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Cat Merc
Ahrendee Mercenaries EoN.
4848
|
Posted - 2013.12.21 14:32:00 -
[31] - Quote
John Demonsbane wrote:Cat Merc wrote:Ghosts Chance wrote:John Demonsbane wrote:You are assuming that if you AFK in Gallente FW you are more likely to lose than if you play well in Caldari. That assumption is incorrect. me and my squad did caldari and win 80% of our games.... its not as hard to win as you think, it just requires that you bring friends. Or not suck. I wonder how many that complain about blueberries in Caldari FW are actually bad themselves. Spin it all you want, but when the NF squads decided they needed to start qsynching that's all the proof I needed that it wasn't just my bad luck and lack of l33t skillz. Again, if 7 people (I have pics) on my team end up with 0 WP and the #4 player on the board is a shotgun/revive awoxer not much can be done about that. (King kobrah was in my squad, does he need to git gud?) I have no doubt there are bad players complaining but that doesn't mean the system isn't flawed. Not sure about the system flawed part.
What makes you think that?
From what I'm seeing, there are simply better Gallente players.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Ghosts Chance
Inf4m0us
525
|
Posted - 2013.12.21 14:34:00 -
[32] - Quote
im moving back over to winmatar soon, not becuase of jumping on the bandwagon, but because everything i run is minmatar, suits, guns, explosives, all of it....
i want dem specialist combat rifles... OP ADV assault incoming |
Sgt Kirk
SyNergy Gaming EoN.
3731
|
Posted - 2013.12.21 14:36:00 -
[33] - Quote
Hey Wang or Frame, you see this crap? |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
762
|
Posted - 2013.12.21 14:38:00 -
[34] - Quote
Cat Merc wrote:John Demonsbane wrote:Cat Merc wrote:Ghosts Chance wrote:John Demonsbane wrote:You are assuming that if you AFK in Gallente FW you are more likely to lose than if you play well in Caldari. That assumption is incorrect. me and my squad did caldari and win 80% of our games.... its not as hard to win as you think, it just requires that you bring friends. Or not suck. I wonder how many that complain about blueberries in Caldari FW are actually bad themselves. Spin it all you want, but when the NF squads decided they needed to start qsynching that's all the proof I needed that it wasn't just my bad luck and lack of l33t skillz. Again, if 7 people (I have pics) on my team end up with 0 WP and the #4 player on the board is a shotgun/revive awoxer not much can be done about that. (King kobrah was in my squad, does he need to git gud?) I have no doubt there are bad players complaining but that doesn't mean the system isn't flawed. Not sure about the system flawed part. What makes you think that? From what I'm seeing, there are simply better Gallente players.
Whatever
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Izlare Lenix
FREE AGENTS LP
47
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Posted - 2013.12.21 14:44:00 -
[35] - Quote
Cat Merc wrote:John Demonsbane wrote:Cat Merc wrote:Ghosts Chance wrote:John Demonsbane wrote:You are assuming that if you AFK in Gallente FW you are more likely to lose than if you play well in Caldari. That assumption is incorrect. me and my squad did caldari and win 80% of our games.... its not as hard to win as you think, it just requires that you bring friends. Or not suck. I wonder how many that complain about blueberries in Caldari FW are actually bad themselves. Spin it all you want, but when the NF squads decided they needed to start qsynching that's all the proof I needed that it wasn't just my bad luck and lack of l33t skillz. Again, if 7 people (I have pics) on my team end up with 0 WP and the #4 player on the board is a shotgun/revive awoxer not much can be done about that. (King kobrah was in my squad, does he need to git gud?) I have no doubt there are bad players complaining but that doesn't mean the system isn't flawed. Not sure about the system flawed part. What makes you think that? From what I'm seeing, there are simply better Gallente players.
It is not that all the Gallente are better players. They have more players. WAY more players. And so yes buy default they have a larger pool of better players and more players with high SP than the Caldari do.
The main problem with the Caldari side is the massive amount of noobs and randoms that get thrown into a cal match because the other three races were already filled up.
So even when the few good Caldari work together, we often still lose because the rest of our team is so awful.
There is not much a six man squad can do on the Caldari side when the rest of the team gets you cloned or they hide in the red line/afk in the MCC. |
Cat Merc
Ahrendee Mercenaries EoN.
4850
|
Posted - 2013.12.21 14:50:00 -
[36] - Quote
Izlare Lenix wrote: It is not that all the Gallente are better players. They have more players. WAY more players. And so yes buy default they have a larger pool of better players and more players with high SP than the Caldari do.
The main problem with the Caldari side is the massive amount of noobs and randoms that get thrown into a cal match because the other three races were already filled up.
So even when the few good Caldari work together, we often still lose because the rest of our team is so awful.
There is not much a six man squad can do on the Caldari side when the rest of the team gets you cloned or they hide in the red line/afk in the MCC.
huh... That's an interesting analysis.
Though I'm pretty sure Caldari are the most popular race. They are in EVE so I wonder why it would be different in Dust.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Benjamin Ciscko
The Generals General Tso's Alliance
412
|
Posted - 2013.12.21 14:59:00 -
[37] - Quote
Monkey MAC wrote:Salvage
I get about 90,000 isk salvage on average, more if blow up some tanks. And why are you buying the aurum versions, specialist fitting is where its at! I run MinMatar and we crush everyone so all I get is militia crap in salvage occasionally ADV once in a blue moon PRO, and on top of that it is all Amarr so I can not even use half of it and I once destroyed a tank at least 3 times maybe more and my squad got it in salvage not me who put the expensive assets on the line to destroy it.
Tanker/Assault
Can I have my ADV and PRO tanks now (Honeyed Lamb enroute).
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
764
|
Posted - 2013.12.21 15:00:00 -
[38] - Quote
Cat Merc wrote:Izlare Lenix wrote: It is not that all the Gallente are better players. They have more players. WAY more players. And so yes buy default they have a larger pool of better players and more players with high SP than the Caldari do.
The main problem with the Caldari side is the massive amount of noobs and randoms that get thrown into a cal match because the other three races were already filled up.
So even when the few good Caldari work together, we often still lose because the rest of our team is so awful.
There is not much a six man squad can do on the Caldari side when the rest of the team gets you cloned or they hide in the red line/afk in the MCC.
huh... That's an interesting analysis. Though I'm pretty sure Caldari are the most popular race. They are in EVE so I wonder why it would be different in Dust.
Cuz herp derp FREEEEDOOOMM!
Also: really cat? You have not seen any of the 58 threads detailing this exact population disparity this week? (Marauder would also like to have a word with you.)
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Cat Merc
Ahrendee Mercenaries EoN.
4851
|
Posted - 2013.12.21 15:04:00 -
[39] - Quote
John Demonsbane wrote:Cat Merc wrote:Izlare Lenix wrote: It is not that all the Gallente are better players. They have more players. WAY more players. And so yes buy default they have a larger pool of better players and more players with high SP than the Caldari do.
The main problem with the Caldari side is the massive amount of noobs and randoms that get thrown into a cal match because the other three races were already filled up.
So even when the few good Caldari work together, we often still lose because the rest of our team is so awful.
There is not much a six man squad can do on the Caldari side when the rest of the team gets you cloned or they hide in the red line/afk in the MCC.
huh... That's an interesting analysis. Though I'm pretty sure Caldari are the most popular race. They are in EVE so I wonder why it would be different in Dust. Cuz herp derp FREEEEDOOOMM! Also: really cat? You have not seen any of the 58 threads detailing this exact population disparity this week? (Marauder would also like to have a word with you.) Didn't watch this space for a while, I had some issues IRL with my equipment and stuff, had to fix it all.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Chunky Munkey
Amarr Templars Amarr Empire
2718
|
Posted - 2013.12.21 15:13:00 -
[40] - Quote
Why do so many people think FW should be entirely viable on its own?
Put an Isk price on any of the unique LP items then we'll talk.
No.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
764
|
Posted - 2013.12.21 15:16:00 -
[41] - Quote
Cat Merc wrote:John Demonsbane wrote:Cat Merc wrote:Izlare Lenix wrote: It is not that all the Gallente are better players. They have more players. WAY more players. And so yes buy default they have a larger pool of better players and more players with high SP than the Caldari do.
The main problem with the Caldari side is the massive amount of noobs and randoms that get thrown into a cal match because the other three races were already filled up.
So even when the few good Caldari work together, we often still lose because the rest of our team is so awful.
There is not much a six man squad can do on the Caldari side when the rest of the team gets you cloned or they hide in the red line/afk in the MCC.
huh... That's an interesting analysis. Though I'm pretty sure Caldari are the most popular race. They are in EVE so I wonder why it would be different in Dust. Cuz herp derp FREEEEDOOOMM! Also: really cat? You have not seen any of the 58 threads detailing this exact population disparity this week? (Marauder would also like to have a word with you.) Didn't watch this space for a while, I had some issues IRL with my equipment and stuff, had to fix it all.
That's what you get for playing with the cords! Bad kitty!
(Go ahead and catch up and the discussion can continue later once you are up to speed)
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
|
Cat Merc
Ahrendee Mercenaries EoN.
4852
|
Posted - 2013.12.21 15:16:00 -
[42] - Quote
Chunky Munkey wrote:Why do so many people think FW should be entirely viable on its own?
Put an Isk price on any of the unique LP items then we'll talk. Because it should. After 200 matches of grinding to get any decent reward, it should be enough to be sustainable.
If not then, why waste my time? I will just run pub matches and buy FW gear from suckers in the market
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries EoN.
4852
|
Posted - 2013.12.21 15:17:00 -
[43] - Quote
John Demonsbane wrote:Cat Merc wrote:John Demonsbane wrote:Cat Merc wrote:Izlare Lenix wrote: It is not that all the Gallente are better players. They have more players. WAY more players. And so yes buy default they have a larger pool of better players and more players with high SP than the Caldari do.
The main problem with the Caldari side is the massive amount of noobs and randoms that get thrown into a cal match because the other three races were already filled up.
So even when the few good Caldari work together, we often still lose because the rest of our team is so awful.
There is not much a six man squad can do on the Caldari side when the rest of the team gets you cloned or they hide in the red line/afk in the MCC.
huh... That's an interesting analysis. Though I'm pretty sure Caldari are the most popular race. They are in EVE so I wonder why it would be different in Dust. Cuz herp derp FREEEEDOOOMM! Also: really cat? You have not seen any of the 58 threads detailing this exact population disparity this week? (Marauder would also like to have a word with you.) Didn't watch this space for a while, I had some issues IRL with my equipment and stuff, had to fix it all. That's what you get for playing with the cords! Bad kitty! (Go ahead and catch up and the discussion can continue later once you are up to speed) Can you direct me to some threads?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
764
|
Posted - 2013.12.21 15:19:00 -
[44] - Quote
I'll be glad to... later. Pulled a 24hr shift IRL myself, I have no idea why I'm not in bed yet.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Cat Merc
Ahrendee Mercenaries EoN.
4852
|
Posted - 2013.12.21 15:27:00 -
[45] - Quote
John Demonsbane wrote:I'll be glad to... later. Pulled a 24hr shift IRL myself, I have no idea why I'm not in bed yet. lol
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Thor Odinson42
Molon Labe. Public Disorder.
2409
|
Posted - 2013.12.21 15:36:00 -
[46] - Quote
Kasote Denzara wrote:Cat Merc wrote: So? That doesn't change the fact that LP rewards are low.
It's not like these weapons are a great deal or something, they cost double.
I'm not arguing with you about the LP payouts. I've been supportive of slightly higher rewards, so do please drop the hostility towards me. I will, however, argue with you about "great deals" since I brought up CPU and PG. I'll go out of my way and mention the Commando suit. This suit at an advanced level has one high, one low, one equipment, two lights. If you've never ran the Commando, PG and CPU management is important. It's like a logistic suit except extremely restrictive on what could be ran. Unlike the logistic suits, however, ever slot in the Commando is important and dictate a style of play entirely on a higher scale. Instead of running a Duvolle and pretty much **** myself, I can run a specialized Duvolle and be able to use the remaining CPU and PG towards either my modules or my other light, which is also extremely important on the Commando. I'll use another example, this one not including me. (How shocking.) Let's talk about newer players. Let's face it: They're not going to immediately know to max out their cores. Maybe this guy spent nearly all his SP on getting operation V, prof. III Plasma Rifle. (Stupid as all hell move, but whatever.) Not only does that guy not have the extra PG and CPU that was gotten from cores, but his entire fitting is structured around a Plasma Rifle and whatever suit he chose to dump the rest in. You're going to stand there and tell me that a prototype weapon that has the CPU and PG of an advanced weapon would not be ideal to this guy? I think people tend to get hostile when they are trying to prove a point that is painfully obvious and someone responds with, "but I like the pretty lights".
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
541
|
Posted - 2013.12.21 16:06:00 -
[47] - Quote
FW payouts are probably structured with an eye I towards the coming player market. The equation changes a bit when you can sell / trade salvage. |
Bethhy
Ancient Exiles. Renegade Alliance
524
|
Posted - 2013.12.21 16:20:00 -
[48] - Quote
the isk cost in the LP store is lame..
If people are already investing their ISK into FW with assets why does it cost more to utilize the rewards of your efforts and investment.
ISK sinks are cool, I'm all for them as this entire game was built around the premise. But that ISK cost along with Loyalty Points hurts new players and middle of the road players... where it usually won't hurt the vets ever, keeping the poor down, or making them have to save just to actually use the rewards after they just saved ISK for hour's to play FW is just...
Please CCP start making new accounts and you get no ISK from developer means... and all of you try and make it in the DUST world.. Unless your a deadeye or very good with giving minimal input's with Aim assist, then the game is out of reach for a lot of people. We need to start keeping all those New accounts created every day the numbers have been the most encouraging thing though these last patches, you just need some attention on keeping them around a bit longer. |
Cat Merc
Ahrendee Mercenaries EoN.
4857
|
Posted - 2013.12.21 16:24:00 -
[49] - Quote
Jaysyn Larrisen wrote:FW payouts are probably structured with an eye I towards the coming player market. The equation changes a bit when you can sell / trade salvage. Judging from EVE, +10%.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Heinrich Jagerblitzen
D3LTA FORC3
1262
|
Posted - 2013.12.21 17:03:00 -
[50] - Quote
Jaysyn Larrisen wrote:FW payouts are probably structured with an eye I towards the coming player market. The equation changes a bit when you can sell / trade salvage.
Probably? Probably??? Of course they're geared towards the existence of a player market. There is no question about this.
The problem is that we dont have a player market. I also have no idea when we'll get one. It's a daunting task that CCP has been overly confident about delivering time and time again all the way up to the point where they sit down and look at it and go "holy ****" and than move on to other lower hanging fruit. This is exactly why I urged them not to release the LP store without it, or at the very least, to fix the utterly broken payout scheme as a short-term holdover. They didnt, and this is exactly Cat Merc is absolutely correct in his assessment.
We can only evaluate features in the present, as they stand today. "But ________ is coming next!" should never be justification for leaving a broken system in the game that causes players to get burnt out while they wait for a feature with no guaranteed delivery date in sight. The payouts need to be increased, to allow for sustainability, even if "sustainable" means running an occasional match to get the small amount of isk needed to shop in the LP store. Occasional pub matches mixed in is more than fine, but LP should still buy mercs most of the gear they need to keep fighting in FW. Right now, this just isn't the case.
We're asked to grind 200 matches to get to a payout level that's even remotely palatable even in winning conditions, which are of course never guaranteed. Any system that asks players to invest in 200 matches but isn't giving them the resources they need to get that far without going bankrupt is broken. I stand firmly with the OP here.
CCP can always revert the temporary buffs when they do release the market, whenever that occurs, and rely on salvage and specialist items to replace that value. But I have no idea when that will occur, its not something we should count on, and so the system needs a fix regardless of future plans. |
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Heinrich Jagerblitzen
D3LTA FORC3
1262
|
Posted - 2013.12.21 17:09:00 -
[51] - Quote
Bethhy wrote:Please CCP start making new accounts and you get no ISK from developer means... and all of you try and make it in the DUST world.. Unless your a deadeye or very good with giving minimal input's with Aim assist, then the game is out of reach for a lot of people. We need to start keeping all those New accounts created every day the numbers have been the most encouraging thing though these last patches, you just need some attention on keeping them around a bit longer.
All CCP characters start as scratch noobs and are NOT given any developer isk. This is in accordance with strict limitations on disrupting the sandbox, and is enforced by the Internal Affairs department.
If you see a dev running around in proto gear, even during an event, its because he's sat down and invested the hours into this game across many months to both skill into the gear and earn the isk needed to cover his losses. |
Cat Merc
Ahrendee Mercenaries EoN.
4858
|
Posted - 2013.12.21 17:22:00 -
[52] - Quote
Heinrich Jagerblitzen wrote:Jaysyn Larrisen wrote:FW payouts are probably structured with an eye I towards the coming player market. The equation changes a bit when you can sell / trade salvage. Probably? Probably??? Of course they're geared towards the existence of a player market. There is no question about this. The problem is that we dont have a player market. I also have no idea when we'll get one. It's a daunting task that CCP has been overly confident about delivering time and time again all the way up to the point where they sit down and look at it and go "holy ****" and than move on to other lower hanging fruit. This is exactly why I urged them not to release the LP store without it, or at the very least, to fix the utterly broken payout scheme as a short-term holdover. They didnt, and this is exactly Cat Merc is absolutely correct in his assessment. We can only evaluate features in the present, as they stand today. "But ________ is coming next!" should never be justification for leaving a broken system in the game that causes players to get burnt out while they wait for a feature with no guaranteed delivery date in sight. The payouts need to be increased, to allow for sustainability, even if "sustainable" means running an occasional match to get the small amount of isk needed to shop in the LP store. Occasional pub matches mixed in is more than fine, but LP should still buy mercs most of the gear they need to keep fighting in FW. Right now, this just isn't the case. We're asked to grind 200 matches to get to a payout level that's even remotely palatable even in winning conditions, which are of course never guaranteed. Any system that asks players to invest in 200 matches but isn't giving them the resources they need to get that far without going bankrupt is broken. I stand firmly with the OP here. CCP can always revert the temporary buffs when they do release the market, whenever that occurs, and rely on salvage and specialist items to replace that value. But I have no idea when that will occur, its not something we should count on, and so the system needs a fix regardless of future plans. I approve of this product and/or service.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Thor Odinson42
Molon Labe. Public Disorder.
2411
|
Posted - 2013.12.21 17:37:00 -
[53] - Quote
Bethhy wrote:the isk cost in the LP store is lame.. If people are already investing their ISK into FW with assets why does it cost more to utilize the rewards of your efforts and investment. ISK sinks are cool, I'm all for them as this entire game was built around the premise. But that ISK cost along with Loyalty Points hurts new players and middle of the road players... where it usually won't hurt the vets ever, keeping the poor down, or making them have to save just to actually use the rewards after they just saved ISK for hour's to play FW is just...
This is exactly the problem with ISK sinks. Especially when you consider that hiding in a redline in a pub match rewards a player more than rocking out at a point and possibly losing 5-10 suits. In other words take away the 10.0 KDR gods of Dust and it's not possible to build an impressive wallet by using mid and high level gear to win in pub matches.
It's very apparent that a huge chunk of the player base has spent months grinding away solo for ISK and SP and it's killed team play. The ISK payout model is broken on all levels. To me it's the biggest problem in Dust at the moment.
I believe the answer could be to have current ISK payouts in pubs DOUBLED for the winning side. Then increase the LP rewards a bit like many have proposed. There also needs to be some incentive given for getting out of an NPC corp.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. Public Disorder.
2413
|
Posted - 2013.12.21 17:51:00 -
[54] - Quote
Thor Odinson42 wrote:Bethhy wrote:the isk cost in the LP store is lame.. If people are already investing their ISK into FW with assets why does it cost more to utilize the rewards of your efforts and investment. ISK sinks are cool, I'm all for them as this entire game was built around the premise. But that ISK cost along with Loyalty Points hurts new players and middle of the road players... where it usually won't hurt the vets ever, keeping the poor down, or making them have to save just to actually use the rewards after they just saved ISK for hour's to play FW is just... This is exactly the problem with ISK sinks. Especially when you consider that hiding in a redline in a pub match rewards a player more than rocking out at a point and possibly losing 5-10 suits. In other words take away the 10.0 KDR gods of Dust and it's not possible to build an impressive wallet by using mid and high level gear to win in pub matches. It's very apparent that a huge chunk of the player base has spent months grinding away solo for ISK and SP and it's killed team play. The ISK payout model is broken on all levels. To me it's the biggest problem in Dust at the moment. I believe the answer could be to have current ISK payouts in pubs DOUBLED for the winning side. Then increase the LP rewards a bit like many have proposed. There also needs to be some incentive given for getting out of an NPC corp.
I'd like to add WHY I think asking players to grind in standard gear 90% of the time is bad.
- this game is a freakin grind - gotta get that SP to get that awesome thing - then realize that you can only use that awesome thing once in a blue moon or go bankrupt
My biggest problem with this is that you can't expect lower skilled and mid level players to stick with that scenario long term. I don't think any player could expect for 0-17 to lead to profit, but currently 10-5 in ADV gear isn't sustainable in pubs.
We are pissed about FW payouts, but when compounded with the screwed up incentives in pubs it's BRUTAL. I'll counter to any response that the results are in and the player base absolutely sucks at the game I started playing over a year ago.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
90
|
Posted - 2013.12.21 19:35:00 -
[55] - Quote
Cat Merc wrote:So, I lost all my motivation to play FW. Gallente are kicking ass, so it's not like I'll be helping my faction by playing, so the only thing left for me would be the reward. LP items are basically normal items with lowered skill requirements, but as someone who has maxed almost all the gear he uses, I need them to have good time --> reward investment (as in, the least amount of matches to gain the most amount of items). And that's where payments fall apart.
Let's look at the Republic Freedom Mass Driver. ISK cost: 7,083 LP cost: 100 LP Now the Freedom Mass Driver: ISK cost: 47,220 So in order to figure out the LP value, we subtract the ISK cost from the Freedom Mass Drive by the ISK cost of the Republic one, then divide the result with the LP cost. (47,220 - 7,083) / 100 = 401 ISK per LP
Now, in order to get the ISK reward per match, we multiply the LP we get per match by the ISK value of LP: You get 659 LP at level 10 if you win, so: 401 * 659 = 264,259 ISK Provided by Arkena: 130726 ISK at level 0 130726 ISK at level 1 140350 ISK at level 2 150375 ISK at level 3 161603 ISK at level 4 186064 ISK at level 5 199297 ISK at level 6 214134 ISK at level 7 229372 ISK at level 8 246214 ISK at level 9 264259 ISK at level 10 Seems legit right? You get as much ISK as public contracts at level 10 right? WRONG. LP is devalued by the fact that you can only buy specific stuff, unlike ISK that is usable to buy everywhere. But you could say that LP items are equal to Aurum items, so it evens out right? But.... Another problem: YOU GET AS MUCH ISK AS PUBLIC CONTRACTS. "Wait what? How is that a problem?" you might ask. I'll tell you why. Because FW matches require more risk. You need to WIN THE MATCH, and you need to endure TEAM KILLING AND you NEED TO GET TO LEVEL 10 JUST to have the same reward as public contracts that have no such problems. If you don't win the match, your payout is a fraction!
You have to grind 200 matches before you have this payout!
You have the risk of dumb teammates who don't watch their fire, and griefers.
So: FW contracts: Have to win the match - Check Have to reach level 10 to have any decent reward - Check Have to endure team killing - Check = Public contracts: Have to win the match - Nope Have to reach level 10 to have any decent reward - Nope Have to endure team killing - Nope tl;dr Risk vs Reward is broken in FW and payouts need a massive increase before it's viable. Edit: Cat Merc wrote:Kasote Denzara wrote:Cat Merc wrote: Specialized weapons cost double the LP and ISK.
Specialized weapons also use CPU and PG of Advanced weapons. You get what you pay for. So? That doesn't change the fact that LP rewards are low. It's not like these weapons are a great deal or something, they cost double. Specialist weapons and equipment cost double, and no, they aren't priceless, especially not once the secondary market comes in.
Also added to the fact the some factions are just worse than the other and the players that exclusively play that faction will lose isk more faster and general be far less rewarded than the other that wins constantly. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1386
|
Posted - 2013.12.21 20:02:00 -
[56] - Quote
So, I made a fitting. Caldari Assault. It's using 3 Faction items. The Proto Nanohive with reduced skill requirements, the proto Dropsuit and the Specialized RR ... I played a LOT of Caldari FW. I have about 9.000 LP and I could afford this fitting 15 times ... **** yeah.
Really. This is the reason why I don't use faction items. They are extremely expensive. Especially when it's so hard to get LP for a faction. Currently I'm just saving up that stuff so I can use it in PvE. Playing a week of FW to be able to run a Proto Faction Fitting for 1 or 2 matches is definitely not worth it. |
low genius
The Sound Of Freedom Renegade Alliance
1032
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Posted - 2013.12.21 20:09:00 -
[57] - Quote
tl;dr
there are much better reasons to play fw than for 'gear with lower skill requirements' |
Cat Merc
Ahrendee Mercenaries EoN.
4866
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Posted - 2013.12.21 20:17:00 -
[58] - Quote
low genius wrote:tl;dr
there are much better reasons to play fw than for 'gear with lower skill requirements' Like? It needs to be a tangible reward.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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m twiggz
Pradox One Proficiency V.
175
|
Posted - 2013.12.21 20:33:00 -
[59] - Quote
Factional Warefare really needs a change to the LP payout. Its sad that some players can do very well on a losing team and end up with the same reward as the people AFK'ing in the MCC. This also works both ways. If you're on a winning team and AFK'ing you get the same amount of LP as the people actually losing suits and going for the win. Given you have the same level for that particular faction, but I assume you get my point. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1387
|
Posted - 2013.12.21 20:37:00 -
[60] - Quote
m twiggz wrote:Factional Warefare really needs a change to the LP payout. Its sad that some players can do very well on a losing team and end up with the same reward as the people AFK'ing in the MCC. This also works both ways. If you're on a winning team and AFK'ing you get the same amount of LP as the people actually losing suits and going for the win. Given you have the same level for that particular faction, but I assume you get my point.
2 things should happen:
1. Your WP should increase your LP payout 2. LP payout needs to be bigger. Something about 1200 at level 10 would be good. |
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