30 07:24:00 -
[3] - Quote
True Adamance wrote:But I have always had good games in tanks. 20/2 isn't hard on foot either. I was better back in 1.6 than I am now, except that I am taking down more HAV per game these days which I like.
The problem is that ANYONE can go 20/2 in a tank. I doubt CCP intended some ppl to play DUST in godmode.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
755
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Posted - 2013.12.31 05:40:00 -
[4] - Quote
True Adamance wrote:Ludvig Enraga wrote:True Adamance wrote:But I have always had good games in tanks. 20/2 isn't hard on foot either. I was better back in 1.6 than I am now, except that I am taking down more HAV per game these days which I like. The problem is that ANYONE can go 20/2 in a tank. I doubt CCP intended some ppl to play DUST in godmode. Anyone can got 20/2 on foot does that make my rail rifle, scanner, Amarr Assault, Assault Scrambler Pistol, Enhanced Armour modules, etc OP? I am living proof that any scrub on foot can do better than two tanks.....infact I proved that tonight against 8213 and the Big Bad Wolves who are pretty good players IMO ......and I am the worst infantryman this game has ever seen. Now when I get into a tank.....I am always upwards of 15 kills for 0 deaths, I am a better tanker than most people, not the best mind you, but pretty good, it when the enemy steps up and brings out HAV and AV teams that I start to run into trouble.
You are awesome, we get it. May I point out that, if you mean by 'anyone' 'everyone', what you are saying makes no sense? If everyone went 20/2 in most games, math as we know it is a lie.
I will repeat what I said: it takes little to no skill to go double digits KDR in a cheap tank. Average infantry man has 1.0 KDR - it's easy to verify this by looking at the middle of any end-board at the end of a match.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
755
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Posted - 2013.12.31 05:57:00 -
[5] - Quote
CommanderBolt wrote:@ op - The tank vs tank meta is pretty balanced but swarms especially are very underpowered. Forges work a lot better but still can struggle a little bit at times.
I suggest we reduce tank speed a little bit in the interest of fairness, as well as allow only a single hardener. To be honest I hate hardeners even when I am on my tank alt. Its way too boring. "Oh look that guy has his hardener on, ok I will just sit back 30 or what ever seconds and wait for it to turn off, then I'll go shoot him." I dunno I just dislike that whole idea.
Also damage mods on tanks are a little random too, the noob level basic ones do the same as the complex ones apart from the recharge time. That doesn't sit too well with me.
Tank vs tank belongs in a different thread. But I think all reasonable ppl agree that the way tanks are is an insult to the community.
It is especially annoying that CCP heralded this as a balance patch for V vs AV and yet very typically and predictably have botched it as they have done with every other balancing effort.
When they said that vehicle play will now revolve around windows of opportunity I did not realize that they meant that they have opened the window to the world of endless opportunity to the tankers.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
755
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Posted - 2013.12.31 07:39:00 -
[6] - Quote
The Attorney General wrote:Mitch Laurence wrote:I can stand on my nanohive and spam AV grenades at a stationary tank until my hive gets depleted and the tank will still have full armor and a bit of shields left. (I just did it yesterday)
AV nades are not a viable option against tanks, anyone who says otherwise either hasn't used them post 1.7 or is lying. Anyone who thinks that a homing grenade should be a primary AV weapon is a scrub. Using them as a supplement to your primary AV weapon is still a functional way to use them. And it works. Thinking that you deserved a anti infantry primary weapon AND a vehicle killer in the same suit with nuclear baseballs is not balance in any way, unless you want everything in a medium frame suit, which is the infantry motto I suppose.
Funny how you can arpe face with anti-infantry nades (500+ 7m splash damage anyone?) but when it come to tanks - it's a holy cow: they can only be burned if the tanker has gone afk and his blue dots have a drunk night.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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