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8213
BIG BAD W0LVES
1215
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Posted - 2013.12.28 00:13:00 -
[1] - Quote
"A Tank should be able to be destroyed by 3-4 AV infantry, or another tank"
First game back for me a week.
5 games straight. 6 enemy tanks on the opposing team.
I witnessed a Gunlogi withstand an assault from my FG and 2 Proto SLs. It just stood there with its hardeners on. Then, I witnessed it with a Sica. Then a Maddy... then a Soma...
I had one Gunlogi withstand my FG, a Advanced SL, and a Maddy Missile Tank simultaneously.
We went from having to face maybe 1 tank per game, to 6 at a time constantly. I can finish matches 0/5 with 80,000 damage given...
CCP, and every delusional tanker that really thought they needed help... f*ck off.
This is the most broken I have seen the game since murder taxis.
When will this FoTM bullsh*t just f*cking stop already? Where is the common sense? Better yet, where is the research that warrants these changes? Every selfish faction in this joke of a playerbase only cares about their own opinion of how they think the game should be played, because they are FPS scrubs who couldn't stand out on other titles. 20 tankers b*tched loud enough and ruined the game for everyone. What's 20 people compared to the life of this game?
In the meantime you've had an exodus of this game like never beofre. Top players are leaving. Scouts have 100% given up. Even the kool-aid sippin' CPMs don't have a clue what's running through anyone's head at CCP anymore... then again I don't think CCP knows what's running through their head either. This game is one complaint after another. One bad review after another. One failure after another. EvE was just a one-trick-pony CCP was able to pull off after 10 years of debacle. Maybe they should just stick to the one thing they eventually got right. Every other project they have undertaken has simply failed on every level.
Fish in a bucket!
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Ghosts Chance
Inf4m0us
600
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Posted - 2013.12.28 00:15:00 -
[2] - Quote
your doing it wrong |
Flix Keptick
Red Star. EoN.
3178
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Posted - 2013.12.28 00:15:00 -
[3] - Quote
Let me guess, ambush?
Lack of content makes stuff broken...
Tank driver // specialized tank destroyer
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pink FLUFF
Goonfeet Special Planetary Emergency Response Group
65
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Posted - 2013.12.28 00:18:00 -
[4] - Quote
Ghosts Chance wrote:your doing it wrong
definitely doing it wrong bro.. do you even add tactics to your gameplay?
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Ghosts Chance
Inf4m0us
600
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Posted - 2013.12.28 00:20:00 -
[5] - Quote
pink FLUFF wrote:Ghosts Chance wrote:your doing it wrong definitely doing it wrong bro.. do you even add tactics to your gameplay?
nope he diddnt he tryed to aplha a tank with its hardeners up :P
poor fool doesnt know that tank traps are OP now.
plus the big bad wolves arnt exactly.... pro players... |
Llast 326
An Arkhos
1011
|
Posted - 2013.12.28 00:22:00 -
[6] - Quote
8213 wrote:"A Tank should be able to be destroyed by 3-4 AV infantry, or another tank"
First game back for me a week.
5 games straight. 6 enemy tanks on the opposing team.
I witnessed a Gunlogi withstand an assault from my FG and 2 Proto SLs. It just stood there with its hardeners on. Then, I witnessed it with a Sica. Then a Maddy... then a Soma...
I had one Gunlogi withstand my FG, a Advanced SL, and a Maddy Missile Tank simultaneously.
We went from having to face maybe 1 tank per game, to 6 at a time constantly. I can finish matches 0/5 with 80,000 damage given...
CCP, and every delusional tanker that really thought they needed help... f*ck off.
This is the most broken I have seen the game since murder taxis.
When will this FoTM bullsh*t just f*cking stop already? Where is the common sense? Better yet, where is the research that warrants these changes? Every selfish faction in this joke of a playerbase only cares about their own opinion of how they think the game should be played, because they are FPS scrubs who couldn't stand out on other titles. 20 tankers b*tched loud enough and ruined the game for everyone. What's 20 people compared to the life of this game?
In the meantime you've had an exodus of this game like never beofre. Top players are leaving. Scouts have 100% given up. Even the kool-aid sippin' CPMs don't have a clue what's running through anyone's head at CCP anymore... then again I don't think CCP knows what's running through their head either. This game is one complaint after another. One bad review after another. One failure after another. EvE was just a one-trick-pony CCP was able to pull off after 10 years of debacle. Maybe they should just stick to the one thing they eventually got right. Every other project they have undertaken has simply failed on every level. Slight corrections scouts percentage of giving up is 99.6% Not everybody only cares about their own ass (i.e. you for posting this, Sinboto, many others)
Stacking Hardners is a real issue, this creates super tanks. CCP has a tendency in Dust (can't speak of the EvE side observations) to wreck the timing of things. We have scanners that cool down faster than they run, and now the ability to overlap hardeners to the point of invulnerabilityGǪ I can't honestly see what this works the way it does or any reason not to fix it.
KRRROOOOOOM
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Necandi Brasil
DUST BRASIL S.A Covert Intervention
612
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Posted - 2013.12.28 00:22:00 -
[7] - Quote
[Sarcasm] Tanks? Op ? Nonsense scrub... get good or HTFU... [/Sarcasm]
Tanks 514! Cheap, fast, Indestrucbible and you see tankers telling it's balanced...
Just makes you want to quit this BS
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Atiim
Living Like Larry Schwag
2651
|
Posted - 2013.12.28 00:23:00 -
[8] - Quote
I tried to warn everyone, but they didn't listen.
They never listen...
We finally deployed in the MinFW Match!
\o/
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KING CHECKMATE
Scions of Athra
3542
|
Posted - 2013.12.28 00:27:00 -
[9] - Quote
8213 wrote:"A Tank should be able to be destroyed by 3-4 AV infantry, or another tank"
First game back for me a week.
5 games straight. 6 enemy tanks on the opposing team.
I witnessed a Gunlogi withstand an assault from my FG and 2 Proto SLs. It just stood there with its hardeners on. Then, I witnessed it with a Sica. Then a Maddy... then a Soma...
I had one Gunlogi withstand my FG, a Advanced SL, and a Maddy Missile Tank simultaneously.
We went from having to face maybe 1 tank per game, to 6 at a time constantly. I can finish matches 0/5 with 80,000 damage given...
CCP, and every delusional tanker that really thought they needed help... f*ck off.
This is the most broken I have seen the game since murder taxis.
When will this FoTM bullsh*t just f*cking stop already? Where is the common sense? Better yet, where is the research that warrants these changes? Every selfish faction in this joke of a playerbase only cares about their own opinion of how they think the game should be played, because they are FPS scrubs who couldn't stand out on other titles. 20 tankers b*tched loud enough and ruined the game for everyone. What's 20 people compared to the life of this game?
In the meantime you've had an exodus of this game like never beofre. Top players are leaving. Scouts have 100% given up. Even the kool-aid sippin' CPMs don't have a clue what's running through anyone's head at CCP anymore... then again I don't think CCP knows what's running through their head either. This game is one complaint after another. One bad review after another. One failure after another. EvE was just a one-trick-pony CCP was able to pull off after 10 years of debacle. Maybe they should just stick to the one thing they eventually got right. Every other project they have undertaken has simply failed on every level.
loved the rant. Tanks are broken indeed. check my sig.
AV-TANK BALANCE = https://forums.dust514.com/default.aspx?g=posts&m=1612446#post1612446
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ladwar
Death by Disassociation Zero-Day
1933
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Posted - 2013.12.28 00:28:00 -
[10] - Quote
Flix Keptick wrote:Let me guess, ambush? must be... force people to fight outside in wide open maps where there is limited cover, sound like a prefect place for vehicles to rule, kindof hard not see why people would not use them there and there will always being infantry who wants an infantry vs infantry ambush, even before 1.7 its came up a lot.
skirmish w/ cities= bad place for vehicles. DS have some advantage over others with height, still not the best place.
lol 80k damage and no kills... doing it wrong.
Level 2 Forum Warrior, retired vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
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Roofer Madness
Tickle My Null-Sac
718
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Posted - 2013.12.28 00:33:00 -
[11] - Quote
I know it sucks but there is nothing stopping you from doing the same thing with a militia tank. I hear that's what all the cool kids are doing.
I see tanks on the other side and I either:
A: Jihad Jeep B: Counter Tank
I sure hope CCP does something about it but until then KDRs will suffer but suicide was never so fun...
The Dust 514 AFK song
Plasma Cannon FTW
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Spaceman-Rob
Sinq Laison Gendarmes Gallente Federation
287
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Posted - 2013.12.28 00:34:00 -
[12] - Quote
Tanks arent broken until a proto stomping squad drops a warbarge strike on top of there heads, i personally just witnessed this happen, 3 tanks taken out in an instant. |
ladwar
Death by Disassociation Zero-Day
1933
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Posted - 2013.12.28 00:35:00 -
[13] - Quote
Roofer Madness wrote:I know it sucks but there is nothing stopping you from doing the same thing with a militia tank. I hear that's what all the cool kids are doing. I see tanks on the other side and I either: A: Jihad Jeep B: Counter Tank I sure hope CCP does something about it but until then KDRs will suffer but suicide was never so fun... people still care about KDR? lol
Level 2 Forum Warrior, retired vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
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Roofer Madness
Tickle My Null-Sac
718
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Posted - 2013.12.28 00:37:00 -
[14] - Quote
ladwar wrote:Roofer Madness wrote:I know it sucks but there is nothing stopping you from doing the same thing with a militia tank. I hear that's what all the cool kids are doing. I see tanks on the other side and I either: A: Jihad Jeep B: Counter Tank I sure hope CCP does something about it but until then KDRs will suffer but suicide was never so fun... people still care about KDR? lol
Not me. But judging by the oh-so-common needle-rage I would say it is still a factor. lol
The Dust 514 AFK song
Plasma Cannon FTW
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Ivy Zalinto
Lo-Tech Solutions Ltd
218
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Posted - 2013.12.28 00:39:00 -
[15] - Quote
Whether or not people think a tank should be able to be killed by infantry when it has the advantage with its gear online is irrelevant as the current tanks require you to be sneaky with your strikes. Ive never enjoyed battling tanks as much as I do now. They cannot see me with their scanners, they cant withstand the force of the re's and plasma cannon i carry, and most of them arent smart enough to keep away from buildings that I tend to hide in.
Adapt and you will have more fun than simply spouting from the rooftops that those missiles should have done more damage. As it stands those volleys will just make a tank back away and you will be down a few volleys of missles. Re's are for tanks, your higher tier swarms are for killing the faster moving targets like the lav's...Even if they are proto swarm launchers.
Personally I see tanks as fun to have on the field and working as intended.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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Lorhak Gannarsein
918
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Posted - 2013.12.28 00:45:00 -
[16] - Quote
Ghosts Chance wrote:pink FLUFF wrote:Ghosts Chance wrote:your doing it wrong definitely doing it wrong bro.. do you even add tactics to your gameplay? nope he diddnt he tryed to aplha a tank with its hardeners up :P poor fool doesnt know that tank traps are OP now. plus the big bad wolves arnt exactly.... pro players...
Yep. My Gunnlogi got alpha'd through a hardener by an RE trap.
PRO tanker and proud.
Lentarr Legionary.
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True Adamance
Kameira Lodge Amarr Empire
5282
|
Posted - 2013.12.28 00:46:00 -
[17] - Quote
8213 wrote:"A Tank should be able to be destroyed by 3-4 AV infantry, or another tank"
First game back for me a week.
5 games straight. 6 enemy tanks on the opposing team.
I witnessed a Gunlogi withstand an assault from my FG and 2 Proto SLs. It just stood there with its hardeners on. Then, I witnessed it with a Sica. Then a Maddy... then a Soma...
I had one Gunlogi withstand my FG, a Advanced SL, and a Maddy Missile Tank simultaneously.
We went from having to face maybe 1 tank per game, to 6 at a time constantly. I can finish matches 0/5 with 80,000 damage given...
CCP, and every delusional tanker that really thought they needed help... f*ck off.
This is the most broken I have seen the game since murder taxis.
When will this FoTM bullsh*t just f*cking stop already? Where is the common sense? Better yet, where is the research that warrants these changes? Every selfish faction in this joke of a playerbase only cares about their own opinion of how they think the game should be played, because they are FPS scrubs who couldn't stand out on other titles. 20 tankers b*tched loud enough and ruined the game for everyone. What's 20 people compared to the life of this game?
In the meantime you've had an exodus of this game like never beofre. Top players are leaving. Scouts have 100% given up. Even the kool-aid sippin' CPMs don't have a clue what's running through anyone's head at CCP anymore... then again I don't think CCP knows what's running through their head either. This game is one complaint after another. One bad review after another. One failure after another. EvE was just a one-trick-pony CCP was able to pull off after 10 years of debacle. Maybe they should just stick to the one thing they eventually got right. Every other project they have undertaken has simply failed on every level.
You soloed my Rail Tank the other day....granted I was out of actives and within 40m of you hving just killed a Maddy...... point is one tank is not OP, two tanks are not OP, 3 tanks are not OP I soloed 3 today.
4 or more is pushing it, that's quite difficult.
I do however like the new iteration of Dust seeing tanks and dropships on the map is lovely. Bloody nice change from a former infantry only game.
More often than not I don't even drive around looking to kill infantry, I am too busy with your teams tanks. I like it that way.
Why don't you like it that you have to get into a tank to have an easier time taking out another tank?
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Rusty Shallows
601
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Posted - 2013.12.28 00:50:00 -
[18] - Quote
8213 wrote:
This is the most broken I have seen the game since murder taxis.
I rarely saw more than one Logi doing Murder Taxi 2.0
That problem was straight forward. This one is horribly complex leading to the broken game we have right now.
8213 wrote: When will this FoTM bullsh*t just f*cking stop already? Where is the common sense? Better yet, where is the research that warrants these changes? Every selfish faction in this joke of a playerbase only cares about their own opinion of how they think the game should be played, because they are FPS scrubs who couldn't stand out on other titles. 20 tankers b*tched loud enough and ruined the game for everyone. What's 20 people compared to the life of this game?
That was sarcasm, right? As eternally grateful as I am over a Dev letting us know why they mistakenly nerfed Mass Drivers at the release of Uprising 1.0 I think we all know these changes had nothing to do with structured rebalancing. So they aren't going to explain themselves. My guess is 1.7 is another version of Beta and the next experiment.
If you're burned out enough just chill with me on the MCC or take a break and let the SP build up. Something new will eventually drop.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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dogmanpig
black market bank
102
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Posted - 2013.12.28 00:58:00 -
[19] - Quote
True Adamance wrote: Why don't you like it that you have to get into a tank to have an easier time taking out another tank?
the believe that infantry should be able to out DPS and out alpha damage tanks that's why. its an old AV thought because they well could pre 1.7 no joke.
You hate me, I hate you. Lets keep it that way.
Level 8 1/10 Forum alt.
"Its worth half a penny and a reach around"
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Monkey MAC
Lost Millennium
1325
|
Posted - 2013.12.28 01:00:00 -
[20] - Quote
Yes having tanks on the field is nice, its good change of pace. Yes tanks are OP, I survive orbitals all kinds of swarm launcher and even proto forge.
My tank? Sica - 1 hardner - 1 Booster - 1 PG upgrade - 1 Railgun Expansion Unit - Mlt Railgun Blown up more enemy tanks with it, than my AV could do in 1.7.
Now you say traps work, they do. But what good is an RE trap when the tank is in your current theatre of war? What good is it when a blaster is bearing down on you?
We need ways of getting tanks to nick off, things like webifiers, emp grenades and AV that does some damage. We need to ENCOURAGE teamwork, but not FORCE it.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Borne Velvalor
Endless Hatred
1818
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Posted - 2013.12.28 01:02:00 -
[21] - Quote
True Adamance wrote:8213 wrote:"A Tank should be able to be destroyed by 3-4 AV infantry, or another tank"
First game back for me a week.
5 games straight. 6 enemy tanks on the opposing team.
I witnessed a Gunlogi withstand an assault from my FG and 2 Proto SLs. It just stood there with its hardeners on. Then, I witnessed it with a Sica. Then a Maddy... then a Soma...
I had one Gunlogi withstand my FG, a Advanced SL, and a Maddy Missile Tank simultaneously.
We went from having to face maybe 1 tank per game, to 6 at a time constantly. I can finish matches 0/5 with 80,000 damage given...
CCP, and every delusional tanker that really thought they needed help... f*ck off.
This is the most broken I have seen the game since murder taxis.
When will this FoTM bullsh*t just f*cking stop already? Where is the common sense? Better yet, where is the research that warrants these changes? Every selfish faction in this joke of a playerbase only cares about their own opinion of how they think the game should be played, because they are FPS scrubs who couldn't stand out on other titles. 20 tankers b*tched loud enough and ruined the game for everyone. What's 20 people compared to the life of this game?
In the meantime you've had an exodus of this game like never beofre. Top players are leaving. Scouts have 100% given up. Even the kool-aid sippin' CPMs don't have a clue what's running through anyone's head at CCP anymore... then again I don't think CCP knows what's running through their head either. This game is one complaint after another. One bad review after another. One failure after another. EvE was just a one-trick-pony CCP was able to pull off after 10 years of debacle. Maybe they should just stick to the one thing they eventually got right. Every other project they have undertaken has simply failed on every level. You soloed my Rail Tank the other day....granted I was out of actives and within 40m of you hving just killed a Maddy...... point is one tank is not OP, two tanks are not OP, 3 tanks are not OP I soloed 3 today. 4 or more is pushing it, that's quite difficult. I do however like the new iteration of Dust seeing tanks and dropships on the map is lovely. Bloody nice change from a former infantry only game. More often than not I don't even drive around looking to kill infantry, I am too busy with your teams tanks. I like it that way. Why don't you like it that you have to get into a tank to have an easier time taking out another tank? I enjoy seeing one or two and many Skirmish matches are close in such scenarios. However, once someone deploys 4-6 it becomes extremely difficult to counter. HAVs need to be capped to 3 a team, there should be a short delay on calling them in, and STD tanks that are called in at the same time as MLT tanks should get deployed first. This way every team will have it's dedicated tankers in tanks and maybe 1 or 2 guys running MLTs to fill the gaps. Tank squads are fun to be in, but very frustrating to face, even moreso than proto squads.
As for, "Use another tank" balance, the problem is that having multiple tankers becomes a prerequisite to victory in every pub match. Imagine if every team had to have 5-6 Shotgun Scouts to attempt to win 50% of matches? If not enough blueberries chose to go Scout, you would be screwed. I am often the only tank beating back a wave of tanks and we almost always lose in these scenarios. The only solution is for everyone to squad with another tanker to ensure tank superiority, which just flips the problem on to the other side during the other 50% of matches where 1-2 tanks are deployed.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Rusty Shallows
602
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Posted - 2013.12.28 01:02:00 -
[22] - Quote
True Adamance wrote:I do however like the new iteration of Dust seeing tanks and dropships on the map is lovely. Bloody nice change from a former infantry only game. Calling BS. There were lots of HAVs (generally the armor tank) and Dropships were being used all the time to reach inaccessible high ground. If there was ever an infantry only game then it would have had to happen before I joined during the second round of closed beta keys.
True Adamance wrote:Why don't you like it that you have to get into a tank to have an easier time taking out another tank?
No one is complaining about that. The crux of the argument is HAVs shouldn't be the only solution. Most of us want an integrated battlefield, not a single game mode.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Piraten Hovnoret
No Tax Scrubs
158
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Posted - 2013.12.28 01:05:00 -
[23] - Quote
Ghosts Chance wrote:pink FLUFF wrote:Ghosts Chance wrote:your doing it wrong definitely doing it wrong bro.. do you even add tactics to your gameplay? nope he diddnt he tryed to aplha a tank with its hardeners up :P poor fool doesnt know that tank traps are OP now. plus the big bad wolves arnt exactly.... pro players...
What is a pro player ? |
THUNDERGROOVE
ZionTCD Public Disorder.
425
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Posted - 2013.12.28 01:15:00 -
[24] - Quote
Roofer Madness wrote:I know it sucks but there is nothing stopping you from doing the same thing with a militia tank. I hear that's what all the cool kids are doing. I see tanks on the other side and I either: A: Jihad Jeep B: Counter Tank I sure hope CCP does something about it but until then KDRs will suffer but suicide was never so fun... This, I played a match of Amarr FW and ended up jihad jeeping 4 madrugers with Ion Cannons. Totally worth it.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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Beld Errmon
The Southern Legion The Umbra Combine
1183
|
Posted - 2013.12.28 01:20:00 -
[25] - Quote
AV will get a buff its just a matter of time, but it won't matter, AV scrubs won't be happy till their easymode swarms and BFGs 2-3 shot tanks solo again, seriously if AV had been left the same as it was last build these tanks you see now would be dropping in probably 1 or 2 shots.
Already if a group of well fitted AV run together and focus on 1 tank they will obliterate it, I know because its been done to me a few times, add in a knee jerk over buff to AV and it will be 2 guys wtfbbqing tanks and tanks will once again be a useless novelty, which is exactly what ppl like you want, a scifi shooter game with no vehicles cod in space, 2000 and fun. |
calvin b
SCAVENGER'S DAUGHTER
1328
|
Posted - 2013.12.28 01:26:00 -
[26] - Quote
LAV with RE's sometimes works, sometimes you can run into a tank and fail to detonate. I place 7 RE's on my LAV and still no boom. This game is broken, I can walk through walls thanks to lag, I would be running toward an objective and somehow end up on the opposite side of the board in a blink of an eye, and yes I have seen a tank solo three other tanks with AV going off like the 4th of July and the 1 tank will win against them all and drive back to its red line for it only to come back moments later to do it all over again. I have never been in such a funk as I am now, I use to play at least 4hrs a day, now I cap and I may play a few matches and leave just so I can get my free gift. This is the worse I have seen Dust ever and I am 32 Million SP Vet so go figure
TANK514 another sign of cancer in the game
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
144
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Posted - 2013.12.28 01:26:00 -
[27] - Quote
Ghosts Chance wrote:your doing it wrong
Thats right, only tanks are allowed to work without any support or teamwork at all. Infantry AV should require entire squads to take out decent tankers... you know because a decent tanker takes all of 10 mil sp or so.....
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Operative 1171 Aajli
Bragian Order Amarr Empire
946
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Posted - 2013.12.28 01:31:00 -
[28] - Quote
Don't blame the tanks. Blame the maps. Things will always be out of balance when you have a small football stadium shaped killbox.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
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Rowdy Railgunner
Turalyon 514 Turalyon Alliance
309
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Posted - 2013.12.28 01:33:00 -
[29] - Quote
Set a proxi trap, then throw some AV nades at the tank and when it comes to get you because your AV is lolAV.... BOOOOOOOOM!!!!!! 9 proxies go off and the tank is dead. |
Rynoceros
Rise Of Old Dudes
1853
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Posted - 2013.12.28 01:35:00 -
[30] - Quote
Evasion is an effective tactic.
Alyssa Milano.
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Ghosts Chance
Inf4m0us
603
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Posted - 2013.12.28 01:36:00 -
[31] - Quote
Crimson Cerberes wrote:Ghosts Chance wrote:your doing it wrong Thats right, only tanks are allowed to work without any support or teamwork at all. Infantry AV should require entire squads to take out decent tankers... you know because a decent tanker takes all of 10 mil sp or so.....
if your not using teamwork in a tank your ALSO doing it wrong.
i solo tankers who are playing solo, tankers who use teamwork are a tougher nut to crack.
in my tank i always have squaddies as well, who i rely on for intel and direction they warn me of danger, they call out targets, they request support.
please do not assume things, not only that but im a tanker whos in favor of an AV buff, i know wierd right?
as my main who is dedicated infantry i use explosives, remotes, prox traps, sneaky tricks, plasma cannons, loads of things to kill tanks. its not what you use but how you use it that matters, so many infantry spam crap at my tank when my hardeners are running... they get a railgun to the face. |
Switchback Dawn
SVER True Blood Public Disorder.
51
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Posted - 2013.12.28 01:51:00 -
[32] - Quote
Why not gain war points for damaging enemy vehciles? For example, when you fire a round from your swarm launcher or forge gun and the rounds you fired actually hit the enemy tank or Dropship you will get war points for damaging their shields and armour.
Just a thought when I'm playing battlefield 4
Seriously.... a¦á_a¦á
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Atiim
Living Like Larry Schwag
2657
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Posted - 2013.12.28 01:53:00 -
[33] - Quote
True Adamance wrote: You soloed my Rail Tank the other day....granted I was out of actives and within 40m of you hving just killed a Maddy...... point is one tank is not OP, two tanks are not OP, 3 tanks are not OP I soloed 3 today.
4 or more is pushing it, that's quite difficult.
I do however like the new iteration of Dust seeing tanks and dropships on the map is lovely. Bloody nice change from a former infantry only game.
More often than not I don't even drive around looking to kill infantry, I am too busy with your teams tanks. I like it that way.
Why don't you like it that you have to get into a tank to have an easier time taking out another tank?
I wouldn't say reduce the team-quota, as that would be limiting someone's play-style. People seem to like tanks a lot, and I would hate to see things to where only 3 people can enjoy them.
This game was far from infantry only pre 1.7. It's just that only the best of tankers could survive the best of AVers. Not really sure what the problem with that was. (Well other than the SP sinks)
But what happens when there are no tankers on the field? Stomping with no theoretical resistance that's what.
Why don't I like it? Because a person can also hop into a tank and have an easier time taking out infantry. Which is why we need adjustments to the Large Blaster Turret. (Blaster Installations are fine due to being in static locations around the map)
But dat Blaster Range doe.
We finally deployed in the MinFW Match!
\o/
|
Atiim
Living Like Larry Schwag
2657
|
Posted - 2013.12.28 01:54:00 -
[34] - Quote
Switchback Dawn wrote:Why not gain war points for damaging enemy vehciles? For example, when you fire a round from your swarm launcher or forge gun and the rounds you fired actually hit the enemy tank or Dropship you will get war points for damaging their shields and armour. Just a thought when I'm playing battlefield 4 CCP has already confirmed that they will be adding this in 1.8 if they are unable to hotfix it in.
We finally deployed in the MinFW Match!
\o/
|
straya fox
Sad Panda Solutions
140
|
Posted - 2013.12.28 01:55:00 -
[35] - Quote
Ghosts Chance wrote:Crimson Cerberes wrote:Ghosts Chance wrote:your doing it wrong Thats right, only tanks are allowed to work without any support or teamwork at all. Infantry AV should require entire squads to take out decent tankers... you know because a decent tanker takes all of 10 mil sp or so..... if your not using teamwork in a tank your ALSO doing it wrong. i solo tankers who are playing solo, tankers who use teamwork are a tougher nut to crack. in my tank i always have squaddies as well, who i rely on for intel and direction they warn me of danger, they call out targets, they request support. please do not assume things, not only that but im a tanker whos in favor of an AV buff, i know wierd right? as my main who is dedicated infantry i use explosives, remotes, prox traps, sneaky tricks, plasma cannons, loads of things to kill tanks. its not what you use but how you use it that matters, so many infantry spam crap at my tank when my hardeners are running... they get a railgun to the face.
While stacking hardeners and rotating use, when exactly are your hardeners off? I have seen little evidence of CCP's so called windows of opportunity. |
Ghosts Chance
Inf4m0us
603
|
Posted - 2013.12.28 02:00:00 -
[36] - Quote
straya fox wrote:Ghosts Chance wrote:Crimson Cerberes wrote:Ghosts Chance wrote:your doing it wrong Thats right, only tanks are allowed to work without any support or teamwork at all. Infantry AV should require entire squads to take out decent tankers... you know because a decent tanker takes all of 10 mil sp or so..... if your not using teamwork in a tank your ALSO doing it wrong. i solo tankers who are playing solo, tankers who use teamwork are a tougher nut to crack. in my tank i always have squaddies as well, who i rely on for intel and direction they warn me of danger, they call out targets, they request support. please do not assume things, not only that but im a tanker whos in favor of an AV buff, i know wierd right? as my main who is dedicated infantry i use explosives, remotes, prox traps, sneaky tricks, plasma cannons, loads of things to kill tanks. its not what you use but how you use it that matters, so many infantry spam crap at my tank when my hardeners are running... they get a railgun to the face. While stacking hardeners and rotating use, when exactly are your hardeners off? I have seen little evidence of CCP's so called windows of opportunity.
a tank with rotating hardeners has TERRIBLE hp, you can aplha the thing with its hardeners on if it doesnt have at least 1 extender. and if it DOES have 1 extender then it cant perma run hardeners.
not only that but alot of tankers activate hardeners in responce to damage, not preemptivly against it, meaning if you co-ordinate for extreme aplha damage they go POP.
if your not seeing the windows of oportunity then get in a militia tank and explore it form the inside out, it doesnt take long to start figuring out their weeknesses when your the one behind the wheel. |
ratamaq doc
Edge Regiment
308
|
Posted - 2013.12.28 02:47:00 -
[37] - Quote
Ghosts Chance wrote:straya fox wrote:Ghosts Chance wrote:Crimson Cerberes wrote:Ghosts Chance wrote:your doing it wrong Thats right, only tanks are allowed to work without any support or teamwork at all. Infantry AV should require entire squads to take out decent tankers... you know because a decent tanker takes all of 10 mil sp or so..... if your not using teamwork in a tank your ALSO doing it wrong. i solo tankers who are playing solo, tankers who use teamwork are a tougher nut to crack. in my tank i always have squaddies as well, who i rely on for intel and direction they warn me of danger, they call out targets, they request support. please do not assume things, not only that but im a tanker whos in favor of an AV buff, i know wierd right? as my main who is dedicated infantry i use explosives, remotes, prox traps, sneaky tricks, plasma cannons, loads of things to kill tanks. its not what you use but how you use it that matters, so many infantry spam crap at my tank when my hardeners are running... they get a railgun to the face. While stacking hardeners and rotating use, when exactly are your hardeners off? I have seen little evidence of CCP's so called windows of opportunity. a tank with rotating hardeners has TERRIBLE hp, you can aplha the thing with its hardeners on if it doesnt have at least 1 extender. and if it DOES have 1 extender then it cant perma run hardeners. not only that but alot of tankers activate hardeners in responce to damage, not preemptivly against it, meaning if you co-ordinate for extreme aplha damage they go POP. if your not seeing the windows of oportunity then get in a militia tank and explore it form the inside out, it doesnt take long to start figuring out their weeknesses when your the one behind the wheel.
Dispite your general dickish attitude, (or is it frustration?) you make a good point here. Best way to learn how to defeat an enemy is to walk in his shoes. Hardeners are an issue though, more with shield tanks. They were an issue last build when trying to solo a tank, it was just rare to see a tanker smart enough to use them. I was getting good towards the end at gagging a tanks HP to figure out how and when to strike. I haven't given up on this build yet.
I also understand your frustration of knowing something can be done yet no one listens. I feel the same way when ever the topic of scanners vs dampeners come up, and even the best of players I know, including one of our CPM, defend their EHP like it's their sisters virginity.
YouTube
30D Recruiting
|
Flix Keptick
Red Star. EoN.
3178
|
Posted - 2013.12.28 02:55:00 -
[38] - Quote
I love running around in a dragonfly scout suit, adv scrambler, scanner, armor plates and smg.
Lack of content makes stuff broken...
Tank driver // specialized tank destroyer
|
Medic 1879
Forsaken Immortals Top Men.
1550
|
Posted - 2013.12.28 02:55:00 -
[39] - Quote
RE's on its weak points are effective, and fun.
FW standings - Gal 5, Min 3, Ama 0, Cal 0, hatred of Scotty over 9000
|
Ghosts Chance
Inf4m0us
606
|
Posted - 2013.12.28 03:08:00 -
[40] - Quote
ratamaq doc wrote:
Dispite your general dickish attitude, (or is it frustration?) you make a good point here. Best way to learn how to defeat an enemy is to walk in his shoes. Hardeners are an issue though, more with shield tanks. They were an issue last build when trying to solo a tank, it was just rare to see a tanker smart enough to use them. I was getting good towards the end at gaging a tanks HP to figure out how and when to strike. I haven't given up on this build yet.
I also understand your frustration of knowing something can be done yet no one listens. I feel the same way when ever the topic of scanners vs dampeners come up, and even the best of players I know, including one of our CPM, defend their EHP like it's their sisters virginity.
its mostly frustration.
i dont think ti does anyone any good to ***** and moan about something being hard, i dont like being told that i cant do things either... so i just find new and interesting ways to acomplish my goals, in this case it was killing and avoiding tanks.
i RARELY get killed by a tank... in fact i kill tanks more then they kill me while running infantry. but i have the advantage of being a tanker myself, as well as playing a demolitions logi for a very long time now, and right now both those things are key to easily defeating tanks as infantry, untill last week i have never even spent points in light AV weaponry.... (i got plasma cannons BTW they are hilariously fun)
im frusterated mostly becuase even when i try to tell people how to kill off tanks easily, or how to avoid them completly, rather then use that information they get angry at me and i cant figure out why.
i do have the advantage this build though, im a tanker and a demolitions expert, the two things that really pack a punch against tanks, and being really good at both those things makes it really simple for me. |
|
KenKaniff69
Fatal Absolution
1701
|
Posted - 2013.12.28 04:13:00 -
[41] - Quote
Why are you kids using explosives against a shield tank? WTF are you thinking? Use rails, forge guns, and blasters. High alpha is key. BBW fail again. 8213 needs to go back to cod because he clearly hates this game. proof
So about those vehicle locks...
|
TcuBe3
Molon Labe. Public Disorder.
297
|
Posted - 2013.12.28 04:24:00 -
[42] - Quote
**** this tank 514 bs and **** the people defending them.
If I want a tank battle ill play WOT.
If CCP wanted a tank game they should have disclosed this before changing the goddamn skill tree around.
The game is broken.
CCP Fanboys remind me of the Heaven's Gate cult.
"DON'T DRINK THE COOL AID PEOPLE!"
|
Ghosts Chance
Inf4m0us
608
|
Posted - 2013.12.28 04:29:00 -
[43] - Quote
TcuBe3 wrote:**** this tank 514 bs and **** the people defending them.
If I want a tank battle ill play WOT.
If CCP wanted a tank game they should have disclosed this before changing the goddamn skill tree around.
The game is broken.
they wanted ALL of it in the game.from 1.0 till 1.7 tanks were.... useless... wich isnt good for the game either.
its not like CCP doesnt know that things arnt quite going to plan.
your either playing this for the long game of being apart of it from the begining untill it rises to EvE status or your going to go play something else for a while. |
Malek McRoland
DUST University Ivy League
151
|
Posted - 2013.12.28 04:59:00 -
[44] - Quote
Does tank spam help the game? Probably not. But there are more things under Dust's skin that are hurting the game more than tank spam.
-Lag time that affects framerate, making matches unplayable. -PvE still not implemented to alleviate PvP. -P2P trading/market still in the works....still. -Dozens of missing content for all the races' weapons, modules, and vehicles. -This game somewhat still in beta phase ( tin foil hat activated!)
And last but not least.... -The players who have been playing cookie cutter FPS games like COD. I stopped playing COD years ago because it was BORING. The last 9 months of playing this game, albeit difficult to understand sometimes, has been the most fun playing a FPS I've had in awhile. Now, not all COD players are whiny like you, but...wait for it....because this part is about you....
This thread is nothing more than a lack of maturity. No....wait....a complete lack of understanding that you can't have everything you want in life. So, if you are done spewing on the forums and poisoning a small community already hurting for numbers, please biomass your character and distribute your ISK however you see fit. Hell, take it to the Biomass grave if you want. But seriously.....tank spam is not the real problem.
Loyal Amarr and Caldari supporter
Don't even start with AV and how tanks are not OP.
|
TcuBe3
Molon Labe. Public Disorder.
297
|
Posted - 2013.12.28 05:11:00 -
[45] - Quote
Still comparing this game to EVE. Stop just stop, it isn't eve it doesn't have the same play style and it isn't an RPG.
Dust doesn't have 10 years unless it ports to another platform, not likely.
The only reason I hold on to even a remote possibility to playing this game is because I'm collecting SP unemployment while my clone sits in deep space sleep in his merc quarters.
Tanks went from one extreme to another just like everything else CCP releases.
CCP Fanboys remind me of the Heaven's Gate cult.
"DON'T DRINK THE COOL AID PEOPLE!"
|
Iron Wolf Saber
Den of Swords
11453
|
Posted - 2013.12.28 05:18:00 -
[46] - Quote
Blew up a Maddy with 4 re's 3 adv and 1 std it was glorious. After 5 minutes of 3 guys supporting our lone tank we annihilated all 8 Hostile have and they stopped calling them down.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail Turret =// Unlocked
|
Darken-Sol
BIG BAD W0LVES
1063
|
Posted - 2013.12.28 05:43:00 -
[47] - Quote
I destroy damn near every tank I come across. There have been two maddys on recent memory that have given me trouble both were running dual hardeners and a damage mod. This alone wouldn't really trouble me but my gunnlogi has trouble aiming down on uneven terrain. I had the blues about having to tank every match. I have just been recalling after I clear the feild of other tanks.
I get alot of ground time now and get blow up tanks. It sucks my skills in FG are near useless,but you can't have everything. I feel bad cause I talked 8213 into skilling into forge. Oops.
There was a time we fought good tankers. Now we just fight good tanks.
|
taxi bastard
Minor Trueblood
86
|
Posted - 2013.12.28 05:48:00 -
[48] - Quote
tanks are ruining the game in their current format.
I know a lot like me who used to get through all their SP's in the first couple of nights and now can't be bothered to cap out.
its funny you hear about all these glorious tank slayers yet never seem to see them on the field of battle, or is that just me? ok if I can be bothered to waste isk I can sometimes take out a newb tanker, yet against people with a lot of SP's into tanks I can do very little.
when tanks are so cheap and unless your in a tank requiring so much to counter, how can any one claim any form of balance?
if they cost this little they should be popping almost as much as infantry suits or if they are to be so strong they should be costing 10x's as much. |
TcuBe3
Molon Labe. Public Disorder.
298
|
Posted - 2013.12.28 05:59:00 -
[49] - Quote
Iron Wolf Saber wrote:Blew up a Maddy with 4 re's 3 adv and 1 std it was glorious. After 5 minutes of 3 guys supporting our lone tank we annihilated all 8 Hostile have and they stopped calling them down.
I'm not calling you a liar.
I just simply do not believe you.
Furthermore, 4 Mercs are suppose to drop everything and go dedicated AV?
CCP Fanboys remind me of the Heaven's Gate cult.
"DON'T DRINK THE COOL AID PEOPLE!"
|
8213
BIG BAD W0LVES
1237
|
Posted - 2013.12.28 06:02:00 -
[50] - Quote
I'm all for tanks. I'm all for utilizing vehicles, but 6 tanks at once is overkill. especially because they are like cockroaches. The enemy team doesn't stop bringing them in because they are cheap.
2 guys in my corp have AV HAVs. They'll destroy up to 10-15 tanks in a SINGLE match. And more just keep getting called in... Not once have I been in a game that enough tanks were destroyed to warrant the other team to stop calling them in. Maddys and Gunlogis cost a hefty amount in this game, but it's still only 500,000 per tank. Protostomping is still more expensive over the long run. And like we all know Militia tanks costs nothing. I can call in 3 in a match, lose all 3 and still have enough profit to buy 5 more after the match.
Nerfing AV Reduced ISK of tanks Buffing tank modules... What did they expect to happen? You shifted everything to one side...
Atiim and I told everyone, over & over. We don't agree on anything really, but we both could agree on this. Because we had common sense. It should be obvious when bipartison players like us can predict what would happen. It just goes to show that playerbase and CCP have lost all objectivity when building this game and are feeling there way in the dark getting more, and more, lost.
If tanks were balanced, then why did their use go up 1000% the day 1.7 dropped?
Fish in a bucket!
|
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8213
BIG BAD W0LVES
1237
|
Posted - 2013.12.28 06:04:00 -
[51] - Quote
TcuBe3 wrote:Iron Wolf Saber wrote:Blew up a Maddy with 4 re's 3 adv and 1 std it was glorious. After 5 minutes of 3 guys supporting our lone tank we annihilated all 8 Hostile have and they stopped calling them down. I'm not calling you a liar. I just simply do not believe you. Furthermore, 4 Mercs are suppose to drop everything and go dedicated AV?
Yeah! Why not? Because if the other team has 6 tanks, you can use all 24 of your team for AV.... oh wait...
IWS only responded with his propaganda bs answer because I mentioned CPMs losing faith in CCP. He doesn't want to lose his "job" and fall out with CCP... as if CPM means anything to us or CCP.
Fish in a bucket!
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8213
BIG BAD W0LVES
1237
|
Posted - 2013.12.28 06:08:00 -
[52] - Quote
KenKaniff69 wrote:Why are you kids using explosives against a shield tank? WTF are you thinking? Use rails, forge guns, and blasters. High alpha is key. BBW fail again. 8213 needs to go back to cod because he clearly hates this game. proof
Here's the prequel: http://youtu.be/vuOXS3sboB0 Funny thing, people still can't truly point out anything that I predicted didn't come to reality. In fact, the game became worse as it goes on.
Fish in a bucket!
|
Atiim
Living Like Larry Schwag
2674
|
Posted - 2013.12.28 06:11:00 -
[53] - Quote
TcuBe3 wrote:Iron Wolf Saber wrote:Blew up a Maddy with 4 re's 3 adv and 1 std it was glorious. After 5 minutes of 3 guys supporting our lone tank we annihilated all 8 Hostile have and they stopped calling them down. I'm not calling you a liar. I just simply do not believe you. Furthermore, 4 Mercs are suppose to drop everything and go dedicated AV? Yep.
All while only 1 guy has to stop what they are doing, and go undedicated HAV.
Why? Because balance
We finally deployed in the MinFW Match!
\o/
|
ladwar
Death by Disassociation Zero-Day
1934
|
Posted - 2013.12.28 06:13:00 -
[54] - Quote
KenKaniff69 wrote:Why are you kids using explosives against a shield tank? WTF are you thinking? Use rails, forge guns, and blasters. High alpha is key. BBW fail again. 8213 needs to go back to cod because he clearly hates this game. proof lol.. thanks love the older videos.
Level 2 Forum Warrior, retired vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
|
8213
BIG BAD W0LVES
1244
|
Posted - 2013.12.28 09:05:00 -
[55] - Quote
I'm done with the game. I gave it a 2nd chance, and it failed me. Its not just tanks, its the flat out broken mechanics that only work some of the time. The fact that this game will not be on PS4 anytime this decade(by then the PS5 will be out)
If they magically fix tanks, then it'll be just another FoTM issue. One right after the other, because that's the model CCP has used. Why waste time on a game that's a work in progress when there are already working, and better games, out there.
I came back for the SGs, but being a SG Scout in this game is flat out stupid in this game.
Don't ask for my 27 million ISK. I already uninstalled and it's staying on board. lol, it was 55 million 2 weeks ago, and I've only played maybe 5 days of 1.7...
Go ahead and cross me off, Shotty.
Fish in a bucket!
|
Mithridates VI
Imperfects Negative-Feedback
2345
|
Posted - 2013.12.28 09:49:00 -
[56] - Quote
MOARLIEK BIG BAWWWW WOLVES, AMIRITE?
Please refrain from utilizing such inflammatory sarcasm in the future. GÇö CCP Eterne
|
Blaze Ashra
Ametat Security Amarr Empire
47
|
Posted - 2013.12.28 09:54:00 -
[57] - Quote
8213 wrote:If they magically fix tanks, then it'll be just another FoTM issue. Welcome to the world of MMO gaming. |
True Adamance
Kameira Lodge Amarr Empire
5292
|
Posted - 2013.12.28 09:56:00 -
[58] - Quote
Atiim wrote:TcuBe3 wrote:Iron Wolf Saber wrote:Blew up a Maddy with 4 re's 3 adv and 1 std it was glorious. After 5 minutes of 3 guys supporting our lone tank we annihilated all 8 Hostile have and they stopped calling them down. I'm not calling you a liar. I just simply do not believe you. Furthermore, 4 Mercs are suppose to drop everything and go dedicated AV? Yep. All while only 1 guy has to stop what they are doing, and go undedicated HAV. Why? Because balance
Because tanking and other vehicle play wasn't worth playing as when you had to pay 1 Mill ISK to have the equivalent of 1 suits worth of potency.
Frankly speaking I don't know why half of you are bitching, just let tankers do their jobs and enemy HAV will be downed, give them some support it works far more quickly.
Half the time I'm dropping 4-6 HAV a round and the infantry is so garbage it cant even hold a single point. HTFU get better at taking points and maybe you wouldn't be loosing matches. Capping points always trumps the HAV slayer card.
1 HAV alone is not OP, 2 HAV really aren't OP, 3 HAV bordering where AV just cant handle them, 4 or more you seriously need tankers.
Yeah Tank Spam in unbalanced, tanks a single units are not. They just require patience and a lot of fire power.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
|
CrotchGrab 360
1197
|
Posted - 2013.12.28 10:43:00 -
[59] - Quote
Here's the problem
Both sides have tanks, I bring out my tank so I'm not getting stomped by tanks.
I take out a tank.
Out rolls Tryhard #1292 with a hardenered railgun Gunnlogi which is NEVER NOT HARDENED. I watched this guy the ENTIRE MATCH and not ONCE were his hardeners down.
I get blown up then it's back to getting destroyed by tanks again!!
Pathetic scrubs abusing broken game mechanics is what will destroy this game. |
Wallaby1
The Southern Legion The Umbra Combine
61
|
Posted - 2013.12.28 10:48:00 -
[60] - Quote
warning "TOP SECRET TIP no.1 " if the enemy uses tanks so should you!!!!! stop complaining because you didnt kill a battalion of tanks with 1 clip
|
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Paran Tadec
Imperfect Bastards
1814
|
Posted - 2013.12.28 11:10:00 -
[61] - Quote
Ghosts Chance wrote:your doing it wrong
you're
Bittervet Proficiency V
thanks logibro!
|
Iron Wolf Saber
Den of Swords
11461
|
Posted - 2013.12.28 12:38:00 -
[62] - Quote
8213 wrote:TcuBe3 wrote:Iron Wolf Saber wrote:Blew up a Maddy with 4 re's 3 adv and 1 std it was glorious. After 5 minutes of 3 guys supporting our lone tank we annihilated all 8 Hostile have and they stopped calling them down. I'm not calling you a liar. I just simply do not believe you. Furthermore, 4 Mercs are suppose to drop everything and go dedicated AV? Yeah! Why not? Because if the other team has 6 tanks, you can use all 24 of your team for AV.... oh wait... IWS only responded with his propaganda bs answer because I mentioned CPMs losing faith in CCP. He doesn't want to lose his "job" and fall out with CCP... as if CPM means anything to us or CCP.
Well squad leader put a defend order on our lone tank, and he did prove extremely useful as tank bait. Most of the fights he would have lost one on one but with the AVs pecking away with the tanks trying to get to him and us mopping up the ones or closing off their escape routes proved fatal for all hostile HAVs that round. We got a few orbitals and nailed the rest of the redline tanks.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail Turret =// Unlocked
|
Wallaby1
The Southern Legion The Umbra Combine
64
|
Posted - 2013.12.28 13:07:00 -
[63] - Quote
how bout we just remove every vehicle from the game and BOOM cod514 it seems that is what you guys are asking! lots of vehicles = exciting battlefields FFS USE A MLT RAILGUN IF SOME1 IS TANK SPAMMING YOU jesus its not that hard to figure out |
Dengru
Fatal Absolution
253
|
Posted - 2013.12.28 13:19:00 -
[64] - Quote
Its funny how proto stomping is bad and harmful to new player retention, but it's OK to prowl around with three tanks destroying noobs who spawn in mlt swarms 7 times.
(>^_^)><(^.^<)
|
Outer Raven
Capital Acquisitions LLC Public Disorder.
92
|
Posted - 2013.12.28 16:04:00 -
[65] - Quote
I don't really have an opinion on the current tanks as I rather like having such vehicles on the field doing their thing it just sucks when you don't have any on your side doing the same. Apart form that I do however wonder what the pilot light suit will do for vehicles mainly HAV's in future maybe the current state of tanks now is why we haven't seen them introduced yet. If they give cool downs to much of a benefit then the real crying will begin when tanks and other vehicle can stay perma hardened since such modules can be stacked and thus render AV null an void.
______-öGûêGûêGêƒ_______________
GûêGûêGûêGòÜGûêa»½GòáGûê Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ GûÆ
¯¯`GÇó.GùÑGò¥GûêGûêGùñ¯¯¯¯¯
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KenKaniff69
Fatal Absolution
1702
|
Posted - 2013.12.28 19:55:00 -
[66] - Quote
8213 wrote:KenKaniff69 wrote:Why are you kids using explosives against a shield tank? WTF are you thinking? Use rails, forge guns, and blasters. High alpha is key. BBW fail again. 8213 needs to go back to cod because he clearly hates this game. proof Here's the prequel: http://youtu.be/vuOXS3sboB0Funny thing, people still can't truly point out anything that I predicted didn't come to reality. In fact, the game became worse as it goes on. Plz quit then. Tanks are not a problem if you use your brain. Think outside of the box and pop them with high alpha weapons when they are off their guard.
So about those vehicle locks...
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TunRa
Sebiestor Field Sappers Minmatar Republic
278
|
Posted - 2013.12.28 20:03:00 -
[67] - Quote
What's funny is I remember the big Bad Wolfs being tank poppers, now they are a bunch of whining bitches.
Thanks CCP Foxfour
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Darken-Sol
BIG BAD W0LVES
1072
|
Posted - 2013.12.28 20:17:00 -
[68] - Quote
TunRa wrote:What's funny is I remember the big Bad Wolfs being tank poppers, now they are a bunch of whining bitches.
we still pop tanks. Its just with other tanks. 8213 uninstalled dust last night. Its the rout more and more people are taking. You'll find me in a tank raping until things get fixed. I have said many times it doesn't really matter what gets nerfed or buffed, I have everything.
There was a time we fought good tankers. Now we just fight good tanks.
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8213
BIG BAD W0LVES
1253
|
Posted - 2013.12.28 20:20:00 -
[69] - Quote
KenKaniff69 wrote:8213 wrote:KenKaniff69 wrote:Why are you kids using explosives against a shield tank? WTF are you thinking? Use rails, forge guns, and blasters. High alpha is key. BBW fail again. 8213 needs to go back to cod because he clearly hates this game. proof Here's the prequel: http://youtu.be/vuOXS3sboB0Funny thing, people still can't truly point out anything that I predicted didn't come to reality. In fact, the game became worse as it goes on. Plz quit then. Tanks are not a problem if you use your brain. Think outside of the box and pop them with high alpha weapons when they are off their guard.
1. Already did 2. I never said destroying tanks was anymore difficult, its the fact that you have to destroy them non-stop
Fish in a bucket!
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Mithridates VI
Imperfects Negative-Feedback
2345
|
Posted - 2013.12.28 20:22:00 -
[70] - Quote
8213 wrote:KenKaniff69 wrote:Plz quit then. 1. Already did Why are you still alive here?
Please refrain from utilizing such inflammatory sarcasm in the future. GÇö CCP Eterne
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KEROSIINI-TERO
The Rainbow Effect
919
|
Posted - 2013.12.28 20:39:00 -
[71] - Quote
8213 wrote:"A Tank should be able to be destroyed by 3-4 AV infantry, or another tank"
First game back for me a week.
5 games straight. 6 enemy tanks on the opposing team.
I witnessed a Gunlogi withstand an assault from my FG and 2 Proto SLs. It just stood there with its hardeners on. Then, I witnessed it with a Sica. Then a Maddy... then a Soma...
I had one Gunlogi withstand my FG, a Advanced SL, and a Maddy Missile Tank simultaneously.
We went from having to face maybe 1 tank per game, to 6 at a time constantly. I can finish matches 0/5 with 80,000 damage given...
CCP, and every delusional tanker that really thought they needed help... f*ck off.
This is the most broken I have seen the game since murder taxis.
When will this FoTM bullsh*t just f*cking stop already? Where is the common sense? Better yet, where is the research that warrants these changes? Every selfish faction in this joke of a playerbase only cares about their own opinion of how they think the game should be played, because they are FPS scrubs who couldn't stand out on other titles. 20 tankers b*tched loud enough and ruined the game for everyone. What's 20 people compared to the life of this game?
In the meantime you've had an exodus of this game like never beofre. Top players are leaving. Scouts have 100% given up. Even the kool-aid sippin' CPMs don't have a clue what's running through anyone's head at CCP anymore... then again I don't think CCP knows what's running through their head either. This game is one complaint after another. One bad review after another. One failure after another. EvE was just a one-trick-pony CCP was able to pull off after 10 years of debacle. Maybe they should just stick to the one thing they eventually got right. Every other project they have undertaken has simply failed on every level.
For how long did it withstand? 5mins, 1min, 20sec or 5sec?
Feeling the scanner is too simple and off balance?
The fix:
|
Darken-Sol
BIG BAD W0LVES
1075
|
Posted - 2013.12.28 21:07:00 -
[72] - Quote
KEROSIINI-TERO wrote:8213 wrote:"A Tank should be able to be destroyed by 3-4 AV infantry, or another tank"
First game back for me a week.
5 games straight. 6 enemy tanks on the opposing team.
I witnessed a Gunlogi withstand an assault from my FG and 2 Proto SLs. It just stood there with its hardeners on. Then, I witnessed it with a Sica. Then a Maddy... then a Soma...
I had one Gunlogi withstand my FG, a Advanced SL, and a Maddy Missile Tank simultaneously.
We went from having to face maybe 1 tank per game, to 6 at a time constantly. I can finish matches 0/5 with 80,000 damage given...
CCP, and every delusional tanker that really thought they needed help... f*ck off.
This is the most broken I have seen the game since murder taxis.
When will this FoTM bullsh*t just f*cking stop already? Where is the common sense? Better yet, where is the research that warrants these changes? Every selfish faction in this joke of a playerbase only cares about their own opinion of how they think the game should be played, because they are FPS scrubs who couldn't stand out on other titles. 20 tankers b*tched loud enough and ruined the game for everyone. What's 20 people compared to the life of this game?
In the meantime you've had an exodus of this game like never beofre. Top players are leaving. Scouts have 100% given up. Even the kool-aid sippin' CPMs don't have a clue what's running through anyone's head at CCP anymore... then again I don't think CCP knows what's running through their head either. This game is one complaint after another. One bad review after another. One failure after another. EvE was just a one-trick-pony CCP was able to pull off after 10 years of debacle. Maybe they should just stick to the one thing they eventually got right. Every other project they have undertaken has simply failed on every level. For how long did it withstand? 5mins, 1min, 20sec or 5sec?
I have been out testing a new tank fit today. If a forge hits me I just drive some where else before he gets his second shot off. Its good area denial except now I know his position. Ten seconds later I roll back and kill him. There is no way he can get off two shots before my neutron blaster can rip him to shreds. This is all without having to activate hardeners. I save them for tank on tank. Swarms are a joke, seriously I laugh as I turn and kill these guys. If it ever gets scary whit it doesn't I could just roll back out of their lock range. I can shoot them but they can't even lock on.
There was a time we fought good tankers. Now we just fight good tanks.
|
Munin-Frey
Fish Spotters Inc.
39
|
Posted - 2013.12.28 21:07:00 -
[73] - Quote
Tanks=the new proto stomping that anyone can do Making players leave the game is cutting off your nose to spite your face Forcing players to play in a way they don't like is stupid... they will just leave. Making players put skill points into yet another form of AV is pissing many of us off.
Tanks have always been here but what they are now is dumb because it is only fun if you also jump into a tank and once everyone is in a tank isn't fun all over again because then you aren't racking up easy infantry kills. Broken Broken Broken How fun will it be when all the scrubs you are camping just stop showing up?
Tanks are too fast, too cheap, too strong, too easy skill points-wise, too good at seeing around themselves, too good of range, too much ammo, don't require any teamwork, and too many of them are ruining the game.
Seriously, the majority of us don't like it. They WILL get nerfed or many of us will leave and this game has too few of players already. All you tanker fanboys should decide how important the win button is to you.
|
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
887
|
Posted - 2013.12.28 21:17:00 -
[74] - Quote
8213 wrote:"A Tank should be able to be destroyed by 3-4 AV infantry, or another tank"
I suppose.... that means.... tankers expect that... 5 tanks should take about.... 15-20 people to kill? So.... 5 players can, in the best case scenerio, tie up all but... 1 player? Even their base premise is broken, and this is far beyond their base premise.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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Valmorgan Aubaris
Stellar and Orbital Strategic Services
78
|
Posted - 2013.12.28 21:31:00 -
[75] - Quote
Ghosts Chance wrote:your doing it wrong
*you're
(doing it wrong too)
EVE alliance seeks mercs, join Stellar and Orbital Strategic Services today!
Let's gank Scotty.
|
cheezy burning burrito
Mountain Man Militia
1
|
Posted - 2013.12.28 21:43:00 -
[76] - Quote
I have been looking at this and other forums. Either you think HAVs are over powered and hate the game, (people like me who invested all their SPs in shooting people in their face) or you love HAVs and think they should stay the way they are. After doing some thinking, mostly while on the throne, I have came up with some ways to" fix" the issue I refer to as Tankageddon .
1. Give us more range in which to engage a Tank. 150 meters is way to close, by the time I get a lock I am toast. I realize there are other ways to take down the Tank, but IMO SWs are now just about obsolete. 2. Slow the Vehicles down. If I happen to get a lock close to the end of the SW range and the tanker sees me fire, he pushes the "go fast" button and scoots away. It happens trust me. The DSs are even worse, I can' t even hit one. 3. Limit the amount on the battlefield at one time, 6 tanks is OVERKILL
Now for the "fix". This game is designed around EVE. For all you Non EVEers that's why you have CPU,PG and modules. So.... wait for it, wait for it..... and BAM put a Capacitor on the tanks. Guy wants to run 2 hardeners, cycling between the two during cooldown and proto ion blaster, by all means let the dude. But because he is not CAP Stable his stuff will stop working in 2 seconds making him vulnerable until his cap comes back up.
This "fix" allows exactly what CCP stated in their Press Releases before the update, the vehicles will be stronger and harder to take down but still have a vulnerability. (I am paraphrasing)
|
AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
130
|
Posted - 2013.12.28 22:22:00 -
[77] - Quote
You should go 0/5 bro. |
CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
400
|
Posted - 2013.12.28 22:38:00 -
[78] - Quote
Wallaby1 wrote:warning "TOP SECRET TIP no.1 " if the enemy uses tanks so should you!!!!! stop complaining because you didnt kill a battalion of tanks with 1 clip
Would everyone please stop calling them clips!!!! Theyr'e magazines!!!!!!!
CEO
Invictus Maneo~ "I remain unvanquished"
|
Spkr4theDead
Red Star. EoN.
1583
|
Posted - 2013.12.28 22:41:00 -
[79] - Quote
8213 wrote:"A Tank should be able to be destroyed by 3-4 AV infantry, or another tank"
First game back for me a week.
5 games straight. 6 enemy tanks on the opposing team.
I witnessed a Gunlogi withstand an assault from my FG and 2 Proto SLs. It just stood there with its hardeners on. Then, I witnessed it with a Sica. Then a Maddy... then a Soma...
I had one Gunlogi withstand my FG, a Advanced SL, and a Maddy Missile Tank simultaneously.
We went from having to face maybe 1 tank per game, to 6 at a time constantly. I can finish matches 0/5 with 80,000 damage given...
CCP, and every delusional tanker that really thought they needed help... f*ck off.
This is the most broken I have seen the game since murder taxis.
When will this FoTM bullsh*t just f*cking stop already? Where is the common sense? Better yet, where is the research that warrants these changes? Every selfish faction in this joke of a playerbase only cares about their own opinion of how they think the game should be played, because they are FPS scrubs who couldn't stand out on other titles. 20 tankers b*tched loud enough and ruined the game for everyone. What's 20 people compared to the life of this game?
In the meantime you've had an exodus of this game like never beofre. Top players are leaving. Scouts have 100% given up. Even the kool-aid sippin' CPMs don't have a clue what's running through anyone's head at CCP anymore... then again I don't think CCP knows what's running through their head either. This game is one complaint after another. One bad review after another. One failure after another. EvE was just a one-trick-pony CCP was able to pull off after 10 years of debacle. Maybe they should just stick to the one thing they eventually got right. Every other project they have undertaken has simply failed on every level. You'd be surprised at how much damage even a rail installation does to a tank.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
|
CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
400
|
Posted - 2013.12.28 23:30:00 -
[80] - Quote
I have adapted my tactics a bit as I have an alt that is a tanker and am learning strengths and weaknesses of them.
Was in a match today with "743" I believe their name was who had a squad on the enemy team and I had two of my fellow 25mil sp players with me and one new player and an alliance member, also a fresh recruit.
It was a domination with A in the middle with the tabletop right over it. The tank spam was ridiculous, they started with three and took the letter and held it until our MCC shields went down, not good. We worked our asses off to get the letter and "bang", five tanks on the field, fantastic. I switch to my proto swarms, a couple dozen well placed remotes in a kill box, an advanced forge gun, helll even our sniper grabbed starter fit AV and helped out.
Long story short, we took out 9 tanks, 1 maddy, 1 logi, 7 sica's and soma's, held the letter, won the match, never took out a tank. Great come from behind victory even though they weren't top teir tankers they fought like hell.
Situational awareness on my part made that happen, the tanks had to get close to the letter to get us as we didn't have any of our own tanks on the field, told my squad very clearly how to defend that letter, and even the blues caught on to what we were doing "AMAZINGLY" a few were on team chat and dealt with the infantry.
It is possible under certain situations, on a more open map that tactic would not have worked. Killing tanks is very possible you just have to work for it and think a little.
CEO
Invictus Maneo~ "I remain unvanquished"
|
|
Beld Errmon
The Southern Legion The Umbra Combine
1183
|
Posted - 2013.12.28 23:36:00 -
[81] - Quote
Darken-Sol wrote: 8213 uninstalled dust last night.
Good the game could use less sooks.
|
Atiim
Living Like Larry Schwag
2718
|
Posted - 2013.12.28 23:43:00 -
[82] - Quote
Beld Errmon wrote:Darken-Sol wrote: 8213 uninstalled dust last night. Good the game could use less sooks. And yet you continue to use the forums...
Hypocrite much?
...
|
Beld Errmon
The Southern Legion The Umbra Combine
1184
|
Posted - 2013.12.29 11:30:00 -
[83] - Quote
Atiim wrote:Beld Errmon wrote:Darken-Sol wrote: 8213 uninstalled dust last night. Good the game could use less sooks. And yet you continue to use the forums... Hypocrite much?
Thats pretty funny for a guy who posts 2 or 3 threads every day for the last couple of months sooking about tanks. |
medomai grey
WarRavens League of Infamy
391
|
Posted - 2013.12.29 11:48:00 -
[84] - Quote
I understand your frustration, but hardeners drastically reduce the damage vehicle receive. I'd tell you that you'd have to wait for the hardener to go on cool down to take down a vehicle, but that would be bullshit because the game allows us to fit multiple hardeners. And with some degree of SP investment, it is probably possible to have at least 1 hardener active almost all the time if not indefinitely.
We should only be able to fit 1 hardener.
Blatant Dust_514 recruiting in the silliest of places. :P
|
Darken-Sol
BIG BAD W0LVES
1087
|
Posted - 2013.12.29 12:19:00 -
[85] - Quote
CYRAX SERVIUS wrote:I have adapted my tactics a bit as I have an alt that is a tanker and am learning strengths and weaknesses of them.
Was in a match today with "743" I believe their name was who had a squad on the enemy team and I had two of my fellow 25mil sp players with me and one new player and an alliance member, also a fresh recruit.
It was a domination with A in the middle with the tabletop right over it. The tank spam was ridiculous, they started with three and took the letter and held it until our MCC shields went down, not good. We worked our asses off to get the letter and "bang", five tanks on the field, fantastic. I switch to my proto swarms, a couple dozen well placed remotes in a kill box, an advanced forge gun, helll even our sniper grabbed starter fit AV and helped out.
Long story short, we took out 9 tanks, 1 maddy, 1 logi, 7 sica's and soma's, held the letter, won the match, never took out a tank. Great come from behind victory even though they weren't top teir tankers they fought like hell.
Situational awareness on my part made that happen, the tanks had to get close to the letter to get us as we didn't have any of our own tanks on the field, told my squad very clearly how to defend that letter, and even the blues caught on to what we were doing "AMAZINGLY" a few were on team chat and dealt with the infantry.
It is possible under certain situations, on a more open map that tactic would not have worked. Killing tanks is very possible you just have to work for it and think a little.
you must have had infantry support beyond AV. Or their blueberries didn't push.
we went into an ambush late. It was 61-79 when we got there. Our blueberries were getting hosed. I sacrificed a boss tank to push their tankers back. In the mean time truck and jams got their tanks in. Once we had a muster point we mopped up their tanks and pushed them back into cover. Our blueberries were still a non factor. It was their entire team as AV and our 3guys in tanks. It came down to one clone. There are battles all the time where a decision can make or break the outcome. For everything else there is tanks.
There was a time we fought good tankers. Now we just fight good tanks.
|
True Adamance
Kameira Lodge Amarr Empire
5300
|
Posted - 2013.12.29 12:34:00 -
[86] - Quote
Beld Errmon wrote:Atiim wrote:Beld Errmon wrote:Darken-Sol wrote: 8213 uninstalled dust last night. Good the game could use less sooks. And yet you continue to use the forums... Hypocrite much? Thats pretty funny for a guy who posts 2 or 3 threads every day for the last couple of months sooking about tanks.
Luff you long time Beld.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
|
jerrmy12 kahoalii
Forty-Nine Fedayeen Minmatar Republic
198
|
Posted - 2013.12.29 13:01:00 -
[87] - Quote
8213 wrote:"A Tank should be able to be destroyed by 3-4 AV infantry, or another tank"
First game back for me a week.
5 games straight. 6 enemy tanks on the opposing team.
I witnessed a Gunlogi withstand an assault from my FG and 2 Proto SLs. It just stood there with its hardeners on. Then, I witnessed it with a Sica. Then a Maddy... then a Soma...
I had one Gunlogi withstand my FG, a Advanced SL, and a Maddy Missile Tank simultaneously.
We went from having to face maybe 1 tank per game, to 6 at a time constantly. I can finish matches 0/5 with 80,000 damage given...
CCP, and every delusional tanker that really thought they needed help... f*ck off.
This is the most broken I have seen the game since murder taxis.
When will this FoTM bullsh*t just f*cking stop already? Where is the common sense? Better yet, where is the research that warrants these changes? Every selfish faction in th video or it didn't happen
recuruit link
5 to 11 mil isk per 100k recuruit
|
Takahiro Kashuken
Red Star. EoN.
2055
|
Posted - 2013.12.29 13:26:00 -
[88] - Quote
lol
Says game is broken
Yet like ****** AV players OP fires at a hardened tank
The game is fine, its the AV players which are broken
Intelligence is OP
|
Spkr4theDead
Red Star. EoN.
1595
|
Posted - 2013.12.29 18:25:00 -
[89] - Quote
Takahiro Kashuken wrote:lol
Says game is broken
Yet like ****** AV players OP fires at a hardened tank
The game is fine, its the AV players which are broken You're exactly right when saying intelligence is OP.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
|
CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
401
|
Posted - 2013.12.29 20:00:00 -
[90] - Quote
Darken-Sol wrote:CYRAX SERVIUS wrote:I have adapted my tactics a bit as I have an alt that is a tanker and am learning strengths and weaknesses of them.
Was in a match today with "743" I believe their name was who had a squad on the enemy team and I had two of my fellow 25mil sp players with me and one new player and an alliance member, also a fresh recruit.
It was a domination with A in the middle with the tabletop right over it. The tank spam was ridiculous, they started with three and took the letter and held it until our MCC shields went down, not good. We worked our asses off to get the letter and "bang", five tanks on the field, fantastic. I switch to my proto swarms, a couple dozen well placed remotes in a kill box, an advanced forge gun, helll even our sniper grabbed starter fit AV and helped out.
Long story short, we took out 9 tanks, 1 maddy, 1 logi, 7 sica's and soma's, held the letter, won the match, never took out a tank. Great come from behind victory even though they weren't top teir tankers they fought like hell.
Situational awareness on my part made that happen, the tanks had to get close to the letter to get us as we didn't have any of our own tanks on the field, told my squad very clearly how to defend that letter, and even the blues caught on to what we were doing "AMAZINGLY" a few were on team chat and dealt with the infantry.
It is possible under certain situations, on a more open map that tactic would not have worked. Killing tanks is very possible you just have to work for it and think a little. you must have had infantry support beyond AV. Or their blueberries didn't push. we went into an ambush late. It was 61-79 when we got there. Our blueberries were getting hosed. I sacrificed a boss tank to push their tankers back. In the mean time truck and jams got their tanks in. Once we had a muster point we mopped up their tanks and pushed them back into cover. Our blueberries were still a non factor. It was their entire team as AV and our 3guys in tanks. It came down to one clone. There are battles all the time where a decision can make or break the outcome. For everything else there is tanks. Their infantry was pushing but not hard, as I said I got lucky and had some blues on team chat that worked on their infantry so me josh brent and attimus could work on the tanks. Hard road but it is possible, actually took out a maddy and 2 soma's this morning with a sica, good times.
CEO
Invictus Maneo~ "I remain unvanquished"
|
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NOAMIzzzzz
FREE AGENTS LP
81
|
Posted - 2013.12.29 20:06:00 -
[91] - Quote
Tanks OP nerf pls. |
Piraten Hovnoret
No Tax Scrubs
171
|
Posted - 2013.12.29 20:18:00 -
[92] - Quote
Yeah and I just ended in that 3 point map where the other team had 7 rails out.... Could not call in sh-ít. They even sat on the low hills popping ppl as they landed out of the mcc.
Al those that are saying "when I play I wipe them out in no time" never EVER seen some AV squad go out a d dominate 6-7 tankes it's just a lot of bull.
And shield tanks what a joke they are. If you scale in to them and putt dual hardeners u get a " window of 12 sec" if you run them one after the other.
Window of opportunity my as+í
And the prices for em FFS what a joke. Just 10 fold the dam price and the tank spam will end.
Tanks in ambush, not even going to start on that one more then One team has 6-7 tankes out = game over
It's just a clusterfu-çk the hole dam thing.
War never changes
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1429
|
Posted - 2013.12.29 20:37:00 -
[93] - Quote
I think the main problem is not the tanks themselves, its the cost/benefit ratio. Militia tanks are just too cheap. I should, at best, be able to slow down or area deny a good tank with my proto swarms. I'm cool with that concept.
...But there is no reason why a 60k ISK tank should be able to laugh it off. That's where the imbalance lie. If tanks still cost a few hundred thousand ISK to be this effective, this conversation ends (except for spkr, of course, until he literally can't be killed by anything but another tank he won't be satisfied).
Anyway, deleted all my old AV fits until they start giving WP for damage. It's just not cost-effective to use them ATM. Gonna start building my own tanks and try out my dragonfly scout with REs. Hell, might even give the PLC a try,
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Munin-Frey
Fish Spotters Inc.
45
|
Posted - 2013.12.29 20:38:00 -
[94] - Quote
So I finally played a whole day only using tanks and it changed my view alittle: 1) Tank vs Tank is just about right balance-wise 2) Militia Tank vs Infantry is pretty close but tanks are too inexpensive 3) Top skilled tankers are god mode vs infantry
So now I'm not sure how to fix it. Having a good tanker on one team but not the other is a guaranteed route.
Of course having a squad of proto infantry was the way to win pre Tanks514.
I think the only change I would support now is making the main turret only aimable with a gunner. That way the ratio of players would stay correct. 1 good tanker =\= 1 infantry Or limit the number of tanks at one time & giving preference to protankers. |
Leadfoot10
Molon Labe. Public Disorder.
159
|
Posted - 2013.12.29 20:46:00 -
[95] - Quote
Currently, the counter to tanks are other tanks (or coordinated teams of FGs). It's obvious, and I don't get the QQ.
If you can't beat them, join them and/or counter them with greater skill/teamwork.
Personally, with the new weapons and reworked tanks, I'm enjoying the diversity on the playing field rather than AR514.
Do you just like to complain? |
Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
901
|
Posted - 2013.12.29 23:20:00 -
[96] - Quote
Spkr4theDead wrote:Takahiro Kashuken wrote:lol
Says game is broken
Yet like ****** AV players OP fires at a hardened tank
The game is fine, its the AV players which are broken You're exactly right when saying intelligence is OP. His is the most ironic signature in all of Dust....
Irony is OP.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
|
Surt gods end
Demon Ronin
1440
|
Posted - 2013.12.29 23:25:00 -
[97] - Quote
Baal Omniscient wrote:Spkr4theDead wrote:Takahiro Kashuken wrote:lol
Says game is broken
Yet like ****** AV players OP fires at a hardened tank
The game is fine, its the AV players which are broken You're exactly right when saying intelligence is OP. His is the most ironic signature in all of Dust.... Irony is OP.
I like how when Sprk backs up taki, it actually makes HAV look bad. good thing you tankers have char, and jason. |
Rusty Shallows
611
|
Posted - 2013.12.29 23:30:00 -
[98] - Quote
Beld Errmon wrote:Darken-Sol wrote: 8213 uninstalled dust last night. Good the game could use less sooks. If anything it shows 8213 is smarter than the rest of us.
Rational people are OP.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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